1. ebd5261 Don't preload textures for AssetAtlas by John Reck · 10 years ago
  2. a35778c7 Yank ResourceCache out of Caches by John Reck · 10 years ago
  3. 70735bd hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D by Fred Fettinger · 10 years ago
  4. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  5. 14a4e35 Bring back the shadow strength tweak by ztenghui · 10 years ago
  6. a736cd9 Remove scaling bucket hack by Chris Craik · 10 years ago
  7. 59744b7 Add hack for custom re-rasterization buckets by Chris Craik · 10 years ago
  8. 0732ba5 am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI." by Chris Craik · 10 years ago
  9. 4a473c7d Fix the texture ID reuse issue in HWUI. by jiayuanr · 10 years ago
  10. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  11. 0fa2bd6 DO NOT MERGE Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
  12. f5be3ca Add more shadow control knobs by Chris Craik · 11 years ago
  13. 087bc0c Refcount RenderNode by John Reck · 11 years ago
  14. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  15. e361ad7 Remove experimental perspective projection by Chris Craik · 11 years ago
  16. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  17. ef94c6f Separate spot and ambient shadow strength setting by ztenghui · 11 years ago
  18. cc3c256 Property support for light positioning. by ztenghui · 11 years ago
  19. ba9b613 Create private properties on GLCanvas for experimentation with 3d by Chris Craik · 11 years ago
  20. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 11 years ago
  21. 2f7c6f0 am dfb79408: am 5b8efc47: Merge "Add overdraw debugging that accounts for Deuteranomaly" into klp-dev by Romain Guy · 11 years ago
  22. 627c6fd Add overdraw debugging that accounts for Deuteranomaly by Romain Guy · 11 years ago
  23. 3380cfd Replace float arrays with readable names by Romain Guy · 11 years ago
  24. 9ab2d18 Ensure glActiveTexture is cleaned up correctly on functor resume by Chris Craik · 11 years ago
  25. 31e08e9 Share Caches' index buffer with FontRenderer by Romain Guy · 11 years ago
  26. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 11 years ago
  27. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  28. f9f0016 Enable GPU pixel buffers on OpenGL ES 3.0 devices by Romain Guy · 12 years ago
  29. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 12 years ago
  30. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 12 years ago
  31. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 12 years ago
  32. 5dc7fa7 Add TaskManager API by Romain Guy · 12 years ago
  33. 0f667533 Precache glyphs at final raster size by Romain Guy · 12 years ago
  34. 3ff0bfd Add new property to debug non-rectangular clip operations by Romain Guy · 12 years ago
  35. ff316ec Implement support for drawBitmapMesh's colors array by Romain Guy · 12 years ago
  36. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 12 years ago
  37. da8d8b9 Merge "Add a RenderBuffer object to store stencil buffers. Bug #7146141" by Romain Guy · 12 years ago
  38. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 12 years ago
  39. 1ba0289 Merge "Add cap tessellation support" by Chris Craik · 12 years ago
  40. 65cd612 Add cap tessellation support by Chris Craik · 12 years ago
  41. ef35927 Tag HardwareRenderers with a name to help debugging by Romain Guy · 12 years ago
  42. f735c8e Fix tiling on QCOM GPU by Romain Guy · 12 years ago
  43. 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
  44. 5bb3c73 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 12 years ago
  45. a852ff3 Merge changes I9873540e,I4f6c38e3 into jb-mr1-dev by Romain Guy · 12 years ago
  46. 54c1a64 Don't use the QCOM_tiled_rendering extension with functors Bug #7247880 by Romain Guy · 12 years ago
  47. 16b897c Fix rectangle AA offset calculation by Chris Craik · 12 years ago
  48. cb4d600 Add stroke support to polygonal shape rendering by Chris Craik · 12 years ago
  49. 7c450aa Add support for a new developer setting: overdraw debugging by Romain Guy · 12 years ago
  50. 85ef80d Foundation for tiling optimization by Romain Guy · 12 years ago
  51. 378d131 Merge "Varying-based AA rect drawing" into jb-mr1-dev by Chris Craik · 12 years ago
  52. 6ebdc11 Varying-based AA rect drawing by Chris Craik · 12 years ago
  53. 0baaac5 Revert "Revert "Add more support for transformed clip rects and paths"" by Romain Guy · 12 years ago
  54. a8557d2 Revert "Add more support for transformed clip rects and paths" by Mathias Agopian · 12 years ago
  55. dfe082f6 Add more support for transformed clip rects and paths by Romain Guy · 12 years ago
  56. 4ff0cf4 Add new debug tool to track hardware layers updates by Romain Guy · 12 years ago
  57. 211efea Add dithering to gradients by Romain Guy · 12 years ago
  58. 8a4ac61 Don't clear the dirty clip flag if it's not applied Bug #6833979 by Romain Guy · 12 years ago
  59. b1d0a4e Refactor GammaFontRenderer by Romain Guy · 12 years ago
  60. 586cae3 Improve rendering speed by disabling scissor tests by Romain Guy · 12 years ago
  61. dfa1046 Add call sites for OpenGL's debug label extension by Romain Guy · 13 years ago
  62. bb0acdf Delete display list objects and resources on the UI thread by Romain Guy · 13 years ago
  63. 13631f3 Add debug markers to OpenGLRenderer by Romain Guy · 13 years ago
  64. 82bc7a7 Properly restore the GL scissor after a GL draw functor Bug #5781254 by Romain Guy · 13 years ago
  65. 8f85e80 Generate even fewer GL commands by Romain Guy · 13 years ago
  66. a1d3c91 Further reduce the number of GL commands sent to the driver by Romain Guy · 13 years ago
  67. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 13 years ago
  68. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  69. 8ff6b9e Terminate EGL when an app goes in the background by Romain Guy · 13 years ago
  70. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 13 years ago
  71. 6d7475d Destroy layers and flush layers cache when a window is destroyed. by Romain Guy · 13 years ago
  72. bdf7609 Trim OpenGLRenderer's memory usage whenever possible by Romain Guy · 13 years ago
  73. d6b2a00 Add error checking to LayerRenderer::copyLayer by Romain Guy · 13 years ago
  74. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 14 years ago
  75. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 14 years ago
  76. 9c1e23b Add logging of graphics acceleration info to bugreports by Chet Haase · 14 years ago
  77. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  78. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  79. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  80. ff26a0c Remove unnecessary code. by Romain Guy · 14 years ago
  81. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  82. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  83. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 14 years ago
  84. a957eea New, better line drawing implementation. Bug #3207544 Bug #3225875 by Romain Guy · 14 years ago
  85. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  86. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  87. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  88. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  89. 746b740 Remove unnecessary GL calls. by Romain Guy · 14 years ago
  90. 9bca479 Small cleanup. by Romain Guy · 14 years ago
  91. dd78cca Fix Caches singleton to avoid resource leaks by Chet Haase · 14 years ago
  92. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago
  93. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  94. 11fd654 Reorder logs. by Romain Guy · 14 years ago
  95. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  96. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 14 years ago
  97. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  98. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  99. f6fcac7 Fix passion build by Romain Guy · 14 years ago
  100. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago