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Chris Lattner2f7c9632001-06-06 20:29:01 +00001//===- ConstantHandling.cpp - Implement ConstantHandling.h ----------------===//
2//
3// This file implements the various intrinsic operations, on constant values.
4//
5//===----------------------------------------------------------------------===//
6
Chris Lattnerd42d4922001-06-30 04:36:40 +00007#include "llvm/Optimizations/ConstantHandling.h"
8
9namespace opt {
Chris Lattner2f7c9632001-06-06 20:29:01 +000010
11//===----------------------------------------------------------------------===//
12// TemplateRules Class
13//===----------------------------------------------------------------------===//
14//
15// TemplateRules - Implement a subclass of ConstRules that provides all
16// operations as noops. All other rules classes inherit from this class so
17// that if functionality is needed in the future, it can simply be added here
18// and to ConstRules without changing anything else...
19//
20// This class also provides subclasses with typesafe implementations of methods
21// so that don't have to do type casting.
22//
23template<class ArgType, class SubClassName>
24class TemplateRules : public ConstRules {
25
26 //===--------------------------------------------------------------------===//
27 // Redirecting functions that cast to the appropriate types
28 //===--------------------------------------------------------------------===//
29
Chris Lattner2f7c9632001-06-06 20:29:01 +000030 virtual ConstPoolVal *not(const ConstPoolVal *V) const {
31 return SubClassName::Not((const ArgType *)V);
32 }
33
34
35 virtual ConstPoolVal *add(const ConstPoolVal *V1,
36 const ConstPoolVal *V2) const {
37 return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2);
38 }
39
40 virtual ConstPoolVal *sub(const ConstPoolVal *V1,
41 const ConstPoolVal *V2) const {
42 return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2);
43 }
44
Chris Lattner4f6031f2001-07-20 19:15:36 +000045 virtual ConstPoolVal *mul(const ConstPoolVal *V1,
46 const ConstPoolVal *V2) const {
47 return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2);
48 }
49
Chris Lattner2f7c9632001-06-06 20:29:01 +000050 virtual ConstPoolBool *lessthan(const ConstPoolVal *V1,
51 const ConstPoolVal *V2) const {
52 return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2);
53 }
54
Chris Lattner55406842001-07-21 19:10:49 +000055 // Casting operators. ick
56 virtual ConstPoolBool *castToBool(const ConstPoolVal *V) const {
57 return SubClassName::CastToBool((const ArgType*)V);
58 }
59 virtual ConstPoolSInt *castToSByte(const ConstPoolVal *V) const {
60 return SubClassName::CastToSByte((const ArgType*)V);
61 }
62 virtual ConstPoolUInt *castToUByte(const ConstPoolVal *V) const {
63 return SubClassName::CastToUByte((const ArgType*)V);
64 }
65 virtual ConstPoolSInt *castToShort(const ConstPoolVal *V) const {
66 return SubClassName::CastToShort((const ArgType*)V);
67 }
68 virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const {
69 return SubClassName::CastToUShort((const ArgType*)V);
70 }
71 virtual ConstPoolSInt *castToInt(const ConstPoolVal *V) const {
72 return SubClassName::CastToInt((const ArgType*)V);
73 }
74 virtual ConstPoolUInt *castToUInt(const ConstPoolVal *V) const {
75 return SubClassName::CastToUInt((const ArgType*)V);
76 }
77 virtual ConstPoolSInt *castToLong(const ConstPoolVal *V) const {
78 return SubClassName::CastToLong((const ArgType*)V);
79 }
80 virtual ConstPoolUInt *castToULong(const ConstPoolVal *V) const {
81 return SubClassName::CastToULong((const ArgType*)V);
82 }
83 virtual ConstPoolFP *castToFloat(const ConstPoolVal *V) const {
84 return SubClassName::CastToFloat((const ArgType*)V);
85 }
86 virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const {
