Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2021 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | package com.example.testapp |
| 18 | |
| 19 | import android.renderscript.toolkit.Range2d |
| 20 | import android.renderscript.toolkit.Rgba3dArray |
| 21 | |
| 22 | /** |
| 23 | * Reference implementation of a 3D LookUpTable operation. |
| 24 | */ |
| 25 | @ExperimentalUnsignedTypes |
| 26 | fun referenceLut3d( |
| 27 | inputArray: ByteArray, |
| 28 | sizeX: Int, |
| 29 | sizeY: Int, |
| 30 | cube: Rgba3dArray, |
| 31 | restriction: Range2d? |
| 32 | ): ByteArray { |
| 33 | val input = Vector2dArray(inputArray.asUByteArray(), 4, sizeX, sizeY) |
| 34 | val output = input.createSameSized() |
| 35 | input.forEach(restriction) { x, y -> |
| 36 | output[x, y] = lookup(input[x, y], cube) |
| 37 | } |
| 38 | return output.values.asByteArray() |
| 39 | } |
| 40 | |
| 41 | @ExperimentalUnsignedTypes |
| 42 | private fun lookup(input: UByteArray, cube: Rgba3dArray): UByteArray { |
| 43 | // Calculate the two points at opposite edges of the size 1 |
| 44 | // cube that contains our point. |
| 45 | val maxIndex = Int4(cube.sizeX - 1, cube.sizeY - 1, cube.sizeZ - 1, 0) |
| 46 | val baseCoordinate: Float4 = input.toFloat4() * maxIndex.toFloat4() / 255f |
| 47 | val point1: Int4 = baseCoordinate.intFloor() |
| 48 | val point2: Int4 = min(point1 + 1, maxIndex) |
| 49 | val fractionAwayFromPoint1: Float4 = baseCoordinate - point1.toFloat4() |
| 50 | |
| 51 | // Get the RGBA values at each of the four corners of the size 1 cube. |
| 52 | val v000 = cube[point1.x, point1.y, point1.z].toFloat4() |
| 53 | val v100 = cube[point2.x, point1.y, point1.z].toFloat4() |
| 54 | val v010 = cube[point1.x, point2.y, point1.z].toFloat4() |
| 55 | val v110 = cube[point2.x, point2.y, point1.z].toFloat4() |
| 56 | val v001 = cube[point1.x, point1.y, point2.z].toFloat4() |
| 57 | val v101 = cube[point2.x, point1.y, point2.z].toFloat4() |
| 58 | val v011 = cube[point1.x, point2.y, point2.z].toFloat4() |
| 59 | val v111 = cube[point2.x, point2.y, point2.z].toFloat4() |
| 60 | |
| 61 | // Do the linear mixing of these eight values. |
| 62 | val yz00 = mix(v000, v100, fractionAwayFromPoint1.x) |
| 63 | val yz10 = mix(v010, v110, fractionAwayFromPoint1.x) |
| 64 | val yz01 = mix(v001, v101, fractionAwayFromPoint1.x) |
| 65 | val yz11 = mix(v011, v111, fractionAwayFromPoint1.x) |
| 66 | |
| 67 | val z0 = mix(yz00, yz10, fractionAwayFromPoint1.y) |
| 68 | val z1 = mix(yz01, yz11, fractionAwayFromPoint1.y) |
| 69 | |
| 70 | val v = mix(z0, z1, fractionAwayFromPoint1.z) |
| 71 | |
| 72 | // Preserve the alpha of the original value |
| 73 | return ubyteArrayOf(v.x.clampToUByte(), v.y.clampToUByte(), v.z.clampToUByte(), input[3]) |
| 74 | } |