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gerrit-public.fairphone.software
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platform
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frameworks
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base
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f3a910b423db7ad79cf61518bdd9278c048ad0d8
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libs
/
hwui
/
OpenGLRenderer.cpp
f3a910b4
Optimize state changes
by Romain Guy
· 13 years ago
d71dd36
Minimize the amount of data uploaded to draw text
by Romain Guy
· 13 years ago
39d252a
Various OpenGL optimizations
by Romain Guy
· 13 years ago
3e263fa
Keep shaders to render properly
by Romain Guy
· 13 years ago
9c4b79a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
8f9a9f6
Clip text correctly Bug #5706056
by Romain Guy
· 13 years ago
cac5fd3
Faster text clipping
by Romain Guy
· 13 years ago
d21b6e1
Optimize away unnecessary state changes
by Romain Guy
· 13 years ago
d3ea6b4
am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back from landscape." into ics-mr1
by Chet Haase
· 13 years ago
08837c2
Fix flashing wifi dialog after rotating back from landscape.
by Chet Haase
· 13 years ago
c28e574
am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL functor Bug #5650514" into ics-mr1
by Romain Guy
· 13 years ago
421458a
Draw in the correct FBO after invoking a GL functor Bug #5650514
by Romain Guy
· 13 years ago
28a5ec9
am 2cfb873c: am 9d66da8a: Merge "Revert "Discard framebuffer rendering queues when discarding layers"" into ics-mr1
by Dave Burke
· 13 years ago
7077506
Revert "Discard framebuffer rendering queues when discarding layers"
by Dave Burke
· 13 years ago
3f511aa
am a16ee939: am 28587497: Merge "Discard framebuffer rendering queues when discarding layers Bug #5581817" into ics-mr1
by Mathias Agopian
· 13 years ago
da96f8a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
ef9bb3c
Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextView
by Fabrice Di Meglio
· 13 years ago
e707859
Load identity matrix when calling Canvas.setMatrix(null) Bug #5446826
by Romain Guy
· 13 years ago
2ffefd4
Add support for 3 new blend modes when blending with framebuffer:
by Romain Guy
· 13 years ago
8a3957d
Add reminder in the code to fix T-junctions
by Romain Guy
· 13 years ago
04c9d8c
Optimize display lists
by Romain Guy
· 13 years ago
631582f
Enable linear filter when scaling bitmaps Bug #5205673
by Romain Guy
· 13 years ago
6816972
Don't use bilinear filtering on unscaled bitmaps Bug #5198590
by Romain Guy
· 13 years ago
302a9df
Add an API to set the transform on a TextureView's surface texture. Bug #5156689
by Romain Guy
· 13 years ago
9d86551
Remove unnecessary private API
by Romain Guy
· 13 years ago
b501498
Correctly apply linear filter to drawBitmap(Rect, Rect)
by Romain Guy
· 13 years ago
e3c2685
Improve rendering performance on some GPUs
by Romain Guy
· 13 years ago
f2fc460
Reduce the fade area to save bandwidth.
by Romain Guy
· 13 years ago
b247915
Correctly position layers.
by Romain Guy
· 13 years ago
ec19b4a
Use NEAREST filtering mode for TextureView.getBitmap().
by Romain Guy
· 13 years ago
9ace8f5
Use NEAREST filtering for layers whenever possible.
by Romain Guy
· 13 years ago
a948927
Add the ability to specify the opacity of a TextureView
by Romain Guy
· 13 years ago
d6b2a00
Add error checking to LayerRenderer::copyLayer
by Romain Guy
· 13 years ago
54be1cd
Batch glCopyTexImage() calls to get about 15 fps back on SGX.
by Romain Guy
· 13 years ago
181d0a6
Don't apply AA to rects with no rotation/perspective.
by Romain Guy
· 13 years ago
67ffc36
Measure text with the appropriate text encoding. Bug #4546327
by Romain Guy
· 13 years ago
726aeba
Add support to OpenGLRendere to draw BiDi text. Bug #4350336
by Romain Guy
· 13 years ago
f09ef51
Fix issue with drawColor(color, Mode.Clear)
by Romain Guy
· 13 years ago
1e59f9d
Fix texture coordinates for sub-bitmap rendering.
by Romain Guy
· 13 years ago
f504a2f
Correctly implement the CLEAR xfermode.
by Romain Guy
· 13 years ago
d39d1af
Updates resulting from the Skia merge (revision 1327)
by Derek Sollenberger
· 13 years ago
9dec462
Merge "Prepare OpenGLRenderer to use glyphs from TextLayoutCache"
by Fabrice Di Meglio
· 13 years ago
2ea75880
Prepare OpenGLRenderer to use glyphs from TextLayoutCache
by Fabrice Di Meglio
· 13 years ago
858aa93
Antialiasing for rectangles
by Chet Haase
· 13 years ago
c54ed96
Minor javadoc enhancements
by Chet Haase
· 14 years ago
3825fef
Merge "Fix for scaled AA lines"
by Chet Haase
· 14 years ago
99ecdc4
Fix for scaled AA lines
by Chet Haase
· 14 years ago
ed30fd8
Add ability for hierarchyviewer to output displaylist info
by Chet Haase
· 14 years ago
a17de9b
Revert "Add ability for hierarchyviewer to output displaylist info"
by Chet Haase
· 14 years ago
b2a4b52
Add ability for hierarchyviewer to output displaylist info
by Chet Haase
· 14 years ago
df0a7fb
Merge "Allows to render with an OpenGL context inside a TextureView."
