blob: 0696147ccd7514ac54f27304cabd9480cffbccec [file] [log] [blame]
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
59LLVM and Clang are currently written using C++98/03 conforming code, with
60selective use of C++11 features when they are present in the toolchain.
61Projects like LLD and LLDB are already heavily using C++11 features.
62
63However, LLVM and Clange are also in the process of switching to use C++11 as
64the base line for standards conformance. Once completed, the same standard
65baseline will be used for LLVM, Clang, and LLD. LLDB is pushing forward much
66more aggressively and has their own baseline.
67
68C++ Standard Library
69--------------------
70
71Use the C++ standard library facilities whenever they are available for
72a particular task. LLVM and related projects emphasize and rely on the standard
73library facilities for as much as possible. Common support libraries providing
74functionality missing from the standard library for which there are standard
75interfaces or active work on adding standard interfaces will often be
76implemented in the LLVM namespace following the expected standard interface.
77
78There are some exceptions such as the standard I/O streams library which are
79avoided. Also, there is much more detailed information on these subjects in the
80`Programmer's Manual`_.
81
82.. _Programmer's Manual:
83 http://llvm.org/docs/ProgrammersManual.html
84
85Supported C++11 Language and Library Features
86-------------------------------------------
87
88.. warning::
89 This section is written to reflect the expected state **AFTER** the
90 transition to C++11 is complete for the LLVM source tree.
91
92While LLVM, Clang, and LLD use C++11, not all features are available in all of
93the toolchains which we support. The set of features supported for use in LLVM
94is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
95The ultimate definition of this set is what build bots with those respective
96toolchains accept. Don't argue with the build bots.
97
98Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000099
Chandler Carruthe8c97892014-02-28 13:35:54 +0000100* Clang: http://clang.llvm.org/cxx_status.html
101* GCC: http://gcc.gnu.org/projects/cxx0x.html
102* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
103
104In most cases, the MSVC list will be the dominating factor. Here is a summary
105of the features that are expected to work. Features not on this list are
106unlikely to be supported by our host compilers.
107
108* Rvalue references: N2118_
109 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
110* Static assert: N1720_
111* ``auto`` type deduction: N1984_, N1737_
112* Trailing return types: N2541_
113* Lambdas: N2927_
114* ``decltype``: N2343_
115* Nested closing right angle brackets: N1757_
116* Extern templates: N1987_
117* ``nullptr``: N2431_
118* Strongly-typed and forward declarable enums: N2347_, N2764_
119* Local and unnamed types as template arguments: N2657_
120* Range-based for-loop: N2930_
121* ``override`` and ``final``: N2928_, N3206_, N3272_
122* Atomic operations and the C++11 memory model: N2429_
123
124.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000125.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
126.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000127.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000128.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
129.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
130.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
131.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
132.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000133.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000134.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
135.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
136.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
137.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
138.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
139.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
140.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
141.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
142.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000143
144The supported features in the C++11 standard libraries are less well tracked,
145but also much greater. Most of the standard libraries implement most of C++11's
146library. The most likely lowest common denominator is Linux support. For
147libc++, the support is just poorly tested and undocumented but expected to be
148largely complete. YMMV. For libstdc++, the support is documented in detail in
149`the libstdc++ manual`_. There are some very minor missing facilities that are
150unlikely to be common problems, and there are a few larger gaps that are worth
151being aware of:
152
153* Not all of the type traits are implemented
154* No regular expression library.
155* While most of the atomics library is well implemented, the fences are
156 missing. Fortunately, they are rarely needed.
157* The locale support is incomplete.
158
159.. _the libstdc++ manual:
160 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
161
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000162Mechanical Source Issues
163========================
164
165Source Code Formatting
166----------------------
167
168Commenting
169^^^^^^^^^^
170
171Comments are one critical part of readability and maintainability. Everyone
172knows they should comment their code, and so should you. When writing comments,
173write them as English prose, which means they should use proper capitalization,
174punctuation, etc. Aim to describe what the code is trying to do and why, not
175*how* it does it at a micro level. Here are a few critical things to document:
176
177.. _header file comment:
178
179File Headers
180""""""""""""
181
182Every source file should have a header on it that describes the basic purpose of
183the file. If a file does not have a header, it should not be checked into the
184tree. The standard header looks like this:
185
186.. code-block:: c++
187
188 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
189 //
190 // The LLVM Compiler Infrastructure
191 //
192 // This file is distributed under the University of Illinois Open Source
193 // License. See LICENSE.TXT for details.
194 //
195 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000196 ///
197 /// \file
198 /// \brief This file contains the declaration of the Instruction class, which is
199 /// the base class for all of the VM instructions.
200 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000201 //===----------------------------------------------------------------------===//
202
203A few things to note about this particular format: The "``-*- C++ -*-``" string
204on the first line is there to tell Emacs that the source file is a C++ file, not
205a C file (Emacs assumes ``.h`` files are C files by default).
206
207.. note::
208
209 This tag is not necessary in ``.cpp`` files. The name of the file is also
210 on the first line, along with a very short description of the purpose of the
211 file. This is important when printing out code and flipping though lots of
212 pages.
213
214The next section in the file is a concise note that defines the license that the
215file is released under. This makes it perfectly clear what terms the source
216code can be distributed under and should not be modified in any way.
217
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000218The main body is a ``doxygen`` comment describing the purpose of the file. It
219should have a ``\brief`` command that describes the file in one or two
220sentences. Any additional information should be separated by a blank line. If
221an algorithm is being implemented or something tricky is going on, a reference
222to the paper where it is published should be included, as well as any notes or
223*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000224
225Class overviews
226"""""""""""""""
227
228Classes are one fundamental part of a good object oriented design. As such, a
229class definition should have a comment block that explains what the class is
230used for and how it works. Every non-trivial class is expected to have a
231``doxygen`` comment block.
232
233Method information
234""""""""""""""""""
235
236Methods defined in a class (as well as any global functions) should also be
237documented properly. A quick note about what it does and a description of the
238borderline behaviour is all that is necessary here (unless something
239particularly tricky or insidious is going on). The hope is that people can
240figure out how to use your interfaces without reading the code itself.
241
242Good things to talk about here are what happens when something unexpected
243happens: does the method return null? Abort? Format your hard disk?
244
245Comment Formatting
246^^^^^^^^^^^^^^^^^^
247
248In general, prefer C++ style (``//``) comments. They take less space, require
249less typing, don't have nesting problems, etc. There are a few cases when it is
250useful to use C style (``/* */``) comments however:
251
252#. When writing C code: Obviously if you are writing C code, use C style
253 comments.
254
255#. When writing a header file that may be ``#include``\d by a C source file.
256
257#. When writing a source file that is used by a tool that only accepts C style
258 comments.
259
260To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
261properly and are better behaved in general than C style comments.
262
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000263Doxygen Use in Documentation Comments
264^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
265
266Use the ``\file`` command to turn the standard file header into a file-level
267comment.
268
269Include descriptive ``\brief`` paragraphs for all public interfaces (public
270classes, member and non-member functions). Explain API use and purpose in
271``\brief`` paragraphs, don't just restate the information that can be inferred
272from the API name. Put detailed discussion into separate paragraphs.
273
274To refer to parameter names inside a paragraph, use the ``\p name`` command.
275Don't use the ``\arg name`` command since it starts a new paragraph that
276contains documentation for the parameter.
277
278Wrap non-inline code examples in ``\code ... \endcode``.
279
280To document a function parameter, start a new paragraph with the
281``\param name`` command. If the parameter is used as an out or an in/out
282parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
283respectively.
284
285To describe function return value, start a new paragraph with the ``\returns``
286command.
287
288A minimal documentation comment:
289
290.. code-block:: c++
291
292 /// \brief Does foo and bar.
293 void fooBar(bool Baz);
294
295A documentation comment that uses all Doxygen features in a preferred way:
296
297.. code-block:: c++
298
299 /// \brief Does foo and bar.
300 ///
301 /// Does not do foo the usual way if \p Baz is true.
302 ///
303 /// Typical usage:
304 /// \code
305 /// fooBar(false, "quux", Res);
306 /// \endcode
307 ///
308 /// \param Quux kind of foo to do.
309 /// \param [out] Result filled with bar sequence on foo success.
310 ///
311 /// \returns true on success.
312 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
313
Chris Lattner4fe27462013-09-01 15:48:08 +0000314Don't duplicate the documentation comment in the header file and in the
315implementation file. Put the documentation comments for public APIs into the
316header file. Documentation comments for private APIs can go to the
317implementation file. In any case, implementation files can include additional
318comments (not necessarily in Doxygen markup) to explain implementation details
319as needed.
320
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000321Don't duplicate function or class name at the beginning of the comment.
322For humans it is obvious which function or class is being documented;
323automatic documentation processing tools are smart enough to bind the comment
324to the correct declaration.
325
326Wrong:
327
328.. code-block:: c++
329
330 // In Something.h:
331
332 /// Something - An abstraction for some complicated thing.
333 class Something {
334 public:
335 /// fooBar - Does foo and bar.
336 void fooBar();
337 };
338
339 // In Something.cpp:
340
341 /// fooBar - Does foo and bar.
342 void Something::fooBar() { ... }
343
344Correct:
345
346.. code-block:: c++
347
348 // In Something.h:
349
350 /// \brief An abstraction for some complicated thing.
351 class Something {
352 public:
353 /// \brief Does foo and bar.
354 void fooBar();
355 };
356
357 // In Something.cpp:
358
359 // Builds a B-tree in order to do foo. See paper by...
360 void Something::fooBar() { ... }
361
362It is not required to use additional Doxygen features, but sometimes it might
363be a good idea to do so.
364
365Consider:
366
367* adding comments to any narrow namespace containing a collection of
368 related functions or types;
369
370* using top-level groups to organize a collection of related functions at
371 namespace scope where the grouping is smaller than the namespace;
372
373* using member groups and additional comments attached to member
374 groups to organize within a class.
375
376For example:
377
378.. code-block:: c++
379
380 class Something {
381 /// \name Functions that do Foo.
382 /// @{
383 void fooBar();
384 void fooBaz();
385 /// @}
386 ...
387 };
388
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000389``#include`` Style
390^^^^^^^^^^^^^^^^^^
391
392Immediately after the `header file comment`_ (and include guards if working on a
393header file), the `minimal list of #includes`_ required by the file should be
394listed. We prefer these ``#include``\s to be listed in this order:
395
396.. _Main Module Header:
397.. _Local/Private Headers:
398
399#. Main Module Header
400#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000401#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000402#. System ``#include``\s
403
Chandler Carruth494cfc02012-12-02 11:53:27 +0000404and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000405
406The `Main Module Header`_ file applies to ``.cpp`` files which implement an
407interface defined by a ``.h`` file. This ``#include`` should always be included
408**first** regardless of where it lives on the file system. By including a
409header file first in the ``.cpp`` files that implement the interfaces, we ensure
410that the header does not have any hidden dependencies which are not explicitly
411``#include``\d in the header, but should be. It is also a form of documentation
412in the ``.cpp`` file to indicate where the interfaces it implements are defined.
413
414.. _fit into 80 columns:
415
416Source Code Width
417^^^^^^^^^^^^^^^^^
418
419Write your code to fit within 80 columns of text. This helps those of us who
420like to print out code and look at your code in an ``xterm`` without resizing
421it.
422
423The longer answer is that there must be some limit to the width of the code in
424order to reasonably allow developers to have multiple files side-by-side in
425windows on a modest display. If you are going to pick a width limit, it is
426somewhat arbitrary but you might as well pick something standard. Going with 90
427columns (for example) instead of 80 columns wouldn't add any significant value
428and would be detrimental to printing out code. Also many other projects have
429standardized on 80 columns, so some people have already configured their editors
430for it (vs something else, like 90 columns).
431
432This is one of many contentious issues in coding standards, but it is not up for
433debate.
434
435Use Spaces Instead of Tabs
436^^^^^^^^^^^^^^^^^^^^^^^^^^
437
438In all cases, prefer spaces to tabs in source files. People have different
439preferred indentation levels, and different styles of indentation that they
440like; this is fine. What isn't fine is that different editors/viewers expand
441tabs out to different tab stops. This can cause your code to look completely
442unreadable, and it is not worth dealing with.
443
444As always, follow the `Golden Rule`_ above: follow the style of
445existing code if you are modifying and extending it. If you like four spaces of
446indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
447of indentation. Also, do not reindent a whole source file: it makes for
448incredible diffs that are absolutely worthless.
449
450Indent Code Consistently
451^^^^^^^^^^^^^^^^^^^^^^^^
452
453Okay, in your first year of programming you were told that indentation is
454important. If you didn't believe and internalize this then, now is the time.
Chandler Carruth36dc5192014-01-20 10:15:32 +0000455Just do it.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000456
457Compiler Issues
458---------------
459
460Treat Compiler Warnings Like Errors
461^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
462
463If your code has compiler warnings in it, something is wrong --- you aren't
464casting values correctly, you have "questionable" constructs in your code, or
465you are doing something legitimately wrong. Compiler warnings can cover up
466legitimate errors in output and make dealing with a translation unit difficult.
467
468It is not possible to prevent all warnings from all compilers, nor is it
469desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
470good thorough set of warnings, and stick to it. At least in the case of
471``gcc``, it is possible to work around any spurious errors by changing the
472syntax of the code slightly. For example, a warning that annoys me occurs when
473I write code like this:
474
475.. code-block:: c++
476
477 if (V = getValue()) {
478 ...
479 }
480
481``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
482probably mistyped it. In most cases, I haven't, and I really don't want the
483spurious errors. To fix this particular problem, I rewrite the code like
484this:
485
486.. code-block:: c++
487
488 if ((V = getValue())) {
489 ...
490 }
491
492which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
493massaging the code appropriately.
494
495Write Portable Code
496^^^^^^^^^^^^^^^^^^^
497
498In almost all cases, it is possible and within reason to write completely
499portable code. If there are cases where it isn't possible to write portable
500code, isolate it behind a well defined (and well documented) interface.
501
502In practice, this means that you shouldn't assume much about the host compiler
503(and Visual Studio tends to be the lowest common denominator). If advanced
504features are used, they should only be an implementation detail of a library
505which has a simple exposed API, and preferably be buried in ``libSystem``.
506
507Do not use RTTI or Exceptions
508^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
509
510In an effort to reduce code and executable size, LLVM does not use RTTI
511(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
512the general C++ principle of *"you only pay for what you use"*, causing
513executable bloat even if exceptions are never used in the code base, or if RTTI
514is never used for a class. Because of this, we turn them off globally in the
515code.
516
517That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
518templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000519This form of RTTI is opt-in and can be
520:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000521substantially more efficient than ``dynamic_cast<>``.
522
523.. _static constructor:
524
525Do not use Static Constructors
526^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
527
528Static constructors and destructors (e.g. global variables whose types have a
529constructor or destructor) should not be added to the code base, and should be
530removed wherever possible. Besides `well known problems
531<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
532initialization is undefined between globals in different source files, the
533entire concept of static constructors is at odds with the common use case of
534LLVM as a library linked into a larger application.
535
536Consider the use of LLVM as a JIT linked into another application (perhaps for
537`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
538<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
539design of static constructors, they must be executed at startup time of the
540entire application, regardless of whether or how LLVM is used in that larger
541application. There are two problems with this:
542
543* The time to run the static constructors impacts startup time of applications
544 --- a critical time for GUI apps, among others.
545
546* The static constructors cause the app to pull many extra pages of memory off
547 the disk: both the code for the constructor in each ``.o`` file and the small
548 amount of data that gets touched. In addition, touched/dirty pages put more
549 pressure on the VM system on low-memory machines.
550
551We would really like for there to be zero cost for linking in an additional LLVM
552target or other library into an application, but static constructors violate
553this goal.
554
555That said, LLVM unfortunately does contain static constructors. It would be a
556`great project <http://llvm.org/PR11944>`_ for someone to purge all static
557constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
558flag (when building with Clang) to ensure we do not regress in the future.
559
560Use of ``class`` and ``struct`` Keywords
561^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
562
563In C++, the ``class`` and ``struct`` keywords can be used almost
564interchangeably. The only difference is when they are used to declare a class:
565``class`` makes all members private by default while ``struct`` makes all
566members public by default.
567
568Unfortunately, not all compilers follow the rules and some will generate
569different symbols based on whether ``class`` or ``struct`` was used to declare
570the symbol. This can lead to problems at link time.
571
572So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
573members are public and the type is a C++ `POD
574<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
575``struct`` is allowed.
576
577Style Issues
578============
579
580The High-Level Issues
581---------------------
582
583A Public Header File **is** a Module
584^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
585
586C++ doesn't do too well in the modularity department. There is no real
587encapsulation or data hiding (unless you use expensive protocol classes), but it
588is what we have to work with. When you write a public header file (in the LLVM
589source tree, they live in the top level "``include``" directory), you are
590defining a module of functionality.
591
592Ideally, modules should be completely independent of each other, and their
593header files should only ``#include`` the absolute minimum number of headers
594possible. A module is not just a class, a function, or a namespace: it's a
595collection of these that defines an interface. This interface may be several
596functions, classes, or data structures, but the important issue is how they work
597together.
598
599In general, a module should be implemented by one or more ``.cpp`` files. Each
600of these ``.cpp`` files should include the header that defines their interface
601first. This ensures that all of the dependences of the module header have been
602properly added to the module header itself, and are not implicit. System
603headers should be included after user headers for a translation unit.
604
605.. _minimal list of #includes:
606
607``#include`` as Little as Possible
608^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
609
610``#include`` hurts compile time performance. Don't do it unless you have to,
611especially in header files.
612
613But wait! Sometimes you need to have the definition of a class to use it, or to
614inherit from it. In these cases go ahead and ``#include`` that header file. Be
615aware however that there are many cases where you don't need to have the full
616definition of a class. If you are using a pointer or reference to a class, you
617don't need the header file. If you are simply returning a class instance from a
618prototyped function or method, you don't need it. In fact, for most cases, you
619simply don't need the definition of a class. And not ``#include``\ing speeds up
620compilation.
621
622It is easy to try to go too overboard on this recommendation, however. You
623**must** include all of the header files that you are using --- you can include
624them either directly or indirectly through another header file. To make sure
625that you don't accidentally forget to include a header file in your module
626header, make sure to include your module header **first** in the implementation
627file (as mentioned above). This way there won't be any hidden dependencies that
628you'll find out about later.
629
630Keep "Internal" Headers Private
631^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
632
633Many modules have a complex implementation that causes them to use more than one
634implementation (``.cpp``) file. It is often tempting to put the internal
635communication interface (helper classes, extra functions, etc) in the public
636module header file. Don't do this!
637
638If you really need to do something like this, put a private header file in the
639same directory as the source files, and include it locally. This ensures that
640your private interface remains private and undisturbed by outsiders.
641
642.. note::
643
644 It's okay to put extra implementation methods in a public class itself. Just
645 make them private (or protected) and all is well.
646
647.. _early exits:
648
649Use Early Exits and ``continue`` to Simplify Code
650^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
651
652When reading code, keep in mind how much state and how many previous decisions
653have to be remembered by the reader to understand a block of code. Aim to
654reduce indentation where possible when it doesn't make it more difficult to
655understand the code. One great way to do this is by making use of early exits
656and the ``continue`` keyword in long loops. As an example of using an early
657exit from a function, consider this "bad" code:
658
659.. code-block:: c++
660
Andrew Tricke6af4b92012-09-20 17:02:04 +0000661 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000662 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000663 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000664 ... some long code ....
665 }
666
667 return 0;
668 }
669
670This code has several problems if the body of the ``'if'`` is large. When
671you're looking at the top of the function, it isn't immediately clear that this
672*only* does interesting things with non-terminator instructions, and only
673applies to things with the other predicates. Second, it is relatively difficult
674to describe (in comments) why these predicates are important because the ``if``
675statement makes it difficult to lay out the comments. Third, when you're deep
676within the body of the code, it is indented an extra level. Finally, when
677reading the top of the function, it isn't clear what the result is if the
678predicate isn't true; you have to read to the end of the function to know that
679it returns null.
680
681It is much preferred to format the code like this:
682
683.. code-block:: c++
684
Andrew Tricke6af4b92012-09-20 17:02:04 +0000685 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000686 // Terminators never need 'something' done to them because ...
687 if (isa<TerminatorInst>(I))
688 return 0;
689
690 // We conservatively avoid transforming instructions with multiple uses
691 // because goats like cheese.
692 if (!I->hasOneUse())
693 return 0;
694
695 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000696 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000697 return 0;
698
699 ... some long code ....
700 }
701
702This fixes these problems. A similar problem frequently happens in ``for``
703loops. A silly example is something like this:
704
705.. code-block:: c++
706
707 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
708 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
709 Value *LHS = BO->getOperand(0);
710 Value *RHS = BO->getOperand(1);
711 if (LHS != RHS) {
712 ...
713 }
714 }
715 }
716
717When you have very, very small loops, this sort of structure is fine. But if it
718exceeds more than 10-15 lines, it becomes difficult for people to read and
719understand at a glance. The problem with this sort of code is that it gets very
720nested very quickly. Meaning that the reader of the code has to keep a lot of
721context in their brain to remember what is going immediately on in the loop,
722because they don't know if/when the ``if`` conditions will have ``else``\s etc.
723It is strongly preferred to structure the loop like this:
724
725.. code-block:: c++
726
727 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
728 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
729 if (!BO) continue;
730
731 Value *LHS = BO->getOperand(0);
732 Value *RHS = BO->getOperand(1);
733 if (LHS == RHS) continue;
734
735 ...
736 }
737
738This has all the benefits of using early exits for functions: it reduces nesting
739of the loop, it makes it easier to describe why the conditions are true, and it
740makes it obvious to the reader that there is no ``else`` coming up that they
741have to push context into their brain for. If a loop is large, this can be a
742big understandability win.
743
744Don't use ``else`` after a ``return``
745^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
746
747For similar reasons above (reduction of indentation and easier reading), please
748do not use ``'else'`` or ``'else if'`` after something that interrupts control
749flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
750example, this is *bad*:
751
752.. code-block:: c++
753
754 case 'J': {
755 if (Signed) {
756 Type = Context.getsigjmp_bufType();
757 if (Type.isNull()) {
758 Error = ASTContext::GE_Missing_sigjmp_buf;
759 return QualType();
760 } else {
761 break;
762 }
763 } else {
764 Type = Context.getjmp_bufType();
765 if (Type.isNull()) {
766 Error = ASTContext::GE_Missing_jmp_buf;
767 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000768 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000769 break;
Meador Inge46137da2012-06-20 23:48:01 +0000770 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000771 }
772 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000773
774It is better to write it like this:
775
776.. code-block:: c++
777
778 case 'J':
779 if (Signed) {
780 Type = Context.getsigjmp_bufType();
781 if (Type.isNull()) {
782 Error = ASTContext::GE_Missing_sigjmp_buf;
783 return QualType();
784 }
785 } else {
786 Type = Context.getjmp_bufType();
787 if (Type.isNull()) {
788 Error = ASTContext::GE_Missing_jmp_buf;
789 return QualType();
790 }
791 }
792 break;
793
794Or better yet (in this case) as:
795
796.. code-block:: c++
797
798 case 'J':
799 if (Signed)
800 Type = Context.getsigjmp_bufType();
801 else
802 Type = Context.getjmp_bufType();
803
804 if (Type.isNull()) {
805 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
806 ASTContext::GE_Missing_jmp_buf;
807 return QualType();
808 }
809 break;
810
811The idea is to reduce indentation and the amount of code you have to keep track
812of when reading the code.
813
814Turn Predicate Loops into Predicate Functions
815^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
816
817It is very common to write small loops that just compute a boolean value. There
818are a number of ways that people commonly write these, but an example of this
819sort of thing is:
820
821.. code-block:: c++
822
823 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +0000824 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
825 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000826 FoundFoo = true;
827 break;
828 }
829
830 if (FoundFoo) {
831 ...
832 }
833
834This sort of code is awkward to write, and is almost always a bad sign. Instead
835of this sort of loop, we strongly prefer to use a predicate function (which may
836be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
837code to be structured like this:
838
839.. code-block:: c++
840
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000841 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +0000842 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +0000843 for (unsigned I = 0, E = List.size(); I != E; ++I)
844 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000845 return true;
846 return false;
847 }
848 ...
849
Andrew Trickfc9420c2012-09-20 02:01:06 +0000850 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000851 ...
852 }
853
854There are many reasons for doing this: it reduces indentation and factors out
855code which can often be shared by other code that checks for the same predicate.
856More importantly, it *forces you to pick a name* for the function, and forces
857you to write a comment for it. In this silly example, this doesn't add much
858value. However, if the condition is complex, this can make it a lot easier for
859the reader to understand the code that queries for this predicate. Instead of
860being faced with the in-line details of how we check to see if the BarList
861contains a foo, we can trust the function name and continue reading with better
862locality.
863
864The Low-Level Issues
865--------------------
866
867Name Types, Functions, Variables, and Enumerators Properly
868^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
869
870Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
871enough how important it is to use *descriptive* names. Pick names that match
872the semantics and role of the underlying entities, within reason. Avoid
873abbreviations unless they are well known. After picking a good name, make sure
874to use consistent capitalization for the name, as inconsistency requires clients
875to either memorize the APIs or to look it up to find the exact spelling.
876
877In general, names should be in camel case (e.g. ``TextFileReader`` and
878``isLValue()``). Different kinds of declarations have different rules:
879
880* **Type names** (including classes, structs, enums, typedefs, etc) should be
881 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
882
883* **Variable names** should be nouns (as they represent state). The name should
884 be camel case, and start with an upper case letter (e.g. ``Leader`` or
885 ``Boats``).
886
887* **Function names** should be verb phrases (as they represent actions), and
888 command-like function should be imperative. The name should be camel case,
889 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
890
891* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
892 follow the naming conventions for types. A common use for enums is as a
893 discriminator for a union, or an indicator of a subclass. When an enum is
894 used for something like this, it should have a ``Kind`` suffix
895 (e.g. ``ValueKind``).
896
897* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
898 should start with an upper-case letter, just like types. Unless the
899 enumerators are defined in their own small namespace or inside a class,
900 enumerators should have a prefix corresponding to the enum declaration name.
901 For example, ``enum ValueKind { ... };`` may contain enumerators like
902 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
903 convenience constants are exempt from the requirement for a prefix. For
904 instance:
905
906 .. code-block:: c++
907
908 enum {
909 MaxSize = 42,
910 Density = 12
911 };
912
913As an exception, classes that mimic STL classes can have member names in STL's
914style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +0000915``push_back()``, and ``empty()``). Classes that provide multiple
916iterators should add a singular prefix to ``begin()`` and ``end()``
917(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000918
919Here are some examples of good and bad names:
920
Meador Inge6a706af2012-06-20 23:57:00 +0000921.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000922
923 class VehicleMaker {
924 ...
925 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
926 Factory<Tire> Factory; // Better.
927 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
928 // kind of factories.
929 };
930
931 Vehicle MakeVehicle(VehicleType Type) {
932 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +0000933 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
934 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000935 ...
936 }
937
938Assert Liberally
939^^^^^^^^^^^^^^^^
940
941Use the "``assert``" macro to its fullest. Check all of your preconditions and
942assumptions, you never know when a bug (not necessarily even yours) might be
943caught early by an assertion, which reduces debugging time dramatically. The
944"``<cassert>``" header file is probably already included by the header files you
945are using, so it doesn't cost anything to use it.
946
947To further assist with debugging, make sure to put some kind of error message in
948the assertion statement, which is printed if the assertion is tripped. This
949helps the poor debugger make sense of why an assertion is being made and
950enforced, and hopefully what to do about it. Here is one complete example:
951
952.. code-block:: c++
953
Sean Silva7333a842012-11-17 23:25:33 +0000954 inline Value *getOperand(unsigned I) {
955 assert(I < Operands.size() && "getOperand() out of range!");
956 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000957 }
958
959Here are more examples:
960
961.. code-block:: c++
962
Alp Tokerf907b892013-12-05 05:44:44 +0000963 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000964
965 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
966
967 assert(idx < getNumSuccessors() && "Successor # out of range!");
968
969 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
970
971 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
972
973You get the idea.
974
Jordan Rose2962d952012-10-26 22:08:46 +0000975In the past, asserts were used to indicate a piece of code that should not be
976reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000977
978.. code-block:: c++
979
Jordan Rose2962d952012-10-26 22:08:46 +0000980 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000981
Jordan Rose2962d952012-10-26 22:08:46 +0000982This has a few issues, the main one being that some compilers might not
983understand the assertion, or warn about a missing return in builds where
984assertions are compiled out.
985
986Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000987
988.. code-block:: c++
989
Jordan Rose2962d952012-10-26 22:08:46 +0000990 llvm_unreachable("Invalid radix for integer literal");
991
992When assertions are enabled, this will print the message if it's ever reached
993and then exit the program. When assertions are disabled (i.e. in release
994builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
995code for this branch. If the compiler does not support this, it will fall back
996to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000997
998Another issue is that values used only by assertions will produce an "unused
999value" warning when assertions are disabled. For example, this code will warn:
1000
1001.. code-block:: c++
1002
1003 unsigned Size = V.size();
1004 assert(Size > 42 && "Vector smaller than it should be");
1005
1006 bool NewToSet = Myset.insert(Value);
1007 assert(NewToSet && "The value shouldn't be in the set yet");
1008
1009These are two interesting different cases. In the first case, the call to
1010``V.size()`` is only useful for the assert, and we don't want it executed when
1011assertions are disabled. Code like this should move the call into the assert
1012itself. In the second case, the side effects of the call must happen whether
1013the assert is enabled or not. In this case, the value should be cast to void to
1014disable the warning. To be specific, it is preferred to write the code like
1015this:
1016
1017.. code-block:: c++
1018
1019 assert(V.size() > 42 && "Vector smaller than it should be");
1020
1021 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1022 assert(NewToSet && "The value shouldn't be in the set yet");
1023
1024Do Not Use ``using namespace std``
1025^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1026
1027In LLVM, we prefer to explicitly prefix all identifiers from the standard
1028namespace with an "``std::``" prefix, rather than rely on "``using namespace
1029std;``".
1030
1031In header files, adding a ``'using namespace XXX'`` directive pollutes the
1032namespace of any source file that ``#include``\s the header. This is clearly a
1033bad thing.
1034
1035In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1036rule, but is still important. Basically, using explicit namespace prefixes
1037makes the code **clearer**, because it is immediately obvious what facilities
1038are being used and where they are coming from. And **more portable**, because
1039namespace clashes cannot occur between LLVM code and other namespaces. The
1040portability rule is important because different standard library implementations
1041expose different symbols (potentially ones they shouldn't), and future revisions
1042to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1043never use ``'using namespace std;'`` in LLVM.
1044
1045The exception to the general rule (i.e. it's not an exception for the ``std``
1046namespace) is for implementation files. For example, all of the code in the
1047LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1048ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1049llvm;'`` directive at the top, after the ``#include``\s. This reduces
1050indentation in the body of the file for source editors that indent based on
1051braces, and keeps the conceptual context cleaner. The general form of this rule
1052is that any ``.cpp`` file that implements code in any namespace may use that
1053namespace (and its parents'), but should not use any others.
1054
1055Provide a Virtual Method Anchor for Classes in Headers
1056^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1057
1058If a class is defined in a header file and has a vtable (either it has virtual
1059methods or it derives from classes with virtual methods), it must always have at
1060least one out-of-line virtual method in the class. Without this, the compiler
1061will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1062header, bloating ``.o`` file sizes and increasing link times.
1063
David Blaikie00bec9a2012-09-21 17:47:36 +00001064Don't use default labels in fully covered switches over enumerations
1065^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1066
1067``-Wswitch`` warns if a switch, without a default label, over an enumeration
1068does not cover every enumeration value. If you write a default label on a fully
1069covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1070when new elements are added to that enumeration. To help avoid adding these
1071kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1072off by default but turned on when building LLVM with a version of Clang that
1073supports the warning.
1074
1075A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001076GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001077if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001078that the enum expression may take any representable value, not just those of
1079individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1080the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001081
Craig Topper1740e052012-09-18 04:43:40 +00001082Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1083^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1084
1085Prior to C++11, a common pattern to make a class uncopyable was to declare an
1086unimplemented copy constructor and copy assignment operator and make them
1087private. This would give a compiler error for accessing a private method or a
1088linker error because it wasn't implemented.
1089
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001090With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001091This will trigger a much better error message and tell the compiler that the
1092method will never be implemented. This enables other checks like
1093``-Wunused-private-field`` to run correctly on classes that contain these
1094methods.
1095
1096To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001097which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper1740e052012-09-18 04:43:40 +00001098should still be declared private. Example of the uncopyable pattern:
1099
1100.. code-block:: c++
1101
1102 class DontCopy {
1103 private:
1104 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1105 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1106 public:
1107 ...
1108 };
1109
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001110Don't evaluate ``end()`` every time through a loop
1111^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1112
1113Because C++ doesn't have a standard "``foreach``" loop (though it can be
1114emulated with macros and may be coming in C++'0x) we end up writing a lot of
1115loops that manually iterate from begin to end on a variety of containers or
1116through other data structures. One common mistake is to write a loop in this
1117style:
1118
1119.. code-block:: c++
1120
1121 BasicBlock *BB = ...
1122 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1123 ... use I ...
1124
1125The problem with this construct is that it evaluates "``BB->end()``" every time
1126through the loop. Instead of writing the loop like this, we strongly prefer
1127loops to be written so that they evaluate it once before the loop starts. A
1128convenient way to do this is like so:
1129
1130.. code-block:: c++
1131
1132 BasicBlock *BB = ...
1133 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1134 ... use I ...
1135
1136The observant may quickly point out that these two loops may have different
1137semantics: if the container (a basic block in this case) is being mutated, then
1138"``BB->end()``" may change its value every time through the loop and the second
1139loop may not in fact be correct. If you actually do depend on this behavior,
1140please write the loop in the first form and add a comment indicating that you
1141did it intentionally.
1142
1143Why do we prefer the second form (when correct)? Writing the loop in the first
1144form has two problems. First it may be less efficient than evaluating it at the
1145start of the loop. In this case, the cost is probably minor --- a few extra
1146loads every time through the loop. However, if the base expression is more
1147complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001148expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001149really aren't cheap. By writing it in the second form consistently, you
1150eliminate the issue entirely and don't even have to think about it.
1151
1152The second (even bigger) issue is that writing the loop in the first form hints
1153to the reader that the loop is mutating the container (a fact that a comment
1154would handily confirm!). If you write the loop in the second form, it is
1155immediately obvious without even looking at the body of the loop that the
1156container isn't being modified, which makes it easier to read the code and
1157understand what it does.
1158
1159While the second form of the loop is a few extra keystrokes, we do strongly
1160prefer it.
1161
1162``#include <iostream>`` is Forbidden
1163^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1164
1165The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1166because many common implementations transparently inject a `static constructor`_
1167into every translation unit that includes it.
1168
1169Note that using the other stream headers (``<sstream>`` for example) is not
1170problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1171provides various APIs that are better performing for almost every use than
1172``std::ostream`` style APIs.
1173
1174.. note::
1175
1176 New code should always use `raw_ostream`_ for writing, or the
1177 ``llvm::MemoryBuffer`` API for reading files.
1178
1179.. _raw_ostream:
1180
1181Use ``raw_ostream``
1182^^^^^^^^^^^^^^^^^^^
1183
1184LLVM includes a lightweight, simple, and efficient stream implementation in
1185``llvm/Support/raw_ostream.h``, which provides all of the common features of
1186``std::ostream``. All new code should use ``raw_ostream`` instead of
1187``ostream``.
1188
1189Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1190declared as ``class raw_ostream``. Public headers should generally not include
1191the ``raw_ostream`` header, but use forward declarations and constant references
1192to ``raw_ostream`` instances.
1193
1194Avoid ``std::endl``
1195^^^^^^^^^^^^^^^^^^^
1196
1197The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1198the output stream specified. In addition to doing this, however, it also
1199flushes the output stream. In other words, these are equivalent:
1200
1201.. code-block:: c++
1202
1203 std::cout << std::endl;
1204 std::cout << '\n' << std::flush;
1205
1206Most of the time, you probably have no reason to flush the output stream, so
1207it's better to use a literal ``'\n'``.
1208
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001209Don't use ``inline`` when defining a function in a class definition
1210^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1211
1212A member function defined in a class definition is implicitly inline, so don't
1213put the ``inline`` keyword in this case.
1214
1215Don't:
1216
1217.. code-block:: c++
1218
1219 class Foo {
1220 public:
1221 inline void bar() {
1222 // ...
1223 }
1224 };
1225
1226Do:
1227
1228.. code-block:: c++
1229
1230 class Foo {
1231 public:
1232 void bar() {
1233 // ...
1234 }
1235 };
1236
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001237Microscopic Details
1238-------------------
1239
1240This section describes preferred low-level formatting guidelines along with
1241reasoning on why we prefer them.
1242
1243Spaces Before Parentheses
1244^^^^^^^^^^^^^^^^^^^^^^^^^
1245
1246We prefer to put a space before an open parenthesis only in control flow
1247statements, but not in normal function call expressions and function-like
1248macros. For example, this is good:
1249
1250.. code-block:: c++
1251
Sean Silva7333a842012-11-17 23:25:33 +00001252 if (X) ...
1253 for (I = 0; I != 100; ++I) ...
1254 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001255
1256 somefunc(42);
1257 assert(3 != 4 && "laws of math are failing me");
1258
Sean Silva7333a842012-11-17 23:25:33 +00001259 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001260
1261and this is bad:
1262
1263.. code-block:: c++
1264
Sean Silva7333a842012-11-17 23:25:33 +00001265 if(X) ...
1266 for(I = 0; I != 100; ++I) ...
1267 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001268
1269 somefunc (42);
1270 assert (3 != 4 && "laws of math are failing me");
1271
Sean Silva7333a842012-11-17 23:25:33 +00001272 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001273
1274The reason for doing this is not completely arbitrary. This style makes control
1275flow operators stand out more, and makes expressions flow better. The function
1276call operator binds very tightly as a postfix operator. Putting a space after a
1277function name (as in the last example) makes it appear that the code might bind
1278the arguments of the left-hand-side of a binary operator with the argument list
1279of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001280misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001281
1282.. code-block:: c++
1283
Sean Silva7333a842012-11-17 23:25:33 +00001284 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001285
1286when skimming through the code. By avoiding a space in a function, we avoid
1287this misinterpretation.
1288
1289Prefer Preincrement
1290^^^^^^^^^^^^^^^^^^^
1291
1292Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1293(``X++``) and could very well be a lot faster than it. Use preincrementation
1294whenever possible.
1295
1296The semantics of postincrement include making a copy of the value being
1297incremented, returning it, and then preincrementing the "work value". For
1298primitive types, this isn't a big deal. But for iterators, it can be a huge
1299issue (for example, some iterators contains stack and set objects in them...
1300copying an iterator could invoke the copy ctor's of these as well). In general,
1301get in the habit of always using preincrement, and you won't have a problem.
1302
1303
1304Namespace Indentation
1305^^^^^^^^^^^^^^^^^^^^^
1306
1307In general, we strive to reduce indentation wherever possible. This is useful
1308because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001309also because it makes it easier to understand the code. To facilitate this and
1310avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1311helps readability, feel free to add a comment indicating what namespace is
1312being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001313
1314.. code-block:: c++
1315
1316 namespace llvm {
1317 namespace knowledge {
1318
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001319 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001320 /// understanding of and contains the data associated with it.
1321 class Grokable {
1322 ...
1323 public:
1324 explicit Grokable() { ... }
1325 virtual ~Grokable() = 0;
1326
1327 ...
1328
1329 };
1330
1331 } // end namespace knowledge
1332 } // end namespace llvm
1333
Chandler Carruth36dc5192014-01-20 10:15:32 +00001334
1335Feel free to skip the closing comment when the namespace being closed is
1336obvious for any reason. For example, the outer-most namespace in a header file
1337is rarely a source of confusion. But namespaces both anonymous and named in
1338source files that are being closed half way through the file probably could use
1339clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001340
1341.. _static:
1342
1343Anonymous Namespaces
1344^^^^^^^^^^^^^^^^^^^^
1345
1346After talking about namespaces in general, you may be wondering about anonymous
1347namespaces in particular. Anonymous namespaces are a great language feature
1348that tells the C++ compiler that the contents of the namespace are only visible
1349within the current translation unit, allowing more aggressive optimization and
1350eliminating the possibility of symbol name collisions. Anonymous namespaces are
1351to C++ as "static" is to C functions and global variables. While "``static``"
1352is available in C++, anonymous namespaces are more general: they can make entire
1353classes private to a file.
1354
1355The problem with anonymous namespaces is that they naturally want to encourage
1356indentation of their body, and they reduce locality of reference: if you see a
1357random function definition in a C++ file, it is easy to see if it is marked
1358static, but seeing if it is in an anonymous namespace requires scanning a big
1359chunk of the file.
1360
1361Because of this, we have a simple guideline: make anonymous namespaces as small
1362as possible, and only use them for class declarations. For example, this is
1363good:
1364
1365.. code-block:: c++
1366
1367 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001368 class StringSort {
1369 ...
1370 public:
1371 StringSort(...)
1372 bool operator<(const char *RHS) const;
1373 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001374 } // end anonymous namespace
1375
Andrew Trickfc9420c2012-09-20 02:01:06 +00001376 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001377 ...
1378 }
1379
1380 bool StringSort::operator<(const char *RHS) const {
1381 ...
1382 }
1383
1384This is bad:
1385
1386.. code-block:: c++
1387
1388 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001389
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001390 class StringSort {
1391 ...
1392 public:
1393 StringSort(...)
1394 bool operator<(const char *RHS) const;
1395 };
1396
Andrew Trickfc9420c2012-09-20 02:01:06 +00001397 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001398 ...
1399 }
1400
1401 bool StringSort::operator<(const char *RHS) const {
1402 ...
1403 }
1404
1405 } // end anonymous namespace
1406
Andrew Trickfc9420c2012-09-20 02:01:06 +00001407This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001408of a large C++ file, that you have no immediate way to tell if it is local to
1409the file. When it is marked static explicitly, this is immediately obvious.
1410Also, there is no reason to enclose the definition of "``operator<``" in the
1411namespace just because it was declared there.
1412
1413See Also
1414========
1415
Joel Jones7818be42013-01-21 23:20:47 +00001416A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001417Two particularly important books for our work are:
1418
1419#. `Effective C++
1420 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1421 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1422 "Effective STL" by the same author.
1423
1424#. `Large-Scale C++ Software Design
1425 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1426 by John Lakos
1427
1428If you get some free time, and you haven't read them: do so, you might learn
1429something.