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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.testapp
import android.renderscript.toolkit.Range2d
import android.renderscript.toolkit.Rgba3dArray
/**
* Reference implementation of a 3D LookUpTable operation.
*/
@ExperimentalUnsignedTypes
fun referenceLut3d(
inputArray: ByteArray,
sizeX: Int,
sizeY: Int,
cube: Rgba3dArray,
restriction: Range2d?
): ByteArray {
val input = Vector2dArray(inputArray.asUByteArray(), 4, sizeX, sizeY)
val output = input.createSameSized()
input.forEach(restriction) { x, y ->
output[x, y] = lookup(input[x, y], cube)
}
return output.values.asByteArray()
}
@ExperimentalUnsignedTypes
private fun lookup(input: UByteArray, cube: Rgba3dArray): UByteArray {
// Calculate the two points at opposite edges of the size 1
// cube that contains our point.
val maxIndex = Int4(cube.sizeX - 1, cube.sizeY - 1, cube.sizeZ - 1, 0)
val baseCoordinate: Float4 = input.toFloat4() * maxIndex.toFloat4() / 255f
val point1: Int4 = baseCoordinate.intFloor()
val point2: Int4 = min(point1 + 1, maxIndex)
val fractionAwayFromPoint1: Float4 = baseCoordinate - point1.toFloat4()
// Get the RGBA values at each of the four corners of the size 1 cube.
val v000 = cube[point1.x, point1.y, point1.z].toFloat4()
val v100 = cube[point2.x, point1.y, point1.z].toFloat4()
val v010 = cube[point1.x, point2.y, point1.z].toFloat4()
val v110 = cube[point2.x, point2.y, point1.z].toFloat4()
val v001 = cube[point1.x, point1.y, point2.z].toFloat4()
val v101 = cube[point2.x, point1.y, point2.z].toFloat4()
val v011 = cube[point1.x, point2.y, point2.z].toFloat4()
val v111 = cube[point2.x, point2.y, point2.z].toFloat4()
// Do the linear mixing of these eight values.
val yz00 = mix(v000, v100, fractionAwayFromPoint1.x)
val yz10 = mix(v010, v110, fractionAwayFromPoint1.x)
val yz01 = mix(v001, v101, fractionAwayFromPoint1.x)
val yz11 = mix(v011, v111, fractionAwayFromPoint1.x)
val z0 = mix(yz00, yz10, fractionAwayFromPoint1.y)
val z1 = mix(yz01, yz11, fractionAwayFromPoint1.y)
val v = mix(z0, z1, fractionAwayFromPoint1.z)
// Preserve the alpha of the original value
return ubyteArrayOf(v.x.clampToUByte(), v.y.clampToUByte(), v.z.clampToUByte(), input[3])
}