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Michael Wrightd02c5b62014-02-10 15:10:22 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "InputDispatcher"
18#define ATRACE_TAG ATRACE_TAG_INPUT
19
20//#define LOG_NDEBUG 0
21
22// Log detailed debug messages about each inbound event notification to the dispatcher.
23#define DEBUG_INBOUND_EVENT_DETAILS 0
24
25// Log detailed debug messages about each outbound event processed by the dispatcher.
26#define DEBUG_OUTBOUND_EVENT_DETAILS 0
27
28// Log debug messages about the dispatch cycle.
29#define DEBUG_DISPATCH_CYCLE 0
30
31// Log debug messages about registrations.
32#define DEBUG_REGISTRATION 0
33
34// Log debug messages about input event injection.
35#define DEBUG_INJECTION 0
36
37// Log debug messages about input focus tracking.
38#define DEBUG_FOCUS 0
39
40// Log debug messages about the app switch latency optimization.
41#define DEBUG_APP_SWITCH 0
42
43// Log debug messages about hover events.
44#define DEBUG_HOVER 0
45
46#include "InputDispatcher.h"
47
48#include <utils/Trace.h>
49#include <cutils/log.h>
50#include <powermanager/PowerManager.h>
51#include <ui/Region.h>
52
53#include <stddef.h>
54#include <unistd.h>
55#include <errno.h>
56#include <limits.h>
57#include <time.h>
58
59#define INDENT " "
60#define INDENT2 " "
61#define INDENT3 " "
62#define INDENT4 " "
63
64namespace android {
65
66// Default input dispatching timeout if there is no focused application or paused window
67// from which to determine an appropriate dispatching timeout.
68const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
69
70// Amount of time to allow for all pending events to be processed when an app switch
71// key is on the way. This is used to preempt input dispatch and drop input events
72// when an application takes too long to respond and the user has pressed an app switch key.
73const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
74
75// Amount of time to allow for an event to be dispatched (measured since its eventTime)
76// before considering it stale and dropping it.
77const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
78
79// Amount of time to allow touch events to be streamed out to a connection before requiring
80// that the first event be finished. This value extends the ANR timeout by the specified
81// amount. For example, if streaming is allowed to get ahead by one second relative to the
82// queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
83const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
84
85// Log a warning when an event takes longer than this to process, even if an ANR does not occur.
86const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
87
88// Number of recent events to keep for debugging purposes.
89const size_t RECENT_QUEUE_MAX_SIZE = 10;
90
91static inline nsecs_t now() {
92 return systemTime(SYSTEM_TIME_MONOTONIC);
93}
94
95static inline const char* toString(bool value) {
96 return value ? "true" : "false";
97}
98
99static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
100 return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
101 >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
102}
103
104static bool isValidKeyAction(int32_t action) {
105 switch (action) {
106 case AKEY_EVENT_ACTION_DOWN:
107 case AKEY_EVENT_ACTION_UP:
108 return true;
109 default:
110 return false;
111 }
112}
113
114static bool validateKeyEvent(int32_t action) {
115 if (! isValidKeyAction(action)) {
116 ALOGE("Key event has invalid action code 0x%x", action);
117 return false;
118 }
119 return true;
120}
121
Michael Wright7b159c92015-05-14 14:48:03 +0100122static bool isValidMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) {
Michael Wrightd02c5b62014-02-10 15:10:22 -0800123 switch (action & AMOTION_EVENT_ACTION_MASK) {
124 case AMOTION_EVENT_ACTION_DOWN:
125 case AMOTION_EVENT_ACTION_UP:
126 case AMOTION_EVENT_ACTION_CANCEL:
127 case AMOTION_EVENT_ACTION_MOVE:
128 case AMOTION_EVENT_ACTION_OUTSIDE:
129 case AMOTION_EVENT_ACTION_HOVER_ENTER:
130 case AMOTION_EVENT_ACTION_HOVER_MOVE:
131 case AMOTION_EVENT_ACTION_HOVER_EXIT:
132 case AMOTION_EVENT_ACTION_SCROLL:
133 return true;
134 case AMOTION_EVENT_ACTION_POINTER_DOWN:
135 case AMOTION_EVENT_ACTION_POINTER_UP: {
136 int32_t index = getMotionEventActionPointerIndex(action);
137 return index >= 0 && size_t(index) < pointerCount;
138 }
Michael Wright7b159c92015-05-14 14:48:03 +0100139 case AMOTION_EVENT_ACTION_BUTTON_PRESS:
140 case AMOTION_EVENT_ACTION_BUTTON_RELEASE:
141 return actionButton != 0;
Michael Wrightd02c5b62014-02-10 15:10:22 -0800142 default:
143 return false;
144 }
145}
146
Michael Wright7b159c92015-05-14 14:48:03 +0100147static bool validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount,
Michael Wrightd02c5b62014-02-10 15:10:22 -0800148 const PointerProperties* pointerProperties) {
Michael Wright7b159c92015-05-14 14:48:03 +0100149 if (! isValidMotionAction(action, actionButton, pointerCount)) {
Michael Wrightd02c5b62014-02-10 15:10:22 -0800150 ALOGE("Motion event has invalid action code 0x%x", action);
151 return false;
152 }
153 if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
Narayan Kamath37764c72014-03-27 14:21:09 +0000154 ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.",
Michael Wrightd02c5b62014-02-10 15:10:22 -0800155 pointerCount, MAX_POINTERS);
156 return false;
157 }
158 BitSet32 pointerIdBits;
159 for (size_t i = 0; i < pointerCount; i++) {
160 int32_t id = pointerProperties[i].id;
161 if (id < 0 || id > MAX_POINTER_ID) {
162 ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
163 id, MAX_POINTER_ID);
164 return false;
165 }
166 if (pointerIdBits.hasBit(id)) {
167 ALOGE("Motion event has duplicate pointer id %d", id);
168 return false;
169 }
170 pointerIdBits.markBit(id);
171 }
172 return true;
173}
174
175static bool isMainDisplay(int32_t displayId) {
176 return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE;
177}
178
179static void dumpRegion(String8& dump, const Region& region) {
180 if (region.isEmpty()) {
181 dump.append("<empty>");
182 return;
183 }
184
185 bool first = true;
186 Region::const_iterator cur = region.begin();
187 Region::const_iterator const tail = region.end();
188 while (cur != tail) {
189 if (first) {
190 first = false;
191 } else {
192 dump.append("|");
193 }
194 dump.appendFormat("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom);
195 cur++;
196 }
197}
198
199
200// --- InputDispatcher ---
201
202InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
203 mPolicy(policy),
Michael Wright3a981722015-06-10 15:26:13 +0100204 mPendingEvent(NULL), mLastDropReason(DROP_REASON_NOT_DROPPED),
205 mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
Michael Wrightd02c5b62014-02-10 15:10:22 -0800206 mNextUnblockedEvent(NULL),
207 mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
208 mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
209 mLooper = new Looper(false);
210
211 mKeyRepeatState.lastKeyEntry = NULL;
212
213 policy->getDispatcherConfiguration(&mConfig);
214}
215
216InputDispatcher::~InputDispatcher() {
217 { // acquire lock
218 AutoMutex _l(mLock);
219
220 resetKeyRepeatLocked();
221 releasePendingEventLocked();
222 drainInboundQueueLocked();
223 }
224
225 while (mConnectionsByFd.size() != 0) {
226 unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
227 }
228}
229
230void InputDispatcher::dispatchOnce() {
231 nsecs_t nextWakeupTime = LONG_LONG_MAX;
232 { // acquire lock
233 AutoMutex _l(mLock);
234 mDispatcherIsAliveCondition.broadcast();
235
236 // Run a dispatch loop if there are no pending commands.
237 // The dispatch loop might enqueue commands to run afterwards.
238 if (!haveCommandsLocked()) {
239 dispatchOnceInnerLocked(&nextWakeupTime);
240 }
241
242 // Run all pending commands if there are any.
243 // If any commands were run then force the next poll to wake up immediately.
244 if (runCommandsLockedInterruptible()) {
245 nextWakeupTime = LONG_LONG_MIN;
246 }
247 } // release lock
248
249 // Wait for callback or timeout or wake. (make sure we round up, not down)
250 nsecs_t currentTime = now();
251 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
252 mLooper->pollOnce(timeoutMillis);
253}
254
255void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
256 nsecs_t currentTime = now();
257
Jeff Browndc5992e2014-04-11 01:27:26 -0700258 // Reset the key repeat timer whenever normal dispatch is suspended while the
259 // device is in a non-interactive state. This is to ensure that we abort a key
260 // repeat if the device is just coming out of sleep.
261 if (!mDispatchEnabled) {
Michael Wrightd02c5b62014-02-10 15:10:22 -0800262 resetKeyRepeatLocked();
263 }
264
265 // If dispatching is frozen, do not process timeouts or try to deliver any new events.
266 if (mDispatchFrozen) {
267#if DEBUG_FOCUS
268 ALOGD("Dispatch frozen. Waiting some more.");
269#endif
270 return;
271 }
272
273 // Optimize latency of app switches.
274 // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
275 // been pressed. When it expires, we preempt dispatch and drop all other pending events.
276 bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
277 if (mAppSwitchDueTime < *nextWakeupTime) {
278 *nextWakeupTime = mAppSwitchDueTime;
279 }
280
281 // Ready to start a new event.
282 // If we don't already have a pending event, go grab one.
283 if (! mPendingEvent) {
284 if (mInboundQueue.isEmpty()) {
285 if (isAppSwitchDue) {
286 // The inbound queue is empty so the app switch key we were waiting
287 // for will never arrive. Stop waiting for it.
288 resetPendingAppSwitchLocked(false);
289 isAppSwitchDue = false;
290 }
291
292 // Synthesize a key repeat if appropriate.
293 if (mKeyRepeatState.lastKeyEntry) {
294 if (currentTime >= mKeyRepeatState.nextRepeatTime) {
295 mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
296 } else {
297 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
298 *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
299 }
300 }
301 }
302
303 // Nothing to do if there is no pending event.
304 if (!mPendingEvent) {
305 return;
306 }
307 } else {
308 // Inbound queue has at least one entry.
309 mPendingEvent = mInboundQueue.dequeueAtHead();
310 traceInboundQueueLengthLocked();
311 }
312
313 // Poke user activity for this event.
314 if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
315 pokeUserActivityLocked(mPendingEvent);
316 }
317
318 // Get ready to dispatch the event.
319 resetANRTimeoutsLocked();
320 }
321
322 // Now we have an event to dispatch.
323 // All events are eventually dequeued and processed this way, even if we intend to drop them.
324 ALOG_ASSERT(mPendingEvent != NULL);
325 bool done = false;
326 DropReason dropReason = DROP_REASON_NOT_DROPPED;
327 if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
328 dropReason = DROP_REASON_POLICY;
329 } else if (!mDispatchEnabled) {
330 dropReason = DROP_REASON_DISABLED;
331 }
332
333 if (mNextUnblockedEvent == mPendingEvent) {
334 mNextUnblockedEvent = NULL;
335 }
336
337 switch (mPendingEvent->type) {
338 case EventEntry::TYPE_CONFIGURATION_CHANGED: {
339 ConfigurationChangedEntry* typedEntry =
340 static_cast<ConfigurationChangedEntry*>(mPendingEvent);
341 done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
342 dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
343 break;
344 }
345
346 case EventEntry::TYPE_DEVICE_RESET: {
347 DeviceResetEntry* typedEntry =
348 static_cast<DeviceResetEntry*>(mPendingEvent);
349 done = dispatchDeviceResetLocked(currentTime, typedEntry);
350 dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
351 break;
352 }
353
354 case EventEntry::TYPE_KEY: {
355 KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
356 if (isAppSwitchDue) {
357 if (isAppSwitchKeyEventLocked(typedEntry)) {
358 resetPendingAppSwitchLocked(true);
359 isAppSwitchDue = false;
360 } else if (dropReason == DROP_REASON_NOT_DROPPED) {
361 dropReason = DROP_REASON_APP_SWITCH;
362 }
363 }
364 if (dropReason == DROP_REASON_NOT_DROPPED
365 && isStaleEventLocked(currentTime, typedEntry)) {
366 dropReason = DROP_REASON_STALE;
367 }
368 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
369 dropReason = DROP_REASON_BLOCKED;
370 }
371 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
372 break;
373 }
374
375 case EventEntry::TYPE_MOTION: {
376 MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
377 if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
378 dropReason = DROP_REASON_APP_SWITCH;
379 }
380 if (dropReason == DROP_REASON_NOT_DROPPED
381 && isStaleEventLocked(currentTime, typedEntry)) {
382 dropReason = DROP_REASON_STALE;
383 }
384 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
385 dropReason = DROP_REASON_BLOCKED;
386 }
387 done = dispatchMotionLocked(currentTime, typedEntry,
388 &dropReason, nextWakeupTime);
389 break;
390 }
391
392 default:
393 ALOG_ASSERT(false);
394 break;
395 }
396
397 if (done) {
398 if (dropReason != DROP_REASON_NOT_DROPPED) {
399 dropInboundEventLocked(mPendingEvent, dropReason);
400 }
Michael Wright3a981722015-06-10 15:26:13 +0100401 mLastDropReason = dropReason;
Michael Wrightd02c5b62014-02-10 15:10:22 -0800402
403 releasePendingEventLocked();
404 *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
405 }
406}
407
408bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
409 bool needWake = mInboundQueue.isEmpty();
410 mInboundQueue.enqueueAtTail(entry);
411 traceInboundQueueLengthLocked();
412
413 switch (entry->type) {
414 case EventEntry::TYPE_KEY: {
415 // Optimize app switch latency.
416 // If the application takes too long to catch up then we drop all events preceding
417 // the app switch key.
418 KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
419 if (isAppSwitchKeyEventLocked(keyEntry)) {
420 if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
421 mAppSwitchSawKeyDown = true;
422 } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
423 if (mAppSwitchSawKeyDown) {
424#if DEBUG_APP_SWITCH
425 ALOGD("App switch is pending!");
426#endif
427 mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
428 mAppSwitchSawKeyDown = false;
429 needWake = true;
430 }
431 }
432 }
433 break;
434 }
435
436 case EventEntry::TYPE_MOTION: {
437 // Optimize case where the current application is unresponsive and the user
438 // decides to touch a window in a different application.
439 // If the application takes too long to catch up then we drop all events preceding
440 // the touch into the other window.
441 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
442 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
443 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
444 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
445 && mInputTargetWaitApplicationHandle != NULL) {
446 int32_t displayId = motionEntry->displayId;
447 int32_t x = int32_t(motionEntry->pointerCoords[0].
448 getAxisValue(AMOTION_EVENT_AXIS_X));
449 int32_t y = int32_t(motionEntry->pointerCoords[0].
450 getAxisValue(AMOTION_EVENT_AXIS_Y));
451 sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
452 if (touchedWindowHandle != NULL
453 && touchedWindowHandle->inputApplicationHandle
454 != mInputTargetWaitApplicationHandle) {
455 // User touched a different application than the one we are waiting on.
456 // Flag the event, and start pruning the input queue.
457 mNextUnblockedEvent = motionEntry;
458 needWake = true;
459 }
460 }
461 break;
462 }
463 }
464
465 return needWake;
466}
467
468void InputDispatcher::addRecentEventLocked(EventEntry* entry) {
469 entry->refCount += 1;
470 mRecentQueue.enqueueAtTail(entry);
471 if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) {
472 mRecentQueue.dequeueAtHead()->release();
473 }
474}
475
476sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
477 int32_t x, int32_t y) {
478 // Traverse windows from front to back to find touched window.
479 size_t numWindows = mWindowHandles.size();
480 for (size_t i = 0; i < numWindows; i++) {
481 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
482 const InputWindowInfo* windowInfo = windowHandle->getInfo();
483 if (windowInfo->displayId == displayId) {
484 int32_t flags = windowInfo->layoutParamsFlags;
Michael Wrightd02c5b62014-02-10 15:10:22 -0800485
486 if (windowInfo->visible) {
487 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
488 bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
489 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
490 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
491 // Found window.
492 return windowHandle;
493 }
494 }
495 }
Michael Wrightd02c5b62014-02-10 15:10:22 -0800496 }
497 }
498 return NULL;
499}
500
501void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
502 const char* reason;
503 switch (dropReason) {
504 case DROP_REASON_POLICY:
505#if DEBUG_INBOUND_EVENT_DETAILS
506 ALOGD("Dropped event because policy consumed it.");
507#endif
508 reason = "inbound event was dropped because the policy consumed it";
509 break;
510 case DROP_REASON_DISABLED:
Michael Wright3a981722015-06-10 15:26:13 +0100511 if (mLastDropReason != DROP_REASON_DISABLED) {
512 ALOGI("Dropped event because input dispatch is disabled.");
513 }
Michael Wrightd02c5b62014-02-10 15:10:22 -0800514 reason = "inbound event was dropped because input dispatch is disabled";
515 break;
516 case DROP_REASON_APP_SWITCH:
517 ALOGI("Dropped event because of pending overdue app switch.");
518 reason = "inbound event was dropped because of pending overdue app switch";
519 break;
520 case DROP_REASON_BLOCKED:
521 ALOGI("Dropped event because the current application is not responding and the user "
522 "has started interacting with a different application.");
523 reason = "inbound event was dropped because the current application is not responding "
524 "and the user has started interacting with a different application";
525 break;
526 case DROP_REASON_STALE:
527 ALOGI("Dropped event because it is stale.");
528 reason = "inbound event was dropped because it is stale";
529 break;
530 default:
531 ALOG_ASSERT(false);
532 return;
533 }
534
535 switch (entry->type) {
536 case EventEntry::TYPE_KEY: {
537 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
538 synthesizeCancelationEventsForAllConnectionsLocked(options);
539 break;
540 }
541 case EventEntry::TYPE_MOTION: {
542 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
543 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
544 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
545 synthesizeCancelationEventsForAllConnectionsLocked(options);
546 } else {
547 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
548 synthesizeCancelationEventsForAllConnectionsLocked(options);
549 }
550 break;
551 }
552 }
553}
554
555bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
556 return keyCode == AKEYCODE_HOME
557 || keyCode == AKEYCODE_ENDCALL
558 || keyCode == AKEYCODE_APP_SWITCH;
559}
560
561bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
562 return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
563 && isAppSwitchKeyCode(keyEntry->keyCode)
564 && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
565 && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
566}
567
568bool InputDispatcher::isAppSwitchPendingLocked() {
569 return mAppSwitchDueTime != LONG_LONG_MAX;
570}
571
572void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
573 mAppSwitchDueTime = LONG_LONG_MAX;
574
575#if DEBUG_APP_SWITCH
576 if (handled) {
577 ALOGD("App switch has arrived.");
578 } else {
579 ALOGD("App switch was abandoned.");
580 }
581#endif
582}
583
584bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
585 return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
586}
587
588bool InputDispatcher::haveCommandsLocked() const {
589 return !mCommandQueue.isEmpty();
590}
591
592bool InputDispatcher::runCommandsLockedInterruptible() {
593 if (mCommandQueue.isEmpty()) {
594 return false;
595 }
596
597 do {
598 CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
599
600 Command command = commandEntry->command;
601 (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
602
603 commandEntry->connection.clear();
604 delete commandEntry;
605 } while (! mCommandQueue.isEmpty());
606 return true;
607}
608
609InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
610 CommandEntry* commandEntry = new CommandEntry(command);
611 mCommandQueue.enqueueAtTail(commandEntry);
612 return commandEntry;
613}
614
615void InputDispatcher::drainInboundQueueLocked() {
616 while (! mInboundQueue.isEmpty()) {
617 EventEntry* entry = mInboundQueue.dequeueAtHead();
618 releaseInboundEventLocked(entry);
619 }
620 traceInboundQueueLengthLocked();
621}
622
623void InputDispatcher::releasePendingEventLocked() {
624 if (mPendingEvent) {
625 resetANRTimeoutsLocked();
626 releaseInboundEventLocked(mPendingEvent);
627 mPendingEvent = NULL;
628 }
629}
630
631void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
632 InjectionState* injectionState = entry->injectionState;
633 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
634#if DEBUG_DISPATCH_CYCLE
635 ALOGD("Injected inbound event was dropped.");
636#endif
637 setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
638 }
639 if (entry == mNextUnblockedEvent) {
640 mNextUnblockedEvent = NULL;
641 }
642 addRecentEventLocked(entry);
643 entry->release();
644}
645
646void InputDispatcher::resetKeyRepeatLocked() {
647 if (mKeyRepeatState.lastKeyEntry) {
648 mKeyRepeatState.lastKeyEntry->release();
649 mKeyRepeatState.lastKeyEntry = NULL;
650 }
651}
652
653InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
654 KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
655
656 // Reuse the repeated key entry if it is otherwise unreferenced.