87 return SubClassName::CastToDouble((const ArgType*)V);
88 }
89
Chris Lattner2f7c9632001-06-06 20:29:01 +000090 //===--------------------------------------------------------------------===//
91 // Default "noop" implementations
92 //===--------------------------------------------------------------------===//
93
Chris Lattner2f7c9632001-06-06 20:29:01 +000094 inline static ConstPoolVal *Not(const ArgType *V) { return 0; }
95
96 inline static ConstPoolVal *Add(const ArgType *V1, const ArgType *V2) {
97 return 0;
98 }
Chris Lattner2f7c9632001-06-06 20:29:01 +000099 inline static ConstPoolVal *Sub(const ArgType *V1, const ArgType *V2) {
100 return 0;
101 }
Chris Lattner4f6031f2001-07-20 19:15:36 +0000102 inline static ConstPoolVal *Mul(const ArgType *V1, const ArgType *V2) {
103 return 0;
104 }
Chris Lattner2f7c9632001-06-06 20:29:01 +0000105 inline static ConstPoolBool *LessThan(const ArgType *V1, const ArgType *V2) {
106 return 0;
107 }
Chris Lattner55406842001-07-21 19:10:49 +0000108
109 // Casting operators. ick
110 inline static ConstPoolBool *CastToBool (const ConstPoolVal *V) { return 0; }
111 inline static ConstPoolSInt *CastToSByte (const ConstPoolVal *V) { return 0; }
112 inline static ConstPoolUInt *CastToUByte (const ConstPoolVal *V) { return 0; }
113 inline static ConstPoolSInt *CastToShort (const ConstPoolVal *V) { return 0; }
114 inline static ConstPoolUInt *CastToUShort(const ConstPoolVal *V) { return 0; }
115 inline static ConstPoolSInt *CastToInt (const ConstPoolVal *V) { return 0; }
116 inline static ConstPoolUInt *CastToUInt (const ConstPoolVal *V) { return 0; }
117 inline static ConstPoolSInt *CastToLong (const ConstPoolVal *V) { return 0; }
118 inline static ConstPoolUInt *CastToULong (const ConstPoolVal *V) { return 0; }
119 inline static ConstPoolFP *CastToFloat (const ConstPoolVal *V) { return 0; }
120 inline static ConstPoolFP *CastToDouble(const ConstPoolVal *V) { return 0; }
Chris Lattner2f7c9632001-06-06 20:29:01 +0000121};
122
123
124
125//===----------------------------------------------------------------------===//
126// EmptyRules Class
127//===----------------------------------------------------------------------===//
128//
129// EmptyRules provides a concrete base class of ConstRules that does nothing
130//
131static // EmptyInst is static
132struct EmptyRules : public TemplateRules<ConstPoolVal, EmptyRules> {
133} EmptyInst;
134
135
136
137//===----------------------------------------------------------------------===//
138// BoolRules Class
139//===----------------------------------------------------------------------===//
140//
141// BoolRules provides a concrete base class of ConstRules for the 'bool' type.
142//
143static // BoolTyInst is static...
144struct BoolRules : public TemplateRules<ConstPoolBool, BoolRules> {
145
146 inline static ConstPoolVal *Not(const ConstPoolBool *V) {
147 return new ConstPoolBool(!V->getValue());
148 }
149
150 inline static ConstPoolVal *Or(const ConstPoolBool *V1,
151 const ConstPoolBool *V2) {
152 bool Result = V1->getValue() | V2->getValue();
153 return new ConstPoolBool(Result);
154 }
155
156 inline static ConstPoolVal *And(const ConstPoolBool *V1,
157 const ConstPoolBool *V2) {
158 bool Result = V1->getValue() & V2->getValue();
159 return new ConstPoolBool(Result);
160 }
161} BoolTyInst;
162
163
164//===----------------------------------------------------------------------===//
165// DirectRules Class
166//===----------------------------------------------------------------------===//
167//
168// DirectRules provides a concrete base classes of ConstRules for a variety of
169// different types. This allows the C++ compiler to automatically generate our
170// constant handling operations in a typesafe and accurate manner.
