1. f933641 Fix/suppress pipeline google-explicit-constructor warnings by Chih-Hung Hsieh · 6 years ago
  2. 216b157 Better error reporting for createOrUpdateLayer by Stan Iliev · 6 years ago
  3. 5b7f426 Use a separate thread to decode AnimatedImageDrawable by Leon Scroggins III · 7 years ago
  4. 2d14213 Initial implmentation of AnimatedImageDrawables on the RenderThread. by Derek Sollenberger · 7 years ago
  5. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  6. 30dfc68 Merge "Convert skpCaptureEnabled compile time flag into a property" by TreeHugger Robot · 7 years ago
  7. e9d0012 Convert skpCaptureEnabled compile time flag into a property by Stan Iliev · 7 years ago
  8. 47fed6ba Fix crash in "Tree::updateBitmapCache" by Stan Iliev · 7 years ago
  9. 232f362 Unpin images when skia pipeline object is destroyed by Stan Iliev · 7 years ago
  10. 8ec9e88 Enable multi-threading of cpu intensive tasks when using Skia pipelines by Derek Sollenberger · 7 years ago
  11. 07ae505 Use RGBA16F layers when wide color gamut rendering is on by Romain Guy · 7 years ago
  12. 23c38a9 Update VectorDrawables cache at frame start by Stan Iliev · 7 years ago
  13. f58cc92 Add overdraw debugging feature to Skia pipelines by Matt Sarett · 8 years ago
  14. e3d281e Merge "Add debug memory tracking to SkiaGLPipeline" by TreeHugger Robot · 8 years ago
  15. 4bda6bf Add debug memory tracking to SkiaGLPipeline by Matt Sarett · 8 years ago
  16. b7d34b6 Refactor pin/unpinImages to work across pipelines. by Derek Sollenberger · 8 years ago
  17. 500a0c3 Implement Skia pipelines for OpenGL and Vulkan. by Stan Iliev · 8 years ago