| Philip Reames | 1a1bdb2 | 2014-12-02 18:50:36 +0000 | [diff] [blame] | 1 | //===-- StatepointLowering.h - SDAGBuilder's statepoint code -*- C++ -*---===// | 
|  | 2 | // | 
|  | 3 | //                     The LLVM Compiler Infrastructure | 
|  | 4 | // | 
|  | 5 | // This file is distributed under the University of Illinois Open Source | 
|  | 6 | // License. See LICENSE.TXT for details. | 
|  | 7 | // | 
|  | 8 | //===----------------------------------------------------------------------===// | 
|  | 9 | // | 
|  | 10 | // This file includes support code use by SelectionDAGBuilder when lowering a | 
|  | 11 | // statepoint sequence in SelectionDAG IR. | 
|  | 12 | // | 
|  | 13 | //===----------------------------------------------------------------------===// | 
|  | 14 |  | 
|  | 15 | #ifndef LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H | 
|  | 16 | #define LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H | 
|  | 17 |  | 
|  | 18 | #include "llvm/ADT/DenseMap.h" | 
|  | 19 | #include "llvm/CodeGen/SelectionDAG.h" | 
|  | 20 | #include "llvm/CodeGen/SelectionDAGNodes.h" | 
|  | 21 | #include <vector> | 
|  | 22 |  | 
|  | 23 | namespace llvm { | 
|  | 24 | class SelectionDAGBuilder; | 
|  | 25 |  | 
|  | 26 | /// This class tracks both per-statepoint and per-selectiondag information. | 
|  | 27 | /// For each statepoint it tracks locations of it's gc valuess (incoming and | 
|  | 28 | /// relocated) and list of gcreloc calls scheduled for visiting (this is | 
|  | 29 | /// used for a debug mode consistency check only).  The spill slot tracking | 
|  | 30 | /// works in concert with information in FunctionLoweringInfo. | 
|  | 31 | class StatepointLoweringState { | 
|  | 32 | public: | 
| Pat Gavlin | 022c5ac | 2015-04-29 21:52:45 +0000 | [diff] [blame] | 33 | StatepointLoweringState() : NextSlotToAllocate(0) {} | 
| Philip Reames | 1a1bdb2 | 2014-12-02 18:50:36 +0000 | [diff] [blame] | 34 |  | 
|  | 35 | /// Reset all state tracking for a newly encountered safepoint.  Also | 
|  | 36 | /// performs some consistency checking. | 
|  | 37 | void startNewStatepoint(SelectionDAGBuilder &Builder); | 
|  | 38 |  | 
|  | 39 | /// Clear the memory usage of this object.  This is called from | 
|  | 40 | /// SelectionDAGBuilder::clear.  We require this is never called in the | 
|  | 41 | /// midst of processing a statepoint sequence. | 
|  | 42 | void clear(); | 
|  | 43 |  | 
|  | 44 | /// Returns the spill location of a value incoming to the current | 
|  | 45 | /// statepoint.  Will return SDValue() if this value hasn't been | 
|  | 46 | /// spilled.  Otherwise, the value has already been spilled and no | 
|  | 47 | /// further action is required by the caller. | 
|  | 48 | SDValue getLocation(SDValue val) { | 
|  | 49 | if (!Locations.count(val)) | 
|  | 50 | return SDValue(); | 
|  | 51 | return Locations[val]; | 
|  | 52 | } | 
|  | 53 | void setLocation(SDValue val, SDValue Location) { | 
|  | 54 | assert(!Locations.count(val) && | 
|  | 55 | "Trying to allocate already allocated location"); | 
|  | 56 | Locations[val] = Location; | 
|  | 57 | } | 
|  | 58 |  | 
|  | 59 | /// Returns the relocated value for a given input pointer. Will | 
|  | 60 | /// return SDValue() if this value hasn't yet been reloaded from | 
|  | 61 | /// it's stack slot after the statepoint.  Otherwise, the value | 
|  | 62 | /// has already been reloaded and the SDValue of that reload will | 
|  | 63 | /// be returned. Note that VMState values are spilled but not | 
|  | 64 | /// reloaded (since they don't change at the safepoint unless | 
|  | 65 | /// also listed in the GC pointer section) and will thus never | 
|  | 66 | /// be in this map | 
|  | 67 | SDValue getRelocLocation(SDValue val) { | 
|  | 68 | if (!RelocLocations.count(val)) | 
|  | 69 | return SDValue(); | 
|  | 70 | return RelocLocations[val]; | 
|  | 71 | } | 
|  | 72 | void setRelocLocation(SDValue val, SDValue Location) { | 
|  | 73 | assert(!RelocLocations.count(val) && | 
|  | 74 | "Trying to allocate already allocated location"); | 
|  | 75 | RelocLocations[val] = Location; | 
|  | 76 | } | 
|  | 77 |  | 
|  | 78 | /// Record the fact that we expect to encounter a given gc_relocate | 
|  | 79 | /// before the next statepoint.  If we don't see it, we'll report | 
|  | 80 | /// an assertion. | 
|  | 81 | void scheduleRelocCall(const CallInst &RelocCall) { | 
|  | 82 | PendingGCRelocateCalls.push_back(&RelocCall); | 
|  | 83 | } | 
|  | 84 | /// Remove this gc_relocate from the list we're expecting to see | 
|  | 85 | /// before the next statepoint.  If we weren't expecting to see | 
|  | 86 | /// it, we'll report an assertion. | 
|  | 87 | void relocCallVisited(const CallInst &RelocCall) { | 
|  | 88 | SmallVectorImpl<const CallInst *>::iterator itr = | 
|  | 89 | std::find(PendingGCRelocateCalls.begin(), PendingGCRelocateCalls.end(), | 
|  | 90 | &RelocCall); | 
|  | 91 | assert(itr != PendingGCRelocateCalls.end() && | 
|  | 92 | "Visited unexpected gcrelocate call"); | 
|  | 93 | PendingGCRelocateCalls.erase(itr); | 
|  | 94 | } | 
|  | 95 |  | 
|  | 96 | // TODO: Should add consistency tracking to ensure we encounter | 
|  | 97 | // expected gc_result calls too. | 
|  | 98 |  | 
|  | 99 | /// Get a stack slot we can use to store an value of type ValueType.  This | 
|  | 100 | /// will hopefully be a recylced slot from another statepoint. | 
|  | 101 | SDValue allocateStackSlot(EVT ValueType, SelectionDAGBuilder &Builder); | 
|  | 102 |  | 
|  | 103 | void reserveStackSlot(int Offset) { | 
|  | 104 | assert(Offset >= 0 && Offset < (int)AllocatedStackSlots.size() && | 
|  | 105 | "out of bounds"); | 
|  | 106 | assert(!AllocatedStackSlots[Offset] && "already reserved!"); | 
|  | 107 | assert(NextSlotToAllocate <= (unsigned)Offset && "consistency!"); | 
|  | 108 | AllocatedStackSlots[Offset] = true; | 
|  | 109 | } | 
|  | 110 | bool isStackSlotAllocated(int Offset) { | 
|  | 111 | assert(Offset >= 0 && Offset < (int)AllocatedStackSlots.size() && | 
|  | 112 | "out of bounds"); | 
|  | 113 | return AllocatedStackSlots[Offset]; | 
|  | 114 | } | 
|  | 115 |  | 
|  | 116 | private: | 
|  | 117 | /// Maps pre-relocation value (gc pointer directly incoming into statepoint) | 
|  | 118 | /// into it's location (currently only stack slots) | 
|  | 119 | DenseMap<SDValue, SDValue> Locations; | 
|  | 120 | /// Map pre-relocated value into it's new relocated location | 
|  | 121 | DenseMap<SDValue, SDValue> RelocLocations; | 
|  | 122 |  | 
|  | 123 | /// A boolean indicator for each slot listed in the FunctionInfo as to | 
|  | 124 | /// whether it has been used in the current statepoint.  Since we try to | 
|  | 125 | /// preserve stack slots across safepoints, there can be gaps in which | 
|  | 126 | /// slots have been allocated. | 
|  | 127 | SmallVector<bool, 50> AllocatedStackSlots; | 
|  | 128 |  | 
|  | 129 | /// Points just beyond the last slot known to have been allocated | 
|  | 130 | unsigned NextSlotToAllocate; | 
|  | 131 |  | 
|  | 132 | /// Keep track of pending gcrelocate calls for consistency check | 
|  | 133 | SmallVector<const CallInst *, 10> PendingGCRelocateCalls; | 
|  | 134 | }; | 
|  | 135 | } // end namespace llvm | 
|  | 136 |  | 
|  | 137 | #endif // LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H |