1. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 14 years ago
  2. bd41a11 Correctly index transparent quads when generating 9patch meshes. Bug #3250026 by Romain Guy · 14 years ago
  3. 5e3af5f Rescale ColorMatrix' vector to the [0..1] range Bug #3246354 by Romain Guy · 14 years ago
  4. 6f72beb Update 9patch structure when rendering with different divs/colors. Bug #3221488 by Romain Guy · 14 years ago
  5. 5cafc52 Fix hang in native bitmap recycling due to nested mutex locks by Chet Haase · 14 years ago
  6. e7d2295 make ResourceCache for display lists thread-safe by Chet Haase · 14 years ago
  7. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  8. 01d0657 Reduce number of GL calls when drawing with shaders. by Romain Guy · 14 years ago
  9. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  10. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  11. f70a7e3 Fix possible crash when texture is NULL in the drop shadow cache. by Romain Guy · 14 years ago
  12. 9e10841 Correctly remove unused paths from the cache. by Romain Guy · 14 years ago
  13. 0d20083 Fix GL rendering of translucent surfaces by Chet Haase · 14 years ago
  14. 0fe478e Support nested display lists. by Romain Guy · 14 years ago
  15. 7f78b0c Lines would not set the scissor before drawing. by Romain Guy · 14 years ago
  16. 1041ade Fix possible rendering issue when drawing a path. by Romain Guy · 14 years ago
  17. e45362c Fix rendering bug with saveLayerAlpha/drawColor. by Romain Guy · 14 years ago
  18. 5ec9924 Fix rendering issue with layers. by Romain Guy · 14 years ago
  19. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  20. f887594 Merge "Remove unnecessary GL calls." by Romain Guy · 14 years ago
  21. 746b740 Remove unnecessary GL calls. by Romain Guy · 14 years ago
  22. ad93c2b Optimizing ColorFilter in display lists by Chet Haase · 14 years ago
  23. dcaff67 Merge "DisplayList optimizations and fixes." by Chet Haase · 14 years ago
  24. d98aa2d DisplayList optimizations and fixes. by Chet Haase · 14 years ago
  25. 9bca479 Small cleanup. by Romain Guy · 14 years ago
  26. 3e3ba15 Don't change texture unit when not needed. by Romain Guy · 14 years ago
  27. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 14 years ago
  28. 715a89e Merge "Fix Caches singleton to avoid resource leaks" by Chet Haase · 14 years ago
  29. dd78cca Fix Caches singleton to avoid resource leaks by Chet Haase · 14 years ago
  30. ae88e5e Fix rendering issue with layers. by Romain Guy · 14 years ago
  31. 58ae6db Don't use two different variables to refer to mSnapshot. by Romain Guy · 14 years ago
  32. ae51759 Don't perform glCopyTextImage with coordinates outside the buffer. by Romain Guy · 14 years ago
  33. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago
  34. 50c0f09 Solve rendering issue with embedded WebViews. Bug #3094017 by Romain Guy · 14 years ago
  35. 2665b85 Small cleanup. by Romain Guy · 14 years ago
  36. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  37. 054dc18 Don't draw entirely transparent 9patch meshes. by Romain Guy · 14 years ago
  38. 9d13fe25 Fix text rendering artifact. by Romain Guy · 14 years ago
  39. e5ebcb0 Fix clipping issue in StackView. by Romain Guy · 14 years ago
  40. d2a1ff0 Fix text rendering issue. by Romain Guy · 14 years ago
  41. 4afdf66 Color filters were ignored by the program cache fast path. by Romain Guy · 14 years ago
  42. 93d2361 Fix layer rendering glitch. by Romain Guy · 14 years ago
  43. 909cbaf Don't draw TextView's alpha layers when not needed. by Romain Guy · 14 years ago
  44. 5d79441 Small potential performance improvement for fonts rendering. by Romain Guy · 14 years ago
  45. 99bcdc5 Return identity matrix when rendering in an FBO. by Romain Guy · 14 years ago
  46. 41030da Add a getNativeMatrix() API. by Romain Guy · 14 years ago
  47. eb07af6 Optimize layer clears. by Romain Guy · 14 years ago
  48. e910805 Tweak layers caching for better performance in Launcher. by Romain Guy · 14 years ago
  49. 1f114a5 Remove logging. by Romain Guy · 14 years ago
