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Dan Stoza2713c302018-03-28 17:07:36 -07001/*
2 * Copyright 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
Ana Krulec757f63a2019-01-25 10:46:18 -080019#include <cinttypes>
Dan Stoza2713c302018-03-28 17:07:36 -070020#include <mutex>
21
Ana Krulec757f63a2019-01-25 10:46:18 -080022#include "Scheduler.h"
Dan Stoza2713c302018-03-28 17:07:36 -070023
24namespace android {
25
26/*
27 * Modulates the vsync-offsets depending on current SurfaceFlinger state.
28 */
29class VSyncModulator {
Jorim Jaggi90535212018-05-23 23:44:06 +020030private:
Alec Mouri754c98a2019-03-18 18:53:42 -070031 // Number of frames we'll keep the early phase offsets once they are activated for a
32 // transaction. This acts as a low-pass filter in case the client isn't quick enough in
33 // sending new transactions.
34 const int MIN_EARLY_FRAME_COUNT_TRANSACTION = 2;
Jorim Jaggi90535212018-05-23 23:44:06 +020035
Alec Mouri5a102102019-05-23 07:14:20 -070036 // Number of frames we'll keep the early gl phase offsets once they are activated.
37 // This acts as a low-pass filter to avoid scenarios where we rapidly
38 // switch in and out of gl composition.
39 const int MIN_EARLY_GL_FRAME_COUNT_TRANSACTION = 2;
40
Dan Stoza2713c302018-03-28 17:07:36 -070041public:
Alec Mourid7599d82019-05-22 19:58:00 -070042 VSyncModulator();
43
Alec Mourib488afa2019-05-23 10:22:24 -070044 // Wrapper for a collection of surfaceflinger/app offsets for a particular
45 // configuration .
Jorim Jaggi22ec38b2018-06-19 15:57:08 +020046 struct Offsets {
Alec Mourid7599d82019-05-22 19:58:00 -070047 scheduler::RefreshRateConfigs::RefreshRateType fpsMode;
Jorim Jaggi22ec38b2018-06-19 15:57:08 +020048 nsecs_t sf;
49 nsecs_t app;
50 };
51
Alec Mourid7599d82019-05-22 19:58:00 -070052 enum class OffsetType {
53 Early,
54 EarlyGl,
55 Late,
56 };
57
Dan Stoza2713c302018-03-28 17:07:36 -070058 // Sets the phase offsets
59 //
Jorim Jaggi22ec38b2018-06-19 15:57:08 +020060 // sfEarly: The phase offset when waking up SF early, which happens when marking a transaction
61 // as early. May be the same as late, in which case we don't shift offsets.
62 // sfEarlyGl: Like sfEarly, but only if we used GL composition. If we use both GL composition
63 // and the transaction was marked as early, we'll use sfEarly.
64 // sfLate: The regular SF vsync phase offset.
65 // appEarly: Like sfEarly, but for the app-vsync
66 // appEarlyGl: Like sfEarlyGl, but for the app-vsync.
67 // appLate: The regular app vsync phase offset.
Ady Abraham45e4e362019-06-07 18:20:51 -070068 void setPhaseOffsets(Offsets early, Offsets earlyGl, Offsets late,
Alec Mourid7599d82019-05-22 19:58:00 -070069 nsecs_t thresholdForNextVsync) EXCLUDES(mMutex);
Jorim Jaggi22ec38b2018-06-19 15:57:08 +020070
Alec Mourib488afa2019-05-23 10:22:24 -070071 // Sets handles to the SF and app event threads.
Jorim Jaggi22ec38b2018-06-19 15:57:08 +020072 void setEventThreads(EventThread* sfEventThread, EventThread* appEventThread) {
73 mSfEventThread = sfEventThread;
74 mAppEventThread = appEventThread;
Dan Stoza2713c302018-03-28 17:07:36 -070075 }
76
Alec Mourib488afa2019-05-23 10:22:24 -070077 // Sets the scheduler and vsync connection handlers.
Ana Krulec12096d02018-09-07 14:54:14 -070078 void setSchedulerAndHandles(Scheduler* scheduler,
79 Scheduler::ConnectionHandle* appConnectionHandle,
80 Scheduler::ConnectionHandle* sfConnectionHandle) {
81 mScheduler = scheduler;
82 mAppConnectionHandle = appConnectionHandle;
83 mSfConnectionHandle = sfConnectionHandle;
84 }
85
Alec Mourib488afa2019-05-23 10:22:24 -070086 // Signals that a transaction has started, and changes offsets accordingly.