Michael Wright2e732952014-09-24 13:26:59 -0700657 uint32_t policyFlags = entry->policyFlags &
658 (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED);
Michael Wrightd02c5b62014-02-10 15:10:22 -0800659 if (entry->refCount == 1) {
660 entry->recycle();
661 entry->eventTime = currentTime;
662 entry->policyFlags = policyFlags;
663 entry->repeatCount += 1;
664 } else {
665 KeyEntry* newEntry = new KeyEntry(currentTime,
666 entry->deviceId, entry->source, policyFlags,
667 entry->action, entry->flags, entry->keyCode, entry->scanCode,
668 entry->metaState, entry->repeatCount + 1, entry->downTime);
669
670 mKeyRepeatState.lastKeyEntry = newEntry;
671 entry->release();
672
673 entry = newEntry;
674 }
675 entry->syntheticRepeat = true;
676
677 // Increment reference count since we keep a reference to the event in
678 // mKeyRepeatState.lastKeyEntry in addition to the one we return.
679 entry->refCount += 1;
680
681 mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
682 return entry;
683}
684
685bool InputDispatcher::dispatchConfigurationChangedLocked(
686 nsecs_t currentTime, ConfigurationChangedEntry* entry) {
687#if DEBUG_OUTBOUND_EVENT_DETAILS
688 ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
689#endif
690
691 // Reset key repeating in case a keyboard device was added or removed or something.
692 resetKeyRepeatLocked();
693
694 // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
695 CommandEntry* commandEntry = postCommandLocked(
696 & InputDispatcher::doNotifyConfigurationChangedInterruptible);
697 commandEntry->eventTime = entry->eventTime;
698 return true;
699}
700
701bool InputDispatcher::dispatchDeviceResetLocked(
702 nsecs_t currentTime, DeviceResetEntry* entry) {
703#if DEBUG_OUTBOUND_EVENT_DETAILS
704 ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
705#endif
706
707 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
708 "device was reset");
709 options.deviceId = entry->deviceId;
710 synthesizeCancelationEventsForAllConnectionsLocked(options);
711 return true;
712}
713
714bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
715 DropReason* dropReason, nsecs_t* nextWakeupTime) {
716 // Preprocessing.
717 if (! entry->dispatchInProgress) {
718 if (entry->repeatCount == 0
719 && entry->action == AKEY_EVENT_ACTION_DOWN
720 && (entry->policyFlags & POLICY_FLAG_TRUSTED)
721 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
722 if (mKeyRepeatState.lastKeyEntry
723 && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
724 // We have seen two identical key downs in a row which indicates that the device
725 // driver is automatically generating key repeats itself. We take note of the
726 // repeat here, but we disable our own next key repeat timer since it is clear that
727 // we will not need to synthesize key repeats ourselves.
728 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
729 resetKeyRepeatLocked();
730 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
731 } else {
732 // Not a repeat. Save key down state in case we do see a repeat later.
733 resetKeyRepeatLocked();
734 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
735 }
736 mKeyRepeatState.lastKeyEntry = entry;
737 entry->refCount += 1;
738 } else if (! entry->syntheticRepeat) {
739 resetKeyRepeatLocked();
740 }
741
742 if (entry->repeatCount == 1) {
743 entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
744 } else {
745 entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
746 }
747
748 entry->dispatchInProgress = true;
749
750 logOutboundKeyDetailsLocked("dispatchKey - ", entry);
751 }
752
753 // Handle case where the policy asked us to try again later last time.
754 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
755 if (currentTime < entry->interceptKeyWakeupTime) {
756 if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
757 *nextWakeupTime = entry->interceptKeyWakeupTime;
758 }
759 return false; // wait until next wakeup
760 }
761 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
762 entry->interceptKeyWakeupTime = 0;
763 }
764
765 // Give the policy a chance to intercept the key.
766 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
767 if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
768 CommandEntry* commandEntry = postCommandLocked(
769 & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
770 if (mFocusedWindowHandle != NULL) {
771 commandEntry->inputWindowHandle = mFocusedWindowHandle;
772 }
773 commandEntry->keyEntry = entry;
774 entry->refCount += 1;
775 return false; // wait for the command to run
776 } else {
777 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
778 }
779 } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
780 if (*dropReason == DROP_REASON_NOT_DROPPED) {
781 *dropReason = DROP_REASON_POLICY;
782 }
783 }
784
785 // Clean up if dropping the event.
786 if (*dropReason != DROP_REASON_NOT_DROPPED) {
787 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
788 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
789 return true;
790 }
791
792 // Identify targets.
793 Vector<InputTarget> inputTargets;
794 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
795 entry, inputTargets, nextWakeupTime);
796 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
797 return false;
798 }
799
800 setInjectionResultLocked(entry, injectionResult);
801 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
802 return true;
803 }
804
805 addMonitoringTargetsLocked(inputTargets);
806
807 // Dispatch the key.
808 dispatchEventLocked(currentTime, entry, inputTargets);
809 return true;
810}
811
812void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
813#if DEBUG_OUTBOUND_EVENT_DETAILS
814 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
815 "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
816 "repeatCount=%d, downTime=%lld",
817 prefix,
818 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
819 entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
820 entry->repeatCount, entry->downTime);
821#endif
822}
823
824bool InputDispatcher::dispatchMotionLocked(
825 nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
826 // Preprocessing.
827 if (! entry->dispatchInProgress) {
828 entry->dispatchInProgress = true;
829
830 logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
831 }
832
833 // Clean up if dropping the event.
834 if (*dropReason != DROP_REASON_NOT_DROPPED) {
835 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
836 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
837 return true;
838 }
839
840 bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
841
842 // Identify targets.
843 Vector<InputTarget> inputTargets;
844
845 bool conflictingPointerActions = false;
846 int32_t injectionResult;
847 if (isPointerEvent) {
848 // Pointer event. (eg. touchscreen)
849 injectionResult = findTouchedWindowTargetsLocked(currentTime,
850 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
851 } else {
852 // Non touch event. (eg. trackball)
853 injectionResult = findFocusedWindowTargetsLocked(currentTime,
854 entry, inputTargets, nextWakeupTime);
855 }
856 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
857 return false;
858 }
859
860 setInjectionResultLocked(entry, injectionResult);
861 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
Michael Wrightfa13dcf2015-06-12 13:25:11 +0100862 if (injectionResult != INPUT_EVENT_INJECTION_PERMISSION_DENIED) {
863 CancelationOptions::Mode mode(isPointerEvent ?
864 CancelationOptions::CANCEL_POINTER_EVENTS :
865 CancelationOptions::CANCEL_NON_POINTER_EVENTS);
866 CancelationOptions options(mode, "input event injection failed");
867 synthesizeCancelationEventsForMonitorsLocked(options);
868 }
Michael Wrightd02c5b62014-02-10 15:10:22 -0800869 return true;
870 }
871
872 // TODO: support sending secondary display events to input monitors
873 if (isMainDisplay(entry->displayId)) {
874 addMonitoringTargetsLocked(inputTargets);
875 }
876
877 // Dispatch the motion.
878 if (conflictingPointerActions) {
879 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
880 "conflicting pointer actions");
881 synthesizeCancelationEventsForAllConnectionsLocked(options);
882 }
883 dispatchEventLocked(currentTime, entry, inputTargets);
884 return true;
885}
886
887
888void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
889#if DEBUG_OUTBOUND_EVENT_DETAILS
890 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
Michael Wright7b159c92015-05-14 14:48:03 +0100891 "action=0x%x, actionButton=0x%x, flags=0x%x, "
892 "metaState=0x%x, buttonState=0x%x,"
Michael Wrightd02c5b62014-02-10 15:10:22 -0800893 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
894 prefix,
895 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
Michael Wrightfa13dcf2015-06-12 13:25:11 +0100896 entry->action, entry->actionButton, entry->flags,
Michael Wrightd02c5b62014-02-10 15:10:22 -0800897 entry->metaState, entry->buttonState,
898 entry->edgeFlags, entry->xPrecision, entry->yPrecision,
899 entry->downTime);
900
901 for (uint32_t i = 0; i < entry->pointerCount; i++) {
902 ALOGD(" Pointer %d: id=%d, toolType=%d, "
903 "x=%f, y=%f, pressure=%f, size=%f, "
904 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
905 "orientation=%f",
906 i, entry->pointerProperties[i].id,
907 entry->pointerProperties[i].toolType,
908 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
909 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
910 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
911 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
912 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
913 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
914 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
915 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
916 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
917 }
918#endif
919}
920
921void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
922 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
923#if DEBUG_DISPATCH_CYCLE
924 ALOGD("dispatchEventToCurrentInputTargets");
925#endif
926
927 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
928
929 pokeUserActivityLocked(eventEntry);
930
931 for (size_t i = 0; i < inputTargets.size(); i++) {
932 const InputTarget& inputTarget = inputTargets.itemAt(i);
933
934 ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
935 if (connectionIndex >= 0) {
936 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
937 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
938 } else {
939#if DEBUG_FOCUS
940 ALOGD("Dropping event delivery to target with channel '%s' because it "
941 "is no longer registered with the input dispatcher.",
942 inputTarget.inputChannel->getName().string());
943#endif
944 }
945 }
946}
947
948int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
949 const EventEntry* entry,
950 const sp<InputApplicationHandle>& applicationHandle,
951 const sp<InputWindowHandle>& windowHandle,
952 nsecs_t* nextWakeupTime, const char* reason) {
953 if (applicationHandle == NULL && windowHandle == NULL) {
954 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
955#if DEBUG_FOCUS
956 ALOGD("Waiting for system to become ready for input. Reason: %s", reason);
957#endif
958 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
959 mInputTargetWaitStartTime = currentTime;
960 mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
961 mInputTargetWaitTimeoutExpired = false;
962 mInputTargetWaitApplicationHandle.clear();
963 }
964 } else {
965 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
966#if DEBUG_FOCUS
967 ALOGD("Waiting for application to become ready for input: %s. Reason: %s",
968 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
969 reason);
970#endif
971 nsecs_t timeout;
972 if (windowHandle != NULL) {
973 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
974 } else if (applicationHandle != NULL) {
975 timeout = applicationHandle->getDispatchingTimeout(
976 DEFAULT_INPUT_DISPATCHING_TIMEOUT);
977 } else {
978 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
979 }
980
981 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
982 mInputTargetWaitStartTime = currentTime;
983 mInputTargetWaitTimeoutTime = currentTime + timeout;
984 mInputTargetWaitTimeoutExpired = false;
985 mInputTargetWaitApplicationHandle.clear();
986
987 if (windowHandle != NULL) {
988 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
989 }
990 if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
991 mInputTargetWaitApplicationHandle = applicationHandle;
992 }
993 }
994 }
995
996 if (mInputTargetWaitTimeoutExpired) {
997 return INPUT_EVENT_INJECTION_TIMED_OUT;
998 }
999
1000 if (currentTime >= mInputTargetWaitTimeoutTime) {
1001 onANRLocked(currentTime, applicationHandle, windowHandle,
1002 entry->eventTime, mInputTargetWaitStartTime, reason);
1003
1004 // Force poll loop to wake up immediately on next iteration once we get the
1005 // ANR response back from the policy.
1006 *nextWakeupTime = LONG_LONG_MIN;
1007 return INPUT_EVENT_INJECTION_PENDING;
1008 } else {
1009 // Force poll loop to wake up when timeout is due.
1010 if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1011 *nextWakeupTime = mInputTargetWaitTimeoutTime;
1012 }
1013 return INPUT_EVENT_INJECTION_PENDING;
1014 }
1015}
1016
1017void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1018 const sp<InputChannel>& inputChannel) {
1019 if (newTimeout > 0) {
1020 // Extend the timeout.
1021 mInputTargetWaitTimeoutTime = now() + newTimeout;
1022 } else {
1023 // Give up.
1024 mInputTargetWaitTimeoutExpired = true;
1025
1026 // Input state will not be realistic. Mark it out of sync.
1027 if (inputChannel.get()) {
1028 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1029 if (connectionIndex >= 0) {
1030 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1031 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
1032
1033 if (windowHandle != NULL) {
Jeff Brownf086ddb2014-02-11 14:28:48 -08001034 const InputWindowInfo* info = windowHandle->getInfo();
1035 if (info) {
1036 ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(info->displayId);
1037 if (stateIndex >= 0) {
1038 mTouchStatesByDisplay.editValueAt(stateIndex).removeWindow(
1039 windowHandle);
1040 }
1041 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08001042 }
1043
1044 if (connection->status == Connection::STATUS_NORMAL) {
1045 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
1046 "application not responding");
1047 synthesizeCancelationEventsForConnectionLocked(connection, options);
1048 }
1049 }
1050 }
1051 }
1052}
1053
1054nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1055 nsecs_t currentTime) {
1056 if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1057 return currentTime - mInputTargetWaitStartTime;
1058 }
1059 return 0;
1060}
1061
1062void InputDispatcher::resetANRTimeoutsLocked() {
1063#if DEBUG_FOCUS
1064 ALOGD("Resetting ANR timeouts.");
1065#endif
1066
1067 // Reset input target wait timeout.
1068 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1069 mInputTargetWaitApplicationHandle.clear();
1070}
1071
1072int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1073 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
1074 int32_t injectionResult;
Jeff Brownffb49772014-10-10 19:01:34 -07001075 String8 reason;
Michael Wrightd02c5b62014-02-10 15:10:22 -08001076
1077 // If there is no currently focused window and no focused application
1078 // then drop the event.
1079 if (mFocusedWindowHandle == NULL) {
1080 if (mFocusedApplicationHandle != NULL) {
1081 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1082 mFocusedApplicationHandle, NULL, nextWakeupTime,
1083 "Waiting because no window has focus but there is a "
1084 "focused application that may eventually add a window "
1085 "when it finishes starting up.");
1086 goto Unresponsive;
1087 }
1088
1089 ALOGI("Dropping event because there is no focused window or focused application.");
1090 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1091 goto Failed;
1092 }
1093
1094 // Check permissions.
1095 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
1096 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1097 goto Failed;
1098 }
1099
Jeff Brownffb49772014-10-10 19:01:34 -07001100 // Check whether the window is ready for more input.
1101 reason = checkWindowReadyForMoreInputLocked(currentTime,
1102 mFocusedWindowHandle, entry, "focused");
1103 if (!reason.isEmpty()) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001104 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
Jeff Brownffb49772014-10-10 19:01:34 -07001105 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, reason.string());
Michael Wrightd02c5b62014-02-10 15:10:22 -08001106 goto Unresponsive;
1107 }
1108
1109 // Success! Output targets.
1110 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1111 addWindowTargetLocked(mFocusedWindowHandle,
1112 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
1113 inputTargets);
1114
1115 // Done.
1116Failed:
1117Unresponsive:
1118 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1119 updateDispatchStatisticsLocked(currentTime, entry,
1120 injectionResult, timeSpentWaitingForApplication);
1121#if DEBUG_FOCUS
1122 ALOGD("findFocusedWindow finished: injectionResult=%d, "
1123 "timeSpentWaitingForApplication=%0.1fms",
1124 injectionResult, timeSpentWaitingForApplication / 1000000.0);
1125#endif
1126 return injectionResult;
1127}
1128
1129int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1130 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1131 bool* outConflictingPointerActions) {
1132 enum InjectionPermission {
1133 INJECTION_PERMISSION_UNKNOWN,
1134 INJECTION_PERMISSION_GRANTED,
1135 INJECTION_PERMISSION_DENIED
1136 };
1137
1138 nsecs_t startTime = now();
1139
1140 // For security reasons, we defer updating the touch state until we are sure that
1141 // event injection will be allowed.
Michael Wrightd02c5b62014-02-10 15:10:22 -08001142 int32_t displayId = entry->displayId;
1143 int32_t action = entry->action;
1144 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1145
1146 // Update the touch state as needed based on the properties of the touch event.
1147 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1148 InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1149 sp<InputWindowHandle> newHoverWindowHandle;
1150
Jeff Brownf086ddb2014-02-11 14:28:48 -08001151 // Copy current touch state into mTempTouchState.
1152 // This state is always reset at the end of this function, so if we don't find state
1153 // for the specified display then our initial state will be empty.
1154 const TouchState* oldState = NULL;
1155 ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId);
1156 if (oldStateIndex >= 0) {
1157 oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex);
1158 mTempTouchState.copyFrom(*oldState);
1159 }
1160
1161 bool isSplit = mTempTouchState.split;
1162 bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0
1163 && (mTempTouchState.deviceId != entry->deviceId
1164 || mTempTouchState.source != entry->source
1165 || mTempTouchState.displayId != displayId);
Michael Wrightd02c5b62014-02-10 15:10:22 -08001166 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1167 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1168 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1169 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1170 || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1171 || isHoverAction);
1172 bool wrongDevice = false;
1173 if (newGesture) {
1174 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
Jeff Brownf086ddb2014-02-11 14:28:48 -08001175 if (switchedDevice && mTempTouchState.down && !down) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001176#if DEBUG_FOCUS
1177 ALOGD("Dropping event because a pointer for a different device is already down.");
1178#endif
Michael Wrightd02c5b62014-02-10 15:10:22 -08001179 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1180 switchedDevice = false;
1181 wrongDevice = true;
1182 goto Failed;
1183 }
1184 mTempTouchState.reset();
1185 mTempTouchState.down = down;
1186 mTempTouchState.deviceId = entry->deviceId;
1187 mTempTouchState.source = entry->source;
1188 mTempTouchState.displayId = displayId;
1189 isSplit = false;
Michael Wrightd02c5b62014-02-10 15:10:22 -08001190 }
1191
1192 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1193 /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1194
1195 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1196 int32_t x = int32_t(entry->pointerCoords[pointerIndex].
