J. Duke | 319a3b9 | 2007-12-01 00:00:00 +0000 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2005 Sun Microsystems, Inc. All Rights Reserved. |
| 3 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| 4 | * |
| 5 | * This code is free software; you can redistribute it and/or modify it |
| 6 | * under the terms of the GNU General Public License version 2 only, as |
| 7 | * published by the Free Software Foundation. Sun designates this |
| 8 | * particular file as subject to the "Classpath" exception as provided |
| 9 | * by Sun in the LICENSE file that accompanied this code. |
| 10 | * |
| 11 | * This code is distributed in the hope that it will be useful, but WITHOUT |
| 12 | * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| 13 | * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| 14 | * version 2 for more details (a copy is included in the LICENSE file that |
| 15 | * accompanied this code). |
| 16 | * |
| 17 | * You should have received a copy of the GNU General Public License version |
| 18 | * 2 along with this work; if not, write to the Free Software Foundation, |
| 19 | * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| 20 | * |
| 21 | * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, |
| 22 | * CA 95054 USA or visit www.sun.com if you need additional information or |
| 23 | * have any questions. |
| 24 | */ |
| 25 | |
| 26 | package sun.java2d.d3d; |
| 27 | |
| 28 | import java.awt.GraphicsConfiguration; |
| 29 | import java.awt.Image; |
| 30 | import java.awt.Transparency; |
| 31 | import java.awt.image.ColorModel; |
| 32 | import sun.awt.Win32GraphicsDevice; |
| 33 | import sun.java2d.loops.SurfaceType; |
| 34 | import sun.java2d.windows.Win32SurfaceData; |
| 35 | |
| 36 | public class D3DBackBufferSurfaceData extends D3DSurfaceData { |
| 37 | |
| 38 | private Win32SurfaceData parentData; |
| 39 | |
| 40 | /** |
| 41 | * Private constructor. Use createData() to create an object. |
| 42 | */ |
| 43 | private D3DBackBufferSurfaceData(int width, int height, |
| 44 | SurfaceType sType, ColorModel cm, |
| 45 | GraphicsConfiguration gc, |
| 46 | Image image, int screen, |
| 47 | Win32SurfaceData parentData) |
| 48 | { |
| 49 | super(width, height, D3DSurfaceData.D3D_ATTACHED_SURFACE, |
| 50 | sType, cm, gc, image, Transparency.OPAQUE); |
| 51 | this.parentData = parentData; |
| 52 | initSurface(width, height, screen, parentData); |
| 53 | } |
| 54 | |
| 55 | private native void restoreDepthBuffer(); |
| 56 | |
| 57 | @Override |
| 58 | public void restoreSurface() { |
| 59 | parentData.restoreSurface(); |
| 60 | // The above call restores the primary surface |
| 61 | // to which this backbuffer is attached. But |
| 62 | // we need to explicitly restore the depth buffer |
| 63 | // associated with this backbuffer surface, because it's not |
| 64 | // part of a 'complex' primary surface, and thus will not be |
| 65 | // restored as part of the primary surface restoration. |
| 66 | restoreDepthBuffer(); |
| 67 | } |
| 68 | |
| 69 | public static D3DBackBufferSurfaceData |
| 70 | createData(int width, int height, |
| 71 | ColorModel cm, GraphicsConfiguration gc, |
| 72 | Image image, |
| 73 | Win32SurfaceData parentData) |
| 74 | { |
| 75 | Win32GraphicsDevice gd = (Win32GraphicsDevice)gc.getDevice(); |
| 76 | if (!gd.isD3DEnabledOnDevice()) { |
| 77 | return null; |
| 78 | } |
| 79 | SurfaceType sType = getSurfaceType(cm, Transparency.OPAQUE); |
| 80 | return new |
| 81 | D3DBackBufferSurfaceData(width, height, |
| 82 | getSurfaceType(gc, cm, |
| 83 | D3DSurfaceData.D3D_ATTACHED_SURFACE), |
| 84 | cm, gc, image, |
| 85 | gd.getScreen(), parentData); |
| 86 | } |
| 87 | } |