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Sean Silvabeb15ca2012-12-04 03:20:08 +00001========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6 :local:
7
8.. warning::
Chris Lattner045a73e2013-01-10 21:24:04 +00009 This is always a work in progress.
Sean Silvabeb15ca2012-12-04 03:20:08 +000010
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base. This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure. Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source. Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes. In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before. Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library. There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
Sean Silva4b587852012-12-04 03:30:36 +000058#. `cppreference.com
59 <http://en.cppreference.com/w/>`_ - an excellent
Sean Silvabeb15ca2012-12-04 03:20:08 +000060 reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
65 published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74 <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
Sean Silvac454f07e32012-12-04 03:45:27 +000077 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
Sean Silvabeb15ca2012-12-04 03:20:08 +000079
Sean Silva92a44892013-01-11 02:28:08 +000080You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
Sean Silvabeb15ca2012-12-04 03:20:08 +000082than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI. These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109used so often, you must know what they do and how they work. All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
119
120``cast<>``:
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
126 template is:
127
128 .. code-block:: c++
129
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132 return true;
133
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
136 }
137
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
149
150 .. code-block:: c++
151
152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153 // ...
154 }
155
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158 convenient.
159
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
165 type directly.
166
167``cast_or_null<>``:
168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 propagates). This can sometimes be useful, allowing you to combine several
171 null checks into one.
172
173``dyn_cast_or_null<>``:
174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175 operator, except that it allows for a null pointer as an argument (which it
176 then propagates). This can sometimes be useful, allowing you to combine
177 several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not. If you want to add support for these templates, see the document
Sean Silva92a44892013-01-11 02:28:08 +0000181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
Sean Silvabeb15ca2012-12-04 03:20:08 +0000183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings. Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters. Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary. Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length. For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215 iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221 Map.find("foo"); // Lookup "foo"
222 Map.find(std::string("bar")); // Lookup "bar"
223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings. For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247 New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects. Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``). The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array. This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly. They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000266.. _error_apis:
267
268Error handling
269--------------
270
271Proper error handling helps us identify bugs in our code, and helps end-users
272understand errors in their tool usage. Errors fall into two broad categories:
273*programmatic* and *recoverable*, with different strategies for handling and
274reporting.
275
276Programmatic Errors
277^^^^^^^^^^^^^^^^^^^
278
279Programmatic errors are violations of program invariants or API contracts, and
280represent bugs within the program itself. Our aim is to document invariants, and
281to abort quickly at the point of failure (providing some basic diagnostic) when
282invariants are broken at runtime.
283
284The fundamental tools for handling programmatic errors are assertions and the
285llvm_unreachable function. Assertions are used to express invariant conditions,
286and should include a message describing the invariant:
287
288.. code-block:: c++
289
290 assert(isPhysReg(R) && "All virt regs should have been allocated already.");
291
292The llvm_unreachable function can be used to document areas of control flow
293that should never be entered if the program invariants hold:
294
295.. code-block:: c++
296
297 enum { Foo, Bar, Baz } X = foo();
298
299 switch (X) {
300 case Foo: /* Handle Foo */; break;
301 case Bar: /* Handle Bar */; break;
302 default:
303 llvm_unreachable("X should be Foo or Bar here");
304 }
305
306Recoverable Errors
307^^^^^^^^^^^^^^^^^^
308
309Recoverable errors represent an error in the program's environment, for example
310a resource failure (a missing file, a dropped network connection, etc.), or
311malformed input. These errors should be detected and communicated to a level of
312the program where they can be handled appropriately. Handling the error may be
313as simple as reporting the issue to the user, or it may involve attempts at
314recovery.
315
316Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme
317represents errors using function return values, similar to classic C integer
318error codes, or C++'s ``std::error_code``. However, the ``Error`` class is
319actually a lightweight wrapper for user-defined error types, allowing arbitrary
320information to be attached to describe the error. This is similar to the way C++
321exceptions allow throwing of user-defined types.
322
Lang Hames42f5dd82016-09-02 03:46:08 +0000323Success values are created by calling ``Error::success()``, E.g.:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000324
325.. code-block:: c++
326
327 Error foo() {
328 // Do something.
329 // Return success.
330 return Error::success();
331 }
332
333Success values are very cheap to construct and return - they have minimal
334impact on program performance.
335
336Failure values are constructed using ``make_error<T>``, where ``T`` is any class
Lang Hames42f5dd82016-09-02 03:46:08 +0000337that inherits from the ErrorInfo utility, E.g.:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000338
339.. code-block:: c++
Lang Hames03a88cc2016-10-25 21:19:30 +0000340 class BadFileFormat : public ErrorInfo<BadFileFormat> {
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000341 public:
Reid Klecknera15b76b2016-03-24 23:49:34 +0000342 static char ID;
Lang Hames03a88cc2016-10-25 21:19:30 +0000343 std::string Path;
344
345 BadFileFormat(StringRef Path) : Path(Path.str()) {}
346
347 void log(raw_ostream &OS) const override {
348 OS << Path << " is malformed";
349 }
350
351 std::error_code convertToErrorCode() const override {
352 return make_error_code(object_error::parse_failed);
353 }
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000354 };
355
Lang Hames03a88cc2016-10-25 21:19:30 +0000356 char FileExists::ID; // This should be declared in the C++ file.
Reid Klecknera15b76b2016-03-24 23:49:34 +0000357
Lang Hames03a88cc2016-10-25 21:19:30 +0000358 Error printFormattedFile(StringRef Path) {
359 if (<check for valid format>)
360 return make_error<InvalidObjectFile>(Path);
361 // print file contents.
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000362 return Error::success();
363 }
364
Lang Hamesa0f517f2016-03-23 03:18:16 +0000365Error values can be implicitly converted to bool: true for error, false for
366success, enabling the following idiom:
367
Justin Bogner91269bf2016-03-23 22:54:19 +0000368.. code-block:: c++
Lang Hamesa0f517f2016-03-23 03:18:16 +0000369
Lang Hames1684d7c2016-03-24 18:05:21 +0000370 Error mayFail();
Lang Hamesa0f517f2016-03-23 03:18:16 +0000371
Lang Hames1684d7c2016-03-24 18:05:21 +0000372 Error foo() {
373 if (auto Err = mayFail())
374 return Err;
375 // Success! We can proceed.
376 ...
Lang Hamesa0f517f2016-03-23 03:18:16 +0000377
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000378For functions that can fail but need to return a value the ``Expected<T>``
379utility can be used. Values of this type can be constructed with either a
Lang Hames42f5dd82016-09-02 03:46:08 +0000380``T``, or an ``Error``. Expected<T> values are also implicitly convertible to
Lang Hames03a88cc2016-10-25 21:19:30 +0000381boolean, but with the opposite convention to ``Error``: true for success, false
382for error. If success, the ``T`` value can be accessed via the dereference
383operator. If failure, the ``Error`` value can be extracted using the
384``takeError()`` method. Idiomatic usage looks like:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000385
386.. code-block:: c++
387
Lang Hames03a88cc2016-10-25 21:19:30 +0000388 Expected<FormattedFile> openFormattedFile(StringRef Path) {
389 // If badly formatted, return an error.
390 if (auto Err = checkFormat(Path))
391 return std::move(Err);
392 // Otherwise return a FormattedFile instance.
393 return FormattedFile(Path);
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000394 }
395
Lang Hames03a88cc2016-10-25 21:19:30 +0000396 Error processFormattedFile(StringRef Path) {
397 // Try to open a formatted file
398 if (auto FileOrErr = openFormattedFile(Path)) {
399 // On success, grab a reference to the file and continue.
400 auto &File = *FileOrErr;
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000401 // ...
Lang Hames03a88cc2016-10-25 21:19:30 +0000402 } else
 // On error, extract the Error value and return it.
403 return FileOrErr.takeError();
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000404 }
405
Lang Hames03a88cc2016-10-25 21:19:30 +0000406If an ``Expected<T>`` value is in success mode then the ``takeError()`` method
407will return a success value. Using this fact, the above function can be
408rewritten as:
409
410.. code-block:: c++
411
412 Error processFormattedFile(StringRef Path) {
413 // Try to open a formatted file
414 auto FileOrErr = openFormattedFile(Path);
415 if (auto Err = FileOrErr.takeError())
416 // On error, extract the Error value and return it.
417 return Err;
418 // On success, grab a reference to the file and continue.
419 auto &File = *FileOrErr;
420 // ...
421 }
422
423This second form is often more readable for functions that involve multiple
424``Expected<T>`` values as it limits the indentation required.
425
426All ``Error`` instances, whether success or failure, must be either checked or
427moved from (via ``std::move`` or a return) before they are destructed.
428Accidentally discarding an unchecked error will cause a program abort at the
429point where the unchecked value's destructor is run, making it easy to identify
430and fix violations of this rule.
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000431
432Success values are considered checked once they have been tested (by invoking
433the boolean conversion operator):
434
435.. code-block:: c++
436
437 if (auto Err = canFail(...))
438 return Err; // Failure value - move error to caller.
439
440 // Safe to continue: Err was checked.
441
Lang Hamesc5d41d42016-09-02 03:50:50 +0000442In contrast, the following code will always cause an abort, even if ``canFail``
443returns a success value:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000444
445.. code-block:: c++
446
447 canFail();
448 // Program will always abort here, even if canFail() returns Success, since
449 // the value is not checked.
450
451Failure values are considered checked once a handler for the error type has
452been activated:
453
454.. code-block:: c++
455
Lang Hames03a88cc2016-10-25 21:19:30 +0000456 handleErrors(
457 processFormattedFile(…),
458 [](const BadFileFormat &BFF) {
459 report(“Unable to process “ + BFF.Path + “: bad format”);
460 },
461 [](const FileNotFound &FNF) {
462 report("File not found " + FNF.Path);
463 });
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000464
Lang Hames03a88cc2016-10-25 21:19:30 +0000465The ``handleErrors`` function takes an error as its first argument, followed by
466a variadic list of "handlers", each of which must be a callable type (a
467function, lambda, or class with a call operator) with one argument. The
468``handleErrors`` function will visit each handler in the sequence and check its
469argument type against the dynamic type of the error, running the first handler
470that matches. This is the same process that is used for catch clauses in C++
471exceptions.
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000472
Lang Hames03a88cc2016-10-25 21:19:30 +0000473Since the list of handlers passed to ``handleErrors`` may not cover every error
474type that can occur, the ``handleErrors`` function also returns an Error value
475that must be checked or propagated. If the error value that is passed to
476``handleErrors`` does not match any of the handlers it will be returned from
477handleErrors. Idiomatic use of ``handleErrors`` thus looks like:
478
479.. code-block:: c++
480
481 if (auto Err =
482 handleErrors(
483 processFormattedFile(...),
484 [](const BadFileFormat &BFF) {
485 report(“Unable to process “ + BFF.Path + “: bad format”);
486 },
487 [](const FileNotFound &FNF) {
488 report("File not found " + FNF.Path);
489 }))
490 return Err;
491
492In cases where you truly know that the handler list is exhaustive the
493``handleAllErrors`` function can be used instead. This is identical to
494``handleErrors`` except that it will terminate the program if an unhandled
495error is passed in, and can therefore return void. The ``handleAllErrors``
496function should generally be avoided: the introduction of a new error type
497elsewhere in the program can easily turn a formerly exhaustive list of errors
498into a non-exhaustive list, risking unexpected program termination. Where
499possible, use handleErrors and propagate unknown errors up the stack instead.
500
501StringError
502"""""""""""
503
504Many kinds of errors have no recovery strategy, the only action that can be
505taken is to report them to the user so that the user can attempt to fix the
506environment. In this case representing the error as a string makes perfect
Lang Hames6b19ce62016-10-25 22:22:48 +0000507sense. LLVM provides the ``StringError`` class for this purpose. It takes two
Lang Hames03a88cc2016-10-25 21:19:30 +0000508arguments: A string error message, and an equivalent ``std::error_code`` for
509interoperability:
510
511.. code-block:: c++
512
513 make_error<StringError>("Bad executable",
514 make_error_code(errc::executable_format_error"));
515
516If you're certain that the error you're building will never need to be converted
517to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function:
518
519.. code-block:: c++
520
521 make_error<StringError>("Bad executable", inconvertibleErrorCode());
522
523This should be done only after careful consideration. If any attempt is made to
524convert this error to a ``std::error_code`` it will trigger immediate program
525termination. Unless you are certain that your errors will not need
526interoperability you should look for an existing ``std::error_code`` that you
527can convert to, and even (as painful as it is) consider introducing a new one as
528a stopgap measure.
529
530Interoperability with std::error_code and ErrorOr
531"""""""""""""""""""""""""""""""""""""""""""""""""
532
533Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>``
534(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code``
535rather than an ``Error``). The infectious nature of error types means that an
536attempt to change one of these functions to return ``Error`` or ``Expected<T>``
537instead often results in an avalanche of changes to callers, callers of callers,
538and so on. (The first such attempt, returning an ``Error`` from
539MachOObjectFile’s constructor, was abandoned after the diff reached 3000 lines,
540impacted half a dozen libraries, and was still growing).
541
542To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was
543introduced. Two pairs of functions allow any ``Error`` value to be converted to a
544``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice
545versa:
546
547.. code-block:: c++
548
549 std::error_code errorToErrorCode(Error Err);
550 Error errorCodeToError(std::error_code EC);
551
552 template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr);
553 template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC);
554
555
556Using these APIs it is easy to make surgical patches that update individual
557functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to
558``Expected<T>``.
559
560Returning Errors from error handlers
561""""""""""""""""""""""""""""""""""""
562
563Error recovery attempts may themselves fail. For that reason, ``handleErrors``
564actually recognises three different forms of handler signature:
565
566.. code-block:: c++
567
568 // Error must be handled, no new errors produced:
569 void(UserDefinedError &E);
570
571 // Error must be handled, new errors can be produced:
572 Error(UserDefinedError &E);
573
574 // Original error can be inspected, then re-wrapped and returned (or a new
575 // error can be produced):
576 Error(std::unique_ptr<UserDefinedError> E);
577
578Any error returned from a handler will be returned from the ``handleErrors``
579function so that it can be handled itself, or propagated up the stack.
580
581Using ExitOnError to simplify tool code
582"""""""""""""""""""""""""""""""""""""""
583
584Library code should never call ``exit`` for a recoverable error, however in tool
Lang Hames6b19ce62016-10-25 22:22:48 +0000585code (especially command line tools) this can be a reasonable approach. Calling
Lang Hames03a88cc2016-10-25 21:19:30 +0000586``exit`` upon encountering an error dramatically simplifies control flow as the
587error no longer needs to be propagated up the stack. This allows code to be
588written in straight-line style, as long as each fallible call is wrapped in a
589check and call to exit. The ``ExitOnError``` class supports this pattern by
590providing call operators that inspect ``Error`` values, stripping the error away
591in the success case and logging to ``stderr`` then exiting in the failure case.
592
593To use this class, declare a global ``ExitOnError`` variable in your program:
594
595.. code-block:: c++
596
597 ExitOnError ExitOnErr;
598
599Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``,
600turning them into non-failing calls:
601
602.. code-block:: c++
603
604 Error mayFail();
605 Expected<int> mayFail2();
606
607 void foo() {
608 ExitOnErr(mayFail());
609 int X = ExitOnErr(mayFail2());
610 }
611
612On failure, the error’s log message will be written to ``stderr``, optionally
613preceded by a string “banner” that can be set by calling the setBanner method. A
614mapping can also be supplied from ``Error`` values to exit codes using the
615``setExitCodeMapper`` method:
616
617int main(int argc, char *argv[]) {
618 ExitOnErr.setBanner(std::string(argv[0]) + “ error:”);
619 ExitOnErr.setExitCodeMapper(
620 [](const Error &Err) {
621 if (Err.isA<BadFileFormat>())
622 return 2;
623 return 1;
624 });
625
626Use ``ExitOnError`` in your tool code where possible as it can greatly improve
627readability.
628
629Fallible constructors
630"""""""""""""""""""""
631
632Some classes require resource acquisition or other complex initialization that
633can fail during construction. Unfortunately constructors can’t return errors,
634and having clients test objects after they’re constructed to ensure that they’re
635valid is error prone as it’s all too easy to forget the test. To work around
636this, use the named constructor idiom and return an ``Expected<T>``:
637
638.. code-block:: c++
639
640 class Foo {
641 public:
642
643
 static Expected<Foo> Create(Resource R1, Resource R2) {
644 Error Err;
645 Foo F(R1, R2, Err);
646 if (Err)
647 return std::move(Err);
648 return std::move(F);
649 }
650
651 private:
652
653 Foo(Resource R1, Resource R2, Error &Err) {
654 ErrorAsOutParameter EAO(&Err);
655 if (auto Err2 = R1.acquire()) {
656 Err = std::move(Err2);
657 return;
658 }
659 Err = R2.acquire();
660 }
661 };
662
663
664Here, the named constructor passes an ``Error`` by reference into the actual
665constructor, which the constructor can then use to return errors. The
666``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry
667to the constructor so that the error can be assigned to, then resets it on exit
668to force the client (the named constructor) to check the error.
669
670By using this idiom, clients attempting to construct a Foo receive either a
671well-formed Foo or an Error, never an object in an invalid state.
672
673Propagating and consuming errors based on types
674"""""""""""""""""""""""""""""""""""""""""""""""
675
676In some contexts, certain types of error are known to be benign. For example,
677when walking an archive, some clients may be happy to skip over badly formatted
678object files rather than terminating the walk immediately. Skipping badly
679formatted objects could be achieved using an elaborate handler method, But the
680Error.h header provides two utilities that make this idiom much cleaner: the
681type inspection method, ``isA``, and the ``consumeError`` function:
682
683.. code-block:: c++
684
685 Error walkArchive(Archive A) {
686 for (unsigned I = 0; I != A.numMembers(); ++I) {
687 auto ChildOrErr = A.getMember(I);
688 if (auto Err = ChildOrErr.takeError())
689 if (Err.isA<BadFileFormat>())
690 consumeError(std::move(Err))
691 else
692 return Err;
693 auto &Child = *ChildOrErr;
694 // do work
695 }
696 return Error::success();
697 }
698
699Concatenating Errors with joinErrors
700""""""""""""""""""""""""""""""""""""
701
702In the archive walking example above ``BadFileFormat`` errors are simply
703consumed and ignored. If the client had wanted report these errors after
704completing the walk over the archive they could use the ``joinErrors`` utility:
705
706.. code-block:: c++
707
708 Error walkArchive(Archive A) {
709 Error DeferredErrs = Error::success();
710 for (unsigned I = 0; I != A.numMembers(); ++I) {
711 auto ChildOrErr = A.getMember(I);
712 if (auto Err = ChildOrErr.takeError())
713 if (Err.isA<BadFileFormat>())
714 DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err));
715 else
716 return Err;
717 auto &Child = *ChildOrErr;
718 // do work
719 }
720 return DeferredErrs;
721 }
722
723The ``joinErrors`` routine builds a special error type called ``ErrorList``,
724which holds a list of user defined errors. The ``handleErrors`` routine
725recognizes this type and will attempt to handle each of the contained erorrs in
726order. If all contained errors can be handled, ``handleErrors`` will return
727``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining
728errors and return the resulting ``ErrorList``.
729
730Building fallible iterators and iterator ranges
731"""""""""""""""""""""""""""""""""""""""""""""""
732
733The archive walking examples above retrieve archive members by index, however
734this requires considerable boiler-plate for iteration and error checking. We can
735clean this up considerably by using ``Error`` with the "fallible iterator"
736pattern. The usual C++ iterator patterns do not allow for failure on increment,
737but we can incorporate support for it by having iterators hold an Error
738reference through which they can report failure. In this pattern, if an
739increment operation fails the failure is recorded via the Error reference and
740the iterator value is set to the end of the range in order to terminate the
741loop. This ensures that the dereference operation is safe anywhere that an
742ordinary iterator dereference would be safe (i.e. when the iterator is not equal
743to end). Where this pattern is followed (as in the ``llvm::object::Archive``
744class) the result is much cleaner iteration idiom:
745
746.. code-block:: c++
747
748 Error Err;
749 for (auto &Child : Ar->children(Err)) {
750 // Use Child - we only enter the loop when it’s valid.
751 }
752 // Check Err after the loop to ensure it didn’t break due to an error.
753 if (Err)
754 return Err;
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000755
Richard Smithddb2fde2014-05-06 07:45:39 +0000756.. _function_apis:
757
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000758More information on Error and its related utilities can be found in the
759Error.h header file.
760
Richard Smithddb2fde2014-05-06 07:45:39 +0000761Passing functions and other callable objects
762--------------------------------------------
763
764Sometimes you may want a function to be passed a callback object. In order to
765support lambda expressions and other function objects, you should not use the
766traditional C approach of taking a function pointer and an opaque cookie:
767
768.. code-block:: c++
769
770 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
771
772Instead, use one of the following approaches:
773
774Function template
775^^^^^^^^^^^^^^^^^
776
777If you don't mind putting the definition of your function into a header file,
778make it a function template that is templated on the callable type.
779
780.. code-block:: c++
781
782 template<typename Callable>
783 void takeCallback(Callable Callback) {
784 Callback(1, 2, 3);
785 }
786
787The ``function_ref`` class template
788^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
789
790The ``function_ref``
Sean Silva96faef22016-07-09 23:08:14 +0000791(`doxygen <http://llvm.org/docs/doxygen/html/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class
Richard Smithddb2fde2014-05-06 07:45:39 +0000792template represents a reference to a callable object, templated over the type
793of the callable. This is a good choice for passing a callback to a function,
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000794if you don't need to hold onto the callback after the function returns. In this
795way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
796``std::string``.
Richard Smithddb2fde2014-05-06 07:45:39 +0000797
798``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
799any callable object that can be called with arguments of type ``Param1``,
800``Param2``, ..., and returns a value that can be converted to type ``Ret``.
801For example:
802
803.. code-block:: c++
804
805 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
806 for (BasicBlock &BB : *F)
807 if (Callback(&BB))
808 return;
809 }
810
811can be called using:
812
813.. code-block:: c++
814
815 visitBasicBlocks(F, [&](BasicBlock *BB) {
816 if (process(BB))
817 return isEmpty(BB);
818 return false;
819 });
820
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000821Note that a ``function_ref`` object contains pointers to external memory, so it
822is not generally safe to store an instance of the class (unless you know that
823the external storage will not be freed). If you need this ability, consider
824using ``std::function``. ``function_ref`` is small enough that it should always
825be passed by value.
Richard Smithddb2fde2014-05-06 07:45:39 +0000826
Sean Silvabeb15ca2012-12-04 03:20:08 +0000827.. _DEBUG:
828
829The ``DEBUG()`` macro and ``-debug`` option
830-------------------------------------------
831
832Often when working on your pass you will put a bunch of debugging printouts and
833other code into your pass. After you get it working, you want to remove it, but
834you may need it again in the future (to work out new bugs that you run across).
835
836Naturally, because of this, you don't want to delete the debug printouts, but
837you don't want them to always be noisy. A standard compromise is to comment
838them out, allowing you to enable them if you need them in the future.
839
840The ``llvm/Support/Debug.h`` (`doxygen
841<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
842``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
843put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
844executed if '``opt``' (or any other tool) is run with the '``-debug``' command
845line argument:
846
847.. code-block:: c++
848
849 DEBUG(errs() << "I am here!\n");
850
851Then you can run your pass like this:
852
853.. code-block:: none
854
855 $ opt < a.bc > /dev/null -mypass
856 <no output>
857 $ opt < a.bc > /dev/null -mypass -debug
858 I am here!
859
860Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
861have to create "yet another" command line option for the debug output for your
Justin Bognerc2e54af2015-10-15 18:17:44 +0000862pass. Note that ``DEBUG()`` macros are disabled for non-asserts builds, so they
Sean Silvabeb15ca2012-12-04 03:20:08 +0000863do not cause a performance impact at all (for the same reason, they should also
864not contain side-effects!).
865
866One additional nice thing about the ``DEBUG()`` macro is that you can enable or
867disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
868DebugFlag=1``" from the gdb if the program is running. If the program hasn't
869been started yet, you can always just run it with ``-debug``.
870
871.. _DEBUG_TYPE:
872
873Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
874^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
875
876Sometimes you may find yourself in a situation where enabling ``-debug`` just
877turns on **too much** information (such as when working on the code generator).
878If you want to enable debug information with more fine-grained control, you
Justin Bognerc2e54af2015-10-15 18:17:44 +0000879should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
Alexey Samsonov6c0ddfe2014-06-05 23:12:43 +0000880follows:
Sean Silvabeb15ca2012-12-04 03:20:08 +0000881
882.. code-block:: c++
883
Sean Silvabeb15ca2012-12-04 03:20:08 +0000884 #define DEBUG_TYPE "foo"
885 DEBUG(errs() << "'foo' debug type\n");
886 #undef DEBUG_TYPE
887 #define DEBUG_TYPE "bar"
888 DEBUG(errs() << "'bar' debug type\n"));
889 #undef DEBUG_TYPE
Sean Silvabeb15ca2012-12-04 03:20:08 +0000890
891Then you can run your pass like this:
892
893.. code-block:: none
894
895 $ opt < a.bc > /dev/null -mypass
896 <no output>
897 $ opt < a.bc > /dev/null -mypass -debug
Sean Silvabeb15ca2012-12-04 03:20:08 +0000898 'foo' debug type
899 'bar' debug type
Sean Silvabeb15ca2012-12-04 03:20:08 +0000900 $ opt < a.bc > /dev/null -mypass -debug-only=foo
901 'foo' debug type
902 $ opt < a.bc > /dev/null -mypass -debug-only=bar
903 'bar' debug type
Christof Doumaf617e672016-01-12 10:23:13 +0000904 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar
905 'foo' debug type
906 'bar' debug type
Sean Silvabeb15ca2012-12-04 03:20:08 +0000907
908Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
Justin Bognerc2e54af2015-10-15 18:17:44 +0000909to specify the debug type for the entire module. Be careful that you only do
910this after including Debug.h and not around any #include of headers. Also, you
911should use names more meaningful than "foo" and "bar", because there is no
912system in place to ensure that names do not conflict. If two different modules
913use the same string, they will all be turned on when the name is specified.
914This allows, for example, all debug information for instruction scheduling to be
915enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
Sylvestre Ledru84666a12016-02-14 20:16:22 +0000916files. The name must not include a comma (,) as that is used to separate the
Christof Doumaf617e672016-01-12 10:23:13 +0000917arguments of the ``-debug-only`` option.
Sean Silvabeb15ca2012-12-04 03:20:08 +0000918
Sylvestre Ledru1623b462014-09-25 10:58:16 +0000919For performance reasons, -debug-only is not available in optimized build
920(``--enable-optimized``) of LLVM.
Sylvestre Ledrub5984fa2014-09-25 10:57:00 +0000921
Sean Silvabeb15ca2012-12-04 03:20:08 +0000922The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
923like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
924takes an additional first parameter, which is the type to use. For example, the
925preceding example could be written as:
926
927.. code-block:: c++
928
Sean Silvabeb15ca2012-12-04 03:20:08 +0000929 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
930 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
Sean Silvabeb15ca2012-12-04 03:20:08 +0000931
932.. _Statistic:
933
934The ``Statistic`` class & ``-stats`` option
935-------------------------------------------
936
937The ``llvm/ADT/Statistic.h`` (`doxygen
938<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
939named ``Statistic`` that is used as a unified way to keep track of what the LLVM
940compiler is doing and how effective various optimizations are. It is useful to
941see what optimizations are contributing to making a particular program run
942faster.
943
944Often you may run your pass on some big program, and you're interested to see
945how many times it makes a certain transformation. Although you can do this with
946hand inspection, or some ad-hoc method, this is a real pain and not very useful
947for big programs. Using the ``Statistic`` class makes it very easy to keep
948track of this information, and the calculated information is presented in a
949uniform manner with the rest of the passes being executed.
950
951There are many examples of ``Statistic`` uses, but the basics of using it are as
952follows:
953
954#. Define your statistic like this:
955
956 .. code-block:: c++
957
958 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
959 STATISTIC(NumXForms, "The # of times I did stuff");
960
961 The ``STATISTIC`` macro defines a static variable, whose name is specified by
962 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
963 the description is taken from the second argument. The variable defined
964 ("NumXForms" in this case) acts like an unsigned integer.
965
966#. Whenever you make a transformation, bump the counter:
967
968 .. code-block:: c++
969
970 ++NumXForms; // I did stuff!
971
972That's all you have to do. To get '``opt``' to print out the statistics
973gathered, use the '``-stats``' option:
974
975.. code-block:: none
976
977 $ opt -stats -mypassname < program.bc > /dev/null
978 ... statistics output ...
979
Justin Bogner08f36fd2015-02-21 20:53:36 +0000980Note that in order to use the '``-stats``' option, LLVM must be
981compiled with assertions enabled.
982
Sean Silvabeb15ca2012-12-04 03:20:08 +0000983When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
984report that looks like this:
985
986.. code-block:: none
987
988 7646 bitcodewriter - Number of normal instructions
989 725 bitcodewriter - Number of oversized instructions
990 129996 bitcodewriter - Number of bitcode bytes written
991 2817 raise - Number of insts DCEd or constprop'd
992 3213 raise - Number of cast-of-self removed
993 5046 raise - Number of expression trees converted
994 75 raise - Number of other getelementptr's formed
995 138 raise - Number of load/store peepholes
996 42 deadtypeelim - Number of unused typenames removed from symtab
997 392 funcresolve - Number of varargs functions resolved
998 27 globaldce - Number of global variables removed
999 2 adce - Number of basic blocks removed
1000 134 cee - Number of branches revectored
1001 49 cee - Number of setcc instruction eliminated
1002 532 gcse - Number of loads removed
1003 2919 gcse - Number of instructions removed
1004 86 indvars - Number of canonical indvars added
1005 87 indvars - Number of aux indvars removed
1006 25 instcombine - Number of dead inst eliminate
1007 434 instcombine - Number of insts combined
1008 248 licm - Number of load insts hoisted
1009 1298 licm - Number of insts hoisted to a loop pre-header
1010 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
1011 75 mem2reg - Number of alloca's promoted
1012 1444 cfgsimplify - Number of blocks simplified
1013
1014Obviously, with so many optimizations, having a unified framework for this stuff
1015is very nice. Making your pass fit well into the framework makes it more
1016maintainable and useful.
1017
1018.. _ViewGraph:
1019
1020Viewing graphs while debugging code
1021-----------------------------------
1022
1023Several of the important data structures in LLVM are graphs: for example CFGs
1024made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
1025:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
1026DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
1027compiler, it is nice to instantly visualize these graphs.
1028
1029LLVM provides several callbacks that are available in a debug build to do
1030exactly that. If you call the ``Function::viewCFG()`` method, for example, the
1031current LLVM tool will pop up a window containing the CFG for the function where
1032each basic block is a node in the graph, and each node contains the instructions
1033in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
1034not include the instructions), the ``MachineFunction::viewCFG()`` and
1035``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
1036methods. Within GDB, for example, you can usually use something like ``call
1037DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
1038these functions in your code in places you want to debug.
1039
Alp Toker125be842014-06-02 01:40:04 +00001040Getting this to work requires a small amount of setup. On Unix systems
Sean Silvabeb15ca2012-12-04 03:20:08 +00001041with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
Nico Weberad156922014-03-07 18:08:54 +00001042sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
1043and install the Mac OS X `Graphviz program
Sean Silvabeb15ca2012-12-04 03:20:08 +00001044<http://www.pixelglow.com/graphviz/>`_ and add
1045``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
Alp Toker125be842014-06-02 01:40:04 +00001046your path. The programs need not be present when configuring, building or
1047running LLVM and can simply be installed when needed during an active debug
1048session.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001049
1050``SelectionDAG`` has been extended to make it easier to locate *interesting*
1051nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
1052"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
1053the specified color (choices of colors can be found at `colors
1054<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
1055can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
1056be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
1057If you want to restart and clear all the current graph attributes, then you can
1058``call DAG.clearGraphAttrs()``.
1059
1060Note that graph visualization features are compiled out of Release builds to
1061reduce file size. This means that you need a Debug+Asserts or Release+Asserts
1062build to use these features.
1063
1064.. _datastructure:
1065
1066Picking the Right Data Structure for a Task
1067===========================================
1068
1069LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
1070commonly use STL data structures. This section describes the trade-offs you
1071should consider when you pick one.
1072
1073The first step is a choose your own adventure: do you want a sequential
1074container, a set-like container, or a map-like container? The most important
1075thing when choosing a container is the algorithmic properties of how you plan to
1076access the container. Based on that, you should use:
1077
1078
1079* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
1080 value based on another value. Map-like containers also support efficient
1081 queries for containment (whether a key is in the map). Map-like containers
1082 generally do not support efficient reverse mapping (values to keys). If you
1083 need that, use two maps. Some map-like containers also support efficient
1084 iteration through the keys in sorted order. Map-like containers are the most
1085 expensive sort, only use them if you need one of these capabilities.
1086
1087* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
1088 a container that automatically eliminates duplicates. Some set-like
1089 containers support efficient iteration through the elements in sorted order.
1090 Set-like containers are more expensive than sequential containers.
1091
1092* a :ref:`sequential <ds_sequential>` container provides the most efficient way
1093 to add elements and keeps track of the order they are added to the collection.
1094 They permit duplicates and support efficient iteration, but do not support
1095 efficient look-up based on a key.
1096
1097* a :ref:`string <ds_string>` container is a specialized sequential container or
1098 reference structure that is used for character or byte arrays.
1099
1100* a :ref:`bit <ds_bit>` container provides an efficient way to store and
1101 perform set operations on sets of numeric id's, while automatically
1102 eliminating duplicates. Bit containers require a maximum of 1 bit for each
1103 identifier you want to store.
1104
1105Once the proper category of container is determined, you can fine tune the
1106memory use, constant factors, and cache behaviors of access by intelligently
1107picking a member of the category. Note that constant factors and cache behavior
1108can be a big deal. If you have a vector that usually only contains a few
1109elements (but could contain many), for example, it's much better to use
1110:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
1111avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
1112the elements to the container.
1113
1114.. _ds_sequential:
1115
1116Sequential Containers (std::vector, std::list, etc)
1117---------------------------------------------------
1118
1119There are a variety of sequential containers available for you, based on your
1120needs. Pick the first in this section that will do what you want.
1121
1122.. _dss_arrayref:
1123
1124llvm/ADT/ArrayRef.h
1125^^^^^^^^^^^^^^^^^^^
1126
1127The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
1128accepts a sequential list of elements in memory and just reads from them. By
1129taking an ``ArrayRef``, the API can be passed a fixed size array, an
1130``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
1131in memory.
1132
1133.. _dss_fixedarrays:
1134
1135Fixed Size Arrays
1136^^^^^^^^^^^^^^^^^
1137
1138Fixed size arrays are very simple and very fast. They are good if you know
1139exactly how many elements you have, or you have a (low) upper bound on how many
1140you have.
1141
1142.. _dss_heaparrays:
1143
1144Heap Allocated Arrays
1145^^^^^^^^^^^^^^^^^^^^^
1146
1147Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
1148if the number of elements is variable, if you know how many elements you will
1149need before the array is allocated, and if the array is usually large (if not,
1150consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
1151array is the cost of the new/delete (aka malloc/free). Also note that if you
1152are allocating an array of a type with a constructor, the constructor and
1153destructors will be run for every element in the array (re-sizable vectors only
1154construct those elements actually used).
1155
1156.. _dss_tinyptrvector:
1157
1158llvm/ADT/TinyPtrVector.h
1159^^^^^^^^^^^^^^^^^^^^^^^^
1160
1161``TinyPtrVector<Type>`` is a highly specialized collection class that is
1162optimized to avoid allocation in the case when a vector has zero or one
1163elements. It has two major restrictions: 1) it can only hold values of pointer
1164type, and 2) it cannot hold a null pointer.
1165
1166Since this container is highly specialized, it is rarely used.
1167
1168.. _dss_smallvector:
1169
1170llvm/ADT/SmallVector.h
1171^^^^^^^^^^^^^^^^^^^^^^
1172
1173``SmallVector<Type, N>`` is a simple class that looks and smells just like
1174``vector<Type>``: it supports efficient iteration, lays out elements in memory
1175order (so you can do pointer arithmetic between elements), supports efficient
1176push_back/pop_back operations, supports efficient random access to its elements,
1177etc.
1178
1179The advantage of SmallVector is that it allocates space for some number of
1180elements (N) **in the object itself**. Because of this, if the SmallVector is
1181dynamically smaller than N, no malloc is performed. This can be a big win in
1182cases where the malloc/free call is far more expensive than the code that
1183fiddles around with the elements.
1184
1185This is good for vectors that are "usually small" (e.g. the number of
1186predecessors/successors of a block is usually less than 8). On the other hand,
1187this makes the size of the SmallVector itself large, so you don't want to
1188allocate lots of them (doing so will waste a lot of space). As such,
1189SmallVectors are most useful when on the stack.
1190
1191SmallVector also provides a nice portable and efficient replacement for
1192``alloca``.
1193
Sean Silva4ee92f92013-03-22 23:41:29 +00001194.. note::
1195
Sean Silva43590682013-03-22 23:52:38 +00001196 Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
Sean Silva4ee92f92013-03-22 23:41:29 +00001197
1198 In APIs that don't care about the "small size" (most?), prefer to use
1199 the ``SmallVectorImpl<T>`` class, which is basically just the "vector
1200 header" (and methods) without the elements allocated after it. Note that
1201 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
1202 conversion is implicit and costs nothing. E.g.
1203
1204 .. code-block:: c++
1205
1206 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
1207 hardcodedSmallSize(SmallVector<Foo, 2> &Out);
1208 // GOOD: Clients can pass any SmallVector<Foo, N>.
1209 allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
1210
1211 void someFunc() {
1212 SmallVector<Foo, 8> Vec;
1213 hardcodedSmallSize(Vec); // Error.
1214 allowsAnySmallSize(Vec); // Works.
1215 }
1216
1217 Even though it has "``Impl``" in the name, this is so widely used that
1218 it really isn't "private to the implementation" anymore. A name like
1219 ``SmallVectorHeader`` would be more appropriate.
1220
Sean Silvabeb15ca2012-12-04 03:20:08 +00001221.. _dss_vector:
1222
1223<vector>
1224^^^^^^^^
1225
1226``std::vector`` is well loved and respected. It is useful when SmallVector
1227isn't: when the size of the vector is often large (thus the small optimization
1228will rarely be a benefit) or if you will be allocating many instances of the
1229vector itself (which would waste space for elements that aren't in the
1230container). vector is also useful when interfacing with code that expects
1231vectors :).
1232
1233One worthwhile note about std::vector: avoid code like this:
1234
1235.. code-block:: c++
1236
1237 for ( ... ) {
1238 std::vector<foo> V;
1239 // make use of V.
1240 }
1241
1242Instead, write this as:
1243
1244.. code-block:: c++
1245
1246 std::vector<foo> V;
1247 for ( ... ) {
1248 // make use of V.
1249 V.clear();
1250 }
1251
1252Doing so will save (at least) one heap allocation and free per iteration of the
1253loop.
1254
1255.. _dss_deque:
1256
1257<deque>
1258^^^^^^^
1259
1260``std::deque`` is, in some senses, a generalized version of ``std::vector``.
1261Like ``std::vector``, it provides constant time random access and other similar
1262properties, but it also provides efficient access to the front of the list. It
1263does not guarantee continuity of elements within memory.
1264
1265In exchange for this extra flexibility, ``std::deque`` has significantly higher
1266constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
1267something cheaper.
1268
1269.. _dss_list:
1270
1271<list>
1272^^^^^^
1273
1274``std::list`` is an extremely inefficient class that is rarely useful. It
1275performs a heap allocation for every element inserted into it, thus having an
1276extremely high constant factor, particularly for small data types.
1277``std::list`` also only supports bidirectional iteration, not random access
1278iteration.
1279
1280In exchange for this high cost, std::list supports efficient access to both ends
1281of the list (like ``std::deque``, but unlike ``std::vector`` or
1282``SmallVector``). In addition, the iterator invalidation characteristics of
1283std::list are stronger than that of a vector class: inserting or removing an
1284element into the list does not invalidate iterator or pointers to other elements
1285in the list.
1286
1287.. _dss_ilist:
1288
1289llvm/ADT/ilist.h
1290^^^^^^^^^^^^^^^^
1291
1292``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
1293because it requires the element to store and provide access to the prev/next
1294pointers for the list.
1295
1296``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
1297``ilist_traits`` implementation for the element type, but it provides some novel
1298characteristics. In particular, it can efficiently store polymorphic objects,
1299the traits class is informed when an element is inserted or removed from the
1300list, and ``ilist``\ s are guaranteed to support a constant-time splice
1301operation.
1302
1303These properties are exactly what we want for things like ``Instruction``\ s and
1304basic blocks, which is why these are implemented with ``ilist``\ s.
1305
1306Related classes of interest are explained in the following subsections:
1307
1308* :ref:`ilist_traits <dss_ilist_traits>`
1309
1310* :ref:`iplist <dss_iplist>`
1311
1312* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
1313
1314* :ref:`Sentinels <dss_ilist_sentinel>`
1315
1316.. _dss_packedvector:
1317
1318llvm/ADT/PackedVector.h
1319^^^^^^^^^^^^^^^^^^^^^^^
1320
1321Useful for storing a vector of values using only a few number of bits for each
1322value. Apart from the standard operations of a vector-like container, it can
1323also perform an 'or' set operation.
1324
1325For example:
1326
1327.. code-block:: c++
1328
1329 enum State {
1330 None = 0x0,
1331 FirstCondition = 0x1,
1332 SecondCondition = 0x2,
1333 Both = 0x3
1334 };
1335
1336 State get() {
1337 PackedVector<State, 2> Vec1;
1338 Vec1.push_back(FirstCondition);
1339
1340 PackedVector<State, 2> Vec2;
1341 Vec2.push_back(SecondCondition);
1342
1343 Vec1 |= Vec2;
1344 return Vec1[0]; // returns 'Both'.
1345 }
1346
1347.. _dss_ilist_traits:
1348
1349ilist_traits
1350^^^^^^^^^^^^
1351
1352``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
1353(and consequently ``ilist<T>``) publicly derive from this traits class.
1354
1355.. _dss_iplist:
1356
1357iplist
1358^^^^^^
1359
1360``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
1361interface. Notably, inserters from ``T&`` are absent.
1362
1363``ilist_traits<T>`` is a public base of this class and can be used for a wide
1364variety of customizations.
1365
1366.. _dss_ilist_node:
1367
1368llvm/ADT/ilist_node.h
1369^^^^^^^^^^^^^^^^^^^^^
1370
Robin Morisset039781e2014-08-29 21:53:01 +00001371``ilist_node<T>`` implements the forward and backward links that are expected
Sean Silvabeb15ca2012-12-04 03:20:08 +00001372by the ``ilist<T>`` (and analogous containers) in the default manner.
1373
1374``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
1375``T`` publicly derives from ``ilist_node<T>``.
1376
1377.. _dss_ilist_sentinel:
1378
1379Sentinels
1380^^^^^^^^^
1381
1382``ilist``\ s have another specialty that must be considered. To be a good
1383citizen in the C++ ecosystem, it needs to support the standard container
1384operations, such as ``begin`` and ``end`` iterators, etc. Also, the
1385``operator--`` must work correctly on the ``end`` iterator in the case of
1386non-empty ``ilist``\ s.
1387
1388The only sensible solution to this problem is to allocate a so-called *sentinel*
1389along with the intrusive list, which serves as the ``end`` iterator, providing
1390the back-link to the last element. However conforming to the C++ convention it
1391is illegal to ``operator++`` beyond the sentinel and it also must not be
1392dereferenced.
1393
1394These constraints allow for some implementation freedom to the ``ilist`` how to
1395allocate and store the sentinel. The corresponding policy is dictated by
1396``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
1397for a sentinel arises.
1398
1399While the default policy is sufficient in most cases, it may break down when
1400``T`` does not provide a default constructor. Also, in the case of many
1401instances of ``ilist``\ s, the memory overhead of the associated sentinels is
1402wasted. To alleviate the situation with numerous and voluminous
1403``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
1404
1405Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
1406superpose the sentinel with the ``ilist`` instance in memory. Pointer
1407arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
1408``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
1409as the back-link of the sentinel. This is the only field in the ghostly
1410sentinel which can be legally accessed.
1411
1412.. _dss_other:
1413
1414Other Sequential Container options
1415^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1416
1417Other STL containers are available, such as ``std::string``.
1418
1419There are also various STL adapter classes such as ``std::queue``,
1420``std::priority_queue``, ``std::stack``, etc. These provide simplified access
1421to an underlying container but don't affect the cost of the container itself.
1422
1423.. _ds_string:
1424
1425String-like containers
1426----------------------
1427
1428There are a variety of ways to pass around and use strings in C and C++, and
1429LLVM adds a few new options to choose from. Pick the first option on this list
1430that will do what you need, they are ordered according to their relative cost.
1431
Ed Maste8ed40ce2015-04-14 20:52:58 +00001432Note that it is generally preferred to *not* pass strings around as ``const
Sean Silvabeb15ca2012-12-04 03:20:08 +00001433char*``'s. These have a number of problems, including the fact that they
1434cannot represent embedded nul ("\0") characters, and do not have a length
1435available efficiently. The general replacement for '``const char*``' is
1436StringRef.
1437
1438For more information on choosing string containers for APIs, please see
1439:ref:`Passing Strings <string_apis>`.
1440
1441.. _dss_stringref:
1442
1443llvm/ADT/StringRef.h
1444^^^^^^^^^^^^^^^^^^^^
1445
1446The StringRef class is a simple value class that contains a pointer to a
1447character and a length, and is quite related to the :ref:`ArrayRef
1448<dss_arrayref>` class (but specialized for arrays of characters). Because
1449StringRef carries a length with it, it safely handles strings with embedded nul
1450characters in it, getting the length does not require a strlen call, and it even
1451has very convenient APIs for slicing and dicing the character range that it
1452represents.
1453
1454StringRef is ideal for passing simple strings around that are known to be live,
1455either because they are C string literals, std::string, a C array, or a
1456SmallVector. Each of these cases has an efficient implicit conversion to
1457StringRef, which doesn't result in a dynamic strlen being executed.
1458
1459StringRef has a few major limitations which make more powerful string containers
1460useful:
1461
1462#. You cannot directly convert a StringRef to a 'const char*' because there is
1463 no way to add a trailing nul (unlike the .c_str() method on various stronger
1464 classes).
1465
1466#. StringRef doesn't own or keep alive the underlying string bytes.
1467 As such it can easily lead to dangling pointers, and is not suitable for
1468 embedding in datastructures in most cases (instead, use an std::string or
1469 something like that).
1470
1471#. For the same reason, StringRef cannot be used as the return value of a
1472 method if the method "computes" the result string. Instead, use std::string.
1473
1474#. StringRef's do not allow you to mutate the pointed-to string bytes and it
1475 doesn't allow you to insert or remove bytes from the range. For editing
1476 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
1477 class.
1478
1479Because of its strengths and limitations, it is very common for a function to
1480take a StringRef and for a method on an object to return a StringRef that points
1481into some string that it owns.
1482
1483.. _dss_twine:
1484
1485llvm/ADT/Twine.h
1486^^^^^^^^^^^^^^^^
1487
1488The Twine class is used as an intermediary datatype for APIs that want to take a
1489string that can be constructed inline with a series of concatenations. Twine
1490works by forming recursive instances of the Twine datatype (a simple value
1491object) on the stack as temporary objects, linking them together into a tree
1492which is then linearized when the Twine is consumed. Twine is only safe to use
1493as the argument to a function, and should always be a const reference, e.g.:
1494
1495.. code-block:: c++
1496
1497 void foo(const Twine &T);
1498 ...
1499 StringRef X = ...
1500 unsigned i = ...
1501 foo(X + "." + Twine(i));
1502
1503This example forms a string like "blarg.42" by concatenating the values
1504together, and does not form intermediate strings containing "blarg" or "blarg.".
1505
1506Because Twine is constructed with temporary objects on the stack, and because
1507these instances are destroyed at the end of the current statement, it is an
1508inherently dangerous API. For example, this simple variant contains undefined
1509behavior and will probably crash:
1510
1511.. code-block:: c++
1512
1513 void foo(const Twine &T);
1514 ...
1515 StringRef X = ...
1516 unsigned i = ...
1517 const Twine &Tmp = X + "." + Twine(i);
1518 foo(Tmp);
1519
1520... because the temporaries are destroyed before the call. That said, Twine's
1521are much more efficient than intermediate std::string temporaries, and they work
1522really well with StringRef. Just be aware of their limitations.
1523
1524.. _dss_smallstring:
1525
1526llvm/ADT/SmallString.h
1527^^^^^^^^^^^^^^^^^^^^^^
1528
1529SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1530convenience APIs like += that takes StringRef's. SmallString avoids allocating
1531memory in the case when the preallocated space is enough to hold its data, and
1532it calls back to general heap allocation when required. Since it owns its data,
1533it is very safe to use and supports full mutation of the string.
1534
1535Like SmallVector's, the big downside to SmallString is their sizeof. While they
1536are optimized for small strings, they themselves are not particularly small.
1537This means that they work great for temporary scratch buffers on the stack, but
1538should not generally be put into the heap: it is very rare to see a SmallString
1539as the member of a frequently-allocated heap data structure or returned
1540by-value.
1541
1542.. _dss_stdstring:
1543
1544std::string
1545^^^^^^^^^^^
1546
1547The standard C++ std::string class is a very general class that (like
1548SmallString) owns its underlying data. sizeof(std::string) is very reasonable
1549so it can be embedded into heap data structures and returned by-value. On the
1550other hand, std::string is highly inefficient for inline editing (e.g.
1551concatenating a bunch of stuff together) and because it is provided by the
1552standard library, its performance characteristics depend a lot of the host
1553standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1554GCC contains a really slow implementation).
1555
1556The major disadvantage of std::string is that almost every operation that makes
1557them larger can allocate memory, which is slow. As such, it is better to use
1558SmallVector or Twine as a scratch buffer, but then use std::string to persist
1559the result.
1560
1561.. _ds_set:
1562
1563Set-Like Containers (std::set, SmallSet, SetVector, etc)
1564--------------------------------------------------------
1565
1566Set-like containers are useful when you need to canonicalize multiple values
1567into a single representation. There are several different choices for how to do
1568this, providing various trade-offs.
1569
1570.. _dss_sortedvectorset:
1571
1572A sorted 'vector'
1573^^^^^^^^^^^^^^^^^
1574
1575If you intend to insert a lot of elements, then do a lot of queries, a great
1576approach is to use a vector (or other sequential container) with
1577std::sort+std::unique to remove duplicates. This approach works really well if
1578your usage pattern has these two distinct phases (insert then query), and can be
1579coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1580
1581This combination provides the several nice properties: the result data is
1582contiguous in memory (good for cache locality), has few allocations, is easy to
1583address (iterators in the final vector are just indices or pointers), and can be
Sean Silvac9fbd232013-03-29 21:57:47 +00001584efficiently queried with a standard binary search (e.g.
1585``std::lower_bound``; if you want the whole range of elements comparing
1586equal, use ``std::equal_range``).
Sean Silvabeb15ca2012-12-04 03:20:08 +00001587
1588.. _dss_smallset:
1589
1590llvm/ADT/SmallSet.h
1591^^^^^^^^^^^^^^^^^^^
1592
1593If you have a set-like data structure that is usually small and whose elements
1594are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1595space for N elements in place (thus, if the set is dynamically smaller than N,
1596no malloc traffic is required) and accesses them with a simple linear search.
Artyom Skrobov62641152015-05-19 10:21:12 +00001597When the set grows beyond N elements, it allocates a more expensive
Sean Silvabeb15ca2012-12-04 03:20:08 +00001598representation that guarantees efficient access (for most types, it falls back
Artyom Skrobov62641152015-05-19 10:21:12 +00001599to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
1600:ref:`SmallPtrSet <dss_smallptrset>`.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001601
1602The magic of this class is that it handles small sets extremely efficiently, but
1603gracefully handles extremely large sets without loss of efficiency. The
1604drawback is that the interface is quite small: it supports insertion, queries
1605and erasing, but does not support iteration.
1606
1607.. _dss_smallptrset:
1608
1609llvm/ADT/SmallPtrSet.h
1610^^^^^^^^^^^^^^^^^^^^^^
1611
Artyom Skrobov62641152015-05-19 10:21:12 +00001612``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
Sean Silvabeb15ca2012-12-04 03:20:08 +00001613pointers is transparently implemented with a ``SmallPtrSet``), but also supports
Artyom Skrobov62641152015-05-19 10:21:12 +00001614iterators. If more than N insertions are performed, a single quadratically
Sean Silvabeb15ca2012-12-04 03:20:08 +00001615probed hash table is allocated and grows as needed, providing extremely
1616efficient access (constant time insertion/deleting/queries with low constant
1617factors) and is very stingy with malloc traffic.
1618
Artyom Skrobov62641152015-05-19 10:21:12 +00001619Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
1620are invalidated whenever an insertion occurs. Also, the values visited by the
1621iterators are not visited in sorted order.
1622
1623.. _dss_stringset:
1624
1625llvm/ADT/StringSet.h
1626^^^^^^^^^^^^^^^^^^^^
1627
1628``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
1629and it allows efficient storage and retrieval of unique strings.
1630
Sylvestre Ledru84666a12016-02-14 20:16:22 +00001631Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports
Artyom Skrobov62641152015-05-19 10:21:12 +00001632iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
1633need to call ``i->getKey()`` to access the item of the StringSet.) On the
1634other hand, ``StringSet`` doesn't support range-insertion and
1635copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
1636<dss_smallptrset>` do support.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001637
1638.. _dss_denseset:
1639
1640llvm/ADT/DenseSet.h
1641^^^^^^^^^^^^^^^^^^^
1642
1643DenseSet is a simple quadratically probed hash table. It excels at supporting
1644small values: it uses a single allocation to hold all of the pairs that are
1645currently inserted in the set. DenseSet is a great way to unique small values
1646that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1647pointers). Note that DenseSet has the same requirements for the value type that
1648:ref:`DenseMap <dss_densemap>` has.
1649
1650.. _dss_sparseset:
1651
1652llvm/ADT/SparseSet.h
1653^^^^^^^^^^^^^^^^^^^^
1654
1655SparseSet holds a small number of objects identified by unsigned keys of
1656moderate size. It uses a lot of memory, but provides operations that are almost
1657as fast as a vector. Typical keys are physical registers, virtual registers, or
1658numbered basic blocks.
1659
1660SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1661and fast iteration over small sets. It is not intended for building composite
1662data structures.
1663
Michael Ilseman830875b2013-01-21 21:46:32 +00001664.. _dss_sparsemultiset:
1665
1666llvm/ADT/SparseMultiSet.h
1667^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1668
1669SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1670desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1671provides operations that are almost as fast as a vector. Typical keys are
1672physical registers, virtual registers, or numbered basic blocks.
1673
1674SparseMultiSet is useful for algorithms that need very fast
1675clear/find/insert/erase of the entire collection, and iteration over sets of
1676elements sharing a key. It is often a more efficient choice than using composite
1677data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1678building composite data structures.
1679
Sean Silvabeb15ca2012-12-04 03:20:08 +00001680.. _dss_FoldingSet:
1681
1682llvm/ADT/FoldingSet.h
1683^^^^^^^^^^^^^^^^^^^^^
1684
1685FoldingSet is an aggregate class that is really good at uniquing
1686expensive-to-create or polymorphic objects. It is a combination of a chained
1687hash table with intrusive links (uniqued objects are required to inherit from
1688FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1689process.
1690
1691Consider a case where you want to implement a "getOrCreateFoo" method for a
1692complex object (for example, a node in the code generator). The client has a
1693description of **what** it wants to generate (it knows the opcode and all the
1694operands), but we don't want to 'new' a node, then try inserting it into a set
1695only to find out it already exists, at which point we would have to delete it
1696and return the node that already exists.
1697
1698To support this style of client, FoldingSet perform a query with a
1699FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1700element that we want to query for. The query either returns the element
1701matching the ID or it returns an opaque ID that indicates where insertion should
1702take place. Construction of the ID usually does not require heap traffic.
1703
1704Because FoldingSet uses intrusive links, it can support polymorphic objects in
1705the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1706Because the elements are individually allocated, pointers to the elements are
1707stable: inserting or removing elements does not invalidate any pointers to other
1708elements.
1709
1710.. _dss_set:
1711
1712<set>
1713^^^^^
1714
1715``std::set`` is a reasonable all-around set class, which is decent at many
1716things but great at nothing. std::set allocates memory for each element
1717inserted (thus it is very malloc intensive) and typically stores three pointers
1718per element in the set (thus adding a large amount of per-element space
1719overhead). It offers guaranteed log(n) performance, which is not particularly
1720fast from a complexity standpoint (particularly if the elements of the set are
1721expensive to compare, like strings), and has extremely high constant factors for
1722lookup, insertion and removal.
1723
1724The advantages of std::set are that its iterators are stable (deleting or
1725inserting an element from the set does not affect iterators or pointers to other
1726elements) and that iteration over the set is guaranteed to be in sorted order.
1727If the elements in the set are large, then the relative overhead of the pointers
1728and malloc traffic is not a big deal, but if the elements of the set are small,
1729std::set is almost never a good choice.
1730
1731.. _dss_setvector:
1732
1733llvm/ADT/SetVector.h
1734^^^^^^^^^^^^^^^^^^^^
1735
1736LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1737set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1738important property that this provides is efficient insertion with uniquing
1739(duplicate elements are ignored) with iteration support. It implements this by
1740inserting elements into both a set-like container and the sequential container,
1741using the set-like container for uniquing and the sequential container for
1742iteration.
1743
1744The difference between SetVector and other sets is that the order of iteration
1745is guaranteed to match the order of insertion into the SetVector. This property
1746is really important for things like sets of pointers. Because pointer values
1747are non-deterministic (e.g. vary across runs of the program on different
1748machines), iterating over the pointers in the set will not be in a well-defined
1749order.
1750
1751The drawback of SetVector is that it requires twice as much space as a normal
1752set and has the sum of constant factors from the set-like container and the
1753sequential container that it uses. Use it **only** if you need to iterate over
1754the elements in a deterministic order. SetVector is also expensive to delete
Paul Robinson687915f2013-11-14 18:47:23 +00001755elements out of (linear time), unless you use its "pop_back" method, which is
Sean Silvabeb15ca2012-12-04 03:20:08 +00001756faster.
1757
1758``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1759size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1760However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1761which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1762If you use this, and if your sets are dynamically smaller than ``N``, you will
1763save a lot of heap traffic.
1764
1765.. _dss_uniquevector:
1766
1767llvm/ADT/UniqueVector.h
1768^^^^^^^^^^^^^^^^^^^^^^^
1769
1770UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1771unique ID for each element inserted into the set. It internally contains a map
1772and a vector, and it assigns a unique ID for each value inserted into the set.
1773
1774UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1775both the map and vector, it has high complexity, high constant factors, and
1776produces a lot of malloc traffic. It should be avoided.
1777
1778.. _dss_immutableset:
1779
1780llvm/ADT/ImmutableSet.h
1781^^^^^^^^^^^^^^^^^^^^^^^
1782
1783ImmutableSet is an immutable (functional) set implementation based on an AVL
1784tree. Adding or removing elements is done through a Factory object and results
1785in the creation of a new ImmutableSet object. If an ImmutableSet already exists
1786with the given contents, then the existing one is returned; equality is compared
1787with a FoldingSetNodeID. The time and space complexity of add or remove
1788operations is logarithmic in the size of the original set.
1789
1790There is no method for returning an element of the set, you can only check for
1791membership.
1792
1793.. _dss_otherset:
1794
1795Other Set-Like Container Options
1796^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1797
1798The STL provides several other options, such as std::multiset and the various
1799"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1800never use hash_set and unordered_set because they are generally very expensive
1801(each insertion requires a malloc) and very non-portable.
1802
1803std::multiset is useful if you're not interested in elimination of duplicates,
Artyom Skrobov62641152015-05-19 10:21:12 +00001804but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector
1805(where you don't delete duplicate entries) or some other approach is almost
Aaron Ballman9f154f62015-07-29 15:57:49 +00001806always better.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001807
1808.. _ds_map:
1809
1810Map-Like Containers (std::map, DenseMap, etc)
1811---------------------------------------------
1812
1813Map-like containers are useful when you want to associate data to a key. As
1814usual, there are a lot of different ways to do this. :)
1815
1816.. _dss_sortedvectormap:
1817
1818A sorted 'vector'
1819^^^^^^^^^^^^^^^^^
1820
1821If your usage pattern follows a strict insert-then-query approach, you can
1822trivially use the same approach as :ref:`sorted vectors for set-like containers
1823<dss_sortedvectorset>`. The only difference is that your query function (which
1824uses std::lower_bound to get efficient log(n) lookup) should only compare the
1825key, not both the key and value. This yields the same advantages as sorted
1826vectors for sets.
1827
1828.. _dss_stringmap:
1829
1830llvm/ADT/StringMap.h
1831^^^^^^^^^^^^^^^^^^^^
1832
1833Strings are commonly used as keys in maps, and they are difficult to support
1834efficiently: they are variable length, inefficient to hash and compare when
1835long, expensive to copy, etc. StringMap is a specialized container designed to
1836cope with these issues. It supports mapping an arbitrary range of bytes to an
1837arbitrary other object.
1838
1839The StringMap implementation uses a quadratically-probed hash table, where the
1840buckets store a pointer to the heap allocated entries (and some other stuff).
1841The entries in the map must be heap allocated because the strings are variable
1842length. The string data (key) and the element object (value) are stored in the
1843same allocation with the string data immediately after the element object.
1844This container guarantees the "``(char*)(&Value+1)``" points to the key string
1845for a value.
1846
1847The StringMap is very fast for several reasons: quadratic probing is very cache
1848efficient for lookups, the hash value of strings in buckets is not recomputed
1849when looking up an element, StringMap rarely has to touch the memory for
1850unrelated objects when looking up a value (even when hash collisions happen),
1851hash table growth does not recompute the hash values for strings already in the
1852table, and each pair in the map is store in a single allocation (the string data
1853is stored in the same allocation as the Value of a pair).
1854
1855StringMap also provides query methods that take byte ranges, so it only ever
1856copies a string if a value is inserted into the table.
1857
1858StringMap iteratation order, however, is not guaranteed to be deterministic, so
1859any uses which require that should instead use a std::map.
1860
1861.. _dss_indexmap:
1862
1863llvm/ADT/IndexedMap.h
1864^^^^^^^^^^^^^^^^^^^^^
1865
1866IndexedMap is a specialized container for mapping small dense integers (or
1867values that can be mapped to small dense integers) to some other type. It is
1868internally implemented as a vector with a mapping function that maps the keys
1869to the dense integer range.
1870
1871This is useful for cases like virtual registers in the LLVM code generator: they
1872have a dense mapping that is offset by a compile-time constant (the first
1873virtual register ID).
1874
1875.. _dss_densemap:
1876
1877llvm/ADT/DenseMap.h
1878^^^^^^^^^^^^^^^^^^^
1879
1880DenseMap is a simple quadratically probed hash table. It excels at supporting
1881small keys and values: it uses a single allocation to hold all of the pairs
1882that are currently inserted in the map. DenseMap is a great way to map
1883pointers to pointers, or map other small types to each other.
1884
1885There are several aspects of DenseMap that you should be aware of, however.
1886The iterators in a DenseMap are invalidated whenever an insertion occurs,
1887unlike map. Also, because DenseMap allocates space for a large number of
1888key/value pairs (it starts with 64 by default), it will waste a lot of space if
1889your keys or values are large. Finally, you must implement a partial
1890specialization of DenseMapInfo for the key that you want, if it isn't already
1891supported. This is required to tell DenseMap about two special marker values
1892(which can never be inserted into the map) that it needs internally.
1893
1894DenseMap's find_as() method supports lookup operations using an alternate key
1895type. This is useful in cases where the normal key type is expensive to
1896construct, but cheap to compare against. The DenseMapInfo is responsible for
1897defining the appropriate comparison and hashing methods for each alternate key
1898type used.
1899
1900.. _dss_valuemap:
1901
Chandler Carrutha4ea2692014-03-04 11:26:31 +00001902llvm/IR/ValueMap.h
Sean Silvabeb15ca2012-12-04 03:20:08 +00001903^^^^^^^^^^^^^^^^^^^
1904
1905ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1906``Value*``\ s (or subclasses) to another type. When a Value is deleted or
1907RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1908the same value, just as if the key were a WeakVH. You can configure exactly how
1909this happens, and what else happens on these two events, by passing a ``Config``
1910parameter to the ValueMap template.
1911
1912.. _dss_intervalmap:
1913
1914llvm/ADT/IntervalMap.h
1915^^^^^^^^^^^^^^^^^^^^^^
1916
1917IntervalMap is a compact map for small keys and values. It maps key intervals
1918instead of single keys, and it will automatically coalesce adjacent intervals.
Hans Wennborg8888d5b2015-01-17 03:19:21 +00001919When the map only contains a few intervals, they are stored in the map object
Sean Silvabeb15ca2012-12-04 03:20:08 +00001920itself to avoid allocations.
1921
1922The IntervalMap iterators are quite big, so they should not be passed around as
1923STL iterators. The heavyweight iterators allow a smaller data structure.
1924
1925.. _dss_map:
1926
1927<map>
1928^^^^^
1929
1930std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1931single allocation per pair inserted into the map, it offers log(n) lookup with
1932an extremely large constant factor, imposes a space penalty of 3 pointers per
1933pair in the map, etc.
1934
1935std::map is most useful when your keys or values are very large, if you need to
1936iterate over the collection in sorted order, or if you need stable iterators
1937into the map (i.e. they don't get invalidated if an insertion or deletion of
1938another element takes place).
1939
1940.. _dss_mapvector:
1941
1942llvm/ADT/MapVector.h
1943^^^^^^^^^^^^^^^^^^^^
1944
1945``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
1946main difference is that the iteration order is guaranteed to be the insertion
1947order, making it an easy (but somewhat expensive) solution for non-deterministic
1948iteration over maps of pointers.
1949
1950It is implemented by mapping from key to an index in a vector of key,value
Duncan P. N. Exon Smithf51601c2014-07-15 20:24:56 +00001951pairs. This provides fast lookup and iteration, but has two main drawbacks:
1952the key is stored twice and removing elements takes linear time. If it is
1953necessary to remove elements, it's best to remove them in bulk using
1954``remove_if()``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001955
1956.. _dss_inteqclasses:
1957
1958llvm/ADT/IntEqClasses.h
1959^^^^^^^^^^^^^^^^^^^^^^^
1960
1961IntEqClasses provides a compact representation of equivalence classes of small
1962integers. Initially, each integer in the range 0..n-1 has its own equivalence
1963class. Classes can be joined by passing two class representatives to the
1964join(a, b) method. Two integers are in the same class when findLeader() returns
1965the same representative.
1966
1967Once all equivalence classes are formed, the map can be compressed so each
1968integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1969is the total number of equivalence classes. The map must be uncompressed before
1970it can be edited again.
1971
1972.. _dss_immutablemap:
1973
1974llvm/ADT/ImmutableMap.h
1975^^^^^^^^^^^^^^^^^^^^^^^
1976
1977ImmutableMap is an immutable (functional) map implementation based on an AVL
1978tree. Adding or removing elements is done through a Factory object and results
1979in the creation of a new ImmutableMap object. If an ImmutableMap already exists
1980with the given key set, then the existing one is returned; equality is compared
1981with a FoldingSetNodeID. The time and space complexity of add or remove
1982operations is logarithmic in the size of the original map.
1983
1984.. _dss_othermap:
1985
1986Other Map-Like Container Options
1987^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1988
1989The STL provides several other options, such as std::multimap and the various
1990"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
1991never use hash_set and unordered_set because they are generally very expensive
1992(each insertion requires a malloc) and very non-portable.
1993
1994std::multimap is useful if you want to map a key to multiple values, but has all
1995the drawbacks of std::map. A sorted vector or some other approach is almost
1996always better.
1997
1998.. _ds_bit:
1999
2000Bit storage containers (BitVector, SparseBitVector)
2001---------------------------------------------------
2002
2003Unlike the other containers, there are only two bit storage containers, and
2004choosing when to use each is relatively straightforward.
2005
2006One additional option is ``std::vector<bool>``: we discourage its use for two
2007reasons 1) the implementation in many common compilers (e.g. commonly
2008available versions of GCC) is extremely inefficient and 2) the C++ standards
2009committee is likely to deprecate this container and/or change it significantly
2010somehow. In any case, please don't use it.
2011
2012.. _dss_bitvector:
2013
2014BitVector
2015^^^^^^^^^
2016
2017The BitVector container provides a dynamic size set of bits for manipulation.
2018It supports individual bit setting/testing, as well as set operations. The set
2019operations take time O(size of bitvector), but operations are performed one word
2020at a time, instead of one bit at a time. This makes the BitVector very fast for
2021set operations compared to other containers. Use the BitVector when you expect
2022the number of set bits to be high (i.e. a dense set).
2023
2024.. _dss_smallbitvector:
2025
2026SmallBitVector
2027^^^^^^^^^^^^^^
2028
2029The SmallBitVector container provides the same interface as BitVector, but it is
2030optimized for the case where only a small number of bits, less than 25 or so,
2031are needed. It also transparently supports larger bit counts, but slightly less
2032efficiently than a plain BitVector, so SmallBitVector should only be used when
2033larger counts are rare.
2034
2035At this time, SmallBitVector does not support set operations (and, or, xor), and
2036its operator[] does not provide an assignable lvalue.
2037
2038.. _dss_sparsebitvector:
2039
2040SparseBitVector
2041^^^^^^^^^^^^^^^
2042
2043The SparseBitVector container is much like BitVector, with one major difference:
2044Only the bits that are set, are stored. This makes the SparseBitVector much
2045more space efficient than BitVector when the set is sparse, as well as making
2046set operations O(number of set bits) instead of O(size of universe). The
2047downside to the SparseBitVector is that setting and testing of random bits is
2048O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
2049implementation, setting or testing bits in sorted order (either forwards or
2050reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
2051on size) of the current bit is also O(1). As a general statement,
2052testing/setting bits in a SparseBitVector is O(distance away from last set bit).
2053
2054.. _common:
2055
2056Helpful Hints for Common Operations
2057===================================
2058
2059This section describes how to perform some very simple transformations of LLVM
2060code. This is meant to give examples of common idioms used, showing the
2061practical side of LLVM transformations.
2062
2063Because this is a "how-to" section, you should also read about the main classes
2064that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
2065<coreclasses>` contains details and descriptions of the main classes that you
2066should know about.
2067
2068.. _inspection:
2069
2070Basic Inspection and Traversal Routines
2071---------------------------------------
2072
2073The LLVM compiler infrastructure have many different data structures that may be
2074traversed. Following the example of the C++ standard template library, the
2075techniques used to traverse these various data structures are all basically the
2076same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
2077method) returns an iterator to the start of the sequence, the ``XXXend()``
2078function returns an iterator pointing to one past the last valid element of the
2079sequence, and there is some ``XXXiterator`` data type that is common between the
2080two operations.
2081
2082Because the pattern for iteration is common across many different aspects of the
2083program representation, the standard template library algorithms may be used on
2084them, and it is easier to remember how to iterate. First we show a few common
2085examples of the data structures that need to be traversed. Other data
2086structures are traversed in very similar ways.
2087
2088.. _iterate_function:
2089
2090Iterating over the ``BasicBlock`` in a ``Function``
2091^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2092
2093It's quite common to have a ``Function`` instance that you'd like to transform
2094in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
2095facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
2096constitute the ``Function``. The following is an example that prints the name
2097of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
2098
2099.. code-block:: c++
2100
2101 // func is a pointer to a Function instance
2102 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
2103 // Print out the name of the basic block if it has one, and then the
2104 // number of instructions that it contains
2105 errs() << "Basic block (name=" << i->getName() << ") has "
2106 << i->size() << " instructions.\n";
2107
2108Note that i can be used as if it were a pointer for the purposes of invoking
2109member functions of the ``Instruction`` class. This is because the indirection
2110operator is overloaded for the iterator classes. In the above code, the
2111expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
2112you'd expect.
2113
2114.. _iterate_basicblock:
2115
2116Iterating over the ``Instruction`` in a ``BasicBlock``
2117^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2118
2119Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
2120iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
2121a code snippet that prints out each instruction in a ``BasicBlock``:
2122
2123.. code-block:: c++
2124
2125 // blk is a pointer to a BasicBlock instance
2126 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
2127 // The next statement works since operator<<(ostream&,...)
2128 // is overloaded for Instruction&
2129 errs() << *i << "\n";
2130
2131
2132However, this isn't really the best way to print out the contents of a
2133``BasicBlock``! Since the ostream operators are overloaded for virtually
2134anything you'll care about, you could have just invoked the print routine on the
2135basic block itself: ``errs() << *blk << "\n";``.
2136
2137.. _iterate_insiter:
2138
2139Iterating over the ``Instruction`` in a ``Function``
2140^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2141
2142If you're finding that you commonly iterate over a ``Function``'s
2143``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
2144``InstIterator`` should be used instead. You'll need to include
Yaron Kerend9c0bed2014-05-03 11:30:49 +00002145``llvm/IR/InstIterator.h`` (`doxygen
Yaron Keren81bb4152014-05-03 12:06:13 +00002146<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
Sean Silvabeb15ca2012-12-04 03:20:08 +00002147``InstIterator``\ s explicitly in your code. Here's a small example that shows
2148how to dump all instructions in a function to the standard error stream:
2149
2150.. code-block:: c++
2151
Yaron Kerend9c0bed2014-05-03 11:30:49 +00002152 #include "llvm/IR/InstIterator.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00002153
2154 // F is a pointer to a Function instance
2155 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2156 errs() << *I << "\n";
2157
2158Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
2159its initial contents. For example, if you wanted to initialize a work list to
2160contain all instructions in a ``Function`` F, all you would need to do is
2161something like:
2162
2163.. code-block:: c++
2164
2165 std::set<Instruction*> worklist;
2166 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
2167
2168 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2169 worklist.insert(&*I);
2170
2171The STL set ``worklist`` would now contain all instructions in the ``Function``
2172pointed to by F.
2173
2174.. _iterate_convert:
2175
2176Turning an iterator into a class pointer (and vice-versa)
2177^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2178
2179Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
2180when all you've got at hand is an iterator. Well, extracting a reference or a
2181pointer from an iterator is very straight-forward. Assuming that ``i`` is a
2182``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
2183
2184.. code-block:: c++
2185
2186 Instruction& inst = *i; // Grab reference to instruction reference
2187 Instruction* pinst = &*i; // Grab pointer to instruction reference
2188 const Instruction& inst = *j;
2189
2190However, the iterators you'll be working with in the LLVM framework are special:
2191they will automatically convert to a ptr-to-instance type whenever they need to.
Vedant Kumara34bdfa2016-03-23 05:18:50 +00002192Instead of dereferencing the iterator and then taking the address of the result,
Sean Silvabeb15ca2012-12-04 03:20:08 +00002193you can simply assign the iterator to the proper pointer type and you get the
2194dereference and address-of operation as a result of the assignment (behind the
Charlie Turner2ac115e2015-04-16 17:01:23 +00002195scenes, this is a result of overloading casting mechanisms). Thus the second
2196line of the last example,
Sean Silvabeb15ca2012-12-04 03:20:08 +00002197
2198.. code-block:: c++
2199
2200 Instruction *pinst = &*i;
2201
2202is semantically equivalent to
2203
2204.. code-block:: c++
2205
2206 Instruction *pinst = i;
2207
2208It's also possible to turn a class pointer into the corresponding iterator, and
2209this is a constant time operation (very efficient). The following code snippet
2210illustrates use of the conversion constructors provided by LLVM iterators. By
2211using these, you can explicitly grab the iterator of something without actually
2212obtaining it via iteration over some structure:
2213
2214.. code-block:: c++
2215
2216 void printNextInstruction(Instruction* inst) {
2217 BasicBlock::iterator it(inst);
2218 ++it; // After this line, it refers to the instruction after *inst
2219 if (it != inst->getParent()->end()) errs() << *it << "\n";
2220 }
2221
2222Unfortunately, these implicit conversions come at a cost; they prevent these
2223iterators from conforming to standard iterator conventions, and thus from being
2224usable with standard algorithms and containers. For example, they prevent the
2225following code, where ``B`` is a ``BasicBlock``, from compiling:
2226
2227.. code-block:: c++
2228
2229 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
2230
2231Because of this, these implicit conversions may be removed some day, and
2232``operator*`` changed to return a pointer instead of a reference.
2233
2234.. _iterate_complex:
2235
2236Finding call sites: a slightly more complex example
2237^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2238
2239Say that you're writing a FunctionPass and would like to count all the locations
2240in the entire module (that is, across every ``Function``) where a certain
2241function (i.e., some ``Function *``) is already in scope. As you'll learn
2242later, you may want to use an ``InstVisitor`` to accomplish this in a much more
2243straight-forward manner, but this example will allow us to explore how you'd do
2244it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
2245want to do:
2246
2247.. code-block:: none
2248
2249 initialize callCounter to zero
2250 for each Function f in the Module
2251 for each BasicBlock b in f
2252 for each Instruction i in b
2253 if (i is a CallInst and calls the given function)
2254 increment callCounter
2255
2256And the actual code is (remember, because we're writing a ``FunctionPass``, our
2257``FunctionPass``-derived class simply has to override the ``runOnFunction``
2258method):
2259
2260.. code-block:: c++
2261
2262 Function* targetFunc = ...;
2263
2264 class OurFunctionPass : public FunctionPass {
2265 public:
2266 OurFunctionPass(): callCounter(0) { }
2267
2268 virtual runOnFunction(Function& F) {
2269 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
2270 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
2271 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
2272 // We know we've encountered a call instruction, so we
2273 // need to determine if it's a call to the
2274 // function pointed to by m_func or not.
2275 if (callInst->getCalledFunction() == targetFunc)
2276 ++callCounter;
2277 }
2278 }
2279 }
2280 }
2281
2282 private:
2283 unsigned callCounter;
2284 };
2285
2286.. _calls_and_invokes:
2287
2288Treating calls and invokes the same way
2289^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2290
2291You may have noticed that the previous example was a bit oversimplified in that
2292it did not deal with call sites generated by 'invoke' instructions. In this,
2293and in other situations, you may find that you want to treat ``CallInst``\ s and
2294``InvokeInst``\ s the same way, even though their most-specific common base
2295class is ``Instruction``, which includes lots of less closely-related things.
2296For these cases, LLVM provides a handy wrapper class called ``CallSite``
2297(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
2298essentially a wrapper around an ``Instruction`` pointer, with some methods that
2299provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
2300
2301This class has "value semantics": it should be passed by value, not by reference
2302and it should not be dynamically allocated or deallocated using ``operator new``
2303or ``operator delete``. It is efficiently copyable, assignable and
2304constructable, with costs equivalents to that of a bare pointer. If you look at
2305its definition, it has only a single pointer member.
2306
2307.. _iterate_chains:
2308
2309Iterating over def-use & use-def chains
2310^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2311
2312Frequently, we might have an instance of the ``Value`` class (`doxygen
2313<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
2314which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
2315``Value`` is called a *def-use* chain. For example, let's say we have a
2316``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
2317instructions that *use* ``foo`` is as simple as iterating over the *def-use*
2318chain of ``F``:
2319
2320.. code-block:: c++
2321
2322 Function *F = ...;
2323
Adam Nemet3aecd182015-03-17 17:51:58 +00002324 for (User *U : F->users()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00002325 if (Instruction *Inst = dyn_cast<Instruction>(U)) {
Sean Silvabeb15ca2012-12-04 03:20:08 +00002326 errs() << "F is used in instruction:\n";
2327 errs() << *Inst << "\n";
2328 }
2329
Sean Silvabeb15ca2012-12-04 03:20:08 +00002330Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
2331<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
2332``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
2333known as a *use-def* chain. Instances of class ``Instruction`` are common
2334``User`` s, so we might want to iterate over all of the values that a particular
2335instruction uses (that is, the operands of the particular ``Instruction``):
2336
2337.. code-block:: c++
2338
2339 Instruction *pi = ...;
2340
Yaron Keren7229bbf2014-05-02 08:26:30 +00002341 for (Use &U : pi->operands()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00002342 Value *v = U.get();
Sean Silvabeb15ca2012-12-04 03:20:08 +00002343 // ...
2344 }
2345
2346Declaring objects as ``const`` is an important tool of enforcing mutation free
2347algorithms (such as analyses, etc.). For this purpose above iterators come in
2348constant flavors as ``Value::const_use_iterator`` and
2349``Value::const_op_iterator``. They automatically arise when calling
2350``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
2351Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
2352remain unchanged.
2353
2354.. _iterate_preds:
2355
2356Iterating over predecessors & successors of blocks
2357^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2358
2359Iterating over the predecessors and successors of a block is quite easy with the
Yaron Keren28e28e82015-07-12 20:40:41 +00002360routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to
Sean Silvabeb15ca2012-12-04 03:20:08 +00002361iterate over all predecessors of BB:
2362
2363.. code-block:: c++
2364
Andrey Bokhanko74541452016-09-02 11:13:35 +00002365 #include "llvm/IR/CFG.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00002366 BasicBlock *BB = ...;
2367
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00002368 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
2369 BasicBlock *Pred = *PI;
Sean Silvabeb15ca2012-12-04 03:20:08 +00002370 // ...
2371 }
2372
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00002373Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00002374
2375.. _simplechanges:
2376
2377Making simple changes
2378---------------------
2379
2380There are some primitive transformation operations present in the LLVM
2381infrastructure that are worth knowing about. When performing transformations,
2382it's fairly common to manipulate the contents of basic blocks. This section
2383describes some of the common methods for doing so and gives example code.
2384
2385.. _schanges_creating:
2386
2387Creating and inserting new ``Instruction``\ s
2388^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2389
2390*Instantiating Instructions*
2391
2392Creation of ``Instruction``\ s is straight-forward: simply call the constructor
2393for the kind of instruction to instantiate and provide the necessary parameters.
2394For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
2395
2396.. code-block:: c++
2397
2398 AllocaInst* ai = new AllocaInst(Type::Int32Ty);
2399
2400will create an ``AllocaInst`` instance that represents the allocation of one
2401integer in the current stack frame, at run time. Each ``Instruction`` subclass
2402is likely to have varying default parameters which change the semantics of the
2403instruction, so refer to the `doxygen documentation for the subclass of
2404Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
2405you're interested in instantiating.
2406
2407*Naming values*
2408
2409It is very useful to name the values of instructions when you're able to, as
2410this facilitates the debugging of your transformations. If you end up looking
2411at generated LLVM machine code, you definitely want to have logical names
2412associated with the results of instructions! By supplying a value for the
2413``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
2414logical name with the result of the instruction's execution at run time. For
2415example, say that I'm writing a transformation that dynamically allocates space
2416for an integer on the stack, and that integer is going to be used as some kind
2417of index by some other code. To accomplish this, I place an ``AllocaInst`` at
2418the first point in the first ``BasicBlock`` of some ``Function``, and I'm
2419intending to use it within the same ``Function``. I might do:
2420
2421.. code-block:: c++
2422
2423 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
2424
2425where ``indexLoc`` is now the logical name of the instruction's execution value,
2426which is a pointer to an integer on the run time stack.
2427
2428*Inserting instructions*
2429
Dan Liewc6ab58f2014-06-06 17:25:47 +00002430There are essentially three ways to insert an ``Instruction`` into an existing
Sean Silvabeb15ca2012-12-04 03:20:08 +00002431sequence of instructions that form a ``BasicBlock``:
2432
2433* Insertion into an explicit instruction list
2434
2435 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
2436 and a newly-created instruction we wish to insert before ``*pi``, we do the
2437 following:
2438
2439 .. code-block:: c++
2440
2441 BasicBlock *pb = ...;
2442 Instruction *pi = ...;
2443 Instruction *newInst = new Instruction(...);
2444
2445 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
2446
2447 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
2448 class and ``Instruction``-derived classes provide constructors which take a
2449 pointer to a ``BasicBlock`` to be appended to. For example code that looked
2450 like:
2451
2452 .. code-block:: c++
2453
2454 BasicBlock *pb = ...;
2455 Instruction *newInst = new Instruction(...);
2456
2457 pb->getInstList().push_back(newInst); // Appends newInst to pb
2458
2459 becomes:
2460
2461 .. code-block:: c++
2462
2463 BasicBlock *pb = ...;
2464 Instruction *newInst = new Instruction(..., pb);
2465
2466 which is much cleaner, especially if you are creating long instruction
2467 streams.
2468
2469* Insertion into an implicit instruction list
2470
2471 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
2472 associated with an existing instruction list: the instruction list of the
2473 enclosing basic block. Thus, we could have accomplished the same thing as the
2474 above code without being given a ``BasicBlock`` by doing:
2475
2476 .. code-block:: c++
2477
2478 Instruction *pi = ...;
2479 Instruction *newInst = new Instruction(...);
2480
2481 pi->getParent()->getInstList().insert(pi, newInst);
2482
2483 In fact, this sequence of steps occurs so frequently that the ``Instruction``
2484 class and ``Instruction``-derived classes provide constructors which take (as
2485 a default parameter) a pointer to an ``Instruction`` which the newly-created
2486 ``Instruction`` should precede. That is, ``Instruction`` constructors are
2487 capable of inserting the newly-created instance into the ``BasicBlock`` of a
2488 provided instruction, immediately before that instruction. Using an
2489 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
2490 above code becomes:
2491
2492 .. code-block:: c++
2493
2494 Instruction* pi = ...;
2495 Instruction* newInst = new Instruction(..., pi);
2496
2497 which is much cleaner, especially if you're creating a lot of instructions and
2498 adding them to ``BasicBlock``\ s.
2499
Dan Liewc6ab58f2014-06-06 17:25:47 +00002500* Insertion using an instance of ``IRBuilder``
2501
Dan Liew599cec62014-06-06 18:44:21 +00002502 Inserting several ``Instruction``\ s can be quite laborious using the previous
Dan Liewc6ab58f2014-06-06 17:25:47 +00002503 methods. The ``IRBuilder`` is a convenience class that can be used to add
2504 several instructions to the end of a ``BasicBlock`` or before a particular
2505 ``Instruction``. It also supports constant folding and renaming named
2506 registers (see ``IRBuilder``'s template arguments).
2507
2508 The example below demonstrates a very simple use of the ``IRBuilder`` where
2509 three instructions are inserted before the instruction ``pi``. The first two
2510 instructions are Call instructions and third instruction multiplies the return
2511 value of the two calls.
2512
2513 .. code-block:: c++
2514
2515 Instruction *pi = ...;
2516 IRBuilder<> Builder(pi);
2517 CallInst* callOne = Builder.CreateCall(...);
2518 CallInst* callTwo = Builder.CreateCall(...);
2519 Value* result = Builder.CreateMul(callOne, callTwo);
2520
2521 The example below is similar to the above example except that the created
2522 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2523
2524 .. code-block:: c++
2525
2526 BasicBlock *pb = ...;
2527 IRBuilder<> Builder(pb);
2528 CallInst* callOne = Builder.CreateCall(...);
2529 CallInst* callTwo = Builder.CreateCall(...);
2530 Value* result = Builder.CreateMul(callOne, callTwo);
2531
Etienne Bergerond8b97352016-07-13 06:10:37 +00002532 See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``.
Dan Liewc6ab58f2014-06-06 17:25:47 +00002533
2534
Sean Silvabeb15ca2012-12-04 03:20:08 +00002535.. _schanges_deleting:
2536
2537Deleting Instructions
2538^^^^^^^^^^^^^^^^^^^^^
2539
2540Deleting an instruction from an existing sequence of instructions that form a
2541BasicBlock_ is very straight-forward: just call the instruction's
2542``eraseFromParent()`` method. For example:
2543
2544.. code-block:: c++
2545
2546 Instruction *I = .. ;
2547 I->eraseFromParent();
2548
2549This unlinks the instruction from its containing basic block and deletes it. If
2550you'd just like to unlink the instruction from its containing basic block but
2551not delete it, you can use the ``removeFromParent()`` method.
2552
2553.. _schanges_replacing:
2554
2555Replacing an Instruction with another Value
2556^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2557
2558Replacing individual instructions
2559"""""""""""""""""""""""""""""""""
2560
2561Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2562<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2563very useful replace functions: ``ReplaceInstWithValue`` and
2564``ReplaceInstWithInst``.
2565
2566.. _schanges_deleting_sub:
2567
2568Deleting Instructions
2569"""""""""""""""""""""
2570
2571* ``ReplaceInstWithValue``
2572
2573 This function replaces all uses of a given instruction with a value, and then
2574 removes the original instruction. The following example illustrates the
2575 replacement of the result of a particular ``AllocaInst`` that allocates memory
2576 for a single integer with a null pointer to an integer.
2577
2578 .. code-block:: c++
2579
2580 AllocaInst* instToReplace = ...;
2581 BasicBlock::iterator ii(instToReplace);
2582
2583 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2584 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2585
2586* ``ReplaceInstWithInst``
2587
2588 This function replaces a particular instruction with another instruction,
2589 inserting the new instruction into the basic block at the location where the
2590 old instruction was, and replacing any uses of the old instruction with the
2591 new instruction. The following example illustrates the replacement of one
2592 ``AllocaInst`` with another.
2593
2594 .. code-block:: c++
2595
2596 AllocaInst* instToReplace = ...;
2597 BasicBlock::iterator ii(instToReplace);
2598
2599 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2600 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2601
2602
2603Replacing multiple uses of Users and Values
2604"""""""""""""""""""""""""""""""""""""""""""
2605
2606You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2607change more than one use at a time. See the doxygen documentation for the
2608`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2609<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2610information.
2611
2612.. _schanges_deletingGV:
2613
2614Deleting GlobalVariables
2615^^^^^^^^^^^^^^^^^^^^^^^^
2616
2617Deleting a global variable from a module is just as easy as deleting an
2618Instruction. First, you must have a pointer to the global variable that you
2619wish to delete. You use this pointer to erase it from its parent, the module.
2620For example:
2621
2622.. code-block:: c++
2623
2624 GlobalVariable *GV = .. ;
2625
2626 GV->eraseFromParent();
2627
2628
2629.. _create_types:
2630
2631How to Create Types
2632-------------------
2633
2634In generating IR, you may need some complex types. If you know these types
2635statically, you can use ``TypeBuilder<...>::get()``, defined in
2636``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
2637depending on whether you're building types for cross-compilation or native
2638library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2639host environment, meaning that it's built out of types from the ``llvm::types``
2640(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2641and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
2642additionally allows native C types whose size may depend on the host compiler.
2643For example,
2644
2645.. code-block:: c++
2646
2647 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2648
2649is easier to read and write than the equivalent
2650
2651.. code-block:: c++
2652
2653 std::vector<const Type*> params;
2654 params.push_back(PointerType::getUnqual(Type::Int32Ty));
2655 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2656
2657See the `class comment
2658<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2659
2660.. _threading:
2661
2662Threads and LLVM
2663================
2664
2665This section describes the interaction of the LLVM APIs with multithreading,
2666both on the part of client applications, and in the JIT, in the hosted
2667application.
2668
2669Note that LLVM's support for multithreading is still relatively young. Up
2670through version 2.5, the execution of threaded hosted applications was
2671supported, but not threaded client access to the APIs. While this use case is
2672now supported, clients *must* adhere to the guidelines specified below to ensure
2673proper operation in multithreaded mode.
2674
2675Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2676intrinsics in order to support threaded operation. If you need a
2677multhreading-capable LLVM on a platform without a suitably modern system
2678compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2679using the resultant compiler to build a copy of LLVM with multithreading
2680support.
2681
Sean Silvabeb15ca2012-12-04 03:20:08 +00002682.. _shutdown:
2683
2684Ending Execution with ``llvm_shutdown()``
2685-----------------------------------------
2686
2687When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
Chandler Carruth39cd2162014-06-27 15:13:01 +00002688deallocate memory used for internal structures.
Zachary Turnerccbf3d02014-06-16 22:49:41 +00002689
Sean Silvabeb15ca2012-12-04 03:20:08 +00002690.. _managedstatic:
2691
2692Lazy Initialization with ``ManagedStatic``
2693------------------------------------------
2694
2695``ManagedStatic`` is a utility class in LLVM used to implement static
Chandler Carruth39cd2162014-06-27 15:13:01 +00002696initialization of static resources, such as the global type tables. In a
2697single-threaded environment, it implements a simple lazy initialization scheme.
2698When LLVM is compiled with support for multi-threading, however, it uses
Sean Silvabeb15ca2012-12-04 03:20:08 +00002699double-checked locking to implement thread-safe lazy initialization.
2700
Sean Silvabeb15ca2012-12-04 03:20:08 +00002701.. _llvmcontext:
2702
2703Achieving Isolation with ``LLVMContext``
2704----------------------------------------
2705
2706``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2707operate multiple, isolated instances of LLVM concurrently within the same
2708address space. For instance, in a hypothetical compile-server, the compilation
2709of an individual translation unit is conceptually independent from all the
2710others, and it would be desirable to be able to compile incoming translation
2711units concurrently on independent server threads. Fortunately, ``LLVMContext``
2712exists to enable just this kind of scenario!
2713
2714Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2715(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2716in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2717*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2718linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2719contexts, etc. What this means is that is is safe to compile on multiple
2720threads simultaneously, as long as no two threads operate on entities within the
2721same context.
2722
2723In practice, very few places in the API require the explicit specification of a
2724``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2725``Type`` carries a reference to its owning context, most other entities can
2726determine what context they belong to by looking at their own ``Type``. If you
2727are adding new entities to LLVM IR, please try to maintain this interface
2728design.
2729
Sean Silvabeb15ca2012-12-04 03:20:08 +00002730.. _jitthreading:
2731
2732Threads and the JIT
2733-------------------
2734
2735LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2736threads can call ``ExecutionEngine::getPointerToFunction()`` or
2737``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2738code output by the JIT concurrently. The user must still ensure that only one
2739thread accesses IR in a given ``LLVMContext`` while another thread might be
2740modifying it. One way to do that is to always hold the JIT lock while accessing
2741IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2742Another way is to only call ``getPointerToFunction()`` from the
2743``LLVMContext``'s thread.
2744
2745When the JIT is configured to compile lazily (using
2746``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2747condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2748after a function is lazily-jitted. It's still possible to use the lazy JIT in a
2749threaded program if you ensure that only one thread at a time can call any
2750particular lazy stub and that the JIT lock guards any IR access, but we suggest
2751using only the eager JIT in threaded programs.
2752
2753.. _advanced:
2754
2755Advanced Topics
2756===============
2757
2758This section describes some of the advanced or obscure API's that most clients
2759do not need to be aware of. These API's tend manage the inner workings of the
2760LLVM system, and only need to be accessed in unusual circumstances.
2761
2762.. _SymbolTable:
2763
2764The ``ValueSymbolTable`` class
2765------------------------------
2766
2767The ``ValueSymbolTable`` (`doxygen
2768<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2769a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2770naming value definitions. The symbol table can provide a name for any Value_.
2771
2772Note that the ``SymbolTable`` class should not be directly accessed by most
2773clients. It should only be used when iteration over the symbol table names
2774themselves are required, which is very special purpose. Note that not all LLVM
2775Value_\ s have names, and those without names (i.e. they have an empty name) do
2776not exist in the symbol table.
2777
2778Symbol tables support iteration over the values in the symbol table with
2779``begin/end/iterator`` and supports querying to see if a specific name is in the
2780symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
2781public mutator methods, instead, simply call ``setName`` on a value, which will
2782autoinsert it into the appropriate symbol table.
2783
2784.. _UserLayout:
2785
2786The ``User`` and owned ``Use`` classes' memory layout
2787-----------------------------------------------------
2788
2789The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2790class provides a basis for expressing the ownership of ``User`` towards other
2791`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
2792``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2793class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2794removal.
2795
2796.. _Use2User:
2797
2798Interaction and relationship between ``User`` and ``Use`` objects
2799^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2800
2801A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2802refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
2803s inline others hung off) is impractical and breaks the invariant that the
2804``Use`` objects belonging to the same ``User`` form a contiguous array.
2805
2806We have 2 different layouts in the ``User`` (sub)classes:
2807
2808* Layout a)
2809
2810 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2811 object and there are a fixed number of them.
2812
2813* Layout b)
2814
2815 The ``Use`` object(s) are referenced by a pointer to an array from the
2816 ``User`` object and there may be a variable number of them.
2817
2818As of v2.4 each layout still possesses a direct pointer to the start of the
2819array of ``Use``\ s. Though not mandatory for layout a), we stick to this
2820redundancy for the sake of simplicity. The ``User`` object also stores the
2821number of ``Use`` objects it has. (Theoretically this information can also be
2822calculated given the scheme presented below.)
2823
2824Special forms of allocation operators (``operator new``) enforce the following
2825memory layouts:
2826
2827* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2828 array.
2829
2830 .. code-block:: none
2831
2832 ...---.---.---.---.-------...
2833 | P | P | P | P | User
2834 '''---'---'---'---'-------'''
2835
2836* Layout b) is modelled by pointing at the ``Use[]`` array.
2837
2838 .. code-block:: none
2839
2840 .-------...
2841 | User
2842 '-------'''
2843 |
2844 v
2845 .---.---.---.---...
2846 | P | P | P | P |
2847 '---'---'---'---'''
2848
2849*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2850each* ``Use`` *object in the member* ``Use::Prev`` *)*
2851
2852.. _Waymarking:
2853
2854The waymarking algorithm
2855^^^^^^^^^^^^^^^^^^^^^^^^
2856
2857Since the ``Use`` objects are deprived of the direct (back)pointer to their
2858``User`` objects, there must be a fast and exact method to recover it. This is
2859accomplished by the following scheme:
2860
2861A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2862allows to find the start of the ``User`` object:
2863
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002864* ``00`` --- binary digit 0
Sean Silvabeb15ca2012-12-04 03:20:08 +00002865
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002866* ``01`` --- binary digit 1
Sean Silvabeb15ca2012-12-04 03:20:08 +00002867
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002868* ``10`` --- stop and calculate (``s``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002869
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002870* ``11`` --- full stop (``S``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002871
2872Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2873have a ``User`` immediately behind or we have to walk to the next stop picking
2874up digits and calculating the offset:
2875
2876.. code-block:: none
2877
2878 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2879 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2880 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2881 |+15 |+10 |+6 |+3 |+1
2882 | | | | | __>
2883 | | | | __________>
2884 | | | ______________________>
2885 | | ______________________________________>
2886 | __________________________________________________________>
2887
2888Only the significant number of bits need to be stored between the stops, so that
2889the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2890associated with a ``User``.
2891
2892.. _ReferenceImpl:
2893
2894Reference implementation
2895^^^^^^^^^^^^^^^^^^^^^^^^
2896
2897The following literate Haskell fragment demonstrates the concept:
2898
2899.. code-block:: haskell
2900
2901 > import Test.QuickCheck
2902 >
2903 > digits :: Int -> [Char] -> [Char]
2904 > digits 0 acc = '0' : acc
2905 > digits 1 acc = '1' : acc
2906 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2907 >
2908 > dist :: Int -> [Char] -> [Char]
2909 > dist 0 [] = ['S']
2910 > dist 0 acc = acc
2911 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2912 > dist n acc = dist (n - 1) $ dist 1 acc
2913 >
2914 > takeLast n ss = reverse $ take n $ reverse ss
2915 >
2916 > test = takeLast 40 $ dist 20 []
2917 >
2918
2919Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2920
2921The reverse algorithm computes the length of the string just by examining a
2922certain prefix:
2923
2924.. code-block:: haskell
2925
2926 > pref :: [Char] -> Int
2927 > pref "S" = 1
2928 > pref ('s':'1':rest) = decode 2 1 rest
2929 > pref (_:rest) = 1 + pref rest
2930 >
2931 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2932 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2933 > decode walk acc _ = walk + acc
2934 >
2935
2936Now, as expected, printing <pref test> gives ``40``.
2937
2938We can *quickCheck* this with following property:
2939
2940.. code-block:: haskell
2941
2942 > testcase = dist 2000 []
2943 > testcaseLength = length testcase
2944 >
2945 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2946 > where arr = takeLast n testcase
2947 >
2948
2949As expected <quickCheck identityProp> gives:
2950
2951::
2952
2953 *Main> quickCheck identityProp
2954 OK, passed 100 tests.
2955
2956Let's be a bit more exhaustive:
2957
2958.. code-block:: haskell
2959
2960 >
2961 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2962 >
2963
2964And here is the result of <deepCheck identityProp>:
2965
2966::
2967
2968 *Main> deepCheck identityProp
2969 OK, passed 500 tests.
2970
2971.. _Tagging:
2972
2973Tagging considerations
2974^^^^^^^^^^^^^^^^^^^^^^
2975
2976To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2977change after being set up, setters of ``Use::Prev`` must re-tag the new
2978``Use**`` on every modification. Accordingly getters must strip the tag bits.
2979
2980For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2981set). Following this pointer brings us to the ``User``. A portable trick
2982ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2983the LSBit set. (Portability is relying on the fact that all known compilers
2984place the ``vptr`` in the first word of the instances.)
2985
Chandler Carruth064dc332015-01-28 03:04:54 +00002986.. _polymorphism:
2987
2988Designing Type Hiercharies and Polymorphic Interfaces
2989-----------------------------------------------------
2990
2991There are two different design patterns that tend to result in the use of
2992virtual dispatch for methods in a type hierarchy in C++ programs. The first is
2993a genuine type hierarchy where different types in the hierarchy model
2994a specific subset of the functionality and semantics, and these types nest
2995strictly within each other. Good examples of this can be seen in the ``Value``
2996or ``Type`` type hierarchies.
2997
2998A second is the desire to dispatch dynamically across a collection of
2999polymorphic interface implementations. This latter use case can be modeled with
3000virtual dispatch and inheritance by defining an abstract interface base class
3001which all implementations derive from and override. However, this
3002implementation strategy forces an **"is-a"** relationship to exist that is not
3003actually meaningful. There is often not some nested hierarchy of useful
3004generalizations which code might interact with and move up and down. Instead,
3005there is a singular interface which is dispatched across a range of
3006implementations.
3007
3008The preferred implementation strategy for the second use case is that of
3009generic programming (sometimes called "compile-time duck typing" or "static
3010polymorphism"). For example, a template over some type parameter ``T`` can be
3011instantiated across any particular implementation that conforms to the
3012interface or *concept*. A good example here is the highly generic properties of
3013any type which models a node in a directed graph. LLVM models these primarily
3014through templates and generic programming. Such templates include the
3015``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
3016truly needs **dynamic** dispatch you can generalize it using a technique
3017called *concept-based polymorphism*. This pattern emulates the interfaces and
3018behaviors of templates using a very limited form of virtual dispatch for type
3019erasure inside its implementation. You can find examples of this technique in
3020the ``PassManager.h`` system, and there is a more detailed introduction to it
3021by Sean Parent in several of his talks and papers:
3022
3023#. `Inheritance Is The Base Class of Evil
3024 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
3025 - The GoingNative 2013 talk describing this technique, and probably the best
3026 place to start.
3027#. `Value Semantics and Concepts-based Polymorphism
3028 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
3029 describing this technique in more detail.
3030#. `Sean Parent's Papers and Presentations
3031 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
3032 - A Github project full of links to slides, video, and sometimes code.
3033
3034When deciding between creating a type hierarchy (with either tagged or virtual
3035dispatch) and using templates or concepts-based polymorphism, consider whether
3036there is some refinement of an abstract base class which is a semantically
3037meaningful type on an interface boundary. If anything more refined than the
3038root abstract interface is meaningless to talk about as a partial extension of
3039the semantic model, then your use case likely fits better with polymorphism and
3040you should avoid using virtual dispatch. However, there may be some exigent
3041circumstances that require one technique or the other to be used.
3042
3043If you do need to introduce a type hierarchy, we prefer to use explicitly
3044closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
3045open inheritance model and virtual dispatch that is more common in C++ code.
3046This is because LLVM rarely encourages library consumers to extend its core
3047types, and leverages the closed and tag-dispatched nature of its hierarchies to
3048generate significantly more efficient code. We have also found that a large
3049amount of our usage of type hierarchies fits better with tag-based pattern
3050matching rather than dynamic dispatch across a common interface. Within LLVM we
3051have built custom helpers to facilitate this design. See this document's
Sean Silva52c7dcd2015-01-28 10:36:41 +00003052section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
3053<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
3054pattern for use with the LLVM helpers.
Chandler Carruth064dc332015-01-28 03:04:54 +00003055
Sanjoy Das8ce64992015-03-26 19:25:01 +00003056.. _abi_breaking_checks:
3057
3058ABI Breaking Checks
3059-------------------
3060
3061Checks and asserts that alter the LLVM C++ ABI are predicated on the
3062preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
3063libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
3064compatible LLVM libraries built without it defined. By default,
3065turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
3066so a default +Asserts build is not ABI compatible with a
3067default -Asserts build. Clients that want ABI compatibility
3068between +Asserts and -Asserts builds should use the CMake or autoconf
3069build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
3070of `LLVM_ENABLE_ASSERTIONS`.
3071
Sean Silvabeb15ca2012-12-04 03:20:08 +00003072.. _coreclasses:
3073
3074The Core LLVM Class Hierarchy Reference
3075=======================================
3076
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003077``#include "llvm/IR/Type.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003078
3079header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
3080
3081doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
3082
3083The Core LLVM classes are the primary means of representing the program being
3084inspected or transformed. The core LLVM classes are defined in header files in
Charlie Turner2ac115e2015-04-16 17:01:23 +00003085the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
3086directory. It's worth noting that, for historical reasons, this library is
3087called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
Sean Silvabeb15ca2012-12-04 03:20:08 +00003088
3089.. _Type:
3090
3091The Type class and Derived Types
3092--------------------------------
3093
3094``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
3095``Type`` cannot be instantiated directly but only through its subclasses.
3096Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
3097``DoubleType``) have hidden subclasses. They are hidden because they offer no
3098useful functionality beyond what the ``Type`` class offers except to distinguish
3099themselves from other subclasses of ``Type``.
3100
3101All other types are subclasses of ``DerivedType``. Types can be named, but this
3102is not a requirement. There exists exactly one instance of a given shape at any
3103one time. This allows type equality to be performed with address equality of
3104the Type Instance. That is, given two ``Type*`` values, the types are identical
3105if the pointers are identical.
3106
3107.. _m_Type:
3108
3109Important Public Methods
3110^^^^^^^^^^^^^^^^^^^^^^^^
3111
3112* ``bool isIntegerTy() const``: Returns true for any integer type.
3113
3114* ``bool isFloatingPointTy()``: Return true if this is one of the five
3115 floating point types.
3116
3117* ``bool isSized()``: Return true if the type has known size. Things
3118 that don't have a size are abstract types, labels and void.
3119
3120.. _derivedtypes:
3121
3122Important Derived Types
3123^^^^^^^^^^^^^^^^^^^^^^^
3124
3125``IntegerType``
3126 Subclass of DerivedType that represents integer types of any bit width. Any
3127 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
3128 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
3129
3130 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
3131 type of a specific bit width.
3132
3133 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
3134
3135``SequentialType``
3136 This is subclassed by ArrayType, PointerType and VectorType.
3137
3138 * ``const Type * getElementType() const``: Returns the type of each
3139 of the elements in the sequential type.
3140
3141``ArrayType``
3142 This is a subclass of SequentialType and defines the interface for array
3143 types.
3144
3145 * ``unsigned getNumElements() const``: Returns the number of elements
3146 in the array.
3147
3148``PointerType``
3149 Subclass of SequentialType for pointer types.
3150
3151``VectorType``
3152 Subclass of SequentialType for vector types. A vector type is similar to an
3153 ArrayType but is distinguished because it is a first class type whereas
3154 ArrayType is not. Vector types are used for vector operations and are usually
Ed Maste8ed40ce2015-04-14 20:52:58 +00003155 small vectors of an integer or floating point type.
Sean Silvabeb15ca2012-12-04 03:20:08 +00003156
3157``StructType``
3158 Subclass of DerivedTypes for struct types.
3159
3160.. _FunctionType:
3161
3162``FunctionType``
3163 Subclass of DerivedTypes for function types.
3164
3165 * ``bool isVarArg() const``: Returns true if it's a vararg function.
3166
3167 * ``const Type * getReturnType() const``: Returns the return type of the
3168 function.
3169
3170 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
3171 parameter.
3172
3173 * ``const unsigned getNumParams() const``: Returns the number of formal
3174 parameters.
3175
3176.. _Module:
3177
3178The ``Module`` class
3179--------------------
3180
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003181``#include "llvm/IR/Module.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003182
3183header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
3184
3185doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
3186
3187The ``Module`` class represents the top level structure present in LLVM
3188programs. An LLVM module is effectively either a translation unit of the
3189original program or a combination of several translation units merged by the
3190linker. The ``Module`` class keeps track of a list of :ref:`Function
3191<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
3192Additionally, it contains a few helpful member functions that try to make common
3193operations easy.
3194
3195.. _m_Module:
3196
3197Important Public Members of the ``Module`` class
3198^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3199
3200* ``Module::Module(std::string name = "")``
3201
3202 Constructing a Module_ is easy. You can optionally provide a name for it
3203 (probably based on the name of the translation unit).
3204
3205* | ``Module::iterator`` - Typedef for function list iterator
3206 | ``Module::const_iterator`` - Typedef for const_iterator.
3207 | ``begin()``, ``end()``, ``size()``, ``empty()``
3208
3209 These are forwarding methods that make it easy to access the contents of a
3210 ``Module`` object's :ref:`Function <c_Function>` list.
3211
3212* ``Module::FunctionListType &getFunctionList()``
3213
3214 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
3215 when you need to update the list or perform a complex action that doesn't have
3216 a forwarding method.
3217
3218----------------
3219
3220* | ``Module::global_iterator`` - Typedef for global variable list iterator
3221 | ``Module::const_global_iterator`` - Typedef for const_iterator.
3222 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
3223
3224 These are forwarding methods that make it easy to access the contents of a
3225 ``Module`` object's GlobalVariable_ list.
3226
3227* ``Module::GlobalListType &getGlobalList()``
3228
3229 Returns the list of GlobalVariable_\ s. This is necessary to use when you
3230 need to update the list or perform a complex action that doesn't have a
3231 forwarding method.
3232
3233----------------
3234
3235* ``SymbolTable *getSymbolTable()``
3236
3237 Return a reference to the SymbolTable_ for this ``Module``.
3238
3239----------------
3240
3241* ``Function *getFunction(StringRef Name) const``
3242
3243 Look up the specified function in the ``Module`` SymbolTable_. If it does not
3244 exist, return ``null``.
3245
3246* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
3247 *T)``
3248
3249 Look up the specified function in the ``Module`` SymbolTable_. If it does not
3250 exist, add an external declaration for the function and return it.
3251
3252* ``std::string getTypeName(const Type *Ty)``
3253
3254 If there is at least one entry in the SymbolTable_ for the specified Type_,
3255 return it. Otherwise return the empty string.
3256
3257* ``bool addTypeName(const std::string &Name, const Type *Ty)``
3258
3259 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
3260 already an entry for this name, true is returned and the SymbolTable_ is not
3261 modified.
3262
3263.. _Value:
3264
3265The ``Value`` class
3266-------------------
3267
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003268``#include "llvm/IR/Value.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003269
3270header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
3271
3272doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
3273
3274The ``Value`` class is the most important class in the LLVM Source base. It
3275represents a typed value that may be used (among other things) as an operand to
3276an instruction. There are many different types of ``Value``\ s, such as
3277Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
3278<c_Function>`\ s are ``Value``\ s.
3279
3280A particular ``Value`` may be used many times in the LLVM representation for a
3281program. For example, an incoming argument to a function (represented with an
3282instance of the Argument_ class) is "used" by every instruction in the function
3283that references the argument. To keep track of this relationship, the ``Value``
3284class keeps a list of all of the ``User``\ s that is using it (the User_ class
3285is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
3286This use list is how LLVM represents def-use information in the program, and is
3287accessible through the ``use_*`` methods, shown below.
3288
3289Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
3290Type_ is available through the ``getType()`` method. In addition, all LLVM
3291values can be named. The "name" of the ``Value`` is a symbolic string printed
3292in the LLVM code:
3293
3294.. code-block:: llvm
3295
3296 %foo = add i32 1, 2
3297
3298.. _nameWarning:
3299
3300The name of this instruction is "foo". **NOTE** that the name of any value may
3301be missing (an empty string), so names should **ONLY** be used for debugging
3302(making the source code easier to read, debugging printouts), they should not be
3303used to keep track of values or map between them. For this purpose, use a
3304``std::map`` of pointers to the ``Value`` itself instead.
3305
3306One important aspect of LLVM is that there is no distinction between an SSA
3307variable and the operation that produces it. Because of this, any reference to
3308the value produced by an instruction (or the value available as an incoming
3309argument, for example) is represented as a direct pointer to the instance of the
3310class that represents this value. Although this may take some getting used to,
3311it simplifies the representation and makes it easier to manipulate.
3312
3313.. _m_Value:
3314
3315Important Public Members of the ``Value`` class
3316^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3317
3318* | ``Value::use_iterator`` - Typedef for iterator over the use-list
3319 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
3320 use-list
3321 | ``unsigned use_size()`` - Returns the number of users of the value.
3322 | ``bool use_empty()`` - Returns true if there are no users.
3323 | ``use_iterator use_begin()`` - Get an iterator to the start of the
3324 use-list.
3325 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
3326 | ``User *use_back()`` - Returns the last element in the list.
3327
3328 These methods are the interface to access the def-use information in LLVM.
3329 As with all other iterators in LLVM, the naming conventions follow the
3330 conventions defined by the STL_.
3331
3332* ``Type *getType() const``
3333 This method returns the Type of the Value.
3334
3335* | ``bool hasName() const``
3336 | ``std::string getName() const``
3337 | ``void setName(const std::string &Name)``
3338
3339 This family of methods is used to access and assign a name to a ``Value``, be
3340 aware of the :ref:`precaution above <nameWarning>`.
3341
3342* ``void replaceAllUsesWith(Value *V)``
3343
3344 This method traverses the use list of a ``Value`` changing all User_\ s of the
3345 current value to refer to "``V``" instead. For example, if you detect that an
3346 instruction always produces a constant value (for example through constant
3347 folding), you can replace all uses of the instruction with the constant like
3348 this:
3349
3350 .. code-block:: c++
3351
3352 Inst->replaceAllUsesWith(ConstVal);
3353
3354.. _User:
3355
3356The ``User`` class
3357------------------
3358
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003359``#include "llvm/IR/User.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003360
3361header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
3362
3363doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
3364
3365Superclass: Value_
3366
3367The ``User`` class is the common base class of all LLVM nodes that may refer to
3368``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
3369that the User is referring to. The ``User`` class itself is a subclass of
3370``Value``.
3371
3372The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
3373to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
3374one definition referred to, allowing this direct connection. This connection
3375provides the use-def information in LLVM.
3376
3377.. _m_User:
3378
3379Important Public Members of the ``User`` class
3380^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3381
3382The ``User`` class exposes the operand list in two ways: through an index access
3383interface and through an iterator based interface.
3384
3385* | ``Value *getOperand(unsigned i)``
3386 | ``unsigned getNumOperands()``
3387
3388 These two methods expose the operands of the ``User`` in a convenient form for
3389 direct access.
3390
3391* | ``User::op_iterator`` - Typedef for iterator over the operand list
3392 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
3393 list.
3394 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
3395
3396 Together, these methods make up the iterator based interface to the operands
3397 of a ``User``.
3398
3399
3400.. _Instruction:
3401
3402The ``Instruction`` class
3403-------------------------
3404
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003405``#include "llvm/IR/Instruction.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003406
3407header source: `Instruction.h
3408<http://llvm.org/doxygen/Instruction_8h-source.html>`_
3409
3410doxygen info: `Instruction Class
3411<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
3412
3413Superclasses: User_, Value_
3414
3415The ``Instruction`` class is the common base class for all LLVM instructions.
3416It provides only a few methods, but is a very commonly used class. The primary
3417data tracked by the ``Instruction`` class itself is the opcode (instruction
3418type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
3419represent a specific type of instruction, one of many subclasses of
3420``Instruction`` are used.
3421
3422Because the ``Instruction`` class subclasses the User_ class, its operands can
3423be accessed in the same way as for other ``User``\ s (with the
3424``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
3425An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
3426file. This file contains some meta-data about the various different types of
3427instructions in LLVM. It describes the enum values that are used as opcodes
3428(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
3429concrete sub-classes of ``Instruction`` that implement the instruction (for
3430example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
3431file confuses doxygen, so these enum values don't show up correctly in the
3432`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
3433
3434.. _s_Instruction:
3435
3436Important Subclasses of the ``Instruction`` class
3437^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3438
3439.. _BinaryOperator:
3440
3441* ``BinaryOperator``
3442
3443 This subclasses represents all two operand instructions whose operands must be
3444 the same type, except for the comparison instructions.
3445
3446.. _CastInst:
3447
3448* ``CastInst``
3449 This subclass is the parent of the 12 casting instructions. It provides
3450 common operations on cast instructions.
3451
3452.. _CmpInst:
3453
3454* ``CmpInst``
3455
3456 This subclass respresents the two comparison instructions,
3457 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
3458 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
3459
3460.. _TerminatorInst:
3461
3462* ``TerminatorInst``
3463
3464 This subclass is the parent of all terminator instructions (those which can
3465 terminate a block).
3466
3467.. _m_Instruction:
3468
3469Important Public Members of the ``Instruction`` class
3470^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3471
3472* ``BasicBlock *getParent()``
3473
3474 Returns the BasicBlock_ that this
3475 ``Instruction`` is embedded into.
3476
3477* ``bool mayWriteToMemory()``
3478
3479 Returns true if the instruction writes to memory, i.e. it is a ``call``,
3480 ``free``, ``invoke``, or ``store``.
3481
3482* ``unsigned getOpcode()``
3483
3484 Returns the opcode for the ``Instruction``.
3485
3486* ``Instruction *clone() const``
3487
3488 Returns another instance of the specified instruction, identical in all ways
3489 to the original except that the instruction has no parent (i.e. it's not
3490 embedded into a BasicBlock_), and it has no name.
3491
3492.. _Constant:
3493
3494The ``Constant`` class and subclasses
3495-------------------------------------
3496
3497Constant represents a base class for different types of constants. It is
3498subclassed by ConstantInt, ConstantArray, etc. for representing the various
3499types of Constants. GlobalValue_ is also a subclass, which represents the
3500address of a global variable or function.
3501
3502.. _s_Constant:
3503
3504Important Subclasses of Constant
3505^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3506
3507* ConstantInt : This subclass of Constant represents an integer constant of
3508 any width.
3509
3510 * ``const APInt& getValue() const``: Returns the underlying
3511 value of this constant, an APInt value.
3512
3513 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3514 int64_t via sign extension. If the value (not the bit width) of the APInt
3515 is too large to fit in an int64_t, an assertion will result. For this
3516 reason, use of this method is discouraged.
3517
3518 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3519 to a uint64_t via zero extension. IF the value (not the bit width) of the
3520 APInt is too large to fit in a uint64_t, an assertion will result. For this
3521 reason, use of this method is discouraged.
3522
3523 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3524 object that represents the value provided by ``Val``. The type is implied
3525 as the IntegerType that corresponds to the bit width of ``Val``.
3526
3527 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3528 ConstantInt object that represents the value provided by ``Val`` for integer
3529 type ``Ty``.
3530
3531* ConstantFP : This class represents a floating point constant.
3532
3533 * ``double getValue() const``: Returns the underlying value of this constant.
3534
3535* ConstantArray : This represents a constant array.
3536
3537 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3538 component constants that makeup this array.
3539
3540* ConstantStruct : This represents a constant struct.
3541
3542 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3543 component constants that makeup this array.
3544
3545* GlobalValue : This represents either a global variable or a function. In
3546 either case, the value is a constant fixed address (after linking).
3547
3548.. _GlobalValue:
3549
3550The ``GlobalValue`` class
3551-------------------------
3552
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003553``#include "llvm/IR/GlobalValue.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003554
3555header source: `GlobalValue.h
3556<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
3557
3558doxygen info: `GlobalValue Class
3559<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3560
3561Superclasses: Constant_, User_, Value_
3562
3563Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3564only LLVM values that are visible in the bodies of all :ref:`Function
3565<c_Function>`\ s. Because they are visible at global scope, they are also
3566subject to linking with other globals defined in different translation units.
3567To control the linking process, ``GlobalValue``\ s know their linkage rules.
3568Specifically, ``GlobalValue``\ s know whether they have internal or external
3569linkage, as defined by the ``LinkageTypes`` enumeration.
3570
3571If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3572it is not visible to code outside the current translation unit, and does not
3573participate in linking. If it has external linkage, it is visible to external
3574code, and does participate in linking. In addition to linkage information,
3575``GlobalValue``\ s keep track of which Module_ they are currently part of.
3576
3577Because ``GlobalValue``\ s are memory objects, they are always referred to by
3578their **address**. As such, the Type_ of a global is always a pointer to its
3579contents. It is important to remember this when using the ``GetElementPtrInst``
3580instruction because this pointer must be dereferenced first. For example, if
3581you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3582of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3583that array. Although the address of the first element of this array and the
3584value of the ``GlobalVariable`` are the same, they have different types. The
3585``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
3586``i32.`` Because of this, accessing a global value requires you to dereference
3587the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3588This is explained in the `LLVM Language Reference Manual
3589<LangRef.html#globalvars>`_.
3590
3591.. _m_GlobalValue:
3592
3593Important Public Members of the ``GlobalValue`` class
3594^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3595
3596* | ``bool hasInternalLinkage() const``
3597 | ``bool hasExternalLinkage() const``
3598 | ``void setInternalLinkage(bool HasInternalLinkage)``
3599
3600 These methods manipulate the linkage characteristics of the ``GlobalValue``.
3601
3602* ``Module *getParent()``
3603
3604 This returns the Module_ that the
3605 GlobalValue is currently embedded into.
3606
3607.. _c_Function:
3608
3609The ``Function`` class
3610----------------------
3611
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003612``#include "llvm/IR/Function.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003613
3614header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3615
3616doxygen info: `Function Class
3617<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3618
3619Superclasses: GlobalValue_, Constant_, User_, Value_
3620
3621The ``Function`` class represents a single procedure in LLVM. It is actually
3622one of the more complex classes in the LLVM hierarchy because it must keep track
3623of a large amount of data. The ``Function`` class keeps track of a list of
3624BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3625
3626The list of BasicBlock_\ s is the most commonly used part of ``Function``
3627objects. The list imposes an implicit ordering of the blocks in the function,
3628which indicate how the code will be laid out by the backend. Additionally, the
3629first BasicBlock_ is the implicit entry node for the ``Function``. It is not
3630legal in LLVM to explicitly branch to this initial block. There are no implicit
3631exit nodes, and in fact there may be multiple exit nodes from a single
3632``Function``. If the BasicBlock_ list is empty, this indicates that the
3633``Function`` is actually a function declaration: the actual body of the function
3634hasn't been linked in yet.
3635
3636In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3637of the list of formal Argument_\ s that the function receives. This container
3638manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3639for the BasicBlock_\ s.
3640
3641The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3642have to look up a value by name. Aside from that, the SymbolTable_ is used
3643internally to make sure that there are not conflicts between the names of
3644Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3645
3646Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
3647value of the function is its address (after linking) which is guaranteed to be
3648constant.
3649
3650.. _m_Function:
3651
3652Important Public Members of the ``Function``
3653^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3654
3655* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3656 const std::string &N = "", Module* Parent = 0)``
3657
3658 Constructor used when you need to create new ``Function``\ s to add the
3659 program. The constructor must specify the type of the function to create and
3660 what type of linkage the function should have. The FunctionType_ argument
3661 specifies the formal arguments and return value for the function. The same
3662 FunctionType_ value can be used to create multiple functions. The ``Parent``
3663 argument specifies the Module in which the function is defined. If this
3664 argument is provided, the function will automatically be inserted into that
3665 module's list of functions.
3666
3667* ``bool isDeclaration()``
3668
3669 Return whether or not the ``Function`` has a body defined. If the function is
3670 "external", it does not have a body, and thus must be resolved by linking with
3671 a function defined in a different translation unit.
3672
3673* | ``Function::iterator`` - Typedef for basic block list iterator
3674 | ``Function::const_iterator`` - Typedef for const_iterator.
3675 | ``begin()``, ``end()``, ``size()``, ``empty()``
3676
3677 These are forwarding methods that make it easy to access the contents of a
3678 ``Function`` object's BasicBlock_ list.
3679
3680* ``Function::BasicBlockListType &getBasicBlockList()``
3681
3682 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
3683 update the list or perform a complex action that doesn't have a forwarding
3684 method.
3685
3686* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3687 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3688 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3689
3690 These are forwarding methods that make it easy to access the contents of a
3691 ``Function`` object's Argument_ list.
3692
3693* ``Function::ArgumentListType &getArgumentList()``
3694
3695 Returns the list of Argument_. This is necessary to use when you need to
3696 update the list or perform a complex action that doesn't have a forwarding
3697 method.
3698
3699* ``BasicBlock &getEntryBlock()``
3700
3701 Returns the entry ``BasicBlock`` for the function. Because the entry block
3702 for the function is always the first block, this returns the first block of
3703 the ``Function``.
3704
3705* | ``Type *getReturnType()``
3706 | ``FunctionType *getFunctionType()``
3707
3708 This traverses the Type_ of the ``Function`` and returns the return type of
3709 the function, or the FunctionType_ of the actual function.
3710
3711* ``SymbolTable *getSymbolTable()``
3712
3713 Return a pointer to the SymbolTable_ for this ``Function``.
3714
3715.. _GlobalVariable:
3716
3717The ``GlobalVariable`` class
3718----------------------------
3719
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003720``#include "llvm/IR/GlobalVariable.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003721
3722header source: `GlobalVariable.h
3723<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3724
3725doxygen info: `GlobalVariable Class
3726<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3727
3728Superclasses: GlobalValue_, Constant_, User_, Value_
3729
3730Global variables are represented with the (surprise surprise) ``GlobalVariable``
3731class. Like functions, ``GlobalVariable``\ s are also subclasses of
3732GlobalValue_, and as such are always referenced by their address (global values
3733must live in memory, so their "name" refers to their constant address). See
3734GlobalValue_ for more on this. Global variables may have an initial value
3735(which must be a Constant_), and if they have an initializer, they may be marked
3736as "constant" themselves (indicating that their contents never change at
3737runtime).
3738
3739.. _m_GlobalVariable:
3740
3741Important Public Members of the ``GlobalVariable`` class
3742^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3743
3744* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3745 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3746
3747 Create a new global variable of the specified type. If ``isConstant`` is true
3748 then the global variable will be marked as unchanging for the program. The
3749 Linkage parameter specifies the type of linkage (internal, external, weak,
3750 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3751 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3752 the resultant global variable will have internal linkage. AppendingLinkage
3753 concatenates together all instances (in different translation units) of the
3754 variable into a single variable but is only applicable to arrays. See the
3755 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3756 on linkage types. Optionally an initializer, a name, and the module to put
3757 the variable into may be specified for the global variable as well.
3758
3759* ``bool isConstant() const``
3760
3761 Returns true if this is a global variable that is known not to be modified at
3762 runtime.
3763
3764* ``bool hasInitializer()``
3765
3766 Returns true if this ``GlobalVariable`` has an intializer.
3767
3768* ``Constant *getInitializer()``
3769
3770 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3771 this method if there is no initializer.
3772
3773.. _BasicBlock:
3774
3775The ``BasicBlock`` class
3776------------------------
3777
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003778``#include "llvm/IR/BasicBlock.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003779
3780header source: `BasicBlock.h
3781<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3782
3783doxygen info: `BasicBlock Class
3784<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3785
3786Superclass: Value_
3787
3788This class represents a single entry single exit section of the code, commonly
3789known as a basic block by the compiler community. The ``BasicBlock`` class
3790maintains a list of Instruction_\ s, which form the body of the block. Matching
3791the language definition, the last element of this list of instructions is always
3792a terminator instruction (a subclass of the TerminatorInst_ class).
3793
3794In addition to tracking the list of instructions that make up the block, the
3795``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3796it is embedded into.
3797
3798Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3799referenced by instructions like branches and can go in the switch tables.
3800``BasicBlock``\ s have type ``label``.
3801
3802.. _m_BasicBlock:
3803
3804Important Public Members of the ``BasicBlock`` class
3805^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3806
3807* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3808
3809 The ``BasicBlock`` constructor is used to create new basic blocks for
3810 insertion into a function. The constructor optionally takes a name for the
3811 new block, and a :ref:`Function <c_Function>` to insert it into. If the
3812 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3813 inserted at the end of the specified :ref:`Function <c_Function>`, if not
3814 specified, the BasicBlock must be manually inserted into the :ref:`Function
3815 <c_Function>`.
3816
3817* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3818 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3819 | ``begin()``, ``end()``, ``front()``, ``back()``,
3820 ``size()``, ``empty()``
3821 STL-style functions for accessing the instruction list.
3822
3823 These methods and typedefs are forwarding functions that have the same
3824 semantics as the standard library methods of the same names. These methods
3825 expose the underlying instruction list of a basic block in a way that is easy
3826 to manipulate. To get the full complement of container operations (including
3827 operations to update the list), you must use the ``getInstList()`` method.
3828
3829* ``BasicBlock::InstListType &getInstList()``
3830
3831 This method is used to get access to the underlying container that actually
3832 holds the Instructions. This method must be used when there isn't a
3833 forwarding function in the ``BasicBlock`` class for the operation that you
3834 would like to perform. Because there are no forwarding functions for
3835 "updating" operations, you need to use this if you want to update the contents
3836 of a ``BasicBlock``.
3837
3838* ``Function *getParent()``
3839
3840 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3841 or a null pointer if it is homeless.
3842
3843* ``TerminatorInst *getTerminator()``
3844
3845 Returns a pointer to the terminator instruction that appears at the end of the
3846 ``BasicBlock``. If there is no terminator instruction, or if the last
3847 instruction in the block is not a terminator, then a null pointer is returned.
3848
3849.. _Argument:
3850
3851The ``Argument`` class
3852----------------------
3853
3854This subclass of Value defines the interface for incoming formal arguments to a
3855function. A Function maintains a list of its formal arguments. An argument has
3856a pointer to the parent Function.
3857
3858