1197 getAxisValue(AMOTION_EVENT_AXIS_X));
1198 int32_t y = int32_t(entry->pointerCoords[pointerIndex].
1199 getAxisValue(AMOTION_EVENT_AXIS_Y));
1200 sp<InputWindowHandle> newTouchedWindowHandle;
Michael Wrightd02c5b62014-02-10 15:10:22 -08001201 bool isTouchModal = false;
1202
1203 // Traverse windows from front to back to find touched window and outside targets.
1204 size_t numWindows = mWindowHandles.size();
1205 for (size_t i = 0; i < numWindows; i++) {
1206 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1207 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1208 if (windowInfo->displayId != displayId) {
1209 continue; // wrong display
1210 }
1211
Michael Wrightd02c5b62014-02-10 15:10:22 -08001212 int32_t flags = windowInfo->layoutParamsFlags;
1213 if (windowInfo->visible) {
1214 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
1215 isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
1216 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
1217 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
Jeff Browndc5992e2014-04-11 01:27:26 -07001218 newTouchedWindowHandle = windowHandle;
Michael Wrightd02c5b62014-02-10 15:10:22 -08001219 break; // found touched window, exit window loop
1220 }
1221 }
1222
1223 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1224 && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
1225 int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1226 if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
1227 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1228 }
1229
1230 mTempTouchState.addOrUpdateWindow(
1231 windowHandle, outsideTargetFlags, BitSet32(0));
1232 }
1233 }
1234 }
1235
Michael Wrightd02c5b62014-02-10 15:10:22 -08001236 // Figure out whether splitting will be allowed for this window.
1237 if (newTouchedWindowHandle != NULL
1238 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1239 // New window supports splitting.
1240 isSplit = true;
1241 } else if (isSplit) {
1242 // New window does not support splitting but we have already split events.
1243 // Ignore the new window.
1244 newTouchedWindowHandle = NULL;
1245 }
1246
1247 // Handle the case where we did not find a window.
1248 if (newTouchedWindowHandle == NULL) {
1249 // Try to assign the pointer to the first foreground window we find, if there is one.
1250 newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
1251 if (newTouchedWindowHandle == NULL) {
1252 ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y);
1253 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1254 goto Failed;
1255 }
1256 }
1257
1258 // Set target flags.
1259 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1260 if (isSplit) {
1261 targetFlags |= InputTarget::FLAG_SPLIT;
1262 }
1263 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1264 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1265 }
1266
1267 // Update hover state.
1268 if (isHoverAction) {
1269 newHoverWindowHandle = newTouchedWindowHandle;
1270 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1271 newHoverWindowHandle = mLastHoverWindowHandle;
1272 }
1273
1274 // Update the temporary touch state.
1275 BitSet32 pointerIds;
1276 if (isSplit) {
1277 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1278 pointerIds.markBit(pointerId);
1279 }
1280 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1281 } else {
1282 /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1283
1284 // If the pointer is not currently down, then ignore the event.
1285 if (! mTempTouchState.down) {
1286#if DEBUG_FOCUS
1287 ALOGD("Dropping event because the pointer is not down or we previously "
1288 "dropped the pointer down event.");
1289#endif
1290 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1291 goto Failed;
1292 }
1293
1294 // Check whether touches should slip outside of the current foreground window.
1295 if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1296 && entry->pointerCount == 1
1297 && mTempTouchState.isSlippery()) {
1298 int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1299 int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1300
1301 sp<InputWindowHandle> oldTouchedWindowHandle =
1302 mTempTouchState.getFirstForegroundWindowHandle();
1303 sp<InputWindowHandle> newTouchedWindowHandle =
1304 findTouchedWindowAtLocked(displayId, x, y);
1305 if (oldTouchedWindowHandle != newTouchedWindowHandle
1306 && newTouchedWindowHandle != NULL) {
1307#if DEBUG_FOCUS
1308 ALOGD("Touch is slipping out of window %s into window %s.",
1309 oldTouchedWindowHandle->getName().string(),
1310 newTouchedWindowHandle->getName().string());
1311#endif
1312 // Make a slippery exit from the old window.
1313 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
1314 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1315
1316 // Make a slippery entrance into the new window.
1317 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1318 isSplit = true;
1319 }
1320
1321 int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1322 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1323 if (isSplit) {
1324 targetFlags |= InputTarget::FLAG_SPLIT;
1325 }
1326 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1327 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1328 }
1329
1330 BitSet32 pointerIds;
1331 if (isSplit) {
1332 pointerIds.markBit(entry->pointerProperties[0].id);
1333 }
1334 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1335 }
1336 }
1337 }
1338
1339 if (newHoverWindowHandle != mLastHoverWindowHandle) {
1340 // Let the previous window know that the hover sequence is over.
1341 if (mLastHoverWindowHandle != NULL) {
1342#if DEBUG_HOVER
1343 ALOGD("Sending hover exit event to window %s.",
1344 mLastHoverWindowHandle->getName().string());
1345#endif
1346 mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
1347 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1348 }
1349
1350 // Let the new window know that the hover sequence is starting.
1351 if (newHoverWindowHandle != NULL) {
1352#if DEBUG_HOVER
1353 ALOGD("Sending hover enter event to window %s.",
1354 newHoverWindowHandle->getName().string());
1355#endif
1356 mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
1357 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1358 }
1359 }
1360
1361 // Check permission to inject into all touched foreground windows and ensure there
1362 // is at least one touched foreground window.
1363 {
1364 bool haveForegroundWindow = false;
1365 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1366 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1367 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1368 haveForegroundWindow = true;
1369 if (! checkInjectionPermission(touchedWindow.windowHandle,
1370 entry->injectionState)) {
1371 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1372 injectionPermission = INJECTION_PERMISSION_DENIED;
1373 goto Failed;
1374 }
1375 }
1376 }
1377 if (! haveForegroundWindow) {
1378#if DEBUG_FOCUS
1379 ALOGD("Dropping event because there is no touched foreground window to receive it.");
1380#endif
1381 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1382 goto Failed;
1383 }
1384
1385 // Permission granted to injection into all touched foreground windows.
1386 injectionPermission = INJECTION_PERMISSION_GRANTED;
1387 }
1388
1389 // Check whether windows listening for outside touches are owned by the same UID. If it is
1390 // set the policy flag that we will not reveal coordinate information to this window.
1391 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1392 sp<InputWindowHandle> foregroundWindowHandle =
1393 mTempTouchState.getFirstForegroundWindowHandle();
1394 const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
1395 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1396 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1397 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1398 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1399 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
1400 mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1401 InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1402 }
1403 }
1404 }
1405 }
1406
1407 // Ensure all touched foreground windows are ready for new input.
1408 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1409 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1410 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
Jeff Brownffb49772014-10-10 19:01:34 -07001411 // Check whether the window is ready for more input.
1412 String8 reason = checkWindowReadyForMoreInputLocked(currentTime,
1413 touchedWindow.windowHandle, entry, "touched");
1414 if (!reason.isEmpty()) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001415 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
Jeff Brownffb49772014-10-10 19:01:34 -07001416 NULL, touchedWindow.windowHandle, nextWakeupTime, reason.string());
Michael Wrightd02c5b62014-02-10 15:10:22 -08001417 goto Unresponsive;
1418 }
1419 }
1420 }
1421
1422 // If this is the first pointer going down and the touched window has a wallpaper
1423 // then also add the touched wallpaper windows so they are locked in for the duration
1424 // of the touch gesture.
1425 // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1426 // engine only supports touch events. We would need to add a mechanism similar
1427 // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1428 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1429 sp<InputWindowHandle> foregroundWindowHandle =
1430 mTempTouchState.getFirstForegroundWindowHandle();
1431 if (foregroundWindowHandle->getInfo()->hasWallpaper) {
1432 for (size_t i = 0; i < mWindowHandles.size(); i++) {
1433 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1434 const InputWindowInfo* info = windowHandle->getInfo();
1435 if (info->displayId == displayId
1436 && windowHandle->getInfo()->layoutParamsType
1437 == InputWindowInfo::TYPE_WALLPAPER) {
1438 mTempTouchState.addOrUpdateWindow(windowHandle,
1439 InputTarget::FLAG_WINDOW_IS_OBSCURED
1440 | InputTarget::FLAG_DISPATCH_AS_IS,
1441 BitSet32(0));
1442 }
1443 }
1444 }
1445 }
1446
1447 // Success! Output targets.
1448 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1449
1450 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1451 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1452 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1453 touchedWindow.pointerIds, inputTargets);
1454 }
1455
1456 // Drop the outside or hover touch windows since we will not care about them
1457 // in the next iteration.
1458 mTempTouchState.filterNonAsIsTouchWindows();
1459
1460Failed:
1461 // Check injection permission once and for all.
1462 if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1463 if (checkInjectionPermission(NULL, entry->injectionState)) {
1464 injectionPermission = INJECTION_PERMISSION_GRANTED;
1465 } else {
1466 injectionPermission = INJECTION_PERMISSION_DENIED;
1467 }
1468 }
1469
1470 // Update final pieces of touch state if the injector had permission.
1471 if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1472 if (!wrongDevice) {
1473 if (switchedDevice) {
1474#if DEBUG_FOCUS
1475 ALOGD("Conflicting pointer actions: Switched to a different device.");
1476#endif
1477 *outConflictingPointerActions = true;
1478 }
1479
1480 if (isHoverAction) {
1481 // Started hovering, therefore no longer down.
Jeff Brownf086ddb2014-02-11 14:28:48 -08001482 if (oldState && oldState->down) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001483#if DEBUG_FOCUS
1484 ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
1485#endif
1486 *outConflictingPointerActions = true;
1487 }
Jeff Brownf086ddb2014-02-11 14:28:48 -08001488 mTempTouchState.reset();
Michael Wrightd02c5b62014-02-10 15:10:22 -08001489 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1490 || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
Jeff Brownf086ddb2014-02-11 14:28:48 -08001491 mTempTouchState.deviceId = entry->deviceId;
1492 mTempTouchState.source = entry->source;
1493 mTempTouchState.displayId = displayId;
Michael Wrightd02c5b62014-02-10 15:10:22 -08001494 }
1495 } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1496 || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1497 // All pointers up or canceled.
Jeff Brownf086ddb2014-02-11 14:28:48 -08001498 mTempTouchState.reset();
Michael Wrightd02c5b62014-02-10 15:10:22 -08001499 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1500 // First pointer went down.
Jeff Brownf086ddb2014-02-11 14:28:48 -08001501 if (oldState && oldState->down) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001502#if DEBUG_FOCUS
1503 ALOGD("Conflicting pointer actions: Down received while already down.");
1504#endif
1505 *outConflictingPointerActions = true;
1506 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08001507 } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1508 // One pointer went up.
1509 if (isSplit) {
1510 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1511 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1512
1513 for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1514 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1515 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1516 touchedWindow.pointerIds.clearBit(pointerId);
1517 if (touchedWindow.pointerIds.isEmpty()) {
1518 mTempTouchState.windows.removeAt(i);
1519 continue;
1520 }
1521 }
1522 i += 1;
1523 }
1524 }
Jeff Brownf086ddb2014-02-11 14:28:48 -08001525 }
1526
1527 // Save changes unless the action was scroll in which case the temporary touch
1528 // state was only valid for this one action.
1529 if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) {
1530 if (mTempTouchState.displayId >= 0) {
1531 if (oldStateIndex >= 0) {
1532 mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState);
1533 } else {
1534 mTouchStatesByDisplay.add(displayId, mTempTouchState);
1535 }
1536 } else if (oldStateIndex >= 0) {
1537 mTouchStatesByDisplay.removeItemsAt(oldStateIndex);
1538 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08001539 }
1540
1541 // Update hover state.
1542 mLastHoverWindowHandle = newHoverWindowHandle;
1543 }
1544 } else {
1545#if DEBUG_FOCUS
1546 ALOGD("Not updating touch focus because injection was denied.");
1547#endif
1548 }
1549
1550Unresponsive:
1551 // Reset temporary touch state to ensure we release unnecessary references to input channels.
1552 mTempTouchState.reset();
1553
1554 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1555 updateDispatchStatisticsLocked(currentTime, entry,
1556 injectionResult, timeSpentWaitingForApplication);
1557#if DEBUG_FOCUS
1558 ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1559 "timeSpentWaitingForApplication=%0.1fms",
1560 injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1561#endif
1562 return injectionResult;
1563}
1564
1565void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1566 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
1567 inputTargets.push();
1568
1569 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1570 InputTarget& target = inputTargets.editTop();
1571 target.inputChannel = windowInfo->inputChannel;
1572 target.flags = targetFlags;
1573 target.xOffset = - windowInfo->frameLeft;
1574 target.yOffset = - windowInfo->frameTop;
1575 target.scaleFactor = windowInfo->scaleFactor;
1576 target.pointerIds = pointerIds;
1577}
1578
1579void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
1580 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1581 inputTargets.push();
1582
1583 InputTarget& target = inputTargets.editTop();
1584 target.inputChannel = mMonitoringChannels[i];
1585 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1586 target.xOffset = 0;
1587 target.yOffset = 0;
1588 target.pointerIds.clear();
1589 target.scaleFactor = 1.0f;
1590 }
1591}
1592
1593bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1594 const InjectionState* injectionState) {
1595 if (injectionState
1596 && (windowHandle == NULL
1597 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
1598 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1599 if (windowHandle != NULL) {
1600 ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
1601 "owned by uid %d",
1602 injectionState->injectorPid, injectionState->injectorUid,
1603 windowHandle->getName().string(),
1604 windowHandle->getInfo()->ownerUid);
1605 } else {
1606 ALOGW("Permission denied: injecting event from pid %d uid %d",
1607 injectionState->injectorPid, injectionState->injectorUid);
1608 }
1609 return false;
1610 }
1611 return true;
1612}
1613
1614bool InputDispatcher::isWindowObscuredAtPointLocked(
1615 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1616 int32_t displayId = windowHandle->getInfo()->displayId;
1617 size_t numWindows = mWindowHandles.size();
1618 for (size_t i = 0; i < numWindows; i++) {
1619 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1620 if (otherHandle == windowHandle) {
1621 break;
1622 }
1623
1624 const InputWindowInfo* otherInfo = otherHandle->getInfo();
1625 if (otherInfo->displayId == displayId
1626 && otherInfo->visible && !otherInfo->isTrustedOverlay()
1627 && otherInfo->frameContainsPoint(x, y)) {
1628 return true;
1629 }
1630 }
1631 return false;
1632}
1633
Jeff Brownffb49772014-10-10 19:01:34 -07001634String8 InputDispatcher::checkWindowReadyForMoreInputLocked(nsecs_t currentTime,
1635 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
1636 const char* targetType) {
1637 // If the window is paused then keep waiting.
1638 if (windowHandle->getInfo()->paused) {
1639 return String8::format("Waiting because the %s window is paused.", targetType);
1640 }
1641
1642 // If the window's connection is not registered then keep waiting.
Michael Wrightd02c5b62014-02-10 15:10:22 -08001643 ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
Jeff Brownffb49772014-10-10 19:01:34 -07001644 if (connectionIndex < 0) {
1645 return String8::format("Waiting because the %s window's input channel is not "
1646 "registered with the input dispatcher. The window may be in the process "
1647 "of being removed.", targetType);
1648 }
1649
1650 // If the connection is dead then keep waiting.
1651 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1652 if (connection->status != Connection::STATUS_NORMAL) {
1653 return String8::format("Waiting because the %s window's input connection is %s."
1654 "The window may be in the process of being removed.", targetType,
1655 connection->getStatusLabel());
1656 }
1657
1658 // If the connection is backed up then keep waiting.
1659 if (connection->inputPublisherBlocked) {
1660 return String8::format("Waiting because the %s window's input channel is full. "
1661 "Outbound queue length: %d. Wait queue length: %d.",
1662 targetType, connection->outboundQueue.count(), connection->waitQueue.count());
1663 }
1664
1665 // Ensure that the dispatch queues aren't too far backed up for this event.
1666 if (eventEntry->type == EventEntry::TYPE_KEY) {
1667 // If the event is a key event, then we must wait for all previous events to
1668 // complete before delivering it because previous events may have the
1669 // side-effect of transferring focus to a different window and we want to
1670 // ensure that the following keys are sent to the new window.
1671 //
1672 // Suppose the user touches a button in a window then immediately presses "A".
1673 // If the button causes a pop-up window to appear then we want to ensure that
1674 // the "A" key is delivered to the new pop-up window. This is because users
1675 // often anticipate pending UI changes when typing on a keyboard.
1676 // To obtain this behavior, we must serialize key events with respect to all
1677 // prior input events.
1678 if (!connection->outboundQueue.isEmpty() || !connection->waitQueue.isEmpty()) {
1679 return String8::format("Waiting to send key event because the %s window has not "
1680 "finished processing all of the input events that were previously "
1681 "delivered to it. Outbound queue length: %d. Wait queue length: %d.",
1682 targetType, connection->outboundQueue.count(), connection->waitQueue.count());
Michael Wrightd02c5b62014-02-10 15:10:22 -08001683 }
Jeff Brownffb49772014-10-10 19:01:34 -07001684 } else {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001685 // Touch events can always be sent to a window immediately because the user intended
1686 // to touch whatever was visible at the time. Even if focus changes or a new
1687 // window appears moments later, the touch event was meant to be delivered to
1688 // whatever window happened to be on screen at the time.
1689 //
1690 // Generic motion events, such as trackball or joystick events are a little trickier.
1691 // Like key events, generic motion events are delivered to the focused window.
1692 // Unlike key events, generic motion events don't tend to transfer focus to other
1693 // windows and it is not important for them to be serialized. So we prefer to deliver
1694 // generic motion events as soon as possible to improve efficiency and reduce lag
1695 // through batching.
1696 //
1697 // The one case where we pause input event delivery is when the wait queue is piling
1698 // up with lots of events because the application is not responding.
1699 // This condition ensures that ANRs are detected reliably.
