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gerrit-public.fairphone.software
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platform
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frameworks
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base
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3a5a410bca766aa7d48a6538df02e692ac693035
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libs
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hwui
/
Caches.h
ebd5261
Don't preload textures for AssetAtlas
by John Reck
· 10 years ago
a35778c7
Yank ResourceCache out of Caches
by John Reck
· 10 years ago
70735bd
hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D
by Fred Fettinger
· 10 years ago
17035b0
Have destroy call freePrefetchedLayers
by John Reck
· 10 years ago
14a4e35
Bring back the shadow strength tweak
by ztenghui
· 10 years ago
a736cd9
Remove scaling bucket hack
by Chris Craik
· 10 years ago
59744b7
Add hack for custom re-rasterization buckets
by Chris Craik
· 10 years ago
0732ba5
am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI."
by Chris Craik
· 10 years ago
4a473c7d
Fix the texture ID reuse issue in HWUI.
by jiayuanr
· 10 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 10 years ago
0fa2bd6
DO NOT MERGE Inspect SkShader to determine hw shader.
by Leon Scroggins III
· 11 years ago
f5be3ca
Add more shadow control knobs
by Chris Craik
· 11 years ago
087bc0c
Refcount RenderNode
by John Reck
· 11 years ago
e18264b
Rename DisplayList->RenderNode
by John Reck
· 11 years ago
e361ad7
Remove experimental perspective projection
by Chris Craik
· 11 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 11 years ago
ef94c6f
Separate spot and ambient shadow strength setting
by ztenghui
· 11 years ago
cc3c256
Property support for light positioning.
by ztenghui
· 11 years ago
ba9b613
Create private properties on GLCanvas for experimentation with 3d
by Chris Craik
· 11 years ago
55bfb4e
Calculate and show Ambient shadow.
by ztenghui
· 11 years ago
2f7c6f0
am dfb79408: am 5b8efc47: Merge "Add overdraw debugging that accounts for Deuteranomaly" into klp-dev
by Romain Guy
· 11 years ago
627c6fd
Add overdraw debugging that accounts for Deuteranomaly
by Romain Guy
· 11 years ago
3380cfd
Replace float arrays with readable names
by Romain Guy
· 11 years ago
9ab2d18
Ensure glActiveTexture is cleaned up correctly on functor resume
by Chris Craik
· 11 years ago
31e08e9
Share Caches' index buffer with FontRenderer
by Romain Guy
· 11 years ago
be1b127
Assume a texture is unbound after deleting it Bug #9316260
by Romain Guy
· 11 years ago
8aa195d
Introduce Caches::bindTexture() to reduce glBindTexture calls
by Romain Guy
· 11 years ago
f9f0016
Enable GPU pixel buffers on OpenGL ES 3.0 devices
by Romain Guy
· 12 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 12 years ago
cf51a41
Introduce PixelBuffer API to enable PBOs
by Romain Guy
· 12 years ago
c46d07a
Merge all shapes/paths caches to PathCache
by Romain Guy
· 12 years ago
5dc7fa7
Add TaskManager API
by Romain Guy
· 12 years ago
0f667533
Precache glyphs at final raster size
by Romain Guy
· 12 years ago
3ff0bfd
Add new property to debug non-rectangular clip operations
by Romain Guy
· 12 years ago
ff316ec
Implement support for drawBitmapMesh's colors array
by Romain Guy
· 12 years ago
8d4aeb7
Add a render buffer cache to reuse stencil buffers Bug #7146141
by Romain Guy
· 12 years ago
da8d8b9
Merge "Add a RenderBuffer object to store stencil buffers. Bug #7146141"
by Romain Guy
· 12 years ago
3bbacf2
Add a RenderBuffer object to store stencil buffers. Bug #7146141
by Romain Guy
· 12 years ago
1ba0289
Merge "Add cap tessellation support"
by Chris Craik
· 12 years ago
65cd612
Add cap tessellation support
by Chris Craik
· 12 years ago
ef35927
Tag HardwareRenderers with a name to help debugging
by Romain Guy
· 12 years ago
f735c8e
Fix tiling on QCOM GPU
by Romain Guy
· 12 years ago
8ce0030
Implement clipRect with a transform, clipRegion & clipPath Bug #7146141
by Romain Guy
· 12 years ago
5bb3c73
Apply dev. settings at runtime Bug #7434649
by Romain Guy
· 12 years ago
a852ff3
Merge changes I9873540e,I4f6c38e3 into jb-mr1-dev
by Romain Guy
· 12 years ago
54c1a64
Don't use the QCOM_tiled_rendering extension with functors Bug #7247880
by Romain Guy
· 12 years ago
