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Chet Haasedd78cca2010-10-22 18:59:26 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
Romain Guyc15008e2010-11-10 11:59:15 -080019#include <utils/Log.h>
20
Chet Haasedd78cca2010-10-22 18:59:26 -070021#include "Caches.h"
Romain Guye190aa62010-11-10 19:01:29 -080022#include "Properties.h"
Chet Haasedd78cca2010-10-22 18:59:26 -070023
24namespace android {
25
26#ifdef USE_OPENGL_RENDERER
27using namespace uirenderer;
28ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
29#endif
30
31namespace uirenderer {
32
33///////////////////////////////////////////////////////////////////////////////
34// Constructors/destructor
35///////////////////////////////////////////////////////////////////////////////
36
37Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO),
38 lastDstMode(GL_ZERO), currentProgram(NULL) {
39 GLint maxTextureUnits;
40 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
41 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
42 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
43 }
44
45 glGenBuffers(1, &meshBuffer);
46 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
47 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
48
Romain Guy746b7402010-10-26 16:27:31 -070049 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
50
Romain Guy9bca4792010-10-25 18:42:25 -070051 mCurrentBuffer = meshBuffer;
Romain Guy5b3b3522010-10-27 18:57:51 -070052 mRegionMesh = NULL;
Romain Guye190aa62010-11-10 19:01:29 -080053
54 mDebugLevel = readDebugLevel();
55 LOGD("Enabling debug mode %d", mDebugLevel);
Chet Haasedd78cca2010-10-22 18:59:26 -070056}
57
Romain Guy5b3b3522010-10-27 18:57:51 -070058Caches::~Caches() {
59 delete[] mRegionMesh;
60}
61
62///////////////////////////////////////////////////////////////////////////////
Romain Guyc15008e2010-11-10 11:59:15 -080063// Debug
64///////////////////////////////////////////////////////////////////////////////
65
66void Caches::dumpMemoryUsage() {
67 LOGD("Current memory usage / total memory usage (bytes):");
68 LOGD(" TextureCache %8d / %8d", textureCache.getSize(), textureCache.getMaxSize());
69 LOGD(" LayerCache %8d / %8d", layerCache.getSize(), layerCache.getMaxSize());
70 LOGD(" GradientCache %8d / %8d", gradientCache.getSize(), gradientCache.getMaxSize());
71 LOGD(" PathCache %8d / %8d", pathCache.getSize(), pathCache.getMaxSize());
72 LOGD(" TextDropShadowCache %8d / %8d", dropShadowCache.getSize(),
73 dropShadowCache.getMaxSize());
74 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) {
75 const uint32_t size = fontRenderer.getFontRendererSize(i);
76 LOGD(" FontRenderer %d %8d / %8d", i, size, size);
77 }
78 LOGD("Other:");
79 LOGD(" FboCache %8d / %8d", fboCache.getSize(), fboCache.getMaxSize());
80 LOGD(" PatchCache %8d / %8d", patchCache.getSize(), patchCache.getMaxSize());
81
82 uint32_t total = 0;
83 total += textureCache.getSize();
84 total += layerCache.getSize();
85 total += gradientCache.getSize();
86 total += pathCache.getSize();
87 total += dropShadowCache.getSize();
88 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) {
89 total += fontRenderer.getFontRendererSize(i);
90 }
91
92 LOGD("Total memory usage:");
93 LOGD(" %d bytes, %.2f MB", total, total / 1024.0f / 1024.0f);
94 LOGD("\n");
95}
96
97///////////////////////////////////////////////////////////////////////////////
Romain Guyfe48f652010-11-11 15:36:56 -080098// Memory management
99///////////////////////////////////////////////////////////////////////////////
100
101void Caches::clearGarbage() {
102 textureCache.clearGarbage();
103 gradientCache.clearGarbage();
104 pathCache.clearGarbage();
105}
106
107///////////////////////////////////////////////////////////////////////////////
Romain Guy5b3b3522010-10-27 18:57:51 -0700108// VBO
109///////////////////////////////////////////////////////////////////////////////
110
Chet Haasedd78cca2010-10-22 18:59:26 -0700111void Caches::bindMeshBuffer() {
112 bindMeshBuffer(meshBuffer);
113}
114
Chet Haasedd78cca2010-10-22 18:59:26 -0700115void Caches::bindMeshBuffer(const GLuint buffer) {
Romain Guy9bca4792010-10-25 18:42:25 -0700116 if (mCurrentBuffer != buffer) {
Chet Haasedd78cca2010-10-22 18:59:26 -0700117 glBindBuffer(GL_ARRAY_BUFFER, buffer);
Romain Guy9bca4792010-10-25 18:42:25 -0700118 mCurrentBuffer = buffer;
Chet Haasedd78cca2010-10-22 18:59:26 -0700119 }
120}
121
Chet Haasedd78cca2010-10-22 18:59:26 -0700122void Caches::unbindMeshBuffer() {
Romain Guy9bca4792010-10-25 18:42:25 -0700123 if (mCurrentBuffer) {
Chet Haasedd78cca2010-10-22 18:59:26 -0700124 glBindBuffer(GL_ARRAY_BUFFER, 0);
Romain Guy9bca4792010-10-25 18:42:25 -0700125 mCurrentBuffer = 0;
Chet Haasedd78cca2010-10-22 18:59:26 -0700126 }
127}
128
Romain Guy5b3b3522010-10-27 18:57:51 -0700129TextureVertex* Caches::getRegionMesh() {
130 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region
131 if (!mRegionMesh) {
132 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4];
133
134 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6];
135 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) {
136 uint16_t quad = i * 4;
137 int index = i * 6;
138 regionIndices[index ] = quad; // top-left
139 regionIndices[index + 1] = quad + 1; // top-right
140 regionIndices[index + 2] = quad + 2; // bottom-left
141 regionIndices[index + 3] = quad + 2; // bottom-left
142 regionIndices[index + 4] = quad + 1; // top-right
143 regionIndices[index + 5] = quad + 3; // bottom-right
144 }
145
146 glGenBuffers(1, &mRegionMeshIndices);
147 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices);
148 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t),
149 regionIndices, GL_STATIC_DRAW);
150
151 delete[] regionIndices;
152 } else {
153 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices);
154 }
155
156 return mRegionMesh;
157}
158
Chet Haasedd78cca2010-10-22 18:59:26 -0700159}; // namespace uirenderer
160}; // namespace android