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daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001//
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Texture.h: Defines the abstract gl::Texture class and its concrete derived
8// classes Texture2D and TextureCubeMap. Implements GL texture objects and
9// related functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
10
11#ifndef LIBGLESV2_TEXTURE_H_
12#define LIBGLESV2_TEXTURE_H_
13
14#include <vector>
15
16#define GL_APICALL
shannon.woods%transgaming.com@gtempaccount.comf26ddae2013-04-13 03:29:13 +000017#include <GLES3/gl3.h>
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000018#include <GLES2/gl2.h>
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000019
20#include "common/debug.h"
21#include "common/RefCountObject.h"
daniel@transgaming.com8bc304a2013-01-11 04:07:42 +000022#include "libGLESv2/angletypes.h"
Geoff Lang8040f572013-07-25 16:49:54 -040023#include "libGLESv2/RenderbufferProxySet.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000024
25namespace egl
26{
27class Surface;
28}
29
daniel@transgaming.com370482e2012-11-28 19:32:13 +000030namespace rx
31{
32class Renderer;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033class TextureStorageInterface;
34class TextureStorageInterface2D;
35class TextureStorageInterfaceCube;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +000036class TextureStorageInterface3D;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +000037class TextureStorageInterface2DArray;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000038class RenderTarget;
39class Image;
daniel@transgaming.com370482e2012-11-28 19:32:13 +000040}
41
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000042namespace gl
43{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000044class Framebuffer;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000045class Renderbuffer;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000046
47enum
48{
49 // These are the maximums the implementation can support
50 // The actual GL caps are limited by the device caps
51 // and should be queried from the Context
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +000052 IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000053 IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +000054 IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +000055 IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000056
57 IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
58};
59
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000060class Texture : public RefCountObject
61{
62 public:
Geoff Lang4907f2c2013-07-25 12:53:57 -040063 Texture(rx::Renderer *renderer, GLuint id, GLenum target);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000064
65 virtual ~Texture();
66
Geoff Lang8040f572013-07-25 16:49:54 -040067 void addProxyRef(const Renderbuffer *proxy);
68 void releaseProxy(const Renderbuffer *proxy);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000069
Geoff Lang4907f2c2013-07-25 12:53:57 -040070 GLenum getTarget() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000071
Geoff Lang63b5f1f2013-09-23 14:52:14 -040072 void setMinFilter(GLenum filter);
73 void setMagFilter(GLenum filter);
74 void setWrapS(GLenum wrap);
75 void setWrapT(GLenum wrap);
76 void setWrapR(GLenum wrap);
77 void setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy);
78 void setCompareMode(GLenum mode);
79 void setCompareFunc(GLenum func);
80 void setUsage(GLenum usage);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000081
82 GLenum getMinFilter() const;
83 GLenum getMagFilter() const;
84 GLenum getWrapS() const;
85 GLenum getWrapT() const;
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +000086 GLenum getWrapR() const;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +000087 float getMaxAnisotropy() const;
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000088 int getLodOffset();
89 void getSamplerState(SamplerState *sampler);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000090 GLenum getUsage() const;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +000091 virtual int levelCount() = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000092
Jamie Madilld3d2a342013-10-07 10:46:35 -040093 GLint getBaseLevelWidth() const;
94 GLint getBaseLevelHeight() const;
95 GLint getBaseLevelDepth() const;
96 GLenum getBaseLevelInternalFormat() const;
97
Jamie Madillf8989902013-07-19 16:36:58 -040098 virtual bool isSamplerComplete(const SamplerState &samplerState) const = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000099
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000100 rx::TextureStorageInterface *getNativeTexture();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000101
102 virtual void generateMipmaps() = 0;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000103 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000104
105 bool hasDirtyParameters() const;
106 bool hasDirtyImages() const;
107 void resetDirty();
108 unsigned int getTextureSerial();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000109
110 bool isImmutable() const;
111
112 static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
113
114 protected:
Jamie Madill88f18f42013-09-18 14:36:19 -0400115 void setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image);
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000116 bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
