blob: 76450245ff897e8585eb002f135cdcb7b1dfd2bc [file] [log] [blame]
rileya@google.com589708b2012-07-26 20:04:23 +00001
2/*
3 * Copyright 2006 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#include "SkGradientShaderPriv.h"
10#include "SkLinearGradient.h"
11#include "SkRadialGradient.h"
12#include "SkTwoPointRadialGradient.h"
13#include "SkTwoPointConicalGradient.h"
14#include "SkSweepGradient.h"
15
16SkGradientShaderBase::SkGradientShaderBase(const SkColor colors[], const SkScalar pos[],
17 int colorCount, SkShader::TileMode mode, SkUnitMapper* mapper) {
18 SkASSERT(colorCount > 1);
19
20 fCacheAlpha = 256; // init to a value that paint.getAlpha() can't return
21
22 fMapper = mapper;
23 SkSafeRef(mapper);
24
25 SkASSERT((unsigned)mode < SkShader::kTileModeCount);
26 SkASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gTileProcs));
27 fTileMode = mode;
28 fTileProc = gTileProcs[mode];
29
30 fCache16 = fCache16Storage = NULL;
31 fCache32 = NULL;
32 fCache32PixelRef = NULL;
33
34 /* Note: we let the caller skip the first and/or last position.
35 i.e. pos[0] = 0.3, pos[1] = 0.7
36 In these cases, we insert dummy entries to ensure that the final data
37 will be bracketed by [0, 1].
38 i.e. our_pos[0] = 0, our_pos[1] = 0.3, our_pos[2] = 0.7, our_pos[3] = 1
39
40 Thus colorCount (the caller's value, and fColorCount (our value) may
41 differ by up to 2. In the above example:
42 colorCount = 2
43 fColorCount = 4
44 */
45 fColorCount = colorCount;
46 // check if we need to add in dummy start and/or end position/colors
47 bool dummyFirst = false;
48 bool dummyLast = false;
49 if (pos) {
50 dummyFirst = pos[0] != 0;
51 dummyLast = pos[colorCount - 1] != SK_Scalar1;
52 fColorCount += dummyFirst + dummyLast;
53 }
54
55 if (fColorCount > kColorStorageCount) {
56 size_t size = sizeof(SkColor) + sizeof(Rec);
57 fOrigColors = reinterpret_cast<SkColor*>(
58 sk_malloc_throw(size * fColorCount));
59 }
60 else {
61 fOrigColors = fStorage;
62 }
63
64 // Now copy over the colors, adding the dummies as needed
65 {
66 SkColor* origColors = fOrigColors;
67 if (dummyFirst) {
68 *origColors++ = colors[0];
69 }
70 memcpy(origColors, colors, colorCount * sizeof(SkColor));
71 if (dummyLast) {
72 origColors += colorCount;
73 *origColors = colors[colorCount - 1];
74 }
75 }
76
77 fRecs = (Rec*)(fOrigColors + fColorCount);
78 if (fColorCount > 2) {
79 Rec* recs = fRecs;
80 recs->fPos = 0;
81 // recs->fScale = 0; // unused;
82 recs += 1;
83 if (pos) {
84 /* We need to convert the user's array of relative positions into
85 fixed-point positions and scale factors. We need these results
86 to be strictly monotonic (no two values equal or out of order).
87 Hence this complex loop that just jams a zero for the scale
88 value if it sees a segment out of order, and it assures that
89 we start at 0 and end at 1.0
90 */
91 SkFixed prev = 0;
92 int startIndex = dummyFirst ? 0 : 1;
93 int count = colorCount + dummyLast;
94 for (int i = startIndex; i < count; i++) {
95 // force the last value to be 1.0
96 SkFixed curr;
97 if (i == colorCount) { // we're really at the dummyLast
98 curr = SK_Fixed1;
99 } else {
100 curr = SkScalarToFixed(pos[i]);
101 }
102 // pin curr withing range
103 if (curr < 0) {
104 curr = 0;
105 } else if (curr > SK_Fixed1) {
106 curr = SK_Fixed1;
107 }
108 recs->fPos = curr;
109 if (curr > prev) {
110 recs->fScale = (1 << 24) / (curr - prev);
111 } else {
112 recs->fScale = 0; // ignore this segment
113 }
114 // get ready for the next value
115 prev = curr;
116 recs += 1;
117 }
118 } else { // assume even distribution
119 SkFixed dp = SK_Fixed1 / (colorCount - 1);
120 SkFixed p = dp;
121 SkFixed scale = (colorCount - 1) << 8; // (1 << 24) / dp
122 for (int i = 1; i < colorCount; i++) {
123 recs->fPos = p;
124 recs->fScale = scale;
125 recs += 1;
126 p += dp;
127 }
128 }
129 }
130 this->initCommon();
131}
132
133SkGradientShaderBase::SkGradientShaderBase(SkFlattenableReadBuffer& buffer) :
134 INHERITED(buffer) {
135 fCacheAlpha = 256;