1700 if (!connection->waitQueue.isEmpty()
1701 && currentTime >= connection->waitQueue.head->deliveryTime
1702 + STREAM_AHEAD_EVENT_TIMEOUT) {
Jeff Brownffb49772014-10-10 19:01:34 -07001703 return String8::format("Waiting to send non-key event because the %s window has not "
1704 "finished processing certain input events that were delivered to it over "
1705 "%0.1fms ago. Wait queue length: %d. Wait queue head age: %0.1fms.",
1706 targetType, STREAM_AHEAD_EVENT_TIMEOUT * 0.000001f,
1707 connection->waitQueue.count(),
1708 (currentTime - connection->waitQueue.head->deliveryTime) * 0.000001f);
Michael Wrightd02c5b62014-02-10 15:10:22 -08001709 }
1710 }
Jeff Brownffb49772014-10-10 19:01:34 -07001711 return String8::empty();
Michael Wrightd02c5b62014-02-10 15:10:22 -08001712}
1713
1714String8 InputDispatcher::getApplicationWindowLabelLocked(
1715 const sp<InputApplicationHandle>& applicationHandle,
1716 const sp<InputWindowHandle>& windowHandle) {
1717 if (applicationHandle != NULL) {
1718 if (windowHandle != NULL) {
1719 String8 label(applicationHandle->getName());
1720 label.append(" - ");
1721 label.append(windowHandle->getName());
1722 return label;
1723 } else {
1724 return applicationHandle->getName();
1725 }
1726 } else if (windowHandle != NULL) {
1727 return windowHandle->getName();
1728 } else {
1729 return String8("<unknown application or window>");
1730 }
1731}
1732
1733void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1734 if (mFocusedWindowHandle != NULL) {
1735 const InputWindowInfo* info = mFocusedWindowHandle->getInfo();
1736 if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) {
1737#if DEBUG_DISPATCH_CYCLE
1738 ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string());
1739#endif
1740 return;
1741 }
1742 }
1743
1744 int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
1745 switch (eventEntry->type) {
1746 case EventEntry::TYPE_MOTION: {
1747 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1748 if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1749 return;
1750 }
1751
1752 if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1753 eventType = USER_ACTIVITY_EVENT_TOUCH;
1754 }
1755 break;
1756 }
1757 case EventEntry::TYPE_KEY: {
1758 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1759 if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1760 return;
1761 }
1762 eventType = USER_ACTIVITY_EVENT_BUTTON;
1763 break;
1764 }
1765 }
1766
1767 CommandEntry* commandEntry = postCommandLocked(
1768 & InputDispatcher::doPokeUserActivityLockedInterruptible);
1769 commandEntry->eventTime = eventEntry->eventTime;
1770 commandEntry->userActivityEventType = eventType;
1771}
1772
1773void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1774 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1775#if DEBUG_DISPATCH_CYCLE
1776 ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
1777 "xOffset=%f, yOffset=%f, scaleFactor=%f, "
1778 "pointerIds=0x%x",
1779 connection->getInputChannelName(), inputTarget->flags,
1780 inputTarget->xOffset, inputTarget->yOffset,
1781 inputTarget->scaleFactor, inputTarget->pointerIds.value);
1782#endif
1783
1784 // Skip this event if the connection status is not normal.
1785 // We don't want to enqueue additional outbound events if the connection is broken.
1786 if (connection->status != Connection::STATUS_NORMAL) {
1787#if DEBUG_DISPATCH_CYCLE
1788 ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
1789 connection->getInputChannelName(), connection->getStatusLabel());
1790#endif
1791 return;
1792 }
1793
1794 // Split a motion event if needed.
1795 if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
1796 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1797
1798 MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1799 if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1800 MotionEntry* splitMotionEntry = splitMotionEvent(
1801 originalMotionEntry, inputTarget->pointerIds);
1802 if (!splitMotionEntry) {
1803 return; // split event was dropped
1804 }
1805#if DEBUG_FOCUS
1806 ALOGD("channel '%s' ~ Split motion event.",
1807 connection->getInputChannelName());
1808 logOutboundMotionDetailsLocked(" ", splitMotionEntry);
1809#endif
1810 enqueueDispatchEntriesLocked(currentTime, connection,
1811 splitMotionEntry, inputTarget);
1812 splitMotionEntry->release();
1813 return;
1814 }
1815 }
1816
1817 // Not splitting. Enqueue dispatch entries for the event as is.
1818 enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
1819}
1820
1821void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
1822 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1823 bool wasEmpty = connection->outboundQueue.isEmpty();
1824
1825 // Enqueue dispatch entries for the requested modes.
1826 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1827 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1828 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1829 InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1830 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1831 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1832 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1833 InputTarget::FLAG_DISPATCH_AS_IS);
1834 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1835 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
1836 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1837 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
1838
1839 // If the outbound queue was previously empty, start the dispatch cycle going.
1840 if (wasEmpty && !connection->outboundQueue.isEmpty()) {
1841 startDispatchCycleLocked(currentTime, connection);
1842 }
1843}
1844
1845void InputDispatcher::enqueueDispatchEntryLocked(
1846 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1847 int32_t dispatchMode) {
1848 int32_t inputTargetFlags = inputTarget->flags;
1849 if (!(inputTargetFlags & dispatchMode)) {
1850 return;
1851 }
1852 inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1853
1854 // This is a new event.
1855 // Enqueue a new dispatch entry onto the outbound queue for this connection.
1856 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
1857 inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
1858 inputTarget->scaleFactor);
1859
1860 // Apply target flags and update the connection's input state.
1861 switch (eventEntry->type) {
1862 case EventEntry::TYPE_KEY: {
1863 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1864 dispatchEntry->resolvedAction = keyEntry->action;
1865 dispatchEntry->resolvedFlags = keyEntry->flags;
1866
1867 if (!connection->inputState.trackKey(keyEntry,
1868 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1869#if DEBUG_DISPATCH_CYCLE
1870 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
1871 connection->getInputChannelName());
1872#endif
1873 delete dispatchEntry;
1874 return; // skip the inconsistent event
1875 }
1876 break;
1877 }
1878
1879 case EventEntry::TYPE_MOTION: {
1880 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1881 if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1882 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
1883 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
1884 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
1885 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
1886 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1887 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
1888 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
1889 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
1890 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
1891 } else {
1892 dispatchEntry->resolvedAction = motionEntry->action;
1893 }
1894 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1895 && !connection->inputState.isHovering(
1896 motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) {
1897#if DEBUG_DISPATCH_CYCLE
1898 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
1899 connection->getInputChannelName());
1900#endif
1901 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1902 }
1903
1904 dispatchEntry->resolvedFlags = motionEntry->flags;
1905 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1906 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1907 }
1908
1909 if (!connection->inputState.trackMotion(motionEntry,
1910 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1911#if DEBUG_DISPATCH_CYCLE
1912 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
1913 connection->getInputChannelName());
1914#endif
1915 delete dispatchEntry;
1916 return; // skip the inconsistent event
1917 }
1918 break;
1919 }
1920 }
1921
1922 // Remember that we are waiting for this dispatch to complete.
1923 if (dispatchEntry->hasForegroundTarget()) {
1924 incrementPendingForegroundDispatchesLocked(eventEntry);
1925 }
1926
1927 // Enqueue the dispatch entry.
1928 connection->outboundQueue.enqueueAtTail(dispatchEntry);
1929 traceOutboundQueueLengthLocked(connection);
1930}
1931
1932void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1933 const sp<Connection>& connection) {
1934#if DEBUG_DISPATCH_CYCLE
1935 ALOGD("channel '%s' ~ startDispatchCycle",
1936 connection->getInputChannelName());
1937#endif
1938
1939 while (connection->status == Connection::STATUS_NORMAL
1940 && !connection->outboundQueue.isEmpty()) {
1941 DispatchEntry* dispatchEntry = connection->outboundQueue.head;
1942 dispatchEntry->deliveryTime = currentTime;
1943
1944 // Publish the event.
1945 status_t status;
1946 EventEntry* eventEntry = dispatchEntry->eventEntry;
1947 switch (eventEntry->type) {
1948 case EventEntry::TYPE_KEY: {
1949 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1950
1951 // Publish the key event.
1952 status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
1953 keyEntry->deviceId, keyEntry->source,
1954 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1955 keyEntry->keyCode, keyEntry->scanCode,
1956 keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1957 keyEntry->eventTime);
1958 break;
1959 }
1960
1961 case EventEntry::TYPE_MOTION: {
1962 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1963
1964 PointerCoords scaledCoords[MAX_POINTERS];
1965 const PointerCoords* usingCoords = motionEntry->pointerCoords;
1966
1967 // Set the X and Y offset depending on the input source.
1968 float xOffset, yOffset, scaleFactor;
1969 if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
1970 && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
1971 scaleFactor = dispatchEntry->scaleFactor;
1972 xOffset = dispatchEntry->xOffset * scaleFactor;
1973 yOffset = dispatchEntry->yOffset * scaleFactor;
1974 if (scaleFactor != 1.0f) {
Narayan Kamathbc6001b2014-05-02 17:53:33 +01001975 for (uint32_t i = 0; i < motionEntry->pointerCount; i++) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001976 scaledCoords[i] = motionEntry->pointerCoords[i];
1977 scaledCoords[i].scale(scaleFactor);
1978 }
1979 usingCoords = scaledCoords;
1980 }
1981 } else {
1982 xOffset = 0.0f;
1983 yOffset = 0.0f;
1984 scaleFactor = 1.0f;
1985
1986 // We don't want the dispatch target to know.
1987 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
Narayan Kamathbc6001b2014-05-02 17:53:33 +01001988 for (uint32_t i = 0; i < motionEntry->pointerCount; i++) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001989 scaledCoords[i].clear();
1990 }
1991 usingCoords = scaledCoords;
1992 }
1993 }
1994
1995 // Publish the motion event.
1996 status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
1997 motionEntry->deviceId, motionEntry->source,
Michael Wright7b159c92015-05-14 14:48:03 +01001998 dispatchEntry->resolvedAction, motionEntry->actionButton,
1999 dispatchEntry->resolvedFlags, motionEntry->edgeFlags,
2000 motionEntry->metaState, motionEntry->buttonState,
2001 xOffset, yOffset, motionEntry->xPrecision, motionEntry->yPrecision,
Michael Wrightd02c5b62014-02-10 15:10:22 -08002002 motionEntry->downTime, motionEntry->eventTime,
2003 motionEntry->pointerCount, motionEntry->pointerProperties,
2004 usingCoords);
2005 break;
2006 }
2007
2008 default:
2009 ALOG_ASSERT(false);
2010 return;
2011 }
2012
2013 // Check the result.
2014 if (status) {
2015 if (status == WOULD_BLOCK) {
2016 if (connection->waitQueue.isEmpty()) {
2017 ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
2018 "This is unexpected because the wait queue is empty, so the pipe "
2019 "should be empty and we shouldn't have any problems writing an "
2020 "event to it, status=%d", connection->getInputChannelName(), status);
2021 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2022 } else {
2023 // Pipe is full and we are waiting for the app to finish process some events
2024 // before sending more events to it.
2025#if DEBUG_DISPATCH_CYCLE
2026 ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
2027 "waiting for the application to catch up",
2028 connection->getInputChannelName());
2029#endif
2030 connection->inputPublisherBlocked = true;
2031 }
2032 } else {
2033 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
2034 "status=%d", connection->getInputChannelName(), status);
2035 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2036 }
2037 return;
2038 }
2039
2040 // Re-enqueue the event on the wait queue.
2041 connection->outboundQueue.dequeue(dispatchEntry);
2042 traceOutboundQueueLengthLocked(connection);
2043 connection->waitQueue.enqueueAtTail(dispatchEntry);
2044 traceWaitQueueLengthLocked(connection);
2045 }
2046}
2047
2048void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2049 const sp<Connection>& connection, uint32_t seq, bool handled) {
2050#if DEBUG_DISPATCH_CYCLE
2051 ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
2052 connection->getInputChannelName(), seq, toString(handled));
2053#endif
2054
2055 connection->inputPublisherBlocked = false;
2056
2057 if (connection->status == Connection::STATUS_BROKEN
2058 || connection->status == Connection::STATUS_ZOMBIE) {
2059 return;
2060 }
2061
2062 // Notify other system components and prepare to start the next dispatch cycle.
2063 onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
2064}
2065
2066void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2067 const sp<Connection>& connection, bool notify) {
2068#if DEBUG_DISPATCH_CYCLE
2069 ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
2070 connection->getInputChannelName(), toString(notify));
2071#endif
2072
2073 // Clear the dispatch queues.
2074 drainDispatchQueueLocked(&connection->outboundQueue);
2075 traceOutboundQueueLengthLocked(connection);
2076 drainDispatchQueueLocked(&connection->waitQueue);
2077 traceWaitQueueLengthLocked(connection);
2078
2079 // The connection appears to be unrecoverably broken.
2080 // Ignore already broken or zombie connections.
2081 if (connection->status == Connection::STATUS_NORMAL) {
2082 connection->status = Connection::STATUS_BROKEN;
2083
2084 if (notify) {
2085 // Notify other system components.
2086 onDispatchCycleBrokenLocked(currentTime, connection);
2087 }
2088 }
2089}
2090
2091void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
2092 while (!queue->isEmpty()) {
2093 DispatchEntry* dispatchEntry = queue->dequeueAtHead();
2094 releaseDispatchEntryLocked(dispatchEntry);
2095 }
2096}
2097
2098void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
2099 if (dispatchEntry->hasForegroundTarget()) {
2100 decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2101 }
2102 delete dispatchEntry;
2103}
2104
2105int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
2106 InputDispatcher* d = static_cast<InputDispatcher*>(data);
2107
2108 { // acquire lock
2109 AutoMutex _l(d->mLock);
2110
2111 ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
2112 if (connectionIndex < 0) {
2113 ALOGE("Received spurious receive callback for unknown input channel. "
2114 "fd=%d, events=0x%x", fd, events);
2115 return 0; // remove the callback
2116 }
2117
2118 bool notify;
2119 sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
2120 if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
2121 if (!(events & ALOOPER_EVENT_INPUT)) {
2122 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. "
2123 "events=0x%x", connection->getInputChannelName(), events);
2124 return 1;
2125 }
2126
2127 nsecs_t currentTime = now();
2128 bool gotOne = false;
2129 status_t status;
2130 for (;;) {
2131 uint32_t seq;
2132 bool handled;
2133 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
2134 if (status) {
2135 break;
2136 }
2137 d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
2138 gotOne = true;
2139 }
2140 if (gotOne) {
2141 d->runCommandsLockedInterruptible();
2142 if (status == WOULD_BLOCK) {
2143 return 1;
2144 }
2145 }
2146
2147 notify = status != DEAD_OBJECT || !connection->monitor;
2148 if (notify) {
2149 ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
2150 connection->getInputChannelName(), status);
2151 }
2152 } else {
2153 // Monitor channels are never explicitly unregistered.
2154 // We do it automatically when the remote endpoint is closed so don't warn
2155 // about them.
2156 notify = !connection->monitor;
2157 if (notify) {
2158 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. "
2159 "events=0x%x", connection->getInputChannelName(), events);
2160 }
2161 }
2162
2163 // Unregister the channel.
2164 d->unregisterInputChannelLocked(connection->inputChannel, notify);
2165 return 0; // remove the callback
2166 } // release lock
2167}
2168
2169void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2170 const CancelationOptions& options) {
2171 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
2172 synthesizeCancelationEventsForConnectionLocked(
2173 mConnectionsByFd.valueAt(i), options);
2174 }
2175}
2176
Michael Wrightfa13dcf2015-06-12 13:25:11 +01002177void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked(
2178 const CancelationOptions& options) {
2179 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
2180 synthesizeCancelationEventsForInputChannelLocked(mMonitoringChannels[i], options);
2181 }
2182}
2183
Michael Wrightd02c5b62014-02-10 15:10:22 -08002184void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2185 const sp<InputChannel>& channel, const CancelationOptions& options) {
2186 ssize_t index = getConnectionIndexLocked(channel);
2187 if (index >= 0) {
2188 synthesizeCancelationEventsForConnectionLocked(
2189 mConnectionsByFd.valueAt(index), options);
2190 }
2191}
2192
2193void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2194 const sp<Connection>& connection, const CancelationOptions& options) {
2195 if (connection->status == Connection::STATUS_BROKEN) {
2196 return;
2197 }
2198
2199 nsecs_t currentTime = now();
2200
2201 Vector<EventEntry*> cancelationEvents;
2202 connection->inputState.synthesizeCancelationEvents(currentTime,
2203 cancelationEvents, options);
2204
2205 if (!cancelationEvents.isEmpty()) {
2206#if DEBUG_OUTBOUND_EVENT_DETAILS
2207 ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2208 "with reality: %s, mode=%d.",
2209 connection->getInputChannelName(), cancelationEvents.size(),
2210 options.reason, options.mode);
2211#endif
2212 for (size_t i = 0; i < cancelationEvents.size(); i++) {
2213 EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
2214 switch (cancelationEventEntry->type) {
2215 case EventEntry::TYPE_KEY:
2216 logOutboundKeyDetailsLocked("cancel - ",
2217 static_cast<KeyEntry*>(cancelationEventEntry));
2218 break;
2219 case EventEntry::TYPE_MOTION:
2220 logOutboundMotionDetailsLocked("cancel - ",
2221 static_cast<MotionEntry*>(cancelationEventEntry));
2222 break;
2223 }
2224
2225 InputTarget target;
2226 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2227 if (windowHandle != NULL) {
2228 const InputWindowInfo* windowInfo = windowHandle->getInfo();
2229 target.xOffset = -windowInfo->frameLeft;
2230 target.yOffset = -windowInfo->frameTop;
2231 target.scaleFactor = windowInfo->scaleFactor;
2232 } else {
2233 target.xOffset = 0;
2234 target.yOffset = 0;
2235 target.scaleFactor = 1.0f;
2236 }
2237 target.inputChannel = connection->inputChannel;
2238 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2239
2240 enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2241 &target, InputTarget::FLAG_DISPATCH_AS_IS);
2242
2243 cancelationEventEntry->release();
2244 }
2245
2246 startDispatchCycleLocked(currentTime, connection);
2247 }
2248}
2249
2250InputDispatcher::MotionEntry*
2251InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2252 ALOG_ASSERT(pointerIds.value != 0);
2253
2254 uint32_t splitPointerIndexMap[MAX_POINTERS];
2255 PointerProperties splitPointerProperties[MAX_POINTERS];
2256 PointerCoords splitPointerCoords[MAX_POINTERS];
2257
2258 uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2259 uint32_t splitPointerCount = 0;
2260
2261 for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2262 originalPointerIndex++) {
2263 const PointerProperties& pointerProperties =
2264 originalMotionEntry->pointerProperties[originalPointerIndex];
2265 uint32_t pointerId = uint32_t(pointerProperties.id);
2266 if (pointerIds.hasBit(pointerId)) {
2267 splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2268 splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2269 splitPointerCoords[splitPointerCount].copyFrom(
2270 originalMotionEntry->pointerCoords[originalPointerIndex]);
2271 splitPointerCount += 1;
2272 }
2273 }
2274
2275 if (splitPointerCount != pointerIds.count()) {
2276 // This is bad. We are missing some of the pointers that we expected to deliver.
