1. f4fe710 Enable multiple render targets in Renderer11::applyRenderTarget. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  2. 9622477 Add helper functions to safely release Windows COM resources, and arrays of COM resources. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  3. 3b5ca78 Rename renderbufferObject to colorbuffer in Renderer11::applyRenderTarget. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  4. 812c3f1 Safely promote uninitialized constants. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  5. ac1fc75 Don't assume unary operations on constants will be folded into a constant. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  6. 6df256c Ignore constants that have not been initialized. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  7. c0d0c22 Provide safer and more convenient constant union accessors. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  8. a817175 Added stubs for all the new ES3 entry points with events and an error check to verify that the context is an ES3 context. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  9. f26ddae Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  10. 5f33933 Updated gl2.h and gl2ext.h. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  11. daea4b4 eglCreateContext passes the client version to the context. gl::Context stores the client version to validate gl function parameters. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  12. 89ae113 Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  13. f30ccc2 Add multiple color buffer attachments points to gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  14. 3b57b4f Add const qualifiers to several methods in gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  15. 9790c47 Allow the application to query the maximum number of color attachment point values with GetIntegerv. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  16. b290ac1 Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  17. d24fcd7 Add necessary defines and function prototypes for EXT_draw_buffers and multiple color attachment points to gl2ext.h by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  18. fc84e0a Bump ANGLE_SH_VERSION to 110. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  19. 331192d Enabled FRAGMENT_PRECISION_HIGH unconditionally for ANGLE. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  20. cbb6b6a Added preprocessor support for GL_FRAGMENT_PRECISION_HIGH. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  21. d2d198e Fixed compile error for preprocessor tests. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  22. b5b3c7d Fixes infinite recursion in QueryX::getResult due to similarly named base class accessor. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  23. ee8d3c8 Make position the first vertex output varying on DX9 again to work around an NVIDIA driver issue. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  24. ce4d25f Creating branch for ES3 prototype by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  25. 25b5f1d Fix warning as error in Renderer.cpp. by apatrick@chromium.org · 11 years ago
  26. 4e4b196 Fix build_angle.gypi so libGLESv2 and libEGL can find precompiled.h. by apatrick@chromium.org · 11 years ago
  27. 78c669d Update build revision by shannon.woods@transgaming.com · 11 years ago
  28. 06e0df0 Fixed plain integer pointers being passed to ShGetInfo which expects size_t pointers. by shannon.woods@transgaming.com · 11 years ago
  29. 0efef90 Updated the error handling of compressed image sizes based on the ANGLE_texture_compression_dxt spec. by shannon.woods@transgaming.com · 11 years ago
  30. f548ff2 Fixed a bug where the texture would not be marked as dirty if mLodOffset was not zero. by shannon.woods@transgaming.com · 11 years ago
  31. 5016f8e Removed lod level subtraction since TextureStorage::levelCount already subtracts the lod level. by shannon.woods@transgaming.com · 11 years ago
  32. 81ae58a Image11 now generates multiple mip levels in its staging texture if a lod offset is required. TextureStorage11::updateSubresourceLevel now takes a subresource index on the source texture and copies to the correct subresource if mLodOffset is non-zero. by shannon.woods@transgaming.com · 11 years ago
  33. cabb17c Made Image11::getStagingTexture private and removed the undefined Image11::updateStagingTexture method. by shannon.woods@transgaming.com · 11 years ago
  34. c22e360 Fixed a bug where the wrong number of mip levels would be generated if levels was zero and the lod offset was non-zero. by shannon.woods@transgaming.com · 11 years ago
  35. 2507278 Added a utility function to determine if a dxgi format is compressed. by shannon.woods@transgaming.com · 11 years ago
  36. 8675865 Convert(Min/Max)Lod now takes into account the lod offset so that it always falls within the min and max. by shannon.woods@transgaming.com · 11 years ago
  37. a3ac01c Updates ANGLE_depth_texture to reflect proposed changes in requirements for g and b channels. by shannon.woods@transgaming.com · 11 years ago
  38. fff89b3 Build fix for qt-wk2 Review URL: https://codereview.appspot.com/7381049 by shannon.woods@transgaming.com · 11 years ago
  39. 8e02e35 Fix ANGLE patching/building issues. by shannon.woods@transgaming.com · 11 years ago
  40. eb68fd0 This pulls in mvujovic's build fix in WebKit ANGLE. by shannon.woods@transgaming.com · 11 years ago
  41. 550cd09 Add support for extension EXT_draw_buffers. by shannon.woods@transgaming.com · 11 years ago
  42. 18bd2ec Fix signed / unsigned warning in ParseHelper.cpp. by shannon.woods@transgaming.com · 11 years ago
  43. 6b04e1b Fixed one remaining 64-bit truncation issue missed in the last CL. by shannon.woods@transgaming.com · 11 years ago
  44. d64b3da Fixed 64-bit integer truncation issues in shader translator. by shannon.woods@transgaming.com · 11 years ago
  45. 45886d6 Fix a 64-bit error in ProgramBinary::load by shannon.woods@transgaming.com · 11 years ago
  46. d25a6b3 Check that the incoming type to a default precision qualifier statement is valid. by shannon.woods@transgaming.com · 11 years ago
  47. 8306589 Revert the change to treat S_PRESENT_MODE_CHANGED always as device lost on D3D9. by shannon.woods@transgaming.com · 11 years ago
  48. e16e651 Place each info log message on a new line. by shannon.woods@transgaming.com · 11 years ago
  49. a09c70f Provide an error message when uniform linking fails. by shannon.woods@transgaming.com · 11 years ago
  50. e2e9798 Only discard the storage texture when there is a mismatch with its mipmap chain. by shannon.woods@transgaming.com · 11 years ago
  51. cf103f3 Implemented Renderer11::getDepthTextureSupport. by shannon.woods@transgaming.com · 11 years ago
  52. 42832a6 Scale the vertex coordinates when the viewport has been clamped. by shannon.woods@transgaming.com · 11 years ago
  53. 38e8788 Fixed a bug where a static buffer could sometimes be used if it had not had data written to it. by shannon.woods@transgaming.com · 11 years ago
  54. d89f194 Fix ViewDimension for texture cube SRVs to always be specified as a texture cube. by shannon.woods@transgaming.com · 11 years ago
  55. 888d0c4 Revert changes to markAllStateDirty that cleared D3D11 shader resources. by shannon.woods@transgaming.com · 11 years ago
  56. 236be77 Disable two D3D11 warnings that would sometimes spam the output log for certain WebGL content. by shannon.woods@transgaming.com · 11 years ago
  57. 047dc62 Only allow direct vertex buffers binding with attribute with 4 byte aligned offsets. by shannon.woods@transgaming.com · 11 years ago
  58. 0693fc3 Fix D3D11 errors from specifying the order of FragCoord, PointCoord, etc different between GS and PS. by shannon.woods@transgaming.com · 11 years ago
  59. 157c655 Ensure nested ternary operator unfolding uses a new scope to avoid redefinition of the same temporary variable. by shannon.woods@transgaming.com · 11 years ago
  60. 10aadb2 Only retrieve the precision of integer and floating-point types. by shannon.woods@transgaming.com · 11 years ago
  61. d438fd4 Use ArraySize to determine size of static arrays. by shannon.woods@transgaming.com · 11 years ago
  62. e1602ae Fall back to drawing indexed points without indices in d3d9. by shannon.woods@transgaming.com · 11 years ago
  63. d5a91b9 Validate matching uniform precisions. by shannon.woods@transgaming.com · 11 years ago
  64. fe3c0ef Store the precision of uniforms. by shannon.woods@transgaming.com · 11 years ago
  65. be211b3 Clamp the depth passed from glClearDepthf to (0,1) in Renderer11::clear. by shannon.woods@transgaming.com · 11 years ago
  66. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  67. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  68. 0d94d1f Add a new header for some constants from Context.h. by shannon.woods@transgaming.com · 11 years ago
