blob: 5e443c84a45096b2a0477b5005195d58532b1e92 [file] [log] [blame]
Sean Silvab715b202012-12-04 03:20:08 +00001========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6 :local:
7
8.. warning::
Chris Lattner2ba4bd92013-01-10 21:24:04 +00009 This is always a work in progress.
Sean Silvab715b202012-12-04 03:20:08 +000010
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base. This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure. Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source. Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes. In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before. Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library. There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
Sean Silva1bc2bab2012-12-04 03:30:36 +000058#. `cppreference.com
59 <http://en.cppreference.com/w/>`_ - an excellent
Sean Silvab715b202012-12-04 03:20:08 +000060 reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
65 published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74 <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
Sean Silva821c0e42012-12-04 03:45:27 +000077 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
Sean Silvab715b202012-12-04 03:20:08 +000079
80You are also encouraged to take a look at the :ref:`LLVM Coding Standards
81<coding_standards>` guide which focuses on how to write maintainable code more
82than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI. These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109used so often, you must know what they do and how they work. All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
119
120``cast<>``:
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
126 template is:
127
128 .. code-block:: c++
129
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132 return true;
133
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
136 }
137
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
149
150 .. code-block:: c++
151
152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153 // ...
154 }
155
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158 convenient.
159
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
165 type directly.
166
167``cast_or_null<>``:
168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 propagates). This can sometimes be useful, allowing you to combine several
171 null checks into one.
172
173``dyn_cast_or_null<>``:
174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175 operator, except that it allows for a null pointer as an argument (which it
176 then propagates). This can sometimes be useful, allowing you to combine
177 several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not. If you want to add support for these templates, see the document
181:ref:`How to set up LLVM-style RTTI for your class hierarchy
182<how-to-set-up-llvm-style-rtti>`
183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings. Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters. Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary. Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length. For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215 iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221 Map.find("foo"); // Lookup "foo"
222 Map.find(std::string("bar")); // Lookup "bar"
223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings. For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247 New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects. Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``). The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array. This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly. They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
266.. _DEBUG:
267
268The ``DEBUG()`` macro and ``-debug`` option
269-------------------------------------------
270
271Often when working on your pass you will put a bunch of debugging printouts and
272other code into your pass. After you get it working, you want to remove it, but
273you may need it again in the future (to work out new bugs that you run across).
274
275Naturally, because of this, you don't want to delete the debug printouts, but
276you don't want them to always be noisy. A standard compromise is to comment
277them out, allowing you to enable them if you need them in the future.
278
279The ``llvm/Support/Debug.h`` (`doxygen
280<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
281``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
282put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
283executed if '``opt``' (or any other tool) is run with the '``-debug``' command
284line argument:
285
286.. code-block:: c++
287
288 DEBUG(errs() << "I am here!\n");
289
290Then you can run your pass like this:
291
292.. code-block:: none
293
294 $ opt < a.bc > /dev/null -mypass
295 <no output>
296 $ opt < a.bc > /dev/null -mypass -debug
297 I am here!
298
299Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
300have to create "yet another" command line option for the debug output for your
301pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they
302do not cause a performance impact at all (for the same reason, they should also
303not contain side-effects!).
304
305One additional nice thing about the ``DEBUG()`` macro is that you can enable or
306disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
307DebugFlag=1``" from the gdb if the program is running. If the program hasn't
308been started yet, you can always just run it with ``-debug``.
309
310.. _DEBUG_TYPE:
311
312Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
313^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
314
315Sometimes you may find yourself in a situation where enabling ``-debug`` just
316turns on **too much** information (such as when working on the code generator).
317If you want to enable debug information with more fine-grained control, you
318define the ``DEBUG_TYPE`` macro and the ``-debug`` only option as follows:
319
320.. code-block:: c++
321
322 #undef DEBUG_TYPE
323 DEBUG(errs() << "No debug type\n");
324 #define DEBUG_TYPE "foo"
325 DEBUG(errs() << "'foo' debug type\n");
326 #undef DEBUG_TYPE
327 #define DEBUG_TYPE "bar"
328 DEBUG(errs() << "'bar' debug type\n"));
329 #undef DEBUG_TYPE
330 #define DEBUG_TYPE ""
331 DEBUG(errs() << "No debug type (2)\n");
332
333Then you can run your pass like this:
334
335.. code-block:: none
336
337 $ opt < a.bc > /dev/null -mypass
338 <no output>
339 $ opt < a.bc > /dev/null -mypass -debug
340 No debug type
341 'foo' debug type
342 'bar' debug type
343 No debug type (2)
344 $ opt < a.bc > /dev/null -mypass -debug-only=foo
345 'foo' debug type
346 $ opt < a.bc > /dev/null -mypass -debug-only=bar
347 'bar' debug type
348
349Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
350to specify the debug type for the entire module (if you do this before you
351``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
352``#undef``'s). Also, you should use names more meaningful than "foo" and "bar",
353because there is no system in place to ensure that names do not conflict. If
354two different modules use the same string, they will all be turned on when the
355name is specified. This allows, for example, all debug information for
356instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if
357the source lives in multiple files.
358
359The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
360like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
361takes an additional first parameter, which is the type to use. For example, the
362preceding example could be written as:
363
364.. code-block:: c++
365
366 DEBUG_WITH_TYPE("", errs() << "No debug type\n");
367 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
368 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
369 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
370
371.. _Statistic:
372
373The ``Statistic`` class & ``-stats`` option
374-------------------------------------------
375
376The ``llvm/ADT/Statistic.h`` (`doxygen
377<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
378named ``Statistic`` that is used as a unified way to keep track of what the LLVM
379compiler is doing and how effective various optimizations are. It is useful to
380see what optimizations are contributing to making a particular program run
381faster.
382
383Often you may run your pass on some big program, and you're interested to see
384how many times it makes a certain transformation. Although you can do this with
385hand inspection, or some ad-hoc method, this is a real pain and not very useful
386for big programs. Using the ``Statistic`` class makes it very easy to keep
387track of this information, and the calculated information is presented in a
388uniform manner with the rest of the passes being executed.
389
390There are many examples of ``Statistic`` uses, but the basics of using it are as
391follows:
392
393#. Define your statistic like this:
394
395 .. code-block:: c++
396
397 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
398 STATISTIC(NumXForms, "The # of times I did stuff");
399
400 The ``STATISTIC`` macro defines a static variable, whose name is specified by
401 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
402 the description is taken from the second argument. The variable defined
403 ("NumXForms" in this case) acts like an unsigned integer.
404
405#. Whenever you make a transformation, bump the counter:
406
407 .. code-block:: c++
408
409 ++NumXForms; // I did stuff!
410
411That's all you have to do. To get '``opt``' to print out the statistics
412gathered, use the '``-stats``' option:
413
414.. code-block:: none
415
416 $ opt -stats -mypassname < program.bc > /dev/null
417 ... statistics output ...
418
419When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
420report that looks like this:
421
422.. code-block:: none
423
424 7646 bitcodewriter - Number of normal instructions
425 725 bitcodewriter - Number of oversized instructions
426 129996 bitcodewriter - Number of bitcode bytes written
427 2817 raise - Number of insts DCEd or constprop'd
428 3213 raise - Number of cast-of-self removed
429 5046 raise - Number of expression trees converted
430 75 raise - Number of other getelementptr's formed
431 138 raise - Number of load/store peepholes
432 42 deadtypeelim - Number of unused typenames removed from symtab
433 392 funcresolve - Number of varargs functions resolved
434 27 globaldce - Number of global variables removed
435 2 adce - Number of basic blocks removed
436 134 cee - Number of branches revectored
437 49 cee - Number of setcc instruction eliminated
438 532 gcse - Number of loads removed
439 2919 gcse - Number of instructions removed
440 86 indvars - Number of canonical indvars added
441 87 indvars - Number of aux indvars removed
442 25 instcombine - Number of dead inst eliminate
443 434 instcombine - Number of insts combined
444 248 licm - Number of load insts hoisted
445 1298 licm - Number of insts hoisted to a loop pre-header
446 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
447 75 mem2reg - Number of alloca's promoted
448 1444 cfgsimplify - Number of blocks simplified
449
450Obviously, with so many optimizations, having a unified framework for this stuff
451is very nice. Making your pass fit well into the framework makes it more
452maintainable and useful.
453
454.. _ViewGraph:
455
456Viewing graphs while debugging code
457-----------------------------------
458
459Several of the important data structures in LLVM are graphs: for example CFGs
460made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
461:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
462DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
463compiler, it is nice to instantly visualize these graphs.
464
465LLVM provides several callbacks that are available in a debug build to do
466exactly that. If you call the ``Function::viewCFG()`` method, for example, the
467current LLVM tool will pop up a window containing the CFG for the function where
468each basic block is a node in the graph, and each node contains the instructions
469in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
470not include the instructions), the ``MachineFunction::viewCFG()`` and
471``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
472methods. Within GDB, for example, you can usually use something like ``call
473DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
474these functions in your code in places you want to debug.
475
476Getting this to work requires a small amount of configuration. On Unix systems
477with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
478sure 'dot' and 'gv' are in your path. If you are running on Mac OS/X, download
479and install the Mac OS/X `Graphviz program
480<http://www.pixelglow.com/graphviz/>`_ and add
481``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
482your path. Once in your system and path are set up, rerun the LLVM configure
483script and rebuild LLVM to enable this functionality.
484
485``SelectionDAG`` has been extended to make it easier to locate *interesting*
486nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
487"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
488the specified color (choices of colors can be found at `colors
489<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
490can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
491be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
492If you want to restart and clear all the current graph attributes, then you can
493``call DAG.clearGraphAttrs()``.
494
495Note that graph visualization features are compiled out of Release builds to
496reduce file size. This means that you need a Debug+Asserts or Release+Asserts
497build to use these features.
498
499.. _datastructure:
500
501Picking the Right Data Structure for a Task
502===========================================
503
504LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
505commonly use STL data structures. This section describes the trade-offs you
506should consider when you pick one.
507
508The first step is a choose your own adventure: do you want a sequential
509container, a set-like container, or a map-like container? The most important
510thing when choosing a container is the algorithmic properties of how you plan to
511access the container. Based on that, you should use:
512
513
514* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
515 value based on another value. Map-like containers also support efficient
516 queries for containment (whether a key is in the map). Map-like containers
517 generally do not support efficient reverse mapping (values to keys). If you
518 need that, use two maps. Some map-like containers also support efficient
519 iteration through the keys in sorted order. Map-like containers are the most
520 expensive sort, only use them if you need one of these capabilities.
521
522* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
523 a container that automatically eliminates duplicates. Some set-like
524 containers support efficient iteration through the elements in sorted order.
525 Set-like containers are more expensive than sequential containers.
526
527* a :ref:`sequential <ds_sequential>` container provides the most efficient way
528 to add elements and keeps track of the order they are added to the collection.
529 They permit duplicates and support efficient iteration, but do not support
530 efficient look-up based on a key.
531
532* a :ref:`string <ds_string>` container is a specialized sequential container or
533 reference structure that is used for character or byte arrays.
534
535* a :ref:`bit <ds_bit>` container provides an efficient way to store and
536 perform set operations on sets of numeric id's, while automatically
537 eliminating duplicates. Bit containers require a maximum of 1 bit for each
538 identifier you want to store.
539
540Once the proper category of container is determined, you can fine tune the
541memory use, constant factors, and cache behaviors of access by intelligently
542picking a member of the category. Note that constant factors and cache behavior
543can be a big deal. If you have a vector that usually only contains a few
544elements (but could contain many), for example, it's much better to use
545:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
546avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
547the elements to the container.
548
549.. _ds_sequential:
550
551Sequential Containers (std::vector, std::list, etc)
552---------------------------------------------------
553
554There are a variety of sequential containers available for you, based on your
555needs. Pick the first in this section that will do what you want.
556
557.. _dss_arrayref:
558
559llvm/ADT/ArrayRef.h
560^^^^^^^^^^^^^^^^^^^
561
562The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
563accepts a sequential list of elements in memory and just reads from them. By
564taking an ``ArrayRef``, the API can be passed a fixed size array, an
565``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
566in memory.
567
568.. _dss_fixedarrays:
569
570Fixed Size Arrays
571^^^^^^^^^^^^^^^^^
572
573Fixed size arrays are very simple and very fast. They are good if you know
574exactly how many elements you have, or you have a (low) upper bound on how many
575you have.
576
577.. _dss_heaparrays:
578
579Heap Allocated Arrays
580^^^^^^^^^^^^^^^^^^^^^
581
582Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
583if the number of elements is variable, if you know how many elements you will
584need before the array is allocated, and if the array is usually large (if not,
585consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
586array is the cost of the new/delete (aka malloc/free). Also note that if you
587are allocating an array of a type with a constructor, the constructor and
588destructors will be run for every element in the array (re-sizable vectors only
589construct those elements actually used).
590
591.. _dss_tinyptrvector:
592
593llvm/ADT/TinyPtrVector.h
594^^^^^^^^^^^^^^^^^^^^^^^^
595
596``TinyPtrVector<Type>`` is a highly specialized collection class that is
597optimized to avoid allocation in the case when a vector has zero or one
598elements. It has two major restrictions: 1) it can only hold values of pointer
599type, and 2) it cannot hold a null pointer.
600
601Since this container is highly specialized, it is rarely used.
602
603.. _dss_smallvector:
604
605llvm/ADT/SmallVector.h
606^^^^^^^^^^^^^^^^^^^^^^
607
608``SmallVector<Type, N>`` is a simple class that looks and smells just like
609``vector<Type>``: it supports efficient iteration, lays out elements in memory
610order (so you can do pointer arithmetic between elements), supports efficient
611push_back/pop_back operations, supports efficient random access to its elements,
612etc.
613
614The advantage of SmallVector is that it allocates space for some number of
615elements (N) **in the object itself**. Because of this, if the SmallVector is
616dynamically smaller than N, no malloc is performed. This can be a big win in
617cases where the malloc/free call is far more expensive than the code that
618fiddles around with the elements.
619
620This is good for vectors that are "usually small" (e.g. the number of
621predecessors/successors of a block is usually less than 8). On the other hand,
622this makes the size of the SmallVector itself large, so you don't want to
623allocate lots of them (doing so will waste a lot of space). As such,
624SmallVectors are most useful when on the stack.
625
626SmallVector also provides a nice portable and efficient replacement for
627``alloca``.
628
629.. _dss_vector:
630
631<vector>
632^^^^^^^^
633
634``std::vector`` is well loved and respected. It is useful when SmallVector
635isn't: when the size of the vector is often large (thus the small optimization
636will rarely be a benefit) or if you will be allocating many instances of the
637vector itself (which would waste space for elements that aren't in the
638container). vector is also useful when interfacing with code that expects
639vectors :).
640
641One worthwhile note about std::vector: avoid code like this:
642
643.. code-block:: c++
644
645 for ( ... ) {
646 std::vector<foo> V;
647 // make use of V.
648 }
649
650Instead, write this as:
651
652.. code-block:: c++
653
654 std::vector<foo> V;
655 for ( ... ) {
656 // make use of V.
657 V.clear();
658 }
659
660Doing so will save (at least) one heap allocation and free per iteration of the
661loop.
662
663.. _dss_deque:
664
665<deque>
666^^^^^^^
667
668``std::deque`` is, in some senses, a generalized version of ``std::vector``.
669Like ``std::vector``, it provides constant time random access and other similar
670properties, but it also provides efficient access to the front of the list. It
671does not guarantee continuity of elements within memory.
672
673In exchange for this extra flexibility, ``std::deque`` has significantly higher
674constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
675something cheaper.
676
677.. _dss_list:
678
679<list>
680^^^^^^
681
682``std::list`` is an extremely inefficient class that is rarely useful. It
683performs a heap allocation for every element inserted into it, thus having an
684extremely high constant factor, particularly for small data types.
685``std::list`` also only supports bidirectional iteration, not random access
686iteration.
687
688In exchange for this high cost, std::list supports efficient access to both ends
689of the list (like ``std::deque``, but unlike ``std::vector`` or
690``SmallVector``). In addition, the iterator invalidation characteristics of
691std::list are stronger than that of a vector class: inserting or removing an
692element into the list does not invalidate iterator or pointers to other elements
693in the list.
694
695.. _dss_ilist:
696
697llvm/ADT/ilist.h
698^^^^^^^^^^^^^^^^
699
700``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
701because it requires the element to store and provide access to the prev/next
702pointers for the list.
703
704``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
705``ilist_traits`` implementation for the element type, but it provides some novel
706characteristics. In particular, it can efficiently store polymorphic objects,
707the traits class is informed when an element is inserted or removed from the
708list, and ``ilist``\ s are guaranteed to support a constant-time splice
709operation.
710
711These properties are exactly what we want for things like ``Instruction``\ s and
712basic blocks, which is why these are implemented with ``ilist``\ s.
713
714Related classes of interest are explained in the following subsections:
715
716* :ref:`ilist_traits <dss_ilist_traits>`
717
718* :ref:`iplist <dss_iplist>`
719
720* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
721
722* :ref:`Sentinels <dss_ilist_sentinel>`
723
724.. _dss_packedvector:
725
726llvm/ADT/PackedVector.h
727^^^^^^^^^^^^^^^^^^^^^^^
728
729Useful for storing a vector of values using only a few number of bits for each
730value. Apart from the standard operations of a vector-like container, it can
731also perform an 'or' set operation.
732
733For example:
734
735.. code-block:: c++
736
737 enum State {
738 None = 0x0,
739 FirstCondition = 0x1,
740 SecondCondition = 0x2,
741 Both = 0x3
742 };
743
744 State get() {
745 PackedVector<State, 2> Vec1;
746 Vec1.push_back(FirstCondition);
747
748 PackedVector<State, 2> Vec2;
749 Vec2.push_back(SecondCondition);
750
751 Vec1 |= Vec2;
752 return Vec1[0]; // returns 'Both'.
753 }
754
755.. _dss_ilist_traits:
756
757ilist_traits
758^^^^^^^^^^^^
759
760``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
761(and consequently ``ilist<T>``) publicly derive from this traits class.
762
763.. _dss_iplist:
764
765iplist
766^^^^^^
767
768``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
769interface. Notably, inserters from ``T&`` are absent.
770
771``ilist_traits<T>`` is a public base of this class and can be used for a wide
772variety of customizations.
773
774.. _dss_ilist_node:
775
776llvm/ADT/ilist_node.h
777^^^^^^^^^^^^^^^^^^^^^
778
779``ilist_node<T>`` implements a the forward and backward links that are expected
780by the ``ilist<T>`` (and analogous containers) in the default manner.
781
782``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
783``T`` publicly derives from ``ilist_node<T>``.
784
785.. _dss_ilist_sentinel:
786
787Sentinels
788^^^^^^^^^
789
790``ilist``\ s have another specialty that must be considered. To be a good
791citizen in the C++ ecosystem, it needs to support the standard container
792operations, such as ``begin`` and ``end`` iterators, etc. Also, the
793``operator--`` must work correctly on the ``end`` iterator in the case of
794non-empty ``ilist``\ s.
795
796The only sensible solution to this problem is to allocate a so-called *sentinel*
797along with the intrusive list, which serves as the ``end`` iterator, providing
798the back-link to the last element. However conforming to the C++ convention it
799is illegal to ``operator++`` beyond the sentinel and it also must not be
800dereferenced.
801
802These constraints allow for some implementation freedom to the ``ilist`` how to
803allocate and store the sentinel. The corresponding policy is dictated by
804``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
805for a sentinel arises.
806
807While the default policy is sufficient in most cases, it may break down when
808``T`` does not provide a default constructor. Also, in the case of many
809instances of ``ilist``\ s, the memory overhead of the associated sentinels is
810wasted. To alleviate the situation with numerous and voluminous
811``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
812
813Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
814superpose the sentinel with the ``ilist`` instance in memory. Pointer
815arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
816``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
817as the back-link of the sentinel. This is the only field in the ghostly
818sentinel which can be legally accessed.
819
820.. _dss_other:
821
822Other Sequential Container options
823^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
824
825Other STL containers are available, such as ``std::string``.
826
827There are also various STL adapter classes such as ``std::queue``,
828``std::priority_queue``, ``std::stack``, etc. These provide simplified access
829to an underlying container but don't affect the cost of the container itself.
830
831.. _ds_string:
832
833String-like containers
834----------------------
835
836There are a variety of ways to pass around and use strings in C and C++, and
837LLVM adds a few new options to choose from. Pick the first option on this list
838that will do what you need, they are ordered according to their relative cost.
839
840Note that is is generally preferred to *not* pass strings around as ``const
841char*``'s. These have a number of problems, including the fact that they
842cannot represent embedded nul ("\0") characters, and do not have a length
843available efficiently. The general replacement for '``const char*``' is
844StringRef.
845
846For more information on choosing string containers for APIs, please see
847:ref:`Passing Strings <string_apis>`.
848
849.. _dss_stringref:
850
851llvm/ADT/StringRef.h
852^^^^^^^^^^^^^^^^^^^^
853
854The StringRef class is a simple value class that contains a pointer to a
855character and a length, and is quite related to the :ref:`ArrayRef
856<dss_arrayref>` class (but specialized for arrays of characters). Because
857StringRef carries a length with it, it safely handles strings with embedded nul
858characters in it, getting the length does not require a strlen call, and it even
859has very convenient APIs for slicing and dicing the character range that it
860represents.
861
862StringRef is ideal for passing simple strings around that are known to be live,
863either because they are C string literals, std::string, a C array, or a
864SmallVector. Each of these cases has an efficient implicit conversion to
865StringRef, which doesn't result in a dynamic strlen being executed.
866
867StringRef has a few major limitations which make more powerful string containers
868useful:
869
870#. You cannot directly convert a StringRef to a 'const char*' because there is
871 no way to add a trailing nul (unlike the .c_str() method on various stronger
872 classes).
873
874#. StringRef doesn't own or keep alive the underlying string bytes.
875 As such it can easily lead to dangling pointers, and is not suitable for
876 embedding in datastructures in most cases (instead, use an std::string or
877 something like that).
878
879#. For the same reason, StringRef cannot be used as the return value of a
880 method if the method "computes" the result string. Instead, use std::string.
881
882#. StringRef's do not allow you to mutate the pointed-to string bytes and it
883 doesn't allow you to insert or remove bytes from the range. For editing
884 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
885 class.
886
887Because of its strengths and limitations, it is very common for a function to
888take a StringRef and for a method on an object to return a StringRef that points
889into some string that it owns.
890
891.. _dss_twine:
892
893llvm/ADT/Twine.h
894^^^^^^^^^^^^^^^^
895
896The Twine class is used as an intermediary datatype for APIs that want to take a
897string that can be constructed inline with a series of concatenations. Twine
898works by forming recursive instances of the Twine datatype (a simple value
899object) on the stack as temporary objects, linking them together into a tree
900which is then linearized when the Twine is consumed. Twine is only safe to use
901as the argument to a function, and should always be a const reference, e.g.:
902
903.. code-block:: c++
904
905 void foo(const Twine &T);
906 ...
