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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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5bf98290459ca4ccab2f5be62f5fba2337fe8b7a
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src
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libGLESv2
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renderer
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d3d9
/
Renderer9.h
5bf9829
Refactoring VertexArrays
by Brandon Jones
· 10 years ago
04fb89a
Generate pixel shader output to match the bound framebuffer.
by Geoff Lang
· 10 years ago
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
3c7fa22
Rename Renderbuffer to FramebufferAttachment.
by Jamie Madill
· 10 years ago
a5c9a14
Fix uniform bug from duplicate D3D9 shader pointers.
by Jamie Madill
· 10 years ago
64c8324
Remove references to software rendering in Renderer9.
by Geoff Lang
· 10 years ago
834e8b7
Move ShaderVariables to common shared source.
by Jamie Madill
· 10 years ago
eb9baab
Pass pack state arguments instead of split parameters.
by Jamie Madill
· 10 years ago
bf712d0
Remove max level from texture storage.
by Nicolas Capens
· 10 years ago
fa7b76d
Remove base level from texture storage.
by Nicolas Capens
· 10 years ago
4c5c6bb
Add support for drawing with transform feedback.
by Geoff Lang
· 11 years ago
b380174
Adds support for OES_mapbuffer
by Shannon Woods
· 10 years ago
48dcae7
Added transform feedback shader generation.
by Geoff Lang
· 11 years ago
1b6edcb
Add remaining transform feedback queries.
by Geoff Lang
· 11 years ago
1e40d1c
Revert "Add remaining transform feedback queries."
by Geoff Lang
· 10 years ago
4251b75
Add remaining transform feedback queries.
by Geoff Lang
· 11 years ago
eeba6e1
Added methods for applying the current transform feedback buffers.
by Geoff Lang
· 11 years ago
dad5ed3
Refactor HLSL compilation out of Renderer.
by Geoff Lang
· 11 years ago
c5a8300
Store multiple vertex executables in the program binary.
by Jamie Madill
· 11 years ago
7ea42a5
Move ShaderCache.h to the d3d directory.
by Geoff Lang
· 11 years ago
0550d03
Implement GL_RASTERIZER_DISCARD.
by Geoff Lang
· 11 years ago
95ffb86
Add vertex format queries to Renderer.
by Jamie Madill
· 11 years ago
8ff21ae
Move storage for uniform blocks to the program binary.
by Jamie Madill
· 11 years ago
6246dc8
Track dirty D3D shaders instead of program serial.
by Jamie Madill
· 11 years ago
13a2f85
Implement max elements indices and vertices.
by Jamie Madill
· 11 years ago
c142e9d
Renderer classes now set their blend states to mask out channels that do not exist in the render target.
by Geoff Lang
· 11 years ago
f8c2f5c
Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9.
by Geoff Lang
· 11 years ago
88f779d
Fix device removed handling for systems which do not
by Jamie Madill
· 11 years ago
e2e0ce0
Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles.
by Geoff Lang
· 11 years ago
3c9eeb9
Disable optimizations for shaders with conditional discard in D3D9, and
by Jamie Madill
· 11 years ago
b7935e5
Proper handling of D3D9Ex device removed.
by Jamie Madill
· 11 years ago
4cfff5f
Modify texture storage classes to store a base and max level, instead of a range of levels.
by Jamie Madill
· 11 years ago
d4589c9
Simplify passing the texture usage parameters through the texture classes.
by Jamie Madill
· 11 years ago
632192d
Added support for EXT_texture_rg in D3D9 and D3D11.
by Geoff Lang
· 11 years ago
005df41
Use GLenum instead of GLint to store internal format variables.
by Geoff Lang
· 11 years ago
c8c102b
Add a helper method to return the native format backing a GL texture type.
by Jamie Madill
· 11 years ago
0e0510f
Place the method responsible for checking for fast pixel unpack buffer support into the Renderer.
by Jamie Madill
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (99%) from src/libGLESv2/renderer/Renderer9.h]
a21eea3
Add pixel unpack buffer stubs to the Renderer classes.
by Jamie Madill
· 11 years ago
125deab
Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
by Geoff Lang
· 11 years ago
de14d60
Fixed a bug where the frontFace shader constant would not be updated if the drawMode or frontFace changed but not the viewport.
by Geoff Lang
· 11 years ago
52f1e7e
Implements queriability for internal format sample counts.
by Shannon Woods
· 11 years ago
57a8972
Add implementation for Vertex Array Object state.
by Jamie Madill
· 11 years ago
a857c36
Refactor VertexAttribute to split the "current value" for generic attributes into its own class.
by Jamie Madill
· 11 years ago
685806d
Seperated the blit depthstencil parameters in the blit methods.
by Geoff Lang
· 11 years ago
758d5b2
Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer.
by Geoff Lang
· 11 years ago
a2d97f1
RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available.
by Geoff Lang
· 11 years ago
dce735c
Renamed the Blit class to Blit9.
by Geoff Lang
· 11 years ago
2a64ee4
Templated the Color structure so it can be used for the new integer and unsigned integer color types.
by Geoff Lang
· 11 years ago
d42cf4e
D3D9 will now use D3DFMT_R5G6B5 textures when GL_RGB565 is requested if the device supports it.
by Geoff Lang
· 11 years ago
0e120e3
Added a Renderer::getMaxSupportedFormatSamples method to query the max support samples for a specific internal texture format.
by Geoff Lang
· 11 years ago
61e49a5
Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps.
by Geoff Lang
· 11 years ago
6e4f2a6
Add adapter LUID to EGL vendor string.
by shannonwoods@chromium.org
· 11 years ago
a2ecfcc
Moved utilities.h/cpp and mathutils.h to the shared common code folder.
by shannonwoods@chromium.org
· 11 years ago
1bddfb9
Pass uniform buffers active bound to uniform blocks of the active program to HLSL/D3D constant buffers.
by shannonwoods@chromium.org
· 11 years ago
2b54422
Ensure we have enough space in our reported max uniform buffer counts for our dedicated internal constant buffers.
by shannonwoods@chromium.org
· 11 years ago
89200d9
Split the floating point texture queries into individual methods and mark all support methods as const.
by shannonwoods@chromium.org
· 11 years ago
33e798f
Add and implement Renderer::getMaxUniformBufferSize(), returning the maximum uniform buffer/block size.
by shannonwoods@chromium.org
· 11 years ago
a98a811
Added GL_MAX_ARRAY_TEXTURE_LAYERS.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
6c86bd5
Created the TextureStorageInterface2DArray class.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
c1fdf6b
Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
414e82a
Added 3D versions of Renderer::copyToRenderTarget and Renderer::copyImage.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
2058d64
Added 3D texture classes for TextureStorage and TextureStorageInterface.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
3f72ce3
Added getter methods to renderer for checking maximum uniform and transform feedback buffers.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
b290ac1
Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
e1602ae
Fall back to drawing indexed points without indices in d3d9.
by shannon.woods@transgaming.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
486d9e9
Remove a lot of unnecessary include files and break include chains.
by shannon.woods@transgaming.com
· 11 years ago
d8136cb
Validate the number of uniform vectors.
by shannon.woods@transgaming.com
· 11 years ago
d2811d6
Break some of the include chains that cause unneeded dependencies between headers.
by shannon.woods@transgaming.com
· 11 years ago
2494c97
Store integer and boolean uniforms in 4-element vectors.
by shannon.woods@transgaming.com
· 11 years ago
cd714ef
Store boolean uniforms as 32-bit integers.
by shannon.woods@transgaming.com
· 11 years ago
a14ecf3
Eliminate unused DX11 driver uniforms.
by shannon.woods@transgaming.com
· 11 years ago
8d2f086
Only advertise postSubBuffer extension if we can actually present less than the whole buffer.
by shannon.woods@transgaming.com
· 11 years ago
4e52b63
Added a BufferStorage creation method to renderer.
by shannon.woods@transgaming.com
· 11 years ago
8ce2f8f
Implement larger bounds for viewports and scissor rectangles in D3D11.
by shannon.woods@transgaming.com
· 11 years ago
ea4a0c6
Changed the rectangle arguments of Renderer11::blitRect from pointers to const references since they are never null or modified.
by shannon.woods@transgaming.com
· 11 years ago
eb049e2
Move the call to notify device lost to the Renderer.
by shannon.woods@transgaming.com
· 11 years ago
cfe787e
Added a fence creation method to Renderer.
by shannon.woods@transgaming.com
· 11 years ago
50df6c5
Added query creation methods to Renderer.
by shannon.woods@transgaming.com
· 11 years ago
0b236e2
Removed the programBinary argument from Renderer::setViewport.
by shannon.woods@transgaming.com
· 12 years ago
00032cb
Implement instancing support in D3D11.
by shannon.woods@transgaming.com
· 12 years ago
69ff776
Add a new internal enum for shader type, instead of re-using GL enums.
by shannon.woods@transgaming.com
· 12 years ago
76cd88c
Avoid calling getContext() for resource limits.
by shannon.woods@transgaming.com
· 12 years ago
28d268e
Increase the varying register count to what the feature level supports.
by shannon.woods@transgaming.com
· 12 years ago
4e48204
Increase DX11 uniform count to 1024.
by shannon.woods@transgaming.com
· 12 years ago
254317d
Retrieve the maximum uniform register count from the renderer.
by shannon.woods@transgaming.com
· 12 years ago
bec04bf
Implement proper BGRA extension support on D3D11.
by shannon.woods@transgaming.com
· 12 years ago
21ba647
Only update a constant buffer when any of its uniforms are dirty.
by shannon.woods@transgaming.com
· 12 years ago
358e88d
Add constant buffers to ShaderExecutable11.
by shannon.woods@transgaming.com
· 12 years ago
233fe95
Added support for vertex texure fetch in DX11 mode.
by shannon.woods@transgaming.com
· 12 years ago
664916b
Renderer::copyImage now uses the ANGLE rectangle structure instead of the windows one.
by shannon.woods@transgaming.com
· 12 years ago
204677a
Cleanup extraneous D3D9_REPLACE comments
by daniel@transgaming.com
· 12 years ago
ed36abd
Move dirty DX constant tracking from Context to the Renderers.
by daniel@transgaming.com
· 12 years ago
ca1ac1f
Add D3D version and shader models to renderer string reported by GetString.
by daniel@transgaming.com
· 12 years ago
7629bb6
Disable GL_OES_standard_derivatives when ps_2_x or later is not available.
by daniel@transgaming.com
· 12 years ago
e33c8bf
Moved applied texture and sampler caching from Context into the Renderers.
by daniel@transgaming.com
· 12 years ago
a390e1e
Implemented support for DX11 driver uniforms by assigning fixed register slots.
by daniel@transgaming.com
· 12 years ago
669c995
Cached texture and event support on Renderer9.
by daniel@transgaming.com
· 12 years ago
2275f91
Eliminated D3DConstantTable.
by daniel@transgaming.com
· 12 years ago
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