blob: 6f1bd80767b7dcec41192cc66799ca43ed90533f [file] [log] [blame] [view]
Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15-->
16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
21*Note: The source is approximately 2.6GB in size. You will need 10GB free to complete the build.*
22
23For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
24
25To see snapshots and histories of the files available in the public Android repositories, visit the [GitWeb](http://android.git.kernel.org) web interface.
26
27
28
29# Setting up a Linux build environment #
30
31The Android build is routinely tested in house on recent versions of Ubuntu (10.04 and later), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.
32
33*Note: It is also possible to build Android in a virtual machine. If you are running Linux in a virtual machine, you will need at least 8GB of RAM/swap and 12GB or more of disk space in order to build the Android tree.*
34
35In general you will need:
36
37 - Python 2.4 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
38
39 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
40
41 - Git 1.5.4 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
42
43 - (optional) Valgrind, a tool that will help you find memory leaks, stack corruption, array bounds overflows, etc. Download from [valgrind.org](http://valgrind.org/downloads/current.html).
44
45Detailed instructions for Ubuntu 10.04+ follow.
46
47## Installing the JDK ##
48
49The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
50
51Java 6: for Gingerbread and newer
52
53 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
54 $ sudo add-apt-repository "deb-src http://archive.canonical.com/ubuntu lucid partner"
55 $ sudo apt-get update
56 $ sudo apt-get install sun-java6-jdk
57
58Java 5: for Froyo and older
59
60 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu dapper main multiverse"
61 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu dapper-updates main multiverse"
62 $ sudo apt-get update
63 $ sudo apt-get install sun-java5-jdk
64
65## Installing required packages ##
66
Conley Owens8f31e832011-05-20 10:48:51 -070067To set up your development environment, install the following required packages:
Conley Owens1f494d22011-05-04 15:15:46 -070068
69 $ sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev
Jean-Baptiste Querufe577ef2011-05-02 11:28:18 -070070 lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev libgl1-mesa-dev
Conley Owens8f31e832011-05-20 10:48:51 -070071 g++-multilib
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070072
73## Configuring USB Access ##
74
75Under GNU/linux systems (and specifically under Ubuntu systems),
76regular users can't directly access USB devices by default. The
77system needs to be configured to allow such access.
78
79The recommended approach is to create a file
80`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
81the following lines in it. <username> must be replaced by the
82actual username of the user who is authorized to access the phones
83over USB.
84
85 # adb protocol on passion (Nexus One)
86 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
87 # fastboot protocol on passion (Nexus One)
88 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
89 # adb protocol on crespo (Nexus S)
90 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
91 # fastboot protocol on crespo (Nexus S)
92 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
93
94Those new rules take effect the next time a device is plugged in.
95It might therefore be necessary to unplug the device and plug it
96back into the computer.
97
98This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
99Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
100variants of GNU/linux might require different configurations.
101
102
103# Setting up a Mac OS X build environment #
104
105To build the Android files in a Mac OS environment, you need an Intel/x86 machine running MacOS 10.4 (Tiger), 10.5 (Leopard), or 10.6 (Snow Leopard). The Android build system and tools do not support the obsolete PowerPC architecture.
106
107Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
108
109## Creating a case sensitive disk image ##
110
111If you want to avoid partitioning/formatting your hard drive, you can use a case-sensitive disk image instead. To create the image, launch Disk Utility and select "New Image". A size of 12 GB should be sufficient to complete the build. Be sure to select "case sensitive, journaled" as the volume format.
112
113This will create a .dmg file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
114
115 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700116 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700117
118Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
119
120## Installing required packages ##
121
122- Install XCode from [the Apple developer site](http://developer.apple.com/). We recommend version 3.0 or newer. If you are not already registered as an Apple developer, you will have to create an Apple ID in order to download.
123
124- Install MacPorts from [macports.org](http://www.macports.org/install.php).
125
126 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
127
128 export PATH=/opt/local/bin:$PATH
129
130 *to your `~/.bash_profile`.*
131
132- Get make, git, and GPG packages from MacPorts:
133
134 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
135
136 If using Mac OS 10.4, also install bison:
137
138 $ POSIXLY_CORRECT=1 sudo port install bison
139
140## Reverting from make 3.82 ##
141
142There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
143
144- Edit `/opt/local/etc/macports/sources.conf` and a line that says
145
146 file:///Users/Shared/dports
147
148 above the rsync line. Then create this directory:
149
150 $ mkdir /Users/Shared/dports
151
152- In the new `dports` directory, run
153
154 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
155
156- Create a port index for your new local repository:
157
158 $ portindex /Users/Shared/dports
159
160- Finally, install the old version of gmake with
161
162 $ sudo port install gmake @3.81
163
164## Setting a file descriptor limit ##
165
166On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
167
168To increase the cap, add the following lines to your `~/.bash_profile`:
169
170 # set the number of open files to be 1024
171 ulimit -S -n 1024
172
173# Next: Download the source #
174
175Your build environment is good to go! Proceed to [downloading the source](downloading.html)....