blob: cec85d386bf6e40fe4db66eaa16f69abd9f45404 [file] [log] [blame]
Nicolai Haehnleca4a3292018-12-06 14:33:40 +00001; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
3; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
Stanislav Mekhanoshin64196852019-05-10 00:09:01 +00004; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
Nicolai Haehnleca4a3292018-12-06 14:33:40 +00005
6; ===================================================================================
7; V_ADD3_U32
8; ===================================================================================
9
10define amdgpu_ps float @add3(i32 %a, i32 %b, i32 %c) {
11; VI-LABEL: add3:
12; VI: ; %bb.0:
13; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1
14; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v2
15; VI-NEXT: ; return to shader part epilog
16;
17; GFX9-LABEL: add3:
18; GFX9: ; %bb.0:
19; GFX9-NEXT: v_add3_u32 v0, v0, v1, v2
20; GFX9-NEXT: ; return to shader part epilog
Stanislav Mekhanoshin64196852019-05-10 00:09:01 +000021;
22; GFX10-LABEL: add3:
23; GFX10: ; %bb.0:
24; GFX10-NEXT: v_add3_u32 v0, v0, v1, v2
25; GFX10-NEXT: ; return to shader part epilog
Nicolai Haehnleca4a3292018-12-06 14:33:40 +000026 %x = add i32 %a, %b
27 %result = add i32 %x, %c
28 %bc = bitcast i32 %result to float
29 ret float %bc
30}
31
Changpeng Fang20fe3d22019-01-15 23:12:36 +000032; V_MAD_U32_U24 is given higher priority.
33define amdgpu_ps float @mad_no_add3(i32 %a, i32 %b, i32 %c, i32 %d, i32 %e) {
Stanislav Mekhanoshin871821f2019-02-14 22:11:25 +000034; VI-LABEL: mad_no_add3:
35; VI: ; %bb.0:
36; VI-NEXT: v_mad_u32_u24 v0, v0, v1, v4
37; VI-NEXT: v_mad_u32_u24 v0, v2, v3, v0
38; VI-NEXT: ; return to shader part epilog
39;
Changpeng Fang20fe3d22019-01-15 23:12:36 +000040; GFX9-LABEL: mad_no_add3:
41; GFX9: ; %bb.0:
42; GFX9-NEXT: v_mad_u32_u24 v0, v0, v1, v4
43; GFX9-NEXT: v_mad_u32_u24 v0, v2, v3, v0
44; GFX9-NEXT: ; return to shader part epilog
Stanislav Mekhanoshin64196852019-05-10 00:09:01 +000045;
46; GFX10-LABEL: mad_no_add3:
47; GFX10: ; %bb.0:
48; GFX10-NEXT: v_mad_u32_u24 v0, v0, v1, v4
49; GFX10-NEXT: v_mad_u32_u24 v0, v2, v3, v0
50; GFX10-NEXT: ; return to shader part epilog
Changpeng Fang20fe3d22019-01-15 23:12:36 +000051 %a0 = shl i32 %a, 8
52 %a1 = lshr i32 %a0, 8
53 %b0 = shl i32 %b, 8
54 %b1 = lshr i32 %b0, 8
55 %mul1 = mul i32 %a1, %b1
56
57 %c0 = shl i32 %c, 8
58 %c1 = lshr i32 %c0, 8
59 %d0 = shl i32 %d, 8
60 %d1 = lshr i32 %d0, 8
61 %mul2 = mul i32 %c1, %d1
62
63 %add0 = add i32 %e, %mul1
64 %add1 = add i32 %mul2, %add0
65
66 %bc = bitcast i32 %add1 to float
67 ret float %bc
68}
69
Nicolai Haehnleca4a3292018-12-06 14:33:40 +000070; ThreeOp instruction variant not used due to Constant Bus Limitations
71; TODO: with reassociation it is possible to replace a v_add_u32_e32 with a s_add_i32
72define amdgpu_ps float @add3_vgpr_b(i32 inreg %a, i32 %b, i32 inreg %c) {
73; VI-LABEL: add3_vgpr_b:
74; VI: ; %bb.0:
Stanislav Mekhanoshin871821f2019-02-14 22:11:25 +000075; VI-NEXT: s_add_i32 s3, s3, s2
Nicolai Haehnleca4a3292018-12-06 14:33:40 +000076; VI-NEXT: v_add_u32_e32 v0, vcc, s3, v0
77; VI-NEXT: ; return to shader part epilog
78;
79; GFX9-LABEL: add3_vgpr_b:
80; GFX9: ; %bb.0:
Stanislav Mekhanoshin871821f2019-02-14 22:11:25 +000081; GFX9-NEXT: s_add_i32 s3, s3, s2
Nicolai Haehnleca4a3292018-12-06 14:33:40 +000082; GFX9-NEXT: v_add_u32_e32 v0, s3, v0
