blob: f140cf509d2520289077b9569444dfe456129e96 [file] [log] [blame]
Sean Silvabeb15ca2012-12-04 03:20:08 +00001========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6 :local:
7
8.. warning::
Chris Lattner045a73e2013-01-10 21:24:04 +00009 This is always a work in progress.
Sean Silvabeb15ca2012-12-04 03:20:08 +000010
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base. This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure. Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source. Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes. In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before. Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library. There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
Sean Silva4b587852012-12-04 03:30:36 +000058#. `cppreference.com
59 <http://en.cppreference.com/w/>`_ - an excellent
Sean Silvabeb15ca2012-12-04 03:20:08 +000060 reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
65 published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74 <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
Sean Silvac454f07e32012-12-04 03:45:27 +000077 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
Sean Silvabeb15ca2012-12-04 03:20:08 +000079
Sean Silva92a44892013-01-11 02:28:08 +000080You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
Sean Silvabeb15ca2012-12-04 03:20:08 +000082than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI. These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109used so often, you must know what they do and how they work. All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
119
120``cast<>``:
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
126 template is:
127
128 .. code-block:: c++
129
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132 return true;
133
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
136 }
137
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
149
150 .. code-block:: c++
151
152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153 // ...
154 }
155
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158 convenient.
159
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
165 type directly.
166
167``cast_or_null<>``:
168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 propagates). This can sometimes be useful, allowing you to combine several
171 null checks into one.
172
173``dyn_cast_or_null<>``:
174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175 operator, except that it allows for a null pointer as an argument (which it
176 then propagates). This can sometimes be useful, allowing you to combine
177 several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not. If you want to add support for these templates, see the document
Sean Silva92a44892013-01-11 02:28:08 +0000181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
Sean Silvabeb15ca2012-12-04 03:20:08 +0000183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings. Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters. Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary. Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length. For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215 iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221 Map.find("foo"); // Lookup "foo"
222 Map.find(std::string("bar")); // Lookup "bar"
223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings. For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247 New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects. Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``). The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array. This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly. They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
Richard Smithddb2fde2014-05-06 07:45:39 +0000266.. _function_apis:
267
268Passing functions and other callable objects
269--------------------------------------------
270
271Sometimes you may want a function to be passed a callback object. In order to
272support lambda expressions and other function objects, you should not use the
273traditional C approach of taking a function pointer and an opaque cookie:
274
275.. code-block:: c++
276
277 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
278
279Instead, use one of the following approaches:
280
281Function template
282^^^^^^^^^^^^^^^^^
283
284If you don't mind putting the definition of your function into a header file,
285make it a function template that is templated on the callable type.
286
287.. code-block:: c++
288
289 template<typename Callable>
290 void takeCallback(Callable Callback) {
291 Callback(1, 2, 3);
292 }
293
294The ``function_ref`` class template
295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
296
297The ``function_ref``
298(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class
299template represents a reference to a callable object, templated over the type
300of the callable. This is a good choice for passing a callback to a function,
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000301if you don't need to hold onto the callback after the function returns. In this
302way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
303``std::string``.
Richard Smithddb2fde2014-05-06 07:45:39 +0000304
305``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
306any callable object that can be called with arguments of type ``Param1``,
307``Param2``, ..., and returns a value that can be converted to type ``Ret``.
308For example:
309
310.. code-block:: c++
311
312 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
313 for (BasicBlock &BB : *F)
314 if (Callback(&BB))
315 return;
316 }
317
318can be called using:
319
320.. code-block:: c++
321
322 visitBasicBlocks(F, [&](BasicBlock *BB) {
323 if (process(BB))
324 return isEmpty(BB);
325 return false;
326 });
327
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000328Note that a ``function_ref`` object contains pointers to external memory, so it
329is not generally safe to store an instance of the class (unless you know that
330the external storage will not be freed). If you need this ability, consider
331using ``std::function``. ``function_ref`` is small enough that it should always
332be passed by value.
Richard Smithddb2fde2014-05-06 07:45:39 +0000333
Sean Silvabeb15ca2012-12-04 03:20:08 +0000334.. _DEBUG:
335
336The ``DEBUG()`` macro and ``-debug`` option
337-------------------------------------------
338
339Often when working on your pass you will put a bunch of debugging printouts and
340other code into your pass. After you get it working, you want to remove it, but
341you may need it again in the future (to work out new bugs that you run across).
342
343Naturally, because of this, you don't want to delete the debug printouts, but
344you don't want them to always be noisy. A standard compromise is to comment
345them out, allowing you to enable them if you need them in the future.
346
347The ``llvm/Support/Debug.h`` (`doxygen
348<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
349``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
350put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
351executed if '``opt``' (or any other tool) is run with the '``-debug``' command
352line argument:
353
354.. code-block:: c++
355
356 DEBUG(errs() << "I am here!\n");
357
358Then you can run your pass like this:
359
360.. code-block:: none
361
362 $ opt < a.bc > /dev/null -mypass
363 <no output>
364 $ opt < a.bc > /dev/null -mypass -debug
365 I am here!
366
367Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
368have to create "yet another" command line option for the debug output for your
369pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they
370do not cause a performance impact at all (for the same reason, they should also
371not contain side-effects!).
372
373One additional nice thing about the ``DEBUG()`` macro is that you can enable or
374disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
375DebugFlag=1``" from the gdb if the program is running. If the program hasn't
376been started yet, you can always just run it with ``-debug``.
377
378.. _DEBUG_TYPE:
379
380Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
382
383Sometimes you may find yourself in a situation where enabling ``-debug`` just
384turns on **too much** information (such as when working on the code generator).
385If you want to enable debug information with more fine-grained control, you
Alexey Samsonov6c0ddfe2014-06-05 23:12:43 +0000386can define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
387follows:
Sean Silvabeb15ca2012-12-04 03:20:08 +0000388
389.. code-block:: c++
390
391 #undef DEBUG_TYPE
392 DEBUG(errs() << "No debug type\n");
393 #define DEBUG_TYPE "foo"
394 DEBUG(errs() << "'foo' debug type\n");
395 #undef DEBUG_TYPE
396 #define DEBUG_TYPE "bar"
397 DEBUG(errs() << "'bar' debug type\n"));
398 #undef DEBUG_TYPE
399 #define DEBUG_TYPE ""
400 DEBUG(errs() << "No debug type (2)\n");
401
402Then you can run your pass like this:
403
404.. code-block:: none
405
406 $ opt < a.bc > /dev/null -mypass
407 <no output>
408 $ opt < a.bc > /dev/null -mypass -debug
409 No debug type
410 'foo' debug type
411 'bar' debug type
412 No debug type (2)
413 $ opt < a.bc > /dev/null -mypass -debug-only=foo
414 'foo' debug type
415 $ opt < a.bc > /dev/null -mypass -debug-only=bar
416 'bar' debug type
417
418Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
419to specify the debug type for the entire module (if you do this before you
420``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
421``#undef``'s). Also, you should use names more meaningful than "foo" and "bar",
422because there is no system in place to ensure that names do not conflict. If
423two different modules use the same string, they will all be turned on when the
424name is specified. This allows, for example, all debug information for
Hans Wennborg9a013092014-08-23 04:34:58 +0000425instruction scheduling to be enabled with ``-debug-only=InstrSched``, even if
Sean Silvabeb15ca2012-12-04 03:20:08 +0000426the source lives in multiple files.
427
Sylvestre Ledru1623b462014-09-25 10:58:16 +0000428For performance reasons, -debug-only is not available in optimized build
429(``--enable-optimized``) of LLVM.
Sylvestre Ledrub5984fa2014-09-25 10:57:00 +0000430
Sean Silvabeb15ca2012-12-04 03:20:08 +0000431The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
432like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
433takes an additional first parameter, which is the type to use. For example, the
434preceding example could be written as:
435
436.. code-block:: c++
437
438 DEBUG_WITH_TYPE("", errs() << "No debug type\n");
439 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
440 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
441 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
442
443.. _Statistic:
444
445The ``Statistic`` class & ``-stats`` option
446-------------------------------------------
447
448The ``llvm/ADT/Statistic.h`` (`doxygen
449<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
450named ``Statistic`` that is used as a unified way to keep track of what the LLVM
451compiler is doing and how effective various optimizations are. It is useful to
452see what optimizations are contributing to making a particular program run
453faster.
454
455Often you may run your pass on some big program, and you're interested to see
456how many times it makes a certain transformation. Although you can do this with
457hand inspection, or some ad-hoc method, this is a real pain and not very useful
458for big programs. Using the ``Statistic`` class makes it very easy to keep
459track of this information, and the calculated information is presented in a
460uniform manner with the rest of the passes being executed.
461
462There are many examples of ``Statistic`` uses, but the basics of using it are as
463follows:
464
465#. Define your statistic like this:
466
467 .. code-block:: c++
468
469 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
470 STATISTIC(NumXForms, "The # of times I did stuff");
471
472 The ``STATISTIC`` macro defines a static variable, whose name is specified by
473 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
474 the description is taken from the second argument. The variable defined
475 ("NumXForms" in this case) acts like an unsigned integer.
476
477#. Whenever you make a transformation, bump the counter:
478
479 .. code-block:: c++
480
481 ++NumXForms; // I did stuff!
482
483That's all you have to do. To get '``opt``' to print out the statistics
484gathered, use the '``-stats``' option:
485
486.. code-block:: none
487
488 $ opt -stats -mypassname < program.bc > /dev/null
489 ... statistics output ...
490
491When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
492report that looks like this:
493
494.. code-block:: none
495
496 7646 bitcodewriter - Number of normal instructions
497 725 bitcodewriter - Number of oversized instructions
498 129996 bitcodewriter - Number of bitcode bytes written
499 2817 raise - Number of insts DCEd or constprop'd
500 3213 raise - Number of cast-of-self removed
501 5046 raise - Number of expression trees converted
502 75 raise - Number of other getelementptr's formed
503 138 raise - Number of load/store peepholes
504 42 deadtypeelim - Number of unused typenames removed from symtab
505 392 funcresolve - Number of varargs functions resolved
506 27 globaldce - Number of global variables removed
507 2 adce - Number of basic blocks removed
508 134 cee - Number of branches revectored
509 49 cee - Number of setcc instruction eliminated
510 532 gcse - Number of loads removed
511 2919 gcse - Number of instructions removed
512 86 indvars - Number of canonical indvars added
513 87 indvars - Number of aux indvars removed
514 25 instcombine - Number of dead inst eliminate
515 434 instcombine - Number of insts combined
516 248 licm - Number of load insts hoisted
517 1298 licm - Number of insts hoisted to a loop pre-header
518 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
519 75 mem2reg - Number of alloca's promoted
520 1444 cfgsimplify - Number of blocks simplified
521
522Obviously, with so many optimizations, having a unified framework for this stuff
523is very nice. Making your pass fit well into the framework makes it more
524maintainable and useful.
525
526.. _ViewGraph:
527
528Viewing graphs while debugging code
529-----------------------------------
530
531Several of the important data structures in LLVM are graphs: for example CFGs
532made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
533:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
534DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
535compiler, it is nice to instantly visualize these graphs.
536
537LLVM provides several callbacks that are available in a debug build to do
538exactly that. If you call the ``Function::viewCFG()`` method, for example, the
539current LLVM tool will pop up a window containing the CFG for the function where
540each basic block is a node in the graph, and each node contains the instructions
541in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
542not include the instructions), the ``MachineFunction::viewCFG()`` and
543``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
544methods. Within GDB, for example, you can usually use something like ``call
545DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
546these functions in your code in places you want to debug.
547
Alp Toker125be842014-06-02 01:40:04 +0000548Getting this to work requires a small amount of setup. On Unix systems
Sean Silvabeb15ca2012-12-04 03:20:08 +0000549with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
Nico Weberad156922014-03-07 18:08:54 +0000550sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
551and install the Mac OS X `Graphviz program
Sean Silvabeb15ca2012-12-04 03:20:08 +0000552<http://www.pixelglow.com/graphviz/>`_ and add
553``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
Alp Toker125be842014-06-02 01:40:04 +0000554your path. The programs need not be present when configuring, building or
555running LLVM and can simply be installed when needed during an active debug
556session.
Sean Silvabeb15ca2012-12-04 03:20:08 +0000557
558``SelectionDAG`` has been extended to make it easier to locate *interesting*
559nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
560"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
561the specified color (choices of colors can be found at `colors
562<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
563can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
564be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
565If you want to restart and clear all the current graph attributes, then you can
566``call DAG.clearGraphAttrs()``.
567
568Note that graph visualization features are compiled out of Release builds to
569reduce file size. This means that you need a Debug+Asserts or Release+Asserts
570build to use these features.
571
572.. _datastructure:
573
574Picking the Right Data Structure for a Task
575===========================================
576
577LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
578commonly use STL data structures. This section describes the trade-offs you
579should consider when you pick one.
580
581The first step is a choose your own adventure: do you want a sequential
582container, a set-like container, or a map-like container? The most important
583thing when choosing a container is the algorithmic properties of how you plan to
584access the container. Based on that, you should use:
585
586
587* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
588 value based on another value. Map-like containers also support efficient
589 queries for containment (whether a key is in the map). Map-like containers
590 generally do not support efficient reverse mapping (values to keys). If you
591 need that, use two maps. Some map-like containers also support efficient
592 iteration through the keys in sorted order. Map-like containers are the most
593 expensive sort, only use them if you need one of these capabilities.
594
595* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
596 a container that automatically eliminates duplicates. Some set-like
597 containers support efficient iteration through the elements in sorted order.
598 Set-like containers are more expensive than sequential containers.
599
600* a :ref:`sequential <ds_sequential>` container provides the most efficient way
601 to add elements and keeps track of the order they are added to the collection.
602 They permit duplicates and support efficient iteration, but do not support
603 efficient look-up based on a key.
604
605* a :ref:`string <ds_string>` container is a specialized sequential container or
606 reference structure that is used for character or byte arrays.
607
608* a :ref:`bit <ds_bit>` container provides an efficient way to store and
609 perform set operations on sets of numeric id's, while automatically
610 eliminating duplicates. Bit containers require a maximum of 1 bit for each
611 identifier you want to store.
612
613Once the proper category of container is determined, you can fine tune the
614memory use, constant factors, and cache behaviors of access by intelligently
615picking a member of the category. Note that constant factors and cache behavior
616can be a big deal. If you have a vector that usually only contains a few
617elements (but could contain many), for example, it's much better to use
618:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
619avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
620the elements to the container.
621
622.. _ds_sequential:
623
624Sequential Containers (std::vector, std::list, etc)
625---------------------------------------------------
626
627There are a variety of sequential containers available for you, based on your
628needs. Pick the first in this section that will do what you want.
629
630.. _dss_arrayref:
631
632llvm/ADT/ArrayRef.h
633^^^^^^^^^^^^^^^^^^^
634
635The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
636accepts a sequential list of elements in memory and just reads from them. By
637taking an ``ArrayRef``, the API can be passed a fixed size array, an
638``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
639in memory.
640
641.. _dss_fixedarrays:
642
643Fixed Size Arrays
644^^^^^^^^^^^^^^^^^
645
646Fixed size arrays are very simple and very fast. They are good if you know
647exactly how many elements you have, or you have a (low) upper bound on how many
648you have.
649
650.. _dss_heaparrays:
651
652Heap Allocated Arrays
653^^^^^^^^^^^^^^^^^^^^^
654
655Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
656if the number of elements is variable, if you know how many elements you will
657need before the array is allocated, and if the array is usually large (if not,
658consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
659array is the cost of the new/delete (aka malloc/free). Also note that if you
660are allocating an array of a type with a constructor, the constructor and
661destructors will be run for every element in the array (re-sizable vectors only
662construct those elements actually used).
663
664.. _dss_tinyptrvector:
665
666llvm/ADT/TinyPtrVector.h
667^^^^^^^^^^^^^^^^^^^^^^^^
668
669``TinyPtrVector<Type>`` is a highly specialized collection class that is
670optimized to avoid allocation in the case when a vector has zero or one
671elements. It has two major restrictions: 1) it can only hold values of pointer
672type, and 2) it cannot hold a null pointer.
673
674Since this container is highly specialized, it is rarely used.
675
676.. _dss_smallvector:
677
678llvm/ADT/SmallVector.h
679^^^^^^^^^^^^^^^^^^^^^^
680
681``SmallVector<Type, N>`` is a simple class that looks and smells just like
682``vector<Type>``: it supports efficient iteration, lays out elements in memory
683order (so you can do pointer arithmetic between elements), supports efficient
684push_back/pop_back operations, supports efficient random access to its elements,
685etc.
686
687The advantage of SmallVector is that it allocates space for some number of
688elements (N) **in the object itself**. Because of this, if the SmallVector is
689dynamically smaller than N, no malloc is performed. This can be a big win in
690cases where the malloc/free call is far more expensive than the code that
691fiddles around with the elements.
692
693This is good for vectors that are "usually small" (e.g. the number of
694predecessors/successors of a block is usually less than 8). On the other hand,
695this makes the size of the SmallVector itself large, so you don't want to
696allocate lots of them (doing so will waste a lot of space). As such,
697SmallVectors are most useful when on the stack.
698
699SmallVector also provides a nice portable and efficient replacement for
700``alloca``.
701
Sean Silva4ee92f92013-03-22 23:41:29 +0000702.. note::
703
Sean Silva43590682013-03-22 23:52:38 +0000704 Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
Sean Silva4ee92f92013-03-22 23:41:29 +0000705
706 In APIs that don't care about the "small size" (most?), prefer to use
707 the ``SmallVectorImpl<T>`` class, which is basically just the "vector
708 header" (and methods) without the elements allocated after it. Note that
709 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
710 conversion is implicit and costs nothing. E.g.
711
712 .. code-block:: c++
713
714 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
715 hardcodedSmallSize(SmallVector<Foo, 2> &Out);
716 // GOOD: Clients can pass any SmallVector<Foo, N>.
717 allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
718
719 void someFunc() {
720 SmallVector<Foo, 8> Vec;
721 hardcodedSmallSize(Vec); // Error.
722 allowsAnySmallSize(Vec); // Works.
723 }
724
725 Even though it has "``Impl``" in the name, this is so widely used that
726 it really isn't "private to the implementation" anymore. A name like
727 ``SmallVectorHeader`` would be more appropriate.
728
Sean Silvabeb15ca2012-12-04 03:20:08 +0000729.. _dss_vector:
730
731<vector>
732^^^^^^^^
733
734``std::vector`` is well loved and respected. It is useful when SmallVector
735isn't: when the size of the vector is often large (thus the small optimization
736will rarely be a benefit) or if you will be allocating many instances of the
737vector itself (which would waste space for elements that aren't in the
738container). vector is also useful when interfacing with code that expects
739vectors :).
740
741One worthwhile note about std::vector: avoid code like this:
742
743.. code-block:: c++
744
745 for ( ... ) {
746 std::vector<foo> V;
747 // make use of V.
748 }
749
750Instead, write this as:
751
752.. code-block:: c++
753
754 std::vector<foo> V;
755 for ( ... ) {
756 // make use of V.
757 V.clear();
758 }
759
760Doing so will save (at least) one heap allocation and free per iteration of the
761loop.
762
763.. _dss_deque:
764
765<deque>
766^^^^^^^
767
768``std::deque`` is, in some senses, a generalized version of ``std::vector``.
769Like ``std::vector``, it provides constant time random access and other similar
770properties, but it also provides efficient access to the front of the list. It
771does not guarantee continuity of elements within memory.
772
773In exchange for this extra flexibility, ``std::deque`` has significantly higher
774constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
775something cheaper.
776
777.. _dss_list:
778
779<list>
780^^^^^^
781
782``std::list`` is an extremely inefficient class that is rarely useful. It
783performs a heap allocation for every element inserted into it, thus having an
784extremely high constant factor, particularly for small data types.
785``std::list`` also only supports bidirectional iteration, not random access
786iteration.
787
788In exchange for this high cost, std::list supports efficient access to both ends
789of the list (like ``std::deque``, but unlike ``std::vector`` or
790``SmallVector``). In addition, the iterator invalidation characteristics of
791std::list are stronger than that of a vector class: inserting or removing an
792element into the list does not invalidate iterator or pointers to other elements
793in the list.
794
795.. _dss_ilist:
796
797llvm/ADT/ilist.h
798^^^^^^^^^^^^^^^^
799
800``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
801because it requires the element to store and provide access to the prev/next
802pointers for the list.
803
804``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
805``ilist_traits`` implementation for the element type, but it provides some novel
806characteristics. In particular, it can efficiently store polymorphic objects,
807the traits class is informed when an element is inserted or removed from the
808list, and ``ilist``\ s are guaranteed to support a constant-time splice
809operation.
810
811These properties are exactly what we want for things like ``Instruction``\ s and
812basic blocks, which is why these are implemented with ``ilist``\ s.
813
814Related classes of interest are explained in the following subsections:
815
816* :ref:`ilist_traits <dss_ilist_traits>`
817
818* :ref:`iplist <dss_iplist>`
819
820* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
821
822* :ref:`Sentinels <dss_ilist_sentinel>`
823
824.. _dss_packedvector:
825
826llvm/ADT/PackedVector.h
827^^^^^^^^^^^^^^^^^^^^^^^
828
829Useful for storing a vector of values using only a few number of bits for each
830value. Apart from the standard operations of a vector-like container, it can
831also perform an 'or' set operation.
832
833For example:
834
835.. code-block:: c++
836
837 enum State {
838 None = 0x0,
839 FirstCondition = 0x1,
840 SecondCondition = 0x2,
841 Both = 0x3
842 };
843
844 State get() {
845 PackedVector<State, 2> Vec1;
846 Vec1.push_back(FirstCondition);
847
848 PackedVector<State, 2> Vec2;
849 Vec2.push_back(SecondCondition);
850
851 Vec1 |= Vec2;
852 return Vec1[0]; // returns 'Both'.
853 }
854
855.. _dss_ilist_traits:
856
857ilist_traits
858^^^^^^^^^^^^
859
860``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
861(and consequently ``ilist<T>``) publicly derive from this traits class.
862
863.. _dss_iplist:
864
865iplist
866^^^^^^
867
868``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
869interface. Notably, inserters from ``T&`` are absent.
870
871``ilist_traits<T>`` is a public base of this class and can be used for a wide
872variety of customizations.
873
874.. _dss_ilist_node:
875
876llvm/ADT/ilist_node.h
877^^^^^^^^^^^^^^^^^^^^^
878
Robin Morisset039781e2014-08-29 21:53:01 +0000879``ilist_node<T>`` implements the forward and backward links that are expected
Sean Silvabeb15ca2012-12-04 03:20:08 +0000880by the ``ilist<T>`` (and analogous containers) in the default manner.
881
882``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
883``T`` publicly derives from ``ilist_node<T>``.
884
885.. _dss_ilist_sentinel:
886
887Sentinels
888^^^^^^^^^
889
890``ilist``\ s have another specialty that must be considered. To be a good
891citizen in the C++ ecosystem, it needs to support the standard container
892operations, such as ``begin`` and ``end`` iterators, etc. Also, the
893``operator--`` must work correctly on the ``end`` iterator in the case of
894non-empty ``ilist``\ s.
895
896The only sensible solution to this problem is to allocate a so-called *sentinel*
897along with the intrusive list, which serves as the ``end`` iterator, providing
898the back-link to the last element. However conforming to the C++ convention it
899is illegal to ``operator++`` beyond the sentinel and it also must not be
900dereferenced.
901
902These constraints allow for some implementation freedom to the ``ilist`` how to
903allocate and store the sentinel. The corresponding policy is dictated by
904``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
905for a sentinel arises.
906
907While the default policy is sufficient in most cases, it may break down when
908``T`` does not provide a default constructor. Also, in the case of many
909instances of ``ilist``\ s, the memory overhead of the associated sentinels is
910wasted. To alleviate the situation with numerous and voluminous
911``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
912
913Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
914superpose the sentinel with the ``ilist`` instance in memory. Pointer
915arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
916``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
917as the back-link of the sentinel. This is the only field in the ghostly
918sentinel which can be legally accessed.
919
920.. _dss_other:
921
922Other Sequential Container options
923^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
924
925Other STL containers are available, such as ``std::string``.
926
927There are also various STL adapter classes such as ``std::queue``,
928``std::priority_queue``, ``std::stack``, etc. These provide simplified access
929to an underlying container but don't affect the cost of the container itself.
930
931.. _ds_string:
932
933String-like containers
934----------------------
935
936There are a variety of ways to pass around and use strings in C and C++, and
937LLVM adds a few new options to choose from. Pick the first option on this list
938that will do what you need, they are ordered according to their relative cost.
939
940Note that is is generally preferred to *not* pass strings around as ``const
941char*``'s. These have a number of problems, including the fact that they
942cannot represent embedded nul ("\0") characters, and do not have a length
943available efficiently. The general replacement for '``const char*``' is
944StringRef.
945
946For more information on choosing string containers for APIs, please see
947:ref:`Passing Strings <string_apis>`.
948
949.. _dss_stringref:
950
951llvm/ADT/StringRef.h
952^^^^^^^^^^^^^^^^^^^^
953
954The StringRef class is a simple value class that contains a pointer to a
955character and a length, and is quite related to the :ref:`ArrayRef
956<dss_arrayref>` class (but specialized for arrays of characters). Because
957StringRef carries a length with it, it safely handles strings with embedded nul
958characters in it, getting the length does not require a strlen call, and it even
959has very convenient APIs for slicing and dicing the character range that it
960represents.
961
962StringRef is ideal for passing simple strings around that are known to be live,
963either because they are C string literals, std::string, a C array, or a
964SmallVector. Each of these cases has an efficient implicit conversion to
965StringRef, which doesn't result in a dynamic strlen being executed.
966
967StringRef has a few major limitations which make more powerful string containers
968useful:
969
970#. You cannot directly convert a StringRef to a 'const char*' because there is
971 no way to add a trailing nul (unlike the .c_str() method on various stronger
972 classes).
973
974#. StringRef doesn't own or keep alive the underlying string bytes.
975 As such it can easily lead to dangling pointers, and is not suitable for
976 embedding in datastructures in most cases (instead, use an std::string or
977 something like that).
978
979#. For the same reason, StringRef cannot be used as the return value of a
980 method if the method "computes" the result string. Instead, use std::string.
981
982#. StringRef's do not allow you to mutate the pointed-to string bytes and it
983 doesn't allow you to insert or remove bytes from the range. For editing
984 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
985 class.
986
987Because of its strengths and limitations, it is very common for a function to
988take a StringRef and for a method on an object to return a StringRef that points
989into some string that it owns.
990
991.. _dss_twine:
992
993llvm/ADT/Twine.h
994^^^^^^^^^^^^^^^^
995
996The Twine class is used as an intermediary datatype for APIs that want to take a
997string that can be constructed inline with a series of concatenations. Twine
998works by forming recursive instances of the Twine datatype (a simple value
999object) on the stack as temporary objects, linking them together into a tree
1000which is then linearized when the Twine is consumed. Twine is only safe to use
1001as the argument to a function, and should always be a const reference, e.g.:
1002
1003.. code-block:: c++
1004
1005 void foo(const Twine &T);
1006 ...
1007 StringRef X = ...
1008 unsigned i = ...
1009 foo(X + "." + Twine(i));
1010
1011This example forms a string like "blarg.42" by concatenating the values
1012together, and does not form intermediate strings containing "blarg" or "blarg.".
1013
1014Because Twine is constructed with temporary objects on the stack, and because
1015these instances are destroyed at the end of the current statement, it is an
1016inherently dangerous API. For example, this simple variant contains undefined
1017behavior and will probably crash:
1018
1019.. code-block:: c++
1020
1021 void foo(const Twine &T);
1022 ...
1023 StringRef X = ...
1024 unsigned i = ...
1025 const Twine &Tmp = X + "." + Twine(i);
1026 foo(Tmp);
1027
1028... because the temporaries are destroyed before the call. That said, Twine's
1029are much more efficient than intermediate std::string temporaries, and they work
1030really well with StringRef. Just be aware of their limitations.
1031
1032.. _dss_smallstring:
1033
1034llvm/ADT/SmallString.h
1035^^^^^^^^^^^^^^^^^^^^^^
1036
1037SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1038convenience APIs like += that takes StringRef's. SmallString avoids allocating
1039memory in the case when the preallocated space is enough to hold its data, and
1040it calls back to general heap allocation when required. Since it owns its data,
1041it is very safe to use and supports full mutation of the string.
1042
1043Like SmallVector's, the big downside to SmallString is their sizeof. While they
1044are optimized for small strings, they themselves are not particularly small.
1045This means that they work great for temporary scratch buffers on the stack, but
1046should not generally be put into the heap: it is very rare to see a SmallString
1047as the member of a frequently-allocated heap data structure or returned
1048by-value.
1049
1050.. _dss_stdstring:
1051
1052std::string
1053^^^^^^^^^^^
1054
1055The standard C++ std::string class is a very general class that (like
1056SmallString) owns its underlying data. sizeof(std::string) is very reasonable
1057so it can be embedded into heap data structures and returned by-value. On the
1058other hand, std::string is highly inefficient for inline editing (e.g.
1059concatenating a bunch of stuff together) and because it is provided by the
1060standard library, its performance characteristics depend a lot of the host
1061standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1062GCC contains a really slow implementation).
1063
1064The major disadvantage of std::string is that almost every operation that makes
1065them larger can allocate memory, which is slow. As such, it is better to use
1066SmallVector or Twine as a scratch buffer, but then use std::string to persist
1067the result.
1068
1069.. _ds_set:
1070
1071Set-Like Containers (std::set, SmallSet, SetVector, etc)
1072--------------------------------------------------------
1073
1074Set-like containers are useful when you need to canonicalize multiple values
1075into a single representation. There are several different choices for how to do
1076this, providing various trade-offs.
1077
1078.. _dss_sortedvectorset:
1079
1080A sorted 'vector'
1081^^^^^^^^^^^^^^^^^
1082
1083If you intend to insert a lot of elements, then do a lot of queries, a great
1084approach is to use a vector (or other sequential container) with
1085std::sort+std::unique to remove duplicates. This approach works really well if
1086your usage pattern has these two distinct phases (insert then query), and can be
1087coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1088
1089This combination provides the several nice properties: the result data is
1090contiguous in memory (good for cache locality), has few allocations, is easy to
1091address (iterators in the final vector are just indices or pointers), and can be
Sean Silvac9fbd232013-03-29 21:57:47 +00001092efficiently queried with a standard binary search (e.g.
1093``std::lower_bound``; if you want the whole range of elements comparing
1094equal, use ``std::equal_range``).
Sean Silvabeb15ca2012-12-04 03:20:08 +00001095
1096.. _dss_smallset:
1097
1098llvm/ADT/SmallSet.h
1099^^^^^^^^^^^^^^^^^^^
1100
1101If you have a set-like data structure that is usually small and whose elements
1102are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1103space for N elements in place (thus, if the set is dynamically smaller than N,
1104no malloc traffic is required) and accesses them with a simple linear search.
1105When the set grows beyond 'N' elements, it allocates a more expensive
1106representation that guarantees efficient access (for most types, it falls back
1107to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet
1108<dss_smallptrset>`.
1109
1110The magic of this class is that it handles small sets extremely efficiently, but
1111gracefully handles extremely large sets without loss of efficiency. The
1112drawback is that the interface is quite small: it supports insertion, queries
1113and erasing, but does not support iteration.
1114
1115.. _dss_smallptrset:
1116
1117llvm/ADT/SmallPtrSet.h
1118^^^^^^^^^^^^^^^^^^^^^^
1119
1120SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1121pointers is transparently implemented with a ``SmallPtrSet``), but also supports
1122iterators. If more than 'N' insertions are performed, a single quadratically
1123probed hash table is allocated and grows as needed, providing extremely
1124efficient access (constant time insertion/deleting/queries with low constant
1125factors) and is very stingy with malloc traffic.
1126
1127Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated
1128whenever an insertion occurs. Also, the values visited by the iterators are not
1129visited in sorted order.
1130
1131.. _dss_denseset:
1132
1133llvm/ADT/DenseSet.h
1134^^^^^^^^^^^^^^^^^^^
1135
1136DenseSet is a simple quadratically probed hash table. It excels at supporting
1137small values: it uses a single allocation to hold all of the pairs that are
1138currently inserted in the set. DenseSet is a great way to unique small values
1139that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1140pointers). Note that DenseSet has the same requirements for the value type that
1141:ref:`DenseMap <dss_densemap>` has.
1142
1143.. _dss_sparseset:
1144
1145llvm/ADT/SparseSet.h
1146^^^^^^^^^^^^^^^^^^^^
1147
1148SparseSet holds a small number of objects identified by unsigned keys of
1149moderate size. It uses a lot of memory, but provides operations that are almost
1150as fast as a vector. Typical keys are physical registers, virtual registers, or
1151numbered basic blocks.
1152
1153SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1154and fast iteration over small sets. It is not intended for building composite
1155data structures.
1156
Michael Ilseman830875b2013-01-21 21:46:32 +00001157.. _dss_sparsemultiset:
1158
1159llvm/ADT/SparseMultiSet.h
1160^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1161
1162SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1163desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1164provides operations that are almost as fast as a vector. Typical keys are
1165physical registers, virtual registers, or numbered basic blocks.
1166
1167SparseMultiSet is useful for algorithms that need very fast
1168clear/find/insert/erase of the entire collection, and iteration over sets of
1169elements sharing a key. It is often a more efficient choice than using composite
1170data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1171building composite data structures.
1172
Sean Silvabeb15ca2012-12-04 03:20:08 +00001173.. _dss_FoldingSet:
1174
1175llvm/ADT/FoldingSet.h
1176^^^^^^^^^^^^^^^^^^^^^
1177
1178FoldingSet is an aggregate class that is really good at uniquing
1179expensive-to-create or polymorphic objects. It is a combination of a chained
1180hash table with intrusive links (uniqued objects are required to inherit from
1181FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1182process.
1183
1184Consider a case where you want to implement a "getOrCreateFoo" method for a
1185complex object (for example, a node in the code generator). The client has a
1186description of **what** it wants to generate (it knows the opcode and all the
1187operands), but we don't want to 'new' a node, then try inserting it into a set
1188only to find out it already exists, at which point we would have to delete it
1189and return the node that already exists.
1190
1191To support this style of client, FoldingSet perform a query with a
1192FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1193element that we want to query for. The query either returns the element
1194matching the ID or it returns an opaque ID that indicates where insertion should
1195take place. Construction of the ID usually does not require heap traffic.
1196
1197Because FoldingSet uses intrusive links, it can support polymorphic objects in
1198the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1199Because the elements are individually allocated, pointers to the elements are
1200stable: inserting or removing elements does not invalidate any pointers to other
1201elements.
1202
1203.. _dss_set:
1204
1205<set>
1206^^^^^
1207
1208``std::set`` is a reasonable all-around set class, which is decent at many
1209things but great at nothing. std::set allocates memory for each element
1210inserted (thus it is very malloc intensive) and typically stores three pointers
1211per element in the set (thus adding a large amount of per-element space
1212overhead). It offers guaranteed log(n) performance, which is not particularly
1213fast from a complexity standpoint (particularly if the elements of the set are
1214expensive to compare, like strings), and has extremely high constant factors for
1215lookup, insertion and removal.
1216
1217The advantages of std::set are that its iterators are stable (deleting or
1218inserting an element from the set does not affect iterators or pointers to other
1219elements) and that iteration over the set is guaranteed to be in sorted order.
1220If the elements in the set are large, then the relative overhead of the pointers
1221and malloc traffic is not a big deal, but if the elements of the set are small,
1222std::set is almost never a good choice.
1223
1224.. _dss_setvector:
1225
1226llvm/ADT/SetVector.h
1227^^^^^^^^^^^^^^^^^^^^
1228
1229LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1230set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1231important property that this provides is efficient insertion with uniquing
1232(duplicate elements are ignored) with iteration support. It implements this by
1233inserting elements into both a set-like container and the sequential container,
1234using the set-like container for uniquing and the sequential container for
1235iteration.
1236
1237The difference between SetVector and other sets is that the order of iteration
1238is guaranteed to match the order of insertion into the SetVector. This property
1239is really important for things like sets of pointers. Because pointer values
1240are non-deterministic (e.g. vary across runs of the program on different
1241machines), iterating over the pointers in the set will not be in a well-defined
1242order.
1243
1244The drawback of SetVector is that it requires twice as much space as a normal
1245set and has the sum of constant factors from the set-like container and the
1246sequential container that it uses. Use it **only** if you need to iterate over
1247the elements in a deterministic order. SetVector is also expensive to delete
Paul Robinson687915f2013-11-14 18:47:23 +00001248elements out of (linear time), unless you use its "pop_back" method, which is
Sean Silvabeb15ca2012-12-04 03:20:08 +00001249faster.
1250
1251``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1252size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1253However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1254which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1255If you use this, and if your sets are dynamically smaller than ``N``, you will
1256save a lot of heap traffic.
1257
1258.. _dss_uniquevector:
1259
1260llvm/ADT/UniqueVector.h
1261^^^^^^^^^^^^^^^^^^^^^^^
1262
1263UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1264unique ID for each element inserted into the set. It internally contains a map
1265and a vector, and it assigns a unique ID for each value inserted into the set.
1266
1267UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1268both the map and vector, it has high complexity, high constant factors, and
1269produces a lot of malloc traffic. It should be avoided.
1270
1271.. _dss_immutableset:
1272
1273llvm/ADT/ImmutableSet.h
1274^^^^^^^^^^^^^^^^^^^^^^^
1275
1276ImmutableSet is an immutable (functional) set implementation based on an AVL
1277tree. Adding or removing elements is done through a Factory object and results
1278in the creation of a new ImmutableSet object. If an ImmutableSet already exists
1279with the given contents, then the existing one is returned; equality is compared
1280with a FoldingSetNodeID. The time and space complexity of add or remove
1281operations is logarithmic in the size of the original set.
1282
1283There is no method for returning an element of the set, you can only check for
1284membership.
1285
1286.. _dss_otherset:
1287
1288Other Set-Like Container Options
1289^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1290
1291The STL provides several other options, such as std::multiset and the various
1292"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1293never use hash_set and unordered_set because they are generally very expensive
1294(each insertion requires a malloc) and very non-portable.
1295
1296std::multiset is useful if you're not interested in elimination of duplicates,
1297but has all the drawbacks of std::set. A sorted vector (where you don't delete
1298duplicate entries) or some other approach is almost always better.
1299
1300.. _ds_map:
1301
1302Map-Like Containers (std::map, DenseMap, etc)
1303---------------------------------------------
1304
1305Map-like containers are useful when you want to associate data to a key. As
1306usual, there are a lot of different ways to do this. :)
1307
1308.. _dss_sortedvectormap:
1309
1310A sorted 'vector'
1311^^^^^^^^^^^^^^^^^
1312
1313If your usage pattern follows a strict insert-then-query approach, you can
1314trivially use the same approach as :ref:`sorted vectors for set-like containers
1315<dss_sortedvectorset>`. The only difference is that your query function (which
1316uses std::lower_bound to get efficient log(n) lookup) should only compare the
1317key, not both the key and value. This yields the same advantages as sorted
1318vectors for sets.
1319
1320.. _dss_stringmap:
1321
1322llvm/ADT/StringMap.h
1323^^^^^^^^^^^^^^^^^^^^
1324
1325Strings are commonly used as keys in maps, and they are difficult to support
1326efficiently: they are variable length, inefficient to hash and compare when
1327long, expensive to copy, etc. StringMap is a specialized container designed to
1328cope with these issues. It supports mapping an arbitrary range of bytes to an
1329arbitrary other object.
1330
1331The StringMap implementation uses a quadratically-probed hash table, where the
1332buckets store a pointer to the heap allocated entries (and some other stuff).
1333The entries in the map must be heap allocated because the strings are variable
1334length. The string data (key) and the element object (value) are stored in the
1335same allocation with the string data immediately after the element object.
1336This container guarantees the "``(char*)(&Value+1)``" points to the key string
1337for a value.
1338
1339The StringMap is very fast for several reasons: quadratic probing is very cache
1340efficient for lookups, the hash value of strings in buckets is not recomputed
1341when looking up an element, StringMap rarely has to touch the memory for
1342unrelated objects when looking up a value (even when hash collisions happen),
1343hash table growth does not recompute the hash values for strings already in the
1344table, and each pair in the map is store in a single allocation (the string data
1345is stored in the same allocation as the Value of a pair).
1346
1347StringMap also provides query methods that take byte ranges, so it only ever
1348copies a string if a value is inserted into the table.
1349
1350StringMap iteratation order, however, is not guaranteed to be deterministic, so
1351any uses which require that should instead use a std::map.
1352
1353.. _dss_indexmap:
1354
1355llvm/ADT/IndexedMap.h
1356^^^^^^^^^^^^^^^^^^^^^
1357
1358IndexedMap is a specialized container for mapping small dense integers (or
1359values that can be mapped to small dense integers) to some other type. It is
1360internally implemented as a vector with a mapping function that maps the keys
1361to the dense integer range.
1362
1363This is useful for cases like virtual registers in the LLVM code generator: they
1364have a dense mapping that is offset by a compile-time constant (the first
1365virtual register ID).
1366
1367.. _dss_densemap:
1368
1369llvm/ADT/DenseMap.h
1370^^^^^^^^^^^^^^^^^^^
1371
1372DenseMap is a simple quadratically probed hash table. It excels at supporting
1373small keys and values: it uses a single allocation to hold all of the pairs
1374that are currently inserted in the map. DenseMap is a great way to map
1375pointers to pointers, or map other small types to each other.
1376
1377There are several aspects of DenseMap that you should be aware of, however.
1378The iterators in a DenseMap are invalidated whenever an insertion occurs,
1379unlike map. Also, because DenseMap allocates space for a large number of
1380key/value pairs (it starts with 64 by default), it will waste a lot of space if
1381your keys or values are large. Finally, you must implement a partial
1382specialization of DenseMapInfo for the key that you want, if it isn't already
1383supported. This is required to tell DenseMap about two special marker values
1384(which can never be inserted into the map) that it needs internally.
1385
1386DenseMap's find_as() method supports lookup operations using an alternate key
1387type. This is useful in cases where the normal key type is expensive to
1388construct, but cheap to compare against. The DenseMapInfo is responsible for
1389defining the appropriate comparison and hashing methods for each alternate key
1390type used.
1391
1392.. _dss_valuemap:
1393
Chandler Carrutha4ea2692014-03-04 11:26:31 +00001394llvm/IR/ValueMap.h
Sean Silvabeb15ca2012-12-04 03:20:08 +00001395^^^^^^^^^^^^^^^^^^^
1396
1397ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1398``Value*``\ s (or subclasses) to another type. When a Value is deleted or
1399RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1400the same value, just as if the key were a WeakVH. You can configure exactly how
1401this happens, and what else happens on these two events, by passing a ``Config``
1402parameter to the ValueMap template.
1403
1404.. _dss_intervalmap:
1405
1406llvm/ADT/IntervalMap.h
1407^^^^^^^^^^^^^^^^^^^^^^
1408
1409IntervalMap is a compact map for small keys and values. It maps key intervals
1410instead of single keys, and it will automatically coalesce adjacent intervals.
Hans Wennborg8888d5b2015-01-17 03:19:21 +00001411When the map only contains a few intervals, they are stored in the map object
Sean Silvabeb15ca2012-12-04 03:20:08 +00001412itself to avoid allocations.
1413
1414The IntervalMap iterators are quite big, so they should not be passed around as
1415STL iterators. The heavyweight iterators allow a smaller data structure.
1416
1417.. _dss_map:
1418
1419<map>
1420^^^^^
1421
1422std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1423single allocation per pair inserted into the map, it offers log(n) lookup with
1424an extremely large constant factor, imposes a space penalty of 3 pointers per
1425pair in the map, etc.
1426
1427std::map is most useful when your keys or values are very large, if you need to
1428iterate over the collection in sorted order, or if you need stable iterators
1429into the map (i.e. they don't get invalidated if an insertion or deletion of
1430another element takes place).
1431
1432.. _dss_mapvector:
1433
1434llvm/ADT/MapVector.h
1435^^^^^^^^^^^^^^^^^^^^
1436
1437``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
1438main difference is that the iteration order is guaranteed to be the insertion
1439order, making it an easy (but somewhat expensive) solution for non-deterministic
1440iteration over maps of pointers.
1441
1442It is implemented by mapping from key to an index in a vector of key,value
Duncan P. N. Exon Smithf51601c2014-07-15 20:24:56 +00001443pairs. This provides fast lookup and iteration, but has two main drawbacks:
1444the key is stored twice and removing elements takes linear time. If it is
1445necessary to remove elements, it's best to remove them in bulk using
1446``remove_if()``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001447
1448.. _dss_inteqclasses:
1449
1450llvm/ADT/IntEqClasses.h
1451^^^^^^^^^^^^^^^^^^^^^^^
1452
1453IntEqClasses provides a compact representation of equivalence classes of small
1454integers. Initially, each integer in the range 0..n-1 has its own equivalence
1455class. Classes can be joined by passing two class representatives to the
1456join(a, b) method. Two integers are in the same class when findLeader() returns
1457the same representative.
1458
1459Once all equivalence classes are formed, the map can be compressed so each
1460integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1461is the total number of equivalence classes. The map must be uncompressed before
1462it can be edited again.
1463
1464.. _dss_immutablemap:
1465
1466llvm/ADT/ImmutableMap.h
1467^^^^^^^^^^^^^^^^^^^^^^^
1468
1469ImmutableMap is an immutable (functional) map implementation based on an AVL
1470tree. Adding or removing elements is done through a Factory object and results
1471in the creation of a new ImmutableMap object. If an ImmutableMap already exists
1472with the given key set, then the existing one is returned; equality is compared
1473with a FoldingSetNodeID. The time and space complexity of add or remove
1474operations is logarithmic in the size of the original map.
1475
1476.. _dss_othermap:
1477
1478Other Map-Like Container Options
1479^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1480
1481The STL provides several other options, such as std::multimap and the various
1482"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
1483never use hash_set and unordered_set because they are generally very expensive
1484(each insertion requires a malloc) and very non-portable.
1485
1486std::multimap is useful if you want to map a key to multiple values, but has all
1487the drawbacks of std::map. A sorted vector or some other approach is almost
1488always better.
1489
1490.. _ds_bit:
1491
1492Bit storage containers (BitVector, SparseBitVector)
1493---------------------------------------------------
1494
1495Unlike the other containers, there are only two bit storage containers, and
1496choosing when to use each is relatively straightforward.
1497
1498One additional option is ``std::vector<bool>``: we discourage its use for two
1499reasons 1) the implementation in many common compilers (e.g. commonly
1500available versions of GCC) is extremely inefficient and 2) the C++ standards
1501committee is likely to deprecate this container and/or change it significantly
1502somehow. In any case, please don't use it.
1503
1504.. _dss_bitvector:
1505
1506BitVector
1507^^^^^^^^^
1508
1509The BitVector container provides a dynamic size set of bits for manipulation.
1510It supports individual bit setting/testing, as well as set operations. The set
1511operations take time O(size of bitvector), but operations are performed one word
1512at a time, instead of one bit at a time. This makes the BitVector very fast for
1513set operations compared to other containers. Use the BitVector when you expect
1514the number of set bits to be high (i.e. a dense set).
1515
1516.. _dss_smallbitvector:
1517
1518SmallBitVector
1519^^^^^^^^^^^^^^
1520
1521The SmallBitVector container provides the same interface as BitVector, but it is
1522optimized for the case where only a small number of bits, less than 25 or so,
1523are needed. It also transparently supports larger bit counts, but slightly less
1524efficiently than a plain BitVector, so SmallBitVector should only be used when
1525larger counts are rare.
1526
1527At this time, SmallBitVector does not support set operations (and, or, xor), and
1528its operator[] does not provide an assignable lvalue.
1529
1530.. _dss_sparsebitvector:
1531
1532SparseBitVector
1533^^^^^^^^^^^^^^^
1534
1535The SparseBitVector container is much like BitVector, with one major difference:
1536Only the bits that are set, are stored. This makes the SparseBitVector much
1537more space efficient than BitVector when the set is sparse, as well as making
1538set operations O(number of set bits) instead of O(size of universe). The
1539downside to the SparseBitVector is that setting and testing of random bits is
1540O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
1541implementation, setting or testing bits in sorted order (either forwards or
1542reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
1543on size) of the current bit is also O(1). As a general statement,
1544testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1545
1546.. _common:
1547
1548Helpful Hints for Common Operations
1549===================================
1550
1551This section describes how to perform some very simple transformations of LLVM
1552code. This is meant to give examples of common idioms used, showing the
1553practical side of LLVM transformations.
1554
1555Because this is a "how-to" section, you should also read about the main classes
1556that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
1557<coreclasses>` contains details and descriptions of the main classes that you
1558should know about.
1559
1560.. _inspection:
1561
1562Basic Inspection and Traversal Routines
1563---------------------------------------
1564
1565The LLVM compiler infrastructure have many different data structures that may be
1566traversed. Following the example of the C++ standard template library, the
1567techniques used to traverse these various data structures are all basically the
1568same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
1569method) returns an iterator to the start of the sequence, the ``XXXend()``
1570function returns an iterator pointing to one past the last valid element of the
1571sequence, and there is some ``XXXiterator`` data type that is common between the
1572two operations.
1573
1574Because the pattern for iteration is common across many different aspects of the
1575program representation, the standard template library algorithms may be used on
1576them, and it is easier to remember how to iterate. First we show a few common
1577examples of the data structures that need to be traversed. Other data
1578structures are traversed in very similar ways.
1579
1580.. _iterate_function:
1581
1582Iterating over the ``BasicBlock`` in a ``Function``
1583^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1584
1585It's quite common to have a ``Function`` instance that you'd like to transform
1586in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
1587facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1588constitute the ``Function``. The following is an example that prints the name
1589of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1590
1591.. code-block:: c++
1592
1593 // func is a pointer to a Function instance
1594 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1595 // Print out the name of the basic block if it has one, and then the
1596 // number of instructions that it contains
1597 errs() << "Basic block (name=" << i->getName() << ") has "
1598 << i->size() << " instructions.\n";
1599
1600Note that i can be used as if it were a pointer for the purposes of invoking
1601member functions of the ``Instruction`` class. This is because the indirection
1602operator is overloaded for the iterator classes. In the above code, the
1603expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1604you'd expect.
1605
1606.. _iterate_basicblock:
1607
1608Iterating over the ``Instruction`` in a ``BasicBlock``
1609^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1610
1611Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1612iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
1613a code snippet that prints out each instruction in a ``BasicBlock``:
1614
1615.. code-block:: c++
1616
1617 // blk is a pointer to a BasicBlock instance
1618 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1619 // The next statement works since operator<<(ostream&,...)
1620 // is overloaded for Instruction&
1621 errs() << *i << "\n";
1622
1623
1624However, this isn't really the best way to print out the contents of a
1625``BasicBlock``! Since the ostream operators are overloaded for virtually
1626anything you'll care about, you could have just invoked the print routine on the
1627basic block itself: ``errs() << *blk << "\n";``.
1628
1629.. _iterate_insiter:
1630
1631Iterating over the ``Instruction`` in a ``Function``
1632^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1633
1634If you're finding that you commonly iterate over a ``Function``'s
1635``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1636``InstIterator`` should be used instead. You'll need to include
Yaron Kerend9c0bed2014-05-03 11:30:49 +00001637``llvm/IR/InstIterator.h`` (`doxygen
Yaron Keren81bb4152014-05-03 12:06:13 +00001638<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
Sean Silvabeb15ca2012-12-04 03:20:08 +00001639``InstIterator``\ s explicitly in your code. Here's a small example that shows
1640how to dump all instructions in a function to the standard error stream:
1641
1642.. code-block:: c++
1643
Yaron Kerend9c0bed2014-05-03 11:30:49 +00001644 #include "llvm/IR/InstIterator.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00001645
1646 // F is a pointer to a Function instance
1647 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1648 errs() << *I << "\n";
1649
1650Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
1651its initial contents. For example, if you wanted to initialize a work list to
1652contain all instructions in a ``Function`` F, all you would need to do is
1653something like:
1654
1655.. code-block:: c++
1656
1657 std::set<Instruction*> worklist;
1658 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1659
1660 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1661 worklist.insert(&*I);
1662
1663The STL set ``worklist`` would now contain all instructions in the ``Function``
1664pointed to by F.
1665
1666.. _iterate_convert:
1667
1668Turning an iterator into a class pointer (and vice-versa)
1669^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1670
1671Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1672when all you've got at hand is an iterator. Well, extracting a reference or a
1673pointer from an iterator is very straight-forward. Assuming that ``i`` is a
1674``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1675
1676.. code-block:: c++
1677
1678 Instruction& inst = *i; // Grab reference to instruction reference
1679 Instruction* pinst = &*i; // Grab pointer to instruction reference
1680 const Instruction& inst = *j;
1681
1682However, the iterators you'll be working with in the LLVM framework are special:
1683they will automatically convert to a ptr-to-instance type whenever they need to.
1684Instead of derferencing the iterator and then taking the address of the result,
1685you can simply assign the iterator to the proper pointer type and you get the
1686dereference and address-of operation as a result of the assignment (behind the
1687scenes, this is a result of overloading casting mechanisms). Thus the last line
1688of the last example,
1689
1690.. code-block:: c++
1691
1692 Instruction *pinst = &*i;
1693
1694is semantically equivalent to
1695
1696.. code-block:: c++
1697
1698 Instruction *pinst = i;
1699
1700It's also possible to turn a class pointer into the corresponding iterator, and
1701this is a constant time operation (very efficient). The following code snippet
1702illustrates use of the conversion constructors provided by LLVM iterators. By
1703using these, you can explicitly grab the iterator of something without actually
1704obtaining it via iteration over some structure:
1705
1706.. code-block:: c++
1707
1708 void printNextInstruction(Instruction* inst) {
1709 BasicBlock::iterator it(inst);
1710 ++it; // After this line, it refers to the instruction after *inst
1711 if (it != inst->getParent()->end()) errs() << *it << "\n";
1712 }
1713
1714Unfortunately, these implicit conversions come at a cost; they prevent these
1715iterators from conforming to standard iterator conventions, and thus from being
1716usable with standard algorithms and containers. For example, they prevent the
1717following code, where ``B`` is a ``BasicBlock``, from compiling:
1718
1719.. code-block:: c++
1720
1721 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1722
1723Because of this, these implicit conversions may be removed some day, and
1724``operator*`` changed to return a pointer instead of a reference.
1725
1726.. _iterate_complex:
1727
1728Finding call sites: a slightly more complex example
1729^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1730
1731Say that you're writing a FunctionPass and would like to count all the locations
1732in the entire module (that is, across every ``Function``) where a certain
1733function (i.e., some ``Function *``) is already in scope. As you'll learn
1734later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1735straight-forward manner, but this example will allow us to explore how you'd do
1736it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
1737want to do:
1738
1739.. code-block:: none
1740
1741 initialize callCounter to zero
1742 for each Function f in the Module
1743 for each BasicBlock b in f
1744 for each Instruction i in b
1745 if (i is a CallInst and calls the given function)
1746 increment callCounter
1747
1748And the actual code is (remember, because we're writing a ``FunctionPass``, our
1749``FunctionPass``-derived class simply has to override the ``runOnFunction``
1750method):
1751
1752.. code-block:: c++
1753
1754 Function* targetFunc = ...;
1755
1756 class OurFunctionPass : public FunctionPass {
1757 public:
1758 OurFunctionPass(): callCounter(0) { }
1759
1760 virtual runOnFunction(Function& F) {
1761 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1762 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1763 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1764 // We know we've encountered a call instruction, so we
1765 // need to determine if it's a call to the
1766 // function pointed to by m_func or not.
1767 if (callInst->getCalledFunction() == targetFunc)
1768 ++callCounter;
1769 }
1770 }
1771 }
1772 }
1773
1774 private:
1775 unsigned callCounter;
1776 };
1777
1778.. _calls_and_invokes:
1779
1780Treating calls and invokes the same way
1781^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1782
1783You may have noticed that the previous example was a bit oversimplified in that
1784it did not deal with call sites generated by 'invoke' instructions. In this,
1785and in other situations, you may find that you want to treat ``CallInst``\ s and
1786``InvokeInst``\ s the same way, even though their most-specific common base
1787class is ``Instruction``, which includes lots of less closely-related things.
1788For these cases, LLVM provides a handy wrapper class called ``CallSite``
1789(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1790essentially a wrapper around an ``Instruction`` pointer, with some methods that
1791provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1792
1793This class has "value semantics": it should be passed by value, not by reference
1794and it should not be dynamically allocated or deallocated using ``operator new``
1795or ``operator delete``. It is efficiently copyable, assignable and
1796constructable, with costs equivalents to that of a bare pointer. If you look at
1797its definition, it has only a single pointer member.
1798
1799.. _iterate_chains:
1800
1801Iterating over def-use & use-def chains
1802^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1803
1804Frequently, we might have an instance of the ``Value`` class (`doxygen
1805<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1806which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
1807``Value`` is called a *def-use* chain. For example, let's say we have a
1808``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
1809instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1810chain of ``F``:
1811
1812.. code-block:: c++
1813
1814 Function *F = ...;
1815
Yaron Kerenadcf88e2014-05-01 12:33:26 +00001816 for (User *U : GV->users()) {
1817 if (Instruction *Inst = dyn_cast<Instruction>(U)) {
Sean Silvabeb15ca2012-12-04 03:20:08 +00001818 errs() << "F is used in instruction:\n";
1819 errs() << *Inst << "\n";
1820 }
1821
Sean Silvabeb15ca2012-12-04 03:20:08 +00001822Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
1823<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
1824``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
1825known as a *use-def* chain. Instances of class ``Instruction`` are common
1826``User`` s, so we might want to iterate over all of the values that a particular
1827instruction uses (that is, the operands of the particular ``Instruction``):
1828
1829.. code-block:: c++
1830
1831 Instruction *pi = ...;
1832
Yaron Keren7229bbf2014-05-02 08:26:30 +00001833 for (Use &U : pi->operands()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00001834 Value *v = U.get();
Sean Silvabeb15ca2012-12-04 03:20:08 +00001835 // ...
1836 }
1837
1838Declaring objects as ``const`` is an important tool of enforcing mutation free
1839algorithms (such as analyses, etc.). For this purpose above iterators come in
1840constant flavors as ``Value::const_use_iterator`` and
1841``Value::const_op_iterator``. They automatically arise when calling
1842``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
1843Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
1844remain unchanged.
1845
1846.. _iterate_preds:
1847
1848Iterating over predecessors & successors of blocks
1849^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1850
1851Iterating over the predecessors and successors of a block is quite easy with the
1852routines defined in ``"llvm/Support/CFG.h"``. Just use code like this to
1853iterate over all predecessors of BB:
1854
1855.. code-block:: c++
1856
1857 #include "llvm/Support/CFG.h"
1858 BasicBlock *BB = ...;
1859
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00001860 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
1861 BasicBlock *Pred = *PI;
Sean Silvabeb15ca2012-12-04 03:20:08 +00001862 // ...
1863 }
1864
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00001865Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001866
1867.. _simplechanges:
1868
1869Making simple changes
1870---------------------
1871
1872There are some primitive transformation operations present in the LLVM
1873infrastructure that are worth knowing about. When performing transformations,
1874it's fairly common to manipulate the contents of basic blocks. This section
1875describes some of the common methods for doing so and gives example code.
1876
1877.. _schanges_creating:
1878
1879Creating and inserting new ``Instruction``\ s
1880^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1881
1882*Instantiating Instructions*
1883
1884Creation of ``Instruction``\ s is straight-forward: simply call the constructor
1885for the kind of instruction to instantiate and provide the necessary parameters.
1886For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
1887
1888.. code-block:: c++
1889
1890 AllocaInst* ai = new AllocaInst(Type::Int32Ty);
1891
1892will create an ``AllocaInst`` instance that represents the allocation of one
1893integer in the current stack frame, at run time. Each ``Instruction`` subclass
1894is likely to have varying default parameters which change the semantics of the
1895instruction, so refer to the `doxygen documentation for the subclass of
1896Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
1897you're interested in instantiating.
1898
1899*Naming values*
1900
1901It is very useful to name the values of instructions when you're able to, as
1902this facilitates the debugging of your transformations. If you end up looking
1903at generated LLVM machine code, you definitely want to have logical names
1904associated with the results of instructions! By supplying a value for the
1905``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
1906logical name with the result of the instruction's execution at run time. For
1907example, say that I'm writing a transformation that dynamically allocates space
1908for an integer on the stack, and that integer is going to be used as some kind
1909of index by some other code. To accomplish this, I place an ``AllocaInst`` at
1910the first point in the first ``BasicBlock`` of some ``Function``, and I'm
1911intending to use it within the same ``Function``. I might do:
1912
1913.. code-block:: c++
1914
1915 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
1916
1917where ``indexLoc`` is now the logical name of the instruction's execution value,
1918which is a pointer to an integer on the run time stack.
1919
1920*Inserting instructions*
1921
Dan Liewc6ab58f2014-06-06 17:25:47 +00001922There are essentially three ways to insert an ``Instruction`` into an existing
Sean Silvabeb15ca2012-12-04 03:20:08 +00001923sequence of instructions that form a ``BasicBlock``:
1924
1925* Insertion into an explicit instruction list
1926
1927 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
1928 and a newly-created instruction we wish to insert before ``*pi``, we do the
1929 following:
1930
1931 .. code-block:: c++
1932
1933 BasicBlock *pb = ...;
1934 Instruction *pi = ...;
1935 Instruction *newInst = new Instruction(...);
1936
1937 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
1938
1939 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
1940 class and ``Instruction``-derived classes provide constructors which take a
1941 pointer to a ``BasicBlock`` to be appended to. For example code that looked
1942 like:
1943
1944 .. code-block:: c++
1945
1946 BasicBlock *pb = ...;
1947 Instruction *newInst = new Instruction(...);
1948
1949 pb->getInstList().push_back(newInst); // Appends newInst to pb
1950
1951 becomes:
1952
1953 .. code-block:: c++
1954
1955 BasicBlock *pb = ...;
1956 Instruction *newInst = new Instruction(..., pb);
1957
1958 which is much cleaner, especially if you are creating long instruction
1959 streams.
1960
1961* Insertion into an implicit instruction list
1962
1963 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
1964 associated with an existing instruction list: the instruction list of the
1965 enclosing basic block. Thus, we could have accomplished the same thing as the
1966 above code without being given a ``BasicBlock`` by doing:
1967
1968 .. code-block:: c++
1969
1970 Instruction *pi = ...;
1971 Instruction *newInst = new Instruction(...);
1972
1973 pi->getParent()->getInstList().insert(pi, newInst);
1974
1975 In fact, this sequence of steps occurs so frequently that the ``Instruction``
1976 class and ``Instruction``-derived classes provide constructors which take (as
1977 a default parameter) a pointer to an ``Instruction`` which the newly-created
1978 ``Instruction`` should precede. That is, ``Instruction`` constructors are
1979 capable of inserting the newly-created instance into the ``BasicBlock`` of a
1980 provided instruction, immediately before that instruction. Using an
1981 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
1982 above code becomes:
1983
1984 .. code-block:: c++
1985
1986 Instruction* pi = ...;
1987 Instruction* newInst = new Instruction(..., pi);
1988
1989 which is much cleaner, especially if you're creating a lot of instructions and
1990 adding them to ``BasicBlock``\ s.
1991
Dan Liewc6ab58f2014-06-06 17:25:47 +00001992* Insertion using an instance of ``IRBuilder``
1993
Dan Liew599cec62014-06-06 18:44:21 +00001994 Inserting several ``Instruction``\ s can be quite laborious using the previous
Dan Liewc6ab58f2014-06-06 17:25:47 +00001995 methods. The ``IRBuilder`` is a convenience class that can be used to add
1996 several instructions to the end of a ``BasicBlock`` or before a particular
1997 ``Instruction``. It also supports constant folding and renaming named
1998 registers (see ``IRBuilder``'s template arguments).
1999
2000 The example below demonstrates a very simple use of the ``IRBuilder`` where
2001 three instructions are inserted before the instruction ``pi``. The first two
2002 instructions are Call instructions and third instruction multiplies the return
2003 value of the two calls.
2004
2005 .. code-block:: c++
2006
2007 Instruction *pi = ...;
2008 IRBuilder<> Builder(pi);
2009 CallInst* callOne = Builder.CreateCall(...);
2010 CallInst* callTwo = Builder.CreateCall(...);
2011 Value* result = Builder.CreateMul(callOne, callTwo);
2012
2013 The example below is similar to the above example except that the created
2014 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2015
2016 .. code-block:: c++
2017
2018 BasicBlock *pb = ...;
2019 IRBuilder<> Builder(pb);
2020 CallInst* callOne = Builder.CreateCall(...);
2021 CallInst* callTwo = Builder.CreateCall(...);
2022 Value* result = Builder.CreateMul(callOne, callTwo);
2023
2024 See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``.
2025
2026
Sean Silvabeb15ca2012-12-04 03:20:08 +00002027.. _schanges_deleting:
2028
2029Deleting Instructions
2030^^^^^^^^^^^^^^^^^^^^^
2031
2032Deleting an instruction from an existing sequence of instructions that form a
2033BasicBlock_ is very straight-forward: just call the instruction's
2034``eraseFromParent()`` method. For example:
2035
2036.. code-block:: c++
2037
2038 Instruction *I = .. ;
2039 I->eraseFromParent();
2040
2041This unlinks the instruction from its containing basic block and deletes it. If
2042you'd just like to unlink the instruction from its containing basic block but
2043not delete it, you can use the ``removeFromParent()`` method.
2044
2045.. _schanges_replacing:
2046
2047Replacing an Instruction with another Value
2048^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2049
2050Replacing individual instructions
2051"""""""""""""""""""""""""""""""""
2052
2053Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2054<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2055very useful replace functions: ``ReplaceInstWithValue`` and
2056``ReplaceInstWithInst``.
2057
2058.. _schanges_deleting_sub:
2059
2060Deleting Instructions
2061"""""""""""""""""""""
2062
2063* ``ReplaceInstWithValue``
2064
2065 This function replaces all uses of a given instruction with a value, and then
2066 removes the original instruction. The following example illustrates the
2067 replacement of the result of a particular ``AllocaInst`` that allocates memory
2068 for a single integer with a null pointer to an integer.
2069
2070 .. code-block:: c++
2071
2072 AllocaInst* instToReplace = ...;
2073 BasicBlock::iterator ii(instToReplace);
2074
2075 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2076 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2077
2078* ``ReplaceInstWithInst``
2079
2080 This function replaces a particular instruction with another instruction,
2081 inserting the new instruction into the basic block at the location where the
2082 old instruction was, and replacing any uses of the old instruction with the
2083 new instruction. The following example illustrates the replacement of one
2084 ``AllocaInst`` with another.
2085
2086 .. code-block:: c++
2087
2088 AllocaInst* instToReplace = ...;
2089 BasicBlock::iterator ii(instToReplace);
2090
2091 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2092 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2093
2094
2095Replacing multiple uses of Users and Values
2096"""""""""""""""""""""""""""""""""""""""""""
2097
2098You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2099change more than one use at a time. See the doxygen documentation for the
2100`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2101<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2102information.
2103
2104.. _schanges_deletingGV:
2105
2106Deleting GlobalVariables
2107^^^^^^^^^^^^^^^^^^^^^^^^
2108
2109Deleting a global variable from a module is just as easy as deleting an
2110Instruction. First, you must have a pointer to the global variable that you
2111wish to delete. You use this pointer to erase it from its parent, the module.
2112For example:
2113
2114.. code-block:: c++
2115
2116 GlobalVariable *GV = .. ;
2117
2118 GV->eraseFromParent();
2119
2120
2121.. _create_types:
2122
2123How to Create Types
2124-------------------
2125
2126In generating IR, you may need some complex types. If you know these types
2127statically, you can use ``TypeBuilder<...>::get()``, defined in
2128``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
2129depending on whether you're building types for cross-compilation or native
2130library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2131host environment, meaning that it's built out of types from the ``llvm::types``
2132(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2133and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
2134additionally allows native C types whose size may depend on the host compiler.
2135For example,
2136
2137.. code-block:: c++
2138
2139 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2140
2141is easier to read and write than the equivalent
2142
2143.. code-block:: c++
2144
2145 std::vector<const Type*> params;
2146 params.push_back(PointerType::getUnqual(Type::Int32Ty));
2147 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2148
2149See the `class comment
2150<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2151
2152.. _threading:
2153
2154Threads and LLVM
2155================
2156
2157This section describes the interaction of the LLVM APIs with multithreading,
2158both on the part of client applications, and in the JIT, in the hosted
2159application.
2160
2161Note that LLVM's support for multithreading is still relatively young. Up
2162through version 2.5, the execution of threaded hosted applications was
2163supported, but not threaded client access to the APIs. While this use case is
2164now supported, clients *must* adhere to the guidelines specified below to ensure
2165proper operation in multithreaded mode.
2166
2167Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2168intrinsics in order to support threaded operation. If you need a
2169multhreading-capable LLVM on a platform without a suitably modern system
2170compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2171using the resultant compiler to build a copy of LLVM with multithreading
2172support.
2173
Sean Silvabeb15ca2012-12-04 03:20:08 +00002174.. _shutdown:
2175
2176Ending Execution with ``llvm_shutdown()``
2177-----------------------------------------
2178
2179When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
Chandler Carruth39cd2162014-06-27 15:13:01 +00002180deallocate memory used for internal structures.
Zachary Turnerccbf3d02014-06-16 22:49:41 +00002181
Sean Silvabeb15ca2012-12-04 03:20:08 +00002182.. _managedstatic:
2183
2184Lazy Initialization with ``ManagedStatic``
2185------------------------------------------
2186
2187``ManagedStatic`` is a utility class in LLVM used to implement static
Chandler Carruth39cd2162014-06-27 15:13:01 +00002188initialization of static resources, such as the global type tables. In a
2189single-threaded environment, it implements a simple lazy initialization scheme.
2190When LLVM is compiled with support for multi-threading, however, it uses
Sean Silvabeb15ca2012-12-04 03:20:08 +00002191double-checked locking to implement thread-safe lazy initialization.
2192
Sean Silvabeb15ca2012-12-04 03:20:08 +00002193.. _llvmcontext:
2194
2195Achieving Isolation with ``LLVMContext``
2196----------------------------------------
2197
2198``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2199operate multiple, isolated instances of LLVM concurrently within the same
2200address space. For instance, in a hypothetical compile-server, the compilation
2201of an individual translation unit is conceptually independent from all the
2202others, and it would be desirable to be able to compile incoming translation
2203units concurrently on independent server threads. Fortunately, ``LLVMContext``
2204exists to enable just this kind of scenario!
2205
2206Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2207(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2208in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2209*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2210linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2211contexts, etc. What this means is that is is safe to compile on multiple
2212threads simultaneously, as long as no two threads operate on entities within the
2213same context.
2214
2215In practice, very few places in the API require the explicit specification of a
2216``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2217``Type`` carries a reference to its owning context, most other entities can
2218determine what context they belong to by looking at their own ``Type``. If you
2219are adding new entities to LLVM IR, please try to maintain this interface
2220design.
2221
2222For clients that do *not* require the benefits of isolation, LLVM provides a
2223convenience API ``getGlobalContext()``. This returns a global, lazily
2224initialized ``LLVMContext`` that may be used in situations where isolation is
2225not a concern.
2226
2227.. _jitthreading:
2228
2229Threads and the JIT
2230-------------------
2231
2232LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2233threads can call ``ExecutionEngine::getPointerToFunction()`` or
2234``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2235code output by the JIT concurrently. The user must still ensure that only one
2236thread accesses IR in a given ``LLVMContext`` while another thread might be
2237modifying it. One way to do that is to always hold the JIT lock while accessing
2238IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2239Another way is to only call ``getPointerToFunction()`` from the
2240``LLVMContext``'s thread.
2241
2242When the JIT is configured to compile lazily (using
2243``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2244condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2245after a function is lazily-jitted. It's still possible to use the lazy JIT in a
2246threaded program if you ensure that only one thread at a time can call any
2247particular lazy stub and that the JIT lock guards any IR access, but we suggest
2248using only the eager JIT in threaded programs.
2249
2250.. _advanced:
2251
2252Advanced Topics
2253===============
2254
2255This section describes some of the advanced or obscure API's that most clients
2256do not need to be aware of. These API's tend manage the inner workings of the
2257LLVM system, and only need to be accessed in unusual circumstances.
2258
2259.. _SymbolTable:
2260
2261The ``ValueSymbolTable`` class
2262------------------------------
2263
2264The ``ValueSymbolTable`` (`doxygen
2265<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2266a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2267naming value definitions. The symbol table can provide a name for any Value_.
2268
2269Note that the ``SymbolTable`` class should not be directly accessed by most
2270clients. It should only be used when iteration over the symbol table names
2271themselves are required, which is very special purpose. Note that not all LLVM
2272Value_\ s have names, and those without names (i.e. they have an empty name) do
2273not exist in the symbol table.
2274
2275Symbol tables support iteration over the values in the symbol table with
2276``begin/end/iterator`` and supports querying to see if a specific name is in the
2277symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
2278public mutator methods, instead, simply call ``setName`` on a value, which will
2279autoinsert it into the appropriate symbol table.
2280
2281.. _UserLayout:
2282
2283The ``User`` and owned ``Use`` classes' memory layout
2284-----------------------------------------------------
2285
2286The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2287class provides a basis for expressing the ownership of ``User`` towards other
2288`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
2289``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2290class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2291removal.
2292
2293.. _Use2User:
2294
2295Interaction and relationship between ``User`` and ``Use`` objects
2296^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2297
2298A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2299refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
2300s inline others hung off) is impractical and breaks the invariant that the
2301``Use`` objects belonging to the same ``User`` form a contiguous array.
2302
2303We have 2 different layouts in the ``User`` (sub)classes:
2304
2305* Layout a)
2306
2307 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2308 object and there are a fixed number of them.
2309
2310* Layout b)
2311
2312 The ``Use`` object(s) are referenced by a pointer to an array from the
2313 ``User`` object and there may be a variable number of them.
2314
2315As of v2.4 each layout still possesses a direct pointer to the start of the
2316array of ``Use``\ s. Though not mandatory for layout a), we stick to this
2317redundancy for the sake of simplicity. The ``User`` object also stores the
2318number of ``Use`` objects it has. (Theoretically this information can also be
2319calculated given the scheme presented below.)
2320
2321Special forms of allocation operators (``operator new``) enforce the following
2322memory layouts:
2323
2324* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2325 array.
2326
2327 .. code-block:: none
2328
2329 ...---.---.---.---.-------...
2330 | P | P | P | P | User
2331 '''---'---'---'---'-------'''
2332
2333* Layout b) is modelled by pointing at the ``Use[]`` array.
2334
2335 .. code-block:: none
2336
2337 .-------...
2338 | User
2339 '-------'''
2340 |
2341 v
2342 .---.---.---.---...
2343 | P | P | P | P |
2344 '---'---'---'---'''
2345
2346*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2347each* ``Use`` *object in the member* ``Use::Prev`` *)*
2348
2349.. _Waymarking:
2350
2351The waymarking algorithm
2352^^^^^^^^^^^^^^^^^^^^^^^^
2353
2354Since the ``Use`` objects are deprived of the direct (back)pointer to their
2355``User`` objects, there must be a fast and exact method to recover it. This is
2356accomplished by the following scheme:
2357
2358A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2359allows to find the start of the ``User`` object:
2360
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002361* ``00`` --- binary digit 0
Sean Silvabeb15ca2012-12-04 03:20:08 +00002362
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002363* ``01`` --- binary digit 1
Sean Silvabeb15ca2012-12-04 03:20:08 +00002364
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002365* ``10`` --- stop and calculate (``s``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002366
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002367* ``11`` --- full stop (``S``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002368
2369Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2370have a ``User`` immediately behind or we have to walk to the next stop picking
2371up digits and calculating the offset:
2372
2373.. code-block:: none
2374
2375 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2376 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2377 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2378 |+15 |+10 |+6 |+3 |+1
2379 | | | | | __>
2380 | | | | __________>
2381 | | | ______________________>
2382 | | ______________________________________>
2383 | __________________________________________________________>
2384
2385Only the significant number of bits need to be stored between the stops, so that
2386the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2387associated with a ``User``.
2388
2389.. _ReferenceImpl:
2390
2391Reference implementation
2392^^^^^^^^^^^^^^^^^^^^^^^^
2393
2394The following literate Haskell fragment demonstrates the concept:
2395
2396.. code-block:: haskell
2397
2398 > import Test.QuickCheck
2399 >
2400 > digits :: Int -> [Char] -> [Char]
2401 > digits 0 acc = '0' : acc
2402 > digits 1 acc = '1' : acc
2403 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2404 >
2405 > dist :: Int -> [Char] -> [Char]
2406 > dist 0 [] = ['S']
2407 > dist 0 acc = acc
2408 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2409 > dist n acc = dist (n - 1) $ dist 1 acc
2410 >
2411 > takeLast n ss = reverse $ take n $ reverse ss
2412 >
2413 > test = takeLast 40 $ dist 20 []
2414 >
2415
2416Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2417
2418The reverse algorithm computes the length of the string just by examining a
2419certain prefix:
2420
2421.. code-block:: haskell
2422
2423 > pref :: [Char] -> Int
2424 > pref "S" = 1
2425 > pref ('s':'1':rest) = decode 2 1 rest
2426 > pref (_:rest) = 1 + pref rest
2427 >
2428 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2429 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2430 > decode walk acc _ = walk + acc
2431 >
2432
2433Now, as expected, printing <pref test> gives ``40``.
2434
2435We can *quickCheck* this with following property:
2436
2437.. code-block:: haskell
2438
2439 > testcase = dist 2000 []
2440 > testcaseLength = length testcase
2441 >
2442 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2443 > where arr = takeLast n testcase
2444 >
2445
2446As expected <quickCheck identityProp> gives:
2447
2448::
2449
2450 *Main> quickCheck identityProp
2451 OK, passed 100 tests.
2452
2453Let's be a bit more exhaustive:
2454
2455.. code-block:: haskell
2456
2457 >
2458 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2459 >
2460
2461And here is the result of <deepCheck identityProp>:
2462
2463::
2464
2465 *Main> deepCheck identityProp
2466 OK, passed 500 tests.
2467
2468.. _Tagging:
2469
2470Tagging considerations
2471^^^^^^^^^^^^^^^^^^^^^^
2472
2473To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2474change after being set up, setters of ``Use::Prev`` must re-tag the new
2475``Use**`` on every modification. Accordingly getters must strip the tag bits.
2476
2477For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2478set). Following this pointer brings us to the ``User``. A portable trick
2479ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2480the LSBit set. (Portability is relying on the fact that all known compilers
2481place the ``vptr`` in the first word of the instances.)
2482
Chandler Carruth064dc332015-01-28 03:04:54 +00002483.. _polymorphism:
2484
2485Designing Type Hiercharies and Polymorphic Interfaces
2486-----------------------------------------------------
2487
2488There are two different design patterns that tend to result in the use of
2489virtual dispatch for methods in a type hierarchy in C++ programs. The first is
2490a genuine type hierarchy where different types in the hierarchy model
2491a specific subset of the functionality and semantics, and these types nest
2492strictly within each other. Good examples of this can be seen in the ``Value``
2493or ``Type`` type hierarchies.
2494
2495A second is the desire to dispatch dynamically across a collection of
2496polymorphic interface implementations. This latter use case can be modeled with
2497virtual dispatch and inheritance by defining an abstract interface base class
2498which all implementations derive from and override. However, this
2499implementation strategy forces an **"is-a"** relationship to exist that is not
2500actually meaningful. There is often not some nested hierarchy of useful
2501generalizations which code might interact with and move up and down. Instead,
2502there is a singular interface which is dispatched across a range of
2503implementations.
2504
2505The preferred implementation strategy for the second use case is that of
2506generic programming (sometimes called "compile-time duck typing" or "static
2507polymorphism"). For example, a template over some type parameter ``T`` can be
2508instantiated across any particular implementation that conforms to the
2509interface or *concept*. A good example here is the highly generic properties of
2510any type which models a node in a directed graph. LLVM models these primarily
2511through templates and generic programming. Such templates include the
2512``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
2513truly needs **dynamic** dispatch you can generalize it using a technique
2514called *concept-based polymorphism*. This pattern emulates the interfaces and
2515behaviors of templates using a very limited form of virtual dispatch for type
2516erasure inside its implementation. You can find examples of this technique in
2517the ``PassManager.h`` system, and there is a more detailed introduction to it
2518by Sean Parent in several of his talks and papers:
2519
2520#. `Inheritance Is The Base Class of Evil
2521 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
2522 - The GoingNative 2013 talk describing this technique, and probably the best
2523 place to start.
2524#. `Value Semantics and Concepts-based Polymorphism
2525 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
2526 describing this technique in more detail.
2527#. `Sean Parent's Papers and Presentations
2528 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
2529 - A Github project full of links to slides, video, and sometimes code.
2530
2531When deciding between creating a type hierarchy (with either tagged or virtual
2532dispatch) and using templates or concepts-based polymorphism, consider whether
2533there is some refinement of an abstract base class which is a semantically
2534meaningful type on an interface boundary. If anything more refined than the
2535root abstract interface is meaningless to talk about as a partial extension of
2536the semantic model, then your use case likely fits better with polymorphism and
2537you should avoid using virtual dispatch. However, there may be some exigent
2538circumstances that require one technique or the other to be used.
2539
2540If you do need to introduce a type hierarchy, we prefer to use explicitly
2541closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
2542open inheritance model and virtual dispatch that is more common in C++ code.
2543This is because LLVM rarely encourages library consumers to extend its core
2544types, and leverages the closed and tag-dispatched nature of its hierarchies to
2545generate significantly more efficient code. We have also found that a large
2546amount of our usage of type hierarchies fits better with tag-based pattern
2547matching rather than dynamic dispatch across a common interface. Within LLVM we
2548have built custom helpers to facilitate this design. See this document's
Sean Silva52c7dcd2015-01-28 10:36:41 +00002549section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
2550<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
2551pattern for use with the LLVM helpers.
Chandler Carruth064dc332015-01-28 03:04:54 +00002552
Sean Silvabeb15ca2012-12-04 03:20:08 +00002553.. _coreclasses:
2554
2555The Core LLVM Class Hierarchy Reference
2556=======================================
2557
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002558``#include "llvm/IR/Type.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002559
2560header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2561
2562doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2563
2564The Core LLVM classes are the primary means of representing the program being
2565inspected or transformed. The core LLVM classes are defined in header files in
2566the ``include/llvm/`` directory, and implemented in the ``lib/VMCore``
2567directory.
2568
2569.. _Type:
2570
2571The Type class and Derived Types
2572--------------------------------
2573
2574``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
2575``Type`` cannot be instantiated directly but only through its subclasses.
2576Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2577``DoubleType``) have hidden subclasses. They are hidden because they offer no
2578useful functionality beyond what the ``Type`` class offers except to distinguish
2579themselves from other subclasses of ``Type``.
2580
2581All other types are subclasses of ``DerivedType``. Types can be named, but this
2582is not a requirement. There exists exactly one instance of a given shape at any
2583one time. This allows type equality to be performed with address equality of
2584the Type Instance. That is, given two ``Type*`` values, the types are identical
2585if the pointers are identical.
2586
2587.. _m_Type:
2588
2589Important Public Methods
2590^^^^^^^^^^^^^^^^^^^^^^^^
2591
2592* ``bool isIntegerTy() const``: Returns true for any integer type.
2593
2594* ``bool isFloatingPointTy()``: Return true if this is one of the five
2595 floating point types.
2596
2597* ``bool isSized()``: Return true if the type has known size. Things
2598 that don't have a size are abstract types, labels and void.
2599
2600.. _derivedtypes:
2601
2602Important Derived Types
2603^^^^^^^^^^^^^^^^^^^^^^^
2604
2605``IntegerType``
2606 Subclass of DerivedType that represents integer types of any bit width. Any
2607 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2608 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2609
2610 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2611 type of a specific bit width.
2612
2613 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2614
2615``SequentialType``
2616 This is subclassed by ArrayType, PointerType and VectorType.
2617
2618 * ``const Type * getElementType() const``: Returns the type of each
2619 of the elements in the sequential type.
2620
2621``ArrayType``
2622 This is a subclass of SequentialType and defines the interface for array
2623 types.
2624
2625 * ``unsigned getNumElements() const``: Returns the number of elements
2626 in the array.
2627
2628``PointerType``
2629 Subclass of SequentialType for pointer types.
2630
2631``VectorType``
2632 Subclass of SequentialType for vector types. A vector type is similar to an
2633 ArrayType but is distinguished because it is a first class type whereas
2634 ArrayType is not. Vector types are used for vector operations and are usually
2635 small vectors of of an integer or floating point type.
2636
2637``StructType``
2638 Subclass of DerivedTypes for struct types.
2639
2640.. _FunctionType:
2641
2642``FunctionType``
2643 Subclass of DerivedTypes for function types.
2644
2645 * ``bool isVarArg() const``: Returns true if it's a vararg function.
2646
2647 * ``const Type * getReturnType() const``: Returns the return type of the
2648 function.
2649
2650 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2651 parameter.
2652
2653 * ``const unsigned getNumParams() const``: Returns the number of formal
2654 parameters.
2655
2656.. _Module:
2657
2658The ``Module`` class
2659--------------------
2660
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002661``#include "llvm/IR/Module.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002662
2663header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2664
2665doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2666
2667The ``Module`` class represents the top level structure present in LLVM
2668programs. An LLVM module is effectively either a translation unit of the
2669original program or a combination of several translation units merged by the
2670linker. The ``Module`` class keeps track of a list of :ref:`Function
2671<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2672Additionally, it contains a few helpful member functions that try to make common
2673operations easy.
2674
2675.. _m_Module:
2676
2677Important Public Members of the ``Module`` class
2678^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2679
2680* ``Module::Module(std::string name = "")``
2681
2682 Constructing a Module_ is easy. You can optionally provide a name for it
2683 (probably based on the name of the translation unit).
2684
2685* | ``Module::iterator`` - Typedef for function list iterator
2686 | ``Module::const_iterator`` - Typedef for const_iterator.
2687 | ``begin()``, ``end()``, ``size()``, ``empty()``
2688
2689 These are forwarding methods that make it easy to access the contents of a
2690 ``Module`` object's :ref:`Function <c_Function>` list.
2691
2692* ``Module::FunctionListType &getFunctionList()``
2693
2694 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
2695 when you need to update the list or perform a complex action that doesn't have
2696 a forwarding method.
2697
2698----------------
2699
2700* | ``Module::global_iterator`` - Typedef for global variable list iterator
2701 | ``Module::const_global_iterator`` - Typedef for const_iterator.
2702 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2703
2704 These are forwarding methods that make it easy to access the contents of a
2705 ``Module`` object's GlobalVariable_ list.
2706
2707* ``Module::GlobalListType &getGlobalList()``
2708
2709 Returns the list of GlobalVariable_\ s. This is necessary to use when you
2710 need to update the list or perform a complex action that doesn't have a
2711 forwarding method.
2712
2713----------------
2714
2715* ``SymbolTable *getSymbolTable()``
2716
2717 Return a reference to the SymbolTable_ for this ``Module``.
2718
2719----------------
2720
2721* ``Function *getFunction(StringRef Name) const``
2722
2723 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2724 exist, return ``null``.
2725
2726* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2727 *T)``
2728
2729 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2730 exist, add an external declaration for the function and return it.
2731
2732* ``std::string getTypeName(const Type *Ty)``
2733
2734 If there is at least one entry in the SymbolTable_ for the specified Type_,
2735 return it. Otherwise return the empty string.
2736
2737* ``bool addTypeName(const std::string &Name, const Type *Ty)``
2738
2739 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
2740 already an entry for this name, true is returned and the SymbolTable_ is not
2741 modified.
2742
2743.. _Value:
2744
2745The ``Value`` class
2746-------------------
2747
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002748``#include "llvm/IR/Value.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002749
2750header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2751
2752doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2753
2754The ``Value`` class is the most important class in the LLVM Source base. It
2755represents a typed value that may be used (among other things) as an operand to
2756an instruction. There are many different types of ``Value``\ s, such as
2757Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
2758<c_Function>`\ s are ``Value``\ s.
2759
2760A particular ``Value`` may be used many times in the LLVM representation for a
2761program. For example, an incoming argument to a function (represented with an
2762instance of the Argument_ class) is "used" by every instruction in the function
2763that references the argument. To keep track of this relationship, the ``Value``
2764class keeps a list of all of the ``User``\ s that is using it (the User_ class
2765is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2766This use list is how LLVM represents def-use information in the program, and is
2767accessible through the ``use_*`` methods, shown below.
2768
2769Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2770Type_ is available through the ``getType()`` method. In addition, all LLVM
2771values can be named. The "name" of the ``Value`` is a symbolic string printed
2772in the LLVM code:
2773
2774.. code-block:: llvm
2775
2776 %foo = add i32 1, 2
2777
2778.. _nameWarning:
2779
2780The name of this instruction is "foo". **NOTE** that the name of any value may
2781be missing (an empty string), so names should **ONLY** be used for debugging
2782(making the source code easier to read, debugging printouts), they should not be
2783used to keep track of values or map between them. For this purpose, use a
2784``std::map`` of pointers to the ``Value`` itself instead.
2785
2786One important aspect of LLVM is that there is no distinction between an SSA
2787variable and the operation that produces it. Because of this, any reference to
2788the value produced by an instruction (or the value available as an incoming
2789argument, for example) is represented as a direct pointer to the instance of the
2790class that represents this value. Although this may take some getting used to,
2791it simplifies the representation and makes it easier to manipulate.
2792
2793.. _m_Value:
2794
2795Important Public Members of the ``Value`` class
2796^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2797
2798* | ``Value::use_iterator`` - Typedef for iterator over the use-list
2799 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
2800 use-list
2801 | ``unsigned use_size()`` - Returns the number of users of the value.
2802 | ``bool use_empty()`` - Returns true if there are no users.
2803 | ``use_iterator use_begin()`` - Get an iterator to the start of the
2804 use-list.
2805 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
2806 | ``User *use_back()`` - Returns the last element in the list.
2807
2808 These methods are the interface to access the def-use information in LLVM.
2809 As with all other iterators in LLVM, the naming conventions follow the
2810 conventions defined by the STL_.
2811
2812* ``Type *getType() const``
2813 This method returns the Type of the Value.
2814
2815* | ``bool hasName() const``
2816 | ``std::string getName() const``
2817 | ``void setName(const std::string &Name)``
2818
2819 This family of methods is used to access and assign a name to a ``Value``, be
2820 aware of the :ref:`precaution above <nameWarning>`.
2821
2822* ``void replaceAllUsesWith(Value *V)``
2823
2824 This method traverses the use list of a ``Value`` changing all User_\ s of the
2825 current value to refer to "``V``" instead. For example, if you detect that an
2826 instruction always produces a constant value (for example through constant
2827 folding), you can replace all uses of the instruction with the constant like
2828 this:
2829
2830 .. code-block:: c++
2831
2832 Inst->replaceAllUsesWith(ConstVal);
2833
2834.. _User:
2835
2836The ``User`` class
2837------------------
2838
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002839``#include "llvm/IR/User.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002840
2841header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
2842
2843doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
2844
2845Superclass: Value_
2846
2847The ``User`` class is the common base class of all LLVM nodes that may refer to
2848``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
2849that the User is referring to. The ``User`` class itself is a subclass of
2850``Value``.
2851
2852The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
2853to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
2854one definition referred to, allowing this direct connection. This connection
2855provides the use-def information in LLVM.
2856
2857.. _m_User:
2858
2859Important Public Members of the ``User`` class
2860^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2861
2862The ``User`` class exposes the operand list in two ways: through an index access
2863interface and through an iterator based interface.
2864
2865* | ``Value *getOperand(unsigned i)``
2866 | ``unsigned getNumOperands()``
2867
2868 These two methods expose the operands of the ``User`` in a convenient form for
2869 direct access.
2870
2871* | ``User::op_iterator`` - Typedef for iterator over the operand list
2872 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
2873 list.
2874 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
2875
2876 Together, these methods make up the iterator based interface to the operands
2877 of a ``User``.
2878
2879
2880.. _Instruction:
2881
2882The ``Instruction`` class
2883-------------------------
2884
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002885``#include "llvm/IR/Instruction.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002886
2887header source: `Instruction.h
2888<http://llvm.org/doxygen/Instruction_8h-source.html>`_
2889
2890doxygen info: `Instruction Class
2891<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
2892
2893Superclasses: User_, Value_
2894
2895The ``Instruction`` class is the common base class for all LLVM instructions.
2896It provides only a few methods, but is a very commonly used class. The primary
2897data tracked by the ``Instruction`` class itself is the opcode (instruction
2898type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
2899represent a specific type of instruction, one of many subclasses of
2900``Instruction`` are used.
2901
2902Because the ``Instruction`` class subclasses the User_ class, its operands can
2903be accessed in the same way as for other ``User``\ s (with the
2904``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
2905An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
2906file. This file contains some meta-data about the various different types of
2907instructions in LLVM. It describes the enum values that are used as opcodes
2908(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
2909concrete sub-classes of ``Instruction`` that implement the instruction (for
2910example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
2911file confuses doxygen, so these enum values don't show up correctly in the
2912`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
2913
2914.. _s_Instruction:
2915
2916Important Subclasses of the ``Instruction`` class
2917^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2918
2919.. _BinaryOperator:
2920
2921* ``BinaryOperator``
2922
2923 This subclasses represents all two operand instructions whose operands must be
2924 the same type, except for the comparison instructions.
2925
2926.. _CastInst:
2927
2928* ``CastInst``
2929 This subclass is the parent of the 12 casting instructions. It provides
2930 common operations on cast instructions.
2931
2932.. _CmpInst:
2933
2934* ``CmpInst``
2935
2936 This subclass respresents the two comparison instructions,
2937 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
2938 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
2939
2940.. _TerminatorInst:
2941
2942* ``TerminatorInst``
2943
2944 This subclass is the parent of all terminator instructions (those which can
2945 terminate a block).
2946
2947.. _m_Instruction:
2948
2949Important Public Members of the ``Instruction`` class
2950^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2951
2952* ``BasicBlock *getParent()``
2953
2954 Returns the BasicBlock_ that this
2955 ``Instruction`` is embedded into.
2956
2957* ``bool mayWriteToMemory()``
2958
2959 Returns true if the instruction writes to memory, i.e. it is a ``call``,
2960 ``free``, ``invoke``, or ``store``.
2961
2962* ``unsigned getOpcode()``
2963
2964 Returns the opcode for the ``Instruction``.
2965
2966* ``Instruction *clone() const``
2967
2968 Returns another instance of the specified instruction, identical in all ways
2969 to the original except that the instruction has no parent (i.e. it's not
2970 embedded into a BasicBlock_), and it has no name.
2971
2972.. _Constant:
2973
2974The ``Constant`` class and subclasses
2975-------------------------------------
2976
2977Constant represents a base class for different types of constants. It is
2978subclassed by ConstantInt, ConstantArray, etc. for representing the various
2979types of Constants. GlobalValue_ is also a subclass, which represents the
2980address of a global variable or function.
2981
2982.. _s_Constant:
2983
2984Important Subclasses of Constant
2985^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2986
2987* ConstantInt : This subclass of Constant represents an integer constant of
2988 any width.
2989
2990 * ``const APInt& getValue() const``: Returns the underlying
2991 value of this constant, an APInt value.
2992
2993 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
2994 int64_t via sign extension. If the value (not the bit width) of the APInt
2995 is too large to fit in an int64_t, an assertion will result. For this
2996 reason, use of this method is discouraged.
2997
2998 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
2999 to a uint64_t via zero extension. IF the value (not the bit width) of the
3000 APInt is too large to fit in a uint64_t, an assertion will result. For this
3001 reason, use of this method is discouraged.
3002
3003 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3004 object that represents the value provided by ``Val``. The type is implied
3005 as the IntegerType that corresponds to the bit width of ``Val``.
3006
3007 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3008 ConstantInt object that represents the value provided by ``Val`` for integer
3009 type ``Ty``.
3010
3011* ConstantFP : This class represents a floating point constant.
3012
3013 * ``double getValue() const``: Returns the underlying value of this constant.
3014
3015* ConstantArray : This represents a constant array.
3016
3017 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3018 component constants that makeup this array.
3019
3020* ConstantStruct : This represents a constant struct.
3021
3022 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3023 component constants that makeup this array.
3024
3025* GlobalValue : This represents either a global variable or a function. In
3026 either case, the value is a constant fixed address (after linking).
3027
3028.. _GlobalValue:
3029
3030The ``GlobalValue`` class
3031-------------------------
3032
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003033``#include "llvm/IR/GlobalValue.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003034
3035header source: `GlobalValue.h
3036<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
3037
3038doxygen info: `GlobalValue Class
3039<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3040
3041Superclasses: Constant_, User_, Value_
3042
3043Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3044only LLVM values that are visible in the bodies of all :ref:`Function
3045<c_Function>`\ s. Because they are visible at global scope, they are also
3046subject to linking with other globals defined in different translation units.
3047To control the linking process, ``GlobalValue``\ s know their linkage rules.
3048Specifically, ``GlobalValue``\ s know whether they have internal or external
3049linkage, as defined by the ``LinkageTypes`` enumeration.
3050
3051If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3052it is not visible to code outside the current translation unit, and does not
3053participate in linking. If it has external linkage, it is visible to external
3054code, and does participate in linking. In addition to linkage information,
3055``GlobalValue``\ s keep track of which Module_ they are currently part of.
3056
3057Because ``GlobalValue``\ s are memory objects, they are always referred to by
3058their **address**. As such, the Type_ of a global is always a pointer to its
3059contents. It is important to remember this when using the ``GetElementPtrInst``
3060instruction because this pointer must be dereferenced first. For example, if
3061you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3062of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3063that array. Although the address of the first element of this array and the
3064value of the ``GlobalVariable`` are the same, they have different types. The
3065``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
3066``i32.`` Because of this, accessing a global value requires you to dereference
3067the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3068This is explained in the `LLVM Language Reference Manual
3069<LangRef.html#globalvars>`_.
3070
3071.. _m_GlobalValue:
3072
3073Important Public Members of the ``GlobalValue`` class
3074^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3075
3076* | ``bool hasInternalLinkage() const``
3077 | ``bool hasExternalLinkage() const``
3078 | ``void setInternalLinkage(bool HasInternalLinkage)``
3079
3080 These methods manipulate the linkage characteristics of the ``GlobalValue``.
3081
3082* ``Module *getParent()``
3083
3084 This returns the Module_ that the
3085 GlobalValue is currently embedded into.
3086
3087.. _c_Function:
3088
3089The ``Function`` class
3090----------------------
3091
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003092``#include "llvm/IR/Function.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003093
3094header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3095
3096doxygen info: `Function Class
3097<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3098
3099Superclasses: GlobalValue_, Constant_, User_, Value_
3100
3101The ``Function`` class represents a single procedure in LLVM. It is actually
3102one of the more complex classes in the LLVM hierarchy because it must keep track
3103of a large amount of data. The ``Function`` class keeps track of a list of
3104BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3105
3106The list of BasicBlock_\ s is the most commonly used part of ``Function``
3107objects. The list imposes an implicit ordering of the blocks in the function,
3108which indicate how the code will be laid out by the backend. Additionally, the
3109first BasicBlock_ is the implicit entry node for the ``Function``. It is not
3110legal in LLVM to explicitly branch to this initial block. There are no implicit
3111exit nodes, and in fact there may be multiple exit nodes from a single
3112``Function``. If the BasicBlock_ list is empty, this indicates that the
3113``Function`` is actually a function declaration: the actual body of the function
3114hasn't been linked in yet.
3115
3116In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3117of the list of formal Argument_\ s that the function receives. This container
3118manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3119for the BasicBlock_\ s.
3120
3121The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3122have to look up a value by name. Aside from that, the SymbolTable_ is used
3123internally to make sure that there are not conflicts between the names of
3124Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3125
3126Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
3127value of the function is its address (after linking) which is guaranteed to be
3128constant.
3129
3130.. _m_Function:
3131
3132Important Public Members of the ``Function``
3133^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3134
3135* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3136 const std::string &N = "", Module* Parent = 0)``
3137
3138 Constructor used when you need to create new ``Function``\ s to add the
3139 program. The constructor must specify the type of the function to create and
3140 what type of linkage the function should have. The FunctionType_ argument
3141 specifies the formal arguments and return value for the function. The same
3142 FunctionType_ value can be used to create multiple functions. The ``Parent``
3143 argument specifies the Module in which the function is defined. If this
3144 argument is provided, the function will automatically be inserted into that
3145 module's list of functions.
3146
3147* ``bool isDeclaration()``
3148
3149 Return whether or not the ``Function`` has a body defined. If the function is
3150 "external", it does not have a body, and thus must be resolved by linking with
3151 a function defined in a different translation unit.
3152
3153* | ``Function::iterator`` - Typedef for basic block list iterator
3154 | ``Function::const_iterator`` - Typedef for const_iterator.
3155 | ``begin()``, ``end()``, ``size()``, ``empty()``
3156
3157 These are forwarding methods that make it easy to access the contents of a
3158 ``Function`` object's BasicBlock_ list.
3159
3160* ``Function::BasicBlockListType &getBasicBlockList()``
3161
3162 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
3163 update the list or perform a complex action that doesn't have a forwarding
3164 method.
3165
3166* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3167 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3168 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3169
3170 These are forwarding methods that make it easy to access the contents of a
3171 ``Function`` object's Argument_ list.
3172
3173* ``Function::ArgumentListType &getArgumentList()``
3174
3175 Returns the list of Argument_. This is necessary to use when you need to
3176 update the list or perform a complex action that doesn't have a forwarding
3177 method.
3178
3179* ``BasicBlock &getEntryBlock()``
3180
3181 Returns the entry ``BasicBlock`` for the function. Because the entry block
3182 for the function is always the first block, this returns the first block of
3183 the ``Function``.
3184
3185* | ``Type *getReturnType()``
3186 | ``FunctionType *getFunctionType()``
3187
3188 This traverses the Type_ of the ``Function`` and returns the return type of
3189 the function, or the FunctionType_ of the actual function.
3190
3191* ``SymbolTable *getSymbolTable()``
3192
3193 Return a pointer to the SymbolTable_ for this ``Function``.
3194
3195.. _GlobalVariable:
3196
3197The ``GlobalVariable`` class
3198----------------------------
3199
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003200``#include "llvm/IR/GlobalVariable.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003201
3202header source: `GlobalVariable.h
3203<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3204
3205doxygen info: `GlobalVariable Class
3206<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3207
3208Superclasses: GlobalValue_, Constant_, User_, Value_
3209
3210Global variables are represented with the (surprise surprise) ``GlobalVariable``
3211class. Like functions, ``GlobalVariable``\ s are also subclasses of
3212GlobalValue_, and as such are always referenced by their address (global values
3213must live in memory, so their "name" refers to their constant address). See
3214GlobalValue_ for more on this. Global variables may have an initial value
3215(which must be a Constant_), and if they have an initializer, they may be marked
3216as "constant" themselves (indicating that their contents never change at
3217runtime).
3218
3219.. _m_GlobalVariable:
3220
3221Important Public Members of the ``GlobalVariable`` class
3222^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3223
3224* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3225 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3226
3227 Create a new global variable of the specified type. If ``isConstant`` is true
3228 then the global variable will be marked as unchanging for the program. The
3229 Linkage parameter specifies the type of linkage (internal, external, weak,
3230 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3231 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3232 the resultant global variable will have internal linkage. AppendingLinkage
3233 concatenates together all instances (in different translation units) of the
3234 variable into a single variable but is only applicable to arrays. See the
3235 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3236 on linkage types. Optionally an initializer, a name, and the module to put
3237 the variable into may be specified for the global variable as well.
3238
3239* ``bool isConstant() const``
3240
3241 Returns true if this is a global variable that is known not to be modified at
3242 runtime.
3243
3244* ``bool hasInitializer()``
3245
3246 Returns true if this ``GlobalVariable`` has an intializer.
3247
3248* ``Constant *getInitializer()``
3249
3250 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3251 this method if there is no initializer.
3252
3253.. _BasicBlock:
3254
3255The ``BasicBlock`` class
3256------------------------
3257
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003258``#include "llvm/IR/BasicBlock.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003259
3260header source: `BasicBlock.h
3261<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3262
3263doxygen info: `BasicBlock Class
3264<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3265
3266Superclass: Value_
3267
3268This class represents a single entry single exit section of the code, commonly
3269known as a basic block by the compiler community. The ``BasicBlock`` class
3270maintains a list of Instruction_\ s, which form the body of the block. Matching
3271the language definition, the last element of this list of instructions is always
3272a terminator instruction (a subclass of the TerminatorInst_ class).
3273
3274In addition to tracking the list of instructions that make up the block, the
3275``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3276it is embedded into.
3277
3278Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3279referenced by instructions like branches and can go in the switch tables.
3280``BasicBlock``\ s have type ``label``.
3281
3282.. _m_BasicBlock:
3283
3284Important Public Members of the ``BasicBlock`` class
3285^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3286
3287* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3288
3289 The ``BasicBlock`` constructor is used to create new basic blocks for
3290 insertion into a function. The constructor optionally takes a name for the
3291 new block, and a :ref:`Function <c_Function>` to insert it into. If the
3292 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3293 inserted at the end of the specified :ref:`Function <c_Function>`, if not
3294 specified, the BasicBlock must be manually inserted into the :ref:`Function
3295 <c_Function>`.
3296
3297* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3298 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3299 | ``begin()``, ``end()``, ``front()``, ``back()``,
3300 ``size()``, ``empty()``
3301 STL-style functions for accessing the instruction list.
3302
3303 These methods and typedefs are forwarding functions that have the same
3304 semantics as the standard library methods of the same names. These methods
3305 expose the underlying instruction list of a basic block in a way that is easy
3306 to manipulate. To get the full complement of container operations (including
3307 operations to update the list), you must use the ``getInstList()`` method.
3308
3309* ``BasicBlock::InstListType &getInstList()``
3310
3311 This method is used to get access to the underlying container that actually
3312 holds the Instructions. This method must be used when there isn't a
3313 forwarding function in the ``BasicBlock`` class for the operation that you
3314 would like to perform. Because there are no forwarding functions for
3315 "updating" operations, you need to use this if you want to update the contents
3316 of a ``BasicBlock``.
3317
3318* ``Function *getParent()``
3319
3320 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3321 or a null pointer if it is homeless.
3322
3323* ``TerminatorInst *getTerminator()``
3324
3325 Returns a pointer to the terminator instruction that appears at the end of the
3326 ``BasicBlock``. If there is no terminator instruction, or if the last
3327 instruction in the block is not a terminator, then a null pointer is returned.
3328
3329.. _Argument:
3330
3331The ``Argument`` class
3332----------------------
3333
3334This subclass of Value defines the interface for incoming formal arguments to a
3335function. A Function maintains a list of its formal arguments. An argument has
3336a pointer to the parent Function.
3337
3338