daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1 | // |
Geoff Lang | eeba6e1 | 2014-02-03 13:12:30 -0500 | [diff] [blame] | 2 | // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Renderer11.h: Defines a back-end specific class for the D3D11 renderer. |
| 8 | |
| 9 | #ifndef LIBGLESV2_RENDERER_RENDERER11_H_ |
| 10 | #define LIBGLESV2_RENDERER_RENDERER11_H_ |
| 11 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 12 | #include "common/angleutils.h" |
daniel@transgaming.com | 6c87217 | 2012-11-28 19:39:33 +0000 | [diff] [blame] | 13 | #include "libGLESv2/angletypes.h" |
shannonwoods@chromium.org | a2ecfcc | 2013-05-30 00:11:59 +0000 | [diff] [blame] | 14 | #include "common/mathutil.h" |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 15 | |
| 16 | #include "libGLESv2/renderer/Renderer.h" |
Geoff Lang | dad5ed3 | 2014-02-10 12:59:17 -0500 | [diff] [blame] | 17 | #include "libGLESv2/renderer/d3d/HLSLCompiler.h" |
Brandon Jones | c7a4104 | 2014-06-23 12:03:25 -0700 | [diff] [blame] | 18 | #include "libGLESv2/renderer/d3d/d3d11/RenderStateCache.h" |
| 19 | #include "libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h" |
shannon.woods@transgaming.com | d2811d6 | 2013-02-28 23:11:19 +0000 | [diff] [blame] | 20 | #include "libGLESv2/renderer/RenderTarget.h" |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 21 | |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 22 | namespace gl |
| 23 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 24 | class FramebufferAttachment; |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 25 | } |
| 26 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 27 | namespace rx |
| 28 | { |
| 29 | |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 30 | class VertexDataManager; |
| 31 | class IndexDataManager; |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 32 | class StreamingIndexBufferInterface; |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 33 | class Blit11; |
Geoff Lang | da507fe | 2013-08-20 12:01:42 -0400 | [diff] [blame] | 34 | class Clear11; |
Jamie Madill | a21eea3 | 2013-09-18 14:36:25 -0400 | [diff] [blame] | 35 | class PixelTransfer11; |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 36 | struct PackPixelsParams; |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 37 | |
shannon.woods@transgaming.com | 4e48204 | 2013-01-25 21:54:18 +0000 | [diff] [blame] | 38 | enum |
| 39 | { |
| 40 | MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024, |
| 41 | MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024 |
| 42 | }; |
| 43 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 44 | class Renderer11 : public Renderer |
| 45 | { |
| 46 | public: |
| 47 | Renderer11(egl::Display *display, HDC hDc); |
| 48 | virtual ~Renderer11(); |
| 49 | |
daniel@transgaming.com | b64ed28 | 2012-11-28 20:54:02 +0000 | [diff] [blame] | 50 | static Renderer11 *makeRenderer11(Renderer *renderer); |
| 51 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 52 | virtual EGLint initialize(); |
| 53 | virtual bool resetDevice(); |
| 54 | |
| 55 | virtual int generateConfigs(ConfigDesc **configDescList); |
| 56 | virtual void deleteConfigs(ConfigDesc *configDescList); |
| 57 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 58 | virtual void sync(bool block); |
| 59 | |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 60 | virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); |
| 61 | |
Geoff Lang | e2e0ce0 | 2013-09-17 17:05:08 -0400 | [diff] [blame] | 62 | virtual void generateSwizzle(gl::Texture *texture); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 63 | virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); |
| 64 | virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture); |
| 65 | |
shannonwoods@chromium.org | 1bddfb9 | 2013-05-30 00:11:29 +0000 | [diff] [blame] | 66 | virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]); |
| 67 | |
daniel@transgaming.com | 237bc7e | 2012-11-28 21:01:06 +0000 | [diff] [blame] | 68 | virtual void setRasterizerState(const gl::RasterizerState &rasterState); |
Geoff Lang | c142e9d | 2013-09-30 15:19:47 -0400 | [diff] [blame] | 69 | virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 70 | unsigned int sampleMask); |
daniel@transgaming.com | 08c331d | 2012-11-28 19:38:39 +0000 | [diff] [blame] | 71 | virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, |
daniel@transgaming.com | 3a0ef48 | 2012-11-28 21:01:20 +0000 | [diff] [blame] | 72 | int stencilBackRef, bool frontFaceCCW); |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 73 | |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 74 | virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled); |
daniel@transgaming.com | 1298518 | 2012-12-20 20:56:31 +0000 | [diff] [blame] | 75 | virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, |
shannon.woods@transgaming.com | 0b236e2 | 2013-01-25 21:57:07 +0000 | [diff] [blame] | 76 | bool ignoreViewport); |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 77 | |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 78 | virtual bool applyPrimitiveType(GLenum mode, GLsizei count); |
daniel@transgaming.com | ae39ee2 | 2012-11-28 19:42:02 +0000 | [diff] [blame] | 79 | virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer); |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 80 | virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, |
| 81 | bool rasterizerDiscard, bool transformFeedbackActive); |
Jamie Madill | 8ff21ae | 2014-02-04 16:04:05 -0500 | [diff] [blame] | 82 | virtual void applyUniforms(const gl::ProgramBinary &programBinary); |
Jamie Madill | 57a8972 | 2013-07-02 11:57:03 -0400 | [diff] [blame] | 83 | virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], gl::VertexAttribCurrentValueData currentValues[], |
Jamie Madill | a857c36 | 2013-07-02 11:57:02 -0400 | [diff] [blame] | 84 | GLint first, GLsizei count, GLsizei instances); |
daniel@transgaming.com | 3124048 | 2012-11-28 21:06:41 +0000 | [diff] [blame] | 85 | virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo); |
Geoff Lang | eeba6e1 | 2014-02-03 13:12:30 -0500 | [diff] [blame] | 86 | virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]); |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 87 | |
Geoff Lang | 4c5c6bb | 2014-02-05 16:32:46 -0500 | [diff] [blame] | 88 | virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive); |
| 89 | virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, |
| 90 | gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances); |
daniel@transgaming.com | def9f0f | 2012-11-28 20:53:20 +0000 | [diff] [blame] | 91 | |
daniel@transgaming.com | 084a257 | 2012-11-28 20:55:17 +0000 | [diff] [blame] | 92 | virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer); |
daniel@transgaming.com | d084c62 | 2012-11-28 19:36:05 +0000 | [diff] [blame] | 93 | |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 94 | virtual void markAllStateDirty(); |
| 95 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 96 | // lost device |
shannon.woods@transgaming.com | eb049e2 | 2013-02-28 23:04:49 +0000 | [diff] [blame] | 97 | void notifyDeviceLost(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 98 | virtual bool isDeviceLost(); |
| 99 | virtual bool testDeviceLost(bool notify); |
| 100 | virtual bool testDeviceResettable(); |
| 101 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 102 | virtual DWORD getAdapterVendor() const; |
daniel@transgaming.com | ca1ac1f | 2013-01-11 04:13:05 +0000 | [diff] [blame] | 103 | virtual std::string getRendererDescription() const; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 104 | virtual GUID getAdapterIdentifier() const; |
| 105 | |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 106 | virtual unsigned int getMaxVertexTextureImageUnits() const; |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 107 | virtual unsigned int getMaxCombinedTextureImageUnits() const; |
shannon.woods@transgaming.com | d8136cb | 2013-02-28 23:14:44 +0000 | [diff] [blame] | 108 | virtual unsigned int getReservedVertexUniformVectors() const; |
| 109 | virtual unsigned int getReservedFragmentUniformVectors() const; |
| 110 | virtual unsigned int getMaxVertexUniformVectors() const; |
| 111 | virtual unsigned int getMaxFragmentUniformVectors() const; |
| 112 | virtual unsigned int getMaxVaryingVectors() const; |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 113 | virtual unsigned int getMaxVertexShaderUniformBuffers() const; |
| 114 | virtual unsigned int getMaxFragmentShaderUniformBuffers() const; |
shannonwoods@chromium.org | 2b54422 | 2013-05-30 00:11:12 +0000 | [diff] [blame] | 115 | virtual unsigned int getReservedVertexUniformBuffers() const; |
| 116 | virtual unsigned int getReservedFragmentUniformBuffers() const; |
Geoff Lang | 1b6edcb | 2014-02-03 14:27:56 -0500 | [diff] [blame] | 117 | unsigned int getReservedVaryings() const; |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 118 | virtual unsigned int getMaxTransformFeedbackBuffers() const; |
Geoff Lang | 1b6edcb | 2014-02-03 14:27:56 -0500 | [diff] [blame] | 119 | virtual unsigned int getMaxTransformFeedbackSeparateComponents() const; |
| 120 | virtual unsigned int getMaxTransformFeedbackInterleavedComponents() const; |
shannonwoods@chromium.org | 33e798f | 2013-05-30 00:05:05 +0000 | [diff] [blame] | 121 | virtual unsigned int getMaxUniformBufferSize() const; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 122 | virtual bool getShareHandleSupport() const; |
shannon.woods@transgaming.com | 8d2f086 | 2013-02-28 23:09:19 +0000 | [diff] [blame] | 123 | virtual bool getPostSubBufferSupport() const; |
Jamie Madill | 13a2f85 | 2013-12-11 16:35:08 -0500 | [diff] [blame] | 124 | virtual int getMaxRecommendedElementsIndices() const; |
| 125 | virtual int getMaxRecommendedElementsVertices() const; |
Geoff Lang | 05b0502 | 2014-06-11 15:31:45 -0400 | [diff] [blame] | 126 | virtual bool getSRGBTextureSupport() const; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 127 | |
daniel@transgaming.com | 9549bea | 2012-11-28 20:57:23 +0000 | [diff] [blame] | 128 | virtual int getMajorShaderModel() const; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 129 | virtual int getMinSwapInterval() const; |
| 130 | virtual int getMaxSwapInterval() const; |
| 131 | |
| 132 | virtual GLsizei getMaxSupportedSamples() const; |
Geoff Lang | 005df41 | 2013-10-16 14:12:50 -0400 | [diff] [blame] | 133 | virtual GLsizei getMaxSupportedFormatSamples(GLenum internalFormat) const; |
| 134 | virtual GLsizei getNumSampleCounts(GLenum internalFormat) const; |
| 135 | virtual void getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const; |
shannon.woods@transgaming.com | 88fbd0f | 2013-02-28 23:05:46 +0000 | [diff] [blame] | 136 | int getNearestSupportedSamples(DXGI_FORMAT format, unsigned int requested) const; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 137 | |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 138 | // Pixel operations |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 139 | virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source); |
| 140 | virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source); |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 141 | virtual bool copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source); |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 142 | virtual bool copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source); |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 143 | |
shannon.woods@transgaming.com | 664916b | 2013-01-25 21:50:32 +0000 | [diff] [blame] | 144 | virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 145 | GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level); |
shannon.woods@transgaming.com | 664916b | 2013-01-25 21:50:32 +0000 | [diff] [blame] | 146 | virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 147 | GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level); |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 148 | virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| 149 | GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level); |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 150 | virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| 151 | GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level); |
daniel@transgaming.com | 3838088 | 2012-11-28 19:36:39 +0000 | [diff] [blame] | 152 | |
shannon.woods@transgaming.com | ea4a0c6 | 2013-02-28 23:06:29 +0000 | [diff] [blame] | 153 | virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 154 | const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter); |
Jamie Madill | eb9baab | 2014-03-24 13:19:43 -0400 | [diff] [blame] | 155 | virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, |
| 156 | GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void* pixels); |
daniel@transgaming.com | 6c87217 | 2012-11-28 19:39:33 +0000 | [diff] [blame] | 157 | |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 158 | // RenderTarget creation |
daniel@transgaming.com | f242365 | 2012-11-28 20:53:50 +0000 | [diff] [blame] | 159 | virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth); |
Geoff Lang | a2d97f1 | 2013-06-11 11:44:02 -0400 | [diff] [blame] | 160 | virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples); |
daniel@transgaming.com | f242365 | 2012-11-28 20:53:50 +0000 | [diff] [blame] | 161 | |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 162 | // Shader operations |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 163 | virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type, |
| 164 | const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, |
| 165 | bool separatedOutputBuffers); |
| 166 | virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, |
| 167 | const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, |
| 168 | bool separatedOutputBuffers, D3DWorkaroundType workaround); |
Jamie Madill | 8ff21ae | 2014-02-04 16:04:05 -0500 | [diff] [blame] | 169 | virtual UniformStorage *createUniformStorage(size_t storageSize); |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 170 | |
daniel@transgaming.com | 244e183 | 2012-12-20 20:52:35 +0000 | [diff] [blame] | 171 | // Image operations |
| 172 | virtual Image *createImage(); |
daniel@transgaming.com | f721fdb | 2012-12-20 20:53:11 +0000 | [diff] [blame] | 173 | virtual void generateMipmap(Image *dest, Image *source); |
daniel@transgaming.com | 413d271 | 2012-12-20 21:11:04 +0000 | [diff] [blame] | 174 | virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain); |
Nicolas Capens | bf712d0 | 2014-03-31 14:23:35 -0400 | [diff] [blame] | 175 | virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels); |
| 176 | virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels); |
| 177 | virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels); |
| 178 | virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels); |
daniel@transgaming.com | 244e183 | 2012-12-20 20:52:35 +0000 | [diff] [blame] | 179 | |
daniel@transgaming.com | 3f255b4 | 2012-12-20 21:07:35 +0000 | [diff] [blame] | 180 | // Buffer creation |
Brandon Jones | d38f926 | 2014-06-18 16:26:45 -0700 | [diff] [blame] | 181 | virtual BufferImpl *createBuffer(); |
daniel@transgaming.com | 3f255b4 | 2012-12-20 21:07:35 +0000 | [diff] [blame] | 182 | virtual VertexBuffer *createVertexBuffer(); |
daniel@transgaming.com | 0b6d774 | 2012-12-20 21:09:47 +0000 | [diff] [blame] | 183 | virtual IndexBuffer *createIndexBuffer(); |
daniel@transgaming.com | 3f255b4 | 2012-12-20 21:07:35 +0000 | [diff] [blame] | 184 | |
Brandon Jones | 5bf9829 | 2014-06-06 17:19:38 -0700 | [diff] [blame] | 185 | // Vertex Array creation |
| 186 | virtual VertexArrayImpl *createVertexArray(); |
| 187 | |
shannon.woods@transgaming.com | cfe787e | 2013-02-28 23:03:35 +0000 | [diff] [blame] | 188 | // Query and Fence creation |
shannon.woods@transgaming.com | 50df6c5 | 2013-02-28 23:02:49 +0000 | [diff] [blame] | 189 | virtual QueryImpl *createQuery(GLenum type); |
shannon.woods@transgaming.com | cfe787e | 2013-02-28 23:03:35 +0000 | [diff] [blame] | 190 | virtual FenceImpl *createFence(); |
shannon.woods@transgaming.com | 50df6c5 | 2013-02-28 23:02:49 +0000 | [diff] [blame] | 191 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 192 | // D3D11-renderer specific methods |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 193 | ID3D11Device *getDevice() { return mDevice; } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 194 | ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; }; |
daniel@transgaming.com | a60160b | 2012-11-28 19:41:15 +0000 | [diff] [blame] | 195 | IDXGIFactory *getDxgiFactory() { return mDxgiFactory; }; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 196 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 197 | Blit11 *getBlitter() { return mBlit; } |
