1. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  2. 1bd1bad Preapre region tracking in layers by Romain Guy · 14 years ago
  3. 43ccf46 Don't crash Launcher on config change. by Romain Guy · 14 years ago
  4. 1f1fcb7 Don't delete objects twice... by Romain Guy · 14 years ago
  5. 24c0021 Copy shaders when recording them in display lists. by Romain Guy · 14 years ago
  6. f510684 Don't add clipped rects to layer regions. Bug #3350208 by Romain Guy · 14 years ago
  7. 1e3a431 Remove debug code by Romain Guy · 14 years ago
  8. ffac7fc Add debug logs for display lists. by Romain Guy · 14 years ago
  9. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  10. c038ea3 Reenable region composition pipeline for layers Bug #3341848 by Romain Guy · 14 years ago
  11. 1fc883b Add logging to the new layers API. by Romain Guy · 14 years ago
  12. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 14 years ago
  13. 35f2454 Disable the region compositing pipeline for layers. by Romain Guy · 14 years ago
  14. a9d0711 Don't break the build! by Romain Guy · 14 years ago
  15. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  16. 3222828 Solve translucency issue when drawing paths. by Romain Guy · 14 years ago
  17. 7230a74 Composite layers as regions. by Romain Guy · 14 years ago
  18. a07105b Better logging of out of memory errors in OpenGLRenderer. by Romain Guy · 14 years ago
  19. 171c592 New layers API for Views. by Romain Guy · 14 years ago
  20. 5977baa Reuse of native display list objects by Chet Haase · 14 years ago
  21. 325a0f9 The font cache should respect the fake bold flag. by Romain Guy · 14 years ago
  22. f890fab Ensure bitmaps aren't freed while referenced from a display list by Patrick Dubroy · 14 years ago
  23. b146b12 Fix text shadow rendering issue. by Romain Guy · 14 years ago
  24. 8d0d478 Cleanup OpenGLRenderer::drawLines() by Romain Guy · 14 years ago
  25. 982b71b Merge "Allocate bitmap backing buffers in the Java heap." by Patrick Dubroy · 14 years ago
  26. e4ac2d6 Allocate bitmap backing buffers in the Java heap. by Patrick Dubroy · 14 years ago
  27. 8656819 Continue cleanup refactoring in OpenGLRenderer. by Romain Guy · 14 years ago
  28. fa7952d Colors are in the [0..1] range, not [0..255] by Romain Guy · 14 years ago
  29. 5536841 OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805 by Romain Guy · 14 years ago
  30. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 14 years ago
  31. 32963c3 Ignore empty layers. by Romain Guy · 14 years ago
  32. 25dc3a7 Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858 by Romain Guy · 14 years ago
  33. af636eb Don't set the invisible flag when saving an empty layer. Bug #3270371 by Romain Guy · 14 years ago
  34. a957eea New, better line drawing implementation. Bug #3207544 Bug #3225875 by Romain Guy · 14 years ago
  35. 67f2795 Correctly release the OpenGL Canvas on EGL error. by Romain Guy · 14 years ago
  36. 8ab4079 Fix 9patch rendering Bug #3253396 by Romain Guy · 14 years ago
  37. 3a3fa1b Draw text decorations correctly. by Romain Guy · 14 years ago
  38. 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 14 years ago
  39. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 14 years ago
  40. bd41a11 Correctly index transparent quads when generating 9patch meshes. Bug #3250026 by Romain Guy · 14 years ago
  41. 5e3af5f Rescale ColorMatrix' vector to the [0..1] range Bug #3246354 by Romain Guy · 14 years ago
  42. 6f72beb Update 9patch structure when rendering with different divs/colors. Bug #3221488 by Romain Guy · 14 years ago
  43. 5cafc52 Fix hang in native bitmap recycling due to nested mutex locks by Chet Haase · 14 years ago
  44. e7d2295 make ResourceCache for display lists thread-safe by Chet Haase · 14 years ago
  45. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  46. 01d0657 Reduce number of GL calls when drawing with shaders. by Romain Guy · 14 years ago
  47. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  48. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  49. f70a7e3 Fix possible crash when texture is NULL in the drop shadow cache. by Romain Guy · 14 years ago
