daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 8ca9c6e | 2012-01-27 15:38:54 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Context.h: Defines the gl::Context class, managing all GL state and performing |
| 8 | // rendering operations. It is the GLES2 specific implementation of EGLContext. |
| 9 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 10 | #ifndef LIBGLESV2_CONTEXT_H_ |
| 11 | #define LIBGLESV2_CONTEXT_H_ |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 12 | |
| 13 | #define GL_APICALL |
| 14 | #include <GLES2/gl2.h> |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 15 | #include <GLES2/gl2ext.h> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 16 | #define EGLAPI |
| 17 | #include <EGL/egl.h> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | |
daniel@transgaming.com | db2115d | 2012-08-27 16:25:33 +0000 | [diff] [blame] | 19 | #include <string> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 20 | #include <map> |
daniel@transgaming.com | db2115d | 2012-08-27 16:25:33 +0000 | [diff] [blame] | 21 | #ifdef _MSC_VER |
benvanik@google.com | a9d0b76 | 2011-04-28 20:11:54 +0000 | [diff] [blame] | 22 | #include <hash_map> |
daniel@transgaming.com | db2115d | 2012-08-27 16:25:33 +0000 | [diff] [blame] | 23 | #else |
| 24 | #include <unordered_map> |
| 25 | #endif |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 26 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 27 | #include "common/angleutils.h" |
apatrick@chromium.org | b66a701 | 2012-01-23 20:04:48 +0000 | [diff] [blame] | 28 | #include "common/RefCountObject.h" |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 29 | #include "libGLESv2/ResourceManager.h" |
benvanik@google.com | 1a23334 | 2011-04-28 19:44:39 +0000 | [diff] [blame] | 30 | #include "libGLESv2/HandleAllocator.h" |
daniel@transgaming.com | d0db350 | 2012-11-28 19:35:20 +0000 | [diff] [blame] | 31 | #include "libGLESv2/angletypes.h" |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 32 | #include "libGLESv2/renderer/Renderer.h" |
daniel@transgaming.com | 3c72078 | 2012-10-31 18:42:34 +0000 | [diff] [blame] | 33 | #include "libGLESv2/renderer/SwapChain.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 34 | |
| 35 | namespace egl |
| 36 | { |
| 37 | class Display; |
| 38 | class Surface; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 39 | } |
| 40 | |
| 41 | namespace gl |
| 42 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 43 | class Shader; |
| 44 | class Program; |
daniel@transgaming.com | 5ae3ccc | 2012-07-24 18:29:38 +0000 | [diff] [blame] | 45 | class ProgramBinary; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 46 | class Texture; |
| 47 | class Texture2D; |
| 48 | class TextureCubeMap; |
| 49 | class Framebuffer; |
| 50 | class Renderbuffer; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 51 | class RenderbufferStorage; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 52 | class Colorbuffer; |
| 53 | class Depthbuffer; |
| 54 | class Stencilbuffer; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 55 | class DepthStencilbuffer; |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 56 | class Fence; |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 57 | class Query; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 58 | |
| 59 | enum |
| 60 | { |
jbauman@chromium.org | e0f059c | 2012-01-24 23:21:52 +0000 | [diff] [blame] | 61 | D3D9_MAX_FLOAT_CONSTANTS = 256, |
jbauman@chromium.org | e0f059c | 2012-01-24 23:21:52 +0000 | [diff] [blame] | 62 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 63 | MAX_VERTEX_ATTRIBS = 16, |
jbauman@chromium.org | e0f059c | 2012-01-24 23:21:52 +0000 | [diff] [blame] | 64 | MAX_VERTEX_UNIFORM_VECTORS = D3D9_MAX_FLOAT_CONSTANTS - 2, // Reserve space for dx_HalfPixelSize and dx_DepthRange. |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 65 | MAX_VARYING_VECTORS_SM2 = 8, |
| 66 | MAX_VARYING_VECTORS_SM3 = 10, |
daniel@transgaming.com | 1c233ff | 2010-06-08 14:13:00 +0000 | [diff] [blame] | 67 | MAX_TEXTURE_IMAGE_UNITS = 16, |
daniel@transgaming.com | af29cac | 2011-05-11 15:36:31 +0000 | [diff] [blame] | 68 | MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF = 4, // For devices supporting vertex texture fetch |
| 69 | MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF, |
daniel@transgaming.com | 1298518 | 2012-12-20 20:56:31 +0000 | [diff] [blame] | 70 | MAX_FRAGMENT_UNIFORM_VECTORS_SM2 = 32 - 3, // Reserve space for dx_Coord, dx_DepthFront and dx_DepthRange. |
| 71 | MAX_FRAGMENT_UNIFORM_VECTORS_SM3 = 224 - 3, |
daniel@transgaming.com | 106e1f7 | 2012-10-31 18:38:36 +0000 | [diff] [blame] | 72 | MAX_DRAW_BUFFERS = 1 |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 73 | }; |
| 74 | |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 75 | enum QueryType |
| 76 | { |
| 77 | QUERY_ANY_SAMPLES_PASSED, |
| 78 | QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE, |
| 79 | |
| 80 | QUERY_TYPE_COUNT |
| 81 | }; |
| 82 | |
daniel@transgaming.com | d989add | 2010-03-26 04:08:42 +0000 | [diff] [blame] | 83 | const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; |
| 84 | const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f; |
daniel@transgaming.com | ccad59f | 2010-03-26 04:08:39 +0000 | [diff] [blame] | 85 | const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 86 | const float ALIASED_POINT_SIZE_RANGE_MAX_SM2 = 1.0f; |
daniel@transgaming.com | ccad59f | 2010-03-26 04:08:39 +0000 | [diff] [blame] | 87 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 88 | // Helper structure describing a single vertex attribute |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 89 | class VertexAttribute |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 90 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 91 | public: |
daniel@transgaming.com | d2820bf | 2012-01-27 15:38:48 +0000 | [diff] [blame] | 92 | VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 93 | { |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 94 | mCurrentValue[0] = 0.0f; |
| 95 | mCurrentValue[1] = 0.0f; |
| 96 | mCurrentValue[2] = 0.0f; |
| 97 | mCurrentValue[3] = 1.0f; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 98 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 99 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 100 | int typeSize() const |
| 101 | { |
| 102 | switch (mType) |
| 103 | { |
| 104 | case GL_BYTE: return mSize * sizeof(GLbyte); |
| 105 | case GL_UNSIGNED_BYTE: return mSize * sizeof(GLubyte); |
| 106 | case GL_SHORT: return mSize * sizeof(GLshort); |
| 107 | case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort); |
| 108 | case GL_FIXED: return mSize * sizeof(GLfixed); |
| 109 | case GL_FLOAT: return mSize * sizeof(GLfloat); |
| 110 | default: UNREACHABLE(); return mSize * sizeof(GLfloat); |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | GLsizei stride() const |
| 115 | { |
| 116 | return mStride ? mStride : typeSize(); |
| 117 | } |
| 118 | |
| 119 | // From glVertexAttribPointer |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 120 | GLenum mType; |
| 121 | GLint mSize; |
| 122 | bool mNormalized; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 123 | GLsizei mStride; // 0 means natural stride |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 124 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 125 | union |
| 126 | { |
| 127 | const void *mPointer; |
| 128 | intptr_t mOffset; |
| 129 | }; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 130 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 131 | BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 132 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 133 | bool mArrayEnabled; // From glEnable/DisableVertexAttribArray |
| 134 | float mCurrentValue[4]; // From glVertexAttrib |
daniel@transgaming.com | d2820bf | 2012-01-27 15:38:48 +0000 | [diff] [blame] | 135 | unsigned int mDivisor; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 136 | }; |
| 137 | |
| 138 | // Helper structure to store all raw state |
| 139 | struct State |
| 140 | { |
| 141 | Color colorClearValue; |
| 142 | GLclampf depthClearValue; |
| 143 | int stencilClearValue; |
| 144 | |
daniel@transgaming.com | f39967e | 2012-11-28 19:35:56 +0000 | [diff] [blame] | 145 | RasterizerState rasterizer; |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 146 | bool scissorTest; |
daniel@transgaming.com | f39967e | 2012-11-28 19:35:56 +0000 | [diff] [blame] | 147 | Rectangle scissor; |
| 148 | |
| 149 | BlendState blend; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 150 | Color blendColor; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 151 | bool sampleCoverage; |
| 152 | GLclampf sampleCoverageValue; |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 153 | bool sampleCoverageInvert; |
daniel@transgaming.com | f39967e | 2012-11-28 19:35:56 +0000 | [diff] [blame] | 154 | |
| 155 | DepthStencilState depthStencil; |
daniel@transgaming.com | 08c331d | 2012-11-28 19:38:39 +0000 | [diff] [blame] | 156 | GLint stencilRef; |
| 157 | GLint stencilBackRef; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 158 | |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 159 | GLfloat lineWidth; |
| 160 | |
daniel@transgaming.com | 5949aa1 | 2010-03-21 04:31:15 +0000 | [diff] [blame] | 161 | GLenum generateMipmapHint; |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 162 | GLenum fragmentShaderDerivativeHint; |
daniel@transgaming.com | 5949aa1 | 2010-03-21 04:31:15 +0000 | [diff] [blame] | 163 | |
daniel@transgaming.com | 3884e2c | 2012-11-28 19:41:00 +0000 | [diff] [blame] | 164 | Rectangle viewport; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 165 | float zNear; |
| 166 | float zFar; |
| 167 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 168 | unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0 |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 169 | BindingPointer<Buffer> arrayBuffer; |
| 170 | BindingPointer<Buffer> elementArrayBuffer; |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 171 | GLuint readFramebuffer; |
| 172 | GLuint drawFramebuffer; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 173 | BindingPointer<Renderbuffer> renderbuffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 174 | GLuint currentProgram; |
| 175 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 176 | VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; |
daniel@transgaming.com | 3f74c7a | 2011-05-11 15:36:51 +0000 | [diff] [blame] | 177 | BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF]; |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 178 | BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 179 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 180 | GLint unpackAlignment; |
| 181 | GLint packAlignment; |
bsalomon@google.com | 56d46ab | 2011-11-23 14:53:10 +0000 | [diff] [blame] | 182 | bool packReverseRowOrder; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 183 | }; |
| 184 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 185 | class Context |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 186 | { |
| 187 | public: |
daniel@transgaming.com | 03d3909 | 2012-11-28 19:31:59 +0000 | [diff] [blame] | 188 | Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 189 | |
| 190 | ~Context(); |
| 191 | |
daniel@transgaming.com | ad62987 | 2012-11-28 19:32:06 +0000 | [diff] [blame] | 192 | void makeCurrent(egl::Surface *surface); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 193 | |
daniel@transgaming.com | 09fcc9f | 2011-11-09 17:46:47 +0000 | [diff] [blame] | 194 | virtual void markContextLost(); |
| 195 | bool isContextLost(); |
| 196 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 197 | // State manipulation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 198 | void setClearColor(float red, float green, float blue, float alpha); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 199 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 200 | void setClearDepth(float depth); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 201 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 202 | void setClearStencil(int stencil); |
| 203 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 204 | void setCullFace(bool enabled); |
| 205 | bool isCullFaceEnabled() const; |
| 206 | |
| 207 | void setCullMode(GLenum mode); |
| 208 | |
| 209 | void setFrontFace(GLenum front); |
| 210 | |
| 211 | void setDepthTest(bool enabled); |
| 212 | bool isDepthTestEnabled() const; |
| 213 | |
| 214 | void setDepthFunc(GLenum depthFunc); |
| 215 | |
| 216 | void setDepthRange(float zNear, float zFar); |
| 217 | |
| 218 | void setBlend(bool enabled); |
| 219 | bool isBlendEnabled() const; |
| 220 | |
| 221 | void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha); |
| 222 | void setBlendColor(float red, float green, float blue, float alpha); |
| 223 | void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation); |
| 224 | |
| 225 | void setStencilTest(bool enabled); |
| 226 | bool isStencilTestEnabled() const; |
| 227 | |
| 228 | void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask); |
| 229 | void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask); |
| 230 | void setStencilWritemask(GLuint stencilWritemask); |
| 231 | void setStencilBackWritemask(GLuint stencilBackWritemask); |
| 232 | void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass); |
| 233 | void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass); |
| 234 | |
| 235 | void setPolygonOffsetFill(bool enabled); |
| 236 | bool isPolygonOffsetFillEnabled() const; |
| 237 | |
| 238 | void setPolygonOffsetParams(GLfloat factor, GLfloat units); |
| 239 | |
| 240 | void setSampleAlphaToCoverage(bool enabled); |
| 241 | bool isSampleAlphaToCoverageEnabled() const; |
| 242 | |
| 243 | void setSampleCoverage(bool enabled); |
| 244 | bool isSampleCoverageEnabled() const; |
| 245 | |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 246 | void setSampleCoverageParams(GLclampf value, bool invert); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 247 | |
| 248 | void setScissorTest(bool enabled); |
| 249 | bool isScissorTestEnabled() const; |
| 250 | |
| 251 | void setDither(bool enabled); |
| 252 | bool isDitherEnabled() const; |
| 253 | |
| 254 | void setLineWidth(GLfloat width); |
| 255 | |
| 256 | void setGenerateMipmapHint(GLenum hint); |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 257 | void setFragmentShaderDerivativeHint(GLenum hint); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 258 | |
| 259 | void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height); |
| 260 | |
| 261 | void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height); |
| 262 | |
| 263 | void setColorMask(bool red, bool green, bool blue, bool alpha); |
| 264 | void setDepthMask(bool mask); |
| 265 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 266 | void setActiveSampler(unsigned int active); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 267 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 268 | GLuint getReadFramebufferHandle() const; |
| 269 | GLuint getDrawFramebufferHandle() const; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 270 | GLuint getRenderbufferHandle() const; |
| 271 | |
| 272 | GLuint getArrayBufferHandle() const; |
| 273 | |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 274 | GLuint getActiveQuery(GLenum target) const; |
| 275 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 276 | void setEnableVertexAttribArray(unsigned int attribNum, bool enabled); |
| 277 | const VertexAttribute &getVertexAttribState(unsigned int attribNum); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 278 | void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 279 | bool normalized, GLsizei stride, const void *pointer); |
| 280 | const void *getVertexAttribPointer(unsigned int attribNum) const; |
| 281 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 282 | void setUnpackAlignment(GLint alignment); |
| 283 | GLint getUnpackAlignment() const; |
| 284 | |
| 285 | void setPackAlignment(GLint alignment); |
| 286 | GLint getPackAlignment() const; |
| 287 | |
bsalomon@google.com | 56d46ab | 2011-11-23 14:53:10 +0000 | [diff] [blame] | 288 | void setPackReverseRowOrder(bool reverseRowOrder); |
| 289 | bool getPackReverseRowOrder() const; |
| 290 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 291 | // These create and destroy methods are merely pass-throughs to |
| 292 | // ResourceManager, which owns these object types |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 293 | GLuint createBuffer(); |
| 294 | GLuint createShader(GLenum type); |
| 295 | GLuint createProgram(); |
| 296 | GLuint createTexture(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 297 | GLuint createRenderbuffer(); |
| 298 | |
| 299 | void deleteBuffer(GLuint buffer); |
| 300 | void deleteShader(GLuint shader); |
| 301 | void deleteProgram(GLuint program); |
| 302 | void deleteTexture(GLuint texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 303 | void deleteRenderbuffer(GLuint renderbuffer); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 304 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 305 | // Framebuffers are owned by the Context, so these methods do not pass through |
| 306 | GLuint createFramebuffer(); |
| 307 | void deleteFramebuffer(GLuint framebuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 308 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 309 | // Fences are owned by the Context. |
| 310 | GLuint createFence(); |
| 311 | void deleteFence(GLuint fence); |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 312 | |
| 313 | // Queries are owned by the Context; |
| 314 | GLuint createQuery(); |
| 315 | void deleteQuery(GLuint query); |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 316 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 317 | void bindArrayBuffer(GLuint buffer); |
| 318 | void bindElementArrayBuffer(GLuint buffer); |
| 319 | void bindTexture2D(GLuint texture); |
| 320 | void bindTextureCubeMap(GLuint texture); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 321 | void bindReadFramebuffer(GLuint framebuffer); |
| 322 | void bindDrawFramebuffer(GLuint framebuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 323 | void bindRenderbuffer(GLuint renderbuffer); |
| 324 | void useProgram(GLuint program); |
daniel@transgaming.com | 95d2942 | 2012-07-24 18:36:10 +0000 | [diff] [blame] | 325 | void linkProgram(GLuint program); |
| 326 | void setProgramBinary(GLuint program, const void *binary, GLint length); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 327 | |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 328 | void beginQuery(GLenum target, GLuint query); |
| 329 | void endQuery(GLenum target); |
| 330 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 331 | void setFramebufferZero(Framebuffer *framebuffer); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 332 | |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 333 | void setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 334 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 335 | void setVertexAttrib(GLuint index, const GLfloat *values); |
daniel@transgaming.com | d2820bf | 2012-01-27 15:38:48 +0000 | [diff] [blame] | 336 | void setVertexAttribDivisor(GLuint index, GLuint divisor); |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 337 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 338 | Buffer *getBuffer(GLuint handle); |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 339 | Fence *getFence(GLuint handle); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 340 | Shader *getShader(GLuint handle); |
| 341 | Program *getProgram(GLuint handle); |
| 342 | Texture *getTexture(GLuint handle); |
| 343 | Framebuffer *getFramebuffer(GLuint handle); |
| 344 | Renderbuffer *getRenderbuffer(GLuint handle); |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 345 | Query *getQuery(GLuint handle, bool create, GLenum type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 346 | |
| 347 | Buffer *getArrayBuffer(); |
| 348 | Buffer *getElementArrayBuffer(); |
daniel@transgaming.com | 62a2846 | 2012-07-24 18:33:59 +0000 | [diff] [blame] | 349 | ProgramBinary *getCurrentProgramBinary(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 350 | Texture2D *getTexture2D(); |
| 351 | TextureCubeMap *getTextureCubeMap(); |
daniel@transgaming.com | 0e64dd6 | 2011-05-11 15:36:37 +0000 | [diff] [blame] | 352 | Texture *getSamplerTexture(unsigned int sampler, TextureType type); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 353 | Framebuffer *getReadFramebuffer(); |
| 354 | Framebuffer *getDrawFramebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 355 | |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 356 | bool getFloatv(GLenum pname, GLfloat *params); |
| 357 | bool getIntegerv(GLenum pname, GLint *params); |
| 358 | bool getBooleanv(GLenum pname, GLboolean *params); |
| 359 | |
| 360 | bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams); |
| 361 | |
daniel@transgaming.com | b7915a5 | 2011-11-12 03:14:20 +0000 | [diff] [blame] | 362 | void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 363 | void clear(GLbitfield mask); |
daniel@transgaming.com | 8ca9c6e | 2012-01-27 15:38:54 +0000 | [diff] [blame] | 364 | void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances); |
| 365 | void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances); |
daniel@transgaming.com | 0d86aa7 | 2011-10-26 02:35:10 +0000 | [diff] [blame] | 366 | void sync(bool block); // flush/finish |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 367 | |
| 368 | void recordInvalidEnum(); |
| 369 | void recordInvalidValue(); |
| 370 | void recordInvalidOperation(); |
| 371 | void recordOutOfMemory(); |
| 372 | void recordInvalidFramebufferOperation(); |
| 373 | |
| 374 | GLenum getError(); |
daniel@transgaming.com | 17f548c | 2011-11-09 17:47:02 +0000 | [diff] [blame] | 375 | GLenum getResetStatus(); |
daniel@transgaming.com | 4ff960d | 2011-11-09 17:47:09 +0000 | [diff] [blame] | 376 | virtual bool isResetNotificationEnabled(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 377 | |
daniel@transgaming.com | 9549bea | 2012-11-28 20:57:23 +0000 | [diff] [blame] | 378 | int getMajorShaderModel() const; |
daniel@transgaming.com | 13be3e4 | 2012-07-04 19:16:24 +0000 | [diff] [blame] | 379 | float getMaximumPointSize() const; |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 380 | int getMaximumVaryingVectors() const; |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 381 | unsigned int getMaximumVertexTextureImageUnits() const; |
| 382 | unsigned int getMaximumCombinedTextureImageUnits() const; |
daniel@transgaming.com | 458da14 | 2010-11-28 02:03:02 +0000 | [diff] [blame] | 383 | int getMaximumFragmentUniformVectors() const; |
daniel@transgaming.com | 5d752f2 | 2010-10-07 13:37:20 +0000 | [diff] [blame] | 384 | int getMaximumRenderbufferDimension() const; |
| 385 | int getMaximumTextureDimension() const; |
| 386 | int getMaximumCubeTextureDimension() const; |
| 387 | int getMaximumTextureLevel() const; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 388 | GLsizei getMaxSupportedSamples() const; |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 389 | const char *getExtensionString() const; |
daniel@transgaming.com | c23ff64 | 2011-08-16 20:28:45 +0000 | [diff] [blame] | 390 | const char *getRendererString() const; |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 391 | bool supportsEventQueries() const; |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 392 | bool supportsOcclusionQueries() const; |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 393 | bool supportsDXT1Textures() const; |
| 394 | bool supportsDXT3Textures() const; |
| 395 | bool supportsDXT5Textures() const; |
daniel@transgaming.com | bbeffbb | 2011-11-09 17:46:11 +0000 | [diff] [blame] | 396 | bool supportsFloat32Textures() const; |
| 397 | bool supportsFloat32LinearFilter() const; |
| 398 | bool supportsFloat32RenderableTextures() const; |
| 399 | bool supportsFloat16Textures() const; |
| 400 | bool supportsFloat16LinearFilter() const; |
| 401 | bool supportsFloat16RenderableTextures() const; |
daniel@transgaming.com | ed828e5 | 2010-10-15 17:57:30 +0000 | [diff] [blame] | 402 | bool supportsLuminanceTextures() const; |
| 403 | bool supportsLuminanceAlphaTextures() const; |
daniel@transgaming.com | 1c49f79 | 2012-05-31 01:14:02 +0000 | [diff] [blame] | 404 | bool supportsDepthTextures() const; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 405 | bool supports32bitIndices() const; |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 406 | bool supportsNonPower2Texture() const; |
daniel@transgaming.com | c6f7f9d | 2012-01-27 15:40:00 +0000 | [diff] [blame] | 407 | bool supportsInstancing() const; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 408 | bool supportsTextureFilterAnisotropy() const; |
daniel@transgaming.com | 7629bb6 | 2013-01-11 04:12:28 +0000 | [diff] [blame] | 409 | bool supportsDerivativeInstructions() const; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 410 | |
daniel@transgaming.com | 42944b0 | 2012-09-27 17:45:57 +0000 | [diff] [blame] | 411 | bool getCurrentReadFormatType(GLenum *format, GLenum *type); |
| 412 | |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 413 | float getTextureMaxAnisotropy() const; |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 414 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 415 | void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| 416 | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| 417 | GLbitfield mask); |
| 418 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 419 | private: |
| 420 | DISALLOW_COPY_AND_ASSIGN(Context); |
| 421 | |
daniel@transgaming.com | 1298518 | 2012-12-20 20:56:31 +0000 | [diff] [blame] | 422 | bool applyRenderTarget(GLenum drawMode, bool ignoreViewport); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 423 | void applyState(GLenum drawMode); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 424 | void applyShaders(); |
| 425 | void applyTextures(); |
| 426 | void applyTextures(SamplerType type); |
| 427 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 428 | void detachBuffer(GLuint buffer); |
| 429 | void detachTexture(GLuint texture); |
| 430 | void detachFramebuffer(GLuint framebuffer); |
| 431 | void detachRenderbuffer(GLuint renderbuffer); |
| 432 | |
daniel@transgaming.com | 0e64dd6 | 2011-05-11 15:36:37 +0000 | [diff] [blame] | 433 | Texture *getIncompleteTexture(TextureType type); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 434 | |
daniel@transgaming.com | 087e578 | 2012-09-17 21:28:47 +0000 | [diff] [blame] | 435 | bool skipDraw(GLenum drawMode); |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 436 | |
daniel@transgaming.com | c23ff64 | 2011-08-16 20:28:45 +0000 | [diff] [blame] | 437 | void initExtensionString(); |
| 438 | void initRendererString(); |
| 439 | |
daniel@transgaming.com | dedd1a0 | 2012-11-28 20:57:11 +0000 | [diff] [blame] | 440 | rx::Renderer *const mRenderer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 441 | |
daniel@transgaming.com | baa7451 | 2011-04-13 14:56:47 +0000 | [diff] [blame] | 442 | State mState; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 443 | |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 444 | BindingPointer<Texture2D> mTexture2DZero; |
| 445 | BindingPointer<TextureCubeMap> mTextureCubeMapZero; |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 446 | |
daniel@transgaming.com | db2115d | 2012-08-27 16:25:33 +0000 | [diff] [blame] | 447 | #ifndef HASH_MAP |
| 448 | # ifdef _MSC_VER |
| 449 | # define HASH_MAP stdext::hash_map |
| 450 | # else |
| 451 | # define HASH_MAP std::unordered_map |
| 452 | # endif |
| 453 | #endif |
| 454 | |
| 455 | typedef HASH_MAP<GLuint, Framebuffer*> FramebufferMap; |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 456 | FramebufferMap mFramebufferMap; |
benvanik@google.com | 1a23334 | 2011-04-28 19:44:39 +0000 | [diff] [blame] | 457 | HandleAllocator mFramebufferHandleAllocator; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 458 | |
daniel@transgaming.com | db2115d | 2012-08-27 16:25:33 +0000 | [diff] [blame] | 459 | typedef HASH_MAP<GLuint, Fence*> FenceMap; |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 460 | FenceMap mFenceMap; |
benvanik@google.com | 1a23334 | 2011-04-28 19:44:39 +0000 | [diff] [blame] | 461 | HandleAllocator mFenceHandleAllocator; |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 462 | |
daniel@transgaming.com | db2115d | 2012-08-27 16:25:33 +0000 | [diff] [blame] | 463 | typedef HASH_MAP<GLuint, Query*> QueryMap; |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 464 | QueryMap mQueryMap; |
| 465 | HandleAllocator mQueryHandleAllocator; |
| 466 | |
daniel@transgaming.com | ca1ac1f | 2013-01-11 04:13:05 +0000 | [diff] [blame] | 467 | const char *mExtensionString; |
| 468 | const char *mRendererString; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 469 | |
daniel@transgaming.com | 0e64dd6 | 2011-05-11 15:36:37 +0000 | [diff] [blame] | 470 | BindingPointer<Texture> mIncompleteTextures[TEXTURE_TYPE_COUNT]; |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 471 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 472 | // Recorded errors |
| 473 | bool mInvalidEnum; |
| 474 | bool mInvalidValue; |
| 475 | bool mInvalidOperation; |
| 476 | bool mOutOfMemory; |
| 477 | bool mInvalidFramebufferOperation; |
daniel@transgaming.com | 159acdf | 2010-03-21 04:31:24 +0000 | [diff] [blame] | 478 | |
daniel@transgaming.com | 09fcc9f | 2011-11-09 17:46:47 +0000 | [diff] [blame] | 479 | // Current/lost context flags |
daniel@transgaming.com | 159acdf | 2010-03-21 04:31:24 +0000 | [diff] [blame] | 480 | bool mHasBeenCurrent; |
daniel@transgaming.com | 09fcc9f | 2011-11-09 17:46:47 +0000 | [diff] [blame] | 481 | bool mContextLost; |
daniel@transgaming.com | 17f548c | 2011-11-09 17:47:02 +0000 | [diff] [blame] | 482 | GLenum mResetStatus; |
daniel@transgaming.com | 4ff960d | 2011-11-09 17:47:09 +0000 | [diff] [blame] | 483 | GLenum mResetStrategy; |
| 484 | bool mRobustAccess; |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 485 | |
daniel@transgaming.com | 989c1c8 | 2012-07-24 18:40:38 +0000 | [diff] [blame] | 486 | BindingPointer<ProgramBinary> mCurrentProgramBinary; |
jbauman@chromium.org | 040c4db | 2011-10-13 21:35:52 +0000 | [diff] [blame] | 487 | Framebuffer *mBoundDrawFramebuffer; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 488 | |
daniel@transgaming.com | 9549bea | 2012-11-28 20:57:23 +0000 | [diff] [blame] | 489 | int mMajorShaderModel; |
daniel@transgaming.com | 13be3e4 | 2012-07-04 19:16:24 +0000 | [diff] [blame] | 490 | float mMaximumPointSize; |
daniel@transgaming.com | af29cac | 2011-05-11 15:36:31 +0000 | [diff] [blame] | 491 | bool mSupportsVertexTexture; |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 492 | bool mSupportsNonPower2Texture; |
daniel@transgaming.com | c6f7f9d | 2012-01-27 15:40:00 +0000 | [diff] [blame] | 493 | bool mSupportsInstancing; |
daniel@transgaming.com | 5d752f2 | 2010-10-07 13:37:20 +0000 | [diff] [blame] | 494 | int mMaxRenderbufferDimension; |
| 495 | int mMaxTextureDimension; |
| 496 | int mMaxCubeTextureDimension; |
| 497 | int mMaxTextureLevel; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 498 | float mMaxTextureAnisotropy; |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 499 | bool mSupportsEventQueries; |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 500 | bool mSupportsOcclusionQueries; |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 501 | bool mSupportsDXT1Textures; |
| 502 | bool mSupportsDXT3Textures; |
| 503 | bool mSupportsDXT5Textures; |
daniel@transgaming.com | bbeffbb | 2011-11-09 17:46:11 +0000 | [diff] [blame] | 504 | bool mSupportsFloat32Textures; |
| 505 | bool mSupportsFloat32LinearFilter; |
| 506 | bool mSupportsFloat32RenderableTextures; |
| 507 | bool mSupportsFloat16Textures; |
| 508 | bool mSupportsFloat16LinearFilter; |
| 509 | bool mSupportsFloat16RenderableTextures; |
daniel@transgaming.com | ed828e5 | 2010-10-15 17:57:30 +0000 | [diff] [blame] | 510 | bool mSupportsLuminanceTextures; |
| 511 | bool mSupportsLuminanceAlphaTextures; |
daniel@transgaming.com | 1c49f79 | 2012-05-31 01:14:02 +0000 | [diff] [blame] | 512 | bool mSupportsDepthTextures; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 513 | bool mSupports32bitIndices; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 514 | bool mSupportsTextureFilterAnisotropy; |
daniel@transgaming.com | 7629bb6 | 2013-01-11 04:12:28 +0000 | [diff] [blame] | 515 | bool mSupportsDerivativeInstructions; |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 516 | int mNumCompressedTextureFormats; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 517 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 518 | ResourceManager *mResourceManager; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 519 | }; |
| 520 | } |
| 521 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 522 | #endif // INCLUDE_CONTEXT_H_ |