1. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  2. d71dd36 Minimize the amount of data uploaded to draw text by Romain Guy · 13 years ago
  3. 39d252a Various OpenGL optimizations by Romain Guy · 13 years ago
  4. 3e263fa Keep shaders to render properly by Romain Guy · 13 years ago
  5. 9c4b79a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  6. 8f9a9f6 Clip text correctly Bug #5706056 by Romain Guy · 13 years ago
  7. cac5fd3 Faster text clipping by Romain Guy · 13 years ago
  8. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  9. d3ea6b4 am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back from landscape." into ics-mr1 by Chet Haase · 13 years ago
  10. 08837c2 Fix flashing wifi dialog after rotating back from landscape. by Chet Haase · 13 years ago
  11. c28e574 am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL functor Bug #5650514" into ics-mr1 by Romain Guy · 13 years ago
  12. 421458a Draw in the correct FBO after invoking a GL functor Bug #5650514 by Romain Guy · 13 years ago
  13. 28a5ec9 am 2cfb873c: am 9d66da8a: Merge "Revert "Discard framebuffer rendering queues when discarding layers"" into ics-mr1 by Dave Burke · 13 years ago
  14. 7077506 Revert "Discard framebuffer rendering queues when discarding layers" by Dave Burke · 13 years ago
  15. 3f511aa am a16ee939: am 28587497: Merge "Discard framebuffer rendering queues when discarding layers Bug #5581817" into ics-mr1 by Mathias Agopian · 13 years ago
  16. da96f8a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  17. ef9bb3c Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextView by Fabrice Di Meglio · 13 years ago
  18. e707859 Load identity matrix when calling Canvas.setMatrix(null) Bug #5446826 by Romain Guy · 13 years ago
  19. 2ffefd4 Add support for 3 new blend modes when blending with framebuffer: by Romain Guy · 13 years ago
  20. 8a3957d Add reminder in the code to fix T-junctions by Romain Guy · 13 years ago
  21. 04c9d8c Optimize display lists by Romain Guy · 13 years ago
  22. 631582f Enable linear filter when scaling bitmaps Bug #5205673 by Romain Guy · 13 years ago
  23. 6816972 Don't use bilinear filtering on unscaled bitmaps Bug #5198590 by Romain Guy · 13 years ago
  24. 302a9df Add an API to set the transform on a TextureView's surface texture. Bug #5156689 by Romain Guy · 13 years ago
  25. 9d86551 Remove unnecessary private API by Romain Guy · 13 years ago
  26. b501498 Correctly apply linear filter to drawBitmap(Rect, Rect) by Romain Guy · 13 years ago
  27. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  28. f2fc460 Reduce the fade area to save bandwidth. by Romain Guy · 13 years ago
  29. b247915 Correctly position layers. by Romain Guy · 13 years ago
  30. ec19b4a Use NEAREST filtering mode for TextureView.getBitmap(). by Romain Guy · 13 years ago
  31. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 13 years ago
  32. a948927 Add the ability to specify the opacity of a TextureView by Romain Guy · 13 years ago
  33. d6b2a00 Add error checking to LayerRenderer::copyLayer by Romain Guy · 13 years ago
  34. 54be1cd Batch glCopyTexImage() calls to get about 15 fps back on SGX. by Romain Guy · 13 years ago
  35. 181d0a6 Don't apply AA to rects with no rotation/perspective. by Romain Guy · 13 years ago
  36. 67ffc36 Measure text with the appropriate text encoding. Bug #4546327 by Romain Guy · 13 years ago
  37. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 13 years ago
  38. f09ef51 Fix issue with drawColor(color, Mode.Clear) by Romain Guy · 13 years ago
  39. 1e59f9d Fix texture coordinates for sub-bitmap rendering. by Romain Guy · 13 years ago
  40. f504a2f Correctly implement the CLEAR xfermode. by Romain Guy · 13 years ago
  41. d39d1af Updates resulting from the Skia merge (revision 1327) by Derek Sollenberger · 13 years ago
  42. 9dec462 Merge "Prepare OpenGLRenderer to use glyphs from TextLayoutCache" by Fabrice Di Meglio · 13 years ago
  43. 2ea75880 Prepare OpenGLRenderer to use glyphs from TextLayoutCache by Fabrice Di Meglio · 13 years ago
  44. 858aa93 Antialiasing for rectangles by Chet Haase · 13 years ago
  45. c54ed96 Minor javadoc enhancements by Chet Haase · 14 years ago
  46. 3825fef Merge "Fix for scaled AA lines" by Chet Haase · 14 years ago
  47. 99ecdc4 Fix for scaled AA lines by Chet Haase · 14 years ago
  48. ed30fd8 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
  49. a17de9b Revert "Add ability for hierarchyviewer to output displaylist info" by Chet Haase · 14 years ago
  50. b2a4b52 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
  51. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 14 years ago
  52. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 14 years ago
  53. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 14 years ago
  54. ad44445 Merge "New widget: TextureView Bug #4343984" by Romain Guy · 14 years ago
  55. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 14 years ago
  56. 75e3ef0 Merge "Fix various hw-accelerated line/point bugs" by Chet Haase · 14 years ago
  57. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 14 years ago
  58. 9fc2781 Correctly compute tex coords for rect layers. Bug #4192695 by Romain Guy · 14 years ago
  59. 740bf2b Apply shaders/filters to text drop shadows. Bug #4318323 by Romain Guy · 14 years ago
  60. 6cfdf45 Fix bitfield bug with vertex shader selection by Chet Haase · 14 years ago
  61. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 14 years ago
  62. 8a40f6a Merge "Fix bug with accelerated translucent rendering" by Chet Haase · 14 years ago
  63. f147340 Fix bug with accelerated translucent rendering by Chet Haase · 14 years ago
  64. 5b7a315 Don't crash when omitting paint to drawBitmap() with A8 configs. by Romain Guy · 14 years ago
  65. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 14 years ago
  66. 67ac217 Fix hairline rendering. by Romain Guy · 14 years ago
  67. a168d73 Correctly apply filters to Alpha8 bitmaps. by Romain Guy · 14 years ago
  68. 4066767 Optimize rect-shaped layers. by Romain Guy · 14 years ago
  69. 08aa2cb Send WebView the current transform and whether we're drawing a layer. by Romain Guy · 14 years ago
  70. 80911b8 Modify the GL renderer's functor to pass the clip to WebView by Romain Guy · 14 years ago
  71. 6217a71 Fix performance issue in Launcher Bug #3515248 by Romain Guy · 14 years ago
  72. ad37cd3 Fix disappearing edges in lists/scrollviews/etc. Bug #4093871 by Romain Guy · 14 years ago
  73. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 14 years ago
  74. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 14 years ago
  75. 84962f2 We need to go deeper. Bug #3431907 by Romain Guy · 14 years ago
  76. d643bb5 Correctly mark layers dirty when drawing WebView. by Romain Guy · 14 years ago
  77. 4368c44 Merge "Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0" by David Li · 14 years ago
  78. cf28957 Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0 by David Li · 14 years ago
  79. b37cbec Correctly blend translucent GIF bitmaps. by Romain Guy · 14 years ago
  80. 6062c59 Skia Merge (revision 808) by Derek Sollenberger · 14 years ago
  81. 894df17 Fixing font renderer attribute slot locations. by Alex Sakhartchouk · 14 years ago
  82. b18d2d0 Dirty layers in the area covered by a drawBitmapMesh() call Bug #3410827 by Romain Guy · 14 years ago
  83. c78b5d5 Properly handle dirty rectangles generated from 9-patches Bug #3409580 by Romain Guy · 14 years ago
  84. 3a3133d Update layers based on the dirty region. Bug #3413433 by Romain Guy · 14 years ago
  85. 4f09f54 Don't draw the same triangles several times. Bug #3388197 by Romain Guy · 14 years ago
  86. 2b1847e Remove unused API by Romain Guy · 14 years ago
  87. f90f817 Make sure the opaque bitmap is opaque. GL doesn't like being lied to. by Romain Guy · 14 years ago
  88. 8d2959d Remove debugging log left by mistake. by Romain Guy · 14 years ago
  89. 8168396 Fix rendering issues with animated layers. Bug #3385247 by Romain Guy · 14 years ago
  90. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  91. daf98e9 Use optimized display lists for all hwaccelerated rendering by Chet Haase · 14 years ago
  92. a566b7c Fix bitmap meshes to work in display lists. by Romain Guy · 14 years ago
  93. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  94. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  95. f683447 Always render text underline extra. Bug #3381287 by Romain Guy · 14 years ago
  96. c88e357 Fix regression with hardware layers. by Romain Guy · 14 years ago
  97. 5a7b466 Add support for drawBitmapMesh(). by Romain Guy · 14 years ago
  98. ed8f8dd Merge "Add rounded rects and circles support to OpenGLRenderer." into honeycomb by Romain Guy · 14 years ago
  99. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  100. 514fb18 Don't attempt to create empty layers. Bug #3369888 by Romain Guy · 14 years ago