by Romain Guy
· 14 years ago
8f0095c
Allows to render with an OpenGL context inside a TextureView.
by Romain Guy
· 14 years ago
99585ad
Line endcaps for AA lines are now antialiased.
by Chet Haase
· 14 years ago
ad44445
Merge "New widget: TextureView Bug #4343984"
by Romain Guy
· 14 years ago
aa6c24c
New widget: TextureView Bug #4343984
by Romain Guy
· 14 years ago
75e3ef0
Merge "Fix various hw-accelerated line/point bugs"
by Chet Haase
· 14 years ago
8a5cc92
Fix various hw-accelerated line/point bugs
by Chet Haase
· 14 years ago
9fc2781
Correctly compute tex coords for rect layers. Bug #4192695
by Romain Guy
· 14 years ago
740bf2b
Apply shaders/filters to text drop shadows. Bug #4318323
by Romain Guy
· 14 years ago
6cfdf45
Fix bitfield bug with vertex shader selection
by Chet Haase
· 14 years ago
5b0200b
Enable anti-aliasing for hw-accelerated lines
by Chet Haase
· 14 years ago
8a40f6a
Merge "Fix bug with accelerated translucent rendering"
by Chet Haase
· 14 years ago
f147340
Fix bug with accelerated translucent rendering
by Chet Haase
· 14 years ago
5b7a315
Don't crash when omitting paint to drawBitmap() with A8 configs.
by Romain Guy
· 14 years ago
ed6fcb0
Add support for drawPoint() and drawPoints().
by Romain Guy
· 14 years ago
67ac217
Fix hairline rendering.
by Romain Guy
· 14 years ago
a168d73
Correctly apply filters to Alpha8 bitmaps.
by Romain Guy
· 14 years ago
4066767
Optimize rect-shaped layers.
by Romain Guy
· 14 years ago
08aa2cb
Send WebView the current transform and whether we're drawing a layer.
by Romain Guy
· 14 years ago
80911b8
Modify the GL renderer's functor to pass the clip to WebView
by Romain Guy
· 14 years ago
6217a71
Fix performance issue in Launcher Bug #3515248
by Romain Guy
· 14 years ago
ad37cd3
Fix disappearing edges in lists/scrollviews/etc. Bug #4093871
by Romain Guy
· 14 years ago
7b5b6ab
Fix rendering artifact in edge fades. Bug #4092053
by Romain Guy
· 14 years ago
cabfcc1
Add support for partial invalidates in WebView Bug #3461349
by Romain Guy
· 14 years ago
84962f2
We need to go deeper. Bug #3431907
by Romain Guy
· 14 years ago
d643bb5
Correctly mark layers dirty when drawing WebView.
by Romain Guy
· 14 years ago
4368c44
Merge "Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0"
by David Li
· 14 years ago
cf28957
Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0
by David Li
· 14 years ago
b37cbec
Correctly blend translucent GIF bitmaps.
by Romain Guy
· 14 years ago
6062c59
Skia Merge (revision 808)
by Derek Sollenberger
· 14 years ago
894df17
Fixing font renderer attribute slot locations.
by Alex Sakhartchouk
· 14 years ago
b18d2d0
Dirty layers in the area covered by a drawBitmapMesh() call Bug #3410827
by Romain Guy
· 14 years ago
c78b5d5
Properly handle dirty rectangles generated from 9-patches Bug #3409580
by Romain Guy
· 14 years ago
3a3133d
Update layers based on the dirty region. Bug #3413433
by Romain Guy
· 14 years ago
4f09f54
Don't draw the same triangles several times. Bug #3388197
by Romain Guy
· 14 years ago
2b1847e
Remove unused API
by Romain Guy
· 14 years ago
f90f817
Make sure the opaque bitmap is opaque. GL doesn't like being lied to.
by Romain Guy
· 14 years ago
8d2959d
Remove debugging log left by mistake.
by Romain Guy
· 14 years ago
8168396
Fix rendering issues with animated layers. Bug #3385247
by Romain Guy
· 14 years ago
7d7b549
Enable partial invalidates when rendering with OpenGL.
by Romain Guy
· 14 years ago
daf98e9
Use optimized display lists for all hwaccelerated rendering
by Chet Haase
· 14 years ago
a566b7c
Fix bitmap meshes to work in display lists.
by Romain Guy
· 14 years ago
8b2f526
Add support for arcs.
by Romain Guy
· 14 years ago
c1cd9ba3
Add support for ovals and stroked rectangles.
by Romain Guy
· 14 years ago
f683447
Always render text underline extra. Bug #3381287
by Romain Guy
· 14 years ago
c88e357
Fix regression with hardware layers.
by Romain Guy
· 14 years ago
5a7b466
Add support for drawBitmapMesh().
by Romain Guy
· 14 years ago
ed8f8dd
Merge "Add rounded rects and circles support to OpenGLRenderer." into honeycomb
by Romain Guy
· 14 years ago
01d58e4
Add rounded rects and circles support to OpenGLRenderer.
by Romain Guy
· 14 years ago
514fb18
Don't attempt to create empty layers. Bug #3369888
by Romain Guy
· 14 years ago
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