171//
172template<class ConstPoolClass, class BuiltinType, const Type **Ty>
173struct DirectRules
174 : public TemplateRules<ConstPoolClass,
175 DirectRules<ConstPoolClass, BuiltinType, Ty> > {
176
Chris Lattner2f7c9632001-06-06 20:29:01 +0000177 inline static ConstPoolVal *Not(const ConstPoolClass *V) {
178 return new ConstPoolClass(*Ty, !(BuiltinType)V->getValue());;
179 }
180
181 inline static ConstPoolVal *Add(const ConstPoolClass *V1,
182 const ConstPoolClass *V2) {
183 BuiltinType Result = (BuiltinType)V1->getValue() +
184 (BuiltinType)V2->getValue();
185 return new ConstPoolClass(*Ty, Result);
186 }
187
188 inline static ConstPoolVal *Sub(const ConstPoolClass *V1,
189 const ConstPoolClass *V2) {
190 BuiltinType Result = (BuiltinType)V1->getValue() -
191 (BuiltinType)V2->getValue();
192 return new ConstPoolClass(*Ty, Result);
193 }
194
Chris Lattner4f6031f2001-07-20 19:15:36 +0000195 inline static ConstPoolVal *Mul(const ConstPoolClass *V1,
196 const ConstPoolClass *V2) {
197 BuiltinType Result = (BuiltinType)V1->getValue() *
198 (BuiltinType)V2->getValue();
199 return new ConstPoolClass(*Ty, Result);
200 }
201
Chris Lattner2f7c9632001-06-06 20:29:01 +0000202 inline static ConstPoolBool *LessThan(const ConstPoolClass *V1,
203 const ConstPoolClass *V2) {
204 bool Result = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue();
205 return new ConstPoolBool(Result);
206 }
Chris Lattner55406842001-07-21 19:10:49 +0000207
208 // Casting operators. ick
209#define DEF_CAST(TYPE, CLASS, CTYPE) \
210 inline static CLASS *CastTo##TYPE (const ConstPoolClass *V) { \
211 return new CLASS(Type::TYPE##Ty, (CTYPE)(BuiltinType)V->getValue()); \
212 }
213
214 DEF_CAST(Bool , ConstPoolBool, bool)
215 DEF_CAST(SByte , ConstPoolSInt, signed char)
216 DEF_CAST(UByte , ConstPoolUInt, unsigned char)
217 DEF_CAST(Short , ConstPoolSInt, signed short)
218 DEF_CAST(UShort, ConstPoolUInt, unsigned short)
219 DEF_CAST(Int , ConstPoolSInt, signed int)
220 DEF_CAST(UInt , ConstPoolUInt, unsigned int)
221 DEF_CAST(Long , ConstPoolSInt, int64_t)
222 DEF_CAST(ULong , ConstPoolUInt, uint64_t)
223 DEF_CAST(Float , ConstPoolFP , float)
224 DEF_CAST(Double, ConstPoolFP , double)
225#undef DEF_CAST
Chris Lattner2f7c9632001-06-06 20:29:01 +0000226};
227
228//===----------------------------------------------------------------------===//
229// DirectRules Subclasses
230//===----------------------------------------------------------------------===//
231//
232// Given the DirectRules class we can now implement lots of types with little
233// code. Thank goodness C++ compilers are great at stomping out layers of
234// templates... can you imagine having to do this all by hand? (/me is lazy :)
235//
236static DirectRules<ConstPoolSInt, signed char , &Type::SByteTy> SByteTyInst;
237static DirectRules<ConstPoolUInt, unsigned char , &Type::UByteTy> UByteTyInst;
238static DirectRules<ConstPoolSInt, signed short, &Type::ShortTy> ShortTyInst;
239static DirectRules<ConstPoolUInt, unsigned short, &Type::UShortTy> UShortTyInst;
240static DirectRules<ConstPoolSInt, signed int , &Type::IntTy> IntTyInst;
241static DirectRules<ConstPoolUInt, unsigned int , &Type::UIntTy> UIntTyInst;
242static DirectRules<ConstPoolSInt, int64_t , &Type::LongTy> LongTyInst;
243static DirectRules<ConstPoolUInt, uint64_t , &Type::ULongTy> ULongTyInst;
244static DirectRules<ConstPoolFP , float , &Type::FloatTy> FloatTyInst;
245static DirectRules<ConstPoolFP , double , &Type::DoubleTy> DoubleTyInst;
246
247
248// ConstRules::find - Return the constant rules that take care of the specified
249// type. Note that this is cached in the Type value itself, so switch statement
250// is only hit at most once per type.
251//
252const ConstRules *ConstRules::find(const Type *Ty) {
253 const ConstRules *Result;
254 switch (Ty->getPrimitiveID()) {
255 case Type::BoolTyID: Result = &BoolTyInst; break;
256 case Type::SByteTyID: Result = &SByteTyInst; break;
257 case Type::UByteTyID: Result = &UByteTyInst; break;
258 case Type::ShortTyID: Result = &ShortTyInst; break;
259 case Type::UShortTyID: Result = &UShortTyInst; break;
260 case Type::IntTyID: Result = &IntTyInst; break;
261 case Type::UIntTyID: Result = &UIntTyInst; break;
262 case Type::LongTyID: Result = &LongTyInst; break;
263 case Type::ULongTyID: Result = &ULongTyInst; break;
264 case Type::FloatTyID: Result = &FloatTyInst; break;
265 case Type::DoubleTyID: Result = &DoubleTyInst; break;
266 default: Result = &EmptyInst; break;
267 }
268
269 Ty->setConstRules(Result); // Cache the value for future short circuiting!
270 return Result;
271}
Chris Lattnerd42d4922001-06-30 04:36:40 +0000272
273
274} // End namespace opt