  50. 9e10841 Correctly remove unused paths from the cache. by Romain Guy · 14 years ago
  51. 0d20083 Fix GL rendering of translucent surfaces by Chet Haase · 14 years ago
  52. 0fe478e Support nested display lists. by Romain Guy · 14 years ago
  53. 7f78b0c Lines would not set the scissor before drawing. by Romain Guy · 14 years ago
  54. 1041ade Fix possible rendering issue when drawing a path. by Romain Guy · 14 years ago
  55. e45362c Fix rendering bug with saveLayerAlpha/drawColor. by Romain Guy · 14 years ago
  56. 5ec9924 Fix rendering issue with layers. by Romain Guy · 14 years ago
  57. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  58. f887594 Merge "Remove unnecessary GL calls." by Romain Guy · 14 years ago
  59. 746b740 Remove unnecessary GL calls. by Romain Guy · 14 years ago
  60. ad93c2b Optimizing ColorFilter in display lists by Chet Haase · 14 years ago
  61. dcaff67 Merge "DisplayList optimizations and fixes." by Chet Haase · 14 years ago
  62. d98aa2d DisplayList optimizations and fixes. by Chet Haase · 14 years ago
  63. 9bca479 Small cleanup. by Romain Guy · 14 years ago
  64. 3e3ba15 Don't change texture unit when not needed. by Romain Guy · 14 years ago
  65. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 14 years ago
  66. 715a89e Merge "Fix Caches singleton to avoid resource leaks" by Chet Haase · 14 years ago
  67. dd78cca Fix Caches singleton to avoid resource leaks by Chet Haase · 14 years ago
  68. ae88e5e Fix rendering issue with layers. by Romain Guy · 14 years ago
  69. 58ae6db Don't use two different variables to refer to mSnapshot. by Romain Guy · 14 years ago
  70. ae51759 Don't perform glCopyTextImage with coordinates outside the buffer. by Romain Guy · 14 years ago
  71. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago
  72. 50c0f09 Solve rendering issue with embedded WebViews. Bug #3094017 by Romain Guy · 14 years ago
  73. 2665b85 Small cleanup. by Romain Guy · 14 years ago
  74. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  75. 054dc18 Don't draw entirely transparent 9patch meshes. by Romain Guy · 14 years ago
  76. 9d13fe25 Fix text rendering artifact. by Romain Guy · 14 years ago
  77. e5ebcb0 Fix clipping issue in StackView. by Romain Guy · 14 years ago
  78. d2a1ff0 Fix text rendering issue. by Romain Guy · 14 years ago
  79. 4afdf66 Color filters were ignored by the program cache fast path. by Romain Guy · 14 years ago
  80. 93d2361 Fix layer rendering glitch. by Romain Guy · 14 years ago
  81. 909cbaf Don't draw TextView's alpha layers when not needed. by Romain Guy · 14 years ago
  82. 5d79441 Small potential performance improvement for fonts rendering. by Romain Guy · 14 years ago
  83. 99bcdc5 Return identity matrix when rendering in an FBO. by Romain Guy · 14 years ago
  84. 41030da Add a getNativeMatrix() API. by Romain Guy · 14 years ago
  85. eb07af6 Optimize layer clears. by Romain Guy · 14 years ago
  86. e910805 Tweak layers caching for better performance in Launcher. by Romain Guy · 14 years ago
  87. 1f114a5 Remove logging. by Romain Guy · 14 years ago
  88. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  89. 9db9124 Simplify black texture fragment shader. by Romain Guy · 14 years ago
  90. c00972b Don't recreate a new texture every time we draw a layer. by Romain Guy · 14 years ago
  91. dbc26d2 Don't draw fully transparent views/primitives. by Romain Guy · 14 years ago
  92. 707b2f7 Optimize GLSL shaders. by Romain Guy · 14 years ago
  93. 7537f85 Improve performance of linear gradients. by Romain Guy · 14 years ago
  94. 21b028a Move GenerationCache to the utils directory. by Romain Guy · 14 years ago
  95. 2728f96 Don't update 9patches on every frame. by Romain Guy · 14 years ago
  96. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  97. 1483094 Add 3D transforms support to all gradients. by Romain Guy · 14 years ago
  98. 6b7bd24 Don't clear the framebuffer when not needed. by Romain Guy · 14 years ago
  99. e3095e0 Apply 3D transformations to gradient shaders. by Romain Guy · 14 years ago
  100. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago