shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | 813bb78 | 2012-11-28 21:03:30 +0000 | [diff] [blame] | 2 | // |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 3 | // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 813bb78 | 2012-11-28 21:03:30 +0000 | [diff] [blame] | 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader |
| 9 | // executable implementation details. |
| 10 | |
Brandon Jones | c7a4104 | 2014-06-23 12:03:25 -0700 | [diff] [blame] | 11 | #include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h" |
daniel@transgaming.com | 813bb78 | 2012-11-28 21:03:30 +0000 | [diff] [blame] | 12 | |
Brandon Jones | c7a4104 | 2014-06-23 12:03:25 -0700 | [diff] [blame] | 13 | #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" |
daniel@transgaming.com | 813bb78 | 2012-11-28 21:03:30 +0000 | [diff] [blame] | 14 | |
| 15 | namespace rx |
| 16 | { |
| 17 | |
daniel@transgaming.com | 7b18d0c | 2012-11-28 21:04:10 +0000 | [diff] [blame] | 18 | ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable) |
| 19 | : ShaderExecutable(function, length) |
daniel@transgaming.com | 813bb78 | 2012-11-28 21:03:30 +0000 | [diff] [blame] | 20 | { |
| 21 | mPixelExecutable = executable; |
| 22 | mVertexExecutable = NULL; |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 23 | mGeometryExecutable = NULL; |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 24 | mStreamOutExecutable = NULL; |
daniel@transgaming.com | 813bb78 | 2012-11-28 21:03:30 +0000 | [diff] [blame] | 25 | } |
| 26 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 27 | ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut) |
daniel@transgaming.com | 7b18d0c | 2012-11-28 21:04:10 +0000 | [diff] [blame] | 28 | : ShaderExecutable(function, length) |
daniel@transgaming.com | 813bb78 | 2012-11-28 21:03:30 +0000 | [diff] [blame] | 29 | { |
| 30 | mVertexExecutable = executable; |
| 31 | mPixelExecutable = NULL; |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 32 | mGeometryExecutable = NULL; |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 33 | mStreamOutExecutable = streamOut; |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 34 | } |
| 35 | |
| 36 | ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable) |
| 37 | : ShaderExecutable(function, length) |
| 38 | { |
| 39 | mGeometryExecutable = executable; |
| 40 | mVertexExecutable = NULL; |
| 41 | mPixelExecutable = NULL; |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 42 | mStreamOutExecutable = NULL; |
daniel@transgaming.com | 813bb78 | 2012-11-28 21:03:30 +0000 | [diff] [blame] | 43 | } |
| 44 | |
| 45 | ShaderExecutable11::~ShaderExecutable11() |
| 46 | { |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 47 | SafeRelease(mVertexExecutable); |
| 48 | SafeRelease(mPixelExecutable); |
| 49 | SafeRelease(mGeometryExecutable); |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 50 | SafeRelease(mStreamOutExecutable); |
daniel@transgaming.com | 813bb78 | 2012-11-28 21:03:30 +0000 | [diff] [blame] | 51 | } |
| 52 | |
| 53 | ShaderExecutable11 *ShaderExecutable11::makeShaderExecutable11(ShaderExecutable *executable) |
| 54 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 55 | ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable11*, executable)); |
daniel@transgaming.com | 813bb78 | 2012-11-28 21:03:30 +0000 | [diff] [blame] | 56 | return static_cast<ShaderExecutable11*>(executable); |
| 57 | } |
| 58 | |
shannon.woods@transgaming.com | 358e88d | 2013-01-25 21:53:11 +0000 | [diff] [blame] | 59 | ID3D11VertexShader *ShaderExecutable11::getVertexShader() const |
daniel@transgaming.com | 813bb78 | 2012-11-28 21:03:30 +0000 | [diff] [blame] | 60 | { |
| 61 | return mVertexExecutable; |
| 62 | } |
| 63 | |
shannon.woods@transgaming.com | 358e88d | 2013-01-25 21:53:11 +0000 | [diff] [blame] | 64 | ID3D11PixelShader *ShaderExecutable11::getPixelShader() const |
daniel@transgaming.com | 813bb78 | 2012-11-28 21:03:30 +0000 | [diff] [blame] | 65 | { |
| 66 | return mPixelExecutable; |
| 67 | } |
| 68 | |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 69 | ID3D11GeometryShader *ShaderExecutable11::getGeometryShader() const |
| 70 | { |
| 71 | return mGeometryExecutable; |
| 72 | } |
| 73 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 74 | ID3D11GeometryShader *ShaderExecutable11::getStreamOutShader() const |
| 75 | { |
| 76 | return mStreamOutExecutable; |
| 77 | } |
| 78 | |
Jamie Madill | c47a678 | 2014-02-04 16:04:03 -0500 | [diff] [blame] | 79 | UniformStorage11::UniformStorage11(Renderer11 *renderer, size_t initialSize) |
| 80 | : UniformStorage(initialSize), |
| 81 | mConstantBuffer(NULL) |
| 82 | { |
| 83 | ID3D11Device *d3d11Device = renderer->getDevice(); |
| 84 | |
| 85 | if (initialSize > 0) |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 86 | { |
| 87 | D3D11_BUFFER_DESC constantBufferDescription = {0}; |
Jamie Madill | c47a678 | 2014-02-04 16:04:03 -0500 | [diff] [blame] | 88 | constantBufferDescription.ByteWidth = initialSize; |
shannon.woods@transgaming.com | 09bf2a7 | 2013-02-28 23:12:54 +0000 | [diff] [blame] | 89 | constantBufferDescription.Usage = D3D11_USAGE_DYNAMIC; |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 90 | constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER; |
shannon.woods@transgaming.com | 09bf2a7 | 2013-02-28 23:12:54 +0000 | [diff] [blame] | 91 | constantBufferDescription.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 92 | constantBufferDescription.MiscFlags = 0; |
| 93 | constantBufferDescription.StructureByteStride = 0; |
| 94 | |
Jamie Madill | c47a678 | 2014-02-04 16:04:03 -0500 | [diff] [blame] | 95 | HRESULT result = d3d11Device->CreateBuffer(&constantBufferDescription, NULL, &mConstantBuffer); |
Geoff Lang | 9cd1915 | 2014-05-28 15:54:34 -0400 | [diff] [blame] | 96 | UNUSED_ASSERTION_VARIABLE(result); |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 97 | ASSERT(SUCCEEDED(result)); |
| 98 | } |
Jamie Madill | c47a678 | 2014-02-04 16:04:03 -0500 | [diff] [blame] | 99 | } |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 100 | |
Jamie Madill | c47a678 | 2014-02-04 16:04:03 -0500 | [diff] [blame] | 101 | UniformStorage11::~UniformStorage11() |
| 102 | { |
| 103 | SafeRelease(mConstantBuffer); |
| 104 | } |
| 105 | |
| 106 | const UniformStorage11 *UniformStorage11::makeUniformStorage11(const UniformStorage *uniformStorage) |
| 107 | { |
Geoff Lang | 6cec850 | 2014-04-19 12:39:25 -0400 | [diff] [blame] | 108 | ASSERT(HAS_DYNAMIC_TYPE(const UniformStorage11*, uniformStorage)); |
Jamie Madill | c47a678 | 2014-02-04 16:04:03 -0500 | [diff] [blame] | 109 | return static_cast<const UniformStorage11*>(uniformStorage); |
shannon.woods@transgaming.com | 358e88d | 2013-01-25 21:53:11 +0000 | [diff] [blame] | 110 | } |
| 111 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 112 | } |