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daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001//
daniel@transgaming.com2b5af7b2012-09-27 17:46:15 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Texture.h: Defines the abstract gl::Texture class and its concrete derived
8// classes Texture2D and TextureCubeMap. Implements GL texture objects and
9// related functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
10
11#ifndef LIBGLESV2_TEXTURE_H_
12#define LIBGLESV2_TEXTURE_H_
13
14#include <vector>
15
16#define GL_APICALL
17#include <GLES2/gl2.h>
18#include <d3d9.h>
19
20#include "common/debug.h"
21#include "common/RefCountObject.h"
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000022#include "libGLESv2/renderer/Image.h"
daniel@transgaming.comb5e1a272012-10-31 19:10:00 +000023#include "libGLESv2/renderer/TextureStorage.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000024#include "libGLESv2/Renderbuffer.h"
25#include "libGLESv2/utilities.h"
26
27namespace egl
28{
29class Surface;
30}
31
32namespace gl
33{
34class Blit;
35class Framebuffer;
36
37enum
38{
39 // These are the maximums the implementation can support
40 // The actual GL caps are limited by the device caps
41 // and should be queried from the Context
42 IMPLEMENTATION_MAX_TEXTURE_SIZE = 16384,
43 IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
44
45 IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
46};
47
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000048struct SamplerState
49{
50 GLenum minFilter;
51 GLenum magFilter;
52 GLenum wrapS;
53 GLenum wrapT;
54 float maxAnisotropy;
55 int lodOffset;
56};
57
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000058class Texture : public RefCountObject
59{
60 public:
61 explicit Texture(GLuint id);
62
63 virtual ~Texture();
64
65 virtual void addProxyRef(const Renderbuffer *proxy) = 0;
66 virtual void releaseProxy(const Renderbuffer *proxy) = 0;
67
68 virtual GLenum getTarget() const = 0;
69
70 bool setMinFilter(GLenum filter);
71 bool setMagFilter(GLenum filter);
72 bool setWrapS(GLenum wrap);
73 bool setWrapT(GLenum wrap);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +000074 bool setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000075 bool setUsage(GLenum usage);
76
77 GLenum getMinFilter() const;
78 GLenum getMagFilter() const;
79 GLenum getWrapS() const;
80 GLenum getWrapT() const;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +000081 float getMaxAnisotropy() const;
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000082 int getLodOffset();
83 void getSamplerState(SamplerState *sampler);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000084 GLenum getUsage() const;
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +000085 bool isMipmapFiltered() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000086
87 virtual bool isSamplerComplete() const = 0;
88
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +000089 TextureStorage *getNativeTexture();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000090 virtual Renderbuffer *getRenderbuffer(GLenum target) = 0;
91
92 virtual void generateMipmaps() = 0;
93 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
94
95 bool hasDirtyParameters() const;
96 bool hasDirtyImages() const;
97 void resetDirty();
98 unsigned int getTextureSerial();
99 unsigned int getRenderTargetSerial(GLenum target);
100
101 bool isImmutable() const;
102
103 static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
104
105 protected:
106 void setImage(GLint unpackAlignment, const void *pixels, Image *image);
107 bool subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image);
108 void setCompressedImage(GLsizei imageSize, const void *pixels, Image *image);
109 bool subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image);
110
111 GLint creationLevels(GLsizei width, GLsizei height) const;
112 GLint creationLevels(GLsizei size) const;
113
114 virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0;
115 virtual void createTexture() = 0;
116 virtual void updateTexture() = 0;
117 virtual void convertToRenderTarget() = 0;
118 virtual IDirect3DSurface9 *getRenderTarget(GLenum target) = 0;
119
jbauman@chromium.org6bc4a142012-09-06 21:28:30 +0000120 int levelCount();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000121
122 static Blit *getBlitter();
123 static bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
124
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000125 SamplerState mSamplerState;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000126 bool mDirtyParameters;
127 GLenum mUsage;
128
129 bool mDirtyImages;
130
131 bool mImmutable;
132
133 private:
134 DISALLOW_COPY_AND_ASSIGN(Texture);
135
136 virtual TextureStorage *getStorage(bool renderTarget) = 0;
137};
138
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000139class Texture2D : public Texture
140{
141 public:
142 explicit Texture2D(GLuint id);
143
144 ~Texture2D();
145
146 void addProxyRef(const Renderbuffer *proxy);
147 void releaseProxy(const Renderbuffer *proxy);
148
149 virtual GLenum getTarget() const;
150
151 GLsizei getWidth(GLint level) const;
152 GLsizei getHeight(GLint level) const;
153 GLenum getInternalFormat(GLint level) const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000154 GLenum getActualFormat(GLint level) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000155 bool isCompressed(GLint level) const;
156 bool isDepth(GLint level) const;
157
158 void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
159 void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
160 void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
161 void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
162 void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
163 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
164 void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
165
166 virtual bool isSamplerComplete() const;
167 virtual void bindTexImage(egl::Surface *surface);
168 virtual void releaseTexImage();
169
170 virtual void generateMipmaps();
171
172 virtual Renderbuffer *getRenderbuffer(GLenum target);
173
174 protected:
175 friend class RenderbufferTexture2D;
176 virtual IDirect3DSurface9 *getRenderTarget(GLenum target);
177 virtual IDirect3DSurface9 *getDepthStencil(GLenum target);
178
179 private:
180 DISALLOW_COPY_AND_ASSIGN(Texture2D);
181
182 virtual IDirect3DBaseTexture9 *getBaseTexture() const;
183 virtual void createTexture();
184 virtual void updateTexture();
185 virtual void convertToRenderTarget();
186 virtual TextureStorage *getStorage(bool renderTarget);
187
188 bool isMipmapComplete() const;
189
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000190 void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000191 void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
192
193 Image mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
194
195 TextureStorage2D *mTexStorage;
196 egl::Surface *mSurface;
197
198 // A specific internal reference count is kept for colorbuffer proxy references,
199 // because, as the renderbuffer acting as proxy will maintain a binding pointer
200 // back to this texture, there would be a circular reference if we used a binding
201 // pointer here. This reference count will cause the pointer to be set to NULL if
202 // the count drops to zero, but will not cause deletion of the Renderbuffer.
203 Renderbuffer *mColorbufferProxy;
204 unsigned int mProxyRefs;
205};
206
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000207class TextureCubeMap : public Texture
208{
209 public:
210 explicit TextureCubeMap(GLuint id);
211
212 ~TextureCubeMap();
213
214 void addProxyRef(const Renderbuffer *proxy);
215 void releaseProxy(const Renderbuffer *proxy);
216
217 virtual GLenum getTarget() const;
218
219 GLsizei getWidth(GLenum target, GLint level) const;
220 GLsizei getHeight(GLenum target, GLint level) const;
221 GLenum getInternalFormat(GLenum target, GLint level) const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000222 GLenum getActualFormat(GLenum target, GLint level) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000223 bool isCompressed(GLenum target, GLint level) const;
224
225 void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
226 void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
227 void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
228 void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
229 void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
230 void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
231
232 void setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
233
234 void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
235 void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
236 void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
237 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
238 void storage(GLsizei levels, GLenum internalformat, GLsizei size);
239
240 virtual bool isSamplerComplete() const;
241
242 virtual void generateMipmaps();
243
244 virtual Renderbuffer *getRenderbuffer(GLenum target);
245
246 static unsigned int faceIndex(GLenum face);
247
248 protected:
249 friend class RenderbufferTextureCubeMap;
250 virtual IDirect3DSurface9 *getRenderTarget(GLenum target);
251
252 private:
253 DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
254
255 virtual IDirect3DBaseTexture9 *getBaseTexture() const;
256 virtual void createTexture();
257 virtual void updateTexture();
258 virtual void convertToRenderTarget();
259 virtual TextureStorage *getStorage(bool renderTarget);
260
261 bool isCubeComplete() const;
262 bool isMipmapCubeComplete() const;
263
264 void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
265 void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000266 void redefineImage(int faceIndex, GLint level, GLint internalformat, GLsizei width, GLsizei height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000267
268 Image mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
269
270 TextureStorageCubeMap *mTexStorage;
271
272 // A specific internal reference count is kept for colorbuffer proxy references,
273 // because, as the renderbuffer acting as proxy will maintain a binding pointer
274 // back to this texture, there would be a circular reference if we used a binding
275 // pointer here. This reference count will cause the pointer to be set to NULL if
276 // the count drops to zero, but will not cause deletion of the Renderbuffer.
277 Renderbuffer *mFaceProxies[6];
278 unsigned int *mFaceProxyRefs[6];
279};
280}
281
jbauman@chromium.org68715282012-07-12 23:28:41 +0000282#endif // LIBGLESV2_TEXTURE_H_