| // Copyright (c) 2012 The Chromium OS Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "shill/hook_table.h" |
| |
| #include <list> |
| #include <string> |
| |
| #include <base/bind.h> |
| #include <base/callback.h> |
| #include <base/cancelable_callback.h> |
| |
| #include "shill/error.h" |
| #include "shill/event_dispatcher.h" |
| #include "shill/logging.h" |
| |
| using base::Bind; |
| using base::Closure; |
| using base::Unretained; |
| using std::list; |
| using std::string; |
| |
| namespace shill { |
| |
| namespace Logging { |
| static auto kModuleLogScope = ScopeLogger::kManager; |
| static string ObjectID(const HookTable* h) { return "(hook_table)"; } |
| } |
| |
| HookTable::HookTable(EventDispatcher* event_dispatcher) |
| : event_dispatcher_(event_dispatcher) {} |
| |
| void HookTable::Add(const string& name, const Closure& start_callback) { |
| SLOG(this, 2) << __func__ << ": " << name; |
| Remove(name); |
| hook_table_.emplace(name, HookAction(start_callback)); |
| } |
| |
| HookTable::~HookTable() { |
| timeout_callback_.Cancel(); |
| } |
| |
| void HookTable::Remove(const std::string& name) { |
| SLOG(this, 2) << __func__ << ": " << name; |
| hook_table_.erase(name); |
| } |
| |
| void HookTable::ActionComplete(const std::string& name) { |
| SLOG(this, 2) << __func__ << ": " << name; |
| HookTableMap::iterator it = hook_table_.find(name); |
| if (it != hook_table_.end()) { |
| HookAction* action = &it->second; |
| if (action->started && !action->completed) { |
| action->completed = true; |
| } |
| } |
| if (AllActionsComplete() && !done_callback_.is_null()) { |
| timeout_callback_.Cancel(); |
| done_callback_.Run(Error(Error::kSuccess)); |
| done_callback_.Reset(); |
| } |
| } |
| |
| void HookTable::Run(int timeout_ms, const ResultCallback& done) { |
| SLOG(this, 2) << __func__; |
| if (hook_table_.empty()) { |
| done.Run(Error(Error::kSuccess)); |
| return; |
| } |
| done_callback_ = done; |
| timeout_callback_.Reset(Bind(&HookTable::ActionsTimedOut, Unretained(this))); |
| event_dispatcher_->PostDelayedTask(timeout_callback_.callback(), timeout_ms); |
| |
| // Mark all actions as having started before we execute any actions. |
| // Otherwise, if the first action completes inline, its call to |
| // ActionComplete() will cause the |done| callback to be invoked before the |
| // rest of the actions get started. |
| // |
| // An action that completes inline could call HookTable::Remove(), which |
| // modifies |hook_table_|. It is thus not safe to iterate through |
| // |hook_table_| to execute the actions. Instead, we keep a list of start |
| // callback of each action and iterate through that to invoke the callback. |
| list<Closure> action_start_callbacks; |
| for (auto& hook_entry : hook_table_) { |
| HookAction* action = &hook_entry.second; |
| action_start_callbacks.push_back(action->start_callback); |
| action->started = true; |
| action->completed = false; |
| } |
| // Now start the actions. |
| for (auto& callback : action_start_callbacks) { |
| callback.Run(); |
| } |
| } |
| |
| bool HookTable::AllActionsComplete() const { |
| SLOG(this, 2) << __func__; |
| for (const auto& hook_entry : hook_table_) { |
| const HookAction& action = hook_entry.second; |
| if (action.started && !action.completed) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| void HookTable::ActionsTimedOut() { |
| done_callback_.Run(Error(Error::kOperationTimeout)); |
| done_callback_.Reset(); |
| } |
| |
| } // namespace shill |