136
djsollen@google.comc73dd5c2012-08-07 15:54:32 +0000137 fMapper = buffer.readFlattenableT<SkUnitMapper>();
rileya@google.com589708b2012-07-26 20:04:23 +0000138
139 fCache16 = fCache16Storage = NULL;
140 fCache32 = NULL;
141 fCache32PixelRef = NULL;
142
djsollen@google.comc73dd5c2012-08-07 15:54:32 +0000143 int colorCount = fColorCount = buffer.getArrayCount();
rileya@google.com589708b2012-07-26 20:04:23 +0000144 if (colorCount > kColorStorageCount) {
145 size_t size = sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec);
146 fOrigColors = (SkColor*)sk_malloc_throw(size * colorCount);
147 } else {
148 fOrigColors = fStorage;
149 }
djsollen@google.comc73dd5c2012-08-07 15:54:32 +0000150 buffer.readColorArray(fOrigColors);
rileya@google.com589708b2012-07-26 20:04:23 +0000151
djsollen@google.comc73dd5c2012-08-07 15:54:32 +0000152 fTileMode = (TileMode)buffer.readUInt();
rileya@google.com589708b2012-07-26 20:04:23 +0000153 fTileProc = gTileProcs[fTileMode];
154 fRecs = (Rec*)(fOrigColors + colorCount);
155 if (colorCount > 2) {
156 Rec* recs = fRecs;
157 recs[0].fPos = 0;
158 for (int i = 1; i < colorCount; i++) {
djsollen@google.comc73dd5c2012-08-07 15:54:32 +0000159 recs[i].fPos = buffer.readInt();
160 recs[i].fScale = buffer.readUInt();
rileya@google.com589708b2012-07-26 20:04:23 +0000161 }
162 }
163 buffer.readMatrix(&fPtsToUnit);
164 this->initCommon();
165}
166
167SkGradientShaderBase::~SkGradientShaderBase() {
168 if (fCache16Storage) {
169 sk_free(fCache16Storage);
170 }
171 SkSafeUnref(fCache32PixelRef);
172 if (fOrigColors != fStorage) {
173 sk_free(fOrigColors);
174 }
175 SkSafeUnref(fMapper);
176}
177
178void SkGradientShaderBase::initCommon() {
179 fFlags = 0;
180 unsigned colorAlpha = 0xFF;
181 for (int i = 0; i < fColorCount; i++) {
182 colorAlpha &= SkColorGetA(fOrigColors[i]);
183 }
184 fColorsAreOpaque = colorAlpha == 0xFF;
185}
186
187void SkGradientShaderBase::flatten(SkFlattenableWriteBuffer& buffer) const {
188 this->INHERITED::flatten(buffer);
189 buffer.writeFlattenable(fMapper);
djsollen@google.comc73dd5c2012-08-07 15:54:32 +0000190 buffer.writeColorArray(fOrigColors, fColorCount);
191 buffer.writeUInt(fTileMode);
rileya@google.com589708b2012-07-26 20:04:23 +0000192 if (fColorCount > 2) {
193 Rec* recs = fRecs;
194 for (int i = 1; i < fColorCount; i++) {
djsollen@google.comc73dd5c2012-08-07 15:54:32 +0000195 buffer.writeInt(recs[i].fPos);
196 buffer.writeUInt(recs[i].fScale);
rileya@google.com589708b2012-07-26 20:04:23 +0000197 }
198 }
199 buffer.writeMatrix(fPtsToUnit);
200}
201
202bool SkGradientShaderBase::isOpaque() const {
203 return fColorsAreOpaque;
204}
205
206bool SkGradientShaderBase::setContext(const SkBitmap& device,
207 const SkPaint& paint,
208 const SkMatrix& matrix) {
209 if (!this->INHERITED::setContext(device, paint, matrix)) {
210 return false;
211 }
212
213 const SkMatrix& inverse = this->getTotalInverse();
214
215 if (!fDstToIndex.setConcat(fPtsToUnit, inverse)) {
reed@google.coma641f3f2012-12-13 22:16:30 +0000216 // need to keep our set/end context calls balanced.
217 this->INHERITED::endContext();
rileya@google.com589708b2012-07-26 20:04:23 +0000218 return false;
219 }
220
221 fDstToIndexProc = fDstToIndex.getMapXYProc();
222 fDstToIndexClass = (uint8_t)SkShader::ComputeMatrixClass(fDstToIndex);
223
224 // now convert our colors in to PMColors
225 unsigned paintAlpha = this->getPaintAlpha();
226
227 fFlags = this->INHERITED::getFlags();
228 if (fColorsAreOpaque && paintAlpha == 0xFF) {
229 fFlags |= kOpaqueAlpha_Flag;
230 }
231 // we can do span16 as long as our individual colors are opaque,
232 // regardless of the paint's alpha
233 if (fColorsAreOpaque) {
234 fFlags |= kHasSpan16_Flag;
235 }
236
237 this->setCacheAlpha(paintAlpha);
238 return true;
239}
240
241void SkGradientShaderBase::setCacheAlpha(U8CPU alpha) const {
242 // if the new alpha differs from the previous time we were called, inval our cache
243 // this will trigger the cache to be rebuilt.
