1. 9fc4b35 Add new hw acceleration test by Romain Guy · 12 years ago
  2. e816bae Optimize interactions with glyph cache by Chet Haase · 12 years ago
  3. 320d46b Reduce gradients textures size whenever possible by Romain Guy · 12 years ago
  4. 33fa1f7 Draw an empty border around glyphs to avoid sampling issues Bug #6942209 by Romain Guy · 12 years ago
  5. 211efea Add dithering to gradients by Romain Guy · 12 years ago
  6. 42e1e0d Improve gradients by Romain Guy · 12 years ago
  7. 786fc93 Make HardwareRenderer able to target generic Surface objects by Romain Guy · 12 years ago
  8. 98ba894 Make gradients look slightly better by Romain Guy · 12 years ago
  9. ba64974 Removing setChildrenLayersEnabled by Michael Jurka · 12 years ago
  10. 4c43f66 Fix TextureView OpenGL sample by Romain Guy · 12 years ago
  11. e651cc6 Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...) by Romain Guy · 12 years ago
  12. d34dd71 Fix hang/crash in native path code by Chet Haase · 12 years ago
  13. 810a867 Corrects invalidation logic for layered views by Chet Haase · 13 years ago
  14. 0a1cbc5 Merge "New libhwui test activity" by Romain Guy · 13 years ago
  15. 2946445 New libhwui test activity by Romain Guy · 13 years ago
  16. db8c9a6 Optimization of alpha with DisplayList properties by Chet Haase · 13 years ago
  17. 9420abd Re-enable DisplayList properties. by Chet Haase · 13 years ago
  18. 9777173 Full implementation of Canvas.drawPath() by Romain Guy · 13 years ago
  19. 03d5852 More infrastructure for Canvas.drawTextOnPath by Romain Guy · 13 years ago
  20. 325740f Add hooks to implement Canvas.drawTextOnPath() in GL by Romain Guy · 13 years ago
  21. 4bcb746 Only recreate path textures when necessary by Romain Guy · 13 years ago
  22. 96ebc6b Only copy paths, paints and shaders when we need to. by Romain Guy · 13 years ago
  23. c27cc01 Prevent AutoCompleteTextView from opening a popup when it shouldn't Bug #5553515 by Romain Guy · 13 years ago
  24. 967e2bf Preliminary support for clipRect(Rect, Op) by Romain Guy · 13 years ago
  25. 211370f Add optional metadata to initiliaze the render threat. by Romain Guy · 13 years ago
  26. 5ff9df6 Add full support for Canvas.setDrawFilter() by Romain Guy · 13 years ago
  27. f9d9c06 Deprecate unused APIs by Romain Guy · 13 years ago
  28. 671d6cf Full support for Canvas.drawPosText by Romain Guy · 13 years ago
  29. 62b6eaa Fix text encoding when drawing with drawPosText in software by Romain Guy · 13 years ago
  30. 5e7c469 Make sure 9patches are not filtered when not necessary Bug #5383406 by Romain Guy · 13 years ago
  31. a9dc86b Correctly apply transforms when getting a TextureView's bitmap Bug #5439406 by Romain Guy · 13 years ago
  32. 2a9fa89 Don't build display lists for views with a layer. by Romain Guy · 13 years ago
  33. 407ec78 Add OpenGL backend to ImageWallpaper Bug #5204874 by Romain Guy · 13 years ago
  34. 302a9df Add an API to set the transform on a TextureView's surface texture. Bug #5156689 by Romain Guy · 13 years ago
  35. 402f055 Add a return value for SurfaceTextureListener#onSurfaceTextureDestroyed. by Grace Kloba · 13 years ago
  36. bd496bc Paint style and stroke width affect text rendering. Bug #5112207 by Romain Guy · 13 years ago
  37. 0965a32 Allow Canvas.setBitmap() to receive a null Bitmap. by Romain Guy · 13 years ago
  38. b501498 Correctly apply linear filter to drawBitmap(Rect, Rect) by Romain Guy · 13 years ago
  39. 7eabe55 Add looper profiling to adb shell am by Romain Guy · 13 years ago
  40. 3c2c9e4 Update TextureView.lockCanvas() test. by Romain Guy · 13 years ago
  41. 6be3d55 Add lock/unlockCanvas to TextureView by Romain Guy · 13 years ago
  42. f928469 Add new ViewDebug APIs to profile the event queue. by Romain Guy · 13 years ago
  43. 5fccb70 Add test for bug #4970944 by Romain Guy · 13 years ago
  44. cfacbea Cleanup by Romain Guy · 13 years ago
  45. ec19b4a Use NEAREST filtering mode for TextureView.getBitmap(). by Romain Guy · 13 years ago
  46. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 13 years ago
  47. f61970fc Add an API to query maximum bitmap/texture size on Canvas. by Romain Guy · 13 years ago
  48. 595c18b Add test case for driver issue by Romain Guy · 13 years ago
