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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
59LLVM and Clang are currently written using C++98/03 conforming code, with
60selective use of C++11 features when they are present in the toolchain.
61Projects like LLD and LLDB are already heavily using C++11 features.
62
63However, LLVM and Clange are also in the process of switching to use C++11 as
64the base line for standards conformance. Once completed, the same standard
65baseline will be used for LLVM, Clang, and LLD. LLDB is pushing forward much
66more aggressively and has their own baseline.
67
68C++ Standard Library
69--------------------
70
71Use the C++ standard library facilities whenever they are available for
72a particular task. LLVM and related projects emphasize and rely on the standard
73library facilities for as much as possible. Common support libraries providing
74functionality missing from the standard library for which there are standard
75interfaces or active work on adding standard interfaces will often be
76implemented in the LLVM namespace following the expected standard interface.
77
78There are some exceptions such as the standard I/O streams library which are
79avoided. Also, there is much more detailed information on these subjects in the
80`Programmer's Manual`_.
81
82.. _Programmer's Manual:
83 http://llvm.org/docs/ProgrammersManual.html
84
85Supported C++11 Language and Library Features
86-------------------------------------------
87
88.. warning::
89 This section is written to reflect the expected state **AFTER** the
90 transition to C++11 is complete for the LLVM source tree.
91
92While LLVM, Clang, and LLD use C++11, not all features are available in all of
93the toolchains which we support. The set of features supported for use in LLVM
94is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
95The ultimate definition of this set is what build bots with those respective
96toolchains accept. Don't argue with the build bots.
97
98Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000099
Chandler Carruthe8c97892014-02-28 13:35:54 +0000100* Clang: http://clang.llvm.org/cxx_status.html
101* GCC: http://gcc.gnu.org/projects/cxx0x.html
102* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
103
104In most cases, the MSVC list will be the dominating factor. Here is a summary
105of the features that are expected to work. Features not on this list are
106unlikely to be supported by our host compilers.
107
108* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000109
Chandler Carruthe8c97892014-02-28 13:35:54 +0000110 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000111
Chandler Carruthe8c97892014-02-28 13:35:54 +0000112* Static assert: N1720_
113* ``auto`` type deduction: N1984_, N1737_
114* Trailing return types: N2541_
115* Lambdas: N2927_
116* ``decltype``: N2343_
117* Nested closing right angle brackets: N1757_
118* Extern templates: N1987_
119* ``nullptr``: N2431_
120* Strongly-typed and forward declarable enums: N2347_, N2764_
121* Local and unnamed types as template arguments: N2657_
122* Range-based for-loop: N2930_
123* ``override`` and ``final``: N2928_, N3206_, N3272_
124* Atomic operations and the C++11 memory model: N2429_
125
126.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000127.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
128.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000129.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000130.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
131.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
132.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
133.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
134.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000135.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000136.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
137.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
138.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
139.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
140.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
141.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
142.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
143.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
144.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000145
146The supported features in the C++11 standard libraries are less well tracked,
147but also much greater. Most of the standard libraries implement most of C++11's
148library. The most likely lowest common denominator is Linux support. For
149libc++, the support is just poorly tested and undocumented but expected to be
150largely complete. YMMV. For libstdc++, the support is documented in detail in
151`the libstdc++ manual`_. There are some very minor missing facilities that are
152unlikely to be common problems, and there are a few larger gaps that are worth
153being aware of:
154
155* Not all of the type traits are implemented
156* No regular expression library.
157* While most of the atomics library is well implemented, the fences are
158 missing. Fortunately, they are rarely needed.
159* The locale support is incomplete.
160
161.. _the libstdc++ manual:
162 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
163
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000164Mechanical Source Issues
165========================
166
167Source Code Formatting
168----------------------
169
170Commenting
171^^^^^^^^^^
172
173Comments are one critical part of readability and maintainability. Everyone
174knows they should comment their code, and so should you. When writing comments,
175write them as English prose, which means they should use proper capitalization,
176punctuation, etc. Aim to describe what the code is trying to do and why, not
177*how* it does it at a micro level. Here are a few critical things to document:
178
179.. _header file comment:
180
181File Headers
182""""""""""""
183
184Every source file should have a header on it that describes the basic purpose of
185the file. If a file does not have a header, it should not be checked into the
186tree. The standard header looks like this:
187
188.. code-block:: c++
189
190 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
191 //
192 // The LLVM Compiler Infrastructure
193 //
194 // This file is distributed under the University of Illinois Open Source
195 // License. See LICENSE.TXT for details.
196 //
197 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000198 ///
199 /// \file
200 /// \brief This file contains the declaration of the Instruction class, which is
201 /// the base class for all of the VM instructions.
202 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000203 //===----------------------------------------------------------------------===//
204
205A few things to note about this particular format: The "``-*- C++ -*-``" string
206on the first line is there to tell Emacs that the source file is a C++ file, not
207a C file (Emacs assumes ``.h`` files are C files by default).
208
209.. note::
210
211 This tag is not necessary in ``.cpp`` files. The name of the file is also
212 on the first line, along with a very short description of the purpose of the
213 file. This is important when printing out code and flipping though lots of
214 pages.
215
216The next section in the file is a concise note that defines the license that the
217file is released under. This makes it perfectly clear what terms the source
218code can be distributed under and should not be modified in any way.
