1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. 8dc02f9 Delete all ro.hwui.* props by John Reck · 7 years ago
  3. efb4b06 Add ColorSpace information on Bitmap by Romain Guy · 7 years ago
  4. c2f31df use SkBlendMode by Mike Reed · 8 years ago
  5. 253f2c2 Linear blending, step 1 by Romain Guy · 8 years ago
  6. faecb78 Fix google-explicit-constructor warnings in frameworks/base by Chih-Hung Hsieh · 8 years ago
  7. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 9 years ago
  8. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
  9. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  10. b488004 Use float textures to render gradients when possible by Romain Guy · 11 years ago
  11. 096b8d9 Add shader program selection shortcut by Chris Craik · 11 years ago
  12. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  13. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  14. 24edca8 Code cleanup by Romain Guy · 13 years ago
  15. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 13 years ago
  16. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 13 years ago
  17. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 13 years ago
  18. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 13 years ago
  19. 6fca988 Minor cleanup in GLrenderer code by Chet Haase · 13 years ago
  20. 6cfdf45 Fix bitfield bug with vertex shader selection by Chet Haase · 13 years ago
  21. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 13 years ago
  22. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 13 years ago
  23. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 13 years ago
  24. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 14 years ago
  25. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  26. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  27. 4afdf66 Color filters were ignored by the program cache fast path. by Romain Guy · 14 years ago
  28. dbc26d2 Don't draw fully transparent views/primitives. by Romain Guy · 14 years ago
  29. 707b2f7 Optimize GLSL shaders. by Romain Guy · 14 years ago
  30. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 14 years ago
  31. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  32. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 14 years ago
  33. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  34. 98173a2 Delete shaders after a compile error. Also disable extra logging. by Romain Guy · 14 years ago
  35. 48daa54 Add extra blending modes. by Romain Guy · 14 years ago
  36. db1938e Add support for ColorFilters. by Romain Guy · 14 years ago
  37. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 14 years ago
  38. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  39. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago