1. fb0c8fc Enable colorspace conversion while perserving legacy blending. by Derek Sollenberger · 7 years ago
  2. 08fc19a Use F16 render target when wide color rendering is enabled by Stan Iliev · 7 years ago
  3. 71b257b Merge "Fix Skia pipeline readback for non-portrait mode" by TreeHugger Robot · 7 years ago
  4. 8709b82 Merge "Improve color correctness for drawing bitmaps with Skia pipeline" by TreeHugger Robot · 7 years ago
  5. 0a3ff95 Improve color correctness for drawing bitmaps with Skia pipeline by Stan Iliev · 7 years ago
  6. 5c936fc Merge "Fix incorrect asserts" by TreeHugger Robot · 7 years ago
  7. 3310fb1 Cache VectorDrawables in an atlas by Stan Iliev · 7 years ago
  8. df6520e Fix Skia pipeline readback for non-portrait mode by Stan Iliev · 7 years ago
  9. 18b388d Fix incorrect asserts by Stan Iliev · 7 years ago
  10. 1f01222 Merge "Update to use GrBackendTexture/RT instead of Descriptors" by Greg Daniel · 7 years ago
  11. ac2d232 Update to use GrBackendTexture/RT instead of Descriptors by Greg Daniel · 7 years ago
  12. f51a80d Remove more references to kIndex_8 by Leon Scroggins III · 7 years ago
  13. abbedfc Add missing notifyPixelsChanged by John Reck · 7 years ago
  14. 07ae505 Use RGBA16F layers when wide color gamut rendering is on by Romain Guy · 7 years ago
  15. f9e45d1 Implement CacheManager for the Skia pipelines. by Derek Sollenberger · 7 years ago
  16. aeb22da Merge "Implement HW Bitmap for Skia pipeline" by TreeHugger Robot · 7 years ago
  17. 0ecc0ff Merge "Enable wide color gamut rendering" by TreeHugger Robot · 7 years ago
  18. 7bc3bc6 Implement HW Bitmap for Skia pipeline by Stan Iliev · 7 years ago
  19. 26a2b97 Enable wide color gamut rendering by Romain Guy · 7 years ago
  20. 3980acb Merge "Don't crash when presented with non-roundRect clipping outline." into oc-dev am: 2b81530bd2 by Derek Sollenberger · 7 years ago
  21. b4bee88 Remove unneeded Skia include in ReorderBarrierDrawables.cpp by Florin Malita · 7 years ago
  22. f209c06 Don't crash when presented with non-roundRect clipping outline. by Derek Sollenberger · 7 years ago
  23. 0cc4e36 Fix a crash in Canvas.drawBitmap if empty dest rect is passed by Stan Iliev · 7 years ago
  24. 576b6a8 Revert "Fix recent apps in system UI for Skia pipeline" by John Reck · 7 years ago
  25. 749b93d Update to new SkShadowUtils interface by Jim Van Verth · 7 years ago
  26. 625dd56 Fix recent apps in system UI for Skia pipeline by Stan Iliev · 7 years ago
  27. 7c0ae0f bitmaps and pixelrefs no longer need lock/unlock by Mike Reed · 7 years ago
  28. 99effcc Merge "Add uncached and perspective shadows to Skia renderer" into oc-dev am: 1be9766a68 by Jim Van Verth · 7 years ago
  29. 5745a0a Add uncached and perspective shadows to Skia renderer by Jim Van Verth · 7 years ago
  30. 9b21b97 Merge "Fix pop-up shadow drawn in the wrong place with Skia pipeline" into oc-dev am: a5c6ba3473 by Stan Iliev · 7 years ago
  31. d7410f7 Fix pop-up shadow drawn in the wrong place with Skia pipeline by Stan Iliev · 7 years ago
  32. f7aa6cd Add comments to clarify how SkDrawable dtor is called by Stan Iliev · 7 years ago
  33. 23c38a9 Update VectorDrawables cache at frame start by Stan Iliev · 7 years ago
  34. 3aeda5c Use access directly instead of sk_exists. by Ben Wagner · 7 years ago
  35. 4f357c0 Merge "Fix potential use-after-free in LayerUpdateQueue" by TreeHugger Robot · 7 years ago
  36. fc29f7acd Fix potential use-after-free in LayerUpdateQueue by John Reck · 7 years ago
  37. ea1fe9b Update SkiaDisplayList to use the modified SkLiteDL by Derek Sollenberger · 7 years ago
  38. fee4a98 fallout of libandroid.so split by Mathias Agopian · 7 years ago
  39. 2f1aaf7 updateTexImage before bitmap readback of DeferredLayerUpdaters by Chris Craik · 7 years ago
  40. d217237 Implement "dump displaylist" button for skia pipelines by Stan Iliev · 7 years ago
  41. 30a75de Use new Skia DrawShadow API by Stan Iliev · 8 years ago
  42. 3e9999b Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() by sergeyv · 8 years ago
  43. 2de950d Overhaul RenderNode's DisplayList management by John Reck · 8 years ago
  44. 5e43898 use new clipbounds api by Mike Reed · 8 years ago
  45. 98d251b Refactor GLFunctorDrawable to use new SkCanvas API for clip region by Stan Iliev · 8 years ago
  46. 45ec62b Add support for dummy draws for Vulkan webview and texture views. by Greg Daniel · 8 years ago
  47. 8cd3edf Break Layer class into Gl and Vulkan subclasses by Greg Daniel · 8 years ago
  48. b66b8bb Ensure root render node clip cannot expand beyond dirty area by Stan Iliev · 8 years ago
  49. 66b9d44 Revert "try to stop using exotic clipps" by Chris Craik · 8 years ago
  50. 834653b try to stop using exotic clipps by Mike Reed · 8 years ago
  51. 6c67f1d SkClipOp is now an enum class by Mike Reed · 8 years ago
  52. ee708fa Remove unnecessary dependency, and fix the chain by Leon Scroggins III · 8 years ago
  53. 5277127 Add more Skia pipeline unit tests. by Stan Iliev · 8 years ago
  54. cd55852 Make buffer age work in Vulkan by Greg Daniel · 8 years ago
  55. 9a648a1 Merge "switch over clip calls to use SkClipOp instead of SkRegion::Op" by Mike Reed · 8 years ago
  56. 6e49c9f switch over clip calls to use SkClipOp instead of SkRegion::Op by Mike Reed · 8 years ago
  57. 10219fb SkImageEncoder->SkEncodeImage by Hal Canary · 8 years ago
  58. 347691f Fix a crash in skia pipeline, when empty reorder block is first by Stan Iliev · 8 years ago
  59. 711b6ae Merge "Add overdraw debugging feature to Skia pipelines" by Matt Sarett · 8 years ago
  60. f58cc92 Add overdraw debugging feature to Skia pipelines by Matt Sarett · 8 years ago
  61. 88e0891 Fix draw order for non-RenderNode draw commands by Stan Iliev · 8 years ago
  62. db45a4b Fix Skia render node projection to match HWUI by Stan Iliev · 8 years ago
  63. e92d404 Merge "Update pinImages to report when GPU resource limits are exceeded." by Derek Sollenberger · 8 years ago
  64. 6acb4ef Merge "Support Surface and Layer Readback in the SkiaPipelines." by TreeHugger Robot · 8 years ago
  65. 189e874 Update pinImages to report when GPU resource limits are exceeded. by Derek Sollenberger · 8 years ago
  66. c4428c1 Merge "Add layer updates debugging feature to Skia pipelines" by TreeHugger Robot · 8 years ago
  67. 79756be Add layer updates debugging feature to Skia pipelines by Matt Sarett · 8 years ago
  68. c4fbada Support Surface and Layer Readback in the SkiaPipelines. by Derek Sollenberger · 8 years ago
  69. af9dc4d Merge "Handle vulkan windowing directly in SkiaVulkanPipeline" by Derek Sollenberger · 8 years ago
  70. e547dd0 Cleanup asserts and remove usage of deprecated data structure. by Derek Sollenberger · 8 years ago
  71. 0e3cba3 Handle vulkan windowing directly in SkiaVulkanPipeline by Derek Sollenberger · 8 years ago
  72. e3d281e Merge "Add debug memory tracking to SkiaGLPipeline" by TreeHugger Robot · 8 years ago
  73. 4bda6bf Add debug memory tracking to SkiaGLPipeline by Matt Sarett · 8 years ago
  74. 9310f59 Merge "Fix bug with displaying visual profile bars" by TreeHugger Robot · 8 years ago
  75. 4c9bbf4 Fix bug with displaying visual profile bars by Matt Sarett · 8 years ago
  76. b7d34b6 Refactor pin/unpinImages to work across pipelines. by Derek Sollenberger · 8 years ago
  77. 3d36fac Merge "Add SkiaProfileRenderer to draw visual debugging info" by TreeHugger Robot · 8 years ago
  78. cf2c05c Add SkiaProfileRenderer to draw visual debugging info by Matt Sarett · 8 years ago
  79. eea591b Merge "Fix RenderNodeDrawable to draw nonzero Z nodes when needed" by TreeHugger Robot · 8 years ago
  80. 4080072 Merge "Implement Skia pipelines for OpenGL and Vulkan." by TreeHugger Robot · 8 years ago
  81. 2f06e8a Fix RenderNodeDrawable to draw nonzero Z nodes when needed by Stan Iliev · 8 years ago
  82. 500a0c3 Implement Skia pipelines for OpenGL and Vulkan. by Stan Iliev · 8 years ago
  83. f87da67 Adding changes required by the master-skia merge. by Derek Sollenberger · 8 years ago
  84. 021693b Implement SkiaRecordingCanvas, RenderNodeDrawable and other drawables. by Stan Iliev · 8 years ago