2277 // Most likely this indicates that we received an ACTION_MOVE events that has
2278 // different pointer ids than we expected based on the previous ACTION_DOWN
2279 // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2280 // in this way.
2281 ALOGW("Dropping split motion event because the pointer count is %d but "
2282 "we expected there to be %d pointers. This probably means we received "
2283 "a broken sequence of pointer ids from the input device.",
2284 splitPointerCount, pointerIds.count());
2285 return NULL;
2286 }
2287
2288 int32_t action = originalMotionEntry->action;
2289 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2290 if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2291 || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2292 int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2293 const PointerProperties& pointerProperties =
2294 originalMotionEntry->pointerProperties[originalPointerIndex];
2295 uint32_t pointerId = uint32_t(pointerProperties.id);
2296 if (pointerIds.hasBit(pointerId)) {
2297 if (pointerIds.count() == 1) {
2298 // The first/last pointer went down/up.
2299 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2300 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2301 } else {
2302 // A secondary pointer went down/up.
2303 uint32_t splitPointerIndex = 0;
2304 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2305 splitPointerIndex += 1;
2306 }
2307 action = maskedAction | (splitPointerIndex
2308 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2309 }
2310 } else {
2311 // An unrelated pointer changed.
2312 action = AMOTION_EVENT_ACTION_MOVE;
2313 }
2314 }
2315
2316 MotionEntry* splitMotionEntry = new MotionEntry(
2317 originalMotionEntry->eventTime,
2318 originalMotionEntry->deviceId,
2319 originalMotionEntry->source,
2320 originalMotionEntry->policyFlags,
2321 action,
Michael Wright7b159c92015-05-14 14:48:03 +01002322 originalMotionEntry->actionButton,
Michael Wrightd02c5b62014-02-10 15:10:22 -08002323 originalMotionEntry->flags,
2324 originalMotionEntry->metaState,
2325 originalMotionEntry->buttonState,
2326 originalMotionEntry->edgeFlags,
2327 originalMotionEntry->xPrecision,
2328 originalMotionEntry->yPrecision,
2329 originalMotionEntry->downTime,
2330 originalMotionEntry->displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08002331 splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0);
Michael Wrightd02c5b62014-02-10 15:10:22 -08002332
2333 if (originalMotionEntry->injectionState) {
2334 splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2335 splitMotionEntry->injectionState->refCount += 1;
2336 }
2337
2338 return splitMotionEntry;
2339}
2340
2341void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
2342#if DEBUG_INBOUND_EVENT_DETAILS
2343 ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
2344#endif
2345
2346 bool needWake;
2347 { // acquire lock
2348 AutoMutex _l(mLock);
2349
2350 ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
2351 needWake = enqueueInboundEventLocked(newEntry);
2352 } // release lock
2353
2354 if (needWake) {
2355 mLooper->wake();
2356 }
2357}
2358
2359void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
2360#if DEBUG_INBOUND_EVENT_DETAILS
2361 ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2362 "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2363 args->eventTime, args->deviceId, args->source, args->policyFlags,
2364 args->action, args->flags, args->keyCode, args->scanCode,
2365 args->metaState, args->downTime);
2366#endif
2367 if (!validateKeyEvent(args->action)) {
2368 return;
2369 }
2370
2371 uint32_t policyFlags = args->policyFlags;
2372 int32_t flags = args->flags;
2373 int32_t metaState = args->metaState;
2374 if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2375 policyFlags |= POLICY_FLAG_VIRTUAL;
2376 flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2377 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08002378 if (policyFlags & POLICY_FLAG_FUNCTION) {
2379 metaState |= AMETA_FUNCTION_ON;
2380 }
2381
2382 policyFlags |= POLICY_FLAG_TRUSTED;
2383
Michael Wright78f24442014-08-06 15:55:28 -07002384 int32_t keyCode = args->keyCode;
2385 if (metaState & AMETA_META_ON && args->action == AKEY_EVENT_ACTION_DOWN) {
2386 int32_t newKeyCode = AKEYCODE_UNKNOWN;
2387 if (keyCode == AKEYCODE_DEL) {
2388 newKeyCode = AKEYCODE_BACK;
2389 } else if (keyCode == AKEYCODE_ENTER) {
2390 newKeyCode = AKEYCODE_HOME;
2391 }
2392 if (newKeyCode != AKEYCODE_UNKNOWN) {
2393 AutoMutex _l(mLock);
2394 struct KeyReplacement replacement = {keyCode, args->deviceId};
2395 mReplacedKeys.add(replacement, newKeyCode);
2396 keyCode = newKeyCode;
2397 metaState &= ~AMETA_META_ON;
2398 }
2399 } else if (args->action == AKEY_EVENT_ACTION_UP) {
2400 // In order to maintain a consistent stream of up and down events, check to see if the key
2401 // going up is one we've replaced in a down event and haven't yet replaced in an up event,
2402 // even if the modifier was released between the down and the up events.
2403 AutoMutex _l(mLock);
2404 struct KeyReplacement replacement = {keyCode, args->deviceId};
2405 ssize_t index = mReplacedKeys.indexOfKey(replacement);
2406 if (index >= 0) {
2407 keyCode = mReplacedKeys.valueAt(index);
2408 mReplacedKeys.removeItemsAt(index);
2409 metaState &= ~AMETA_META_ON;
2410 }
2411 }
2412
Michael Wrightd02c5b62014-02-10 15:10:22 -08002413 KeyEvent event;
2414 event.initialize(args->deviceId, args->source, args->action,
Michael Wright78f24442014-08-06 15:55:28 -07002415 flags, keyCode, args->scanCode, metaState, 0,
Michael Wrightd02c5b62014-02-10 15:10:22 -08002416 args->downTime, args->eventTime);
2417
2418 mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2419
Michael Wrightd02c5b62014-02-10 15:10:22 -08002420 bool needWake;
2421 { // acquire lock
2422 mLock.lock();
2423
2424 if (shouldSendKeyToInputFilterLocked(args)) {
2425 mLock.unlock();
2426
2427 policyFlags |= POLICY_FLAG_FILTERED;
2428 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2429 return; // event was consumed by the filter
2430 }
2431
2432 mLock.lock();
2433 }
2434
2435 int32_t repeatCount = 0;
2436 KeyEntry* newEntry = new KeyEntry(args->eventTime,
2437 args->deviceId, args->source, policyFlags,
Michael Wright78f24442014-08-06 15:55:28 -07002438 args->action, flags, keyCode, args->scanCode,
Michael Wrightd02c5b62014-02-10 15:10:22 -08002439 metaState, repeatCount, args->downTime);
2440
2441 needWake = enqueueInboundEventLocked(newEntry);
2442 mLock.unlock();
2443 } // release lock
2444
2445 if (needWake) {
2446 mLooper->wake();
2447 }
2448}
2449
2450bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) {
2451 return mInputFilterEnabled;
2452}
2453
2454void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
2455#if DEBUG_INBOUND_EVENT_DETAILS
2456 ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
Michael Wright7b159c92015-05-14 14:48:03 +01002457 "action=0x%x, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x,"
2458 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
Michael Wrightd02c5b62014-02-10 15:10:22 -08002459 args->eventTime, args->deviceId, args->source, args->policyFlags,
Michael Wright7b159c92015-05-14 14:48:03 +01002460 args->action, args->actionButton, args->flags, args->metaState, args->buttonState,
Michael Wrightd02c5b62014-02-10 15:10:22 -08002461 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
2462 for (uint32_t i = 0; i < args->pointerCount; i++) {
2463 ALOGD(" Pointer %d: id=%d, toolType=%d, "
2464 "x=%f, y=%f, pressure=%f, size=%f, "
2465 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2466 "orientation=%f",
2467 i, args->pointerProperties[i].id,
2468 args->pointerProperties[i].toolType,
2469 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2470 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2471 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2472 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2473 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2474 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2475 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2476 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2477 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2478 }
2479#endif
Michael Wright7b159c92015-05-14 14:48:03 +01002480 if (!validateMotionEvent(args->action, args->actionButton,
2481 args->pointerCount, args->pointerProperties)) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08002482 return;
2483 }
2484
2485 uint32_t policyFlags = args->policyFlags;
2486 policyFlags |= POLICY_FLAG_TRUSTED;
2487 mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
2488
2489 bool needWake;
2490 { // acquire lock
2491 mLock.lock();
2492
2493 if (shouldSendMotionToInputFilterLocked(args)) {
2494 mLock.unlock();
2495
2496 MotionEvent event;
Michael Wright7b159c92015-05-14 14:48:03 +01002497 event.initialize(args->deviceId, args->source, args->action, args->actionButton,
2498 args->flags, args->edgeFlags, args->metaState, args->buttonState,
2499 0, 0, args->xPrecision, args->yPrecision,
Michael Wrightd02c5b62014-02-10 15:10:22 -08002500 args->downTime, args->eventTime,
2501 args->pointerCount, args->pointerProperties, args->pointerCoords);
2502
2503 policyFlags |= POLICY_FLAG_FILTERED;
2504 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2505 return; // event was consumed by the filter
2506 }
2507
2508 mLock.lock();
2509 }
2510
2511 // Just enqueue a new motion event.
2512 MotionEntry* newEntry = new MotionEntry(args->eventTime,
2513 args->deviceId, args->source, policyFlags,
Michael Wright7b159c92015-05-14 14:48:03 +01002514 args->action, args->actionButton, args->flags,
2515 args->metaState, args->buttonState,
Michael Wrightd02c5b62014-02-10 15:10:22 -08002516 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
2517 args->displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08002518 args->pointerCount, args->pointerProperties, args->pointerCoords, 0, 0);
Michael Wrightd02c5b62014-02-10 15:10:22 -08002519
2520 needWake = enqueueInboundEventLocked(newEntry);
2521 mLock.unlock();
2522 } // release lock
2523
2524 if (needWake) {
2525 mLooper->wake();
2526 }
2527}
2528
2529bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) {
2530 // TODO: support sending secondary display events to input filter
2531 return mInputFilterEnabled && isMainDisplay(args->displayId);
2532}
2533
2534void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
2535#if DEBUG_INBOUND_EVENT_DETAILS
2536 ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x",
2537 args->eventTime, args->policyFlags,
2538 args->switchValues, args->switchMask);
2539#endif
2540
2541 uint32_t policyFlags = args->policyFlags;
2542 policyFlags |= POLICY_FLAG_TRUSTED;
2543 mPolicy->notifySwitch(args->eventTime,
2544 args->switchValues, args->switchMask, policyFlags);
2545}
2546
2547void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
2548#if DEBUG_INBOUND_EVENT_DETAILS
2549 ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
2550 args->eventTime, args->deviceId);
2551#endif
2552
2553 bool needWake;
2554 { // acquire lock
2555 AutoMutex _l(mLock);
2556
2557 DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
2558 needWake = enqueueInboundEventLocked(newEntry);
2559 } // release lock
2560
2561 if (needWake) {
2562 mLooper->wake();
2563 }
2564}
2565
Jeff Brownf086ddb2014-02-11 14:28:48 -08002566int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t displayId,
Michael Wrightd02c5b62014-02-10 15:10:22 -08002567 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
2568 uint32_t policyFlags) {
2569#if DEBUG_INBOUND_EVENT_DETAILS
2570 ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2571 "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
2572 event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
2573#endif
2574
2575 nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2576
2577 policyFlags |= POLICY_FLAG_INJECTED;
2578 if (hasInjectionPermission(injectorPid, injectorUid)) {
2579 policyFlags |= POLICY_FLAG_TRUSTED;
2580 }
2581
2582 EventEntry* firstInjectedEntry;
2583 EventEntry* lastInjectedEntry;
2584 switch (event->getType()) {
2585 case AINPUT_EVENT_TYPE_KEY: {
2586 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2587 int32_t action = keyEvent->getAction();
2588 if (! validateKeyEvent(action)) {
2589 return INPUT_EVENT_INJECTION_FAILED;
2590 }
2591
2592 int32_t flags = keyEvent->getFlags();
2593 if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2594 policyFlags |= POLICY_FLAG_VIRTUAL;
2595 }
2596
2597 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2598 mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2599 }
2600
Michael Wrightd02c5b62014-02-10 15:10:22 -08002601 mLock.lock();
2602 firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
2603 keyEvent->getDeviceId(), keyEvent->getSource(),
2604 policyFlags, action, flags,
2605 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2606 keyEvent->getRepeatCount(), keyEvent->getDownTime());
2607 lastInjectedEntry = firstInjectedEntry;
2608 break;
2609 }
2610
2611 case AINPUT_EVENT_TYPE_MOTION: {
2612 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
Michael Wrightd02c5b62014-02-10 15:10:22 -08002613 int32_t action = motionEvent->getAction();
2614 size_t pointerCount = motionEvent->getPointerCount();
2615 const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
Michael Wright7b159c92015-05-14 14:48:03 +01002616 int32_t actionButton = motionEvent->getActionButton();
2617 if (! validateMotionEvent(action, actionButton, pointerCount, pointerProperties)) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08002618 return INPUT_EVENT_INJECTION_FAILED;
2619 }
2620
2621 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2622 nsecs_t eventTime = motionEvent->getEventTime();
2623 mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2624 }
2625
2626 mLock.lock();
2627 const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2628 const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2629 firstInjectedEntry = new MotionEntry(*sampleEventTimes,
2630 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
Michael Wright7b159c92015-05-14 14:48:03 +01002631 action, actionButton, motionEvent->getFlags(),
Michael Wrightd02c5b62014-02-10 15:10:22 -08002632 motionEvent->getMetaState(), motionEvent->getButtonState(),
2633 motionEvent->getEdgeFlags(),
2634 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2635 motionEvent->getDownTime(), displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08002636 uint32_t(pointerCount), pointerProperties, samplePointerCoords,
2637 motionEvent->getXOffset(), motionEvent->getYOffset());
Michael Wrightd02c5b62014-02-10 15:10:22 -08002638 lastInjectedEntry = firstInjectedEntry;
2639 for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2640 sampleEventTimes += 1;
2641 samplePointerCoords += pointerCount;
2642 MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
2643 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
Michael Wright7b159c92015-05-14 14:48:03 +01002644 action, actionButton, motionEvent->getFlags(),
Michael Wrightd02c5b62014-02-10 15:10:22 -08002645 motionEvent->getMetaState(), motionEvent->getButtonState(),
2646 motionEvent->getEdgeFlags(),
2647 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2648 motionEvent->getDownTime(), displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08002649 uint32_t(pointerCount), pointerProperties, samplePointerCoords,
2650 motionEvent->getXOffset(), motionEvent->getYOffset());
Michael Wrightd02c5b62014-02-10 15:10:22 -08002651 lastInjectedEntry->next = nextInjectedEntry;
2652 lastInjectedEntry = nextInjectedEntry;
2653 }
2654 break;
2655 }
2656
2657 default:
2658 ALOGW("Cannot inject event of type %d", event->getType());
2659 return INPUT_EVENT_INJECTION_FAILED;
2660 }
2661
2662 InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
2663 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2664 injectionState->injectionIsAsync = true;
2665 }
2666
2667 injectionState->refCount += 1;
2668 lastInjectedEntry->injectionState = injectionState;
2669
2670 bool needWake = false;
2671 for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
2672 EventEntry* nextEntry = entry->next;
2673 needWake |= enqueueInboundEventLocked(entry);
2674 entry = nextEntry;
2675 }
2676
2677 mLock.unlock();
2678
2679 if (needWake) {
2680 mLooper->wake();
2681 }
2682
2683 int32_t injectionResult;
2684 { // acquire lock
2685 AutoMutex _l(mLock);
2686
2687 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2688 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2689 } else {
2690 for (;;) {
2691 injectionResult = injectionState->injectionResult;
2692 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2693 break;
2694 }
2695
2696 nsecs_t remainingTimeout = endTime - now();
2697 if (remainingTimeout <= 0) {
2698#if DEBUG_INJECTION
2699 ALOGD("injectInputEvent - Timed out waiting for injection result "
2700 "to become available.");
2701#endif
2702 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2703 break;
2704 }
2705
2706 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2707 }
2708
2709 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2710 && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2711 while (injectionState->pendingForegroundDispatches != 0) {
2712#if DEBUG_INJECTION
2713 ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2714 injectionState->pendingForegroundDispatches);
2715#endif
2716 nsecs_t remainingTimeout = endTime - now();
2717 if (remainingTimeout <= 0) {
2718#if DEBUG_INJECTION
2719 ALOGD("injectInputEvent - Timed out waiting for pending foreground "
2720 "dispatches to finish.");
2721#endif
2722 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2723 break;
2724 }
2725
2726 mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2727 }
2728 }
2729 }
2730
2731 injectionState->release();
2732 } // release lock
2733
2734#if DEBUG_INJECTION
2735 ALOGD("injectInputEvent - Finished with result %d. "
2736 "injectorPid=%d, injectorUid=%d",
2737 injectionResult, injectorPid, injectorUid);
2738#endif
2739
2740 return injectionResult;
2741}
2742
2743bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2744 return injectorUid == 0
2745 || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2746}
2747
2748void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2749 InjectionState* injectionState = entry->injectionState;
2750 if (injectionState) {
2751#if DEBUG_INJECTION
2752 ALOGD("Setting input event injection result to %d. "
2753 "injectorPid=%d, injectorUid=%d",
2754 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2755#endif
2756
2757 if (injectionState->injectionIsAsync
2758 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
2759 // Log the outcome since the injector did not wait for the injection result.
