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Jean-Luc Brouillet96116b32021-03-23 20:27:07 -07001/*
2 * Copyright (C) 2021 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.example.testapp
18
19import android.renderscript.toolkit.Range2d
20import android.renderscript.toolkit.Rgba3dArray
21
22/**
23 * Reference implementation of a 3D LookUpTable operation.
24 */
25@ExperimentalUnsignedTypes
26fun referenceLut3d(
27 inputArray: ByteArray,
28 sizeX: Int,
29 sizeY: Int,
30 cube: Rgba3dArray,
31 restriction: Range2d?
32): ByteArray {
33 val input = Vector2dArray(inputArray.asUByteArray(), 4, sizeX, sizeY)
34 val output = input.createSameSized()
35 input.forEach(restriction) { x, y ->
36 output[x, y] = lookup(input[x, y], cube)
37 }
38 return output.values.asByteArray()
39}
40
41@ExperimentalUnsignedTypes
42private fun lookup(input: UByteArray, cube: Rgba3dArray): UByteArray {
43 // Calculate the two points at opposite edges of the size 1
44 // cube that contains our point.
45 val maxIndex = Int4(cube.sizeX - 1, cube.sizeY - 1, cube.sizeZ - 1, 0)
46 val baseCoordinate: Float4 = input.toFloat4() * maxIndex.toFloat4() / 255f
47 val point1: Int4 = baseCoordinate.intFloor()
48 val point2: Int4 = min(point1 + 1, maxIndex)
49 val fractionAwayFromPoint1: Float4 = baseCoordinate - point1.toFloat4()
50
51 // Get the RGBA values at each of the four corners of the size 1 cube.
52 val v000 = cube[point1.x, point1.y, point1.z].toFloat4()
53 val v100 = cube[point2.x, point1.y, point1.z].toFloat4()
54 val v010 = cube[point1.x, point2.y, point1.z].toFloat4()
55 val v110 = cube[point2.x, point2.y, point1.z].toFloat4()
56 val v001 = cube[point1.x, point1.y, point2.z].toFloat4()
57 val v101 = cube[point2.x, point1.y, point2.z].toFloat4()
58 val v011 = cube[point1.x, point2.y, point2.z].toFloat4()
59 val v111 = cube[point2.x, point2.y, point2.z].toFloat4()
60
61 // Do the linear mixing of these eight values.
62 val yz00 = mix(v000, v100, fractionAwayFromPoint1.x)
63 val yz10 = mix(v010, v110, fractionAwayFromPoint1.x)
64 val yz01 = mix(v001, v101, fractionAwayFromPoint1.x)
65 val yz11 = mix(v011, v111, fractionAwayFromPoint1.x)
66
67 val z0 = mix(yz00, yz10, fractionAwayFromPoint1.y)
68 val z1 = mix(yz01, yz11, fractionAwayFromPoint1.y)
69
70 val v = mix(z0, z1, fractionAwayFromPoint1.z)
71
72 // Preserve the alpha of the original value
73 return ubyteArrayOf(v.x.clampToUByte(), v.y.clampToUByte(), v.z.clampToUByte(), input[3])
74}