  50. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  51. 9db9124 Simplify black texture fragment shader. by Romain Guy · 14 years ago
  52. c00972b Don't recreate a new texture every time we draw a layer. by Romain Guy · 14 years ago
  53. dbc26d2 Don't draw fully transparent views/primitives. by Romain Guy · 14 years ago
  54. 707b2f7 Optimize GLSL shaders. by Romain Guy · 14 years ago
  55. 7537f85 Improve performance of linear gradients. by Romain Guy · 14 years ago
  56. 21b028a Move GenerationCache to the utils directory. by Romain Guy · 14 years ago
  57. 2728f96 Don't update 9patches on every frame. by Romain Guy · 14 years ago
  58. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  59. 1483094 Add 3D transforms support to all gradients. by Romain Guy · 14 years ago
  60. 6b7bd24 Don't clear the framebuffer when not needed. by Romain Guy · 14 years ago
  61. e3095e0 Apply 3D transformations to gradient shaders. by Romain Guy · 14 years ago
  62. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  63. 7adaf3d Add support for paletted textures. by Romain Guy · 14 years ago
  64. bdb801ca Remove logs to reduce logcat spam. by Romain Guy · 14 years ago
  65. 11fd654 Reorder logs. by Romain Guy · 14 years ago
  66. 3b3e457 Snap the clip rectangle to pixel boundaries. by Romain Guy · 14 years ago
  67. e8cb9c14 Apply bilinear filtering on text only when necessary. by Romain Guy · 14 years ago
  68. 1de1083 Initialize font texture cache. by Romain Guy · 14 years ago
  69. 7975fb6 Apply bilinear filtering to text. by Romain Guy · 14 years ago
  70. 0bb5667 Fix INVALID_OPERATION error with layers rendering. by Romain Guy · 14 years ago
  71. d799912 Make simple paths made of lines work. by Romain Guy · 14 years ago
  72. b051e89 Add display lists caching. by Romain Guy · 14 years ago
  73. 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 14 years ago
  74. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  75. 38c85b9 Correctly initialize/refresh layers. by Romain Guy · 14 years ago
  76. e20ecbd Draw text decorations with lines instead of rectangles. by Romain Guy · 14 years ago
  77. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 14 years ago
  78. 8c749f8 Fix texture corruption issue, faster re-upload of textures. by Romain Guy · 14 years ago
  79. ddb80be Add support for circular gradients to the GL renderer. by Romain Guy · 14 years ago
  80. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 14 years ago
  81. b5ab417 Fix positioning of 1 pixel wide lines (esp. non AA lines.) by Romain Guy · 14 years ago
  82. c95c8d6 Add support for non AA lines. by Romain Guy · 14 years ago
  83. 31529ff Correctly free memory. by Romain Guy · 14 years ago
  84. 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 14 years ago
  85. bf43411 Snap layer bounds to pixel boundaries. by Romain Guy · 14 years ago
  86. b025b9c Better error handling in the OpenGL renderer. by Romain Guy · 14 years ago
  87. 6820ac8 Fix 9patch rendering. by Romain Guy · 14 years ago
  88. 87a7657 Docs updates. by Romain Guy · 14 years ago
  89. 1c740bc Document the implementation of saveLayer(). by Romain Guy · 14 years ago
  90. 81ab046 Forgot the return value... by Romain Guy · 14 years ago
  91. 8411f33 Fix rendering issue with layers intersecting the clip rect. by Romain Guy · 14 years ago
  92. 58ef7fb Forces windows to draw the first time they show. by Romain Guy · 14 years ago
  93. 2bffd26 Fix text rendering issue with text scaling. by Romain Guy · 14 years ago
  94. 8694230 Optimize calls to glCopyTexImage2D(). by Romain Guy · 14 years ago
  95. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  96. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 14 years ago
  97. d90f23e Do not convert 8888 bitmaps to 565 when doing a copy. by Romain Guy · 14 years ago
  98. 183f17e A Path can exist in several cache entries. by Romain Guy · 14 years ago
  99. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  100. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago