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Romain Guy6c319ca2011-01-11 14:29:25 -08001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include "LayerRenderer.h"
Romain Guy1fc883b2011-01-12 14:30:59 -080020#include "Properties.h"
Romain Guy6c319ca2011-01-11 14:29:25 -080021
22namespace android {
23namespace uirenderer {
24
25///////////////////////////////////////////////////////////////////////////////
26// Rendering
27///////////////////////////////////////////////////////////////////////////////
28
29void LayerRenderer::prepare(bool opaque) {
Romain Guyada830f2011-01-13 12:13:20 -080030 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo);
Romain Guy1fc883b2011-01-12 14:30:59 -080031
Romain Guyf219da52011-01-16 12:54:25 -080032#if RENDER_LAYERS_AS_REGIONS
33 mLayer->region.clear();
34#endif
35
Romain Guy6c319ca2011-01-11 14:29:25 -080036 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &mPreviousFbo);
Romain Guyada830f2011-01-13 12:13:20 -080037 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo);
Romain Guy1fc883b2011-01-12 14:30:59 -080038
Romain Guy6c319ca2011-01-11 14:29:25 -080039 OpenGLRenderer::prepare(opaque);
40}
41
42void LayerRenderer::finish() {
43 OpenGLRenderer::finish();
44 glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFbo);
Romain Guy1fc883b2011-01-12 14:30:59 -080045
Romain Guyf219da52011-01-16 12:54:25 -080046 generateMesh();
47
Romain Guyada830f2011-01-13 12:13:20 -080048 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->mFbo);
Romain Guy6c319ca2011-01-11 14:29:25 -080049}
50
51///////////////////////////////////////////////////////////////////////////////
Romain Guyf219da52011-01-16 12:54:25 -080052// Dirty region tracking
53///////////////////////////////////////////////////////////////////////////////
54
55bool LayerRenderer::hasLayer() {
56 return true;
57}
58
59Region* LayerRenderer::getRegion() {
60#if RENDER_LAYERS_AS_REGIONS
61 if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
62 return OpenGLRenderer::getRegion();
63 }
64 return &mLayer->region;
65#else
66 return OpenGLRenderer::getRegion();
67#endif
68}
69
70void LayerRenderer::generateMesh() {
71#if RENDER_LAYERS_AS_REGIONS
72 if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
73 if (mLayer->mesh) {
74 delete mLayer->mesh;
75 delete mLayer->meshIndices;
76
77 mLayer->mesh = NULL;
78 mLayer->meshIndices = NULL;
79 mLayer->meshElementCount = 0;
80 }
81 return;
82 }
83
84 size_t count;
85 const android::Rect* rects = mLayer->region.getArray(&count);
86
87 GLsizei elementCount = count * 6;
88
89 if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
90 delete mLayer->mesh;
91 delete mLayer->meshIndices;
92
93 mLayer->mesh = NULL;
94 mLayer->meshIndices = NULL;
95 }
96
97 if (!mLayer->mesh) {
98 mLayer->mesh = new TextureVertex[count * 4];
99 mLayer->meshIndices = new uint16_t[elementCount];
100 mLayer->meshElementCount = elementCount;
101 }
102
103 const float texX = 1.0f / float(mLayer->width);
104 const float texY = 1.0f / float(mLayer->height);
105 const float height = mLayer->layer.getHeight();
106
107 TextureVertex* mesh = mLayer->mesh;
108 uint16_t* indices = mLayer->meshIndices;
109
110 for (size_t i = 0; i < count; i++) {
111 const android::Rect* r = &rects[i];
112
113 const float u1 = r->left * texX;
114 const float v1 = (height - r->top) * texY;
115 const float u2 = r->right * texX;
116 const float v2 = (height - r->bottom) * texY;
117
118 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
119 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
120 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
121 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
122
123 uint16_t quad = i * 4;
124 int index = i * 6;
125 indices[index ] = quad; // top-left
126 indices[index + 1] = quad + 1; // top-right
127 indices[index + 2] = quad + 2; // bottom-left
128 indices[index + 3] = quad + 2; // bottom-left
129 indices[index + 4] = quad + 1; // top-right
130 indices[index + 5] = quad + 3; // bottom-right
131 }
132#endif
133}
134
135///////////////////////////////////////////////////////////////////////////////
136// Layers management
Romain Guy6c319ca2011-01-11 14:29:25 -0800137///////////////////////////////////////////////////////////////////////////////
138
Romain Guyada830f2011-01-13 12:13:20 -0800139Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
Romain Guy1fc883b2011-01-12 14:30:59 -0800140 LAYER_RENDERER_LOGD("Creating new layer %dx%d", width, height);
141
Romain Guyada830f2011-01-13 12:13:20 -0800142 Layer* layer = new Layer(width, height);
143
Romain Guy6c319ca2011-01-11 14:29:25 -0800144 GLuint previousFbo;
145 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
146