Jamie Madill88f18f42013-09-18 14:36:19 -0400117 GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels, rx::Image *image);
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000118 void setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image);
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000119 bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
120 GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image);
Geoff Lang005df412013-10-16 14:12:50 -0400121 bool isFastUnpackable(const PixelUnpackState &unpack, GLenum sizedInternalFormat);
Jamie Madill1beb1db2013-09-18 14:36:28 -0400122 bool fastUnpackPixels(const PixelUnpackState &unpack, const void *pixels, const Box &destArea,
Jamie Madill8cc7d972013-10-10 15:51:55 -0400123 GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000124
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000125 GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000126 GLint creationLevels(GLsizei width, GLsizei height) const;
127 GLint creationLevels(GLsizei size) const;
128
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000129 virtual void createTexture() = 0;
130 virtual void updateTexture() = 0;
131 virtual void convertToRenderTarget() = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000132
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 rx::Renderer *mRenderer;
134
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000135 SamplerState mSamplerState;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000136 GLenum mUsage;
137
138 bool mDirtyImages;
139
140 bool mImmutable;
141
Geoff Lang4907f2c2013-07-25 12:53:57 -0400142 GLenum mTarget;
143
Geoff Lang8040f572013-07-25 16:49:54 -0400144 // A specific internal reference count is kept for colorbuffer proxy references,
145 // because, as the renderbuffer acting as proxy will maintain a binding pointer
146 // back to this texture, there would be a circular reference if we used a binding
147 // pointer here. This reference count will cause the pointer to be set to NULL if
148 // the count drops to zero, but will not cause deletion of the Renderbuffer.
149 RenderbufferProxySet mRenderbufferProxies;
150
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000151 private:
152 DISALLOW_COPY_AND_ASSIGN(Texture);
153
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000154 virtual rx::TextureStorageInterface *getStorage(bool renderTarget) = 0;
Jamie Madilld3d2a342013-10-07 10:46:35 -0400155 virtual const rx::Image *getBaseLevelImage() const = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000156};
157
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000158class Texture2D : public Texture
159{
160 public:
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000161 Texture2D(rx::Renderer *renderer, GLuint id);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000162
163 ~Texture2D();
164
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000165 GLsizei getWidth(GLint level) const;
166 GLsizei getHeight(GLint level) const;
167 GLenum getInternalFormat(GLint level) const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000168 GLenum getActualFormat(GLint level) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000169 bool isCompressed(GLint level) const;
170 bool isDepth(GLint level) const;
171
Geoff Lang005df412013-10-16 14:12:50 -0400172 void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000173 void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
Jamie Madill88f18f42013-09-18 14:36:19 -0400174 void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000175 void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
176 void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000177 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000178 void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
179
Jamie Madillf8989902013-07-19 16:36:58 -0400180 virtual bool isSamplerComplete(const SamplerState &samplerState) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000181 virtual void bindTexImage(egl::Surface *surface);
182 virtual void releaseTexImage();
183
184 virtual void generateMipmaps();
185
Geoff Lang8040f572013-07-25 16:49:54 -0400186 Renderbuffer *getRenderbuffer(GLint level);
187 unsigned int getRenderTargetSerial(GLint level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000188
189 protected:
190 friend class RenderbufferTexture2D;
Geoff Lang8040f572013-07-25 16:49:54 -0400191 rx::RenderTarget *getRenderTarget(GLint level);
192 rx::RenderTarget *getDepthSencil(GLint level);
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000193 virtual int levelCount();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000194
195 private:
196 DISALLOW_COPY_AND_ASSIGN(Texture2D);
197
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000198 virtual void createTexture();
199 virtual void updateTexture();
200 virtual void convertToRenderTarget();
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000201 virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
Jamie Madilld3d2a342013-10-07 10:46:35 -0400202 virtual const rx::Image *getBaseLevelImage() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000203
204 bool isMipmapComplete() const;
Jamie Madill07edd442013-07-19 16:36:58 -0400205 bool isLevelComplete(int level) const;
206 void updateTextureLevel(int level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000207
Geoff Lang005df412013-10-16 14:12:50 -0400208 void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000209 void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
210
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000211 rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000212
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000213 rx::TextureStorageInterface2D *mTexStorage;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000214 egl::Surface *mSurface;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000215};
216
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000217class TextureCubeMap : public Texture
218{
219 public:
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000220 TextureCubeMap(rx::Renderer *renderer, GLuint id);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000221
222 ~TextureCubeMap();
223
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000224 GLsizei getWidth(GLenum target, GLint level) const;
225 GLsizei getHeight(GLenum target, GLint level) const;
226 GLenum getInternalFormat(GLenum target, GLint level) const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000227 GLenum getActualFormat(GLenum target, GLint level) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000228 bool isCompressed(GLenum target, GLint level) const;
Geoff Lang8040f572013-07-25 16:49:54 -0400229 bool isDepth(GLenum target, GLint level) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000230
Geoff Lang005df412013-10-16 14:12:50 -0400231 void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
232 void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
233 void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
234 void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
235 void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
236 void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000237
238 void setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
239
Jamie Madill88f18f42013-09-18 14:36:19 -0400240 void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000241 void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
242 void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000243 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000244 void storage(GLsizei levels, GLenum internalformat, GLsizei size);
245
Jamie Madillf8989902013-07-19 16:36:58 -0400246 virtual bool isSamplerComplete(const SamplerState &samplerState) const;
Jamie Madillc1f8b162013-10-07 10:46:38 -0400247 bool isCubeComplete() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000248
249 virtual void generateMipmaps();
250
Geoff Lang8040f572013-07-25 16:49:54 -0400251 Renderbuffer *getRenderbuffer(GLenum target, GLint level);
252 unsigned int getRenderTargetSerial(GLenum faceTarget, GLint level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000253
254 static unsigned int faceIndex(GLenum face);
255
256 protected:
257 friend class RenderbufferTextureCubeMap;
Geoff Lang8040f572013-07-25 16:49:54 -0400258 rx::RenderTarget *getRenderTarget(GLenum target, GLint level);
259 rx::RenderTarget *getDepthStencil(GLenum target, GLint level);
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000260 virtual int levelCount();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000261
262 private:
263 DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
264
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000265 virtual void createTexture();
266 virtual void updateTexture();
267 virtual void convertToRenderTarget();
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000268 virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
Jamie Madilld3d2a342013-10-07 10:46:35 -0400269 virtual const rx::Image *getBaseLevelImage() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000270
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000271 bool isMipmapCubeComplete() const;
Jamie Madill07edd442013-07-19 16:36:58 -0400272 bool isFaceLevelComplete(int face, int level) const;
273 void updateTextureFaceLevel(int face, int level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000274
Geoff Lang005df412013-10-16 14:12:50 -0400275 void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000276 void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
Geoff Lang005df412013-10-16 14:12:50 -0400277 void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000278
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000279 rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000280
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000281 rx::TextureStorageInterfaceCube *mTexStorage;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000282};
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000283
284class Texture3D : public Texture
285{
286 public:
287 Texture3D(rx::Renderer *renderer, GLuint id);
288
289 ~Texture3D();
290
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000291 GLsizei getWidth(GLint level) const;
292 GLsizei getHeight(GLint level) const;
293 GLsizei getDepth(GLint level) const;
294 GLenum getInternalFormat(GLint level) const;
295 GLenum getActualFormat(GLint level) const;
296 bool isCompressed(GLint level) const;
297 bool isDepth(GLint level) const;
298
Geoff Lang005df412013-10-16 14:12:50 -0400299 void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000300 void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
Jamie Madill88f18f42013-09-18 14:36:19 -0400301 void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000302 void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
303 void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
304
305 virtual void generateMipmaps();
306 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