2760 switch (injectionResult) {
2761 case INPUT_EVENT_INJECTION_SUCCEEDED:
2762 ALOGV("Asynchronous input event injection succeeded.");
2763 break;
2764 case INPUT_EVENT_INJECTION_FAILED:
2765 ALOGW("Asynchronous input event injection failed.");
2766 break;
2767 case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2768 ALOGW("Asynchronous input event injection permission denied.");
2769 break;
2770 case INPUT_EVENT_INJECTION_TIMED_OUT:
2771 ALOGW("Asynchronous input event injection timed out.");
2772 break;
2773 }
2774 }
2775
2776 injectionState->injectionResult = injectionResult;
2777 mInjectionResultAvailableCondition.broadcast();
2778 }
2779}
2780
2781void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2782 InjectionState* injectionState = entry->injectionState;
2783 if (injectionState) {
2784 injectionState->pendingForegroundDispatches += 1;
2785 }
2786}
2787
2788void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2789 InjectionState* injectionState = entry->injectionState;
2790 if (injectionState) {
2791 injectionState->pendingForegroundDispatches -= 1;
2792
2793 if (injectionState->pendingForegroundDispatches == 0) {
2794 mInjectionSyncFinishedCondition.broadcast();
2795 }
2796 }
2797}
2798
2799sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
2800 const sp<InputChannel>& inputChannel) const {
2801 size_t numWindows = mWindowHandles.size();
2802 for (size_t i = 0; i < numWindows; i++) {
2803 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2804 if (windowHandle->getInputChannel() == inputChannel) {
2805 return windowHandle;
2806 }
2807 }
2808 return NULL;
2809}
2810
2811bool InputDispatcher::hasWindowHandleLocked(
2812 const sp<InputWindowHandle>& windowHandle) const {
2813 size_t numWindows = mWindowHandles.size();
2814 for (size_t i = 0; i < numWindows; i++) {
2815 if (mWindowHandles.itemAt(i) == windowHandle) {
2816 return true;
2817 }
2818 }
2819 return false;
2820}
2821
2822void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
2823#if DEBUG_FOCUS
2824 ALOGD("setInputWindows");
2825#endif
2826 { // acquire lock
2827 AutoMutex _l(mLock);
2828
2829 Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
2830 mWindowHandles = inputWindowHandles;
2831
2832 sp<InputWindowHandle> newFocusedWindowHandle;
2833 bool foundHoveredWindow = false;
2834 for (size_t i = 0; i < mWindowHandles.size(); i++) {
2835 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2836 if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
2837 mWindowHandles.removeAt(i--);
2838 continue;
2839 }
2840 if (windowHandle->getInfo()->hasFocus) {
2841 newFocusedWindowHandle = windowHandle;
2842 }
2843 if (windowHandle == mLastHoverWindowHandle) {
2844 foundHoveredWindow = true;
2845 }
2846 }
2847
2848 if (!foundHoveredWindow) {
2849 mLastHoverWindowHandle = NULL;
2850 }
2851
2852 if (mFocusedWindowHandle != newFocusedWindowHandle) {
2853 if (mFocusedWindowHandle != NULL) {
2854#if DEBUG_FOCUS
2855 ALOGD("Focus left window: %s",
2856 mFocusedWindowHandle->getName().string());
2857#endif
2858 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
2859 if (focusedInputChannel != NULL) {
2860 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
2861 "focus left window");
2862 synthesizeCancelationEventsForInputChannelLocked(
2863 focusedInputChannel, options);
2864 }
2865 }
2866 if (newFocusedWindowHandle != NULL) {
2867#if DEBUG_FOCUS
2868 ALOGD("Focus entered window: %s",
2869 newFocusedWindowHandle->getName().string());
2870#endif
2871 }
2872 mFocusedWindowHandle = newFocusedWindowHandle;
2873 }
2874
Jeff Brownf086ddb2014-02-11 14:28:48 -08002875 for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
2876 TouchState& state = mTouchStatesByDisplay.editValueAt(d);
2877 for (size_t i = 0; i < state.windows.size(); i++) {
2878 TouchedWindow& touchedWindow = state.windows.editItemAt(i);
2879 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08002880#if DEBUG_FOCUS
Jeff Brownf086ddb2014-02-11 14:28:48 -08002881 ALOGD("Touched window was removed: %s",
2882 touchedWindow.windowHandle->getName().string());
Michael Wrightd02c5b62014-02-10 15:10:22 -08002883#endif
Jeff Brownf086ddb2014-02-11 14:28:48 -08002884 sp<InputChannel> touchedInputChannel =
2885 touchedWindow.windowHandle->getInputChannel();
2886 if (touchedInputChannel != NULL) {
2887 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2888 "touched window was removed");
2889 synthesizeCancelationEventsForInputChannelLocked(
2890 touchedInputChannel, options);
2891 }
2892 state.windows.removeAt(i--);
Michael Wrightd02c5b62014-02-10 15:10:22 -08002893 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08002894 }
2895 }
2896
2897 // Release information for windows that are no longer present.
2898 // This ensures that unused input channels are released promptly.
2899 // Otherwise, they might stick around until the window handle is destroyed
2900 // which might not happen until the next GC.
2901 for (size_t i = 0; i < oldWindowHandles.size(); i++) {
2902 const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
2903 if (!hasWindowHandleLocked(oldWindowHandle)) {
2904#if DEBUG_FOCUS
2905 ALOGD("Window went away: %s", oldWindowHandle->getName().string());
2906#endif
2907 oldWindowHandle->releaseInfo();
2908 }
2909 }
2910 } // release lock
2911
2912 // Wake up poll loop since it may need to make new input dispatching choices.
2913 mLooper->wake();
2914}
2915
2916void InputDispatcher::setFocusedApplication(
2917 const sp<InputApplicationHandle>& inputApplicationHandle) {
2918#if DEBUG_FOCUS
2919 ALOGD("setFocusedApplication");
2920#endif
2921 { // acquire lock
2922 AutoMutex _l(mLock);
2923
2924 if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
2925 if (mFocusedApplicationHandle != inputApplicationHandle) {
2926 if (mFocusedApplicationHandle != NULL) {
2927 resetANRTimeoutsLocked();
2928 mFocusedApplicationHandle->releaseInfo();
2929 }
2930 mFocusedApplicationHandle = inputApplicationHandle;
2931 }
2932 } else if (mFocusedApplicationHandle != NULL) {
2933 resetANRTimeoutsLocked();
2934 mFocusedApplicationHandle->releaseInfo();
2935 mFocusedApplicationHandle.clear();
2936 }
2937
2938#if DEBUG_FOCUS
2939 //logDispatchStateLocked();
2940#endif
2941 } // release lock
2942
2943 // Wake up poll loop since it may need to make new input dispatching choices.
2944 mLooper->wake();
2945}
2946
2947void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2948#if DEBUG_FOCUS
2949 ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2950#endif
2951
2952 bool changed;
2953 { // acquire lock
2954 AutoMutex _l(mLock);
2955
2956 if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2957 if (mDispatchFrozen && !frozen) {
2958 resetANRTimeoutsLocked();
2959 }
2960
2961 if (mDispatchEnabled && !enabled) {
2962 resetAndDropEverythingLocked("dispatcher is being disabled");
2963 }
2964
2965 mDispatchEnabled = enabled;
2966 mDispatchFrozen = frozen;
2967 changed = true;
2968 } else {
2969 changed = false;
2970 }
2971
2972#if DEBUG_FOCUS
2973 //logDispatchStateLocked();
2974#endif
2975 } // release lock
2976
2977 if (changed) {
2978 // Wake up poll loop since it may need to make new input dispatching choices.
2979 mLooper->wake();
2980 }
2981}
2982
2983void InputDispatcher::setInputFilterEnabled(bool enabled) {
2984#if DEBUG_FOCUS
2985 ALOGD("setInputFilterEnabled: enabled=%d", enabled);
2986#endif
2987
2988 { // acquire lock
2989 AutoMutex _l(mLock);
2990
2991 if (mInputFilterEnabled == enabled) {
2992 return;
2993 }
2994
2995 mInputFilterEnabled = enabled;
2996 resetAndDropEverythingLocked("input filter is being enabled or disabled");
2997 } // release lock
2998
2999 // Wake up poll loop since there might be work to do to drop everything.
3000 mLooper->wake();
3001}
3002
3003bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
3004 const sp<InputChannel>& toChannel) {
3005#if DEBUG_FOCUS
3006 ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
3007 fromChannel->getName().string(), toChannel->getName().string());
3008#endif
3009 { // acquire lock
3010 AutoMutex _l(mLock);
3011
3012 sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
3013 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
3014 if (fromWindowHandle == NULL || toWindowHandle == NULL) {
3015#if DEBUG_FOCUS
3016 ALOGD("Cannot transfer focus because from or to window not found.");
3017#endif
3018 return false;
3019 }
3020 if (fromWindowHandle == toWindowHandle) {
3021#if DEBUG_FOCUS
3022 ALOGD("Trivial transfer to same window.");
3023#endif
3024 return true;
3025 }
3026 if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
3027#if DEBUG_FOCUS
3028 ALOGD("Cannot transfer focus because windows are on different displays.");
3029#endif
3030 return false;
3031 }
3032
3033 bool found = false;
Jeff Brownf086ddb2014-02-11 14:28:48 -08003034 for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
3035 TouchState& state = mTouchStatesByDisplay.editValueAt(d);
3036 for (size_t i = 0; i < state.windows.size(); i++) {
3037 const TouchedWindow& touchedWindow = state.windows[i];
3038 if (touchedWindow.windowHandle == fromWindowHandle) {
3039 int32_t oldTargetFlags = touchedWindow.targetFlags;
3040 BitSet32 pointerIds = touchedWindow.pointerIds;
Michael Wrightd02c5b62014-02-10 15:10:22 -08003041
Jeff Brownf086ddb2014-02-11 14:28:48 -08003042 state.windows.removeAt(i);
Michael Wrightd02c5b62014-02-10 15:10:22 -08003043
Jeff Brownf086ddb2014-02-11 14:28:48 -08003044 int32_t newTargetFlags = oldTargetFlags
3045 & (InputTarget::FLAG_FOREGROUND
3046 | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
3047 state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
Michael Wrightd02c5b62014-02-10 15:10:22 -08003048
Jeff Brownf086ddb2014-02-11 14:28:48 -08003049 found = true;
3050 goto Found;
3051 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08003052 }
3053 }
Jeff Brownf086ddb2014-02-11 14:28:48 -08003054Found:
Michael Wrightd02c5b62014-02-10 15:10:22 -08003055
3056 if (! found) {
3057#if DEBUG_FOCUS
3058 ALOGD("Focus transfer failed because from window did not have focus.");
3059#endif
3060 return false;
3061 }
3062
3063 ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
3064 ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
3065 if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
3066 sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
3067 sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
3068
3069 fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3070 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3071 "transferring touch focus from this window to another window");
3072 synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
3073 }
3074
3075#if DEBUG_FOCUS
3076 logDispatchStateLocked();
3077#endif
3078 } // release lock
3079
3080 // Wake up poll loop since it may need to make new input dispatching choices.
3081 mLooper->wake();
3082 return true;
3083}
3084
3085void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
3086#if DEBUG_FOCUS
3087 ALOGD("Resetting and dropping all events (%s).", reason);
3088#endif
3089
3090 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
3091 synthesizeCancelationEventsForAllConnectionsLocked(options);
3092
3093 resetKeyRepeatLocked();
3094 releasePendingEventLocked();
3095 drainInboundQueueLocked();
3096 resetANRTimeoutsLocked();
3097
Jeff Brownf086ddb2014-02-11 14:28:48 -08003098 mTouchStatesByDisplay.clear();
Michael Wrightd02c5b62014-02-10 15:10:22 -08003099 mLastHoverWindowHandle.clear();
Michael Wright78f24442014-08-06 15:55:28 -07003100 mReplacedKeys.clear();
Michael Wrightd02c5b62014-02-10 15:10:22 -08003101}
3102
3103void InputDispatcher::logDispatchStateLocked() {
3104 String8 dump;
3105 dumpDispatchStateLocked(dump);
3106
3107 char* text = dump.lockBuffer(dump.size());
3108 char* start = text;
3109 while (*start != '\0') {
3110 char* end = strchr(start, '\n');
3111 if (*end == '\n') {
3112 *(end++) = '\0';
3113 }
3114 ALOGD("%s", start);
3115 start = end;
3116 }
3117}
3118
3119void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3120 dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3121 dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3122
3123 if (mFocusedApplicationHandle != NULL) {
3124 dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3125 mFocusedApplicationHandle->getName().string(),
3126 mFocusedApplicationHandle->getDispatchingTimeout(
3127 DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
3128 } else {
3129 dump.append(INDENT "FocusedApplication: <null>\n");
3130 }
3131 dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3132 mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
3133
Jeff Brownf086ddb2014-02-11 14:28:48 -08003134 if (!mTouchStatesByDisplay.isEmpty()) {
3135 dump.appendFormat(INDENT "TouchStatesByDisplay:\n");
3136 for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) {
3137 const TouchState& state = mTouchStatesByDisplay.valueAt(i);
3138 dump.appendFormat(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n",
3139 state.displayId, toString(state.down), toString(state.split),
3140 state.deviceId, state.source);
3141 if (!state.windows.isEmpty()) {
3142 dump.append(INDENT3 "Windows:\n");
3143 for (size_t i = 0; i < state.windows.size(); i++) {
3144 const TouchedWindow& touchedWindow = state.windows[i];
Mark Salyzyn41d2f802014-03-18 10:59:23 -07003145 dump.appendFormat(INDENT4 "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
Jeff Brownf086ddb2014-02-11 14:28:48 -08003146 i, touchedWindow.windowHandle->getName().string(),
3147 touchedWindow.pointerIds.value,
3148 touchedWindow.targetFlags);
3149 }
3150 } else {
3151 dump.append(INDENT3 "Windows: <none>\n");
3152 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08003153 }
3154 } else {
Jeff Brownf086ddb2014-02-11 14:28:48 -08003155 dump.append(INDENT "TouchStates: <no displays touched>\n");
Michael Wrightd02c5b62014-02-10 15:10:22 -08003156 }
3157
3158 if (!mWindowHandles.isEmpty()) {
3159 dump.append(INDENT "Windows:\n");
3160 for (size_t i = 0; i < mWindowHandles.size(); i++) {
3161 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3162 const InputWindowInfo* windowInfo = windowHandle->getInfo();
3163
Mark Salyzyn41d2f802014-03-18 10:59:23 -07003164 dump.appendFormat(INDENT2 "%zu: name='%s', displayId=%d, "
Michael Wrightd02c5b62014-02-10 15:10:22 -08003165 "paused=%s, hasFocus=%s, hasWallpaper=%s, "
3166 "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3167 "frame=[%d,%d][%d,%d], scale=%f, "
3168 "touchableRegion=",
3169 i, windowInfo->name.string(), windowInfo->displayId,
3170 toString(windowInfo->paused),
3171 toString(windowInfo->hasFocus),
3172 toString(windowInfo->hasWallpaper),
3173 toString(windowInfo->visible),
3174 toString(windowInfo->canReceiveKeys),
3175 windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
3176 windowInfo->layer,
3177 windowInfo->frameLeft, windowInfo->frameTop,
3178 windowInfo->frameRight, windowInfo->frameBottom,
3179 windowInfo->scaleFactor);
3180 dumpRegion(dump, windowInfo->touchableRegion);
3181 dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
3182 dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3183 windowInfo->ownerPid, windowInfo->ownerUid,
3184 windowInfo->dispatchingTimeout / 1000000.0);
3185 }
3186 } else {
3187 dump.append(INDENT "Windows: <none>\n");
3188 }
3189
3190 if (!mMonitoringChannels.isEmpty()) {
3191 dump.append(INDENT "MonitoringChannels:\n");
3192 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3193 const sp<InputChannel>& channel = mMonitoringChannels[i];
Mark Salyzyn41d2f802014-03-18 10:59:23 -07003194 dump.appendFormat(INDENT2 "%zu: '%s'\n", i, channel->getName().string());
Michael Wrightd02c5b62014-02-10 15:10:22 -08003195 }
3196 } else {
3197 dump.append(INDENT "MonitoringChannels: <none>\n");
3198 }
3199
3200 nsecs_t currentTime = now();
3201
3202 // Dump recently dispatched or dropped events from oldest to newest.
3203 if (!mRecentQueue.isEmpty()) {
3204 dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count());
3205 for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) {
3206 dump.append(INDENT2);
3207 entry->appendDescription(dump);
3208 dump.appendFormat(", age=%0.1fms\n",
3209 (currentTime - entry->eventTime) * 0.000001f);
3210 }
3211 } else {
3212 dump.append(INDENT "RecentQueue: <empty>\n");
3213 }
3214
3215 // Dump event currently being dispatched.
3216 if (mPendingEvent) {
3217 dump.append(INDENT "PendingEvent:\n");
3218 dump.append(INDENT2);
3219 mPendingEvent->appendDescription(dump);
3220 dump.appendFormat(", age=%0.1fms\n",
3221 (currentTime - mPendingEvent->eventTime) * 0.000001f);
3222 } else {
3223 dump.append(INDENT "PendingEvent: <none>\n");
3224 }
3225
3226 // Dump inbound events from oldest to newest.
3227 if (!mInboundQueue.isEmpty()) {
3228 dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3229 for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
3230 dump.append(INDENT2);
3231 entry->appendDescription(dump);
3232 dump.appendFormat(", age=%0.1fms\n",
3233 (currentTime - entry->eventTime) * 0.000001f);
3234 }
3235 } else {
3236 dump.append(INDENT "InboundQueue: <empty>\n");
3237 }
3238
Michael Wright78f24442014-08-06 15:55:28 -07003239 if (!mReplacedKeys.isEmpty()) {
3240 dump.append(INDENT "ReplacedKeys:\n");
3241 for (size_t i = 0; i < mReplacedKeys.size(); i++) {
3242 const KeyReplacement& replacement = mReplacedKeys.keyAt(i);
3243 int32_t newKeyCode = mReplacedKeys.valueAt(i);
3244 dump.appendFormat(INDENT2 "%zu: originalKeyCode=%d, deviceId=%d, newKeyCode=%d\n",
3245 i, replacement.keyCode, replacement.deviceId, newKeyCode);
3246 }
3247 } else {
3248 dump.append(INDENT "ReplacedKeys: <empty>\n");
3249 }
3250
Michael Wrightd02c5b62014-02-10 15:10:22 -08003251 if (!mConnectionsByFd.isEmpty()) {
3252 dump.append(INDENT "Connections:\n");
3253 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
3254 const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
Mark Salyzyn41d2f802014-03-18 10:59:23 -07003255 dump.appendFormat(INDENT2 "%zu: channelName='%s', windowName='%s', "
Michael Wrightd02c5b62014-02-10 15:10:22 -08003256 "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
3257 i, connection->getInputChannelName(), connection->getWindowName(),
3258 connection->getStatusLabel(), toString(connection->monitor),
3259 toString(connection->inputPublisherBlocked));
3260
3261 if (!connection->outboundQueue.isEmpty()) {
3262 dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
3263 connection->outboundQueue.count());
3264 for (DispatchEntry* entry = connection->outboundQueue.head; entry;
3265 entry = entry->next) {
3266 dump.append(INDENT4);
3267 entry->eventEntry->appendDescription(dump);
3268 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
3269 entry->targetFlags, entry->resolvedAction,
3270 (currentTime - entry->eventEntry->eventTime) * 0.000001f);
3271 }
3272 } else {
3273 dump.append(INDENT3 "OutboundQueue: <empty>\n");
3274 }
3275
3276 if (!connection->waitQueue.isEmpty()) {
3277 dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
3278 connection->waitQueue.count());
3279 for (DispatchEntry* entry = connection->waitQueue.head; entry;
3280 entry = entry->next) {
3281 dump.append(INDENT4);
3282 entry->eventEntry->appendDescription(dump);
3283 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
3284 "age=%0.1fms, wait=%0.1fms\n",
3285 entry->targetFlags, entry->resolvedAction,
3286 (currentTime - entry->eventEntry->eventTime) * 0.000001f,
3287 (currentTime - entry->deliveryTime) * 0.000001f);
3288 }
3289 } else {
3290 dump.append(INDENT3 "WaitQueue: <empty>\n");
3291 }
3292 }
3293 } else {
3294 dump.append(INDENT "Connections: <none>\n");
3295 }
3296
3297 if (isAppSwitchPendingLocked()) {
3298 dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
3299 (mAppSwitchDueTime - now()) / 1000000.0);
3300 } else {
3301 dump.append(INDENT "AppSwitch: not pending\n");
3302 }
3303
3304 dump.append(INDENT "Configuration:\n");
3305 dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
3306 mConfig.keyRepeatDelay * 0.000001f);
3307 dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
3308 mConfig.keyRepeatTimeout * 0.000001f);
3309}
3310
3311status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3312 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3313#if DEBUG_REGISTRATION
3314 ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3315 toString(monitor));
3316#endif
3317
3318 { // acquire lock
3319 AutoMutex _l(mLock);
3320
3321 if (getConnectionIndexLocked(inputChannel) >= 0) {
3322 ALOGW("Attempted to register already registered input channel '%s'",
3323 inputChannel->getName().string());
3324 return BAD_VALUE;
3325 }
3326
3327 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3328
3329 int fd = inputChannel->getFd();
3330 mConnectionsByFd.add(fd, connection);
3331
3332 if (monitor) {
3333 mMonitoringChannels.push(inputChannel);
3334 }
3335
3336 mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3337 } // release lock
3338
3339 // Wake the looper because some connections have changed.