244 // we don't care about the first time, since the cache ptrs will already be NULL
245 if (fCacheAlpha != alpha) {
246 fCache16 = NULL; // inval the cache
247 fCache32 = NULL; // inval the cache
248 fCacheAlpha = alpha; // record the new alpha
249 // inform our subclasses
250 if (fCache32PixelRef) {
251 fCache32PixelRef->notifyPixelsChanged();
252 }
253 }
254}
255
256#define Fixed_To_Dot8(x) (((x) + 0x80) >> 8)
257
258/** We take the original colors, not our premultiplied PMColors, since we can
259 build a 16bit table as long as the original colors are opaque, even if the
260 paint specifies a non-opaque alpha.
261*/
262void SkGradientShaderBase::Build16bitCache(uint16_t cache[], SkColor c0, SkColor c1,
263 int count) {
264 SkASSERT(count > 1);
265 SkASSERT(SkColorGetA(c0) == 0xFF);
266 SkASSERT(SkColorGetA(c1) == 0xFF);
267
268 SkFixed r = SkColorGetR(c0);
269 SkFixed g = SkColorGetG(c0);
270 SkFixed b = SkColorGetB(c0);
271
272 SkFixed dr = SkIntToFixed(SkColorGetR(c1) - r) / (count - 1);
273 SkFixed dg = SkIntToFixed(SkColorGetG(c1) - g) / (count - 1);
274 SkFixed db = SkIntToFixed(SkColorGetB(c1) - b) / (count - 1);
275
276 r = SkIntToFixed(r) + 0x8000;
277 g = SkIntToFixed(g) + 0x8000;
278 b = SkIntToFixed(b) + 0x8000;
279
280 do {
281 unsigned rr = r >> 16;
282 unsigned gg = g >> 16;
283 unsigned bb = b >> 16;
284 cache[0] = SkPackRGB16(SkR32ToR16(rr), SkG32ToG16(gg), SkB32ToB16(bb));
285 cache[kCache16Count] = SkDitherPack888ToRGB16(rr, gg, bb);
286 cache += 1;
287 r += dr;
288 g += dg;
289 b += db;
290 } while (--count != 0);
291}
292
293/*
294 * 2x2 dither a fixed-point color component (8.16) down to 8, matching the
295 * semantics of how we 2x2 dither 32->16
296 */
297static inline U8CPU dither_fixed_to_8(SkFixed n) {
298 n >>= 8;
299 return ((n << 1) - ((n >> 8 << 8) | (n >> 8))) >> 8;
300}
301
302/*
303 * For dithering with premultiply, we want to ceiling the alpha component,
304 * to ensure that it is always >= any color component.
305 */
306static inline U8CPU dither_ceil_fixed_to_8(SkFixed n) {
307 n >>= 8;
308 return ((n << 1) - (n | (n >> 8))) >> 8;
309}
310
311void SkGradientShaderBase::Build32bitCache(SkPMColor cache[], SkColor c0, SkColor c1,
312 int count, U8CPU paintAlpha) {
313 SkASSERT(count > 1);
314
315 // need to apply paintAlpha to our two endpoints
316 SkFixed a = SkMulDiv255Round(SkColorGetA(c0), paintAlpha);
317 SkFixed da;
318 {
319 int tmp = SkMulDiv255Round(SkColorGetA(c1), paintAlpha);
320 da = SkIntToFixed(tmp - a) / (count - 1);
321 }
322
323 SkFixed r = SkColorGetR(c0);
324 SkFixed g = SkColorGetG(c0);
325 SkFixed b = SkColorGetB(c0);
326 SkFixed dr = SkIntToFixed(SkColorGetR(c1) - r) / (count - 1);
327 SkFixed dg = SkIntToFixed(SkColorGetG(c1) - g) / (count - 1);
328 SkFixed db = SkIntToFixed(SkColorGetB(c1) - b) / (count - 1);
329
330 a = SkIntToFixed(a) + 0x8000;
331 r = SkIntToFixed(r) + 0x8000;
332 g = SkIntToFixed(g) + 0x8000;
333 b = SkIntToFixed(b) + 0x8000;
334
335 do {
336 cache[0] = SkPremultiplyARGBInline(a >> 16, r >> 16, g >> 16, b >> 16);
337 cache[kCache32Count] =
338 SkPremultiplyARGBInline(dither_ceil_fixed_to_8(a),
339 dither_fixed_to_8(r),
340 dither_fixed_to_8(g),
341 dither_fixed_to_8(b));
342 cache += 1;
343 a += da;
344 r += dr;
345 g += dg;
346 b += db;
347 } while (--count != 0);
348}
349
350static inline int SkFixedToFFFF(SkFixed x) {
351 SkASSERT((unsigned)x <= SK_Fixed1);
352 return x - (x >> 16);
353}
354
355static inline U16CPU bitsTo16(unsigned x, const unsigned bits) {
356 SkASSERT(x < (1U << bits));
357 if (6 == bits) {
358 return (x << 10) | (x << 4) | (x >> 2);
359 }
360 if (8 == bits) {
361 return (x << 8) | x;
362 }
363 sk_throw();
364 return 0;
365}
366
367/** We duplicate the last value in each half of the cache so that
368 interpolation doesn't have to special-case being at the last point.
