1. ad2f8e3 Update ripple behavior, use render thread animation by Alan Viverette · 10 years ago
  2. c9ee304 Merge "Round rect outline clipping" by Chris Craik · 10 years ago
  3. deeda3d Round rect outline clipping by Chris Craik · 10 years ago
  4. ff941dc Animator start value... by John Reck · 10 years ago
  5. fe4c1e2 Merge "Combine projection matrix, and viewport management" by Chris Craik · 10 years ago
  6. 96f266e Merge "Remove Path based outline clipping" by Chris Craik · 10 years ago
  7. 2bcad17 Remove Path based outline clipping by Chris Craik · 10 years ago
  8. a64a2be Combine projection matrix, and viewport management by Chris Craik · 10 years ago
  9. 3eb9882 Merge "Disable texture atlas" by John Reck · 10 years ago
  10. cdfeef6 Disable texture atlas by John Reck · 10 years ago
  11. a6464b3 Merge "Check the array before accessing it" by ztenghui · 10 years ago
  12. f11310f Check the array before accessing it by ztenghui · 10 years ago
  13. bee74c2 Merge "Clamp to uint8 for alpha" by John Reck · 10 years ago
  14. 66f0be6 Wire up texture atlas by John Reck · 10 years ago
  15. 531ee70 Clamp to uint8 for alpha by John Reck · 10 years ago
  16. c8ac775 More native interpolators by John Reck · 10 years ago
  17. 315c329 Add TimeInterpolator support to RNA by John Reck · 10 years ago
  18. ddc5228 Revert "Simplify projection matrix management." by Jorim Jaggi · 10 years ago
  19. 2417f7e Merge "Simplify projection matrix management." by Chris Craik · 10 years ago
  20. c42bfb9 Merge "Refactor VirtualLightRefBase & JNI" by John Reck · 10 years ago
  21. 0c0ec26 Simplify projection matrix management. by Chris Craik · 10 years ago
  22. 9fa4071 Refactor VirtualLightRefBase & JNI by John Reck · 10 years ago
  23. f907579 am 90eaf92e: am 7e13d1d4: am f6c9c420: Merge "Correct stride for drawing to cached glyph bitmap" by Chris Craik · 10 years ago
  24. 90eaf92 am 7e13d1d4: am f6c9c420: Merge "Correct stride for drawing to cached glyph bitmap" by Chris Craik · 10 years ago
  25. 7e13d1d am f6c9c420: Merge "Correct stride for drawing to cached glyph bitmap" by Chris Craik · 10 years ago
  26. e1f788b Merge "Rename matrices for consistency" by Chris Craik · 10 years ago
  27. b9312a5 Correct stride for drawing to cached glyph bitmap by Digish Pandya · 10 years ago
  28. e10e827 Rename matrices for consistency by Chris Craik · 10 years ago
  29. e4aa95e Add logging utility methods by Chris Craik · 10 years ago
  30. 5b554f0 Merge "Avoid caching shadow properties in Java & HWUI." by Derek Sollenberger · 10 years ago
  31. ef27453 Merge "Cleanup attachFunctor" by John Reck · 10 years ago
  32. 832b1514 Cleanup attachFunctor by John Reck · 10 years ago
  33. b6d9211 Merge "Implement TODO(romainguy)" by John Reck · 10 years ago
  34. 63a0667 Implement TODO(romainguy) by John Reck · 10 years ago
  35. 368cdd8 Don't try to draw if there's no canvas or surface by John Reck · 10 years ago
  36. c29a0a4 Avoid caching shadow properties in Java & HWUI. by Derek Sollenberger · 11 years ago
  37. ebb9e69 Merge "Implement loadSystemProperties" by John Reck · 10 years ago
  38. e4280ba Implement loadSystemProperties by John Reck · 10 years ago
  39. 81997fe am 3cb74d21: am 5d8343b8: am a85db5ab: Merge "libhwui: Handle the blurImage() implement once RS::init fail" by Chris Craik · 10 years ago
  40. 3cb74d2 am 5d8343b8: am a85db5ab: Merge "libhwui: Handle the blurImage() implement once RS::init fail" by Chris Craik · 10 years ago
  41. 5d8343b am a85db5ab: Merge "libhwui: Handle the blurImage() implement once RS::init fail" by Chris Craik · 10 years ago
  42. a85db5a Merge "libhwui: Handle the blurImage() implement once RS::init fail" by Chris Craik · 10 years ago
  43. f9be779 Make RenderNodeAnimator and WebView play nice by John Reck · 10 years ago
  44. 18f16e6 TIME LORD! by John Reck · 10 years ago
  45. 52244ff Add CanvasProperty for drawCircle by John Reck · 10 years ago
  46. 64ab917 Merge "Add more shadow control knobs" by Chris Craik · 10 years ago
  47. f5be3ca Add more shadow control knobs by Chris Craik · 10 years ago
  48. 5262266 Use resize, not reserve by John Reck · 10 years ago
  49. 293513a Merge commit '0b62467b142b61ee1e449ba958ba37dfd961ef56' into HEAD by Bill Yi · 10 years ago
  50. 25ff2c1 Merge "RenderThread animator support" by John Reck · 10 years ago
  51. e45b1fd RenderThread animator support by John Reck · 11 years ago
