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gerrit-public.fairphone.software
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platform
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frameworks
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base
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aa035cf77bad6db95221680654f0cf32c95fd3b9
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libs
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hwui
/
renderthread
/
CanvasContext.h
cc2eee8
Attempting to fix the black flicker
by John Reck
· 6 years ago
117f0c2
Merge "AnimatedImageDrawable: Eliminate unnecessary calls to redraw" into pi-dev am: a2113aa4ad
by Leon Scroggins III
· 6 years ago
4afdd1c
AnimatedImageDrawable: Eliminate unnecessary calls to redraw
by Leon Scroggins III
· 6 years ago
d9d7f12
Delete a bunch of code
by John Reck
· 7 years ago
1a4a981
Revert "Add support for render-ahead"
by John Reck
· 7 years ago
413a3c3
Merge "Remove dead code"
by TreeHugger Robot
· 7 years ago
617673f
Remove dead code
by John Reck
· 7 years ago
ec10097
Add support for render-ahead
by John Reck
· 7 years ago
216b157
Better error reporting for createOrUpdateLayer
by Stan Iliev
· 7 years ago
1bcacfd
Format the world (or just HWUI)
by John Reck
· 7 years ago
f8441e6
Switch to a fancy new queue
by John Reck
· 7 years ago
f138b17
Fix flicker from multiwindow resize
by John Reck
· 7 years ago
34781b2
Move frame history into jank tracker
by John Reck
· 7 years ago
07ae505
Use RGBA16F layers when wide color gamut rendering is on
by Romain Guy
· 7 years ago
26a2b97
Enable wide color gamut rendering
by Romain Guy
· 8 years ago
23c38a9
Update VectorDrawables cache at frame start
by Stan Iliev
· 8 years ago
df1742e
Overhaul GraphicsStatsService
by John Reck
· 8 years ago
2de950d
Overhaul RenderNode's DisplayList management
by John Reck
· 8 years ago
189e874
Update pinImages to report when GPU resource limits are exceeded.
by Derek Sollenberger
· 8 years ago
b7d34b6
Refactor pin/unpinImages to work across pipelines.
by Derek Sollenberger
· 8 years ago
daf7229
Move OpenGL specific details behind renderPipeline interface.
by Derek Sollenberger
· 8 years ago
98f75d5
Store GrContext on RenderThread for use by Skia-based renderers.
by Derek Sollenberger
· 8 years ago
6e68bed
Merge "Initial refactoring to enable the addition of the SkiaOpenGLPipeline."
by Derek Sollenberger
· 8 years ago
253f2c2
Linear blending, step 1
by Romain Guy
· 8 years ago
0df6209
Initial refactoring to enable the addition of the SkiaOpenGLPipeline.
by Derek Sollenberger
· 8 years ago
6a21ca5
Move Layer creation/deletion into the RenderPipeline.
by Derek Sollenberger
· 8 years ago
7cae510
Wait on frame work fences when frames are dropped am: 06e2e9cf4c am: 7a14f5aeb9
by Chris Craik
· 8 years ago
06e2e9c
Wait on frame work fences when frames are dropped
by Chris Craik
· 8 years ago
56ad6ec
Remove LayerRenderer.
by Derek Sollenberger
· 8 years ago
cf3e1a7
Merge \\"Change swap chain stuffed detection logic\\" into nyc-mr1-dev am: 433a19e8bf
by Chris Craik
· 8 years ago
3163568
Change swap chain stuffed detection logic
by Chris Craik
· 8 years ago
b4c51cf
Merge "Move isSkiaEnabled to the Properties class"
by Stan Iliev
· 8 years ago
768e393
Refactor CanvasContext: move OpenGL specific code
by Stan Iliev
· 8 years ago
8a33e40
Move isSkiaEnabled to the Properties class
by Stan Iliev
· 8 years ago
5e00c7c
Delete old rendering pipeline
by Chris Craik
· 8 years ago
a1a529e
Merge "Implement runtime switch to select default renderer mode"
by TreeHugger Robot
· 8 years ago
03de074
Implement runtime switch to select default renderer mode
by Stan Iliev
· 8 years ago
e7f27fb
Merge \\"Consider queue & dequeue times for should draw\\" into nyc-mr1-dev am: 3a465e7a12
by John Reck
· 8 years ago
0def73a
Consider queue & dequeue times for should draw
by John Reck
· 8 years ago
0535764
Remove unused method from RenderProxy and CanvasContext.