369*/
370static void complete_16bit_cache(uint16_t* cache, int stride) {
371 cache[stride - 1] = cache[stride - 2];
372 cache[2 * stride - 1] = cache[2 * stride - 2];
373}
374
375const uint16_t* SkGradientShaderBase::getCache16() const {
376 if (fCache16 == NULL) {
377 // double the count for dither entries
378 const int entryCount = kCache16Count * 2;
379 const size_t allocSize = sizeof(uint16_t) * entryCount;
380
381 if (fCache16Storage == NULL) { // set the storage and our working ptr
382 fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
383 }
384 fCache16 = fCache16Storage;
385 if (fColorCount == 2) {
386 Build16bitCache(fCache16, fOrigColors[0], fOrigColors[1],
387 kGradient16Length);
388 } else {
389 Rec* rec = fRecs;
390 int prevIndex = 0;
391 for (int i = 1; i < fColorCount; i++) {
392 int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift;
393 SkASSERT(nextIndex < kCache16Count);
394
395 if (nextIndex > prevIndex)
396 Build16bitCache(fCache16 + prevIndex, fOrigColors[i-1], fOrigColors[i], nextIndex - prevIndex + 1);
397 prevIndex = nextIndex;
398 }
399 // one extra space left over at the end for complete_16bit_cache()
400 SkASSERT(prevIndex == kGradient16Length - 1);
401 }
402
403 if (fMapper) {
404 fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
405 uint16_t* linear = fCache16; // just computed linear data
406 uint16_t* mapped = fCache16Storage; // storage for mapped data
407 SkUnitMapper* map = fMapper;
408 for (int i = 0; i < kGradient16Length; i++) {
409 int index = map->mapUnit16(bitsTo16(i, kCache16Bits)) >> kCache16Shift;
410 mapped[i] = linear[index];
411 mapped[i + kCache16Count] = linear[index + kCache16Count];
412 }
413 sk_free(fCache16);
414 fCache16 = fCache16Storage;
415 }
416 complete_16bit_cache(fCache16, kCache16Count);
417 }
418 return fCache16;
419}
420
421/** We duplicate the last value in each half of the cache so that
422 interpolation doesn't have to special-case being at the last point.
423*/
424static void complete_32bit_cache(SkPMColor* cache, int stride) {
425 cache[stride - 1] = cache[stride - 2];
426 cache[2 * stride - 1] = cache[2 * stride - 2];
427}
428
429const SkPMColor* SkGradientShaderBase::getCache32() const {
430 if (fCache32 == NULL) {
431 // double the count for dither entries
432 const int entryCount = kCache32Count * 2;
433 const size_t allocSize = sizeof(SkPMColor) * entryCount;
434
435 if (NULL == fCache32PixelRef) {
436 fCache32PixelRef = SkNEW_ARGS(SkMallocPixelRef,
437 (NULL, allocSize, NULL));
438 }
439 fCache32 = (SkPMColor*)fCache32PixelRef->getAddr();
440 if (fColorCount == 2) {
441 Build32bitCache(fCache32, fOrigColors[0], fOrigColors[1],
442 kGradient32Length, fCacheAlpha);
443 } else {
444 Rec* rec = fRecs;
445 int prevIndex = 0;
446 for (int i = 1; i < fColorCount; i++) {
447 int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift;
448 SkASSERT(nextIndex < kGradient32Length);
449
450 if (nextIndex > prevIndex)
451 Build32bitCache(fCache32 + prevIndex, fOrigColors[i-1],
452 fOrigColors[i],
453 nextIndex - prevIndex + 1, fCacheAlpha);
454 prevIndex = nextIndex;
455 }
456 SkASSERT(prevIndex == kGradient32Length - 1);
457 }
458
459 if (fMapper) {
460 SkMallocPixelRef* newPR = SkNEW_ARGS(SkMallocPixelRef,
461 (NULL, allocSize, NULL));
462 SkPMColor* linear = fCache32; // just computed linear data
463 SkPMColor* mapped = (SkPMColor*)newPR->getAddr(); // storage for mapped data
464 SkUnitMapper* map = fMapper;
465 for (int i = 0; i < kGradient32Length; i++) {
466 int index = map->mapUnit16((i << 8) | i) >> 8;
467 mapped[i] = linear[index];
468 mapped[i + kCache32Count] = linear[index + kCache32Count];
469 }
470 fCache32PixelRef->unref();
471 fCache32PixelRef = newPR;
472 fCache32 = (SkPMColor*)newPR->getAddr();
473 }
474 complete_32bit_cache(fCache32, kCache32Count);
475 }
476 return fCache32;
477}
478
479/*
480 * Because our caller might rebuild the same (logically the same) gradient
481 * over and over, we'd like to return exactly the same "bitmap" if possible,
482 * allowing the client to utilize a cache of our bitmap (e.g. with a GPU).
