1. 851beae Merge "Properly handle dirty rectangles generated from 9-patches Bug #3409580" into honeycomb by Mike Cleron · 14 years ago
  2. c78b5d5 Properly handle dirty rectangles generated from 9-patches Bug #3409580 by Romain Guy · 14 years ago
  3. 5a7e828 Fix crash when Paths are GCd in hw accelerated apps by Chet Haase · 14 years ago
  4. f28daff Empty the clip rect when intersection is empty. Bug #3410035 by Romain Guy · 14 years ago
  5. d63cbd1 Fix leak in reused display lists by Chet Haase · 14 years ago
  6. 2fc941e Fixes cache misses and extra allocations. Bug #3421454 by Romain Guy · 14 years ago
  7. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 14 years ago
  8. 62687ec Don't clobber the local dirty rect after rendering a layer. by Romain Guy · 14 years ago
  9. beff8d8 Fix incorrect dirty rectangle transformation in hardware layers. Bug #3413433 by Romain Guy · 14 years ago
  10. 3a3133d Update layers based on the dirty region. Bug #3413433 by Romain Guy · 14 years ago
  11. 885153e Add more debug info for profiling. by Romain Guy · 14 years ago
  12. a45c056 Merge "Fix display List bugs" into honeycomb by Chet Haase · 14 years ago
  13. 678e0ad Fix display List bugs by Chet Haase · 14 years ago
  14. 4f09f54 Don't draw the same triangles several times. Bug #3388197 by Romain Guy · 14 years ago
  15. 2b1847e Remove unused API by Romain Guy · 14 years ago
  16. f90f817 Make sure the opaque bitmap is opaque. GL doesn't like being lied to. by Romain Guy · 14 years ago
  17. 8d2959d Remove debugging log left by mistake. by Romain Guy · 14 years ago
  18. 82d41a5 Fix display list support for shapes. by Romain Guy · 14 years ago
  19. 8168396 Fix rendering issues with animated layers. Bug #3385247 by Romain Guy · 14 years ago
  20. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  21. daf98e9 Use optimized display lists for all hwaccelerated rendering by Chet Haase · 14 years ago
  22. a566b7c Fix bitmap meshes to work in display lists. by Romain Guy · 14 years ago
  23. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  24. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  25. f683447 Always render text underline extra. Bug #3381287 by Romain Guy · 14 years ago
  26. 27454a4 Collapse sucessive calls to restoreToCount() in display lists. by Romain Guy · 14 years ago
  27. 4cf6e2f Fix potential crash in display lists. by Romain Guy · 14 years ago
  28. c88e357 Fix regression with hardware layers. by Romain Guy · 14 years ago
  29. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  30. 5a7b466 Add support for drawBitmapMesh(). by Romain Guy · 14 years ago
  31. ff26a0c Remove unnecessary code. by Romain Guy · 14 years ago
  32. ed8f8dd Merge "Add rounded rects and circles support to OpenGLRenderer." into honeycomb by Romain Guy · 14 years ago
  33. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  34. 514fb18 Don't attempt to create empty layers. Bug #3369888 by Romain Guy · 14 years ago
  35. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
  36. a3311ed Fix the fix for 9patches. by Romain Guy · 14 years ago
  37. fdbec3e Fix 9patches in Launcher by Romain Guy · 14 years ago
  38. eb6a4a1 Fix 9patches, again... Bug #3365243 by Romain Guy · 14 years ago
  39. 2577db1 Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888 by Romain Guy · 14 years ago
  40. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  41. 7444da5 Yet another fix for 9patch rendering. Bug #3362133 by Romain Guy · 14 years ago
  42. fb13abd Fix 9patch rendering in ExpandableListView. by Romain Guy · 14 years ago
  43. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  44. 1bd1bad Preapre region tracking in layers by Romain Guy · 14 years ago
  45. 43ccf46 Don't crash Launcher on config change. by Romain Guy · 14 years ago
  46. 1f1fcb7 Don't delete objects twice... by Romain Guy · 14 years ago
  47. 24c0021 Copy shaders when recording them in display lists. by Romain Guy · 14 years ago
  48. f510684 Don't add clipped rects to layer regions. Bug #3350208 by Romain Guy · 14 years ago
  49. 1e3a431 Remove debug code by Romain Guy · 14 years ago
  50. ffac7fc Add debug logs for display lists. by Romain Guy · 14 years ago
  51. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  52. c038ea3 Reenable region composition pipeline for layers Bug #3341848 by Romain Guy · 14 years ago
  53. 1fc883b Add logging to the new layers API. by Romain Guy · 14 years ago
  54. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 14 years ago
  55. 35f2454 Disable the region compositing pipeline for layers. by Romain Guy · 14 years ago
  56. a9d0711 Don't break the build! by Romain Guy · 14 years ago
  57. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  58. 3222828 Solve translucency issue when drawing paths. by Romain Guy · 14 years ago
  59. 7230a74 Composite layers as regions. by Romain Guy · 14 years ago
  60. a07105b Better logging of out of memory errors in OpenGLRenderer. by Romain Guy · 14 years ago
  61. 171c592 New layers API for Views. by Romain Guy · 14 years ago
  62. 5977baa Reuse of native display list objects by Chet Haase · 14 years ago
  63. 325a0f9 The font cache should respect the fake bold flag. by Romain Guy · 14 years ago
  64. f890fab Ensure bitmaps aren't freed while referenced from a display list by Patrick Dubroy · 14 years ago
  65. b146b12 Fix text shadow rendering issue. by Romain Guy · 14 years ago
  66. 8d0d478 Cleanup OpenGLRenderer::drawLines() by Romain Guy · 14 years ago
  67. 982b71b Merge "Allocate bitmap backing buffers in the Java heap." by Patrick Dubroy · 14 years ago
  68. e4ac2d6 Allocate bitmap backing buffers in the Java heap. by Patrick Dubroy · 14 years ago
  69. 8656819 Continue cleanup refactoring in OpenGLRenderer. by Romain Guy · 14 years ago
  70. fa7952d Colors are in the [0..1] range, not [0..255] by Romain Guy · 14 years ago
  71. 5536841 OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805 by Romain Guy · 14 years ago
  72. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 14 years ago
  73. 32963c3 Ignore empty layers. by Romain Guy · 14 years ago
  74. 25dc3a7 Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858 by Romain Guy · 14 years ago
  75. af636eb Don't set the invisible flag when saving an empty layer. Bug #3270371 by Romain Guy · 14 years ago
  76. a957eea New, better line drawing implementation. Bug #3207544 Bug #3225875 by Romain Guy · 14 years ago
  77. 67f2795 Correctly release the OpenGL Canvas on EGL error. by Romain Guy · 14 years ago
  78. 8ab4079 Fix 9patch rendering Bug #3253396 by Romain Guy · 14 years ago
  79. 3a3fa1b Draw text decorations correctly. by Romain Guy · 14 years ago
  80. 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 14 years ago
  81. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 14 years ago
  82. bd41a11 Correctly index transparent quads when generating 9patch meshes. Bug #3250026 by Romain Guy · 14 years ago
  83. 5e3af5f Rescale ColorMatrix' vector to the [0..1] range Bug #3246354 by Romain Guy · 14 years ago
  84. 6f72beb Update 9patch structure when rendering with different divs/colors. Bug #3221488 by Romain Guy · 14 years ago
  85. 5cafc52 Fix hang in native bitmap recycling due to nested mutex locks by Chet Haase · 14 years ago
  86. e7d2295 make ResourceCache for display lists thread-safe by Chet Haase · 14 years ago
  87. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  88. 01d0657 Reduce number of GL calls when drawing with shaders. by Romain Guy · 14 years ago
  89. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  90. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  91. f70a7e3 Fix possible crash when texture is NULL in the drop shadow cache. by Romain Guy · 14 years ago
  92. 9e10841 Correctly remove unused paths from the cache. by Romain Guy · 14 years ago
  93. 0d20083 Fix GL rendering of translucent surfaces by Chet Haase · 14 years ago
  94. 0fe478e Support nested display lists. by Romain Guy · 14 years ago
  95. 7f78b0c Lines would not set the scissor before drawing. by Romain Guy · 14 years ago
  96. 1041ade Fix possible rendering issue when drawing a path. by Romain Guy · 14 years ago
  97. e45362c Fix rendering bug with saveLayerAlpha/drawColor. by Romain Guy · 14 years ago
  98. 5ec9924 Fix rendering issue with layers. by Romain Guy · 14 years ago
  99. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  100. f887594 Merge "Remove unnecessary GL calls." by Romain Guy · 14 years ago