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gerrit-public.fairphone.software
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platform
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frameworks
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base
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ee081d5bd0fdbe7224382da7ce388b9d21f21c78
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libs
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hwui
fdbc795
Merge "Remove unnecessary fence in macrobench"
by Chris Craik
· 9 years ago
2705c98
Remove unnecessary fence in macrobench
by Chris Craik
· 9 years ago
0eef10e
Merge "Update Canvas API with view system calls."
by Derek Sollenberger
· 9 years ago
777bf85
Remove remaining references to SkCanvas::SaveFlags
by Florin Malita
· 9 years ago
6f48556
Update Canvas API with view system calls.
by Derek Sollenberger
· 9 years ago
bcda2da
Merge "Early kickoff of shadow tasks"
by Chris Craik
· 9 years ago
6e068c01
Early kickoff of shadow tasks
by Chris Craik
· 9 years ago
9f19f5a
Merge "Fix null offscreen buffer crash"
by Chris Craik
· 9 years ago
a72d52b
Merge "VectorDrawable native rendering - Step 4 of MANY"
by Doris Liu
· 9 years ago
c0f3f2f
Fix null offscreen buffer crash
by Chris Craik
· 9 years ago
f276acd
VectorDrawable native rendering - Step 4 of MANY
by Doris Liu
· 9 years ago
15d21b3
Merge "Fix TextDropShadowCache infinite loop"
by John Reck
· 9 years ago
c3127a7
Fix TextDropShadowCache infinite loop
by John Reck
· 9 years ago
0b8d067
Fix copyLayerInto
by John Reck
· 9 years ago
28d4ea5
Fix redundant drawPath call
by Teng-Hui Zhu
· 9 years ago
dbee9bb
Gradient for VectorDrawable's fill and stroke
by Teng-Hui Zhu
· 9 years ago
c3bd568
Restore code to draw backdrop and content nodes
by Chong Zhang
· 9 years ago
c9fd313
Merge "Fix tests"
by John Reck
· 9 years ago
65182cc
Fix tests
by John Reck
· 9 years ago
5f1c64e
Merge "Temporarily workaround merged bitmap bug"
by John Reck
· 9 years ago
14de041
Temporarily workaround merged bitmap bug
by John Reck
· 9 years ago
dd93728
Merge "Add internal Canvas save flags"
by Florin Malita
· 9 years ago
c52ac0b
Merge "Add fine-grained debug layer"
by John Reck
· 9 years ago
975591a
Add fine-grained debug layer
by John Reck
· 9 years ago
eecff56
Add internal Canvas save flags
by Florin Malita
· 9 years ago
83b09fb
Merge "Validate Region.orSelf arguments"
by John Reck
· 9 years ago
25f0dc4
Validate Region.orSelf arguments
by John Reck
· 9 years ago
214a1372
Merge "expose hwui frame stats through FrameStatsObserver"
by Andres Morales
· 9 years ago
a3f16d4
Replace SkALWAYSBREAK with equivalent Android macros.
by Derek Sollenberger
· 9 years ago
06f5bc7
expose hwui frame stats through FrameStatsObserver
by Andres Morales
· 9 years ago
48247a2
Fix mismatch in assumed defaults vs. actual defaults
by John Reck
· 9 years ago
bd41ded
Fix accidental activateTexture(0)
by John Reck
· 9 years ago
a83c1e5
Merge "Add support for bitmaps with Grey_8 color type."
by Derek Sollenberger
· 9 years ago
c080f11
Merge "resolve merge conflicts of 32a95af029 to master."
by John Reck
· 9 years ago
e5530ec
resolve merge conflicts of 32a95af029 to master.
by John Reck
· 9 years ago
32a95af
Merge "libhwui: fix texture memory leak" am: 550d46d9da
by John Reck
· 9 years ago
7f193c5
Merge "Create SkCanvas on the stack to avoid leaking memeory"
by Doris Liu
· 9 years ago
c2de46f
Create SkCanvas on the stack to avoid leaking memeory
by Doris Liu
· 9 years ago
66f65cb
Ensure Texture always binds to self
by John Reck
· 9 years ago
c5a3efd
libhwui: fix texture memory leak
by Dohyun Lee
· 9 years ago
2de7771
Normalize GL_UNPACK_ALIGNMENT
by John Reck
· 9 years ago
88d842f
Add support for bitmaps with Grey_8 color type.