83; GFX9-NEXT: ; return to shader part epilog
Stanislav Mekhanoshin64196852019-05-10 00:09:01 +000084;
85; GFX10-LABEL: add3_vgpr_b:
86; GFX10: ; %bb.0:
87; GFX10-NEXT: v_add3_u32 v0, s3, s2, v0
88; GFX10-NEXT: ; return to shader part epilog
Nicolai Haehnleca4a3292018-12-06 14:33:40 +000089 %x = add i32 %a, %b
90 %result = add i32 %x, %c
91 %bc = bitcast i32 %result to float
92 ret float %bc
93}
94
95define amdgpu_ps float @add3_vgpr_all2(i32 %a, i32 %b, i32 %c) {
96; VI-LABEL: add3_vgpr_all2:
97; VI: ; %bb.0:
98; VI-NEXT: v_add_u32_e32 v1, vcc, v1, v2
99; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1
100; VI-NEXT: ; return to shader part epilog
101;
102; GFX9-LABEL: add3_vgpr_all2:
103; GFX9: ; %bb.0:
104; GFX9-NEXT: v_add3_u32 v0, v1, v2, v0
105; GFX9-NEXT: ; return to shader part epilog
Stanislav Mekhanoshin64196852019-05-10 00:09:01 +0000106;
107; GFX10-LABEL: add3_vgpr_all2:
108; GFX10: ; %bb.0:
109; GFX10-NEXT: v_add3_u32 v0, v1, v2, v0
110; GFX10-NEXT: ; return to shader part epilog
Nicolai Haehnleca4a3292018-12-06 14:33:40 +0000111 %x = add i32 %b, %c
112 %result = add i32 %a, %x
113 %bc = bitcast i32 %result to float
114 ret float %bc
115}
116
117define amdgpu_ps float @add3_vgpr_bc(i32 inreg %a, i32 %b, i32 %c) {
118; VI-LABEL: add3_vgpr_bc:
119; VI: ; %bb.0:
120; VI-NEXT: v_add_u32_e32 v0, vcc, s2, v0
121; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1
122; VI-NEXT: ; return to shader part epilog
123;
124; GFX9-LABEL: add3_vgpr_bc:
125; GFX9: ; %bb.0:
126; GFX9-NEXT: v_add3_u32 v0, s2, v0, v1
127; GFX9-NEXT: ; return to shader part epilog
Stanislav Mekhanoshin64196852019-05-10 00:09:01 +0000128;
129; GFX10-LABEL: add3_vgpr_bc:
130; GFX10: ; %bb.0:
131; GFX10-NEXT: v_add3_u32 v0, s2, v0, v1
132; GFX10-NEXT: ; return to shader part epilog
Nicolai Haehnleca4a3292018-12-06 14:33:40 +0000133 %x = add i32 %a, %b
134 %result = add i32 %x, %c
135 %bc = bitcast i32 %result to float
136 ret float %bc
137}
138
139define amdgpu_ps float @add3_vgpr_const(i32 %a, i32 %b) {
140; VI-LABEL: add3_vgpr_const:
141; VI: ; %bb.0:
142; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1
143; VI-NEXT: v_add_u32_e32 v0, vcc, 16, v0
144; VI-NEXT: ; return to shader part epilog
145;
146; GFX9-LABEL: add3_vgpr_const:
147; GFX9: ; %bb.0:
148; GFX9-NEXT: v_add3_u32 v0, v0, v1, 16
149; GFX9-NEXT: ; return to shader part epilog
Stanislav Mekhanoshin64196852019-05-10 00:09:01 +0000150;
151; GFX10-LABEL: add3_vgpr_const:
152; GFX10: ; %bb.0:
153; GFX10-NEXT: v_add3_u32 v0, v0, v1, 16
154; GFX10-NEXT: ; return to shader part epilog
Nicolai Haehnleca4a3292018-12-06 14:33:40 +0000155 %x = add i32 %a, %b
156 %result = add i32 %x, 16
157 %bc = bitcast i32 %result to float
158 ret float %bc
159}
160
161define amdgpu_ps <2 x float> @add3_multiuse_outer(i32 %a, i32 %b, i32 %c, i32 %x) {
162; VI-LABEL: add3_multiuse_outer:
163; VI: ; %bb.0:
164; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1
165; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v2
Stanislav Mekhanoshin971cb8b2019-05-06 22:27:05 +0000166; VI-NEXT: v_mul_lo_u32 v1, v0, v3
Nicolai Haehnleca4a3292018-12-06 14:33:40 +0000167; VI-NEXT: ; return to shader part epilog
168;
169; GFX9-LABEL: add3_multiuse_outer:
170; GFX9: ; %bb.0:
171; GFX9-NEXT: v_add3_u32 v0, v0, v1, v2
Stanislav Mekhanoshin971cb8b2019-05-06 22:27:05 +0000172; GFX9-NEXT: v_mul_lo_u32 v1, v0, v3
