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Robert Ly35f2fda2013-01-29 16:27:05 -08001page.title=Initializing a Build Environment
2@jd:body
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19<div id="qv-wrapper">
20 <div id="qv">
21 <h2>In this document</h2>
22 <ol id="auto-toc">
23 </ol>
24 </div>
25</div>
26
Clay Murphy6d00f3b2014-03-26 17:39:24 -070027<p>This section describes how to set up your local work environment to build
28the Android source files. You will need to use Linux or Mac OS. Building under
29Windows is not currently supported.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -070030<p>For an overview of the entire code-review and code-update process, see <a
31href="life-of-a-patch.html">Life of a Patch</a>.</p>
32<h2 id="choosing-a-branch">Choosing a Branch</h2>
Robert Ly40e3b6d2013-04-17 18:12:10 -070033<p>Some of the requirements for your build environment are determined by which
34version of the source code you plan to compile. See
35<a href="build-numbers.html">Build Numbers</a> for a full listing of branches you may
36choose from. You may also choose to download and build the latest source code
37(called "master"), in which case you will simply omit the branch specification
38when you initialize the repository.</p>
39<p>Once you have selected a branch, follow the appropriate instructions below to
40set up your build environment.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -070041<h2 id="setting-up-a-linux-build-environment">Setting up a Linux build environment</h2>
Robert Ly40e3b6d2013-04-17 18:12:10 -070042<p>These instructions apply to all branches, including master.</p>
43<p>The Android build is routinely tested in house on recent versions of
Clay Murphyd95a71f2015-02-24 11:06:04 -080044Ubuntu LTS (14.04), but most distributions should have the required
Robert Ly40e3b6d2013-04-17 18:12:10 -070045build tools available. Reports of successes or failures on other
46distributions are welcome.</p>
47<p>For Gingerbread (2.3.x) and newer versions, including the master
48branch, a 64-bit environment is required. Older versions can be
49compiled on 32-bit systems.</p>
Clay Murphy2de21e82014-12-15 16:42:47 -080050<p><strong>Note</strong>: See the <a href="building.html">Downloading and
51Building</a> page for the list of hardware and software requirements. Then
52follow the detailed instructions for Ubuntu and Mac OS below.</p>
Conley Owens6c2621e2013-10-08 09:45:30 -070053
Clay Murphy6d00f3b2014-03-26 17:39:24 -070054<h3 id="installing-the-jdk">Installing the JDK</h3>
Clay Murphy019d9142014-05-06 14:22:54 -070055<p>The master branch of Android in the <a
Clay Murphy6d00f3b2014-03-26 17:39:24 -070056href="https://android.googlesource.com/">Android Open Source Project (AOSP)</a>
57requires Java 7. On Ubuntu, use <a href="http://openjdk.java.net/install/">OpenJDK</a>.</p>
58<p>Java 7: For the latest version of Android</p>
59<pre><code>$ sudo apt-get update
60$ sudo apt-get install openjdk-7-jdk
61</code></pre>
62
63<p>Optionally, update the default Java version by running:</p>
64<pre><code>$ sudo update-alternatives --config java
65$ sudo update-alternatives --config javac
66</code></pre>
67
Clay Murphy019d9142014-05-06 14:22:54 -070068<p>If you encounter version errors for Java, set its
69path as described in the <a href="building-running.html#wrong-java-version">Wrong
70Java Version</a> section.</p>
71
Clay Murphy6d00f3b2014-03-26 17:39:24 -070072<p>To develop older versions of Android, download and install the corresponding version of the <a
73href="http://www.oracle.com/technetwork/java/javase/archive-139210.html">Java JDK</a>:<br/>
74Java 6: for Gingerbread through KitKat<br/>
75Java 5: for Cupcake through Froyo</p>
76
77<p><strong>Note</strong>: The <code>lunch</code> command in the build step will ensure that the Sun JDK is
78used instead of any previously installed JDK.</p>
79
Clay Murphyd95a71f2015-02-24 11:06:04 -080080<h3 id="installing-required-packages-ubuntu-1404">Installing required packages (Ubuntu 14.04)</h3>
81<p>You will need a 64-bit version of Ubuntu. Ubuntu 14.04 is recommended.</p>
Brian Carlstrom65c5ab42015-03-19 17:52:52 -070082<pre><code>$ sudo apt-get install bison g++-multilib git gperf libxml2-utils make zlib1g-dev:i386 zip</code></pre>
Clay Murphyd95a71f2015-02-24 11:06:04 -080083
Clay Murphy6d00f3b2014-03-26 17:39:24 -070084<h3 id="installing-required-packages-ubuntu-1204">Installing required packages (Ubuntu 12.04)</h3>
Clay Murphyd95a71f2015-02-24 11:06:04 -080085<p>You may use Ubuntu 12.04 to build older versions of Android. Version 12.04 is not supported on master or recent releases.</p>
Conley Owens6c2621e2013-10-08 09:45:30 -070086<pre><code>$ sudo apt-get install git gnupg flex bison gperf build-essential \
87 zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
88 libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
89 libgl1-mesa-dev g++-multilib mingw32 tofrodos \
90 python-markdown libxml2-utils xsltproc zlib1g-dev:i386
91$ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
92</code></pre>
93
Clay Murphy6d00f3b2014-03-26 17:39:24 -070094<h3 id="installing-required-packages-ubuntu-1004-1110">Installing required packages (Ubuntu 10.04 -- 11.10)</h3>
Conley Owens6c2621e2013-10-08 09:45:30 -070095<p>Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for building older
96releases of AOSP.</p>
David Friedmand5302522015-01-12 15:20:52 -080097<pre><code>$ sudo apt-get install git gnupg flex bison gperf build-essential \
Robert Ly35f2fda2013-01-29 16:27:05 -080098 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
99 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
100 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
101 libxml2-utils xsltproc
102</code></pre>
103<p>On Ubuntu 10.10:</p>
104<pre><code>$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
105</code></pre>
106<p>On Ubuntu 11.10:</p>
107<pre><code>$ sudo apt-get install libx11-dev:i386
108</code></pre>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700109<h3 id="configuring-usb-access">Configuring USB Access</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800110<p>Under GNU/linux systems (and specifically under Ubuntu systems),
111regular users can't directly access USB devices by default. The
112system needs to be configured to allow such access.</p>
113<p>The recommended approach is to create a file
114<code>/etc/udev/rules.d/51-android.rules</code> (as the root user) and to copy
115the following lines in it. <code>&lt;username&gt;</code> must be replaced by the
116actual username of the user who is authorized to access the phones
117over USB.</p>
118<pre><code># adb protocol on passion (Nexus One)
119SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="&lt;username&gt;"
120# fastboot protocol on passion (Nexus One)
121SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="&lt;username&gt;"
122# adb protocol on crespo/crespo4g (Nexus S)
123SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="&lt;username&gt;"
124# fastboot protocol on crespo/crespo4g (Nexus S)
125SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="&lt;username&gt;"
126# adb protocol on stingray/wingray (Xoom)
127SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="&lt;username&gt;"
128# fastboot protocol on stingray/wingray (Xoom)
129SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="&lt;username&gt;"
130# adb protocol on maguro/toro (Galaxy Nexus)
131SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="&lt;username&gt;"
132# fastboot protocol on maguro/toro (Galaxy Nexus)
133SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="&lt;username&gt;"
134# adb protocol on panda (PandaBoard)
135SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="&lt;username&gt;"
Martin Storsjo62678bb2013-09-30 13:38:16 +0300136# adb protocol on panda (PandaBoard ES)
137SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="d002", MODE="0600", OWNER="&lt;username&gt;"
Robert Ly35f2fda2013-01-29 16:27:05 -0800138# fastboot protocol on panda (PandaBoard)
139SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="&lt;username&gt;"
140# usbboot protocol on panda (PandaBoard)
141SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d00f", MODE="0600", OWNER="&lt;username&gt;"
142# usbboot protocol on panda (PandaBoard ES)
143SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d010", MODE="0600", OWNER="&lt;username&gt;"
144# adb protocol on grouper/tilapia (Nexus 7)
145SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e42", MODE="0600", OWNER="&lt;username&gt;"
146# fastboot protocol on grouper/tilapia (Nexus 7)
147SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e40", MODE="0600", OWNER="&lt;username&gt;"
Robert Ly40e3b6d2013-04-17 18:12:10 -0700148# adb protocol on manta (Nexus 10)
Robert Ly35f2fda2013-01-29 16:27:05 -0800149SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee2", MODE="0600", OWNER="&lt;username&gt;"
Robert Ly40e3b6d2013-04-17 18:12:10 -0700150# fastboot protocol on manta (Nexus 10)
Robert Ly35f2fda2013-01-29 16:27:05 -0800151SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee0", MODE="0600", OWNER="&lt;username&gt;"
152</code></pre>
153<p>Those new rules take effect the next time a device is plugged in.
154It might therefore be necessary to unplug the device and plug it
155back into the computer.</p>
156<p>This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
157Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
158variants of GNU/linux might require different configurations.</p>
159<p><a name="ccache"></a></p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700160<h3 id="setting-up-ccache">Setting up ccache</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800161<p>You can optionally tell the build to use the ccache compilation tool.
162Ccache acts as a compiler cache that can be used to speed-up rebuilds.
163This works very well if you do "make clean" often, or if you frequently
164switch between different build products.</p>
165<p>Put the following in your .bashrc or equivalent.</p>
166<pre><code>export USE_CCACHE=1
167</code></pre>
168<p>By default the cache will be stored in ~/.ccache.
169If your home directory is on NFS or some other non-local filesystem,
170you will want to specify the directory in your .bashrc as well.</p>
171<pre><code>export CCACHE_DIR=&lt;path-to-your-cache-directory&gt;
172</code></pre>
173<p>The suggested cache size is 50-100GB.
174You will need to run the following command once you have downloaded
175the source code:</p>
176<pre><code>prebuilts/misc/linux-x86/ccache/ccache -M 50G
177</code></pre>
178<p>When building Ice Cream Sandwich (4.0.x) or older, ccache is in
179a different location:</p>
180<pre><code>prebuilt/linux-x86/ccache/ccache -M 50G
181</code></pre>
182<p>This setting is stored in the CCACHE_DIR and is persistent.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700183<h3 id="using-a-separate-output-directory">Using a separate output directory</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800184<p>By default, the output of each build is stored in the out/
185subdirectory of the matching source tree.</p>
186<p>On some machines with multiple storage devices, builds are
187faster when storing the source files and the output on
188separate volumes. For additional performance, the output
189can be stored on a filesystem optimized for speed instead
190of crash robustness, since all files can be re-generated
191in case of filesystem corruption.</p>
192<p>To set this up, export the <code>OUT_DIR_COMMON_BASE</code> variable
193to point to the location where your output directories
194will be stored.</p>
195<pre><code>export OUT_DIR_COMMON_BASE=&lt;path-to-your-out-directory&gt;
196</code></pre>
197<p>The output directory for each separate source tree will be
198named after the directory holding the source tree.</p>
199<p>For instance, if you have source trees as <code>/source/master1</code>
200and <code>/source/master2</code> and <code>OUT_DIR_COMMON_BASE</code> is set to
201<code>/output</code>, the output directories will be <code>/output/master1</code>
202and <code>/output/master2</code>.</p>
203<p>It's important in that case to not have multiple source
204trees stored in directories that have the same name,
205as those would end up sharing an output directory, with
206unpredictable results.</p>
207<p>This is only supported on Jelly Bean (4.1) and newer,
208including the master branch.</p>
Clay Murphy2de21e82014-12-15 16:42:47 -0800209<h2 id="setting-up-a-mac-os-x-build-environment">Setting up a Mac OS build environment</h2>
210<p>In a default installation, Mac OS runs on a case-preserving but case-insensitive
Robert Ly35f2fda2013-01-29 16:27:05 -0800211filesystem. This type of filesystem is not supported by git and will cause some
212git commands (such as "git status") to behave abnormally. Because of this, we
213recommend that you always work with the AOSP source files on a case-sensitive
214filesystem. This can be done fairly easily using a disk image, discussed below.</p>
215<p>Once the proper filesystem is available, building the master branch in a modern
Clay Murphy2de21e82014-12-15 16:42:47 -0800216Mac OS environment is very straightforward. Earlier branches, including ICS,
Robert Ly35f2fda2013-01-29 16:27:05 -0800217require some additional tools and SDKs.</p>
218<h3 id="creating-a-case-sensitive-disk-image">Creating a case-sensitive disk image</h3>
Clay Murphy2de21e82014-12-15 16:42:47 -0800219<p>You can create a case-sensitive filesystem within your existing Mac OS environment
Robert Ly35f2fda2013-01-29 16:27:05 -0800220using a disk image. To create the image, launch Disk
221Utility and select "New Image". A size of 25GB is the minimum to
222complete the build, larger numbers are more future-proof. Using sparse images
223saves space while allowing to grow later as the need arises. Be sure to select
224"case sensitive, journaled" as the volume format.</p>
225<p>You can also create it from a shell with the following command:</p>
226<pre><code># hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
227</code></pre>
228<p>This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your <code>~/.bash_profile</code> to mount the image when you execute "mountAndroid":</p>
229<pre><code># mount the android file image
230function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
231</code></pre>
David Friedmand5302522015-01-12 15:20:52 -0800232
Clay Murphy1c5ebd72015-01-14 15:07:37 -0800233<p><strong>Note</strong>: If your system created a .dmg.sparsefile file, replace <code>~/android.dmg</code> with <code>~/android.dmg.sparsefile</code>.</p>
David Friedmand5302522015-01-12 15:20:52 -0800234
235<p>Once you've mounted, the <code>android</code> volume, you'll do all your work there. You can eject it (unmount it) just like you would with an external drive.</p>
Clay Murphy82779c22014-12-09 10:46:19 -0800236
237<h3 id="installing-the-mac-jdk">Installing the JDK</h3>
238<p>The master and 5.0.x branches of Android in the <a
239href="https://android.googlesource.com/">Android Open Source Project (AOSP)</a>
Clay Murphy2de21e82014-12-15 16:42:47 -0800240require Java 7. On Mac OS, use <a
Clay Murphycb789ba2015-02-02 11:11:24 -0800241href="https://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase7-521261.html#jdk-7u71-oth-JPR">jdk-7u71-macosx-x64.dmg</a>.</p>
Clay Murphy82779c22014-12-09 10:46:19 -0800242
243<p>To develop for versions of Android Gingerbread through KitKat, download and
244install the Java 6 version of the <a
245href="http://support.apple.com/kb/dl1572">Java JDK</a>.</p>
246
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700247<h3 id="master-branch">Master branch</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800248<p>To build the latest source in a Mac OS environment, you will need an Intel/x86
Al Sutton656d0922014-11-27 08:04:34 +0000249machine running MacOS 10.8 (Mountain Lion) or later, along with Xcode
2504.5.2 or later including the Command Line Tools.</p>
251
Al Sutton656d0922014-11-27 08:04:34 +0000252<h3 id="branch-50x-and-all-earlier-branches">Branch 5.0.x and earlier branches</h3>
253<p>To build 5.0.x and earlier source in a Mac OS environment, you will need an Intel/x86
254machine running MacOS 10.8 (Mountain Lion), along with Xcode
2554.5.2 and Command Line Tools.</p>
256
Al Sutton656d0922014-11-27 08:04:34 +0000257<h3 id="branch-44x-and-all-earlier-branches">Branch 4.4.x and earlier branches</h3>
Conley Owens6c2621e2013-10-08 09:45:30 -0700258<p>To build 4.2.x and earlier source in a Mac OS environment, you will need an Intel/x86
Robert Ly35f2fda2013-01-29 16:27:05 -0800259machine running MacOS 10.6 (Snow Leopard) or MacOS 10.7 (Lion), along with Xcode
2604.2 (Apple's Developer Tools). Although Lion does not come with a JDK, it should
261install automatically when you attempt to build the source.</p>
Clay Murphy2de21e82014-12-15 16:42:47 -0800262<p>The remaining sections for Mac OS apply only to those who wish to build
Robert Ly35f2fda2013-01-29 16:27:05 -0800263earlier branches.</p>
Clay Murphy82779c22014-12-09 10:46:19 -0800264
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700265<h3 id="branch-40x-and-all-earlier-branches">Branch 4.0.x and all earlier branches</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800266<p>To build android-4.0.x and earlier branches in a Mac OS environment, you need an
267Intel/x86 machine running MacOS 10.5 (Leopard) or MacOS 10.6 (Snow Leopard). You
268will need the MacOS 10.5 SDK.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700269<h4 id="installing-required-packages">Installing required packages</h4>
Robert Ly35f2fda2013-01-29 16:27:05 -0800270<ul>
271<li>
272<p>Install Xcode from <a href="http://developer.apple.com/">the Apple developer site</a>.