| 198 | |
Jamie Madill | a21eea3 | 2013-09-18 14:36:25 -0400 | [diff] [blame] | 199 | // Buffer-to-texture and Texture-to-buffer copies |
Geoff Lang | 005df41 | 2013-10-16 14:12:50 -0400 | [diff] [blame] | 200 | virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const; |
Jamie Madill | a21eea3 | 2013-09-18 14:36:25 -0400 | [diff] [blame] | 201 | virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, |
| 202 | GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); |
| 203 | |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 204 | bool getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource); |
shannon.woods%transgaming.com@gtempaccount.com | ba2744f | 2013-04-13 03:33:38 +0000 | [diff] [blame] | 205 | void unapplyRenderTargets(); |
| 206 | void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView); |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 207 | void packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams ¶ms, void *pixelsOut); |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 208 | |
shannonwoods@chromium.org | 6e4f2a6 | 2013-05-30 00:15:19 +0000 | [diff] [blame] | 209 | virtual bool getLUID(LUID *adapterLuid) const; |
Geoff Lang | 005df41 | 2013-10-16 14:12:50 -0400 | [diff] [blame] | 210 | virtual GLenum getNativeTextureFormat(GLenum internalFormat) const; |
Jamie Madill | 95ffb86 | 2014-01-29 09:26:59 -0500 | [diff] [blame] | 211 | virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const; |
| 212 | virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const; |
shannonwoods@chromium.org | 6e4f2a6 | 2013-05-30 00:15:19 +0000 | [diff] [blame] | 213 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 214 | private: |
| 215 | DISALLOW_COPY_AND_ASSIGN(Renderer11); |
| 216 | |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 217 | virtual gl::Caps generateCaps() const; |
| 218 | |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 219 | void drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer); |
shannon.woods@transgaming.com | 00032cb | 2013-01-25 21:56:30 +0000 | [diff] [blame] | 220 | void drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 221 | |
Jamie Madill | eb9baab | 2014-03-24 13:19:43 -0400 | [diff] [blame] | 222 | void readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format, |
| 223 | GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void *pixels); |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 224 | |
Geoff Lang | 685806d | 2013-06-12 11:16:36 -0400 | [diff] [blame] | 225 | bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget, |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 226 | RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor, |
| 227 | bool colorBlit, bool depthBlit, bool stencilBlit); |
shannon.woods@transgaming.com | d67f9ce | 2013-02-28 23:06:09 +0000 | [diff] [blame] | 228 | ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource); |
| 229 | |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 230 | static void invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *attachment, int mipLevel); |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 231 | static void invalidateFramebufferSwizzles(gl::Framebuffer *framebuffer); |
| 232 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 233 | HMODULE mD3d11Module; |
| 234 | HMODULE mDxgiModule; |
| 235 | HDC mDc; |
| 236 | |
Geoff Lang | dad5ed3 | 2014-02-10 12:59:17 -0500 | [diff] [blame] | 237 | HLSLCompiler mCompiler; |
| 238 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 239 | bool mDeviceLost; |
| 240 | |
| 241 | void initializeDevice(); |
| 242 | void releaseDeviceResources(); |
daniel@transgaming.com | ca1ac1f | 2013-01-11 04:13:05 +0000 | [diff] [blame] | 243 | int getMinorShaderModel() const; |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 244 | void release(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 245 | |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 246 | RenderStateCache mStateCache; |
| 247 | |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 248 | // Multisample format support |