483 * To do that, we maintain a private cache of built-bitmaps, based on our
484 * colors and positions. Note: we don't try to flatten the fMapper, so if one
485 * is present, we skip the cache for now.
486 */
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000487void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const {
rileya@google.com589708b2012-07-26 20:04:23 +0000488 // our caller assumes no external alpha, so we ensure that our cache is
489 // built with 0xFF
490 this->setCacheAlpha(0xFF);
491
492 // don't have a way to put the mapper into our cache-key yet
493 if (fMapper) {
494 // force our cahce32pixelref to be built
495 (void)this->getCache32();
496 bitmap->setConfig(SkBitmap::kARGB_8888_Config, kGradient32Length, 1);
497 bitmap->setPixelRef(fCache32PixelRef);
498 return;
499 }
500
501 // build our key: [numColors + colors[] + {positions[]} ]
502 int count = 1 + fColorCount;
503 if (fColorCount > 2) {
504 count += fColorCount - 1; // fRecs[].fPos
505 }
506
507 SkAutoSTMalloc<16, int32_t> storage(count);
508 int32_t* buffer = storage.get();
509
510 *buffer++ = fColorCount;
511 memcpy(buffer, fOrigColors, fColorCount * sizeof(SkColor));
512 buffer += fColorCount;
513 if (fColorCount > 2) {
514 for (int i = 1; i < fColorCount; i++) {
515 *buffer++ = fRecs[i].fPos;
516 }
517 }
518 SkASSERT(buffer - storage.get() == count);
519
520 ///////////////////////////////////
521
522 SK_DECLARE_STATIC_MUTEX(gMutex);
523 static SkBitmapCache* gCache;
524 // each cache cost 1K of RAM, since each bitmap will be 1x256 at 32bpp
525 static const int MAX_NUM_CACHED_GRADIENT_BITMAPS = 32;
526 SkAutoMutexAcquire ama(gMutex);
527
528 if (NULL == gCache) {
529 gCache = SkNEW_ARGS(SkBitmapCache, (MAX_NUM_CACHED_GRADIENT_BITMAPS));
530 }
531 size_t size = count * sizeof(int32_t);
532
533 if (!gCache->find(storage.get(), size, bitmap)) {
534 // force our cahce32pixelref to be built
535 (void)this->getCache32();
536 // Only expose the linear section of the cache; don't let the caller
537 // know about the padding at the end to make interpolation faster.
538 bitmap->setConfig(SkBitmap::kARGB_8888_Config, kGradient32Length, 1);
539 bitmap->setPixelRef(fCache32PixelRef);
540
541 gCache->add(storage.get(), size, *bitmap);
542 }
543}
544
545void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const {
546 if (info) {
547 if (info->fColorCount >= fColorCount) {
548 if (info->fColors) {
robertphillips@google.com76f9e932013-01-15 20:17:47 +0000549 memcpy(info->fColors, fOrigColors, fColorCount * sizeof(SkColor));
rileya@google.com589708b2012-07-26 20:04:23 +0000550 }
551 if (info->fColorOffsets) {
552 if (fColorCount == 2) {
553 info->fColorOffsets[0] = 0;
554 info->fColorOffsets[1] = SK_Scalar1;
555 } else if (fColorCount > 2) {
robertphillips@google.com76f9e932013-01-15 20:17:47 +0000556 for (int i = 0; i < fColorCount; ++i) {
rileya@google.com589708b2012-07-26 20:04:23 +0000557 info->fColorOffsets[i] = SkFixedToScalar(fRecs[i].fPos);
robertphillips@google.com76f9e932013-01-15 20:17:47 +0000558 }
rileya@google.com589708b2012-07-26 20:04:23 +0000559 }
560 }
561 }
562 info->fColorCount = fColorCount;
563 info->fTileMode = fTileMode;
564 }
565}
566
robertphillips@google.com76f9e932013-01-15 20:17:47 +0000567#ifdef SK_DEVELOPER
568void SkGradientShaderBase::toString(SkString* str) const {
569
570 str->appendf("%d colors: ", fColorCount);
571
572 for (int i = 0; i < fColorCount; ++i) {
573 str->appendHex(fOrigColors[i]);
574 if (i < fColorCount-1) {
575 str->append(", ");
576 }
577 }
578
579 if (fColorCount > 2) {
580 str->append(" points: (");
581 for (int i = 0; i < fColorCount; ++i) {
582 str->appendScalar(SkFixedToScalar(fRecs[i].fPos));
583 if (i < fColorCount-1) {
584 str->append(", ");
585 }
586 }
587 str->append(")");
588 }
589
590 static const char* gTileModeName[SkShader::kTileModeCount] = {
591 "clamp", "repeat", "mirror"
592 };
593
594 str->append(" ");
595 str->append(gTileModeName[fTileMode]);
596
597 // TODO: add "fMapper->toString(str);" when SkUnitMapper::toString is added
598
599 this->INHERITED::toString(str);
600}
601#endif
602
rileya@google.com589708b2012-07-26 20:04:23 +0000603///////////////////////////////////////////////////////////////////////////////
604///////////////////////////////////////////////////////////////////////////////
605
606#include "SkEmptyShader.h"
607
608// assumes colors is SkColor* and pos is SkScalar*
609#define EXPAND_1_COLOR(count) \
610 SkColor tmp[2]; \
611 do { \
612 if (1 == count) { \
613 tmp[0] = tmp[1] = colors[0]; \
614 colors = tmp; \
615 pos = NULL; \
616 count = 2; \
617 } \
618 } while (0)
619
620SkShader* SkGradientShader::CreateLinear(const SkPoint pts[2],
621 const SkColor colors[],
622 const SkScalar pos[], int colorCount,
623 SkShader::TileMode mode,
624 SkUnitMapper* mapper) {
625 if (NULL == pts || NULL == colors || colorCount < 1) {
626 return NULL;
627 }
628 EXPAND_1_COLOR(colorCount);
629
630 return SkNEW_ARGS(SkLinearGradient,
631 (pts, colors, pos, colorCount, mode, mapper));
632}
633
634SkShader* SkGradientShader::CreateRadial(const SkPoint& center, SkScalar radius,
635 const SkColor colors[],
636 const SkScalar pos[], int colorCount,
637 SkShader::TileMode mode,
638 SkUnitMapper* mapper) {
639 if (radius <= 0 || NULL == colors || colorCount < 1) {
640 return NULL;
641 }
642 EXPAND_1_COLOR(colorCount);
643
644 return SkNEW_ARGS(SkRadialGradient,
645 (center, radius, colors, pos, colorCount, mode, mapper));
646}
647
648SkShader* SkGradientShader::CreateTwoPointRadial(const SkPoint& start,
649 SkScalar startRadius,
650 const SkPoint& end,
651 SkScalar endRadius,
652 const SkColor colors[],
653 const SkScalar pos[],
654 int colorCount,
655 SkShader::TileMode mode,
656 SkUnitMapper* mapper) {
657 if (startRadius < 0 || endRadius < 0 || NULL == colors || colorCount < 1) {
658 return NULL;
659 }
660 EXPAND_1_COLOR(colorCount);
rmistry@google.comfbfcd562012-08-23 18:09:54 +0000661
rileya@google.com589708b2012-07-26 20:04:23 +0000662 return SkNEW_ARGS(SkTwoPointRadialGradient,
663 (start, startRadius, end, endRadius, colors, pos,
664 colorCount, mode, mapper));
665}
666
667SkShader* SkGradientShader::CreateTwoPointConical(const SkPoint& start,
668 SkScalar startRadius,
669 const SkPoint& end,
670 SkScalar endRadius,
671 const SkColor colors[],
672 const SkScalar pos[],
673 int colorCount,
674 SkShader::TileMode mode,
675 SkUnitMapper* mapper) {
676 if (startRadius < 0 || endRadius < 0 || NULL == colors || colorCount < 1) {
677 return NULL;
678 }
679 if (start == end && startRadius == endRadius) {
680 return SkNEW(SkEmptyShader);
681 }
rileya@google.com1ee7c6a2012-07-31 16:00:13 +0000682 EXPAND_1_COLOR(colorCount);
rileya@google.com589708b2012-07-26 20:04:23 +0000683
684 return SkNEW_ARGS(SkTwoPointConicalGradient,
685 (start, startRadius, end, endRadius, colors, pos,
686 colorCount, mode, mapper));
687}
688
689SkShader* SkGradientShader::CreateSweep(SkScalar cx, SkScalar cy,
690 const SkColor colors[],
691 const SkScalar pos[],
692 int count, SkUnitMapper* mapper) {
693 if (NULL == colors || count < 1) {
694 return NULL;
695 }
696 EXPAND_1_COLOR(count);
697
698 return SkNEW_ARGS(SkSweepGradient, (cx, cy, colors, pos, count, mapper));
699}
700
701SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGradientShader)
702 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLinearGradient)
703 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRadialGradient)
704 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSweepGradient)
705 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient)
706 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient)
707SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
rileya@google.comd7cc6512012-07-27 14:00:39 +0000708
709///////////////////////////////////////////////////////////////////////////////
710
bsalomon@google.comcf8fb1f2012-08-02 14:03:32 +0000711#if SK_SUPPORT_GPU
712
rileya@google.comb3e50f22012-08-20 17:43:08 +0000713#include "effects/GrTextureStripAtlas.h"
bsalomon@google.comcf8fb1f2012-08-02 14:03:32 +0000714#include "SkGr.h"