  69. 8a40668 Don't discard texture storage when redefining and image to generate mip maps. by shannon.woods@transgaming.com · 11 years ago
  70. cb4cc5a Clear all applied texture resources in Renderer11::markAllStateDirty. by shannon.woods@transgaming.com · 11 years ago
  71. 276337c Pass through the PSIZE semantic all the way to the fragment shader in D3D11, fixing a register error. by shannon.woods@transgaming.com · 11 years ago
  72. 0a71ecf Fix the D3D11 errors being produced about using wrong input layout register signatures. by shannon.woods@transgaming.com · 11 years ago
  73. 0b60014 Sort the elements of the D3D11 input layouts before we store them in the cache. by shannon.woods@transgaming.com · 11 years ago
  74. 4f4215f Make some getter functions in ProgramBinary const. by shannon.woods@transgaming.com · 11 years ago
  75. 771ca2a Fix regression in point sprite geometry shader scaling. by shannon.woods@transgaming.com · 11 years ago
  76. d8136cb Validate the number of uniform vectors. by shannon.woods@transgaming.com · 11 years ago
  77. a4ba59c Add handling for certain cases of D3D9Ex device lost. by shannon.woods@transgaming.com · 11 years ago
  78. d3d4208 Use optimization level 0 for D3D11. by shannon.woods@transgaming.com · 11 years ago
  79. 9cbce92 Don't split loops on Shader Model 4+. by shannon.woods@transgaming.com · 11 years ago
  80. 31c4f23 Fix D3D11 errors where the application passes in QNAN to glPolygonOffset or for the viewport bounds. by shannon.woods@transgaming.com · 11 years ago
  81. ce3128a Fix using polygonOffsetUnits in place of polygonOffsetFactor in the D3D11 path. by shannon.woods@transgaming.com · 11 years ago
  82. 51cb88e Use actualFormat instead of internalFormat for checking if we can do a fast copy in Image11::copy. by shannon.woods@transgaming.com · 11 years ago
  83. a7c7bc4 Add the proper data offset in Image11::copy, for the slow pixel copy method. by shannon.woods@transgaming.com · 11 years ago
  84. 2c53e47 Clear the Geometry Shader state in Renderer11::maskedClear. by shannon.woods@transgaming.com · 11 years ago
  85. 01a5cf9 Expand GL sampler arguments to a texture and sampler argument for D3D11. by shannon.woods@transgaming.com · 11 years ago
  86. 96c21ee Initialize shader resource view member to NULL. by shannon.woods@transgaming.com · 11 years ago
  87. 50ea993 Fixed the alpha blend mask not being initialized for masked clears. by shannon.woods@transgaming.com · 11 years ago
  88. 09f326b Implemented Renderer11:getDXT1/3/5TextureSupport. by shannon.woods@transgaming.com · 11 years ago
  89. 7ae9e7f Image11 and TextureStorage11 make sure sizes are aligned properly. by shannon.woods@transgaming.com · 11 years ago
  90. 53b0ecb Moved common members in TextureStorage11_2D and TextureStorage11_Cube into TextureStorage11. by shannon.woods@transgaming.com · 11 years ago
  91. a24d646 Added a utility function to determine required texture size alignments. by shannon.woods@transgaming.com · 11 years ago
  92. fd86c2c Change the max reported viewport size to be the same as the maximum texture size in D3D11. by shannon.woods@transgaming.com · 11 years ago
  93. cfdfd46 Fix the y offset of Renderer11::copytexture to correct the inverted output image. by shannon.woods@transgaming.com · 11 years ago
  94. 09bf2a7 Use Map/Unmap instead of UpdateSubResource for uniforms. by shannon.woods@transgaming.com · 11 years ago
  95. 315b640 Renamed and reorganized the vertex conversion tables in VertexBuffer9. by shannon.woods@transgaming.com · 11 years ago
  96. 5b2d855 TextureStorage11 classes now create shader resource views for depth stencils. by shannon.woods@transgaming.com · 11 years ago
  97. 955014d Added utility functions for converting depth stencil DXGI_FORMATs. by shannon.woods@transgaming.com · 11 years ago
  98. cb332ab Declare vertex varyings which have not been written, to allow successful linking. by shannon.woods@transgaming.com · 11 years ago
  99. 4e91d56 Isolate D3DCompiler.h include to just the cpp files that need it, instead of every file that uses the renderer. by shannon.woods@transgaming.com · 11 years ago
  100. d2811d6 Break some of the include chains that cause unneeded dependencies between headers. by shannon.woods@transgaming.com · 11 years ago