by Derek Sollenberger
· 8 years ago
ab1080c
Delete unused args
by John Reck
· 8 years ago
306f331
Redraw if dirty during stopped when resumed
by John Reck
· 8 years ago
28912a5
Make getFrameNumber lazy
by John Reck
· 9 years ago
8afcc76
Revert "Revert "Make stopped state a first-class thing""
by John Reck
· 9 years ago
825fa4d
Merge "Revert "Make stopped state a first-class thing"" into nyc-dev
by John Reck
· 9 years ago
eab3f26
Revert "Make stopped state a first-class thing"
by John Reck
· 9 years ago
c724dcf
Merge "Make stopped state a first-class thing" into nyc-dev
by John Reck
· 9 years ago
945961f
Make stopped state a first-class thing
by John Reck
· 9 years ago
51f2d60
Fix some edge cases
by John Reck
· 9 years ago
6246d278
Support buildLayer in new pipeline
by Chris Craik
· 9 years ago
38f6c03
Move updating window position off RT
by John Reck
· 9 years ago
11f02d7
allow for slow FrameMetricsListeners
by Andres Morales
· 9 years ago
910beb8
updates to FrameStatsObserver API
by Andres Morales
· 9 years ago
0a1abd3
Merge "Have RT drive window positioning"
by John Reck
· 9 years ago
f648108
Have RT drive window positioning
by John Reck
· 9 years ago
6e068c01
Early kickoff of shadow tasks
by Chris Craik
· 9 years ago
06f5bc7
expose hwui frame stats through FrameStatsObserver
by Andres Morales
· 9 years ago
031eaed
Merge "Add TextureView support to new renderer/reorderer"
by Chris Craik
· 9 years ago
d2dfd8f
Add TextureView support to new renderer/reorderer
by Chris Craik
· 9 years ago
bf4b31f
resolve merge conflicts of 04ce46db64 to master.
by John Reck
· 9 years ago
0bcd0cb
libhwui: make setSurface asynchronous
by Thomas Buhot
· 9 years ago
9e7fcfd
Move BakedOpDispatcher to separate file
by Chris Craik
· 9 years ago
98787e6
Finish shadow support in new reorderer/renderer
by Chris Craik
· 9 years ago
0b7e824
Initial HW layer support in new reorderer/renderer
by Chris Craik
· 9 years ago
263e19b
Merge "Simplify TreeInfo"
by Chris Craik
· 9 years ago
e2e53a7
Simplify TreeInfo
by Chris Craik
· 9 years ago
97c9265
Merge "Tune scheduling a bit, avoid a binder ipc"
by John Reck
· 9 years ago
e486d93
Tune scheduling a bit, avoid a binder ipc
by John Reck
· 9 years ago
77c4010
Cleanups
by John Reck
· 9 years ago
ddf2215
Add partial damage support to new draw path
by Chris Craik
· 9 years ago
b816087
Rendering the window frame with a second thread
by Skuhne
· 9 years ago
ea7a7fb
MultiThreaded rendering of different renderNodes
by Skuhne
· 9 years ago
e248bd1
Serializing display lists
by John Reck
· 9 years ago
149173d
Support new EGL extensions
by John Reck
· 9 years ago
13d1b4a
renderthread: add EGL_EXT_buffer_age support
by Season Li
· 9 years ago
272a685
Replace most usages of utils/Vector.h
by John Reck
· 9 years ago
be3fba0
Adjust for pipeline stalls
by John Reck
· 9 years ago
d7db4d7
Eliminate requireGlContext
by John Reck
· 9 years ago
50210d9
Adjust light source for window position
by Alan Viverette
· 9 years ago
4c9e59d
Unify DrawProfiler/JankStats
by John Reck
· 9 years ago
d04794a
Add eglSwapBuffersWithDamageKHR support
by John Reck
· 10 years ago
edc524c
Add GraphicsStatsService
by John Reck
· 10 years ago
b36016c
Cleanups & simplifications
by John Reck
· 10 years ago
ba6adf6
Initial attempt at jank-tracking stat collection
by John Reck
· 10 years ago
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
51d6a3d
Cleanup various clang warnings, use unique_ptrs in several places
by Chris Craik
· 10 years ago
01a5ea3
Resume RT-animations after a pauseSurface
by John Reck
· 10 years ago
aa95a88
Have an actual fallback if the surface is lost
by John Reck
· 10 years ago
1125d1f
Add some free zoom to lockHardwareCanvas
by John Reck
· 10 years ago
749906b
Cleanup DeferredLayerUpdater
by John Reck
· 10 years ago
443a714
Yet more layer tracking logging
by John Reck
· 10 years ago
17035b0
Have destroy call freePrefetchedLayers
by John Reck
· 10 years ago
998a6d8
Track buildLayer calls, destroy if unused
by John Reck
· 10 years ago
119907c
Animator stuff
by John Reck
· 10 years ago
3e82495
Implement full View.buildLayer
by John Reck
· 10 years ago
058fc64
Connect shadow style attributes to renderer
by Chris Craik
· 10 years ago
f47a594
Fix onTrimMemory for HardwareRenderer
by John Reck
· 10 years ago
68bfe0a
Animator refactoring & fixes
by John Reck
· 10 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 10 years ago
e4267ea
Even FASTER damage calculations!
by John Reck
· 10 years ago
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