1. cc2eee8 Attempting to fix the black flicker by John Reck · 6 years ago
  2. 117f0c2 Merge "AnimatedImageDrawable: Eliminate unnecessary calls to redraw" into pi-dev am: a2113aa4ad by Leon Scroggins III · 6 years ago
  3. 4afdd1c AnimatedImageDrawable: Eliminate unnecessary calls to redraw by Leon Scroggins III · 6 years ago
  4. d9d7f12 Delete a bunch of code by John Reck · 7 years ago
  5. 1a4a981 Revert "Add support for render-ahead" by John Reck · 7 years ago
  6. 413a3c3 Merge "Remove dead code" by TreeHugger Robot · 7 years ago
  7. 617673f Remove dead code by John Reck · 7 years ago
  8. ec10097 Add support for render-ahead by John Reck · 7 years ago
  9. 216b157 Better error reporting for createOrUpdateLayer by Stan Iliev · 7 years ago
  10. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  11. f8441e6 Switch to a fancy new queue by John Reck · 7 years ago
  12. f138b17 Fix flicker from multiwindow resize by John Reck · 7 years ago
  13. 34781b2 Move frame history into jank tracker by John Reck · 7 years ago
  14. 07ae505 Use RGBA16F layers when wide color gamut rendering is on by Romain Guy · 7 years ago
  15. 26a2b97 Enable wide color gamut rendering by Romain Guy · 8 years ago
  16. 23c38a9 Update VectorDrawables cache at frame start by Stan Iliev · 8 years ago
  17. df1742e Overhaul GraphicsStatsService by John Reck · 8 years ago
  18. 2de950d Overhaul RenderNode's DisplayList management by John Reck · 8 years ago
  19. 189e874 Update pinImages to report when GPU resource limits are exceeded. by Derek Sollenberger · 8 years ago
  20. b7d34b6 Refactor pin/unpinImages to work across pipelines. by Derek Sollenberger · 8 years ago
  21. daf7229 Move OpenGL specific details behind renderPipeline interface. by Derek Sollenberger · 8 years ago
  22. 98f75d5 Store GrContext on RenderThread for use by Skia-based renderers. by Derek Sollenberger · 8 years ago
  23. 6e68bed Merge "Initial refactoring to enable the addition of the SkiaOpenGLPipeline." by Derek Sollenberger · 8 years ago
  24. 253f2c2 Linear blending, step 1 by Romain Guy · 8 years ago
  25. 0df6209 Initial refactoring to enable the addition of the SkiaOpenGLPipeline. by Derek Sollenberger · 8 years ago
  26. 6a21ca5 Move Layer creation/deletion into the RenderPipeline. by Derek Sollenberger · 8 years ago
  27. 7cae510 Wait on frame work fences when frames are dropped am: 06e2e9cf4c am: 7a14f5aeb9 by Chris Craik · 8 years ago
  28. 06e2e9c Wait on frame work fences when frames are dropped by Chris Craik · 8 years ago
  29. 56ad6ec Remove LayerRenderer. by Derek Sollenberger · 8 years ago
  30. cf3e1a7 Merge \\"Change swap chain stuffed detection logic\\" into nyc-mr1-dev am: 433a19e8bf by Chris Craik · 8 years ago
  31. 3163568 Change swap chain stuffed detection logic by Chris Craik · 8 years ago
  32. b4c51cf Merge "Move isSkiaEnabled to the Properties class" by Stan Iliev · 8 years ago
  33. 768e393 Refactor CanvasContext: move OpenGL specific code by Stan Iliev · 8 years ago
  34. 8a33e40 Move isSkiaEnabled to the Properties class by Stan Iliev · 8 years ago
  35. 5e00c7c Delete old rendering pipeline by Chris Craik · 8 years ago
  36. a1a529e Merge "Implement runtime switch to select default renderer mode" by TreeHugger Robot · 8 years ago
  37. 03de074 Implement runtime switch to select default renderer mode by Stan Iliev · 8 years ago
  38. e7f27fb Merge \\"Consider queue & dequeue times for should draw\\" into nyc-mr1-dev am: 3a465e7a12 by John Reck · 8 years ago
  39. 0def73a Consider queue & dequeue times for should draw by John Reck · 8 years ago
  40. 0535764 Remove unused method from RenderProxy and CanvasContext. by Derek Sollenberger · 8 years ago
  41. ab1080c Delete unused args by John Reck · 8 years ago
  42. 306f331 Redraw if dirty during stopped when resumed by John Reck · 8 years ago
  43. 28912a5 Make getFrameNumber lazy by John Reck · 9 years ago
  44. 8afcc76 Revert "Revert "Make stopped state a first-class thing"" by John Reck · 9 years ago
  45. 825fa4d Merge "Revert "Make stopped state a first-class thing"" into nyc-dev by John Reck · 9 years ago
  46. eab3f26 Revert "Make stopped state a first-class thing" by John Reck · 9 years ago