219
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000220The main body is a ``doxygen`` comment describing the purpose of the file. It
221should have a ``\brief`` command that describes the file in one or two
222sentences. Any additional information should be separated by a blank line. If
223an algorithm is being implemented or something tricky is going on, a reference
224to the paper where it is published should be included, as well as any notes or
225*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000226
227Class overviews
228"""""""""""""""
229
230Classes are one fundamental part of a good object oriented design. As such, a
231class definition should have a comment block that explains what the class is
232used for and how it works. Every non-trivial class is expected to have a
233``doxygen`` comment block.
234
235Method information
236""""""""""""""""""
237
238Methods defined in a class (as well as any global functions) should also be
239documented properly. A quick note about what it does and a description of the
240borderline behaviour is all that is necessary here (unless something
241particularly tricky or insidious is going on). The hope is that people can
242figure out how to use your interfaces without reading the code itself.
243
244Good things to talk about here are what happens when something unexpected
245happens: does the method return null? Abort? Format your hard disk?
246
247Comment Formatting
248^^^^^^^^^^^^^^^^^^
249
250In general, prefer C++ style (``//``) comments. They take less space, require
251less typing, don't have nesting problems, etc. There are a few cases when it is
252useful to use C style (``/* */``) comments however:
253
254#. When writing C code: Obviously if you are writing C code, use C style
255 comments.
256
257#. When writing a header file that may be ``#include``\d by a C source file.
258
259#. When writing a source file that is used by a tool that only accepts C style
260 comments.
261
262To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
263properly and are better behaved in general than C style comments.
264
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000265Doxygen Use in Documentation Comments
266^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
267
268Use the ``\file`` command to turn the standard file header into a file-level
269comment.
270
271Include descriptive ``\brief`` paragraphs for all public interfaces (public
272classes, member and non-member functions). Explain API use and purpose in
273``\brief`` paragraphs, don't just restate the information that can be inferred
274from the API name. Put detailed discussion into separate paragraphs.
275
276To refer to parameter names inside a paragraph, use the ``\p name`` command.
277Don't use the ``\arg name`` command since it starts a new paragraph that
278contains documentation for the parameter.
279
280Wrap non-inline code examples in ``\code ... \endcode``.
281
282To document a function parameter, start a new paragraph with the
283``\param name`` command. If the parameter is used as an out or an in/out
284parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
285respectively.
286
287To describe function return value, start a new paragraph with the ``\returns``
288command.
289
290A minimal documentation comment:
291
292.. code-block:: c++
293
294 /// \brief Does foo and bar.
295 void fooBar(bool Baz);
296
297A documentation comment that uses all Doxygen features in a preferred way:
298
299.. code-block:: c++
300
301 /// \brief Does foo and bar.
302 ///
303 /// Does not do foo the usual way if \p Baz is true.
304 ///
305 /// Typical usage:
306 /// \code
307 /// fooBar(false, "quux", Res);
308 /// \endcode
309 ///
310 /// \param Quux kind of foo to do.
311 /// \param [out] Result filled with bar sequence on foo success.
312 ///
313 /// \returns true on success.
314 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
315
Chris Lattner4fe27462013-09-01 15:48:08 +0000316Don't duplicate the documentation comment in the header file and in the
317implementation file. Put the documentation comments for public APIs into the
318header file. Documentation comments for private APIs can go to the
319implementation file. In any case, implementation files can include additional
320comments (not necessarily in Doxygen markup) to explain implementation details
321as needed.
322
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000323Don't duplicate function or class name at the beginning of the comment.
324For humans it is obvious which function or class is being documented;
325automatic documentation processing tools are smart enough to bind the comment
326to the correct declaration.
327
328Wrong:
329
330.. code-block:: c++
331
332 // In Something.h:
333
334 /// Something - An abstraction for some complicated thing.
335 class Something {
336 public:
337 /// fooBar - Does foo and bar.
338 void fooBar();
339 };
340
341 // In Something.cpp:
342
343 /// fooBar - Does foo and bar.
344 void Something::fooBar() { ... }
345
346Correct:
347
348.. code-block:: c++
349
350 // In Something.h:
351
352 /// \brief An abstraction for some complicated thing.
353 class Something {
354 public:
355 /// \brief Does foo and bar.
356 void fooBar();
357 };
358
359 // In Something.cpp:
360
361 // Builds a B-tree in order to do foo. See paper by...
362 void Something::fooBar() { ... }
363
364It is not required to use additional Doxygen features, but sometimes it might
365be a good idea to do so.
366
367Consider:
368
369* adding comments to any narrow namespace containing a collection of
370 related functions or types;
371
372* using top-level groups to organize a collection of related functions at
373 namespace scope where the grouping is smaller than the namespace;
374
375* using member groups and additional comments attached to member
376 groups to organize within a class.
377
378For example:
379
380.. code-block:: c++
381
382 class Something {
383 /// \name Functions that do Foo.
384 /// @{
385 void fooBar();
386 void fooBaz();
387 /// @}
388 ...
389 };
390
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000391``#include`` Style
392^^^^^^^^^^^^^^^^^^
393
394Immediately after the `header file comment`_ (and include guards if working on a
395header file), the `minimal list of #includes`_ required by the file should be
396listed. We prefer these ``#include``\s to be listed in this order:
397
398.. _Main Module Header:
399.. _Local/Private Headers:
400
401#. Main Module Header
402#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000403#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000404#. System ``#include``\s
405
Chandler Carruth494cfc02012-12-02 11:53:27 +0000406and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000407
408The `Main Module Header`_ file applies to ``.cpp`` files which implement an
409interface defined by a ``.h`` file. This ``#include`` should always be included
410**first** regardless of where it lives on the file system. By including a
411header file first in the ``.cpp`` files that implement the interfaces, we ensure
412that the header does not have any hidden dependencies which are not explicitly
413``#include``\d in the header, but should be. It is also a form of documentation
414in the ``.cpp`` file to indicate where the interfaces it implements are defined.
415
416.. _fit into 80 columns:
417
418Source Code Width
419^^^^^^^^^^^^^^^^^
420
421Write your code to fit within 80 columns of text. This helps those of us who
422like to print out code and look at your code in an ``xterm`` without resizing
423it.
424
425The longer answer is that there must be some limit to the width of the code in
426order to reasonably allow developers to have multiple files side-by-side in
427windows on a modest display. If you are going to pick a width limit, it is
428somewhat arbitrary but you might as well pick something standard. Going with 90
429columns (for example) instead of 80 columns wouldn't add any significant value
430and would be detrimental to printing out code. Also many other projects have
431standardized on 80 columns, so some people have already configured their editors
432for it (vs something else, like 90 columns).
433
434This is one of many contentious issues in coding standards, but it is not up for
435debate.
436
437Use Spaces Instead of Tabs
438^^^^^^^^^^^^^^^^^^^^^^^^^^
439
440In all cases, prefer spaces to tabs in source files. People have different
441preferred indentation levels, and different styles of indentation that they
442like; this is fine. What isn't fine is that different editors/viewers expand
443tabs out to different tab stops. This can cause your code to look completely
444unreadable, and it is not worth dealing with.
445
446As always, follow the `Golden Rule`_ above: follow the style of
447existing code if you are modifying and extending it. If you like four spaces of
448indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
449of indentation. Also, do not reindent a whole source file: it makes for
450incredible diffs that are absolutely worthless.
451
452Indent Code Consistently
453^^^^^^^^^^^^^^^^^^^^^^^^
454
455Okay, in your first year of programming you were told that indentation is
456important. If you didn't believe and internalize this then, now is the time.
Chandler Carruth36dc5192014-01-20 10:15:32 +0000457Just do it.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000458
459Compiler Issues
460---------------
461
462Treat Compiler Warnings Like Errors
463^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
464
465If your code has compiler warnings in it, something is wrong --- you aren't
466casting values correctly, you have "questionable" constructs in your code, or
467you are doing something legitimately wrong. Compiler warnings can cover up
468legitimate errors in output and make dealing with a translation unit difficult.
469
470It is not possible to prevent all warnings from all compilers, nor is it
471desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
472good thorough set of warnings, and stick to it. At least in the case of
473``gcc``, it is possible to work around any spurious errors by changing the
474syntax of the code slightly. For example, a warning that annoys me occurs when
475I write code like this:
476
477.. code-block:: c++
478
479 if (V = getValue()) {
480 ...
481 }
482
483``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
484probably mistyped it. In most cases, I haven't, and I really don't want the
485spurious errors. To fix this particular problem, I rewrite the code like
486this:
487
488.. code-block:: c++
489
490 if ((V = getValue())) {
491 ...
492 }
493
494which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
495massaging the code appropriately.
496
497Write Portable Code
498^^^^^^^^^^^^^^^^^^^
499
500In almost all cases, it is possible and within reason to write completely
501portable code. If there are cases where it isn't possible to write portable
502code, isolate it behind a well defined (and well documented) interface.
503
504In practice, this means that you shouldn't assume much about the host compiler
505(and Visual Studio tends to be the lowest common denominator). If advanced
506features are used, they should only be an implementation detail of a library
507which has a simple exposed API, and preferably be buried in ``libSystem``.
508
509Do not use RTTI or Exceptions
510^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
511
512In an effort to reduce code and executable size, LLVM does not use RTTI
513(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
514the general C++ principle of *"you only pay for what you use"*, causing
515executable bloat even if exceptions are never used in the code base, or if RTTI
516is never used for a class. Because of this, we turn them off globally in the
517code.
518
519That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
520templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000521This form of RTTI is opt-in and can be
522:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000523substantially more efficient than ``dynamic_cast<>``.
524
525.. _static constructor:
526
527Do not use Static Constructors
528^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
529
530Static constructors and destructors (e.g. global variables whose types have a
531constructor or destructor) should not be added to the code base, and should be
532removed wherever possible. Besides `well known problems
533<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
534initialization is undefined between globals in different source files, the
535entire concept of static constructors is at odds with the common use case of
536LLVM as a library linked into a larger application.
537
538Consider the use of LLVM as a JIT linked into another application (perhaps for
539`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
540<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
541design of static constructors, they must be executed at startup time of the
542entire application, regardless of whether or how LLVM is used in that larger
543application. There are two problems with this:
544
545* The time to run the static constructors impacts startup time of applications
546 --- a critical time for GUI apps, among others.
547
548* The static constructors cause the app to pull many extra pages of memory off
549 the disk: both the code for the constructor in each ``.o`` file and the small
550 amount of data that gets touched. In addition, touched/dirty pages put more
551 pressure on the VM system on low-memory machines.
552
553We would really like for there to be zero cost for linking in an additional LLVM
554target or other library into an application, but static constructors violate
555this goal.
556
557That said, LLVM unfortunately does contain static constructors. It would be a
558`great project <http://llvm.org/PR11944>`_ for someone to purge all static
559constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
560flag (when building with Clang) to ensure we do not regress in the future.
561
562Use of ``class`` and ``struct`` Keywords
563^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
564
565In C++, the ``class`` and ``struct`` keywords can be used almost
566interchangeably. The only difference is when they are used to declare a class:
567``class`` makes all members private by default while ``struct`` makes all
568members public by default.
569
570Unfortunately, not all compilers follow the rules and some will generate
571different symbols based on whether ``class`` or ``struct`` was used to declare
572the symbol. This can lead to problems at link time.
573
574So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
575members are public and the type is a C++ `POD
576<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
577``struct`` is allowed.
578
579Style Issues
580============
581
582The High-Level Issues
583---------------------
584
585A Public Header File **is** a Module
586^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
587
588C++ doesn't do too well in the modularity department. There is no real
589encapsulation or data hiding (unless you use expensive protocol classes), but it
590is what we have to work with. When you write a public header file (in the LLVM
591source tree, they live in the top level "``include``" directory), you are
592defining a module of functionality.
593
594Ideally, modules should be completely independent of each other, and their
595header files should only ``#include`` the absolute minimum number of headers
596possible. A module is not just a class, a function, or a namespace: it's a
597collection of these that defines an interface. This interface may be several
598functions, classes, or data structures, but the important issue is how they work
599together.
600
601In general, a module should be implemented by one or more ``.cpp`` files. Each
602of these ``.cpp`` files should include the header that defines their interface
603first. This ensures that all of the dependences of the module header have been
604properly added to the module header itself, and are not implicit. System
605headers should be included after user headers for a translation unit.
606
607.. _minimal list of #includes:
608
609``#include`` as Little as Possible
610^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
611
612``#include`` hurts compile time performance. Don't do it unless you have to,
613especially in header files.
614
615But wait! Sometimes you need to have the definition of a class to use it, or to
616inherit from it. In these cases go ahead and ``#include`` that header file. Be
617aware however that there are many cases where you don't need to have the full
618definition of a class. If you are using a pointer or reference to a class, you
619don't need the header file. If you are simply returning a class instance from a
620prototyped function or method, you don't need it. In fact, for most cases, you
621simply don't need the definition of a class. And not ``#include``\ing speeds up
622compilation.
623
624It is easy to try to go too overboard on this recommendation, however. You
625**must** include all of the header files that you are using --- you can include
626them either directly or indirectly through another header file. To make sure
627that you don't accidentally forget to include a header file in your module
628header, make sure to include your module header **first** in the implementation
629file (as mentioned above). This way there won't be any hidden dependencies that
630you'll find out about later.
631
632Keep "Internal" Headers Private
633^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
634
635Many modules have a complex implementation that causes them to use more than one
636implementation (``.cpp``) file. It is often tempting to put the internal
637communication interface (helper classes, extra functions, etc) in the public
638module header file. Don't do this!
639
640If you really need to do something like this, put a private header file in the
641same directory as the source files, and include it locally. This ensures that
642your private interface remains private and undisturbed by outsiders.
643
644.. note::
645
646 It's okay to put extra implementation methods in a public class itself. Just
647 make them private (or protected) and all is well.
648
649.. _early exits:
650
651Use Early Exits and ``continue`` to Simplify Code
652^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
653
654When reading code, keep in mind how much state and how many previous decisions
655have to be remembered by the reader to understand a block of code. Aim to
656reduce indentation where possible when it doesn't make it more difficult to
657understand the code. One great way to do this is by making use of early exits
658and the ``continue`` keyword in long loops. As an example of using an early
659exit from a function, consider this "bad" code:
660
661.. code-block:: c++
662
Andrew Tricke6af4b92012-09-20 17:02:04 +0000663 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000664 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000665 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000666 ... some long code ....
667 }
668
669 return 0;
670 }
671
672This code has several problems if the body of the ``'if'`` is large. When
673you're looking at the top of the function, it isn't immediately clear that this
674*only* does interesting things with non-terminator instructions, and only
675applies to things with the other predicates. Second, it is relatively difficult
676to describe (in comments) why these predicates are important because the ``if``
677statement makes it difficult to lay out the comments. Third, when you're deep
678within the body of the code, it is indented an extra level. Finally, when
679reading the top of the function, it isn't clear what the result is if the
680predicate isn't true; you have to read to the end of the function to know that
681it returns null.
682
683It is much preferred to format the code like this:
684
685.. code-block:: c++
686
Andrew Tricke6af4b92012-09-20 17:02:04 +0000687 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000688 // Terminators never need 'something' done to them because ...
689 if (isa<TerminatorInst>(I))
690 return 0;
691
692 // We conservatively avoid transforming instructions with multiple uses
693 // because goats like cheese.
694 if (!I->hasOneUse())
695 return 0;
696
697 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000698 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000699 return 0;
700
701 ... some long code ....
702 }
703
704This fixes these problems. A similar problem frequently happens in ``for``
705loops. A silly example is something like this:
706
707.. code-block:: c++
708
709 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
710 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
711 Value *LHS = BO->getOperand(0);
712 Value *RHS = BO->getOperand(1);
713 if (LHS != RHS) {
714 ...
715 }
716 }
717 }
718
719When you have very, very small loops, this sort of structure is fine. But if it
720exceeds more than 10-15 lines, it becomes difficult for people to read and
721understand at a glance. The problem with this sort of code is that it gets very
722nested very quickly. Meaning that the reader of the code has to keep a lot of
723context in their brain to remember what is going immediately on in the loop,
724because they don't know if/when the ``if`` conditions will have ``else``\s etc.
725It is strongly preferred to structure the loop like this:
726
727.. code-block:: c++
728
729 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
730 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
731 if (!BO) continue;
732
733 Value *LHS = BO->getOperand(0);
734 Value *RHS = BO->getOperand(1);
735 if (LHS == RHS) continue;
736
737 ...