273We recommend version 3.1.4 or newer, i.e. gcc 4.2.
274Version 4.x could cause difficulties.
275If you are not already registered as an Apple developer, you will have to
276create an Apple ID in order to download.</p>
277</li>
278<li>
279<p>Install MacPorts from <a href="http://www.macports.org/install.php">macports.org</a>.</p>
280<p><em>Note: Make sure that <code>/opt/local/bin</code> appears in your path BEFORE <code>/usr/bin</code>. If not, add</em> </p>
281<pre><code>export PATH=/opt/local/bin:$PATH
282</code></pre>
283<p><em>to your <code>~/.bash_profile</code>.</em></p>
David Friedmand5302522015-01-12 15:20:52 -0800284
285<p><strong>Note</strong>: If you do not have a <code>.bash_profile</code> file in your home directory, create one.</p>
286
Robert Ly35f2fda2013-01-29 16:27:05 -0800287</li>
288<li>
289<p>Get make, git, and GPG packages from MacPorts: </p>
Clay Murphycb789ba2015-02-02 11:11:24 -0800290<pre><code>$ POSIXLY_CORRECT=1 sudo port install gmake libsdl git gnupg
Robert Ly35f2fda2013-01-29 16:27:05 -0800291</code></pre>
292<p>If using Mac OS 10.4, also install bison:</p>
293<pre><code>$ POSIXLY_CORRECT=1 sudo port install bison
294</code></pre>
295</li>
296</ul>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700297<h4 id="reverting-from-make-382">Reverting from make 3.82</h4>
Robert Ly35f2fda2013-01-29 16:27:05 -0800298<p>For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:</p>
299<ul>
300<li>
301<p>Edit <code>/opt/local/etc/macports/sources.conf</code> and add a line that says</p>
302<pre><code>file:///Users/Shared/dports
303</code></pre>
304<p>above the rsync line. Then create this directory: </p>
305<pre><code>$ mkdir /Users/Shared/dports
306</code></pre>
307</li>
308<li>
309<p>In the new <code>dports</code> directory, run </p>
310<pre><code>$ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
311</code></pre>
312</li>
313<li>
314<p>Create a port index for your new local repository: </p>
315<pre><code>$ portindex /Users/Shared/dports
316</code></pre>
317</li>
318<li>
319<p>Finally, install the old version of gmake with </p>
320<pre><code>$ sudo port install gmake @3.81
321</code></pre>
322</li>
323</ul>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700324<h4 id="setting-a-file-descriptor-limit">Setting a file descriptor limit</h4>
Robert Ly40e3b6d2013-04-17 18:12:10 -0700325<p>On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.<br />
326</p>
Robert Ly35f2fda2013-01-29 16:27:05 -0800327<p>To increase the cap, add the following lines to your <code>~/.bash_profile</code>: </p>
328<pre><code># set the number of open files to be 1024
329ulimit -S -n 1024
330</code></pre>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700331<h2 id="next-download-the-source">Next: Download the source</h2>
332<p>Your build environment is good to go! Proceed to <a href="downloading.html">downloading the source</a>.</p>