  47. c724dcf Merge "Make stopped state a first-class thing" into nyc-dev by John Reck · 9 years ago
  48. 945961f Make stopped state a first-class thing by John Reck · 9 years ago
  49. 51f2d60 Fix some edge cases by John Reck · 9 years ago
  50. 6246d278 Support buildLayer in new pipeline by Chris Craik · 9 years ago
  51. 38f6c03 Move updating window position off RT by John Reck · 9 years ago
  52. 11f02d7 allow for slow FrameMetricsListeners by Andres Morales · 9 years ago
  53. 910beb8 updates to FrameStatsObserver API by Andres Morales · 9 years ago
  54. 0a1abd3 Merge "Have RT drive window positioning" by John Reck · 9 years ago
  55. f648108 Have RT drive window positioning by John Reck · 9 years ago
  56. 6e068c01 Early kickoff of shadow tasks by Chris Craik · 9 years ago
  57. 06f5bc7 expose hwui frame stats through FrameStatsObserver by Andres Morales · 9 years ago
  58. 031eaed Merge "Add TextureView support to new renderer/reorderer" by Chris Craik · 9 years ago
  59. d2dfd8f Add TextureView support to new renderer/reorderer by Chris Craik · 9 years ago
  60. bf4b31f resolve merge conflicts of 04ce46db64 to master. by John Reck · 9 years ago
  61. 0bcd0cb libhwui: make setSurface asynchronous by Thomas Buhot · 9 years ago
  62. 9e7fcfd Move BakedOpDispatcher to separate file by Chris Craik · 9 years ago
  63. 98787e6 Finish shadow support in new reorderer/renderer by Chris Craik · 9 years ago
  64. 0b7e824 Initial HW layer support in new reorderer/renderer by Chris Craik · 9 years ago
  65. 263e19b Merge "Simplify TreeInfo" by Chris Craik · 9 years ago
  66. e2e53a7 Simplify TreeInfo by Chris Craik · 9 years ago
  67. 97c9265 Merge "Tune scheduling a bit, avoid a binder ipc" by John Reck · 9 years ago
  68. e486d93 Tune scheduling a bit, avoid a binder ipc by John Reck · 9 years ago
  69. 77c4010 Cleanups by John Reck · 9 years ago
  70. ddf2215 Add partial damage support to new draw path by Chris Craik · 9 years ago
  71. b816087 Rendering the window frame with a second thread by Skuhne · 9 years ago
  72. ea7a7fb MultiThreaded rendering of different renderNodes by Skuhne · 9 years ago
  73. e248bd1 Serializing display lists by John Reck · 9 years ago
  74. 149173d Support new EGL extensions by John Reck · 9 years ago
  75. 13d1b4a renderthread: add EGL_EXT_buffer_age support by Season Li · 9 years ago
  76. 272a685 Replace most usages of utils/Vector.h by John Reck · 9 years ago
  77. be3fba0 Adjust for pipeline stalls by John Reck · 9 years ago
  78. d7db4d7 Eliminate requireGlContext by John Reck · 9 years ago
  79. 50210d9 Adjust light source for window position by Alan Viverette · 9 years ago
  80. 4c9e59d Unify DrawProfiler/JankStats by John Reck · 9 years ago
  81. d04794a Add eglSwapBuffersWithDamageKHR support by John Reck · 10 years ago
  82. edc524c Add GraphicsStatsService by John Reck · 10 years ago
  83. b36016c Cleanups & simplifications by John Reck · 10 years ago
  84. ba6adf6 Initial attempt at jank-tracking stat collection by John Reck · 10 years ago
  85. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  86. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
  87. 01a5ea3 Resume RT-animations after a pauseSurface by John Reck · 10 years ago
  88. aa95a88 Have an actual fallback if the surface is lost by John Reck · 10 years ago
  89. 1125d1f Add some free zoom to lockHardwareCanvas by John Reck · 10 years ago
  90. 749906b Cleanup DeferredLayerUpdater by John Reck · 10 years ago
  91. 443a714 Yet more layer tracking logging by John Reck · 10 years ago
  92. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  93. 998a6d8 Track buildLayer calls, destroy if unused by John Reck · 10 years ago
  94. 119907c Animator stuff by John Reck · 10 years ago
  95. 3e82495 Implement full View.buildLayer by John Reck · 10 years ago
  96. 058fc64 Connect shadow style attributes to renderer by Chris Craik · 10 years ago
  97. f47a594 Fix onTrimMemory for HardwareRenderer by John Reck · 10 years ago
  98. 68bfe0a Animator refactoring & fixes by John Reck · 10 years ago
  99. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  100. e4267ea Even FASTER damage calculations! by John Reck · 10 years ago