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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
0b4b9f9c02e4401c93ca4af08d3f0d31b64c8778
/
libs
/
hwui
/
ProgramCache.h
642ebea
Delete all ro.hwui.* props
by John Reck
· 7 years ago
efb4b06
Add ColorSpace information on Bitmap
by Romain Guy
· 8 years ago
c2f31df
use SkBlendMode
by Mike Reed
· 8 years ago
253f2c2
Linear blending, step 1
by Romain Guy
· 8 years ago
faecb78
Fix google-explicit-constructor warnings in frameworks/base
by Chih-Hung Hsieh
· 8 years ago
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 10 years ago
51d6a3d
Cleanup various clang warnings, use unique_ptrs in several places
by Chris Craik
· 10 years ago
2dc236b
Clean up physical coupling
by Tom Hudson
· 10 years ago
b488004
Use float textures to render gradients when possible
by Romain Guy
· 12 years ago
096b8d9
Add shader program selection shortcut
by Chris Craik
· 12 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
f3a910b4
Optimize state changes
by Romain Guy
· 13 years ago
24edca8
Code cleanup
by Romain Guy
· 13 years ago
df0a7fb
Merge "Allows to render with an OpenGL context inside a TextureView."
by Romain Guy
· 14 years ago
8f0095c
Allows to render with an OpenGL context inside a TextureView.
by Romain Guy
· 14 years ago
99585ad
Line endcaps for AA lines are now antialiased.
by Chet Haase
· 14 years ago
aa6c24c
New widget: TextureView Bug #4343984
by Romain Guy
· 14 years ago
6fca988
Minor cleanup in GLrenderer code
by Chet Haase
· 14 years ago
6cfdf45
Fix bitfield bug with vertex shader selection
by Chet Haase
· 14 years ago
5b0200b
Enable anti-aliasing for hw-accelerated lines
by Chet Haase
· 14 years ago
ed6fcb0
Add support for drawPoint() and drawPoints().
by Romain Guy
· 14 years ago
7b5b6ab
Fix rendering artifact in edge fades. Bug #4092053
by Romain Guy
· 14 years ago
70ca14e
Refactor OpenGLRenderer to simplify OpenGL drawing code.
by Romain Guy
· 14 years ago
c15008e
Move all debug flags in a single place.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
4afdf66
Color filters were ignored by the program cache fast path.
by Romain Guy
· 14 years ago
dbc26d2
Don't draw fully transparent views/primitives.
by Romain Guy
· 14 years ago
707b2f7
Optimize GLSL shaders.
by Romain Guy
· 14 years ago
ee916f1
Add support for SweepGradient in the GL renderer.
by Romain Guy
· 14 years ago
f607bdc
Correct implementation of saveLayer().
by Romain Guy
· 14 years ago
a5aed0d
Add support for advanced blend modes with the framebuffer.
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
98173a2
Delete shaders after a compile error. Also disable extra logging.
by Romain Guy
· 14 years ago
48daa54
Add extra blending modes.
by Romain Guy
· 14 years ago
db1938e
Add support for ColorFilters.
by Romain Guy
· 14 years ago
06f96e2
Refactor Skia shaders handling.
by Romain Guy
· 14 years ago
889f8d1
Moved all the rendering code to the new shader generator.
by Romain Guy
· 14 years ago
ac670c0
Generate shaders to cover all possible cases.
by Romain Guy
· 14 years ago