3340 mLooper->wake();
3341 return OK;
3342}
3343
3344status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3345#if DEBUG_REGISTRATION
3346 ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3347#endif
3348
3349 { // acquire lock
3350 AutoMutex _l(mLock);
3351
3352 status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
3353 if (status) {
3354 return status;
3355 }
3356 } // release lock
3357
3358 // Wake the poll loop because removing the connection may have changed the current
3359 // synchronization state.
3360 mLooper->wake();
3361 return OK;
3362}
3363
3364status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
3365 bool notify) {
3366 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3367 if (connectionIndex < 0) {
3368 ALOGW("Attempted to unregister already unregistered input channel '%s'",
3369 inputChannel->getName().string());
3370 return BAD_VALUE;
3371 }
3372
3373 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3374 mConnectionsByFd.removeItemsAt(connectionIndex);
3375
3376 if (connection->monitor) {
3377 removeMonitorChannelLocked(inputChannel);
3378 }
3379
3380 mLooper->removeFd(inputChannel->getFd());
3381
3382 nsecs_t currentTime = now();
3383 abortBrokenDispatchCycleLocked(currentTime, connection, notify);
3384
3385 connection->status = Connection::STATUS_ZOMBIE;
3386 return OK;
3387}
3388
3389void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
3390 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3391 if (mMonitoringChannels[i] == inputChannel) {
3392 mMonitoringChannels.removeAt(i);
3393 break;
3394 }
3395 }
3396}
3397
3398ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3399 ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
3400 if (connectionIndex >= 0) {
3401 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3402 if (connection->inputChannel.get() == inputChannel.get()) {
3403 return connectionIndex;
3404 }
3405 }
3406
3407 return -1;
3408}
3409
3410void InputDispatcher::onDispatchCycleFinishedLocked(
3411 nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
3412 CommandEntry* commandEntry = postCommandLocked(
3413 & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3414 commandEntry->connection = connection;
3415 commandEntry->eventTime = currentTime;
3416 commandEntry->seq = seq;
3417 commandEntry->handled = handled;
3418}
3419
3420void InputDispatcher::onDispatchCycleBrokenLocked(
3421 nsecs_t currentTime, const sp<Connection>& connection) {
3422 ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3423 connection->getInputChannelName());
3424
3425 CommandEntry* commandEntry = postCommandLocked(
3426 & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3427 commandEntry->connection = connection;
3428}
3429
3430void InputDispatcher::onANRLocked(
3431 nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
3432 const sp<InputWindowHandle>& windowHandle,
3433 nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
3434 float dispatchLatency = (currentTime - eventTime) * 0.000001f;
3435 float waitDuration = (currentTime - waitStartTime) * 0.000001f;
3436 ALOGI("Application is not responding: %s. "
3437 "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s",
3438 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
3439 dispatchLatency, waitDuration, reason);
3440
3441 // Capture a record of the InputDispatcher state at the time of the ANR.
3442 time_t t = time(NULL);
3443 struct tm tm;
3444 localtime_r(&t, &tm);
3445 char timestr[64];
3446 strftime(timestr, sizeof(timestr), "%F %T", &tm);
3447 mLastANRState.clear();
3448 mLastANRState.append(INDENT "ANR:\n");
3449 mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
3450 mLastANRState.appendFormat(INDENT2 "Window: %s\n",
3451 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
3452 mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
3453 mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
3454 mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
3455 dumpDispatchStateLocked(mLastANRState);
3456
3457 CommandEntry* commandEntry = postCommandLocked(
3458 & InputDispatcher::doNotifyANRLockedInterruptible);
3459 commandEntry->inputApplicationHandle = applicationHandle;
3460 commandEntry->inputWindowHandle = windowHandle;
3461 commandEntry->reason = reason;
3462}
3463
3464void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3465 CommandEntry* commandEntry) {
3466 mLock.unlock();
3467
3468 mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3469
3470 mLock.lock();
3471}
3472
3473void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3474 CommandEntry* commandEntry) {
3475 sp<Connection> connection = commandEntry->connection;
3476
3477 if (connection->status != Connection::STATUS_ZOMBIE) {
3478 mLock.unlock();
3479
3480 mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3481
3482 mLock.lock();
3483 }
3484}
3485
3486void InputDispatcher::doNotifyANRLockedInterruptible(
3487 CommandEntry* commandEntry) {
3488 mLock.unlock();
3489
3490 nsecs_t newTimeout = mPolicy->notifyANR(
3491 commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle,
3492 commandEntry->reason);
3493
3494 mLock.lock();
3495
3496 resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
3497 commandEntry->inputWindowHandle != NULL
3498 ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
3499}
3500
3501void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3502 CommandEntry* commandEntry) {
3503 KeyEntry* entry = commandEntry->keyEntry;
3504
3505 KeyEvent event;
3506 initializeKeyEvent(&event, entry);
3507
3508 mLock.unlock();
3509
3510 nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3511 &event, entry->policyFlags);
3512
3513 mLock.lock();
3514
3515 if (delay < 0) {
3516 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
3517 } else if (!delay) {
3518 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3519 } else {
3520 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
3521 entry->interceptKeyWakeupTime = now() + delay;
3522 }
3523 entry->release();
3524}
3525
3526void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3527 CommandEntry* commandEntry) {
3528 sp<Connection> connection = commandEntry->connection;
3529 nsecs_t finishTime = commandEntry->eventTime;
3530 uint32_t seq = commandEntry->seq;
3531 bool handled = commandEntry->handled;
3532
3533 // Handle post-event policy actions.
3534 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
3535 if (dispatchEntry) {
3536 nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
3537 if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
3538 String8 msg;
3539 msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
3540 connection->getWindowName(), eventDuration * 0.000001f);
3541 dispatchEntry->eventEntry->appendDescription(msg);
3542 ALOGI("%s", msg.string());
3543 }
3544
3545 bool restartEvent;
3546 if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3547 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3548 restartEvent = afterKeyEventLockedInterruptible(connection,
3549 dispatchEntry, keyEntry, handled);
3550 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3551 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3552 restartEvent = afterMotionEventLockedInterruptible(connection,
3553 dispatchEntry, motionEntry, handled);
3554 } else {
3555 restartEvent = false;
3556 }
3557
3558 // Dequeue the event and start the next cycle.
3559 // Note that because the lock might have been released, it is possible that the
3560 // contents of the wait queue to have been drained, so we need to double-check
3561 // a few things.
3562 if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
3563 connection->waitQueue.dequeue(dispatchEntry);
3564 traceWaitQueueLengthLocked(connection);
3565 if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
3566 connection->outboundQueue.enqueueAtHead(dispatchEntry);
3567 traceOutboundQueueLengthLocked(connection);
3568 } else {
3569 releaseDispatchEntryLocked(dispatchEntry);
3570 }
3571 }
3572
3573 // Start the next dispatch cycle for this connection.
3574 startDispatchCycleLocked(now(), connection);
3575 }
3576}
3577
3578bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3579 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3580 if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3581 // Get the fallback key state.
3582 // Clear it out after dispatching the UP.
3583 int32_t originalKeyCode = keyEntry->keyCode;
3584 int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3585 if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3586 connection->inputState.removeFallbackKey(originalKeyCode);
3587 }
3588
3589 if (handled || !dispatchEntry->hasForegroundTarget()) {
3590 // If the application handles the original key for which we previously
3591 // generated a fallback or if the window is not a foreground window,
3592 // then cancel the associated fallback key, if any.
3593 if (fallbackKeyCode != -1) {
3594 // Dispatch the unhandled key to the policy with the cancel flag.
3595#if DEBUG_OUTBOUND_EVENT_DETAILS
3596 ALOGD("Unhandled key event: Asking policy to cancel fallback action. "
3597 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3598 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3599 keyEntry->policyFlags);
3600#endif
3601 KeyEvent event;
3602 initializeKeyEvent(&event, keyEntry);
3603 event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
3604
3605 mLock.unlock();
3606
3607 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3608 &event, keyEntry->policyFlags, &event);
3609
3610 mLock.lock();
3611
3612 // Cancel the fallback key.
3613 if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3614 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3615 "application handled the original non-fallback key "
3616 "or is no longer a foreground target, "
3617 "canceling previously dispatched fallback key");
3618 options.keyCode = fallbackKeyCode;
3619 synthesizeCancelationEventsForConnectionLocked(connection, options);
3620 }
3621 connection->inputState.removeFallbackKey(originalKeyCode);
3622 }
3623 } else {
3624 // If the application did not handle a non-fallback key, first check
3625 // that we are in a good state to perform unhandled key event processing
3626 // Then ask the policy what to do with it.
3627 bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3628 && keyEntry->repeatCount == 0;
3629 if (fallbackKeyCode == -1 && !initialDown) {
3630#if DEBUG_OUTBOUND_EVENT_DETAILS
3631 ALOGD("Unhandled key event: Skipping unhandled key event processing "
3632 "since this is not an initial down. "
3633 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3634 originalKeyCode, keyEntry->action, keyEntry->repeatCount,
3635 keyEntry->policyFlags);
3636#endif
3637 return false;
3638 }
3639
3640 // Dispatch the unhandled key to the policy.
3641#if DEBUG_OUTBOUND_EVENT_DETAILS
3642 ALOGD("Unhandled key event: Asking policy to perform fallback action. "
3643 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3644 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3645 keyEntry->policyFlags);
3646#endif
3647 KeyEvent event;
3648 initializeKeyEvent(&event, keyEntry);
3649
3650 mLock.unlock();
3651
3652 bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3653 &event, keyEntry->policyFlags, &event);
3654
3655 mLock.lock();
3656
3657 if (connection->status != Connection::STATUS_NORMAL) {
3658 connection->inputState.removeFallbackKey(originalKeyCode);
3659 return false;
3660 }
3661
3662 // Latch the fallback keycode for this key on an initial down.
3663 // The fallback keycode cannot change at any other point in the lifecycle.
3664 if (initialDown) {
3665 if (fallback) {
3666 fallbackKeyCode = event.getKeyCode();
3667 } else {
3668 fallbackKeyCode = AKEYCODE_UNKNOWN;
3669 }
3670 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3671 }
3672
3673 ALOG_ASSERT(fallbackKeyCode != -1);
3674
3675 // Cancel the fallback key if the policy decides not to send it anymore.
3676 // We will continue to dispatch the key to the policy but we will no
3677 // longer dispatch a fallback key to the application.
3678 if (fallbackKeyCode != AKEYCODE_UNKNOWN
3679 && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3680#if DEBUG_OUTBOUND_EVENT_DETAILS
3681 if (fallback) {
3682 ALOGD("Unhandled key event: Policy requested to send key %d"
3683 "as a fallback for %d, but on the DOWN it had requested "
3684 "to send %d instead. Fallback canceled.",
3685 event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3686 } else {
3687 ALOGD("Unhandled key event: Policy did not request fallback for %d, "
3688 "but on the DOWN it had requested to send %d. "
3689 "Fallback canceled.",
3690 originalKeyCode, fallbackKeyCode);
3691 }
3692#endif
3693
3694 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3695 "canceling fallback, policy no longer desires it");
3696 options.keyCode = fallbackKeyCode;
3697 synthesizeCancelationEventsForConnectionLocked(connection, options);
3698
3699 fallback = false;
3700 fallbackKeyCode = AKEYCODE_UNKNOWN;
3701 if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3702 connection->inputState.setFallbackKey(originalKeyCode,
3703 fallbackKeyCode);
3704 }
3705 }
3706
3707#if DEBUG_OUTBOUND_EVENT_DETAILS
3708 {
3709 String8 msg;
3710 const KeyedVector<int32_t, int32_t>& fallbackKeys =
3711 connection->inputState.getFallbackKeys();
3712 for (size_t i = 0; i < fallbackKeys.size(); i++) {
3713 msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3714 fallbackKeys.valueAt(i));
3715 }
3716 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3717 fallbackKeys.size(), msg.string());
3718 }
3719#endif
3720
3721 if (fallback) {
3722 // Restart the dispatch cycle using the fallback key.
3723 keyEntry->eventTime = event.getEventTime();
3724 keyEntry->deviceId = event.getDeviceId();
3725 keyEntry->source = event.getSource();
3726 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3727 keyEntry->keyCode = fallbackKeyCode;
3728 keyEntry->scanCode = event.getScanCode();
3729 keyEntry->metaState = event.getMetaState();
3730 keyEntry->repeatCount = event.getRepeatCount();
3731 keyEntry->downTime = event.getDownTime();
3732 keyEntry->syntheticRepeat = false;
3733
3734#if DEBUG_OUTBOUND_EVENT_DETAILS
3735 ALOGD("Unhandled key event: Dispatching fallback key. "
3736 "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3737 originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3738#endif
3739 return true; // restart the event
3740 } else {
3741#if DEBUG_OUTBOUND_EVENT_DETAILS
3742 ALOGD("Unhandled key event: No fallback key.");
3743#endif
3744 }
3745 }
3746 }
3747 return false;
3748}
3749
3750bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3751 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
3752 return false;
3753}
3754
3755void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3756 mLock.unlock();
3757
3758 mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3759
3760 mLock.lock();
3761}
3762
3763void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3764 event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3765 entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3766 entry->downTime, entry->eventTime);
3767}
3768
3769void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3770 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3771 // TODO Write some statistics about how long we spend waiting.
3772}
3773
3774void InputDispatcher::traceInboundQueueLengthLocked() {
3775 if (ATRACE_ENABLED()) {
3776 ATRACE_INT("iq", mInboundQueue.count());
3777 }
3778}
3779
3780void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
3781 if (ATRACE_ENABLED()) {
3782 char counterName[40];
3783 snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
3784 ATRACE_INT(counterName, connection->outboundQueue.count());
3785 }
3786}
3787
3788void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
3789 if (ATRACE_ENABLED()) {
3790 char counterName[40];
3791 snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
3792 ATRACE_INT(counterName, connection->waitQueue.count());
3793 }
3794}
3795
3796void InputDispatcher::dump(String8& dump) {
3797 AutoMutex _l(mLock);
3798
3799 dump.append("Input Dispatcher State:\n");
3800 dumpDispatchStateLocked(dump);
3801
3802 if (!mLastANRState.isEmpty()) {
3803 dump.append("\nInput Dispatcher State at time of last ANR:\n");
3804 dump.append(mLastANRState);
3805 }
3806}
3807
3808void InputDispatcher::monitor() {
3809 // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
3810 mLock.lock();
3811 mLooper->wake();
3812 mDispatcherIsAliveCondition.wait(mLock);
3813 mLock.unlock();
3814}
3815
3816
Michael Wrightd02c5b62014-02-10 15:10:22 -08003817// --- InputDispatcher::InjectionState ---
3818
3819InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
3820 refCount(1),
3821 injectorPid(injectorPid), injectorUid(injectorUid),
3822 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
3823 pendingForegroundDispatches(0) {
3824}
3825
3826InputDispatcher::InjectionState::~InjectionState() {
3827}
3828
3829void InputDispatcher::InjectionState::release() {
3830 refCount -= 1;
3831 if (refCount == 0) {
3832 delete this;
3833 } else {
3834 ALOG_ASSERT(refCount > 0);
3835 }
3836}
3837
3838
3839// --- InputDispatcher::EventEntry ---
3840
3841InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
3842 refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
3843 injectionState(NULL), dispatchInProgress(false) {
3844}
3845
3846InputDispatcher::EventEntry::~EventEntry() {
3847 releaseInjectionState();
3848}
3849
3850void InputDispatcher::EventEntry::release() {
3851 refCount -= 1;
3852 if (refCount == 0) {
3853 delete this;
3854 } else {
3855 ALOG_ASSERT(refCount > 0);
3856 }
3857}
3858
3859void InputDispatcher::EventEntry::releaseInjectionState() {
3860 if (injectionState) {
3861 injectionState->release();
3862 injectionState = NULL;
3863 }
3864}
3865
3866
3867// --- InputDispatcher::ConfigurationChangedEntry ---
3868
3869InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
3870 EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
3871}
3872
3873InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
3874}
3875
3876void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
3877 msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x",
3878 policyFlags);
3879}
3880
3881
3882// --- InputDispatcher::DeviceResetEntry ---
3883
3884InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
3885 EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
3886 deviceId(deviceId) {
3887}
3888
3889InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
3890}
3891
3892void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
3893 msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x",
3894 deviceId, policyFlags);
3895}
3896
3897
3898// --- InputDispatcher::KeyEntry ---
3899
3900InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
3901 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3902 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3903 int32_t repeatCount, nsecs_t downTime) :
3904 EventEntry(TYPE_KEY, eventTime, policyFlags),
3905 deviceId(deviceId), source(source), action(action), flags(flags),
3906 keyCode(keyCode), scanCode(scanCode), metaState(metaState),
3907 repeatCount(repeatCount), downTime(downTime),
3908 syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
3909 interceptKeyWakeupTime(0) {
3910}
3911
3912InputDispatcher::KeyEntry::~KeyEntry() {
3913}
3914
3915void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
3916 msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, "
3917 "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, "
3918 "repeatCount=%d), policyFlags=0x%08x",
3919 deviceId, source, action, flags, keyCode, scanCode, metaState,
3920 repeatCount, policyFlags);
3921}
3922
3923void InputDispatcher::KeyEntry::recycle() {
3924 releaseInjectionState();
3925
3926 dispatchInProgress = false;
3927 syntheticRepeat = false;
3928 interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3929 interceptKeyWakeupTime = 0;
3930}
3931
3932
3933// --- InputDispatcher::MotionEntry ---
3934
Michael Wright7b159c92015-05-14 14:48:03 +01003935InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, int32_t deviceId,
3936 uint32_t source, uint32_t policyFlags, int32_t action, int32_t actionButton,
3937 int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags,
3938 float xPrecision, float yPrecision, nsecs_t downTime,
3939 int32_t displayId, uint32_t pointerCount,
Jeff Brownf086ddb2014-02-11 14:28:48 -08003940 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
3941 float xOffset, float yOffset) :
Michael Wrightd02c5b62014-02-10 15:10:22 -08003942 EventEntry(TYPE_MOTION, eventTime, policyFlags),
3943 eventTime(eventTime),
Michael Wright7b159c92015-05-14 14:48:03 +01003944 deviceId(deviceId), source(source), action(action), actionButton(actionButton),
3945 flags(flags), metaState(metaState), buttonState(buttonState),
3946 edgeFlags(edgeFlags), xPrecision(xPrecision), yPrecision(yPrecision),
Michael Wrightd02c5b62014-02-10 15:10:22 -08003947 downTime(downTime), displayId(displayId), pointerCount(pointerCount) {
3948 for (uint32_t i = 0; i < pointerCount; i++) {
3949 this->pointerProperties[i].copyFrom(pointerProperties[i]);
3950 this->pointerCoords[i].copyFrom(pointerCoords[i]);
Jeff Brownf086ddb2014-02-11 14:28:48 -08003951 if (xOffset || yOffset) {
3952 this->pointerCoords[i].applyOffset(xOffset, yOffset);
3953 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08003954 }
3955}
3956
3957InputDispatcher::MotionEntry::~MotionEntry() {
3958}
3959
3960void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
Michael Wright7b159c92015-05-14 14:48:03 +01003961 msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, actionButton=0x%08x, "
3962 "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, "
3963 "edgeFlags=0x%08x, xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[",
3964 deviceId, source, action, actionButton, flags, metaState, buttonState, edgeFlags,
Michael Wrightd02c5b62014-02-10 15:10:22 -08003965 xPrecision, yPrecision, displayId);
3966 for (uint32_t i = 0; i < pointerCount; i++) {
3967 if (i) {
3968 msg.append(", ");
3969 }
3970 msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id,
3971 pointerCoords[i].getX(), pointerCoords[i].getY());
3972 }
3973 msg.appendFormat("]), policyFlags=0x%08x", policyFlags);
3974}
3975
3976
3977// --- InputDispatcher::DispatchEntry ---
3978
3979volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
3980
3981InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
3982 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
3983 seq(nextSeq()),
3984 eventEntry(eventEntry), targetFlags(targetFlags),
3985 xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
3986 deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
3987 eventEntry->refCount += 1;
3988}
3989
3990InputDispatcher::DispatchEntry::~DispatchEntry() {
3991 eventEntry->release();
3992}
3993
3994uint32_t InputDispatcher::DispatchEntry::nextSeq() {
3995 // Sequence number 0 is reserved and will never be returned.