87 void setTransactionStart(Scheduler::TransactionStart transactionStart);
Jorim Jaggi90535212018-05-23 23:44:06 +020088
Alec Mourib488afa2019-05-23 10:22:24 -070089 // Signals that a transaction has been completed, so that we can finish
90 // special handling for a transaction.
91 void onTransactionHandled();
Jorim Jaggif15c3be2018-04-12 12:56:58 +010092
Alec Mouri754c98a2019-03-18 18:53:42 -070093 // Called when we send a refresh rate change to hardware composer, so that
94 // we can move into early offsets.
Alec Mourib488afa2019-05-23 10:22:24 -070095 void onRefreshRateChangeInitiated();
Alec Mouri754c98a2019-03-18 18:53:42 -070096
97 // Called when we detect from vsync signals that the refresh rate changed.
98 // This way we can move out of early offsets if no longer necessary.
Alec Mourib488afa2019-05-23 10:22:24 -070099 void onRefreshRateChangeCompleted();
Alec Mouri754c98a2019-03-18 18:53:42 -0700100
Alec Mourib488afa2019-05-23 10:22:24 -0700101 // Called when the display is presenting a new frame. usedRenderEngine
102 // should be set to true if RenderEngine was involved with composing the new
103 // frame.
104 void onRefreshed(bool usedRenderEngine);
Alec Mouri5a102102019-05-23 07:14:20 -0700105
Alec Mourid7599d82019-05-22 19:58:00 -0700106 // Returns the offsets that we are currently using
107 Offsets getOffsets() EXCLUDES(mMutex);
Ady Abrahambe0f9482019-04-24 15:41:53 -0700108
Dan Stoza2713c302018-03-28 17:07:36 -0700109private:
Alec Mourid7599d82019-05-22 19:58:00 -0700110 // Returns the next offsets that we should be using
111 Offsets getNextOffsets() REQUIRES(mMutex);
112 // Returns the next offset type that we should use.
113 OffsetType getNextOffsetType();
114 // Updates offsets and persists them into the scheduler framework.
115 void updateOffsets() EXCLUDES(mMutex);
116 void updateOffsetsLocked() REQUIRES(mMutex);
117 // Updates the internal offset type.
118 void updateOffsetType() REQUIRES(mMutex);
Dan Stoza2713c302018-03-28 17:07:36 -0700119
Alec Mourid7599d82019-05-22 19:58:00 -0700120 mutable std::mutex mMutex;
121 std::unordered_map<OffsetType, Offsets> mOffsetMap GUARDED_BY(mMutex);
Ady Abraham45e4e362019-06-07 18:20:51 -0700122 nsecs_t mThresholdForNextVsync;
Jorim Jaggi22ec38b2018-06-19 15:57:08 +0200123
124 EventThread* mSfEventThread = nullptr;
125 EventThread* mAppEventThread = nullptr;
126
Ana Krulec12096d02018-09-07 14:54:14 -0700127 Scheduler* mScheduler = nullptr;
128 Scheduler::ConnectionHandle* mAppConnectionHandle = nullptr;
129 Scheduler::ConnectionHandle* mSfConnectionHandle = nullptr;
130
Alec Mourid7599d82019-05-22 19:58:00 -0700131 OffsetType mOffsetType GUARDED_BY(mMutex) = OffsetType::Late;
Jorim Jaggi22ec38b2018-06-19 15:57:08 +0200132
Ana Krulec7ecce8c2018-10-12 13:44:41 -0700133 std::atomic<Scheduler::TransactionStart> mTransactionStart =
134 Scheduler::TransactionStart::NORMAL;
Alec Mouri754c98a2019-03-18 18:53:42 -0700135 std::atomic<bool> mRefreshRateChangePending = false;
Jorim Jaggi90535212018-05-23 23:44:06 +0200136 std::atomic<int> mRemainingEarlyFrameCount = 0;
Alec Mouri5a102102019-05-23 07:14:20 -0700137 std::atomic<int> mRemainingRenderEngineUsageCount = 0;
Alec Mourid7599d82019-05-22 19:58:00 -0700138
139 bool mTraceDetailedInfo = false;
Dan Stoza2713c302018-03-28 17:07:36 -0700140};
141
142} // namespace android