Romain Guyada830f2011-01-13 12:13:20 -0800147 glGenFramebuffers(1, &layer->fbo);
148 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
Romain Guy6c319ca2011-01-11 14:29:25 -0800149
Romain Guy1fc883b2011-01-12 14:30:59 -0800150 if (glGetError() != GL_NO_ERROR) {
151 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guyada830f2011-01-13 12:13:20 -0800152 glDeleteBuffers(1, &layer->fbo);
Romain Guy1fc883b2011-01-12 14:30:59 -0800153 return 0;
154 }
155
Romain Guy6c319ca2011-01-11 14:29:25 -0800156 glActiveTexture(GL_TEXTURE0);
Romain Guyada830f2011-01-13 12:13:20 -0800157 glGenTextures(1, &layer->texture);
158 glBindTexture(GL_TEXTURE_2D, layer->texture);
Romain Guy6c319ca2011-01-11 14:29:25 -0800159
160 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
161
162 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
163 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
164
165 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
166 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
167
168 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
169 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
170
171 if (glGetError() != GL_NO_ERROR) {
Romain Guy1fc883b2011-01-12 14:30:59 -0800172 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guyada830f2011-01-13 12:13:20 -0800173 glDeleteBuffers(1, &layer->fbo);
174 glDeleteTextures(1, &layer->texture);
175 delete layer;
Romain Guy6c319ca2011-01-11 14:29:25 -0800176 return 0;
177 }
178
179 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guyada830f2011-01-13 12:13:20 -0800180 layer->texture, 0);
Romain Guy6c319ca2011-01-11 14:29:25 -0800181
182 if (glGetError() != GL_NO_ERROR) {
Romain Guy1fc883b2011-01-12 14:30:59 -0800183 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guyada830f2011-01-13 12:13:20 -0800184 glDeleteBuffers(1, &layer->fbo);
185 glDeleteTextures(1, &layer->texture);
186 delete layer;
Romain Guy6c319ca2011-01-11 14:29:25 -0800187 return 0;
188 }
189
190 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
191
Romain Guyada830f2011-01-13 12:13:20 -0800192 layer->layer.set(0.0f, 0.0f, width, height);
193 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
194 layer->alpha = 255;
195 layer->mode = SkXfermode::kSrcOver_Mode;
196 layer->blend = !isOpaque;
197 layer->empty = false;
198 layer->colorFilter = NULL;
Romain Guy6c319ca2011-01-11 14:29:25 -0800199
Romain Guyada830f2011-01-13 12:13:20 -0800200 return layer;
Romain Guy6c319ca2011-01-11 14:29:25 -0800201}
202
Romain Guyada830f2011-01-13 12:13:20 -0800203bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
204 if (layer) {
205 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->fbo, width, height);
Romain Guy1fc883b2011-01-12 14:30:59 -0800206
Romain Guyada830f2011-01-13 12:13:20 -0800207 glActiveTexture(GL_TEXTURE0);
208 glBindTexture(GL_TEXTURE_2D, layer->texture);
Romain Guy6c319ca2011-01-11 14:29:25 -0800209
Romain Guyada830f2011-01-13 12:13:20 -0800210 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
211 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy6c319ca2011-01-11 14:29:25 -0800212
Romain Guyada830f2011-01-13 12:13:20 -0800213 if (glGetError() != GL_NO_ERROR) {
214 glDeleteBuffers(1, &layer->fbo);
215 glDeleteTextures(1, &layer->texture);
Romain Guy6c319ca2011-01-11 14:29:25 -0800216
Romain Guyada830f2011-01-13 12:13:20 -0800217 layer->width = 0;
218 layer->height = 0;
219 layer->fbo = 0;
220 layer->texture = 0;
Romain Guy6c319ca2011-01-11 14:29:25 -0800221
Romain Guyada830f2011-01-13 12:13:20 -0800222 return false;
223 }
224
225 layer->width = width;
226 layer->height = height;
Romain Guy6c319ca2011-01-11 14:29:25 -0800227 }
Romain Guyada830f2011-01-13 12:13:20 -0800228 return true;
Romain Guy6c319ca2011-01-11 14:29:25 -0800229}
230
Romain Guyada830f2011-01-13 12:13:20 -0800231void LayerRenderer::destroyLayer(Layer* layer) {
232 if (layer) {
233 LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->fbo);
Romain Guy1fc883b2011-01-12 14:30:59 -0800234
Romain Guyada830f2011-01-13 12:13:20 -0800235 if (layer->fbo) glDeleteFramebuffers(1, &layer->fbo);
236 if (layer->texture) glDeleteTextures(1, &layer->texture);
237
238 delete layer;
239 }
Romain Guy6c319ca2011-01-11 14:29:25 -0800240}
241
Romain Guyada830f2011-01-13 12:13:20 -0800242void LayerRenderer::destroyLayerDeferred(Layer* layer) {
243 if (layer) {
244 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->fbo);
Romain Guy1fc883b2011-01-12 14:30:59 -0800245
Romain Guyada830f2011-01-13 12:13:20 -0800246 Caches::getInstance().deleteLayerDeferred(layer);
247 }
Romain Guy57066eb2011-01-12 12:53:32 -0800248}
249
Romain Guy6c319ca2011-01-11 14:29:25 -0800250}; // namespace uirenderer
251}; // namespace android