| 249 | struct MultisampleSupportInfo |
| 250 | { |
| 251 | unsigned int qualityLevels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT]; |
Geoff Lang | 61e49a5 | 2013-05-29 10:22:58 -0400 | [diff] [blame] | 252 | unsigned int maxSupportedSamples; |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 253 | }; |
Geoff Lang | 61e49a5 | 2013-05-29 10:22:58 -0400 | [diff] [blame] | 254 | MultisampleSupportInfo getMultisampleSupportInfo(DXGI_FORMAT format); |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 255 | |
| 256 | typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo> MultisampleSupportMap; |
| 257 | MultisampleSupportMap mMultisampleSupportMap; |
| 258 | |
| 259 | unsigned int mMaxSupportedSamples; |
| 260 | |
daniel@transgaming.com | 7b6b83e | 2012-11-28 21:00:30 +0000 | [diff] [blame] | 261 | // current render target states |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 262 | unsigned int mAppliedRenderTargetSerials[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS]; |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 263 | unsigned int mAppliedDepthbufferSerial; |
| 264 | unsigned int mAppliedStencilbufferSerial; |
daniel@transgaming.com | 7b6b83e | 2012-11-28 21:00:30 +0000 | [diff] [blame] | 265 | bool mDepthStencilInitialized; |
| 266 | bool mRenderTargetDescInitialized; |
| 267 | rx::RenderTarget::Desc mRenderTargetDesc; |
daniel@transgaming.com | 7b6b83e | 2012-11-28 21:00:30 +0000 | [diff] [blame] | 268 | |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 269 | // Currently applied sampler states |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 270 | bool mForceSetVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS]; |
| 271 | gl::SamplerState mCurVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS]; |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 272 | |
| 273 | bool mForceSetPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS]; |
| 274 | gl::SamplerState mCurPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS]; |
| 275 | |
daniel@transgaming.com | e33c8bf | 2013-01-11 04:11:33 +0000 | [diff] [blame] | 276 | // Currently applied textures |
Geoff Lang | 91382e5 | 2014-01-07 16:16:30 -0500 | [diff] [blame] | 277 | ID3D11ShaderResourceView *mCurVertexSRVs[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS]; |
| 278 | ID3D11ShaderResourceView *mCurPixelSRVs[gl::MAX_TEXTURE_IMAGE_UNITS]; |
daniel@transgaming.com | e33c8bf | 2013-01-11 04:11:33 +0000 | [diff] [blame] | 279 | |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 280 | // Currently applied blend state |
| 281 | bool mForceSetBlendState; |
| 282 | gl::BlendState mCurBlendState; |
Geoff Lang | 2a64ee4 | 2013-05-31 11:22:40 -0400 | [diff] [blame] | 283 | gl::ColorF mCurBlendColor; |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 284 | unsigned int mCurSampleMask; |
| 285 | |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 286 | // Currently applied rasterizer state |
| 287 | bool mForceSetRasterState; |
| 288 | gl::RasterizerState mCurRasterState; |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 289 | |
daniel@transgaming.com | 5503fd0 | 2012-11-28 19:38:57 +0000 | [diff] [blame] | 290 | // Currently applied depth stencil state |
| 291 | bool mForceSetDepthStencilState; |
| 292 | gl::DepthStencilState mCurDepthStencilState; |
| 293 | int mCurStencilRef; |
| 294 | int mCurStencilBackRef; |
| 295 | |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 296 | // Currently applied scissor rectangle |
| 297 | bool mForceSetScissor; |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 298 | bool mScissorEnabled; |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 299 | gl::Rectangle mCurScissor; |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 300 | |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 301 | // Currently applied viewport |
| 302 | bool mForceSetViewport; |
| 303 | gl::Rectangle mCurViewport; |
| 304 | float mCurNear; |
| 305 | float mCurFar; |
| 306 | |
Geoff Lang | 4c09586 | 2013-07-22 10:43:36 -0400 | [diff] [blame] | 307 | // Currently applied primitive topology |