307
Jamie Madillf8989902013-07-19 16:36:58 -0400308 virtual bool isSamplerComplete(const SamplerState &samplerState) const;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000309 virtual bool isMipmapComplete() const;
310
Geoff Lang8040f572013-07-25 16:49:54 -0400311 Renderbuffer *getRenderbuffer(GLint level, GLint layer);
312 unsigned int getRenderTargetSerial(GLint level, GLint layer);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000313
314 protected:
Geoff Langd5d8e392013-07-25 16:53:03 -0400315 friend class RenderbufferTexture3DLayer;
Jamie Madilla2d4e552013-10-10 15:12:01 -0400316 rx::RenderTarget *getRenderTarget(GLint level);
Geoff Lang8040f572013-07-25 16:49:54 -0400317 rx::RenderTarget *getRenderTarget(GLint level, GLint layer);
318 rx::RenderTarget *getDepthStencil(GLint level, GLint layer);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000319 virtual int levelCount();
320
321 private:
322 DISALLOW_COPY_AND_ASSIGN(Texture3D);
323
324 virtual void createTexture();
325 virtual void updateTexture();
326 virtual void convertToRenderTarget();
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000327 virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
Jamie Madilld3d2a342013-10-07 10:46:35 -0400328 virtual const rx::Image *getBaseLevelImage() const;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000329
Geoff Lang005df412013-10-16 14:12:50 -0400330 void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000331 void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
332
Jamie Madill07edd442013-07-19 16:36:58 -0400333 bool isLevelComplete(int level) const;
334 void updateTextureLevel(int level);
335
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000336 rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
337
338 rx::TextureStorageInterface3D *mTexStorage;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000339};
340
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000341class Texture2DArray : public Texture
342{
343 public:
344 Texture2DArray(rx::Renderer *renderer, GLuint id);
345
346 ~Texture2DArray();
347
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000348 GLsizei getWidth(GLint level) const;
349 GLsizei getHeight(GLint level) const;
350 GLsizei getDepth(GLint level) const;
351 GLenum getInternalFormat(GLint level) const;
352 GLenum getActualFormat(GLint level) const;
353 bool isCompressed(GLint level) const;
354 bool isDepth(GLint level) const;
355
Geoff Lang005df412013-10-16 14:12:50 -0400356 void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000357 void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
Jamie Madill88f18f42013-09-18 14:36:19 -0400358 void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000359 void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
360 void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
361
362 virtual void generateMipmaps();
363 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
364
Jamie Madillf8989902013-07-19 16:36:58 -0400365 virtual bool isSamplerComplete(const SamplerState &samplerState) const;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000366 virtual bool isMipmapComplete() const;
367
Geoff Lang8040f572013-07-25 16:49:54 -0400368 Renderbuffer *getRenderbuffer(GLint level, GLint layer);
369 unsigned int getRenderTargetSerial(GLint level, GLint layer);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000370
371 protected:
Geoff Langd5d8e392013-07-25 16:53:03 -0400372 friend class RenderbufferTexture2DArrayLayer;
Geoff Lang8040f572013-07-25 16:49:54 -0400373 rx::RenderTarget *getRenderTarget(GLint level, GLint layer);
374 rx::RenderTarget *getDepthStencil(GLint level, GLint layer);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000375 virtual int levelCount();
376
377 private:
378 DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
379
380 virtual void createTexture();
381 virtual void updateTexture();
382 virtual void convertToRenderTarget();
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000383 virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
Jamie Madilld3d2a342013-10-07 10:46:35 -0400384 virtual const rx::Image *getBaseLevelImage() const;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000385
Geoff Lang005df412013-10-16 14:12:50 -0400386 void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000387 void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height);
388
Jamie Madill07edd442013-07-19 16:36:58 -0400389 bool isLevelComplete(int level) const;
390 void updateTextureLevel(int level);
391
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000392 // Storing images as an array of single depth textures since D3D11 treats each array level of a
393 // Texture2D object as a separate subresource. Each layer would have to be looped over
394 // to update all the texture layers since they cannot all be updated at once and it makes the most
395 // sense for the Image class to not have to worry about layer subresource as well as mip subresources.
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000396 GLsizei mLayerCounts[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +0000397 rx::Image **mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000398
399 rx::TextureStorageInterface2DArray *mTexStorage;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000400};
401
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000402}
403
jbauman@chromium.org68715282012-07-12 23:28:41 +0000404#endif // LIBGLESV2_TEXTURE_H_