Nicolai Haehnleca4a3292018-12-06 14:33:40 +0000173; GFX9-NEXT: ; return to shader part epilog
Stanislav Mekhanoshin64196852019-05-10 00:09:01 +0000174;
175; GFX10-LABEL: add3_multiuse_outer:
176; GFX10: ; %bb.0:
177; GFX10-NEXT: v_add3_u32 v0, v0, v1, v2
178; GFX10-NEXT: v_mul_lo_u32 v1, v0, v3
179; GFX10-NEXT: ; return to shader part epilog
Nicolai Haehnleca4a3292018-12-06 14:33:40 +0000180 %inner = add i32 %a, %b
181 %outer = add i32 %inner, %c
182 %x1 = mul i32 %outer, %x
183 %r1 = insertelement <2 x i32> undef, i32 %outer, i32 0
184 %r0 = insertelement <2 x i32> %r1, i32 %x1, i32 1
185 %bc = bitcast <2 x i32> %r0 to <2 x float>
186 ret <2 x float> %bc
187}
188
189define amdgpu_ps <2 x float> @add3_multiuse_inner(i32 %a, i32 %b, i32 %c) {
190; VI-LABEL: add3_multiuse_inner:
191; VI: ; %bb.0:
192; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1
193; VI-NEXT: v_add_u32_e32 v1, vcc, v0, v2
194; VI-NEXT: ; return to shader part epilog
195;
196; GFX9-LABEL: add3_multiuse_inner:
197; GFX9: ; %bb.0:
198; GFX9-NEXT: v_add_u32_e32 v0, v0, v1
199; GFX9-NEXT: v_add_u32_e32 v1, v0, v2
200; GFX9-NEXT: ; return to shader part epilog
Stanislav Mekhanoshin64196852019-05-10 00:09:01 +0000201;
202; GFX10-LABEL: add3_multiuse_inner:
203; GFX10: ; %bb.0:
204; GFX10-NEXT: v_add_nc_u32_e32 v0, v0, v1
205; GFX10-NEXT: v_add_nc_u32_e32 v1, v0, v2
206; GFX10-NEXT: ; return to shader part epilog
Nicolai Haehnleca4a3292018-12-06 14:33:40 +0000207 %inner = add i32 %a, %b
208 %outer = add i32 %inner, %c
209 %r1 = insertelement <2 x i32> undef, i32 %inner, i32 0
210 %r0 = insertelement <2 x i32> %r1, i32 %outer, i32 1
211 %bc = bitcast <2 x i32> %r0 to <2 x float>
212 ret <2 x float> %bc
213}
214
215; A case where uniform values end up in VGPRs -- we could use v_add3_u32 here,
216; but we don't.
217define amdgpu_ps float @add3_uniform_vgpr(float inreg %a, float inreg %b, float inreg %c) {
218; VI-LABEL: add3_uniform_vgpr:
219; VI: ; %bb.0:
220; VI-NEXT: v_mov_b32_e32 v2, 0x40400000
221; VI-NEXT: v_add_f32_e64 v0, s2, 1.0
222; VI-NEXT: v_add_f32_e64 v1, s3, 2.0
223; VI-NEXT: v_add_f32_e32 v2, s4, v2
224; VI-NEXT: v_add_u32_e32 v0, vcc, v1, v0
225; VI-NEXT: v_add_u32_e32 v0, vcc, v2, v0
226; VI-NEXT: ; return to shader part epilog
227;
228; GFX9-LABEL: add3_uniform_vgpr:
229; GFX9: ; %bb.0:
230; GFX9-NEXT: v_mov_b32_e32 v2, 0x40400000
231; GFX9-NEXT: v_add_f32_e64 v0, s2, 1.0
232; GFX9-NEXT: v_add_f32_e64 v1, s3, 2.0
233; GFX9-NEXT: v_add_f32_e32 v2, s4, v2
234; GFX9-NEXT: v_add_u32_e32 v0, v0, v1
235; GFX9-NEXT: v_add_u32_e32 v0, v0, v2
236; GFX9-NEXT: ; return to shader part epilog
Stanislav Mekhanoshin64196852019-05-10 00:09:01 +0000237;
238; GFX10-LABEL: add3_uniform_vgpr:
239; GFX10: ; %bb.0:
240; GFX10-NEXT: v_add_f32_e64 v1, s3, 2.0
241; GFX10-NEXT: v_add_f32_e64 v2, s2, 1.0
242; GFX10-NEXT: v_add_f32_e64 v0, 0x40400000, s4
243; GFX10-NEXT: v_add_nc_u32_e32 v1, v2, v1
244; GFX10-NEXT: v_add_nc_u32_e32 v0, v1, v0
245; GFX10-NEXT: ; return to shader part epilog
Nicolai Haehnleca4a3292018-12-06 14:33:40 +0000246 %a1 = fadd float %a, 1.0
247 %b2 = fadd float %b, 2.0
248 %c3 = fadd float %c, 3.0
249 %bc.a = bitcast float %a1 to i32
250 %bc.b = bitcast float %b2 to i32
251 %bc.c = bitcast float %c3 to i32
252 %x = add i32 %bc.a, %bc.b
253 %result = add i32 %x, %bc.c
254 %bc = bitcast i32 %result to float
255 ret float %bc
256}