blob: 1258ad6e8b5774daf57cd01d6475389d5311afc0 [file] [log] [blame]
Sean Silvabeb15ca2012-12-04 03:20:08 +00001========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6 :local:
7
8.. warning::
Chris Lattner045a73e2013-01-10 21:24:04 +00009 This is always a work in progress.
Sean Silvabeb15ca2012-12-04 03:20:08 +000010
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base. This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure. Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source. Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes. In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before. Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library. There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
Sean Silva4b587852012-12-04 03:30:36 +000058#. `cppreference.com
59 <http://en.cppreference.com/w/>`_ - an excellent
Sean Silvabeb15ca2012-12-04 03:20:08 +000060 reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
65 published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74 <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
Sean Silvac454f07e32012-12-04 03:45:27 +000077 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
Sean Silvabeb15ca2012-12-04 03:20:08 +000079
Sean Silva92a44892013-01-11 02:28:08 +000080You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
Sean Silvabeb15ca2012-12-04 03:20:08 +000082than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI. These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109used so often, you must know what they do and how they work. All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
119
120``cast<>``:
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
126 template is:
127
128 .. code-block:: c++
129
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132 return true;
133
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
136 }
137
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
149
150 .. code-block:: c++
151
152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153 // ...
154 }
155
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158 convenient.
159
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
165 type directly.
166
167``cast_or_null<>``:
168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 propagates). This can sometimes be useful, allowing you to combine several
171 null checks into one.
172
173``dyn_cast_or_null<>``:
174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175 operator, except that it allows for a null pointer as an argument (which it
176 then propagates). This can sometimes be useful, allowing you to combine
177 several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not. If you want to add support for these templates, see the document
Sean Silva92a44892013-01-11 02:28:08 +0000181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
Sean Silvabeb15ca2012-12-04 03:20:08 +0000183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings. Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters. Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary. Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length. For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215 iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221 Map.find("foo"); // Lookup "foo"
222 Map.find(std::string("bar")); // Lookup "bar"
223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings. For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247 New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects. Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``). The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array. This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly. They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000266.. _error_apis:
267
268Error handling
269--------------
270
271Proper error handling helps us identify bugs in our code, and helps end-users
272understand errors in their tool usage. Errors fall into two broad categories:
273*programmatic* and *recoverable*, with different strategies for handling and
274reporting.
275
276Programmatic Errors
277^^^^^^^^^^^^^^^^^^^
278
279Programmatic errors are violations of program invariants or API contracts, and
280represent bugs within the program itself. Our aim is to document invariants, and
281to abort quickly at the point of failure (providing some basic diagnostic) when
282invariants are broken at runtime.
283
284The fundamental tools for handling programmatic errors are assertions and the
285llvm_unreachable function. Assertions are used to express invariant conditions,
286and should include a message describing the invariant:
287
288.. code-block:: c++
289
290 assert(isPhysReg(R) && "All virt regs should have been allocated already.");
291
292The llvm_unreachable function can be used to document areas of control flow
293that should never be entered if the program invariants hold:
294
295.. code-block:: c++
296
297 enum { Foo, Bar, Baz } X = foo();
298
299 switch (X) {
300 case Foo: /* Handle Foo */; break;
301 case Bar: /* Handle Bar */; break;
302 default:
303 llvm_unreachable("X should be Foo or Bar here");
304 }
305
306Recoverable Errors
307^^^^^^^^^^^^^^^^^^
308
309Recoverable errors represent an error in the program's environment, for example
310a resource failure (a missing file, a dropped network connection, etc.), or
311malformed input. These errors should be detected and communicated to a level of
312the program where they can be handled appropriately. Handling the error may be
313as simple as reporting the issue to the user, or it may involve attempts at
314recovery.
315
316Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme
317represents errors using function return values, similar to classic C integer
318error codes, or C++'s ``std::error_code``. However, the ``Error`` class is
319actually a lightweight wrapper for user-defined error types, allowing arbitrary
320information to be attached to describe the error. This is similar to the way C++
321exceptions allow throwing of user-defined types.
322
323Success values are created by calling ``Error::success()``:
324
325.. code-block:: c++
326
327 Error foo() {
328 // Do something.
329 // Return success.
330 return Error::success();
331 }
332
333Success values are very cheap to construct and return - they have minimal
334impact on program performance.
335
336Failure values are constructed using ``make_error<T>``, where ``T`` is any class
337that inherits from the ErrorInfo utility:
338
339.. code-block:: c++
340
341 class MyError : public ErrorInfo<MyError> {
342 public:
343 MyError(std::string Msg) : Msg(Msg) {}
344 void log(OStream &OS) const override { OS << "MyError - " << Msg; }
345 private:
346 std::string Msg;
347 };
348
349 Error bar() {
350 if (checkErrorCondition)
351 return make_error<MyError>("Error condition detected");
352
353 // No error - proceed with bar.
354
355 // Return success value.
356 return Error::success();
357 }
358
359For functions that can fail but need to return a value the ``Expected<T>``
360utility can be used. Values of this type can be constructed with either a
361``T``, or a ``Error``. Values are implicitly convertible to boolean: true
362for success, false for error. If success, the ``T`` value can be accessed via
363the dereference operator. If failure, the ``Error`` value can be extracted
364using the ``takeError()`` method:
365
366.. code-block:: c++
367
368 Expected<float> parseAndSquareRoot(IStream &IS) {
369 float f;
370 OS >> f;
371 if (f < 0)
372 return make_error<FloatingPointError>(...);
373 return sqrt(f);
374 }
375
376 Error foo(IStream &IS) {
377 if (auto SqrtOrErr = parseAndSquartRoot(IS)) {
378 float Sqrt = *SqrtOrErr;
379 // ...
380 } else
381 return SqrtOrErr.takeError();
382 }
383
384All Error instances, whether success or failure, must be either checked or
385moved from (via std::move or a return) before they are destructed. Accidentally
386discarding an unchecked error will cause a program abort at the point where the
387unchecked value's destructor is run, making it easy to identify and fix
388violations of this rule.
389
390Success values are considered checked once they have been tested (by invoking
391the boolean conversion operator):
392
393.. code-block:: c++
394
395 if (auto Err = canFail(...))
396 return Err; // Failure value - move error to caller.
397
398 // Safe to continue: Err was checked.
399
400In contrast, the following code will always cause an abort, regardless of the
401return value of ``foo``:
402
403.. code-block:: c++
404
405 canFail();
406 // Program will always abort here, even if canFail() returns Success, since
407 // the value is not checked.
408
409Failure values are considered checked once a handler for the error type has
410been activated:
411
412.. code-block:: c++
413
414 auto Err = canFail(...);
415 if (auto Err2 =
416 handleErrors(std::move(Err),
417 [](std::unique_ptr<MyError> M) {
418 // Try to handle 'M'. If successful, return a success value from
419 // the handler.
420 if (tryToHandle(M))
421 return Error::success();
422
423 // We failed to handle 'M' - return it from the handler.
424 // This value will be passed back from catchErrors and
425 // wind up in Err2, where it will be returned from this function.
426 return Error(std::move(M));
427 })))
428 return Err2;
429
430
Richard Smithddb2fde2014-05-06 07:45:39 +0000431.. _function_apis:
432
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000433More information on Error and its related utilities can be found in the
434Error.h header file.
435
Richard Smithddb2fde2014-05-06 07:45:39 +0000436Passing functions and other callable objects
437--------------------------------------------
438
439Sometimes you may want a function to be passed a callback object. In order to
440support lambda expressions and other function objects, you should not use the
441traditional C approach of taking a function pointer and an opaque cookie:
442
443.. code-block:: c++
444
445 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
446
447Instead, use one of the following approaches:
448
449Function template
450^^^^^^^^^^^^^^^^^
451
452If you don't mind putting the definition of your function into a header file,
453make it a function template that is templated on the callable type.
454
455.. code-block:: c++
456
457 template<typename Callable>
458 void takeCallback(Callable Callback) {
459 Callback(1, 2, 3);
460 }
461
462The ``function_ref`` class template
463^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
464
465The ``function_ref``
466(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class
467template represents a reference to a callable object, templated over the type
468of the callable. This is a good choice for passing a callback to a function,
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000469if you don't need to hold onto the callback after the function returns. In this
470way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
471``std::string``.
Richard Smithddb2fde2014-05-06 07:45:39 +0000472
473``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
474any callable object that can be called with arguments of type ``Param1``,
475``Param2``, ..., and returns a value that can be converted to type ``Ret``.
476For example:
477
478.. code-block:: c++
479
480 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
481 for (BasicBlock &BB : *F)
482 if (Callback(&BB))
483 return;
484 }
485
486can be called using:
487
488.. code-block:: c++
489
490 visitBasicBlocks(F, [&](BasicBlock *BB) {
491 if (process(BB))
492 return isEmpty(BB);
493 return false;
494 });
495
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000496Note that a ``function_ref`` object contains pointers to external memory, so it
497is not generally safe to store an instance of the class (unless you know that
498the external storage will not be freed). If you need this ability, consider
499using ``std::function``. ``function_ref`` is small enough that it should always
500be passed by value.
Richard Smithddb2fde2014-05-06 07:45:39 +0000501
Sean Silvabeb15ca2012-12-04 03:20:08 +0000502.. _DEBUG:
503
504The ``DEBUG()`` macro and ``-debug`` option
505-------------------------------------------
506
507Often when working on your pass you will put a bunch of debugging printouts and
508other code into your pass. After you get it working, you want to remove it, but
509you may need it again in the future (to work out new bugs that you run across).
510
511Naturally, because of this, you don't want to delete the debug printouts, but
512you don't want them to always be noisy. A standard compromise is to comment
513them out, allowing you to enable them if you need them in the future.
514
515The ``llvm/Support/Debug.h`` (`doxygen
516<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
517``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
518put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
519executed if '``opt``' (or any other tool) is run with the '``-debug``' command
520line argument:
521
522.. code-block:: c++
523
524 DEBUG(errs() << "I am here!\n");
525
526Then you can run your pass like this:
527
528.. code-block:: none
529
530 $ opt < a.bc > /dev/null -mypass
531 <no output>
532 $ opt < a.bc > /dev/null -mypass -debug
533 I am here!
534
535Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
536have to create "yet another" command line option for the debug output for your
Justin Bognerc2e54af2015-10-15 18:17:44 +0000537pass. Note that ``DEBUG()`` macros are disabled for non-asserts builds, so they
Sean Silvabeb15ca2012-12-04 03:20:08 +0000538do not cause a performance impact at all (for the same reason, they should also
539not contain side-effects!).
540
541One additional nice thing about the ``DEBUG()`` macro is that you can enable or
542disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
543DebugFlag=1``" from the gdb if the program is running. If the program hasn't
544been started yet, you can always just run it with ``-debug``.
545
546.. _DEBUG_TYPE:
547
548Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
549^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
550
551Sometimes you may find yourself in a situation where enabling ``-debug`` just
552turns on **too much** information (such as when working on the code generator).
553If you want to enable debug information with more fine-grained control, you
Justin Bognerc2e54af2015-10-15 18:17:44 +0000554should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
Alexey Samsonov6c0ddfe2014-06-05 23:12:43 +0000555follows:
Sean Silvabeb15ca2012-12-04 03:20:08 +0000556
557.. code-block:: c++
558
Sean Silvabeb15ca2012-12-04 03:20:08 +0000559 #define DEBUG_TYPE "foo"
560 DEBUG(errs() << "'foo' debug type\n");
561 #undef DEBUG_TYPE
562 #define DEBUG_TYPE "bar"
563 DEBUG(errs() << "'bar' debug type\n"));
564 #undef DEBUG_TYPE
Sean Silvabeb15ca2012-12-04 03:20:08 +0000565
566Then you can run your pass like this:
567
568.. code-block:: none
569
570 $ opt < a.bc > /dev/null -mypass
571 <no output>
572 $ opt < a.bc > /dev/null -mypass -debug
Sean Silvabeb15ca2012-12-04 03:20:08 +0000573 'foo' debug type
574 'bar' debug type
Sean Silvabeb15ca2012-12-04 03:20:08 +0000575 $ opt < a.bc > /dev/null -mypass -debug-only=foo
576 'foo' debug type
577 $ opt < a.bc > /dev/null -mypass -debug-only=bar
578 'bar' debug type
Christof Doumaf617e672016-01-12 10:23:13 +0000579 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar
580 'foo' debug type
581 'bar' debug type
Sean Silvabeb15ca2012-12-04 03:20:08 +0000582
583Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
Justin Bognerc2e54af2015-10-15 18:17:44 +0000584to specify the debug type for the entire module. Be careful that you only do
585this after including Debug.h and not around any #include of headers. Also, you
586should use names more meaningful than "foo" and "bar", because there is no
587system in place to ensure that names do not conflict. If two different modules
588use the same string, they will all be turned on when the name is specified.
589This allows, for example, all debug information for instruction scheduling to be
590enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
Sylvestre Ledru84666a12016-02-14 20:16:22 +0000591files. The name must not include a comma (,) as that is used to separate the
Christof Doumaf617e672016-01-12 10:23:13 +0000592arguments of the ``-debug-only`` option.
Sean Silvabeb15ca2012-12-04 03:20:08 +0000593
Sylvestre Ledru1623b462014-09-25 10:58:16 +0000594For performance reasons, -debug-only is not available in optimized build
595(``--enable-optimized``) of LLVM.
Sylvestre Ledrub5984fa2014-09-25 10:57:00 +0000596
Sean Silvabeb15ca2012-12-04 03:20:08 +0000597The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
598like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
599takes an additional first parameter, which is the type to use. For example, the
600preceding example could be written as:
601
602.. code-block:: c++
603
Sean Silvabeb15ca2012-12-04 03:20:08 +0000604 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
605 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
Sean Silvabeb15ca2012-12-04 03:20:08 +0000606
607.. _Statistic:
608
609The ``Statistic`` class & ``-stats`` option
610-------------------------------------------
611
612The ``llvm/ADT/Statistic.h`` (`doxygen
613<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
614named ``Statistic`` that is used as a unified way to keep track of what the LLVM
615compiler is doing and how effective various optimizations are. It is useful to
616see what optimizations are contributing to making a particular program run
617faster.
618
619Often you may run your pass on some big program, and you're interested to see
620how many times it makes a certain transformation. Although you can do this with
621hand inspection, or some ad-hoc method, this is a real pain and not very useful
622for big programs. Using the ``Statistic`` class makes it very easy to keep
623track of this information, and the calculated information is presented in a
624uniform manner with the rest of the passes being executed.
625
626There are many examples of ``Statistic`` uses, but the basics of using it are as
627follows:
628
629#. Define your statistic like this:
630
631 .. code-block:: c++
632
633 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
634 STATISTIC(NumXForms, "The # of times I did stuff");
635
636 The ``STATISTIC`` macro defines a static variable, whose name is specified by
637 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
638 the description is taken from the second argument. The variable defined
639 ("NumXForms" in this case) acts like an unsigned integer.
640
641#. Whenever you make a transformation, bump the counter:
642
643 .. code-block:: c++
644
645 ++NumXForms; // I did stuff!
646
647That's all you have to do. To get '``opt``' to print out the statistics
648gathered, use the '``-stats``' option:
649
650.. code-block:: none
651
652 $ opt -stats -mypassname < program.bc > /dev/null
653 ... statistics output ...
654
Justin Bogner08f36fd2015-02-21 20:53:36 +0000655Note that in order to use the '``-stats``' option, LLVM must be
656compiled with assertions enabled.
657
Sean Silvabeb15ca2012-12-04 03:20:08 +0000658When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
659report that looks like this:
660
661.. code-block:: none
662
663 7646 bitcodewriter - Number of normal instructions
664 725 bitcodewriter - Number of oversized instructions
665 129996 bitcodewriter - Number of bitcode bytes written
666 2817 raise - Number of insts DCEd or constprop'd
667 3213 raise - Number of cast-of-self removed
668 5046 raise - Number of expression trees converted
669 75 raise - Number of other getelementptr's formed
670 138 raise - Number of load/store peepholes
671 42 deadtypeelim - Number of unused typenames removed from symtab
672 392 funcresolve - Number of varargs functions resolved
673 27 globaldce - Number of global variables removed
674 2 adce - Number of basic blocks removed
675 134 cee - Number of branches revectored
676 49 cee - Number of setcc instruction eliminated
677 532 gcse - Number of loads removed
678 2919 gcse - Number of instructions removed
679 86 indvars - Number of canonical indvars added
680 87 indvars - Number of aux indvars removed
681 25 instcombine - Number of dead inst eliminate
682 434 instcombine - Number of insts combined
683 248 licm - Number of load insts hoisted
684 1298 licm - Number of insts hoisted to a loop pre-header
685 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
686 75 mem2reg - Number of alloca's promoted
687 1444 cfgsimplify - Number of blocks simplified
688
689Obviously, with so many optimizations, having a unified framework for this stuff
690is very nice. Making your pass fit well into the framework makes it more
691maintainable and useful.
692
693.. _ViewGraph:
694
695Viewing graphs while debugging code
696-----------------------------------
697
698Several of the important data structures in LLVM are graphs: for example CFGs
699made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
700:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
701DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
702compiler, it is nice to instantly visualize these graphs.
703
704LLVM provides several callbacks that are available in a debug build to do
705exactly that. If you call the ``Function::viewCFG()`` method, for example, the
706current LLVM tool will pop up a window containing the CFG for the function where
707each basic block is a node in the graph, and each node contains the instructions
708in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
709not include the instructions), the ``MachineFunction::viewCFG()`` and
710``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
711methods. Within GDB, for example, you can usually use something like ``call
712DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
713these functions in your code in places you want to debug.
714
Alp Toker125be842014-06-02 01:40:04 +0000715Getting this to work requires a small amount of setup. On Unix systems
Sean Silvabeb15ca2012-12-04 03:20:08 +0000716with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
Nico Weberad156922014-03-07 18:08:54 +0000717sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
718and install the Mac OS X `Graphviz program
Sean Silvabeb15ca2012-12-04 03:20:08 +0000719<http://www.pixelglow.com/graphviz/>`_ and add
720``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
Alp Toker125be842014-06-02 01:40:04 +0000721your path. The programs need not be present when configuring, building or
722running LLVM and can simply be installed when needed during an active debug
723session.
Sean Silvabeb15ca2012-12-04 03:20:08 +0000724
725``SelectionDAG`` has been extended to make it easier to locate *interesting*
726nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
727"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
728the specified color (choices of colors can be found at `colors
729<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
730can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
731be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
732If you want to restart and clear all the current graph attributes, then you can
733``call DAG.clearGraphAttrs()``.
734
735Note that graph visualization features are compiled out of Release builds to
736reduce file size. This means that you need a Debug+Asserts or Release+Asserts
737build to use these features.
738
739.. _datastructure:
740
741Picking the Right Data Structure for a Task
742===========================================
743
744LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
745commonly use STL data structures. This section describes the trade-offs you
746should consider when you pick one.
747
748The first step is a choose your own adventure: do you want a sequential
749container, a set-like container, or a map-like container? The most important
750thing when choosing a container is the algorithmic properties of how you plan to
751access the container. Based on that, you should use:
752
753
754* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
755 value based on another value. Map-like containers also support efficient
756 queries for containment (whether a key is in the map). Map-like containers
757 generally do not support efficient reverse mapping (values to keys). If you
758 need that, use two maps. Some map-like containers also support efficient
759 iteration through the keys in sorted order. Map-like containers are the most
760 expensive sort, only use them if you need one of these capabilities.
761
762* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
763 a container that automatically eliminates duplicates. Some set-like
764 containers support efficient iteration through the elements in sorted order.
765 Set-like containers are more expensive than sequential containers.
766
767* a :ref:`sequential <ds_sequential>` container provides the most efficient way
768 to add elements and keeps track of the order they are added to the collection.
769 They permit duplicates and support efficient iteration, but do not support
770 efficient look-up based on a key.
771
772* a :ref:`string <ds_string>` container is a specialized sequential container or
773 reference structure that is used for character or byte arrays.
774
775* a :ref:`bit <ds_bit>` container provides an efficient way to store and
776 perform set operations on sets of numeric id's, while automatically
777 eliminating duplicates. Bit containers require a maximum of 1 bit for each
778 identifier you want to store.
779
780Once the proper category of container is determined, you can fine tune the
781memory use, constant factors, and cache behaviors of access by intelligently
782picking a member of the category. Note that constant factors and cache behavior
783can be a big deal. If you have a vector that usually only contains a few
784elements (but could contain many), for example, it's much better to use
785:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
786avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
787the elements to the container.
788
789.. _ds_sequential:
790
791Sequential Containers (std::vector, std::list, etc)
792---------------------------------------------------
793
794There are a variety of sequential containers available for you, based on your
795needs. Pick the first in this section that will do what you want.
796
797.. _dss_arrayref:
798
799llvm/ADT/ArrayRef.h
800^^^^^^^^^^^^^^^^^^^
801
802The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
803accepts a sequential list of elements in memory and just reads from them. By
804taking an ``ArrayRef``, the API can be passed a fixed size array, an
805``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
806in memory.
807
808.. _dss_fixedarrays:
809
810Fixed Size Arrays
811^^^^^^^^^^^^^^^^^
812
813Fixed size arrays are very simple and very fast. They are good if you know
814exactly how many elements you have, or you have a (low) upper bound on how many
815you have.
816
817.. _dss_heaparrays:
818
819Heap Allocated Arrays
820^^^^^^^^^^^^^^^^^^^^^
821
822Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
823if the number of elements is variable, if you know how many elements you will
824need before the array is allocated, and if the array is usually large (if not,
825consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
826array is the cost of the new/delete (aka malloc/free). Also note that if you
827are allocating an array of a type with a constructor, the constructor and
828destructors will be run for every element in the array (re-sizable vectors only
829construct those elements actually used).
830
831.. _dss_tinyptrvector:
832
833llvm/ADT/TinyPtrVector.h
834^^^^^^^^^^^^^^^^^^^^^^^^
835
836``TinyPtrVector<Type>`` is a highly specialized collection class that is
837optimized to avoid allocation in the case when a vector has zero or one
838elements. It has two major restrictions: 1) it can only hold values of pointer
839type, and 2) it cannot hold a null pointer.
840
841Since this container is highly specialized, it is rarely used.
842
843.. _dss_smallvector:
844
845llvm/ADT/SmallVector.h
846^^^^^^^^^^^^^^^^^^^^^^
847
848``SmallVector<Type, N>`` is a simple class that looks and smells just like
849``vector<Type>``: it supports efficient iteration, lays out elements in memory
850order (so you can do pointer arithmetic between elements), supports efficient
851push_back/pop_back operations, supports efficient random access to its elements,
852etc.
853
854The advantage of SmallVector is that it allocates space for some number of
855elements (N) **in the object itself**. Because of this, if the SmallVector is
856dynamically smaller than N, no malloc is performed. This can be a big win in
857cases where the malloc/free call is far more expensive than the code that
858fiddles around with the elements.
859
860This is good for vectors that are "usually small" (e.g. the number of
861predecessors/successors of a block is usually less than 8). On the other hand,
862this makes the size of the SmallVector itself large, so you don't want to
863allocate lots of them (doing so will waste a lot of space). As such,
864SmallVectors are most useful when on the stack.
865
866SmallVector also provides a nice portable and efficient replacement for
867``alloca``.
868
Sean Silva4ee92f92013-03-22 23:41:29 +0000869.. note::
870
Sean Silva43590682013-03-22 23:52:38 +0000871 Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
Sean Silva4ee92f92013-03-22 23:41:29 +0000872
873 In APIs that don't care about the "small size" (most?), prefer to use
874 the ``SmallVectorImpl<T>`` class, which is basically just the "vector
875 header" (and methods) without the elements allocated after it. Note that
876 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
877 conversion is implicit and costs nothing. E.g.
878
879 .. code-block:: c++
880
881 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
882 hardcodedSmallSize(SmallVector<Foo, 2> &Out);
883 // GOOD: Clients can pass any SmallVector<Foo, N>.
884 allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
885
886 void someFunc() {
887 SmallVector<Foo, 8> Vec;
888 hardcodedSmallSize(Vec); // Error.
889 allowsAnySmallSize(Vec); // Works.
890 }
891
892 Even though it has "``Impl``" in the name, this is so widely used that
893 it really isn't "private to the implementation" anymore. A name like
894 ``SmallVectorHeader`` would be more appropriate.
895
Sean Silvabeb15ca2012-12-04 03:20:08 +0000896.. _dss_vector:
897
898<vector>
899^^^^^^^^
900
901``std::vector`` is well loved and respected. It is useful when SmallVector
902isn't: when the size of the vector is often large (thus the small optimization
903will rarely be a benefit) or if you will be allocating many instances of the
904vector itself (which would waste space for elements that aren't in the
905container). vector is also useful when interfacing with code that expects
906vectors :).
907
908One worthwhile note about std::vector: avoid code like this:
909
910.. code-block:: c++
911
912 for ( ... ) {
913 std::vector<foo> V;
914 // make use of V.
915 }
916
917Instead, write this as:
918
919.. code-block:: c++
920
921 std::vector<foo> V;
922 for ( ... ) {
923 // make use of V.
924 V.clear();
925 }
926
927Doing so will save (at least) one heap allocation and free per iteration of the
928loop.
929
930.. _dss_deque:
931
932<deque>
933^^^^^^^
934
935``std::deque`` is, in some senses, a generalized version of ``std::vector``.
936Like ``std::vector``, it provides constant time random access and other similar
937properties, but it also provides efficient access to the front of the list. It
938does not guarantee continuity of elements within memory.
939
940In exchange for this extra flexibility, ``std::deque`` has significantly higher
941constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
942something cheaper.
943
944.. _dss_list:
945
946<list>
947^^^^^^
948
949``std::list`` is an extremely inefficient class that is rarely useful. It
950performs a heap allocation for every element inserted into it, thus having an
951extremely high constant factor, particularly for small data types.
952``std::list`` also only supports bidirectional iteration, not random access
953iteration.
954
955In exchange for this high cost, std::list supports efficient access to both ends
956of the list (like ``std::deque``, but unlike ``std::vector`` or
957``SmallVector``). In addition, the iterator invalidation characteristics of
958std::list are stronger than that of a vector class: inserting or removing an
959element into the list does not invalidate iterator or pointers to other elements
960in the list.
961
962.. _dss_ilist:
963
964llvm/ADT/ilist.h
965^^^^^^^^^^^^^^^^
966
967``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
968because it requires the element to store and provide access to the prev/next
969pointers for the list.
970
971``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
972``ilist_traits`` implementation for the element type, but it provides some novel
973characteristics. In particular, it can efficiently store polymorphic objects,
974the traits class is informed when an element is inserted or removed from the
975list, and ``ilist``\ s are guaranteed to support a constant-time splice
976operation.
977
978These properties are exactly what we want for things like ``Instruction``\ s and
979basic blocks, which is why these are implemented with ``ilist``\ s.
980
981Related classes of interest are explained in the following subsections:
982
983* :ref:`ilist_traits <dss_ilist_traits>`
984
985* :ref:`iplist <dss_iplist>`
986
987* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
988
989* :ref:`Sentinels <dss_ilist_sentinel>`
990
991.. _dss_packedvector:
992
993llvm/ADT/PackedVector.h
994^^^^^^^^^^^^^^^^^^^^^^^
995
996Useful for storing a vector of values using only a few number of bits for each
997value. Apart from the standard operations of a vector-like container, it can
998also perform an 'or' set operation.
999
1000For example:
1001
1002.. code-block:: c++
1003
1004 enum State {
1005 None = 0x0,
1006 FirstCondition = 0x1,
1007 SecondCondition = 0x2,
1008 Both = 0x3
1009 };
1010
1011 State get() {
1012 PackedVector<State, 2> Vec1;
1013 Vec1.push_back(FirstCondition);
1014
1015 PackedVector<State, 2> Vec2;
1016 Vec2.push_back(SecondCondition);
1017
1018 Vec1 |= Vec2;
1019 return Vec1[0]; // returns 'Both'.
1020 }
1021
1022.. _dss_ilist_traits:
1023
1024ilist_traits
1025^^^^^^^^^^^^
1026
1027``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
1028(and consequently ``ilist<T>``) publicly derive from this traits class.
1029
1030.. _dss_iplist:
1031
1032iplist
1033^^^^^^
1034
1035``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
1036interface. Notably, inserters from ``T&`` are absent.
1037
1038``ilist_traits<T>`` is a public base of this class and can be used for a wide
1039variety of customizations.
1040
1041.. _dss_ilist_node:
1042
1043llvm/ADT/ilist_node.h
1044^^^^^^^^^^^^^^^^^^^^^
1045
Robin Morisset039781e2014-08-29 21:53:01 +00001046``ilist_node<T>`` implements the forward and backward links that are expected
Sean Silvabeb15ca2012-12-04 03:20:08 +00001047by the ``ilist<T>`` (and analogous containers) in the default manner.
1048
1049``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
1050``T`` publicly derives from ``ilist_node<T>``.
1051
1052.. _dss_ilist_sentinel:
1053
1054Sentinels
1055^^^^^^^^^
1056
1057``ilist``\ s have another specialty that must be considered. To be a good
1058citizen in the C++ ecosystem, it needs to support the standard container
1059operations, such as ``begin`` and ``end`` iterators, etc. Also, the
1060``operator--`` must work correctly on the ``end`` iterator in the case of
1061non-empty ``ilist``\ s.
1062
1063The only sensible solution to this problem is to allocate a so-called *sentinel*
1064along with the intrusive list, which serves as the ``end`` iterator, providing
1065the back-link to the last element. However conforming to the C++ convention it
1066is illegal to ``operator++`` beyond the sentinel and it also must not be
1067dereferenced.
1068
1069These constraints allow for some implementation freedom to the ``ilist`` how to
1070allocate and store the sentinel. The corresponding policy is dictated by
1071``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
1072for a sentinel arises.
1073
1074While the default policy is sufficient in most cases, it may break down when
1075``T`` does not provide a default constructor. Also, in the case of many
1076instances of ``ilist``\ s, the memory overhead of the associated sentinels is
1077wasted. To alleviate the situation with numerous and voluminous
1078``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
1079
1080Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
1081superpose the sentinel with the ``ilist`` instance in memory. Pointer
1082arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
1083``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
1084as the back-link of the sentinel. This is the only field in the ghostly
1085sentinel which can be legally accessed.
1086
1087.. _dss_other:
1088
1089Other Sequential Container options
1090^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1091
1092Other STL containers are available, such as ``std::string``.
1093
1094There are also various STL adapter classes such as ``std::queue``,
1095``std::priority_queue``, ``std::stack``, etc. These provide simplified access
1096to an underlying container but don't affect the cost of the container itself.
1097
1098.. _ds_string:
1099
1100String-like containers
1101----------------------
1102
1103There are a variety of ways to pass around and use strings in C and C++, and
1104LLVM adds a few new options to choose from. Pick the first option on this list
1105that will do what you need, they are ordered according to their relative cost.
1106
Ed Maste8ed40ce2015-04-14 20:52:58 +00001107Note that it is generally preferred to *not* pass strings around as ``const
Sean Silvabeb15ca2012-12-04 03:20:08 +00001108char*``'s. These have a number of problems, including the fact that they
1109cannot represent embedded nul ("\0") characters, and do not have a length
1110available efficiently. The general replacement for '``const char*``' is
1111StringRef.
1112
1113For more information on choosing string containers for APIs, please see
1114:ref:`Passing Strings <string_apis>`.
1115
1116.. _dss_stringref:
1117
1118llvm/ADT/StringRef.h
1119^^^^^^^^^^^^^^^^^^^^
1120
1121The StringRef class is a simple value class that contains a pointer to a
1122character and a length, and is quite related to the :ref:`ArrayRef
1123<dss_arrayref>` class (but specialized for arrays of characters). Because
1124StringRef carries a length with it, it safely handles strings with embedded nul
1125characters in it, getting the length does not require a strlen call, and it even
1126has very convenient APIs for slicing and dicing the character range that it
1127represents.
1128
1129StringRef is ideal for passing simple strings around that are known to be live,
1130either because they are C string literals, std::string, a C array, or a
1131SmallVector. Each of these cases has an efficient implicit conversion to
1132StringRef, which doesn't result in a dynamic strlen being executed.
1133
1134StringRef has a few major limitations which make more powerful string containers
1135useful:
1136
1137#. You cannot directly convert a StringRef to a 'const char*' because there is
1138 no way to add a trailing nul (unlike the .c_str() method on various stronger
1139 classes).
1140
1141#. StringRef doesn't own or keep alive the underlying string bytes.
1142 As such it can easily lead to dangling pointers, and is not suitable for
1143 embedding in datastructures in most cases (instead, use an std::string or
1144 something like that).
1145
1146#. For the same reason, StringRef cannot be used as the return value of a
1147 method if the method "computes" the result string. Instead, use std::string.
1148
1149#. StringRef's do not allow you to mutate the pointed-to string bytes and it
1150 doesn't allow you to insert or remove bytes from the range. For editing
1151 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
1152 class.
1153
1154Because of its strengths and limitations, it is very common for a function to
1155take a StringRef and for a method on an object to return a StringRef that points
1156into some string that it owns.
1157
1158.. _dss_twine:
1159
1160llvm/ADT/Twine.h
1161^^^^^^^^^^^^^^^^
1162
1163The Twine class is used as an intermediary datatype for APIs that want to take a
1164string that can be constructed inline with a series of concatenations. Twine
1165works by forming recursive instances of the Twine datatype (a simple value
1166object) on the stack as temporary objects, linking them together into a tree
1167which is then linearized when the Twine is consumed. Twine is only safe to use
1168as the argument to a function, and should always be a const reference, e.g.:
1169
1170.. code-block:: c++
1171
1172 void foo(const Twine &T);
1173 ...
1174 StringRef X = ...
1175 unsigned i = ...
1176 foo(X + "." + Twine(i));
1177
1178This example forms a string like "blarg.42" by concatenating the values
1179together, and does not form intermediate strings containing "blarg" or "blarg.".
1180
1181Because Twine is constructed with temporary objects on the stack, and because
1182these instances are destroyed at the end of the current statement, it is an
1183inherently dangerous API. For example, this simple variant contains undefined
1184behavior and will probably crash:
1185
1186.. code-block:: c++
1187
1188 void foo(const Twine &T);
1189 ...
1190 StringRef X = ...
1191 unsigned i = ...
1192 const Twine &Tmp = X + "." + Twine(i);
1193 foo(Tmp);
1194
1195... because the temporaries are destroyed before the call. That said, Twine's
1196are much more efficient than intermediate std::string temporaries, and they work
1197really well with StringRef. Just be aware of their limitations.
1198
1199.. _dss_smallstring:
1200
1201llvm/ADT/SmallString.h
1202^^^^^^^^^^^^^^^^^^^^^^
1203
1204SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1205convenience APIs like += that takes StringRef's. SmallString avoids allocating
1206memory in the case when the preallocated space is enough to hold its data, and
1207it calls back to general heap allocation when required. Since it owns its data,
1208it is very safe to use and supports full mutation of the string.
1209
1210Like SmallVector's, the big downside to SmallString is their sizeof. While they
1211are optimized for small strings, they themselves are not particularly small.
1212This means that they work great for temporary scratch buffers on the stack, but
1213should not generally be put into the heap: it is very rare to see a SmallString
1214as the member of a frequently-allocated heap data structure or returned
1215by-value.
1216
1217.. _dss_stdstring:
1218
1219std::string
1220^^^^^^^^^^^
1221
1222The standard C++ std::string class is a very general class that (like
1223SmallString) owns its underlying data. sizeof(std::string) is very reasonable
1224so it can be embedded into heap data structures and returned by-value. On the
1225other hand, std::string is highly inefficient for inline editing (e.g.
1226concatenating a bunch of stuff together) and because it is provided by the
1227standard library, its performance characteristics depend a lot of the host
1228standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1229GCC contains a really slow implementation).
1230
1231The major disadvantage of std::string is that almost every operation that makes
1232them larger can allocate memory, which is slow. As such, it is better to use
1233SmallVector or Twine as a scratch buffer, but then use std::string to persist
1234the result.
1235
1236.. _ds_set:
1237
1238Set-Like Containers (std::set, SmallSet, SetVector, etc)
1239--------------------------------------------------------
1240
1241Set-like containers are useful when you need to canonicalize multiple values
1242into a single representation. There are several different choices for how to do
1243this, providing various trade-offs.
1244
1245.. _dss_sortedvectorset:
1246
1247A sorted 'vector'
1248^^^^^^^^^^^^^^^^^
1249
1250If you intend to insert a lot of elements, then do a lot of queries, a great
1251approach is to use a vector (or other sequential container) with
1252std::sort+std::unique to remove duplicates. This approach works really well if
1253your usage pattern has these two distinct phases (insert then query), and can be
1254coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1255
1256This combination provides the several nice properties: the result data is
1257contiguous in memory (good for cache locality), has few allocations, is easy to
1258address (iterators in the final vector are just indices or pointers), and can be
Sean Silvac9fbd232013-03-29 21:57:47 +00001259efficiently queried with a standard binary search (e.g.
1260``std::lower_bound``; if you want the whole range of elements comparing
1261equal, use ``std::equal_range``).
Sean Silvabeb15ca2012-12-04 03:20:08 +00001262
1263.. _dss_smallset:
1264
1265llvm/ADT/SmallSet.h
1266^^^^^^^^^^^^^^^^^^^
1267
1268If you have a set-like data structure that is usually small and whose elements
1269are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1270space for N elements in place (thus, if the set is dynamically smaller than N,
1271no malloc traffic is required) and accesses them with a simple linear search.
Artyom Skrobov62641152015-05-19 10:21:12 +00001272When the set grows beyond N elements, it allocates a more expensive
Sean Silvabeb15ca2012-12-04 03:20:08 +00001273representation that guarantees efficient access (for most types, it falls back
Artyom Skrobov62641152015-05-19 10:21:12 +00001274to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
1275:ref:`SmallPtrSet <dss_smallptrset>`.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001276
1277The magic of this class is that it handles small sets extremely efficiently, but
1278gracefully handles extremely large sets without loss of efficiency. The
1279drawback is that the interface is quite small: it supports insertion, queries
1280and erasing, but does not support iteration.
1281
1282.. _dss_smallptrset:
1283
1284llvm/ADT/SmallPtrSet.h
1285^^^^^^^^^^^^^^^^^^^^^^
1286
Artyom Skrobov62641152015-05-19 10:21:12 +00001287``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
Sean Silvabeb15ca2012-12-04 03:20:08 +00001288pointers is transparently implemented with a ``SmallPtrSet``), but also supports
Artyom Skrobov62641152015-05-19 10:21:12 +00001289iterators. If more than N insertions are performed, a single quadratically
Sean Silvabeb15ca2012-12-04 03:20:08 +00001290probed hash table is allocated and grows as needed, providing extremely
1291efficient access (constant time insertion/deleting/queries with low constant
1292factors) and is very stingy with malloc traffic.
1293
Artyom Skrobov62641152015-05-19 10:21:12 +00001294Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
1295are invalidated whenever an insertion occurs. Also, the values visited by the
1296iterators are not visited in sorted order.
1297
1298.. _dss_stringset:
1299
1300llvm/ADT/StringSet.h
1301^^^^^^^^^^^^^^^^^^^^
1302
1303``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
1304and it allows efficient storage and retrieval of unique strings.
1305
Sylvestre Ledru84666a12016-02-14 20:16:22 +00001306Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports
Artyom Skrobov62641152015-05-19 10:21:12 +00001307iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
1308need to call ``i->getKey()`` to access the item of the StringSet.) On the
1309other hand, ``StringSet`` doesn't support range-insertion and
1310copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
1311<dss_smallptrset>` do support.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001312
1313.. _dss_denseset:
1314
1315llvm/ADT/DenseSet.h
1316^^^^^^^^^^^^^^^^^^^
1317
1318DenseSet is a simple quadratically probed hash table. It excels at supporting
1319small values: it uses a single allocation to hold all of the pairs that are
1320currently inserted in the set. DenseSet is a great way to unique small values
1321that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1322pointers). Note that DenseSet has the same requirements for the value type that
1323:ref:`DenseMap <dss_densemap>` has.
1324
1325.. _dss_sparseset:
1326
1327llvm/ADT/SparseSet.h
1328^^^^^^^^^^^^^^^^^^^^
1329
1330SparseSet holds a small number of objects identified by unsigned keys of
1331moderate size. It uses a lot of memory, but provides operations that are almost
1332as fast as a vector. Typical keys are physical registers, virtual registers, or
1333numbered basic blocks.
1334
1335SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1336and fast iteration over small sets. It is not intended for building composite
1337data structures.
1338
Michael Ilseman830875b2013-01-21 21:46:32 +00001339.. _dss_sparsemultiset:
1340
1341llvm/ADT/SparseMultiSet.h
1342^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1343
1344SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1345desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1346provides operations that are almost as fast as a vector. Typical keys are
1347physical registers, virtual registers, or numbered basic blocks.
1348
1349SparseMultiSet is useful for algorithms that need very fast
1350clear/find/insert/erase of the entire collection, and iteration over sets of
1351elements sharing a key. It is often a more efficient choice than using composite
1352data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1353building composite data structures.
1354
Sean Silvabeb15ca2012-12-04 03:20:08 +00001355.. _dss_FoldingSet:
1356
1357llvm/ADT/FoldingSet.h
1358^^^^^^^^^^^^^^^^^^^^^
1359
1360FoldingSet is an aggregate class that is really good at uniquing
1361expensive-to-create or polymorphic objects. It is a combination of a chained
1362hash table with intrusive links (uniqued objects are required to inherit from
1363FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1364process.
1365
1366Consider a case where you want to implement a "getOrCreateFoo" method for a
1367complex object (for example, a node in the code generator). The client has a
1368description of **what** it wants to generate (it knows the opcode and all the
1369operands), but we don't want to 'new' a node, then try inserting it into a set
1370only to find out it already exists, at which point we would have to delete it
1371and return the node that already exists.
1372
1373To support this style of client, FoldingSet perform a query with a
1374FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1375element that we want to query for. The query either returns the element
1376matching the ID or it returns an opaque ID that indicates where insertion should
1377take place. Construction of the ID usually does not require heap traffic.
1378
1379Because FoldingSet uses intrusive links, it can support polymorphic objects in
1380the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1381Because the elements are individually allocated, pointers to the elements are
1382stable: inserting or removing elements does not invalidate any pointers to other
1383elements.
1384
1385.. _dss_set:
1386
1387<set>
1388^^^^^
1389
1390``std::set`` is a reasonable all-around set class, which is decent at many
1391things but great at nothing. std::set allocates memory for each element
1392inserted (thus it is very malloc intensive) and typically stores three pointers
1393per element in the set (thus adding a large amount of per-element space
1394overhead). It offers guaranteed log(n) performance, which is not particularly
1395fast from a complexity standpoint (particularly if the elements of the set are
1396expensive to compare, like strings), and has extremely high constant factors for
1397lookup, insertion and removal.
1398
1399The advantages of std::set are that its iterators are stable (deleting or
1400inserting an element from the set does not affect iterators or pointers to other
1401elements) and that iteration over the set is guaranteed to be in sorted order.
1402If the elements in the set are large, then the relative overhead of the pointers
1403and malloc traffic is not a big deal, but if the elements of the set are small,
1404std::set is almost never a good choice.
1405
1406.. _dss_setvector:
1407
1408llvm/ADT/SetVector.h
1409^^^^^^^^^^^^^^^^^^^^
1410
1411LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1412set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1413important property that this provides is efficient insertion with uniquing
1414(duplicate elements are ignored) with iteration support. It implements this by
1415inserting elements into both a set-like container and the sequential container,
1416using the set-like container for uniquing and the sequential container for
1417iteration.
1418
1419The difference between SetVector and other sets is that the order of iteration
1420is guaranteed to match the order of insertion into the SetVector. This property
1421is really important for things like sets of pointers. Because pointer values
1422are non-deterministic (e.g. vary across runs of the program on different
1423machines), iterating over the pointers in the set will not be in a well-defined
1424order.
1425
1426The drawback of SetVector is that it requires twice as much space as a normal
1427set and has the sum of constant factors from the set-like container and the
1428sequential container that it uses. Use it **only** if you need to iterate over
1429the elements in a deterministic order. SetVector is also expensive to delete
Paul Robinson687915f2013-11-14 18:47:23 +00001430elements out of (linear time), unless you use its "pop_back" method, which is
Sean Silvabeb15ca2012-12-04 03:20:08 +00001431faster.
1432
1433``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1434size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1435However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1436which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1437If you use this, and if your sets are dynamically smaller than ``N``, you will
1438save a lot of heap traffic.
1439
1440.. _dss_uniquevector:
1441
1442llvm/ADT/UniqueVector.h
1443^^^^^^^^^^^^^^^^^^^^^^^
1444
1445UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1446unique ID for each element inserted into the set. It internally contains a map
1447and a vector, and it assigns a unique ID for each value inserted into the set.
1448
1449UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1450both the map and vector, it has high complexity, high constant factors, and
1451produces a lot of malloc traffic. It should be avoided.
1452
1453.. _dss_immutableset:
1454
1455llvm/ADT/ImmutableSet.h
1456^^^^^^^^^^^^^^^^^^^^^^^
1457
1458ImmutableSet is an immutable (functional) set implementation based on an AVL
1459tree. Adding or removing elements is done through a Factory object and results
1460in the creation of a new ImmutableSet object. If an ImmutableSet already exists
1461with the given contents, then the existing one is returned; equality is compared
1462with a FoldingSetNodeID. The time and space complexity of add or remove
1463operations is logarithmic in the size of the original set.
1464
1465There is no method for returning an element of the set, you can only check for
1466membership.
1467
1468.. _dss_otherset:
1469
1470Other Set-Like Container Options
1471^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1472
1473The STL provides several other options, such as std::multiset and the various
1474"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1475never use hash_set and unordered_set because they are generally very expensive
1476(each insertion requires a malloc) and very non-portable.
1477
1478std::multiset is useful if you're not interested in elimination of duplicates,
Artyom Skrobov62641152015-05-19 10:21:12 +00001479but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector
1480(where you don't delete duplicate entries) or some other approach is almost
Aaron Ballman9f154f62015-07-29 15:57:49 +00001481always better.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001482
1483.. _ds_map:
1484
1485Map-Like Containers (std::map, DenseMap, etc)
1486---------------------------------------------
1487
1488Map-like containers are useful when you want to associate data to a key. As
1489usual, there are a lot of different ways to do this. :)
1490
1491.. _dss_sortedvectormap:
1492
1493A sorted 'vector'
1494^^^^^^^^^^^^^^^^^
1495
1496If your usage pattern follows a strict insert-then-query approach, you can
1497trivially use the same approach as :ref:`sorted vectors for set-like containers
1498<dss_sortedvectorset>`. The only difference is that your query function (which
1499uses std::lower_bound to get efficient log(n) lookup) should only compare the
1500key, not both the key and value. This yields the same advantages as sorted
1501vectors for sets.
1502
1503.. _dss_stringmap:
1504
1505llvm/ADT/StringMap.h
1506^^^^^^^^^^^^^^^^^^^^
1507
1508Strings are commonly used as keys in maps, and they are difficult to support
1509efficiently: they are variable length, inefficient to hash and compare when
1510long, expensive to copy, etc. StringMap is a specialized container designed to
1511cope with these issues. It supports mapping an arbitrary range of bytes to an
1512arbitrary other object.
1513
1514The StringMap implementation uses a quadratically-probed hash table, where the
1515buckets store a pointer to the heap allocated entries (and some other stuff).
1516The entries in the map must be heap allocated because the strings are variable
1517length. The string data (key) and the element object (value) are stored in the
1518same allocation with the string data immediately after the element object.
1519This container guarantees the "``(char*)(&Value+1)``" points to the key string
1520for a value.
1521
1522The StringMap is very fast for several reasons: quadratic probing is very cache
1523efficient for lookups, the hash value of strings in buckets is not recomputed
1524when looking up an element, StringMap rarely has to touch the memory for
1525unrelated objects when looking up a value (even when hash collisions happen),
1526hash table growth does not recompute the hash values for strings already in the
1527table, and each pair in the map is store in a single allocation (the string data
1528is stored in the same allocation as the Value of a pair).
1529
1530StringMap also provides query methods that take byte ranges, so it only ever
1531copies a string if a value is inserted into the table.
1532
1533StringMap iteratation order, however, is not guaranteed to be deterministic, so
1534any uses which require that should instead use a std::map.
1535
1536.. _dss_indexmap:
1537
1538llvm/ADT/IndexedMap.h
1539^^^^^^^^^^^^^^^^^^^^^
1540
1541IndexedMap is a specialized container for mapping small dense integers (or
1542values that can be mapped to small dense integers) to some other type. It is
1543internally implemented as a vector with a mapping function that maps the keys
1544to the dense integer range.
1545
1546This is useful for cases like virtual registers in the LLVM code generator: they
1547have a dense mapping that is offset by a compile-time constant (the first
1548virtual register ID).
1549
1550.. _dss_densemap:
1551
1552llvm/ADT/DenseMap.h
1553^^^^^^^^^^^^^^^^^^^
1554
1555DenseMap is a simple quadratically probed hash table. It excels at supporting
1556small keys and values: it uses a single allocation to hold all of the pairs
1557that are currently inserted in the map. DenseMap is a great way to map
1558pointers to pointers, or map other small types to each other.
1559
1560There are several aspects of DenseMap that you should be aware of, however.
1561The iterators in a DenseMap are invalidated whenever an insertion occurs,
1562unlike map. Also, because DenseMap allocates space for a large number of
1563key/value pairs (it starts with 64 by default), it will waste a lot of space if
1564your keys or values are large. Finally, you must implement a partial
1565specialization of DenseMapInfo for the key that you want, if it isn't already
1566supported. This is required to tell DenseMap about two special marker values
1567(which can never be inserted into the map) that it needs internally.
1568
1569DenseMap's find_as() method supports lookup operations using an alternate key
1570type. This is useful in cases where the normal key type is expensive to
1571construct, but cheap to compare against. The DenseMapInfo is responsible for
1572defining the appropriate comparison and hashing methods for each alternate key
1573type used.
1574
1575.. _dss_valuemap:
1576
Chandler Carrutha4ea2692014-03-04 11:26:31 +00001577llvm/IR/ValueMap.h
Sean Silvabeb15ca2012-12-04 03:20:08 +00001578^^^^^^^^^^^^^^^^^^^
1579
1580ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1581``Value*``\ s (or subclasses) to another type. When a Value is deleted or
1582RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1583the same value, just as if the key were a WeakVH. You can configure exactly how
1584this happens, and what else happens on these two events, by passing a ``Config``
1585parameter to the ValueMap template.
1586
1587.. _dss_intervalmap:
1588
1589llvm/ADT/IntervalMap.h
1590^^^^^^^^^^^^^^^^^^^^^^
1591
1592IntervalMap is a compact map for small keys and values. It maps key intervals
1593instead of single keys, and it will automatically coalesce adjacent intervals.
Hans Wennborg8888d5b2015-01-17 03:19:21 +00001594When the map only contains a few intervals, they are stored in the map object
Sean Silvabeb15ca2012-12-04 03:20:08 +00001595itself to avoid allocations.
1596
1597The IntervalMap iterators are quite big, so they should not be passed around as
1598STL iterators. The heavyweight iterators allow a smaller data structure.
1599
1600.. _dss_map:
1601
1602<map>
1603^^^^^
1604
1605std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1606single allocation per pair inserted into the map, it offers log(n) lookup with
1607an extremely large constant factor, imposes a space penalty of 3 pointers per
1608pair in the map, etc.
1609
1610std::map is most useful when your keys or values are very large, if you need to
1611iterate over the collection in sorted order, or if you need stable iterators
1612into the map (i.e. they don't get invalidated if an insertion or deletion of
1613another element takes place).
1614
1615.. _dss_mapvector:
1616
1617llvm/ADT/MapVector.h
1618^^^^^^^^^^^^^^^^^^^^
1619
1620``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
1621main difference is that the iteration order is guaranteed to be the insertion
1622order, making it an easy (but somewhat expensive) solution for non-deterministic
1623iteration over maps of pointers.
1624
1625It is implemented by mapping from key to an index in a vector of key,value
Duncan P. N. Exon Smithf51601c2014-07-15 20:24:56 +00001626pairs. This provides fast lookup and iteration, but has two main drawbacks:
1627the key is stored twice and removing elements takes linear time. If it is
1628necessary to remove elements, it's best to remove them in bulk using
1629``remove_if()``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001630
1631.. _dss_inteqclasses:
1632
1633llvm/ADT/IntEqClasses.h
1634^^^^^^^^^^^^^^^^^^^^^^^
1635
1636IntEqClasses provides a compact representation of equivalence classes of small
1637integers. Initially, each integer in the range 0..n-1 has its own equivalence
1638class. Classes can be joined by passing two class representatives to the
1639join(a, b) method. Two integers are in the same class when findLeader() returns
1640the same representative.
1641
1642Once all equivalence classes are formed, the map can be compressed so each
1643integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1644is the total number of equivalence classes. The map must be uncompressed before
1645it can be edited again.
1646
1647.. _dss_immutablemap:
1648
1649llvm/ADT/ImmutableMap.h
1650^^^^^^^^^^^^^^^^^^^^^^^
1651
1652ImmutableMap is an immutable (functional) map implementation based on an AVL
1653tree. Adding or removing elements is done through a Factory object and results
1654in the creation of a new ImmutableMap object. If an ImmutableMap already exists
1655with the given key set, then the existing one is returned; equality is compared
1656with a FoldingSetNodeID. The time and space complexity of add or remove
1657operations is logarithmic in the size of the original map.
1658
1659.. _dss_othermap:
1660
1661Other Map-Like Container Options
1662^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1663
1664The STL provides several other options, such as std::multimap and the various
1665"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
1666never use hash_set and unordered_set because they are generally very expensive
1667(each insertion requires a malloc) and very non-portable.
1668
1669std::multimap is useful if you want to map a key to multiple values, but has all
1670the drawbacks of std::map. A sorted vector or some other approach is almost
1671always better.
1672
1673.. _ds_bit:
1674
1675Bit storage containers (BitVector, SparseBitVector)
1676---------------------------------------------------
1677
1678Unlike the other containers, there are only two bit storage containers, and
1679choosing when to use each is relatively straightforward.
1680
1681One additional option is ``std::vector<bool>``: we discourage its use for two
1682reasons 1) the implementation in many common compilers (e.g. commonly
1683available versions of GCC) is extremely inefficient and 2) the C++ standards
1684committee is likely to deprecate this container and/or change it significantly
1685somehow. In any case, please don't use it.
1686
1687.. _dss_bitvector:
1688
1689BitVector
1690^^^^^^^^^
1691
1692The BitVector container provides a dynamic size set of bits for manipulation.
1693It supports individual bit setting/testing, as well as set operations. The set
1694operations take time O(size of bitvector), but operations are performed one word
1695at a time, instead of one bit at a time. This makes the BitVector very fast for
1696set operations compared to other containers. Use the BitVector when you expect
1697the number of set bits to be high (i.e. a dense set).
1698
1699.. _dss_smallbitvector:
1700
1701SmallBitVector
1702^^^^^^^^^^^^^^
1703
1704The SmallBitVector container provides the same interface as BitVector, but it is
1705optimized for the case where only a small number of bits, less than 25 or so,
1706are needed. It also transparently supports larger bit counts, but slightly less
1707efficiently than a plain BitVector, so SmallBitVector should only be used when
1708larger counts are rare.
1709
1710At this time, SmallBitVector does not support set operations (and, or, xor), and
1711its operator[] does not provide an assignable lvalue.
1712
1713.. _dss_sparsebitvector:
1714
1715SparseBitVector
1716^^^^^^^^^^^^^^^
1717
1718The SparseBitVector container is much like BitVector, with one major difference:
1719Only the bits that are set, are stored. This makes the SparseBitVector much
1720more space efficient than BitVector when the set is sparse, as well as making
1721set operations O(number of set bits) instead of O(size of universe). The
1722downside to the SparseBitVector is that setting and testing of random bits is
1723O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
1724implementation, setting or testing bits in sorted order (either forwards or
1725reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
1726on size) of the current bit is also O(1). As a general statement,
1727testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1728
1729.. _common:
1730
1731Helpful Hints for Common Operations
1732===================================
1733
1734This section describes how to perform some very simple transformations of LLVM
1735code. This is meant to give examples of common idioms used, showing the
1736practical side of LLVM transformations.
1737
1738Because this is a "how-to" section, you should also read about the main classes
1739that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
1740<coreclasses>` contains details and descriptions of the main classes that you
1741should know about.
1742
1743.. _inspection:
1744
1745Basic Inspection and Traversal Routines
1746---------------------------------------
1747
1748The LLVM compiler infrastructure have many different data structures that may be
1749traversed. Following the example of the C++ standard template library, the
1750techniques used to traverse these various data structures are all basically the
1751same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
1752method) returns an iterator to the start of the sequence, the ``XXXend()``
1753function returns an iterator pointing to one past the last valid element of the
1754sequence, and there is some ``XXXiterator`` data type that is common between the
1755two operations.
1756
1757Because the pattern for iteration is common across many different aspects of the
1758program representation, the standard template library algorithms may be used on
1759them, and it is easier to remember how to iterate. First we show a few common
1760examples of the data structures that need to be traversed. Other data
1761structures are traversed in very similar ways.
1762
1763.. _iterate_function:
1764
1765Iterating over the ``BasicBlock`` in a ``Function``
1766^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1767
1768It's quite common to have a ``Function`` instance that you'd like to transform
1769in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
1770facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1771constitute the ``Function``. The following is an example that prints the name
1772of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1773
1774.. code-block:: c++
1775
1776 // func is a pointer to a Function instance
1777 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1778 // Print out the name of the basic block if it has one, and then the
1779 // number of instructions that it contains
1780 errs() << "Basic block (name=" << i->getName() << ") has "
1781 << i->size() << " instructions.\n";
1782
1783Note that i can be used as if it were a pointer for the purposes of invoking
1784member functions of the ``Instruction`` class. This is because the indirection
1785operator is overloaded for the iterator classes. In the above code, the
1786expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1787you'd expect.
1788
1789.. _iterate_basicblock:
1790
1791Iterating over the ``Instruction`` in a ``BasicBlock``
1792^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1793
1794Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1795iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
1796a code snippet that prints out each instruction in a ``BasicBlock``:
1797
1798.. code-block:: c++
1799
1800 // blk is a pointer to a BasicBlock instance
1801 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1802 // The next statement works since operator<<(ostream&,...)
1803 // is overloaded for Instruction&
1804 errs() << *i << "\n";
1805
1806
1807However, this isn't really the best way to print out the contents of a
1808``BasicBlock``! Since the ostream operators are overloaded for virtually
1809anything you'll care about, you could have just invoked the print routine on the
1810basic block itself: ``errs() << *blk << "\n";``.
1811
1812.. _iterate_insiter:
1813
1814Iterating over the ``Instruction`` in a ``Function``
1815^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1816
1817If you're finding that you commonly iterate over a ``Function``'s
1818``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1819``InstIterator`` should be used instead. You'll need to include
Yaron Kerend9c0bed2014-05-03 11:30:49 +00001820``llvm/IR/InstIterator.h`` (`doxygen
Yaron Keren81bb4152014-05-03 12:06:13 +00001821<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
Sean Silvabeb15ca2012-12-04 03:20:08 +00001822``InstIterator``\ s explicitly in your code. Here's a small example that shows
1823how to dump all instructions in a function to the standard error stream:
1824
1825.. code-block:: c++
1826
Yaron Kerend9c0bed2014-05-03 11:30:49 +00001827 #include "llvm/IR/InstIterator.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00001828
1829 // F is a pointer to a Function instance
1830 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1831 errs() << *I << "\n";
1832
1833Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
1834its initial contents. For example, if you wanted to initialize a work list to
1835contain all instructions in a ``Function`` F, all you would need to do is
1836something like:
1837
1838.. code-block:: c++
1839
1840 std::set<Instruction*> worklist;
1841 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1842
1843 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1844 worklist.insert(&*I);
1845
1846The STL set ``worklist`` would now contain all instructions in the ``Function``
1847pointed to by F.
1848
1849.. _iterate_convert:
1850
1851Turning an iterator into a class pointer (and vice-versa)
1852^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1853
1854Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1855when all you've got at hand is an iterator. Well, extracting a reference or a
1856pointer from an iterator is very straight-forward. Assuming that ``i`` is a
1857``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1858
1859.. code-block:: c++
1860
1861 Instruction& inst = *i; // Grab reference to instruction reference
1862 Instruction* pinst = &*i; // Grab pointer to instruction reference
1863 const Instruction& inst = *j;
1864
1865However, the iterators you'll be working with in the LLVM framework are special:
1866they will automatically convert to a ptr-to-instance type whenever they need to.
1867Instead of derferencing the iterator and then taking the address of the result,
1868you can simply assign the iterator to the proper pointer type and you get the
1869dereference and address-of operation as a result of the assignment (behind the
Charlie Turner2ac115e2015-04-16 17:01:23 +00001870scenes, this is a result of overloading casting mechanisms). Thus the second
1871line of the last example,
Sean Silvabeb15ca2012-12-04 03:20:08 +00001872
1873.. code-block:: c++
1874
1875 Instruction *pinst = &*i;
1876
1877is semantically equivalent to
1878
1879.. code-block:: c++
1880
1881 Instruction *pinst = i;
1882
1883It's also possible to turn a class pointer into the corresponding iterator, and
1884this is a constant time operation (very efficient). The following code snippet
1885illustrates use of the conversion constructors provided by LLVM iterators. By
1886using these, you can explicitly grab the iterator of something without actually
1887obtaining it via iteration over some structure:
1888
1889.. code-block:: c++
1890
1891 void printNextInstruction(Instruction* inst) {
1892 BasicBlock::iterator it(inst);
1893 ++it; // After this line, it refers to the instruction after *inst
1894 if (it != inst->getParent()->end()) errs() << *it << "\n";
1895 }
1896
1897Unfortunately, these implicit conversions come at a cost; they prevent these
1898iterators from conforming to standard iterator conventions, and thus from being
1899usable with standard algorithms and containers. For example, they prevent the
1900following code, where ``B`` is a ``BasicBlock``, from compiling:
1901
1902.. code-block:: c++
1903
1904 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1905
1906Because of this, these implicit conversions may be removed some day, and
1907``operator*`` changed to return a pointer instead of a reference.
1908
1909.. _iterate_complex:
1910
1911Finding call sites: a slightly more complex example
1912^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1913
1914Say that you're writing a FunctionPass and would like to count all the locations
1915in the entire module (that is, across every ``Function``) where a certain
1916function (i.e., some ``Function *``) is already in scope. As you'll learn
1917later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1918straight-forward manner, but this example will allow us to explore how you'd do
1919it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
1920want to do:
1921
1922.. code-block:: none
1923
1924 initialize callCounter to zero
1925 for each Function f in the Module
1926 for each BasicBlock b in f
1927 for each Instruction i in b
1928 if (i is a CallInst and calls the given function)
1929 increment callCounter
1930
1931And the actual code is (remember, because we're writing a ``FunctionPass``, our
1932``FunctionPass``-derived class simply has to override the ``runOnFunction``
1933method):
1934
1935.. code-block:: c++
1936
1937 Function* targetFunc = ...;
1938
1939 class OurFunctionPass : public FunctionPass {
1940 public:
1941 OurFunctionPass(): callCounter(0) { }
1942
1943 virtual runOnFunction(Function& F) {
1944 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1945 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1946 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1947 // We know we've encountered a call instruction, so we
1948 // need to determine if it's a call to the
1949 // function pointed to by m_func or not.
1950 if (callInst->getCalledFunction() == targetFunc)
1951 ++callCounter;
1952 }
1953 }
1954 }
1955 }
1956
1957 private:
1958 unsigned callCounter;
1959 };
1960
1961.. _calls_and_invokes:
1962
1963Treating calls and invokes the same way
1964^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1965
1966You may have noticed that the previous example was a bit oversimplified in that
1967it did not deal with call sites generated by 'invoke' instructions. In this,
1968and in other situations, you may find that you want to treat ``CallInst``\ s and
1969``InvokeInst``\ s the same way, even though their most-specific common base
1970class is ``Instruction``, which includes lots of less closely-related things.
1971For these cases, LLVM provides a handy wrapper class called ``CallSite``
1972(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1973essentially a wrapper around an ``Instruction`` pointer, with some methods that
1974provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1975
1976This class has "value semantics": it should be passed by value, not by reference
1977and it should not be dynamically allocated or deallocated using ``operator new``
1978or ``operator delete``. It is efficiently copyable, assignable and
1979constructable, with costs equivalents to that of a bare pointer. If you look at
1980its definition, it has only a single pointer member.
1981
1982.. _iterate_chains:
1983
1984Iterating over def-use & use-def chains
1985^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1986
1987Frequently, we might have an instance of the ``Value`` class (`doxygen
1988<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1989which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
1990``Value`` is called a *def-use* chain. For example, let's say we have a
1991``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
1992instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1993chain of ``F``:
1994
1995.. code-block:: c++
1996
1997 Function *F = ...;
1998
Adam Nemet3aecd182015-03-17 17:51:58 +00001999 for (User *U : F->users()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00002000 if (Instruction *Inst = dyn_cast<Instruction>(U)) {
Sean Silvabeb15ca2012-12-04 03:20:08 +00002001 errs() << "F is used in instruction:\n";
2002 errs() << *Inst << "\n";
2003 }
2004
Sean Silvabeb15ca2012-12-04 03:20:08 +00002005Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
2006<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
2007``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
2008known as a *use-def* chain. Instances of class ``Instruction`` are common
2009``User`` s, so we might want to iterate over all of the values that a particular
2010instruction uses (that is, the operands of the particular ``Instruction``):
2011
2012.. code-block:: c++
2013
2014 Instruction *pi = ...;
2015
Yaron Keren7229bbf2014-05-02 08:26:30 +00002016 for (Use &U : pi->operands()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00002017 Value *v = U.get();
Sean Silvabeb15ca2012-12-04 03:20:08 +00002018 // ...
2019 }
2020
2021Declaring objects as ``const`` is an important tool of enforcing mutation free
2022algorithms (such as analyses, etc.). For this purpose above iterators come in
2023constant flavors as ``Value::const_use_iterator`` and
2024``Value::const_op_iterator``. They automatically arise when calling
2025``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
2026Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
2027remain unchanged.
2028
2029.. _iterate_preds:
2030
2031Iterating over predecessors & successors of blocks
2032^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2033
2034Iterating over the predecessors and successors of a block is quite easy with the
Yaron Keren28e28e82015-07-12 20:40:41 +00002035routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to
Sean Silvabeb15ca2012-12-04 03:20:08 +00002036iterate over all predecessors of BB:
2037
2038.. code-block:: c++
2039
2040 #include "llvm/Support/CFG.h"
2041 BasicBlock *BB = ...;
2042
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00002043 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
2044 BasicBlock *Pred = *PI;
Sean Silvabeb15ca2012-12-04 03:20:08 +00002045 // ...
2046 }
2047
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00002048Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00002049
2050.. _simplechanges:
2051
2052Making simple changes
2053---------------------
2054
2055There are some primitive transformation operations present in the LLVM
2056infrastructure that are worth knowing about. When performing transformations,
2057it's fairly common to manipulate the contents of basic blocks. This section
2058describes some of the common methods for doing so and gives example code.
2059
2060.. _schanges_creating:
2061
2062Creating and inserting new ``Instruction``\ s
2063^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2064
2065*Instantiating Instructions*
2066
2067Creation of ``Instruction``\ s is straight-forward: simply call the constructor
2068for the kind of instruction to instantiate and provide the necessary parameters.
2069For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
2070
2071.. code-block:: c++
2072
2073 AllocaInst* ai = new AllocaInst(Type::Int32Ty);
2074
2075will create an ``AllocaInst`` instance that represents the allocation of one
2076integer in the current stack frame, at run time. Each ``Instruction`` subclass
2077is likely to have varying default parameters which change the semantics of the
2078instruction, so refer to the `doxygen documentation for the subclass of
2079Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
2080you're interested in instantiating.
2081
2082*Naming values*
2083
2084It is very useful to name the values of instructions when you're able to, as
2085this facilitates the debugging of your transformations. If you end up looking
2086at generated LLVM machine code, you definitely want to have logical names
2087associated with the results of instructions! By supplying a value for the
2088``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
2089logical name with the result of the instruction's execution at run time. For
2090example, say that I'm writing a transformation that dynamically allocates space
2091for an integer on the stack, and that integer is going to be used as some kind
2092of index by some other code. To accomplish this, I place an ``AllocaInst`` at
2093the first point in the first ``BasicBlock`` of some ``Function``, and I'm
2094intending to use it within the same ``Function``. I might do:
2095
2096.. code-block:: c++
2097
2098 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
2099
2100where ``indexLoc`` is now the logical name of the instruction's execution value,
2101which is a pointer to an integer on the run time stack.
2102
2103*Inserting instructions*
2104
Dan Liewc6ab58f2014-06-06 17:25:47 +00002105There are essentially three ways to insert an ``Instruction`` into an existing
Sean Silvabeb15ca2012-12-04 03:20:08 +00002106sequence of instructions that form a ``BasicBlock``:
2107
2108* Insertion into an explicit instruction list
2109
2110 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
2111 and a newly-created instruction we wish to insert before ``*pi``, we do the
2112 following:
2113
2114 .. code-block:: c++
2115
2116 BasicBlock *pb = ...;
2117 Instruction *pi = ...;
2118 Instruction *newInst = new Instruction(...);
2119
2120 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
2121
2122 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
2123 class and ``Instruction``-derived classes provide constructors which take a
2124 pointer to a ``BasicBlock`` to be appended to. For example code that looked
2125 like:
2126
2127 .. code-block:: c++
2128
2129 BasicBlock *pb = ...;
2130 Instruction *newInst = new Instruction(...);
2131
2132 pb->getInstList().push_back(newInst); // Appends newInst to pb
2133
2134 becomes:
2135
2136 .. code-block:: c++
2137
2138 BasicBlock *pb = ...;
2139 Instruction *newInst = new Instruction(..., pb);
2140
2141 which is much cleaner, especially if you are creating long instruction
2142 streams.
2143
2144* Insertion into an implicit instruction list
2145
2146 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
2147 associated with an existing instruction list: the instruction list of the
2148 enclosing basic block. Thus, we could have accomplished the same thing as the
2149 above code without being given a ``BasicBlock`` by doing:
2150
2151 .. code-block:: c++
2152
2153 Instruction *pi = ...;
2154 Instruction *newInst = new Instruction(...);
2155
2156 pi->getParent()->getInstList().insert(pi, newInst);
2157
2158 In fact, this sequence of steps occurs so frequently that the ``Instruction``
2159 class and ``Instruction``-derived classes provide constructors which take (as
2160 a default parameter) a pointer to an ``Instruction`` which the newly-created
2161 ``Instruction`` should precede. That is, ``Instruction`` constructors are
2162 capable of inserting the newly-created instance into the ``BasicBlock`` of a
2163 provided instruction, immediately before that instruction. Using an
2164 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
2165 above code becomes:
2166
2167 .. code-block:: c++
2168
2169 Instruction* pi = ...;
2170 Instruction* newInst = new Instruction(..., pi);
2171
2172 which is much cleaner, especially if you're creating a lot of instructions and
2173 adding them to ``BasicBlock``\ s.
2174
Dan Liewc6ab58f2014-06-06 17:25:47 +00002175* Insertion using an instance of ``IRBuilder``
2176
Dan Liew599cec62014-06-06 18:44:21 +00002177 Inserting several ``Instruction``\ s can be quite laborious using the previous
Dan Liewc6ab58f2014-06-06 17:25:47 +00002178 methods. The ``IRBuilder`` is a convenience class that can be used to add
2179 several instructions to the end of a ``BasicBlock`` or before a particular
2180 ``Instruction``. It also supports constant folding and renaming named
2181 registers (see ``IRBuilder``'s template arguments).
2182
2183 The example below demonstrates a very simple use of the ``IRBuilder`` where
2184 three instructions are inserted before the instruction ``pi``. The first two
2185 instructions are Call instructions and third instruction multiplies the return
2186 value of the two calls.
2187
2188 .. code-block:: c++
2189
2190 Instruction *pi = ...;
2191 IRBuilder<> Builder(pi);
2192 CallInst* callOne = Builder.CreateCall(...);
2193 CallInst* callTwo = Builder.CreateCall(...);
2194 Value* result = Builder.CreateMul(callOne, callTwo);
2195
2196 The example below is similar to the above example except that the created
2197 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2198
2199 .. code-block:: c++
2200
2201 BasicBlock *pb = ...;
2202 IRBuilder<> Builder(pb);
2203 CallInst* callOne = Builder.CreateCall(...);
2204 CallInst* callTwo = Builder.CreateCall(...);
2205 Value* result = Builder.CreateMul(callOne, callTwo);
2206
2207 See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``.
2208
2209
Sean Silvabeb15ca2012-12-04 03:20:08 +00002210.. _schanges_deleting:
2211
2212Deleting Instructions
2213^^^^^^^^^^^^^^^^^^^^^
2214
2215Deleting an instruction from an existing sequence of instructions that form a
2216BasicBlock_ is very straight-forward: just call the instruction's
2217``eraseFromParent()`` method. For example:
2218
2219.. code-block:: c++
2220
2221 Instruction *I = .. ;
2222 I->eraseFromParent();
2223
2224This unlinks the instruction from its containing basic block and deletes it. If
2225you'd just like to unlink the instruction from its containing basic block but
2226not delete it, you can use the ``removeFromParent()`` method.
2227
2228.. _schanges_replacing:
2229
2230Replacing an Instruction with another Value
2231^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2232
2233Replacing individual instructions
2234"""""""""""""""""""""""""""""""""
2235
2236Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2237<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2238very useful replace functions: ``ReplaceInstWithValue`` and
2239``ReplaceInstWithInst``.
2240
2241.. _schanges_deleting_sub:
2242
2243Deleting Instructions
2244"""""""""""""""""""""
2245
2246* ``ReplaceInstWithValue``
2247
2248 This function replaces all uses of a given instruction with a value, and then
2249 removes the original instruction. The following example illustrates the
2250 replacement of the result of a particular ``AllocaInst`` that allocates memory
2251 for a single integer with a null pointer to an integer.
2252
2253 .. code-block:: c++
2254
2255 AllocaInst* instToReplace = ...;
2256 BasicBlock::iterator ii(instToReplace);
2257
2258 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2259 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2260
2261* ``ReplaceInstWithInst``
2262
2263 This function replaces a particular instruction with another instruction,
2264 inserting the new instruction into the basic block at the location where the
2265 old instruction was, and replacing any uses of the old instruction with the
2266 new instruction. The following example illustrates the replacement of one
2267 ``AllocaInst`` with another.
2268
2269 .. code-block:: c++
2270
2271 AllocaInst* instToReplace = ...;
2272 BasicBlock::iterator ii(instToReplace);
2273
2274 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2275 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2276
2277
2278Replacing multiple uses of Users and Values
2279"""""""""""""""""""""""""""""""""""""""""""
2280
2281You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2282change more than one use at a time. See the doxygen documentation for the
2283`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2284<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2285information.
2286
2287.. _schanges_deletingGV:
2288
2289Deleting GlobalVariables
2290^^^^^^^^^^^^^^^^^^^^^^^^
2291
2292Deleting a global variable from a module is just as easy as deleting an
2293Instruction. First, you must have a pointer to the global variable that you
2294wish to delete. You use this pointer to erase it from its parent, the module.
2295For example:
2296
2297.. code-block:: c++
2298
2299 GlobalVariable *GV = .. ;
2300
2301 GV->eraseFromParent();
2302
2303
2304.. _create_types:
2305
2306How to Create Types
2307-------------------
2308
2309In generating IR, you may need some complex types. If you know these types
2310statically, you can use ``TypeBuilder<...>::get()``, defined in
2311``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
2312depending on whether you're building types for cross-compilation or native
2313library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2314host environment, meaning that it's built out of types from the ``llvm::types``
2315(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2316and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
2317additionally allows native C types whose size may depend on the host compiler.
2318For example,
2319
2320.. code-block:: c++
2321
2322 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2323
2324is easier to read and write than the equivalent
2325
2326.. code-block:: c++
2327
2328 std::vector<const Type*> params;
2329 params.push_back(PointerType::getUnqual(Type::Int32Ty));
2330 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2331
2332See the `class comment
2333<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2334
2335.. _threading:
2336
2337Threads and LLVM
2338================
2339
2340This section describes the interaction of the LLVM APIs with multithreading,
2341both on the part of client applications, and in the JIT, in the hosted
2342application.
2343
2344Note that LLVM's support for multithreading is still relatively young. Up
2345through version 2.5, the execution of threaded hosted applications was
2346supported, but not threaded client access to the APIs. While this use case is
2347now supported, clients *must* adhere to the guidelines specified below to ensure
2348proper operation in multithreaded mode.
2349
2350Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2351intrinsics in order to support threaded operation. If you need a
2352multhreading-capable LLVM on a platform without a suitably modern system
2353compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2354using the resultant compiler to build a copy of LLVM with multithreading
2355support.
2356
Sean Silvabeb15ca2012-12-04 03:20:08 +00002357.. _shutdown:
2358
2359Ending Execution with ``llvm_shutdown()``
2360-----------------------------------------
2361
2362When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
Chandler Carruth39cd2162014-06-27 15:13:01 +00002363deallocate memory used for internal structures.
Zachary Turnerccbf3d02014-06-16 22:49:41 +00002364
Sean Silvabeb15ca2012-12-04 03:20:08 +00002365.. _managedstatic:
2366
2367Lazy Initialization with ``ManagedStatic``
2368------------------------------------------
2369
2370``ManagedStatic`` is a utility class in LLVM used to implement static
Chandler Carruth39cd2162014-06-27 15:13:01 +00002371initialization of static resources, such as the global type tables. In a
2372single-threaded environment, it implements a simple lazy initialization scheme.
2373When LLVM is compiled with support for multi-threading, however, it uses
Sean Silvabeb15ca2012-12-04 03:20:08 +00002374double-checked locking to implement thread-safe lazy initialization.
2375
Sean Silvabeb15ca2012-12-04 03:20:08 +00002376.. _llvmcontext:
2377
2378Achieving Isolation with ``LLVMContext``
2379----------------------------------------
2380
2381``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2382operate multiple, isolated instances of LLVM concurrently within the same
2383address space. For instance, in a hypothetical compile-server, the compilation
2384of an individual translation unit is conceptually independent from all the
2385others, and it would be desirable to be able to compile incoming translation
2386units concurrently on independent server threads. Fortunately, ``LLVMContext``
2387exists to enable just this kind of scenario!
2388
2389Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2390(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2391in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2392*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2393linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2394contexts, etc. What this means is that is is safe to compile on multiple
2395threads simultaneously, as long as no two threads operate on entities within the
2396same context.
2397
2398In practice, very few places in the API require the explicit specification of a
2399``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2400``Type`` carries a reference to its owning context, most other entities can
2401determine what context they belong to by looking at their own ``Type``. If you
2402are adding new entities to LLVM IR, please try to maintain this interface
2403design.
2404
2405For clients that do *not* require the benefits of isolation, LLVM provides a
2406convenience API ``getGlobalContext()``. This returns a global, lazily
2407initialized ``LLVMContext`` that may be used in situations where isolation is
2408not a concern.
2409
2410.. _jitthreading:
2411
2412Threads and the JIT
2413-------------------
2414
2415LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2416threads can call ``ExecutionEngine::getPointerToFunction()`` or
2417``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2418code output by the JIT concurrently. The user must still ensure that only one
2419thread accesses IR in a given ``LLVMContext`` while another thread might be
2420modifying it. One way to do that is to always hold the JIT lock while accessing
2421IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2422Another way is to only call ``getPointerToFunction()`` from the
2423``LLVMContext``'s thread.
2424
2425When the JIT is configured to compile lazily (using
2426``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2427condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2428after a function is lazily-jitted. It's still possible to use the lazy JIT in a
2429threaded program if you ensure that only one thread at a time can call any
2430particular lazy stub and that the JIT lock guards any IR access, but we suggest
2431using only the eager JIT in threaded programs.
2432
2433.. _advanced:
2434
2435Advanced Topics
2436===============
2437
2438This section describes some of the advanced or obscure API's that most clients
2439do not need to be aware of. These API's tend manage the inner workings of the
2440LLVM system, and only need to be accessed in unusual circumstances.
2441
2442.. _SymbolTable:
2443
2444The ``ValueSymbolTable`` class
2445------------------------------
2446
2447The ``ValueSymbolTable`` (`doxygen
2448<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2449a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2450naming value definitions. The symbol table can provide a name for any Value_.
2451
2452Note that the ``SymbolTable`` class should not be directly accessed by most
2453clients. It should only be used when iteration over the symbol table names
2454themselves are required, which is very special purpose. Note that not all LLVM
2455Value_\ s have names, and those without names (i.e. they have an empty name) do
2456not exist in the symbol table.
2457
2458Symbol tables support iteration over the values in the symbol table with
2459``begin/end/iterator`` and supports querying to see if a specific name is in the
2460symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
2461public mutator methods, instead, simply call ``setName`` on a value, which will
2462autoinsert it into the appropriate symbol table.
2463
2464.. _UserLayout:
2465
2466The ``User`` and owned ``Use`` classes' memory layout
2467-----------------------------------------------------
2468
2469The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2470class provides a basis for expressing the ownership of ``User`` towards other
2471`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
2472``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2473class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2474removal.
2475
2476.. _Use2User:
2477
2478Interaction and relationship between ``User`` and ``Use`` objects
2479^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2480
2481A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2482refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
2483s inline others hung off) is impractical and breaks the invariant that the
2484``Use`` objects belonging to the same ``User`` form a contiguous array.
2485
2486We have 2 different layouts in the ``User`` (sub)classes:
2487
2488* Layout a)
2489
2490 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2491 object and there are a fixed number of them.
2492
2493* Layout b)
2494
2495 The ``Use`` object(s) are referenced by a pointer to an array from the
2496 ``User`` object and there may be a variable number of them.
2497
2498As of v2.4 each layout still possesses a direct pointer to the start of the
2499array of ``Use``\ s. Though not mandatory for layout a), we stick to this
2500redundancy for the sake of simplicity. The ``User`` object also stores the
2501number of ``Use`` objects it has. (Theoretically this information can also be
2502calculated given the scheme presented below.)
2503
2504Special forms of allocation operators (``operator new``) enforce the following
2505memory layouts:
2506
2507* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2508 array.
2509
2510 .. code-block:: none
2511
2512 ...---.---.---.---.-------...
2513 | P | P | P | P | User
2514 '''---'---'---'---'-------'''
2515
2516* Layout b) is modelled by pointing at the ``Use[]`` array.
2517
2518 .. code-block:: none
2519
2520 .-------...
2521 | User
2522 '-------'''
2523 |
2524 v
2525 .---.---.---.---...
2526 | P | P | P | P |
2527 '---'---'---'---'''
2528
2529*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2530each* ``Use`` *object in the member* ``Use::Prev`` *)*
2531
2532.. _Waymarking:
2533
2534The waymarking algorithm
2535^^^^^^^^^^^^^^^^^^^^^^^^
2536
2537Since the ``Use`` objects are deprived of the direct (back)pointer to their
2538``User`` objects, there must be a fast and exact method to recover it. This is
2539accomplished by the following scheme:
2540
2541A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2542allows to find the start of the ``User`` object:
2543
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002544* ``00`` --- binary digit 0
Sean Silvabeb15ca2012-12-04 03:20:08 +00002545
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002546* ``01`` --- binary digit 1
Sean Silvabeb15ca2012-12-04 03:20:08 +00002547
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002548* ``10`` --- stop and calculate (``s``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002549
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002550* ``11`` --- full stop (``S``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002551
2552Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2553have a ``User`` immediately behind or we have to walk to the next stop picking
2554up digits and calculating the offset:
2555
2556.. code-block:: none
2557
2558 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2559 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2560 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2561 |+15 |+10 |+6 |+3 |+1
2562 | | | | | __>
2563 | | | | __________>
2564 | | | ______________________>
2565 | | ______________________________________>
2566 | __________________________________________________________>
2567
2568Only the significant number of bits need to be stored between the stops, so that
2569the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2570associated with a ``User``.
2571
2572.. _ReferenceImpl:
2573
2574Reference implementation
2575^^^^^^^^^^^^^^^^^^^^^^^^
2576
2577The following literate Haskell fragment demonstrates the concept:
2578
2579.. code-block:: haskell
2580
2581 > import Test.QuickCheck
2582 >
2583 > digits :: Int -> [Char] -> [Char]
2584 > digits 0 acc = '0' : acc
2585 > digits 1 acc = '1' : acc
2586 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2587 >
2588 > dist :: Int -> [Char] -> [Char]
2589 > dist 0 [] = ['S']
2590 > dist 0 acc = acc
2591 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2592 > dist n acc = dist (n - 1) $ dist 1 acc
2593 >
2594 > takeLast n ss = reverse $ take n $ reverse ss
2595 >
2596 > test = takeLast 40 $ dist 20 []
2597 >
2598
2599Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2600
2601The reverse algorithm computes the length of the string just by examining a
2602certain prefix:
2603
2604.. code-block:: haskell
2605
2606 > pref :: [Char] -> Int
2607 > pref "S" = 1
2608 > pref ('s':'1':rest) = decode 2 1 rest
2609 > pref (_:rest) = 1 + pref rest
2610 >
2611 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2612 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2613 > decode walk acc _ = walk + acc
2614 >
2615
2616Now, as expected, printing <pref test> gives ``40``.
2617
2618We can *quickCheck* this with following property:
2619
2620.. code-block:: haskell
2621
2622 > testcase = dist 2000 []
2623 > testcaseLength = length testcase
2624 >
2625 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2626 > where arr = takeLast n testcase
2627 >
2628
2629As expected <quickCheck identityProp> gives:
2630
2631::
2632
2633 *Main> quickCheck identityProp
2634 OK, passed 100 tests.
2635
2636Let's be a bit more exhaustive:
2637
2638.. code-block:: haskell
2639
2640 >
2641 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2642 >
2643
2644And here is the result of <deepCheck identityProp>:
2645
2646::
2647
2648 *Main> deepCheck identityProp
2649 OK, passed 500 tests.
2650
2651.. _Tagging:
2652
2653Tagging considerations
2654^^^^^^^^^^^^^^^^^^^^^^
2655
2656To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2657change after being set up, setters of ``Use::Prev`` must re-tag the new
2658``Use**`` on every modification. Accordingly getters must strip the tag bits.
2659
2660For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2661set). Following this pointer brings us to the ``User``. A portable trick
2662ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2663the LSBit set. (Portability is relying on the fact that all known compilers
2664place the ``vptr`` in the first word of the instances.)
2665
Chandler Carruth064dc332015-01-28 03:04:54 +00002666.. _polymorphism:
2667
2668Designing Type Hiercharies and Polymorphic Interfaces
2669-----------------------------------------------------
2670
2671There are two different design patterns that tend to result in the use of
2672virtual dispatch for methods in a type hierarchy in C++ programs. The first is
2673a genuine type hierarchy where different types in the hierarchy model
2674a specific subset of the functionality and semantics, and these types nest
2675strictly within each other. Good examples of this can be seen in the ``Value``
2676or ``Type`` type hierarchies.
2677
2678A second is the desire to dispatch dynamically across a collection of
2679polymorphic interface implementations. This latter use case can be modeled with
2680virtual dispatch and inheritance by defining an abstract interface base class
2681which all implementations derive from and override. However, this
2682implementation strategy forces an **"is-a"** relationship to exist that is not
2683actually meaningful. There is often not some nested hierarchy of useful
2684generalizations which code might interact with and move up and down. Instead,
2685there is a singular interface which is dispatched across a range of
2686implementations.
2687
2688The preferred implementation strategy for the second use case is that of
2689generic programming (sometimes called "compile-time duck typing" or "static
2690polymorphism"). For example, a template over some type parameter ``T`` can be
2691instantiated across any particular implementation that conforms to the
2692interface or *concept*. A good example here is the highly generic properties of
2693any type which models a node in a directed graph. LLVM models these primarily
2694through templates and generic programming. Such templates include the
2695``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
2696truly needs **dynamic** dispatch you can generalize it using a technique
2697called *concept-based polymorphism*. This pattern emulates the interfaces and
2698behaviors of templates using a very limited form of virtual dispatch for type
2699erasure inside its implementation. You can find examples of this technique in
2700the ``PassManager.h`` system, and there is a more detailed introduction to it
2701by Sean Parent in several of his talks and papers:
2702
2703#. `Inheritance Is The Base Class of Evil
2704 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
2705 - The GoingNative 2013 talk describing this technique, and probably the best
2706 place to start.
2707#. `Value Semantics and Concepts-based Polymorphism
2708 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
2709 describing this technique in more detail.
2710#. `Sean Parent's Papers and Presentations
2711 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
2712 - A Github project full of links to slides, video, and sometimes code.
2713
2714When deciding between creating a type hierarchy (with either tagged or virtual
2715dispatch) and using templates or concepts-based polymorphism, consider whether
2716there is some refinement of an abstract base class which is a semantically
2717meaningful type on an interface boundary. If anything more refined than the
2718root abstract interface is meaningless to talk about as a partial extension of
2719the semantic model, then your use case likely fits better with polymorphism and
2720you should avoid using virtual dispatch. However, there may be some exigent
2721circumstances that require one technique or the other to be used.
2722
2723If you do need to introduce a type hierarchy, we prefer to use explicitly
2724closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
2725open inheritance model and virtual dispatch that is more common in C++ code.
2726This is because LLVM rarely encourages library consumers to extend its core
2727types, and leverages the closed and tag-dispatched nature of its hierarchies to
2728generate significantly more efficient code. We have also found that a large
2729amount of our usage of type hierarchies fits better with tag-based pattern
2730matching rather than dynamic dispatch across a common interface. Within LLVM we
2731have built custom helpers to facilitate this design. See this document's
Sean Silva52c7dcd2015-01-28 10:36:41 +00002732section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
2733<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
2734pattern for use with the LLVM helpers.
Chandler Carruth064dc332015-01-28 03:04:54 +00002735
Sanjoy Das8ce64992015-03-26 19:25:01 +00002736.. _abi_breaking_checks:
2737
2738ABI Breaking Checks
2739-------------------
2740
2741Checks and asserts that alter the LLVM C++ ABI are predicated on the
2742preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
2743libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
2744compatible LLVM libraries built without it defined. By default,
2745turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
2746so a default +Asserts build is not ABI compatible with a
2747default -Asserts build. Clients that want ABI compatibility
2748between +Asserts and -Asserts builds should use the CMake or autoconf
2749build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
2750of `LLVM_ENABLE_ASSERTIONS`.
2751
Sean Silvabeb15ca2012-12-04 03:20:08 +00002752.. _coreclasses:
2753
2754The Core LLVM Class Hierarchy Reference
2755=======================================
2756
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002757``#include "llvm/IR/Type.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002758
2759header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2760
2761doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2762
2763The Core LLVM classes are the primary means of representing the program being
2764inspected or transformed. The core LLVM classes are defined in header files in
Charlie Turner2ac115e2015-04-16 17:01:23 +00002765the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
2766directory. It's worth noting that, for historical reasons, this library is
2767called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
Sean Silvabeb15ca2012-12-04 03:20:08 +00002768
2769.. _Type:
2770
2771The Type class and Derived Types
2772--------------------------------
2773
2774``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
2775``Type`` cannot be instantiated directly but only through its subclasses.
2776Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2777``DoubleType``) have hidden subclasses. They are hidden because they offer no
2778useful functionality beyond what the ``Type`` class offers except to distinguish
2779themselves from other subclasses of ``Type``.
2780
2781All other types are subclasses of ``DerivedType``. Types can be named, but this
2782is not a requirement. There exists exactly one instance of a given shape at any
2783one time. This allows type equality to be performed with address equality of
2784the Type Instance. That is, given two ``Type*`` values, the types are identical
2785if the pointers are identical.
2786
2787.. _m_Type:
2788
2789Important Public Methods
2790^^^^^^^^^^^^^^^^^^^^^^^^
2791
2792* ``bool isIntegerTy() const``: Returns true for any integer type.
2793
2794* ``bool isFloatingPointTy()``: Return true if this is one of the five
2795 floating point types.
2796
2797* ``bool isSized()``: Return true if the type has known size. Things
2798 that don't have a size are abstract types, labels and void.
2799
2800.. _derivedtypes:
2801
2802Important Derived Types
2803^^^^^^^^^^^^^^^^^^^^^^^
2804
2805``IntegerType``
2806 Subclass of DerivedType that represents integer types of any bit width. Any
2807 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2808 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2809
2810 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2811 type of a specific bit width.
2812
2813 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2814
2815``SequentialType``
2816 This is subclassed by ArrayType, PointerType and VectorType.
2817
2818 * ``const Type * getElementType() const``: Returns the type of each
2819 of the elements in the sequential type.
2820
2821``ArrayType``
2822 This is a subclass of SequentialType and defines the interface for array
2823 types.
2824
2825 * ``unsigned getNumElements() const``: Returns the number of elements
2826 in the array.
2827
2828``PointerType``
2829 Subclass of SequentialType for pointer types.
2830
2831``VectorType``
2832 Subclass of SequentialType for vector types. A vector type is similar to an
2833 ArrayType but is distinguished because it is a first class type whereas
2834 ArrayType is not. Vector types are used for vector operations and are usually
Ed Maste8ed40ce2015-04-14 20:52:58 +00002835 small vectors of an integer or floating point type.
Sean Silvabeb15ca2012-12-04 03:20:08 +00002836
2837``StructType``
2838 Subclass of DerivedTypes for struct types.
2839
2840.. _FunctionType:
2841
2842``FunctionType``
2843 Subclass of DerivedTypes for function types.
2844
2845 * ``bool isVarArg() const``: Returns true if it's a vararg function.
2846
2847 * ``const Type * getReturnType() const``: Returns the return type of the
2848 function.
2849
2850 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2851 parameter.
2852
2853 * ``const unsigned getNumParams() const``: Returns the number of formal
2854 parameters.
2855
2856.. _Module:
2857
2858The ``Module`` class
2859--------------------
2860
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002861``#include "llvm/IR/Module.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002862
2863header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2864
2865doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2866
2867The ``Module`` class represents the top level structure present in LLVM
2868programs. An LLVM module is effectively either a translation unit of the
2869original program or a combination of several translation units merged by the
2870linker. The ``Module`` class keeps track of a list of :ref:`Function
2871<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2872Additionally, it contains a few helpful member functions that try to make common
2873operations easy.
2874
2875.. _m_Module:
2876
2877Important Public Members of the ``Module`` class
2878^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2879
2880* ``Module::Module(std::string name = "")``
2881
2882 Constructing a Module_ is easy. You can optionally provide a name for it
2883 (probably based on the name of the translation unit).
2884
2885* | ``Module::iterator`` - Typedef for function list iterator
2886 | ``Module::const_iterator`` - Typedef for const_iterator.
2887 | ``begin()``, ``end()``, ``size()``, ``empty()``
2888
2889 These are forwarding methods that make it easy to access the contents of a
2890 ``Module`` object's :ref:`Function <c_Function>` list.
2891
2892* ``Module::FunctionListType &getFunctionList()``
2893
2894 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
2895 when you need to update the list or perform a complex action that doesn't have
2896 a forwarding method.
2897
2898----------------
2899
2900* | ``Module::global_iterator`` - Typedef for global variable list iterator
2901 | ``Module::const_global_iterator`` - Typedef for const_iterator.
2902 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2903
2904 These are forwarding methods that make it easy to access the contents of a
2905 ``Module`` object's GlobalVariable_ list.
2906
2907* ``Module::GlobalListType &getGlobalList()``
2908
2909 Returns the list of GlobalVariable_\ s. This is necessary to use when you
2910 need to update the list or perform a complex action that doesn't have a
2911 forwarding method.
2912
2913----------------
2914
2915* ``SymbolTable *getSymbolTable()``
2916
2917 Return a reference to the SymbolTable_ for this ``Module``.
2918
2919----------------
2920
2921* ``Function *getFunction(StringRef Name) const``
2922
2923 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2924 exist, return ``null``.
2925
2926* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2927 *T)``
2928
2929 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2930 exist, add an external declaration for the function and return it.
2931
2932* ``std::string getTypeName(const Type *Ty)``
2933
2934 If there is at least one entry in the SymbolTable_ for the specified Type_,
2935 return it. Otherwise return the empty string.
2936
2937* ``bool addTypeName(const std::string &Name, const Type *Ty)``
2938
2939 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
2940 already an entry for this name, true is returned and the SymbolTable_ is not
2941 modified.
2942
2943.. _Value:
2944
2945The ``Value`` class
2946-------------------
2947
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002948``#include "llvm/IR/Value.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002949
2950header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2951
2952doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2953
2954The ``Value`` class is the most important class in the LLVM Source base. It
2955represents a typed value that may be used (among other things) as an operand to
2956an instruction. There are many different types of ``Value``\ s, such as
2957Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
2958<c_Function>`\ s are ``Value``\ s.
2959
2960A particular ``Value`` may be used many times in the LLVM representation for a
2961program. For example, an incoming argument to a function (represented with an
2962instance of the Argument_ class) is "used" by every instruction in the function
2963that references the argument. To keep track of this relationship, the ``Value``
2964class keeps a list of all of the ``User``\ s that is using it (the User_ class
2965is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2966This use list is how LLVM represents def-use information in the program, and is
2967accessible through the ``use_*`` methods, shown below.
2968
2969Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2970Type_ is available through the ``getType()`` method. In addition, all LLVM
2971values can be named. The "name" of the ``Value`` is a symbolic string printed
2972in the LLVM code:
2973
2974.. code-block:: llvm
2975
2976 %foo = add i32 1, 2
2977
2978.. _nameWarning:
2979
2980The name of this instruction is "foo". **NOTE** that the name of any value may
2981be missing (an empty string), so names should **ONLY** be used for debugging
2982(making the source code easier to read, debugging printouts), they should not be
2983used to keep track of values or map between them. For this purpose, use a
2984``std::map`` of pointers to the ``Value`` itself instead.
2985
2986One important aspect of LLVM is that there is no distinction between an SSA
2987variable and the operation that produces it. Because of this, any reference to
2988the value produced by an instruction (or the value available as an incoming
2989argument, for example) is represented as a direct pointer to the instance of the
2990class that represents this value. Although this may take some getting used to,
2991it simplifies the representation and makes it easier to manipulate.
2992
2993.. _m_Value:
2994
2995Important Public Members of the ``Value`` class
2996^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2997
2998* | ``Value::use_iterator`` - Typedef for iterator over the use-list
2999 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
3000 use-list
3001 | ``unsigned use_size()`` - Returns the number of users of the value.
3002 | ``bool use_empty()`` - Returns true if there are no users.
3003 | ``use_iterator use_begin()`` - Get an iterator to the start of the
3004 use-list.
3005 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
3006 | ``User *use_back()`` - Returns the last element in the list.
3007
3008 These methods are the interface to access the def-use information in LLVM.
3009 As with all other iterators in LLVM, the naming conventions follow the
3010 conventions defined by the STL_.
3011
3012* ``Type *getType() const``
3013 This method returns the Type of the Value.
3014
3015* | ``bool hasName() const``
3016 | ``std::string getName() const``
3017 | ``void setName(const std::string &Name)``
3018
3019 This family of methods is used to access and assign a name to a ``Value``, be
3020 aware of the :ref:`precaution above <nameWarning>`.
3021
3022* ``void replaceAllUsesWith(Value *V)``
3023
3024 This method traverses the use list of a ``Value`` changing all User_\ s of the
3025 current value to refer to "``V``" instead. For example, if you detect that an
3026 instruction always produces a constant value (for example through constant
3027 folding), you can replace all uses of the instruction with the constant like
3028 this:
3029
3030 .. code-block:: c++
3031
3032 Inst->replaceAllUsesWith(ConstVal);
3033
3034.. _User:
3035
3036The ``User`` class
3037------------------
3038
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003039``#include "llvm/IR/User.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003040
3041header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
3042
3043doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
3044
3045Superclass: Value_
3046
3047The ``User`` class is the common base class of all LLVM nodes that may refer to
3048``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
3049that the User is referring to. The ``User`` class itself is a subclass of
3050``Value``.
3051
3052The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
3053to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
3054one definition referred to, allowing this direct connection. This connection
3055provides the use-def information in LLVM.
3056
3057.. _m_User:
3058
3059Important Public Members of the ``User`` class
3060^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3061
3062The ``User`` class exposes the operand list in two ways: through an index access
3063interface and through an iterator based interface.
3064
3065* | ``Value *getOperand(unsigned i)``
3066 | ``unsigned getNumOperands()``
3067
3068 These two methods expose the operands of the ``User`` in a convenient form for
3069 direct access.
3070
3071* | ``User::op_iterator`` - Typedef for iterator over the operand list
3072 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
3073 list.
3074 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
3075
3076 Together, these methods make up the iterator based interface to the operands
3077 of a ``User``.
3078
3079
3080.. _Instruction:
3081
3082The ``Instruction`` class
3083-------------------------
3084
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003085``#include "llvm/IR/Instruction.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003086
3087header source: `Instruction.h
3088<http://llvm.org/doxygen/Instruction_8h-source.html>`_
3089
3090doxygen info: `Instruction Class
3091<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
3092
3093Superclasses: User_, Value_
3094
3095The ``Instruction`` class is the common base class for all LLVM instructions.
3096It provides only a few methods, but is a very commonly used class. The primary
3097data tracked by the ``Instruction`` class itself is the opcode (instruction
3098type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
3099represent a specific type of instruction, one of many subclasses of
3100``Instruction`` are used.
3101
3102Because the ``Instruction`` class subclasses the User_ class, its operands can
3103be accessed in the same way as for other ``User``\ s (with the
3104``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
3105An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
3106file. This file contains some meta-data about the various different types of
3107instructions in LLVM. It describes the enum values that are used as opcodes
3108(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
3109concrete sub-classes of ``Instruction`` that implement the instruction (for
3110example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
3111file confuses doxygen, so these enum values don't show up correctly in the
3112`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
3113
3114.. _s_Instruction:
3115
3116Important Subclasses of the ``Instruction`` class
3117^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3118
3119.. _BinaryOperator:
3120
3121* ``BinaryOperator``
3122
3123 This subclasses represents all two operand instructions whose operands must be
3124 the same type, except for the comparison instructions.
3125
3126.. _CastInst:
3127
3128* ``CastInst``
3129 This subclass is the parent of the 12 casting instructions. It provides
3130 common operations on cast instructions.
3131
3132.. _CmpInst:
3133
3134* ``CmpInst``
3135
3136 This subclass respresents the two comparison instructions,
3137 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
3138 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
3139
3140.. _TerminatorInst:
3141
3142* ``TerminatorInst``
3143
3144 This subclass is the parent of all terminator instructions (those which can
3145 terminate a block).
3146
3147.. _m_Instruction:
3148
3149Important Public Members of the ``Instruction`` class
3150^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3151
3152* ``BasicBlock *getParent()``
3153
3154 Returns the BasicBlock_ that this
3155 ``Instruction`` is embedded into.
3156
3157* ``bool mayWriteToMemory()``
3158
3159 Returns true if the instruction writes to memory, i.e. it is a ``call``,
3160 ``free``, ``invoke``, or ``store``.
3161
3162* ``unsigned getOpcode()``
3163
3164 Returns the opcode for the ``Instruction``.
3165
3166* ``Instruction *clone() const``
3167
3168 Returns another instance of the specified instruction, identical in all ways
3169 to the original except that the instruction has no parent (i.e. it's not
3170 embedded into a BasicBlock_), and it has no name.
3171
3172.. _Constant:
3173
3174The ``Constant`` class and subclasses
3175-------------------------------------
3176
3177Constant represents a base class for different types of constants. It is
3178subclassed by ConstantInt, ConstantArray, etc. for representing the various
3179types of Constants. GlobalValue_ is also a subclass, which represents the
3180address of a global variable or function.
3181
3182.. _s_Constant:
3183
3184Important Subclasses of Constant
3185^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3186
3187* ConstantInt : This subclass of Constant represents an integer constant of
3188 any width.
3189
3190 * ``const APInt& getValue() const``: Returns the underlying
3191 value of this constant, an APInt value.
3192
3193 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3194 int64_t via sign extension. If the value (not the bit width) of the APInt
3195 is too large to fit in an int64_t, an assertion will result. For this
3196 reason, use of this method is discouraged.
3197
3198 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3199 to a uint64_t via zero extension. IF the value (not the bit width) of the
3200 APInt is too large to fit in a uint64_t, an assertion will result. For this
3201 reason, use of this method is discouraged.
3202
3203 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3204 object that represents the value provided by ``Val``. The type is implied
3205 as the IntegerType that corresponds to the bit width of ``Val``.
3206
3207 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3208 ConstantInt object that represents the value provided by ``Val`` for integer
3209 type ``Ty``.
3210
3211* ConstantFP : This class represents a floating point constant.
3212
3213 * ``double getValue() const``: Returns the underlying value of this constant.
3214
3215* ConstantArray : This represents a constant array.
3216
3217 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3218 component constants that makeup this array.
3219
3220* ConstantStruct : This represents a constant struct.
3221
3222 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3223 component constants that makeup this array.
3224
3225* GlobalValue : This represents either a global variable or a function. In
3226 either case, the value is a constant fixed address (after linking).
3227
3228.. _GlobalValue:
3229
3230The ``GlobalValue`` class
3231-------------------------
3232
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003233``#include "llvm/IR/GlobalValue.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003234
3235header source: `GlobalValue.h
3236<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
3237
3238doxygen info: `GlobalValue Class
3239<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3240
3241Superclasses: Constant_, User_, Value_
3242
3243Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3244only LLVM values that are visible in the bodies of all :ref:`Function
3245<c_Function>`\ s. Because they are visible at global scope, they are also
3246subject to linking with other globals defined in different translation units.
3247To control the linking process, ``GlobalValue``\ s know their linkage rules.
3248Specifically, ``GlobalValue``\ s know whether they have internal or external
3249linkage, as defined by the ``LinkageTypes`` enumeration.
3250
3251If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3252it is not visible to code outside the current translation unit, and does not
3253participate in linking. If it has external linkage, it is visible to external
3254code, and does participate in linking. In addition to linkage information,
3255``GlobalValue``\ s keep track of which Module_ they are currently part of.
3256
3257Because ``GlobalValue``\ s are memory objects, they are always referred to by
3258their **address**. As such, the Type_ of a global is always a pointer to its
3259contents. It is important to remember this when using the ``GetElementPtrInst``
3260instruction because this pointer must be dereferenced first. For example, if
3261you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3262of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3263that array. Although the address of the first element of this array and the
3264value of the ``GlobalVariable`` are the same, they have different types. The
3265``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
3266``i32.`` Because of this, accessing a global value requires you to dereference
3267the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3268This is explained in the `LLVM Language Reference Manual
3269<LangRef.html#globalvars>`_.
3270
3271.. _m_GlobalValue:
3272
3273Important Public Members of the ``GlobalValue`` class
3274^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3275
3276* | ``bool hasInternalLinkage() const``
3277 | ``bool hasExternalLinkage() const``
3278 | ``void setInternalLinkage(bool HasInternalLinkage)``
3279
3280 These methods manipulate the linkage characteristics of the ``GlobalValue``.
3281
3282* ``Module *getParent()``
3283
3284 This returns the Module_ that the
3285 GlobalValue is currently embedded into.
3286
3287.. _c_Function:
3288
3289The ``Function`` class
3290----------------------
3291
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003292``#include "llvm/IR/Function.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003293
3294header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3295
3296doxygen info: `Function Class
3297<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3298
3299Superclasses: GlobalValue_, Constant_, User_, Value_
3300
3301The ``Function`` class represents a single procedure in LLVM. It is actually
3302one of the more complex classes in the LLVM hierarchy because it must keep track
3303of a large amount of data. The ``Function`` class keeps track of a list of
3304BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3305
3306The list of BasicBlock_\ s is the most commonly used part of ``Function``
3307objects. The list imposes an implicit ordering of the blocks in the function,
3308which indicate how the code will be laid out by the backend. Additionally, the
3309first BasicBlock_ is the implicit entry node for the ``Function``. It is not
3310legal in LLVM to explicitly branch to this initial block. There are no implicit
3311exit nodes, and in fact there may be multiple exit nodes from a single
3312``Function``. If the BasicBlock_ list is empty, this indicates that the
3313``Function`` is actually a function declaration: the actual body of the function
3314hasn't been linked in yet.
3315
3316In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3317of the list of formal Argument_\ s that the function receives. This container
3318manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3319for the BasicBlock_\ s.
3320
3321The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3322have to look up a value by name. Aside from that, the SymbolTable_ is used
3323internally to make sure that there are not conflicts between the names of
3324Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3325
3326Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
3327value of the function is its address (after linking) which is guaranteed to be
3328constant.
3329
3330.. _m_Function:
3331
3332Important Public Members of the ``Function``
3333^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3334
3335* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3336 const std::string &N = "", Module* Parent = 0)``
3337
3338 Constructor used when you need to create new ``Function``\ s to add the
3339 program. The constructor must specify the type of the function to create and
3340 what type of linkage the function should have. The FunctionType_ argument
3341 specifies the formal arguments and return value for the function. The same
3342 FunctionType_ value can be used to create multiple functions. The ``Parent``
3343 argument specifies the Module in which the function is defined. If this
3344 argument is provided, the function will automatically be inserted into that
3345 module's list of functions.
3346
3347* ``bool isDeclaration()``
3348
3349 Return whether or not the ``Function`` has a body defined. If the function is
3350 "external", it does not have a body, and thus must be resolved by linking with
3351 a function defined in a different translation unit.
3352
3353* | ``Function::iterator`` - Typedef for basic block list iterator
3354 | ``Function::const_iterator`` - Typedef for const_iterator.
3355 | ``begin()``, ``end()``, ``size()``, ``empty()``
3356
3357 These are forwarding methods that make it easy to access the contents of a
3358 ``Function`` object's BasicBlock_ list.
3359
3360* ``Function::BasicBlockListType &getBasicBlockList()``
3361
3362 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
3363 update the list or perform a complex action that doesn't have a forwarding
3364 method.
3365
3366* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3367 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3368 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3369
3370 These are forwarding methods that make it easy to access the contents of a
3371 ``Function`` object's Argument_ list.
3372
3373* ``Function::ArgumentListType &getArgumentList()``
3374
3375 Returns the list of Argument_. This is necessary to use when you need to
3376 update the list or perform a complex action that doesn't have a forwarding
3377 method.
3378
3379* ``BasicBlock &getEntryBlock()``
3380
3381 Returns the entry ``BasicBlock`` for the function. Because the entry block
3382 for the function is always the first block, this returns the first block of
3383 the ``Function``.
3384
3385* | ``Type *getReturnType()``
3386 | ``FunctionType *getFunctionType()``
3387
3388 This traverses the Type_ of the ``Function`` and returns the return type of
3389 the function, or the FunctionType_ of the actual function.
3390
3391* ``SymbolTable *getSymbolTable()``
3392
3393 Return a pointer to the SymbolTable_ for this ``Function``.
3394
3395.. _GlobalVariable:
3396
3397The ``GlobalVariable`` class
3398----------------------------
3399
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003400``#include "llvm/IR/GlobalVariable.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003401
3402header source: `GlobalVariable.h
3403<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3404
3405doxygen info: `GlobalVariable Class
3406<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3407
3408Superclasses: GlobalValue_, Constant_, User_, Value_
3409
3410Global variables are represented with the (surprise surprise) ``GlobalVariable``
3411class. Like functions, ``GlobalVariable``\ s are also subclasses of
3412GlobalValue_, and as such are always referenced by their address (global values
3413must live in memory, so their "name" refers to their constant address). See
3414GlobalValue_ for more on this. Global variables may have an initial value
3415(which must be a Constant_), and if they have an initializer, they may be marked
3416as "constant" themselves (indicating that their contents never change at
3417runtime).
3418
3419.. _m_GlobalVariable:
3420
3421Important Public Members of the ``GlobalVariable`` class
3422^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3423
3424* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3425 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3426
3427 Create a new global variable of the specified type. If ``isConstant`` is true
3428 then the global variable will be marked as unchanging for the program. The
3429 Linkage parameter specifies the type of linkage (internal, external, weak,
3430 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3431 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3432 the resultant global variable will have internal linkage. AppendingLinkage
3433 concatenates together all instances (in different translation units) of the
3434 variable into a single variable but is only applicable to arrays. See the
3435 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3436 on linkage types. Optionally an initializer, a name, and the module to put
3437 the variable into may be specified for the global variable as well.
3438
3439* ``bool isConstant() const``
3440
3441 Returns true if this is a global variable that is known not to be modified at
3442 runtime.
3443
3444* ``bool hasInitializer()``
3445
3446 Returns true if this ``GlobalVariable`` has an intializer.
3447
3448* ``Constant *getInitializer()``
3449
3450 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3451 this method if there is no initializer.
3452
3453.. _BasicBlock:
3454
3455The ``BasicBlock`` class
3456------------------------
3457
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003458``#include "llvm/IR/BasicBlock.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003459
3460header source: `BasicBlock.h
3461<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3462
3463doxygen info: `BasicBlock Class
3464<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3465
3466Superclass: Value_
3467
3468This class represents a single entry single exit section of the code, commonly
3469known as a basic block by the compiler community. The ``BasicBlock`` class
3470maintains a list of Instruction_\ s, which form the body of the block. Matching
3471the language definition, the last element of this list of instructions is always
3472a terminator instruction (a subclass of the TerminatorInst_ class).
3473
3474In addition to tracking the list of instructions that make up the block, the
3475``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3476it is embedded into.
3477
3478Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3479referenced by instructions like branches and can go in the switch tables.
3480``BasicBlock``\ s have type ``label``.
3481
3482.. _m_BasicBlock:
3483
3484Important Public Members of the ``BasicBlock`` class
3485^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3486
3487* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3488
3489 The ``BasicBlock`` constructor is used to create new basic blocks for
3490 insertion into a function. The constructor optionally takes a name for the
3491 new block, and a :ref:`Function <c_Function>` to insert it into. If the
3492 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3493 inserted at the end of the specified :ref:`Function <c_Function>`, if not
3494 specified, the BasicBlock must be manually inserted into the :ref:`Function
3495 <c_Function>`.
3496
3497* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3498 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3499 | ``begin()``, ``end()``, ``front()``, ``back()``,
3500 ``size()``, ``empty()``
3501 STL-style functions for accessing the instruction list.
3502
3503 These methods and typedefs are forwarding functions that have the same
3504 semantics as the standard library methods of the same names. These methods
3505 expose the underlying instruction list of a basic block in a way that is easy
3506 to manipulate. To get the full complement of container operations (including
3507 operations to update the list), you must use the ``getInstList()`` method.
3508
3509* ``BasicBlock::InstListType &getInstList()``
3510
3511 This method is used to get access to the underlying container that actually
3512 holds the Instructions. This method must be used when there isn't a
3513 forwarding function in the ``BasicBlock`` class for the operation that you
3514 would like to perform. Because there are no forwarding functions for
3515 "updating" operations, you need to use this if you want to update the contents
3516 of a ``BasicBlock``.
3517
3518* ``Function *getParent()``
3519
3520 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3521 or a null pointer if it is homeless.
3522
3523* ``TerminatorInst *getTerminator()``
3524
3525 Returns a pointer to the terminator instruction that appears at the end of the
3526 ``BasicBlock``. If there is no terminator instruction, or if the last
3527 instruction in the block is not a terminator, then a null pointer is returned.
3528
3529.. _Argument:
3530
3531The ``Argument`` class
3532----------------------
3533
3534This subclass of Value defines the interface for incoming formal arguments to a
3535function. A Function maintains a list of its formal arguments. An argument has
3536a pointer to the parent Function.
3537
3538