  52. 0d575b0 Merge "Make sure the theta is correctly represented and incoming polygon is CW for shadow." by ztenghui · 10 years ago
  53. 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 10 years ago
  54. cc39e16 Add elevation, Z properties to View by Chris Craik · 10 years ago
  55. ea42e01 libhwui: Handle the blurImage() implement once RS::init fail by Lu, Shenghua · 11 years ago
  56. d2cd53d Merge "Shoot the rays to the vertices of the incoming polygon." by ztenghui · 10 years ago
  57. 7940dc5 Shoot the rays to the vertices of the incoming polygon. by ztenghui · 10 years ago
  58. 717f39c Merge "Clip TouchFeedbackDrawable effect to receiver Outline" by Chris Craik · 10 years ago
  59. 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 11 years ago
  60. e0bb87d Fix translationZ matrix computation by Chris Craik · 10 years ago
  61. 2c423b2 am df64ac68: ask skia to use flat gamma when rendering fonts from hwui by Victoria Lease · 10 years ago
  62. df64ac6 ask skia to use flat gamma when rendering fonts from hwui by Victoria Lease · 10 years ago
  63. b78263d Merge "ask skia to use flat gamma when rendering fonts from hwui" by Victoria Lease · 10 years ago
  64. b66270e ask skia to use flat gamma when rendering fonts from hwui by Victoria Lease · 10 years ago
  65. 222f331 Fix is_zero check by Chris Craik · 10 years ago
  66. dbc9a86 Force a full redraw on surface change by John Reck · 11 years ago
  67. 6f07a0d Add missing resume() call by John Reck · 11 years ago
  68. e8a866d Merge "Fix issue with bitmap uploading" by John Reck · 11 years ago
  69. 860d155 Fix issue with bitmap uploading by John Reck · 11 years ago
  70. fae904d Fence on destruction by John Reck · 11 years ago
  71. 286ffe4 Merge "Remove use-after-free signal in RenderNode" by Chris Craik · 11 years ago
  72. dd35634 Merge "Fix BitmapMesh buffer copy" by Chris Craik · 11 years ago
  73. 143912f Remove use-after-free signal in RenderNode by Chris Craik · 11 years ago
  74. 0664fef Fix BitmapMesh buffer copy by Chris Craik · 11 years ago
  75. f7483e3 Simplify matrix calculations by John Reck · 11 years ago
  76. 822bbb3 Merge "Make attachFunctor blocking" by John Reck · 11 years ago
  77. d3d8daf Make attachFunctor blocking by John Reck · 11 years ago
  78. 8ca3eec Remove sync flush by John Reck · 11 years ago
  79. f4198b7 Merge hasFunctors & pushStaging into prepareTree by John Reck · 11 years ago
  80. 8e1f918 Merge "Switch DisplayListData to a staging model" by John Reck · 11 years ago
  81. 8de65a8 Switch DisplayListData to a staging model by John Reck · 11 years ago
  82. 972d048 Merge "When recording a child node into a parent, read staging projection property" by Chris Craik · 11 years ago
  83. f7d9c1d Fix ThreadedRenderer.setEnabled() by John Reck · 11 years ago
  84. defb7f3 When recording a child node into a parent, read staging projection property by Chris Craik · 11 years ago
  85. 1949e79 Ensure there's a GL context before creating a Layer by John Reck · 11 years ago
  86. e2c4552 Veto pool TODO by John Reck · 11 years ago
  87. 85189c5 Merge "Fence on draws that are reported" by John Reck · 11 years ago
  88. 28ad7b5 Fence on draws that are reported by John Reck · 11 years ago
  89. 087bc0c Refcount RenderNode by John Reck · 11 years ago
  90. 49e6c73 Move most TransformationInfo properties to RenderNode by Chris Craik · 11 years ago
  91. 0e2806b am 3399ec31: am b386bfd7: am 89dddcc9: Merge "Use default visibility for Snapshot::getLocalClip." by Ben Cheng · 11 years ago
  92. 3399ec3 am b386bfd7: am 89dddcc9: Merge "Use default visibility for Snapshot::getLocalClip." by Ben Cheng · 11 years ago
  93. b386bfd am 89dddcc9: Merge "Use default visibility for Snapshot::getLocalClip." by Ben Cheng · 11 years ago
  94. 65ba94f Use default visibility for Snapshot::getLocalClip. by Ben Cheng · 11 years ago
  95. 0d1f634 Add invokeFunctor by John Reck · 11 years ago
  96. c75db82 Merge "Remove kStatusInvoke & kStatusDraw" by John Reck · 11 years ago
  97. 750ca6d Remove kStatusInvoke & kStatusDraw by John Reck · 11 years ago
  98. b265e2c Support shadows on the root RenderNode by Chris Craik · 11 years ago
  99. 08c96b5 Merge "Disable shadow overdraw avoidance in the inverse clip case" by Chris Craik · 11 years ago
  100. 024433f Disable shadow overdraw avoidance in the inverse clip case by Chris Craik · 11 years ago