3996 uint32_t seq;
3997 do {
3998 seq = android_atomic_inc(&sNextSeqAtomic);
3999 } while (!seq);
4000 return seq;
4001}
4002
4003
4004// --- InputDispatcher::InputState ---
4005
4006InputDispatcher::InputState::InputState() {
4007}
4008
4009InputDispatcher::InputState::~InputState() {
4010}
4011
4012bool InputDispatcher::InputState::isNeutral() const {
4013 return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
4014}
4015
4016bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
4017 int32_t displayId) const {
4018 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4019 const MotionMemento& memento = mMotionMementos.itemAt(i);
4020 if (memento.deviceId == deviceId
4021 && memento.source == source
4022 && memento.displayId == displayId
4023 && memento.hovering) {
4024 return true;
4025 }
4026 }
4027 return false;
4028}
4029
4030bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
4031 int32_t action, int32_t flags) {
4032 switch (action) {
4033 case AKEY_EVENT_ACTION_UP: {
4034 if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
4035 for (size_t i = 0; i < mFallbackKeys.size(); ) {
4036 if (mFallbackKeys.valueAt(i) == entry->keyCode) {
4037 mFallbackKeys.removeItemsAt(i);
4038 } else {
4039 i += 1;
4040 }
4041 }
4042 }
4043 ssize_t index = findKeyMemento(entry);
4044 if (index >= 0) {
4045 mKeyMementos.removeAt(index);
4046 return true;
4047 }
4048 /* FIXME: We can't just drop the key up event because that prevents creating
4049 * popup windows that are automatically shown when a key is held and then
4050 * dismissed when the key is released. The problem is that the popup will
4051 * not have received the original key down, so the key up will be considered
4052 * to be inconsistent with its observed state. We could perhaps handle this
4053 * by synthesizing a key down but that will cause other problems.
4054 *
4055 * So for now, allow inconsistent key up events to be dispatched.
4056 *
4057#if DEBUG_OUTBOUND_EVENT_DETAILS
4058 ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
4059 "keyCode=%d, scanCode=%d",
4060 entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
4061#endif
4062 return false;
4063 */
4064 return true;
4065 }
4066
4067 case AKEY_EVENT_ACTION_DOWN: {
4068 ssize_t index = findKeyMemento(entry);
4069 if (index >= 0) {
4070 mKeyMementos.removeAt(index);
4071 }
4072 addKeyMemento(entry, flags);
4073 return true;
4074 }
4075
4076 default:
4077 return true;
4078 }
4079}
4080
4081bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
4082 int32_t action, int32_t flags) {
4083 int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
4084 switch (actionMasked) {
4085 case AMOTION_EVENT_ACTION_UP:
4086 case AMOTION_EVENT_ACTION_CANCEL: {
4087 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4088 if (index >= 0) {
4089 mMotionMementos.removeAt(index);
4090 return true;
4091 }
4092#if DEBUG_OUTBOUND_EVENT_DETAILS
4093 ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
4094 "actionMasked=%d",
4095 entry->deviceId, entry->source, actionMasked);
4096#endif
4097 return false;
4098 }
4099
4100 case AMOTION_EVENT_ACTION_DOWN: {
4101 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4102 if (index >= 0) {
4103 mMotionMementos.removeAt(index);
4104 }
4105 addMotionMemento(entry, flags, false /*hovering*/);
4106 return true;
4107 }
4108
4109 case AMOTION_EVENT_ACTION_POINTER_UP:
4110 case AMOTION_EVENT_ACTION_POINTER_DOWN:
4111 case AMOTION_EVENT_ACTION_MOVE: {
Michael Wright38dcdff2014-03-19 12:06:10 -07004112 if (entry->source & AINPUT_SOURCE_CLASS_NAVIGATION) {
4113 // Trackballs can send MOVE events with a corresponding DOWN or UP. There's no need to
4114 // generate cancellation events for these since they're based in relative rather than
4115 // absolute units.
4116 return true;
4117 }
4118
Michael Wrightd02c5b62014-02-10 15:10:22 -08004119 ssize_t index = findMotionMemento(entry, false /*hovering*/);
Michael Wright38dcdff2014-03-19 12:06:10 -07004120
4121 if (entry->source & AINPUT_SOURCE_CLASS_JOYSTICK) {
4122 // Joysticks can send MOVE events without a corresponding DOWN or UP. Since all
4123 // joystick axes are normalized to [-1, 1] we can trust that 0 means it's neutral. Any
4124 // other value and we need to track the motion so we can send cancellation events for
4125 // anything generating fallback events (e.g. DPad keys for joystick movements).
4126 if (index >= 0) {
4127 if (entry->pointerCoords[0].isEmpty()) {
4128 mMotionMementos.removeAt(index);
4129 } else {
4130 MotionMemento& memento = mMotionMementos.editItemAt(index);
4131 memento.setPointers(entry);
4132 }
4133 } else if (!entry->pointerCoords[0].isEmpty()) {
4134 addMotionMemento(entry, flags, false /*hovering*/);
4135 }
4136
4137 // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
4138 return true;
4139 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08004140 if (index >= 0) {
4141 MotionMemento& memento = mMotionMementos.editItemAt(index);
4142 memento.setPointers(entry);
4143 return true;
4144 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08004145#if DEBUG_OUTBOUND_EVENT_DETAILS
4146 ALOGD("Dropping inconsistent motion pointer up/down or move event: "
4147 "deviceId=%d, source=%08x, actionMasked=%d",
4148 entry->deviceId, entry->source, actionMasked);
4149#endif
4150 return false;
4151 }
4152
4153 case AMOTION_EVENT_ACTION_HOVER_EXIT: {
4154 ssize_t index = findMotionMemento(entry, true /*hovering*/);
4155 if (index >= 0) {
4156 mMotionMementos.removeAt(index);
4157 return true;
4158 }
4159#if DEBUG_OUTBOUND_EVENT_DETAILS
4160 ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
4161 entry->deviceId, entry->source);
4162#endif
4163 return false;
4164 }
4165
4166 case AMOTION_EVENT_ACTION_HOVER_ENTER:
4167 case AMOTION_EVENT_ACTION_HOVER_MOVE: {
4168 ssize_t index = findMotionMemento(entry, true /*hovering*/);
4169 if (index >= 0) {
4170 mMotionMementos.removeAt(index);
4171 }
4172 addMotionMemento(entry, flags, true /*hovering*/);
4173 return true;
4174 }
4175
4176 default:
4177 return true;
4178 }
4179}
4180
4181ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4182 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4183 const KeyMemento& memento = mKeyMementos.itemAt(i);
4184 if (memento.deviceId == entry->deviceId
4185 && memento.source == entry->source
4186 && memento.keyCode == entry->keyCode
4187 && memento.scanCode == entry->scanCode) {
4188 return i;
4189 }
4190 }
4191 return -1;
4192}
4193
4194ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4195 bool hovering) const {
4196 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4197 const MotionMemento& memento = mMotionMementos.itemAt(i);
4198 if (memento.deviceId == entry->deviceId
4199 && memento.source == entry->source
4200 && memento.displayId == entry->displayId
4201 && memento.hovering == hovering) {
4202 return i;
4203 }
4204 }
4205 return -1;
4206}
4207
4208void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4209 mKeyMementos.push();
4210 KeyMemento& memento = mKeyMementos.editTop();
4211 memento.deviceId = entry->deviceId;
4212 memento.source = entry->source;
4213 memento.keyCode = entry->keyCode;
4214 memento.scanCode = entry->scanCode;
4215 memento.metaState = entry->metaState;
4216 memento.flags = flags;
4217 memento.downTime = entry->downTime;
4218 memento.policyFlags = entry->policyFlags;
4219}
4220
4221void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4222 int32_t flags, bool hovering) {
4223 mMotionMementos.push();
4224 MotionMemento& memento = mMotionMementos.editTop();
4225 memento.deviceId = entry->deviceId;
4226 memento.source = entry->source;
4227 memento.flags = flags;
4228 memento.xPrecision = entry->xPrecision;
4229 memento.yPrecision = entry->yPrecision;
4230 memento.downTime = entry->downTime;
4231 memento.displayId = entry->displayId;
4232 memento.setPointers(entry);
4233 memento.hovering = hovering;
4234 memento.policyFlags = entry->policyFlags;
4235}
4236
4237void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4238 pointerCount = entry->pointerCount;
4239 for (uint32_t i = 0; i < entry->pointerCount; i++) {
4240 pointerProperties[i].copyFrom(entry->pointerProperties[i]);
4241 pointerCoords[i].copyFrom(entry->pointerCoords[i]);
4242 }
4243}
4244
4245void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4246 Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
4247 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4248 const KeyMemento& memento = mKeyMementos.itemAt(i);
4249 if (shouldCancelKey(memento, options)) {
4250 outEvents.push(new KeyEntry(currentTime,
4251 memento.deviceId, memento.source, memento.policyFlags,
4252 AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
4253 memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
4254 }
4255 }
4256
4257 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4258 const MotionMemento& memento = mMotionMementos.itemAt(i);
4259 if (shouldCancelMotion(memento, options)) {
4260 outEvents.push(new MotionEntry(currentTime,
4261 memento.deviceId, memento.source, memento.policyFlags,
4262 memento.hovering
4263 ? AMOTION_EVENT_ACTION_HOVER_EXIT
4264 : AMOTION_EVENT_ACTION_CANCEL,
Michael Wright7b159c92015-05-14 14:48:03 +01004265 memento.flags, 0, 0, 0, 0,
Michael Wrightd02c5b62014-02-10 15:10:22 -08004266 memento.xPrecision, memento.yPrecision, memento.downTime,
4267 memento.displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08004268 memento.pointerCount, memento.pointerProperties, memento.pointerCoords,
4269 0, 0));
Michael Wrightd02c5b62014-02-10 15:10:22 -08004270 }
4271 }
4272}
4273
4274void InputDispatcher::InputState::clear() {
4275 mKeyMementos.clear();
4276 mMotionMementos.clear();
4277 mFallbackKeys.clear();
4278}
4279
4280void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4281 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4282 const MotionMemento& memento = mMotionMementos.itemAt(i);
4283 if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
4284 for (size_t j = 0; j < other.mMotionMementos.size(); ) {
4285 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
4286 if (memento.deviceId == otherMemento.deviceId
4287 && memento.source == otherMemento.source
4288 && memento.displayId == otherMemento.displayId) {
4289 other.mMotionMementos.removeAt(j);
4290 } else {
4291 j += 1;
4292 }
4293 }
4294 other.mMotionMementos.push(memento);
4295 }
4296 }
4297}
4298
4299int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4300 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4301 return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
4302}
4303
4304void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4305 int32_t fallbackKeyCode) {
4306 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4307 if (index >= 0) {
4308 mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4309 } else {
4310 mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4311 }
4312}
4313
4314void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4315 mFallbackKeys.removeItem(originalKeyCode);
4316}
4317
4318bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4319 const CancelationOptions& options) {
4320 if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4321 return false;
4322 }
4323
4324 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4325 return false;
4326 }
4327
4328 switch (options.mode) {
4329 case CancelationOptions::CANCEL_ALL_EVENTS:
4330 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4331 return true;
4332 case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4333 return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4334 default:
4335 return false;
4336 }
4337}
4338
4339bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4340 const CancelationOptions& options) {
4341 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4342 return false;
4343 }
4344
4345 switch (options.mode) {
4346 case CancelationOptions::CANCEL_ALL_EVENTS:
4347 return true;
4348 case CancelationOptions::CANCEL_POINTER_EVENTS:
4349 return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4350 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4351 return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4352 default:
4353 return false;
4354 }
4355}
4356
4357
4358// --- InputDispatcher::Connection ---
4359
4360InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4361 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
4362 status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4363 monitor(monitor),
4364 inputPublisher(inputChannel), inputPublisherBlocked(false) {
4365}
4366
4367InputDispatcher::Connection::~Connection() {
4368}
4369
4370const char* InputDispatcher::Connection::getWindowName() const {
4371 if (inputWindowHandle != NULL) {
4372 return inputWindowHandle->getName().string();
4373 }
4374 if (monitor) {
4375 return "monitor";
4376 }
4377 return "?";
4378}
4379
4380const char* InputDispatcher::Connection::getStatusLabel() const {
4381 switch (status) {
4382 case STATUS_NORMAL:
4383 return "NORMAL";
4384
4385 case STATUS_BROKEN:
4386 return "BROKEN";
4387
4388 case STATUS_ZOMBIE:
4389 return "ZOMBIE";
4390
4391 default:
4392 return "UNKNOWN";
4393 }
4394}
4395
4396InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
4397 for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
4398 if (entry->seq == seq) {
4399 return entry;
4400 }
4401 }
4402 return NULL;
4403}
4404
4405
4406// --- InputDispatcher::CommandEntry ---
4407
4408InputDispatcher::CommandEntry::CommandEntry(Command command) :
4409 command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
4410 seq(0), handled(false) {
4411}
4412
4413InputDispatcher::CommandEntry::~CommandEntry() {
4414}
4415
4416
4417// --- InputDispatcher::TouchState ---
4418
4419InputDispatcher::TouchState::TouchState() :
4420 down(false), split(false), deviceId(-1), source(0), displayId(-1) {
4421}
4422
4423InputDispatcher::TouchState::~TouchState() {
4424}
4425
4426void InputDispatcher::TouchState::reset() {
4427 down = false;
4428 split = false;
4429 deviceId = -1;
4430 source = 0;
4431 displayId = -1;
4432 windows.clear();
4433}
4434
4435void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4436 down = other.down;
4437 split = other.split;
4438 deviceId = other.deviceId;
4439 source = other.source;
4440 displayId = other.displayId;
4441 windows = other.windows;
4442}
4443
4444void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4445 int32_t targetFlags, BitSet32 pointerIds) {
4446 if (targetFlags & InputTarget::FLAG_SPLIT) {
4447 split = true;
4448 }
4449
4450 for (size_t i = 0; i < windows.size(); i++) {
4451 TouchedWindow& touchedWindow = windows.editItemAt(i);
4452 if (touchedWindow.windowHandle == windowHandle) {
4453 touchedWindow.targetFlags |= targetFlags;
4454 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4455 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4456 }
4457 touchedWindow.pointerIds.value |= pointerIds.value;
4458 return;
4459 }
4460 }
4461
4462 windows.push();
4463
4464 TouchedWindow& touchedWindow = windows.editTop();
4465 touchedWindow.windowHandle = windowHandle;
4466 touchedWindow.targetFlags = targetFlags;
4467 touchedWindow.pointerIds = pointerIds;
4468}
4469
4470void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
4471 for (size_t i = 0; i < windows.size(); i++) {
4472 if (windows.itemAt(i).windowHandle == windowHandle) {
4473 windows.removeAt(i);
4474 return;
4475 }
4476 }
4477}
4478
4479void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4480 for (size_t i = 0 ; i < windows.size(); ) {
4481 TouchedWindow& window = windows.editItemAt(i);
4482 if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4483 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4484 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4485 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4486 i += 1;
4487 } else {
4488 windows.removeAt(i);
4489 }
4490 }
4491}
4492
4493sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
4494 for (size_t i = 0; i < windows.size(); i++) {
4495 const TouchedWindow& window = windows.itemAt(i);
4496 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4497 return window.windowHandle;
4498 }
4499 }
4500 return NULL;
4501}
4502
4503bool InputDispatcher::TouchState::isSlippery() const {
4504 // Must have exactly one foreground window.
4505 bool haveSlipperyForegroundWindow = false;
4506 for (size_t i = 0; i < windows.size(); i++) {
4507 const TouchedWindow& window = windows.itemAt(i);
4508 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4509 if (haveSlipperyForegroundWindow
4510 || !(window.windowHandle->getInfo()->layoutParamsFlags
4511 & InputWindowInfo::FLAG_SLIPPERY)) {
4512 return false;
4513 }
4514 haveSlipperyForegroundWindow = true;
4515 }
4516 }
4517 return haveSlipperyForegroundWindow;
4518}
4519
4520
4521// --- InputDispatcherThread ---
4522
4523InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4524 Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4525}
4526
4527InputDispatcherThread::~InputDispatcherThread() {
4528}
4529
4530bool InputDispatcherThread::threadLoop() {
4531 mDispatcher->dispatchOnce();
4532 return true;
4533}
4534
4535} // namespace android