16b897c
Fix rectangle AA offset calculation
by Chris Craik
· 12 years ago
cb4d600
Add stroke support to polygonal shape rendering
by Chris Craik
· 12 years ago
7c450aa
Add support for a new developer setting: overdraw debugging
by Romain Guy
· 12 years ago
85ef80d
Foundation for tiling optimization
by Romain Guy
· 12 years ago
378d131
Merge "Varying-based AA rect drawing" into jb-mr1-dev
by Chris Craik
· 12 years ago
6ebdc11
Varying-based AA rect drawing
by Chris Craik
· 12 years ago
0baaac5
Revert "Revert "Add more support for transformed clip rects and paths""
by Romain Guy
· 12 years ago
a8557d2
Revert "Add more support for transformed clip rects and paths"
by Mathias Agopian
· 12 years ago
dfe082f6
Add more support for transformed clip rects and paths
by Romain Guy
· 12 years ago
4ff0cf4
Add new debug tool to track hardware layers updates
by Romain Guy
· 12 years ago
211efea
Add dithering to gradients
by Romain Guy
· 12 years ago
8a4ac61
Don't clear the dirty clip flag if it's not applied Bug #6833979
by Romain Guy
· 12 years ago
b1d0a4e
Refactor GammaFontRenderer
by Romain Guy
· 12 years ago
586cae3
Improve rendering speed by disabling scissor tests
by Romain Guy
· 12 years ago
dfa1046
Add call sites for OpenGL's debug label extension
by Romain Guy
· 13 years ago
bb0acdf
Delete display list objects and resources on the UI thread
by Romain Guy
· 13 years ago
13631f3
Add debug markers to OpenGLRenderer
by Romain Guy
· 13 years ago
82bc7a7
Properly restore the GL scissor after a GL draw functor Bug #5781254
by Romain Guy
· 13 years ago
8f85e80
Generate even fewer GL commands
by Romain Guy
· 13 years ago
a1d3c91
Further reduce the number of GL commands sent to the driver
by Romain Guy
· 13 years ago
15bc643
Reduce the number of GL commands generated by the UI
by Romain Guy
· 13 years ago
f3a910b4
Optimize state changes
by Romain Guy
· 13 years ago
8ff6b9e
Terminate EGL when an app goes in the background
by Romain Guy
· 13 years ago
7953745
Reduce the size of libhwui by 50%
by Romain Guy
· 13 years ago
6d7475d
Destroy layers and flush layers cache when a window is destroyed.
by Romain Guy
· 13 years ago
bdf7609
Trim OpenGLRenderer's memory usage whenever possible
by Romain Guy
· 13 years ago
d6b2a00
Add error checking to LayerRenderer::copyLayer
by Romain Guy
· 13 years ago
99585ad
Line endcaps for AA lines are now antialiased.
by Chet Haase
· 14 years ago
5b0200b
Enable anti-aliasing for hw-accelerated lines
by Chet Haase
· 14 years ago
9c1e23b
Add logging of graphics acceleration info to bugreports
by Chet Haase
· 14 years ago
8b2f526
Add support for arcs.
by Romain Guy
· 14 years ago
c1cd9ba3
Add support for ovals and stroked rectangles.
by Romain Guy
· 14 years ago
c9855a5
Log only 1 line per process when using OpenGLRenderer.
by Romain Guy
· 14 years ago
ff26a0c
Remove unnecessary code.
by Romain Guy
· 14 years ago
01d58e4
Add rounded rects and circles support to OpenGLRenderer.
by Romain Guy
· 14 years ago
ada830f
Cleanup implementation of hardware layers.
by Romain Guy
· 14 years ago
57066eb
Cleanup GL objects on the correct thread.
by Romain Guy
· 14 years ago
a957eea
New, better line drawing implementation. Bug #3207544 Bug #3225875
by Romain Guy
· 14 years ago
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 14 years ago
e190aa6
Add new runtime debug flags.
by Romain Guy
· 14 years ago
c15008e
Move all debug flags in a single place.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
746b740
Remove unnecessary GL calls.
by Romain Guy
· 14 years ago
9bca479
Small cleanup.
by Romain Guy
· 14 years ago
dd78cca
Fix Caches singleton to avoid resource leaks
by Chet Haase
· 14 years ago
5c13d89
Optimizing display lists by referencing pointers to resources instead of copying them
by Chet Haase
· 14 years ago
03750a0
Use VBOs to render most geometries.
by Romain Guy
· 14 years ago
11fd654
Reorder logs.
by Romain Guy
· 14 years ago
e2d345e
Add debug mode to measure performance.
by Romain Guy
· 14 years ago
29d8997
Fix OpenGL errors in various places.
by Romain Guy
· 14 years ago
a2341a9
Purge Skia objects from GL caches as needed.
by Romain Guy
· 14 years ago
b45c0c9
Apply gamma correction to font rendering.
by Romain Guy
· 14 years ago
f6fcac7
Fix passion build
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago