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16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
21*Note: The source is approximately 2.6GB in size. You will need 10GB free to complete the build.*
22
23For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
24
25To see snapshots and histories of the files available in the public Android repositories, visit the [GitWeb](http://android.git.kernel.org) web interface.
26
27
28
29# Setting up a Linux build environment #
30
31The Android build is routinely tested in house on recent versions of Ubuntu (10.04 and later), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.
32
33*Note: It is also possible to build Android in a virtual machine. If you are running Linux in a virtual machine, you will need at least 8GB of RAM/swap and 12GB or more of disk space in order to build the Android tree.*
34
35In general you will need:
36
37 - Python 2.4 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
38
39 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
40
41 - Git 1.5.4 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
42
43 - (optional) Valgrind, a tool that will help you find memory leaks, stack corruption, array bounds overflows, etc. Download from [valgrind.org](http://valgrind.org/downloads/current.html).
44
45Detailed instructions for Ubuntu 10.04+ follow.
46
47## Installing the JDK ##
48
49The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
50
51Java 6: for Gingerbread and newer
52
53 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
54 $ sudo add-apt-repository "deb-src http://archive.canonical.com/ubuntu lucid partner"
55 $ sudo apt-get update
56 $ sudo apt-get install sun-java6-jdk
57
58Java 5: for Froyo and older
59
60 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu dapper main multiverse"
61 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu dapper-updates main multiverse"
62 $ sudo apt-get update
63 $ sudo apt-get install sun-java5-jdk
64
65## Installing required packages ##
66
Conley Owens8f31e832011-05-20 10:48:51 -070067To set up your development environment, install the following required packages:
Conley Owens1f494d22011-05-04 15:15:46 -070068
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070069 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
70 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
71 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
72 libgl1-mesa-dev g++-multilib
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070073
74## Configuring USB Access ##
75
76Under GNU/linux systems (and specifically under Ubuntu systems),
77regular users can't directly access USB devices by default. The
78system needs to be configured to allow such access.
79
80The recommended approach is to create a file
81`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
82the following lines in it. <username> must be replaced by the
83actual username of the user who is authorized to access the phones
84over USB.
85
86 # adb protocol on passion (Nexus One)
87 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
88 # fastboot protocol on passion (Nexus One)
89 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
90 # adb protocol on crespo (Nexus S)
91 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
92 # fastboot protocol on crespo (Nexus S)
93 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
94
95Those new rules take effect the next time a device is plugged in.
96It might therefore be necessary to unplug the device and plug it
97back into the computer.
98
99This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
100Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
101variants of GNU/linux might require different configurations.
102
103
104# Setting up a Mac OS X build environment #
105
106To build the Android files in a Mac OS environment, you need an Intel/x86 machine running MacOS 10.4 (Tiger), 10.5 (Leopard), or 10.6 (Snow Leopard). The Android build system and tools do not support the obsolete PowerPC architecture.
107
108Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
109
110## Creating a case sensitive disk image ##
111
112If you want to avoid partitioning/formatting your hard drive, you can use a case-sensitive disk image instead. To create the image, launch Disk Utility and select "New Image". A size of 12 GB should be sufficient to complete the build. Be sure to select "case sensitive, journaled" as the volume format.
113
114This will create a .dmg file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
115
116 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700117 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700118
119Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
120
121## Installing required packages ##
122
123- Install XCode from [the Apple developer site](http://developer.apple.com/). We recommend version 3.0 or newer. If you are not already registered as an Apple developer, you will have to create an Apple ID in order to download.
124
125- Install MacPorts from [macports.org](http://www.macports.org/install.php).
126
127 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
128
129 export PATH=/opt/local/bin:$PATH
130
131 *to your `~/.bash_profile`.*
132
133- Get make, git, and GPG packages from MacPorts:
134
135 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
136
137 If using Mac OS 10.4, also install bison:
138
139 $ POSIXLY_CORRECT=1 sudo port install bison
140
141## Reverting from make 3.82 ##
142
143There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
144
145- Edit `/opt/local/etc/macports/sources.conf` and a line that says
146
147 file:///Users/Shared/dports
148
149 above the rsync line. Then create this directory:
150
151 $ mkdir /Users/Shared/dports
152
153- In the new `dports` directory, run
154
155 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
156
157- Create a port index for your new local repository:
158
159 $ portindex /Users/Shared/dports
160
161- Finally, install the old version of gmake with
162
163 $ sudo port install gmake @3.81
164
165## Setting a file descriptor limit ##
166
167On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
168
169To increase the cap, add the following lines to your `~/.bash_profile`:
170
171 # set the number of open files to be 1024
172 ulimit -S -n 1024
173
174# Next: Download the source #
175
176Your build environment is good to go! Proceed to [downloading the source](downloading.html)....