  49. d0d0705 Update GLTextureView sample to do something real. by Romain Guy · 13 years ago
  50. 4a5a715 Don't set texture parameters on every frame. by Romain Guy · 13 years ago
  51. 80429c4 Properly tear down TextureView by Romain Guy · 13 years ago
  52. 02ccac6 Code cleanup by Romain Guy · 13 years ago
  53. cf55937 Add onSurfaceTextureUpdated to the TextureView listener. by Grace Kloba · 13 years ago
  54. 1ec3a58 Prevent possible NPE in TextureView by Romain Guy · 13 years ago
  55. a948927 Add the ability to specify the opacity of a TextureView by Romain Guy · 13 years ago
  56. d6b2a00 Add error checking to LayerRenderer::copyLayer by Romain Guy · 13 years ago
  57. 98029c8 Fix rendering issue with paths when the stroke width is 0 by Romain Guy · 13 years ago
  58. 77a8116 Add TextureView.getBitmap() by Romain Guy · 13 years ago
  59. 54be1cd Batch glCopyTexImage() calls to get about 15 fps back on SGX. by Romain Guy · 13 years ago
  60. 451ce44 Add onSurfaceTextureDestroyed() callback. by Romain Guy · 13 years ago
  61. f09ef51 Fix issue with drawColor(color, Mode.Clear) by Romain Guy · 13 years ago
  62. 1e59f9d Fix texture coordinates for sub-bitmap rendering. by Romain Guy · 13 years ago
  63. f504a2f Correctly implement the CLEAR xfermode. by Romain Guy · 13 years ago
  64. f9be16a Rename test to be able to launch it on crespo. by Romain Guy · 13 years ago
  65. 44984ea Enable large font rendering with GPU acceleration by Chet Haase · 13 years ago
  66. 858aa93 Antialiasing for rectangles by Chet Haase · 13 years ago
  67. 99ecdc4 Fix for scaled AA lines by Chet Haase · 13 years ago
  68. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 14 years ago
  69. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 14 years ago
  70. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 14 years ago
  71. ad44445 Merge "New widget: TextureView Bug #4343984" by Romain Guy · 14 years ago
  72. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 14 years ago
  73. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 14 years ago
  74. 740bf2b Apply shaders/filters to text drop shadows. Bug #4318323 by Romain Guy · 14 years ago
  75. 3a03eee Update shader text to test with drop shadows. by Romain Guy · 14 years ago
  76. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 14 years ago
  77. 1a81aea Update GL textures when changing a Bitmap's pixels Bug #4146495 by Romain Guy · 14 years ago
  78. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 14 years ago
  79. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 14 years ago
  80. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 14 years ago
  81. 47b8ade Add a new Camera API to control the camera's location by Romain Guy · 14 years ago
  82. b18d2d0 Dirty layers in the area covered by a drawBitmapMesh() call Bug #3410827 by Romain Guy · 14 years ago
  83. f28daff Empty the clip rect when intersection is empty. Bug #3410035 by Romain Guy · 14 years ago
  84. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 14 years ago
  85. 849d0a3 New API to let apps draw without layers. Bug #3413433 by Romain Guy · 14 years ago
  86. 54229ee Correctly set the alpha of a hardware layer before drawing it. Bug #3410819 by Romain Guy · 14 years ago
  87. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  88. a566b7c Fix bitmap meshes to work in display lists. by Romain Guy · 14 years ago
  89. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  90. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  91. 5a7b466 Add support for drawBitmapMesh(). by Romain Guy · 14 years ago
  92. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  93. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
  94. 2577db1 Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888 by Romain Guy · 14 years ago
  95. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  96. d6cd572 Improve hardware layers rendering speed when setting a View's alpha. by Romain Guy · 14 years ago
  97. 2361098 Add BitmapFactory.Options.inMutable to load mutable bitmaps. by Romain Guy · 14 years ago
  98. fb13abd Fix 9patch rendering in ExpandableListView. by Romain Guy · 14 years ago
  99. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  100. 7230a74 Composite layers as regions. by Romain Guy · 14 years ago