| /* |
| * Copyright (C) 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.example.testapp |
| |
| import android.renderscript.toolkit.Range2d |
| import android.renderscript.toolkit.Rgba3dArray |
| |
| /** |
| * Reference implementation of a 3D LookUpTable operation. |
| */ |
| @ExperimentalUnsignedTypes |
| fun referenceLut3d( |
| inputArray: ByteArray, |
| sizeX: Int, |
| sizeY: Int, |
| cube: Rgba3dArray, |
| restriction: Range2d? |
| ): ByteArray { |
| val input = Vector2dArray(inputArray.asUByteArray(), 4, sizeX, sizeY) |
| val output = input.createSameSized() |
| input.forEach(restriction) { x, y -> |
| output[x, y] = lookup(input[x, y], cube) |
| } |
| return output.values.asByteArray() |
| } |
| |
| @ExperimentalUnsignedTypes |
| private fun lookup(input: UByteArray, cube: Rgba3dArray): UByteArray { |
| // Calculate the two points at opposite edges of the size 1 |
| // cube that contains our point. |
| val maxIndex = Int4(cube.sizeX - 1, cube.sizeY - 1, cube.sizeZ - 1, 0) |
| val baseCoordinate: Float4 = input.toFloat4() * maxIndex.toFloat4() / 255f |
| val point1: Int4 = baseCoordinate.intFloor() |
| val point2: Int4 = min(point1 + 1, maxIndex) |
| val fractionAwayFromPoint1: Float4 = baseCoordinate - point1.toFloat4() |
| |
| // Get the RGBA values at each of the four corners of the size 1 cube. |
| val v000 = cube[point1.x, point1.y, point1.z].toFloat4() |
| val v100 = cube[point2.x, point1.y, point1.z].toFloat4() |
| val v010 = cube[point1.x, point2.y, point1.z].toFloat4() |
| val v110 = cube[point2.x, point2.y, point1.z].toFloat4() |
| val v001 = cube[point1.x, point1.y, point2.z].toFloat4() |
| val v101 = cube[point2.x, point1.y, point2.z].toFloat4() |
| val v011 = cube[point1.x, point2.y, point2.z].toFloat4() |
| val v111 = cube[point2.x, point2.y, point2.z].toFloat4() |
| |
| // Do the linear mixing of these eight values. |
| val yz00 = mix(v000, v100, fractionAwayFromPoint1.x) |
| val yz10 = mix(v010, v110, fractionAwayFromPoint1.x) |
| val yz01 = mix(v001, v101, fractionAwayFromPoint1.x) |
| val yz11 = mix(v011, v111, fractionAwayFromPoint1.x) |
| |
| val z0 = mix(yz00, yz10, fractionAwayFromPoint1.y) |
| val z1 = mix(yz01, yz11, fractionAwayFromPoint1.y) |
| |
| val v = mix(z0, z1, fractionAwayFromPoint1.z) |
| |
| // Preserve the alpha of the original value |
| return ubyteArrayOf(v.x.clampToUByte(), v.y.clampToUByte(), v.z.clampToUByte(), input[3]) |
| } |