| 308 | D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology; |
| 309 | |
Geoff Lang | eeba6e1 | 2014-02-03 13:12:30 -0500 | [diff] [blame] | 310 | // Currently applied index buffer |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 311 | ID3D11Buffer *mAppliedIB; |
| 312 | DXGI_FORMAT mAppliedIBFormat; |
daniel@transgaming.com | 7fbf486 | 2013-01-11 04:09:22 +0000 | [diff] [blame] | 313 | unsigned int mAppliedIBOffset; |
| 314 | |
Geoff Lang | eeba6e1 | 2014-02-03 13:12:30 -0500 | [diff] [blame] | 315 | // Currently applied transform feedback buffers |
| 316 | ID3D11Buffer *mAppliedTFBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; |
| 317 | GLintptr mAppliedTFOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; |
| 318 | |
| 319 | // Currently applied shaders |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 320 | ID3D11VertexShader *mAppliedVertexShader; |
| 321 | ID3D11GeometryShader *mAppliedGeometryShader; |
Geoff Lang | 4c5c6bb | 2014-02-05 16:32:46 -0500 | [diff] [blame] | 322 | ID3D11GeometryShader *mCurPointGeometryShader; |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 323 | ID3D11PixelShader *mAppliedPixelShader; |
daniel@transgaming.com | e499141 | 2012-12-20 20:55:34 +0000 | [diff] [blame] | 324 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 325 | dx_VertexConstants mVertexConstants; |
| 326 | dx_VertexConstants mAppliedVertexConstants; |
| 327 | ID3D11Buffer *mDriverConstantBufferVS; |
Geoff Lang | c6354ee | 2013-07-22 10:40:07 -0400 | [diff] [blame] | 328 | ID3D11Buffer *mCurrentVertexConstantBuffer; |
| 329 | unsigned int mCurrentConstantBufferVS[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS]; |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 330 | |
| 331 | dx_PixelConstants mPixelConstants; |
| 332 | dx_PixelConstants mAppliedPixelConstants; |
| 333 | ID3D11Buffer *mDriverConstantBufferPS; |
Geoff Lang | c6354ee | 2013-07-22 10:40:07 -0400 | [diff] [blame] | 334 | ID3D11Buffer *mCurrentPixelConstantBuffer; |
| 335 | unsigned int mCurrentConstantBufferPS[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS]; |
| 336 | |
| 337 | ID3D11Buffer *mCurrentGeometryConstantBuffer; |
daniel@transgaming.com | ed36abd | 2013-01-11 21:15:58 +0000 | [diff] [blame] | 338 | |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 339 | // Vertex, index and input layouts |
| 340 | VertexDataManager *mVertexDataManager; |
| 341 | IndexDataManager *mIndexDataManager; |
| 342 | InputLayoutCache mInputLayoutCache; |
| 343 | |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 344 | StreamingIndexBufferInterface *mLineLoopIB; |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 345 | StreamingIndexBufferInterface *mTriangleFanIB; |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 346 | |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 347 | // Texture copy resources |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 348 | Blit11 *mBlit; |
Jamie Madill | a21eea3 | 2013-09-18 14:36:25 -0400 | [diff] [blame] | 349 | PixelTransfer11 *mPixelTransfer; |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 350 | |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 351 | // Masked clear resources |
Geoff Lang | da507fe | 2013-08-20 12:01:42 -0400 | [diff] [blame] | 352 | Clear11 *mClear; |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 353 | |
daniel@transgaming.com | bdf787f | 2013-02-01 03:20:36 +0000 | [diff] [blame] | 354 | // Sync query |
| 355 | ID3D11Query *mSyncQuery; |
| 356 | |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 357 | ID3D11Device *mDevice; |
| 358 | D3D_FEATURE_LEVEL mFeatureLevel; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 359 | ID3D11DeviceContext *mDeviceContext; |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 360 | IDXGIAdapter *mDxgiAdapter; |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 361 | DXGI_ADAPTER_DESC mAdapterDescription; |
| 362 | char mDescription[128]; |
daniel@transgaming.com | a60160b | 2012-11-28 19:41:15 +0000 | [diff] [blame] | 363 | IDXGIFactory *mDxgiFactory; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 364 | }; |
| 365 | |
| 366 | } |
| 367 | #endif // LIBGLESV2_RENDERER_RENDERER11_H_ |