738 }
739
740This has all the benefits of using early exits for functions: it reduces nesting
741of the loop, it makes it easier to describe why the conditions are true, and it
742makes it obvious to the reader that there is no ``else`` coming up that they
743have to push context into their brain for. If a loop is large, this can be a
744big understandability win.
745
746Don't use ``else`` after a ``return``
747^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
748
749For similar reasons above (reduction of indentation and easier reading), please
750do not use ``'else'`` or ``'else if'`` after something that interrupts control
751flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
752example, this is *bad*:
753
754.. code-block:: c++
755
756 case 'J': {
757 if (Signed) {
758 Type = Context.getsigjmp_bufType();
759 if (Type.isNull()) {
760 Error = ASTContext::GE_Missing_sigjmp_buf;
761 return QualType();
762 } else {
763 break;
764 }
765 } else {
766 Type = Context.getjmp_bufType();
767 if (Type.isNull()) {
768 Error = ASTContext::GE_Missing_jmp_buf;
769 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000770 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000771 break;
Meador Inge46137da2012-06-20 23:48:01 +0000772 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000773 }
774 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000775
776It is better to write it like this:
777
778.. code-block:: c++
779
780 case 'J':
781 if (Signed) {
782 Type = Context.getsigjmp_bufType();
783 if (Type.isNull()) {
784 Error = ASTContext::GE_Missing_sigjmp_buf;
785 return QualType();
786 }
787 } else {
788 Type = Context.getjmp_bufType();
789 if (Type.isNull()) {
790 Error = ASTContext::GE_Missing_jmp_buf;
791 return QualType();
792 }
793 }
794 break;
795
796Or better yet (in this case) as:
797
798.. code-block:: c++
799
800 case 'J':
801 if (Signed)
802 Type = Context.getsigjmp_bufType();
803 else
804 Type = Context.getjmp_bufType();
805
806 if (Type.isNull()) {
807 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
808 ASTContext::GE_Missing_jmp_buf;
809 return QualType();
810 }
811 break;
812
813The idea is to reduce indentation and the amount of code you have to keep track
814of when reading the code.
815
816Turn Predicate Loops into Predicate Functions
817^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
818
819It is very common to write small loops that just compute a boolean value. There
820are a number of ways that people commonly write these, but an example of this
821sort of thing is:
822
823.. code-block:: c++
824
825 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +0000826 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
827 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000828 FoundFoo = true;
829 break;
830 }
831
832 if (FoundFoo) {
833 ...
834 }
835
836This sort of code is awkward to write, and is almost always a bad sign. Instead
837of this sort of loop, we strongly prefer to use a predicate function (which may
838be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
839code to be structured like this:
840
841.. code-block:: c++
842
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000843 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +0000844 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +0000845 for (unsigned I = 0, E = List.size(); I != E; ++I)
846 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000847 return true;
848 return false;
849 }
850 ...
851
Andrew Trickfc9420c2012-09-20 02:01:06 +0000852 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000853 ...
854 }
855
856There are many reasons for doing this: it reduces indentation and factors out
857code which can often be shared by other code that checks for the same predicate.
858More importantly, it *forces you to pick a name* for the function, and forces
859you to write a comment for it. In this silly example, this doesn't add much
860value. However, if the condition is complex, this can make it a lot easier for
861the reader to understand the code that queries for this predicate. Instead of
862being faced with the in-line details of how we check to see if the BarList
863contains a foo, we can trust the function name and continue reading with better
864locality.
865
866The Low-Level Issues
867--------------------
868
869Name Types, Functions, Variables, and Enumerators Properly
870^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
871
872Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
873enough how important it is to use *descriptive* names. Pick names that match
874the semantics and role of the underlying entities, within reason. Avoid
875abbreviations unless they are well known. After picking a good name, make sure
876to use consistent capitalization for the name, as inconsistency requires clients
877to either memorize the APIs or to look it up to find the exact spelling.
878
879In general, names should be in camel case (e.g. ``TextFileReader`` and
880``isLValue()``). Different kinds of declarations have different rules:
881
882* **Type names** (including classes, structs, enums, typedefs, etc) should be
883 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
884
885* **Variable names** should be nouns (as they represent state). The name should
886 be camel case, and start with an upper case letter (e.g. ``Leader`` or
887 ``Boats``).
888
889* **Function names** should be verb phrases (as they represent actions), and
890 command-like function should be imperative. The name should be camel case,
891 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
892
893* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
894 follow the naming conventions for types. A common use for enums is as a
895 discriminator for a union, or an indicator of a subclass. When an enum is
896 used for something like this, it should have a ``Kind`` suffix
897 (e.g. ``ValueKind``).
898
899* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
900 should start with an upper-case letter, just like types. Unless the
901 enumerators are defined in their own small namespace or inside a class,
902 enumerators should have a prefix corresponding to the enum declaration name.
903 For example, ``enum ValueKind { ... };`` may contain enumerators like
904 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
905 convenience constants are exempt from the requirement for a prefix. For
906 instance:
907
908 .. code-block:: c++
909
910 enum {
911 MaxSize = 42,
912 Density = 12
913 };
914
915As an exception, classes that mimic STL classes can have member names in STL's
916style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +0000917``push_back()``, and ``empty()``). Classes that provide multiple
918iterators should add a singular prefix to ``begin()`` and ``end()``
919(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000920
921Here are some examples of good and bad names:
922
Meador Inge6a706af2012-06-20 23:57:00 +0000923.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000924
925 class VehicleMaker {
926 ...
927 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
928 Factory<Tire> Factory; // Better.
929 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
930 // kind of factories.
931 };
932
933 Vehicle MakeVehicle(VehicleType Type) {
934 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +0000935 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
936 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000937 ...
938 }
939
940Assert Liberally
941^^^^^^^^^^^^^^^^
942
943Use the "``assert``" macro to its fullest. Check all of your preconditions and
944assumptions, you never know when a bug (not necessarily even yours) might be
945caught early by an assertion, which reduces debugging time dramatically. The
946"``<cassert>``" header file is probably already included by the header files you
947are using, so it doesn't cost anything to use it.
948
949To further assist with debugging, make sure to put some kind of error message in
950the assertion statement, which is printed if the assertion is tripped. This
951helps the poor debugger make sense of why an assertion is being made and
952enforced, and hopefully what to do about it. Here is one complete example:
953
954.. code-block:: c++
955
Sean Silva7333a842012-11-17 23:25:33 +0000956 inline Value *getOperand(unsigned I) {
957 assert(I < Operands.size() && "getOperand() out of range!");
958 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000959 }
960
961Here are more examples:
962
963.. code-block:: c++
964
Alp Tokerf907b892013-12-05 05:44:44 +0000965 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000966
967 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
968
969 assert(idx < getNumSuccessors() && "Successor # out of range!");
970
971 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
972
973 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
974
975You get the idea.
976
Jordan Rose2962d952012-10-26 22:08:46 +0000977In the past, asserts were used to indicate a piece of code that should not be
978reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000979
980.. code-block:: c++
981
Jordan Rose2962d952012-10-26 22:08:46 +0000982 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000983
Jordan Rose2962d952012-10-26 22:08:46 +0000984This has a few issues, the main one being that some compilers might not
985understand the assertion, or warn about a missing return in builds where
986assertions are compiled out.
987
988Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000989
990.. code-block:: c++
991
Jordan Rose2962d952012-10-26 22:08:46 +0000992 llvm_unreachable("Invalid radix for integer literal");
993
994When assertions are enabled, this will print the message if it's ever reached
995and then exit the program. When assertions are disabled (i.e. in release
996builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
997code for this branch. If the compiler does not support this, it will fall back
998to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000999
1000Another issue is that values used only by assertions will produce an "unused
1001value" warning when assertions are disabled. For example, this code will warn:
1002
1003.. code-block:: c++
1004
1005 unsigned Size = V.size();
1006 assert(Size > 42 && "Vector smaller than it should be");
1007
1008 bool NewToSet = Myset.insert(Value);
1009 assert(NewToSet && "The value shouldn't be in the set yet");
1010
1011These are two interesting different cases. In the first case, the call to
1012``V.size()`` is only useful for the assert, and we don't want it executed when
1013assertions are disabled. Code like this should move the call into the assert
1014itself. In the second case, the side effects of the call must happen whether
1015the assert is enabled or not. In this case, the value should be cast to void to
1016disable the warning. To be specific, it is preferred to write the code like
1017this:
1018
1019.. code-block:: c++
1020
1021 assert(V.size() > 42 && "Vector smaller than it should be");
1022
1023 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1024 assert(NewToSet && "The value shouldn't be in the set yet");
1025
1026Do Not Use ``using namespace std``
1027^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1028
1029In LLVM, we prefer to explicitly prefix all identifiers from the standard
1030namespace with an "``std::``" prefix, rather than rely on "``using namespace
1031std;``".
1032
1033In header files, adding a ``'using namespace XXX'`` directive pollutes the
1034namespace of any source file that ``#include``\s the header. This is clearly a
1035bad thing.
1036
1037In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1038rule, but is still important. Basically, using explicit namespace prefixes
1039makes the code **clearer**, because it is immediately obvious what facilities
1040are being used and where they are coming from. And **more portable**, because
1041namespace clashes cannot occur between LLVM code and other namespaces. The
1042portability rule is important because different standard library implementations
1043expose different symbols (potentially ones they shouldn't), and future revisions
1044to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1045never use ``'using namespace std;'`` in LLVM.
1046
1047The exception to the general rule (i.e. it's not an exception for the ``std``
1048namespace) is for implementation files. For example, all of the code in the
1049LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1050ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1051llvm;'`` directive at the top, after the ``#include``\s. This reduces
1052indentation in the body of the file for source editors that indent based on
1053braces, and keeps the conceptual context cleaner. The general form of this rule
1054is that any ``.cpp`` file that implements code in any namespace may use that
1055namespace (and its parents'), but should not use any others.
1056
1057Provide a Virtual Method Anchor for Classes in Headers
1058^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1059
1060If a class is defined in a header file and has a vtable (either it has virtual
1061methods or it derives from classes with virtual methods), it must always have at
1062least one out-of-line virtual method in the class. Without this, the compiler
1063will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1064header, bloating ``.o`` file sizes and increasing link times.
1065
David Blaikie00bec9a2012-09-21 17:47:36 +00001066Don't use default labels in fully covered switches over enumerations
1067^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1068
1069``-Wswitch`` warns if a switch, without a default label, over an enumeration
1070does not cover every enumeration value. If you write a default label on a fully
1071covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1072when new elements are added to that enumeration. To help avoid adding these
1073kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1074off by default but turned on when building LLVM with a version of Clang that
1075supports the warning.
1076
1077A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001078GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001079if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001080that the enum expression may take any representable value, not just those of
1081individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1082the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001083
Craig Topper1740e052012-09-18 04:43:40 +00001084Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1085^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1086
1087Prior to C++11, a common pattern to make a class uncopyable was to declare an
1088unimplemented copy constructor and copy assignment operator and make them
1089private. This would give a compiler error for accessing a private method or a
1090linker error because it wasn't implemented.
1091
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001092With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001093This will trigger a much better error message and tell the compiler that the
1094method will never be implemented. This enables other checks like
1095``-Wunused-private-field`` to run correctly on classes that contain these
1096methods.
1097
1098To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001099which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper1740e052012-09-18 04:43:40 +00001100should still be declared private. Example of the uncopyable pattern:
1101
1102.. code-block:: c++
1103
1104 class DontCopy {
1105 private:
1106 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1107 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1108 public:
1109 ...
1110 };
1111
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001112Don't evaluate ``end()`` every time through a loop
1113^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1114
1115Because C++ doesn't have a standard "``foreach``" loop (though it can be
1116emulated with macros and may be coming in C++'0x) we end up writing a lot of
1117loops that manually iterate from begin to end on a variety of containers or
1118through other data structures. One common mistake is to write a loop in this
1119style:
1120
1121.. code-block:: c++
1122
1123 BasicBlock *BB = ...
1124 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1125 ... use I ...
1126
1127The problem with this construct is that it evaluates "``BB->end()``" every time
1128through the loop. Instead of writing the loop like this, we strongly prefer
1129loops to be written so that they evaluate it once before the loop starts. A
1130convenient way to do this is like so:
1131
1132.. code-block:: c++
1133
1134 BasicBlock *BB = ...
1135 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1136 ... use I ...
1137
1138The observant may quickly point out that these two loops may have different
1139semantics: if the container (a basic block in this case) is being mutated, then
1140"``BB->end()``" may change its value every time through the loop and the second
1141loop may not in fact be correct. If you actually do depend on this behavior,
1142please write the loop in the first form and add a comment indicating that you
1143did it intentionally.
1144
1145Why do we prefer the second form (when correct)? Writing the loop in the first
1146form has two problems. First it may be less efficient than evaluating it at the
1147start of the loop. In this case, the cost is probably minor --- a few extra
1148loads every time through the loop. However, if the base expression is more
1149complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001150expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001151really aren't cheap. By writing it in the second form consistently, you
1152eliminate the issue entirely and don't even have to think about it.
1153
1154The second (even bigger) issue is that writing the loop in the first form hints
1155to the reader that the loop is mutating the container (a fact that a comment
1156would handily confirm!). If you write the loop in the second form, it is
1157immediately obvious without even looking at the body of the loop that the
1158container isn't being modified, which makes it easier to read the code and
1159understand what it does.
1160
1161While the second form of the loop is a few extra keystrokes, we do strongly
1162prefer it.
1163
1164``#include <iostream>`` is Forbidden
1165^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1166
1167The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1168because many common implementations transparently inject a `static constructor`_
1169into every translation unit that includes it.
1170
1171Note that using the other stream headers (``<sstream>`` for example) is not
1172problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1173provides various APIs that are better performing for almost every use than
1174``std::ostream`` style APIs.
1175
1176.. note::
1177
1178 New code should always use `raw_ostream`_ for writing, or the
1179 ``llvm::MemoryBuffer`` API for reading files.
1180
1181.. _raw_ostream:
1182
1183Use ``raw_ostream``
1184^^^^^^^^^^^^^^^^^^^
1185
1186LLVM includes a lightweight, simple, and efficient stream implementation in
1187``llvm/Support/raw_ostream.h``, which provides all of the common features of
1188``std::ostream``. All new code should use ``raw_ostream`` instead of
1189``ostream``.
1190
1191Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1192declared as ``class raw_ostream``. Public headers should generally not include
1193the ``raw_ostream`` header, but use forward declarations and constant references
1194to ``raw_ostream`` instances.
1195
1196Avoid ``std::endl``
1197^^^^^^^^^^^^^^^^^^^
1198
1199The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1200the output stream specified. In addition to doing this, however, it also
1201flushes the output stream. In other words, these are equivalent:
1202
1203.. code-block:: c++
1204
1205 std::cout << std::endl;
1206 std::cout << '\n' << std::flush;
1207
1208Most of the time, you probably have no reason to flush the output stream, so
1209it's better to use a literal ``'\n'``.
1210
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001211Don't use ``inline`` when defining a function in a class definition
1212^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1213
1214A member function defined in a class definition is implicitly inline, so don't
1215put the ``inline`` keyword in this case.
1216
1217Don't:
1218
1219.. code-block:: c++
1220
1221 class Foo {
1222 public:
1223 inline void bar() {
1224 // ...
1225 }
1226 };
1227
1228Do:
1229
1230.. code-block:: c++
1231
1232 class Foo {
1233 public:
1234 void bar() {
1235 // ...
1236 }
1237 };
1238
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001239Microscopic Details
1240-------------------
1241
1242This section describes preferred low-level formatting guidelines along with
1243reasoning on why we prefer them.
1244
1245Spaces Before Parentheses
1246^^^^^^^^^^^^^^^^^^^^^^^^^
1247
1248We prefer to put a space before an open parenthesis only in control flow
1249statements, but not in normal function call expressions and function-like
1250macros. For example, this is good:
1251
1252.. code-block:: c++
1253
Sean Silva7333a842012-11-17 23:25:33 +00001254 if (X) ...
1255 for (I = 0; I != 100; ++I) ...
1256 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001257
1258 somefunc(42);
1259 assert(3 != 4 && "laws of math are failing me");
1260
Sean Silva7333a842012-11-17 23:25:33 +00001261 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001262
1263and this is bad:
1264
1265.. code-block:: c++
1266
Sean Silva7333a842012-11-17 23:25:33 +00001267 if(X) ...
1268 for(I = 0; I != 100; ++I) ...
1269 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001270
1271 somefunc (42);
1272 assert (3 != 4 && "laws of math are failing me");
1273
Sean Silva7333a842012-11-17 23:25:33 +00001274 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001275
1276The reason for doing this is not completely arbitrary. This style makes control
1277flow operators stand out more, and makes expressions flow better. The function
1278call operator binds very tightly as a postfix operator. Putting a space after a
1279function name (as in the last example) makes it appear that the code might bind
1280the arguments of the left-hand-side of a binary operator with the argument list
1281of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001282misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001283
1284.. code-block:: c++
1285
Sean Silva7333a842012-11-17 23:25:33 +00001286 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001287
1288when skimming through the code. By avoiding a space in a function, we avoid
1289this misinterpretation.
1290
1291Prefer Preincrement
1292^^^^^^^^^^^^^^^^^^^
1293
1294Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1295(``X++``) and could very well be a lot faster than it. Use preincrementation
1296whenever possible.
1297
1298The semantics of postincrement include making a copy of the value being
1299incremented, returning it, and then preincrementing the "work value". For
1300primitive types, this isn't a big deal. But for iterators, it can be a huge
1301issue (for example, some iterators contains stack and set objects in them...
1302copying an iterator could invoke the copy ctor's of these as well). In general,
1303get in the habit of always using preincrement, and you won't have a problem.
1304
1305
1306Namespace Indentation
1307^^^^^^^^^^^^^^^^^^^^^
1308
1309In general, we strive to reduce indentation wherever possible. This is useful
1310because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001311also because it makes it easier to understand the code. To facilitate this and
1312avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1313helps readability, feel free to add a comment indicating what namespace is
1314being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001315
1316.. code-block:: c++
1317
1318 namespace llvm {
1319 namespace knowledge {
1320
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001321 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001322 /// understanding of and contains the data associated with it.
1323 class Grokable {
1324 ...
1325 public:
1326 explicit Grokable() { ... }
1327 virtual ~Grokable() = 0;
1328
1329 ...
1330
1331 };
1332
1333 } // end namespace knowledge
1334 } // end namespace llvm
1335
Chandler Carruth36dc5192014-01-20 10:15:32 +00001336
1337Feel free to skip the closing comment when the namespace being closed is
1338obvious for any reason. For example, the outer-most namespace in a header file
1339is rarely a source of confusion. But namespaces both anonymous and named in
1340source files that are being closed half way through the file probably could use
1341clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001342
1343.. _static:
1344
1345Anonymous Namespaces
1346^^^^^^^^^^^^^^^^^^^^
1347
1348After talking about namespaces in general, you may be wondering about anonymous
1349namespaces in particular. Anonymous namespaces are a great language feature
1350that tells the C++ compiler that the contents of the namespace are only visible
1351within the current translation unit, allowing more aggressive optimization and
1352eliminating the possibility of symbol name collisions. Anonymous namespaces are
1353to C++ as "static" is to C functions and global variables. While "``static``"
1354is available in C++, anonymous namespaces are more general: they can make entire
1355classes private to a file.
1356
1357The problem with anonymous namespaces is that they naturally want to encourage
1358indentation of their body, and they reduce locality of reference: if you see a
1359random function definition in a C++ file, it is easy to see if it is marked
1360static, but seeing if it is in an anonymous namespace requires scanning a big
1361chunk of the file.
1362
1363Because of this, we have a simple guideline: make anonymous namespaces as small
1364as possible, and only use them for class declarations. For example, this is
1365good:
1366
1367.. code-block:: c++
1368
1369 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001370 class StringSort {
1371 ...
1372 public:
1373 StringSort(...)
1374 bool operator<(const char *RHS) const;
1375 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001376 } // end anonymous namespace
1377
Andrew Trickfc9420c2012-09-20 02:01:06 +00001378 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001379 ...
1380 }
1381
1382 bool StringSort::operator<(const char *RHS) const {
1383 ...
1384 }
1385
1386This is bad:
1387
1388.. code-block:: c++
1389
1390 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001391
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001392 class StringSort {
1393 ...
1394 public:
1395 StringSort(...)
1396 bool operator<(const char *RHS) const;
1397 };
1398
Andrew Trickfc9420c2012-09-20 02:01:06 +00001399 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001400 ...
1401 }
1402
1403 bool StringSort::operator<(const char *RHS) const {
1404 ...
1405 }
1406
1407 } // end anonymous namespace
1408
Andrew Trickfc9420c2012-09-20 02:01:06 +00001409This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001410of a large C++ file, that you have no immediate way to tell if it is local to
1411the file. When it is marked static explicitly, this is immediately obvious.
1412Also, there is no reason to enclose the definition of "``operator<``" in the
1413namespace just because it was declared there.
1414
1415See Also
1416========
1417
Joel Jones7818be42013-01-21 23:20:47 +00001418A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001419Two particularly important books for our work are:
1420
1421#. `Effective C++
1422 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1423 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1424 "Effective STL" by the same author.
1425
1426#. `Large-Scale C++ Software Design
1427 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1428 by John Lakos
1429
1430If you get some free time, and you haven't read them: do so, you might learn
1431something.