by Derek Sollenberger
· 9 years ago
dcdbba7c
Re-enable new pipeline
by John Reck
· 9 years ago
0c54084
Merge "Fix ordering of texture->upload arguments"
by John Reck
· 9 years ago
9372ac3
Fix ordering of texture->upload arguments
by John Reck
· 9 years ago
465eefb
Merge "fix race condition between HWUI cache and renderThread" am: 2c2b5e8514
by John Reck
· 9 years ago
4354ae9
Merge "fix race condition between HWUI cache and renderThread" am: 2c2b5e8514
by John Reck
· 9 years ago
1b94f9b
Revert "Switch to new rendering pipeline"
by John Reck
· 9 years ago
7d569db
Merge "Hard-abort tests if LOG_ALWAYS_FATAL"
by John Reck
· 9 years ago
c0a0e1a
fix race condition between HWUI cache and renderThread
by Thomas Buhot
· 9 years ago
f1dafb5
Hard-abort tests if LOG_ALWAYS_FATAL
by John Reck
· 9 years ago
7db5ffb
Revert "Revert "Fix leak in unclipped save layer""
by John Reck
· 9 years ago
a6fc36d
Revert "Fix leak in unclipped save layer"
by Daniel Chapin
· 9 years ago
8e068d5
Fix leak in unclipped save layer
by John Reck
· 9 years ago
a55b5d6
Fix "leak" in FrameBuilder.textureLayer test
by John Reck
· 9 years ago
0015955
Fix leak in OffscreenBufferPoolTests
by John Reck
· 9 years ago
cbc5bd5
Merge "Track texture memory globally"
by John Reck
· 9 years ago
f6762ac
Merge "Trap SIGABRT in RenderThread for unit tests"
by John Reck
· 9 years ago
e5da4ef
Trap SIGABRT in RenderThread for unit tests
by John Reck
· 9 years ago
38e0c32
Track texture memory globally
by John Reck
· 9 years ago
3d5278b
Update TestWindowContext to work with new HWUI ops.
by Derek Sollenberger
· 9 years ago
6fb7755
Merge "Log render pipeline in gfxinfo dump"
by Chris Craik
· 9 years ago
ff3edce
Log render pipeline in gfxinfo dump
by Chris Craik
· 9 years ago
e410a35
Properly handle the negative scaling factor of canvas in VectorDrawable
by Doris Liu
· 9 years ago
3cfc373
Merge "Skip layer updates for layerless nodes"
by Chris Craik
· 9 years ago
e9c5fd8
Skip layer updates for layerless nodes
by Chris Craik
· 9 years ago
b791517
Merge "In CanvasContext::doFrame, make a separate call to computeFrameTimeNanos and save the result. Then pass that value to UiFrameInfoBuilder::setVsync as both arguments." into cw-e-dev am: eebf168e43 am: e0845e8629 am: 6222bb0f6a
by Matthew Bouyack
· 9 years ago
8e77ff5e
Merge "Disable buildLayer crash"
by Chris Craik
· 9 years ago
3145247
Disable buildLayer crash
by Chris Craik
· 9 years ago
48cb620
Fix the build
by Chris Craik
· 9 years ago
477e26c
Merge "Switch to new rendering pipeline"
by Chris Craik
· 9 years ago
3daf4d3
Switch to new rendering pipeline
by Chris Craik
· 9 years ago
2718232
Merge "Fix shadow bounds calculation"
by Chris Craik
· 9 years ago
420d655
Fix shadow bounds calculation
by Chris Craik
· 9 years ago
d0eb180
Merge "Rename Reorderers to Builders"
by Chris Craik
· 9 years ago
099bd9c
Merge "In CanvasContext::doFrame, make a separate call to computeFrameTimeNanos and save the result. Then pass that value to UiFrameInfoBuilder::setVsync as both arguments." into cw-e-dev am: eebf168e43 am: e0845e8629
by Matthew Bouyack
· 9 years ago
f158b49
Rename Reorderers to Builders
by Chris Craik
· 9 years ago
bc9029f
Merge "Fix 9 patch mesh usage"
by Chris Craik
· 9 years ago
89ceb5c
Fix 9 patch mesh usage
by Chris Craik
· 9 years ago
f2c4be2
Merge "Fix a couple crashes in the new reorderer"
by Chris Craik
· 9 years ago
84ad614
Fix a couple crashes in the new reorderer
by Chris Craik
· 9 years ago
67031a1
Merge "Fix deep copy of entry queue"
by Chris Craik
· 9 years ago
7f667e7
In CanvasContext::doFrame, make a separate call to computeFrameTimeNanos
by Matthew Bouyack
· 9 years ago
5518e7c
Override getSaveLayerStrategy instead of willSaveLayer
by Leon Scroggins III
· 9 years ago
b250a83
Fix deep copy of entry queue
by Chris Craik
· 9 years ago
ae10e13
Merge "Fix clip serialization crash"
by Chris Craik
· 9 years ago
15f0468
Fix clip serialization crash
by Chris Craik
· 9 years ago
e3dc1fe
Merge "Rename OpReorderer to FrameReorderer"
by Chris Craik
· 9 years ago
5ea1724
Rename OpReorderer to FrameReorderer
by Chris Craik
· 9 years ago
f9b3678
Fix path position in BakedOpDispatcher
by Chris Craik
· 9 years ago
7435eb1
Unclipped savelayer support in new renderer
by Chris Craik
· 9 years ago
b87eadd
Partial unclipped save layer support
by Chris Craik
· 9 years ago
7cbf63d
Rework op macros
by Chris Craik
· 9 years ago
982dcf3
Merge "Support for stencil clipping in layers"
by Chris Craik
· 9 years ago
e5b5019
Support for stencil clipping in layers
by Chris Craik
· 9 years ago
f5baedb
Merge "Stencil support in new recorder/reorderer"
by Chris Craik
· 9 years ago
e4db79d
Stencil support in new recorder/reorderer
by Chris Craik
· 9 years ago
f43f627
Merge "Add some options to macrobench"
by John Reck
· 9 years ago
a0e6157
VectorDrawable: Use the matrix scale only if the matrix has no rotation or skew.
by Doris Liu
· 9 years ago
4bbc293
VectorDrawable native rendering - Step 3 of MANY
by Doris Liu
· 9 years ago
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