715
bsalomon@google.com0707c292012-10-25 21:45:42 +0000716GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory)
rileya@google.comb3e50f22012-08-20 17:43:08 +0000717 : INHERITED(factory)
bsalomon@google.com81712882012-11-01 17:12:34 +0000718 , fCachedYCoord(SK_ScalarMax)
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000719 , fFSYUni(GrGLUniformManager::kInvalidUniformHandle) {
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000720}
rileya@google.comd7cc6512012-07-27 14:00:39 +0000721
bsalomon@google.com0707c292012-10-25 21:45:42 +0000722GrGLGradientEffect::~GrGLGradientEffect() { }
rileya@google.comd7cc6512012-07-27 14:00:39 +0000723
bsalomon@google.comf78df332012-10-29 12:43:38 +0000724void GrGLGradientEffect::emitYCoordUniform(GrGLShaderBuilder* builder) {
rileya@google.comb3e50f22012-08-20 17:43:08 +0000725 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
726 kFloat_GrSLType, "GradientYCoordFS");
727}
728
bsalomon@google.com28a15fb2012-10-26 17:53:18 +0000729void GrGLGradientEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) {
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000730 const GrGradientEffect& e = static_cast<const GrGradientEffect&>(*stage.getEffect());
731 const GrTexture* texture = e.texture(0);
732 fEffectMatrix.setData(uman, e.getMatrix(), stage.getCoordChangeMatrix(), texture);
733
bsalomon@google.com81712882012-11-01 17:12:34 +0000734 SkScalar yCoord = e.getYCoord();
rileya@google.comb3e50f22012-08-20 17:43:08 +0000735 if (yCoord != fCachedYCoord) {
736 uman.set1f(fFSYUni, yCoord);
737 fCachedYCoord = yCoord;
738 }
739}
740
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000741GrGLEffect::EffectKey GrGLGradientEffect::GenMatrixKey(const GrEffectStage& s) {
742 const GrGradientEffect& e = static_cast<const GrGradientEffect&>(*s.getEffect());
743 const GrTexture* texture = e.texture(0);
skia.committer@gmail.com760f2d92012-11-02 02:01:24 +0000744 return GrGLEffectMatrix::GenKey(e.getMatrix(), s.getCoordChangeMatrix(), texture);
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000745}
746
747void GrGLGradientEffect::setupMatrix(GrGLShaderBuilder* builder,
748 EffectKey key,
749 const char* vertexCoords,
750 const char** fsCoordName,
751 const char** vsVaryingName,
752 GrSLType* vsVaryingType) {
753 fEffectMatrix.emitCodeMakeFSCoords2D(builder,
754 key & kMatrixKeyMask,
755 vertexCoords,
756 fsCoordName,
757 vsVaryingName,
758 vsVaryingType);
759}
760
bsalomon@google.com0707c292012-10-25 21:45:42 +0000761void GrGLGradientEffect::emitColorLookup(GrGLShaderBuilder* builder,
762 const char* gradientTValue,
763 const char* outputColor,
764 const char* inputColor,
765 const GrGLShaderBuilder::TextureSampler& sampler) {
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +0000766
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000767 SkString* code = &builder->fFSCode;
768 code->appendf("\tvec2 coord = vec2(%s, %s);\n",
769 gradientTValue,
770 builder->getUniformVariable(fFSYUni).c_str());
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000771 code->appendf("\t%s = ", outputColor);
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000772 builder->appendTextureLookupAndModulate(code, inputColor, sampler, "coord");
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000773 code->append(";\n");
rileya@google.comd7cc6512012-07-27 14:00:39 +0000774}
775
776/////////////////////////////////////////////////////////////////////
777
rmistry@google.comfbfcd562012-08-23 18:09:54 +0000778GrGradientEffect::GrGradientEffect(GrContext* ctx,
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000779 const SkGradientShaderBase& shader,
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000780 const SkMatrix& matrix,
bsalomon@google.com50db75c2013-01-11 13:54:30 +0000781 SkShader::TileMode tileMode) {
rileya@google.comd7cc6512012-07-27 14:00:39 +0000782 // TODO: check for simple cases where we don't need a texture:
783 //GradientInfo info;
784 //shader.asAGradient(&info);
785 //if (info.fColorCount == 2) { ...
786
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000787 fMatrix = matrix;
788
rileya@google.comd7cc6512012-07-27 14:00:39 +0000789 SkBitmap bitmap;
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000790 shader.getGradientTableBitmap(&bitmap);
rileya@google.comd7cc6512012-07-27 14:00:39 +0000791
bsalomon@google.com371e1052013-01-11 21:08:55 +0000792 fIsOpaque = shader.isOpaque();
793
rileya@google.comb3e50f22012-08-20 17:43:08 +0000794 GrTextureStripAtlas::Desc desc;
795 desc.fWidth = bitmap.width();
796 desc.fHeight = 32;
797 desc.fRowHeight = bitmap.height();
798 desc.fContext = ctx;
799 desc.fConfig = SkBitmapConfig2GrPixelConfig(bitmap.config());
800 fAtlas = GrTextureStripAtlas::GetAtlas(desc);
801 GrAssert(NULL != fAtlas);
rmistry@google.comfbfcd562012-08-23 18:09:54 +0000802
bsalomon@google.com1ce49fc2012-09-18 14:14:49 +0000803 // We always filter the gradient table. Each table is one row of a texture, so always y-clamp.
804 GrTextureParams params;
805 params.setBilerp(true);
806 params.setTileModeX(tileMode);
807
rileya@google.comb3e50f22012-08-20 17:43:08 +0000808 fRow = fAtlas->lockRow(bitmap);
809 if (-1 != fRow) {
bsalomon@google.com81712882012-11-01 17:12:34 +0000810 fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf *
rileya@google.comb3e50f22012-08-20 17:43:08 +0000811 fAtlas->getVerticalScaleFactor();
bsalomon@google.com1ce49fc2012-09-18 14:14:49 +0000812 fTextureAccess.reset(fAtlas->getTexture(), params);
rileya@google.comb3e50f22012-08-20 17:43:08 +0000813 } else {
bsalomon@google.com1ce49fc2012-09-18 14:14:49 +0000814 GrTexture* texture = GrLockCachedBitmapTexture(ctx, bitmap, &params);
815 fTextureAccess.reset(texture, params);
bsalomon@google.com81712882012-11-01 17:12:34 +0000816 fYCoord = SK_ScalarHalf;
rmistry@google.comfbfcd562012-08-23 18:09:54 +0000817
rileya@google.comb3e50f22012-08-20 17:43:08 +0000818 // Unlock immediately, this is not great, but we don't have a way of
819 // knowing when else to unlock it currently, so it may get purged from
820 // the cache, but it'll still be ref'd until it's no longer being used.
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000821 GrUnlockCachedBitmapTexture(texture);
rileya@google.comb3e50f22012-08-20 17:43:08 +0000822 }
bsalomon@google.com50db75c2013-01-11 13:54:30 +0000823 this->addTextureAccess(&fTextureAccess);
rileya@google.comd7cc6512012-07-27 14:00:39 +0000824}
825
826GrGradientEffect::~GrGradientEffect() {
rileya@google.comb3e50f22012-08-20 17:43:08 +0000827 if (this->useAtlas()) {
828 fAtlas->unlockRow(fRow);
rileya@google.comb3e50f22012-08-20 17:43:08 +0000829 }
rileya@google.comd7cc6512012-07-27 14:00:39 +0000830}
831
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000832bool GrGradientEffect::onIsEqual(const GrEffect& effect) const {
833 const GrGradientEffect& s = static_cast<const GrGradientEffect&>(effect);
834 return fTextureAccess.getTexture() == s.fTextureAccess.getTexture() &&
835 fTextureAccess.getParams().getTileModeX() ==
836 s.fTextureAccess.getParams().getTileModeX() &&
837 this->useAtlas() == s.useAtlas() &&
838 fYCoord == s.getYCoord() &&
839 fMatrix.cheapEqualTo(s.getMatrix());
840}
841
842void GrGradientEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
843 if (fIsOpaque && (kA_ValidComponentFlag & *validFlags) && 0xff == GrColorUnpackA(*color)) {
844 *validFlags = kA_ValidComponentFlag;
845 } else {
846 *validFlags = 0;
847 }
848}
849
bsalomon@google.comd4726202012-08-03 14:34:46 +0000850int GrGradientEffect::RandomGradientParams(SkRandom* random,
851 SkColor colors[],
852 SkScalar** stops,
853 SkShader::TileMode* tm) {
854 int outColors = random->nextRangeU(1, kMaxRandomGradientColors);
855
856 // if one color, omit stops, otherwise randomly decide whether or not to
857 if (outColors == 1 || (outColors >= 2 && random->nextBool())) {
858 *stops = NULL;
859 }
860
bsalomon@google.com81712882012-11-01 17:12:34 +0000861 SkScalar stop = 0.f;
bsalomon@google.comd4726202012-08-03 14:34:46 +0000862 for (int i = 0; i < outColors; ++i) {
863 colors[i] = random->nextU();
864 if (NULL != *stops) {
865 (*stops)[i] = stop;
866 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - stop) : 1.f;
867 }
868 }
869 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileModeCount));
870
871 return outColors;
872}
873
bsalomon@google.comcf8fb1f2012-08-02 14:03:32 +0000874#endif