907 StringRef X = ...
908 unsigned i = ...
909 foo(X + "." + Twine(i));
910
911This example forms a string like "blarg.42" by concatenating the values
912together, and does not form intermediate strings containing "blarg" or "blarg.".
913
914Because Twine is constructed with temporary objects on the stack, and because
915these instances are destroyed at the end of the current statement, it is an
916inherently dangerous API. For example, this simple variant contains undefined
917behavior and will probably crash:
918
919.. code-block:: c++
920
921 void foo(const Twine &T);
922 ...
923 StringRef X = ...
924 unsigned i = ...
925 const Twine &Tmp = X + "." + Twine(i);
926 foo(Tmp);
927
928... because the temporaries are destroyed before the call. That said, Twine's
929are much more efficient than intermediate std::string temporaries, and they work
930really well with StringRef. Just be aware of their limitations.
931
932.. _dss_smallstring:
933
934llvm/ADT/SmallString.h
935^^^^^^^^^^^^^^^^^^^^^^
936
937SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
938convenience APIs like += that takes StringRef's. SmallString avoids allocating
939memory in the case when the preallocated space is enough to hold its data, and
940it calls back to general heap allocation when required. Since it owns its data,
941it is very safe to use and supports full mutation of the string.
942
943Like SmallVector's, the big downside to SmallString is their sizeof. While they
944are optimized for small strings, they themselves are not particularly small.
945This means that they work great for temporary scratch buffers on the stack, but
946should not generally be put into the heap: it is very rare to see a SmallString
947as the member of a frequently-allocated heap data structure or returned
948by-value.
949
950.. _dss_stdstring:
951
952std::string
953^^^^^^^^^^^
954
955The standard C++ std::string class is a very general class that (like
956SmallString) owns its underlying data. sizeof(std::string) is very reasonable
957so it can be embedded into heap data structures and returned by-value. On the
958other hand, std::string is highly inefficient for inline editing (e.g.
959concatenating a bunch of stuff together) and because it is provided by the
960standard library, its performance characteristics depend a lot of the host
961standard library (e.g. libc++ and MSVC provide a highly optimized string class,
962GCC contains a really slow implementation).
963
964The major disadvantage of std::string is that almost every operation that makes
965them larger can allocate memory, which is slow. As such, it is better to use
966SmallVector or Twine as a scratch buffer, but then use std::string to persist
967the result.
968
969.. _ds_set:
970
971Set-Like Containers (std::set, SmallSet, SetVector, etc)
972--------------------------------------------------------
973
974Set-like containers are useful when you need to canonicalize multiple values
975into a single representation. There are several different choices for how to do
976this, providing various trade-offs.
977
978.. _dss_sortedvectorset:
979
980A sorted 'vector'
981^^^^^^^^^^^^^^^^^
982
983If you intend to insert a lot of elements, then do a lot of queries, a great
984approach is to use a vector (or other sequential container) with
985std::sort+std::unique to remove duplicates. This approach works really well if
986your usage pattern has these two distinct phases (insert then query), and can be
987coupled with a good choice of :ref:`sequential container <ds_sequential>`.
988
989This combination provides the several nice properties: the result data is
990contiguous in memory (good for cache locality), has few allocations, is easy to
991address (iterators in the final vector are just indices or pointers), and can be
992efficiently queried with a standard binary or radix search.
993
994.. _dss_smallset:
995
996llvm/ADT/SmallSet.h
997^^^^^^^^^^^^^^^^^^^
998
999If you have a set-like data structure that is usually small and whose elements
1000are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1001space for N elements in place (thus, if the set is dynamically smaller than N,
1002no malloc traffic is required) and accesses them with a simple linear search.
1003When the set grows beyond 'N' elements, it allocates a more expensive
1004representation that guarantees efficient access (for most types, it falls back
1005to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet
1006<dss_smallptrset>`.
1007
1008The magic of this class is that it handles small sets extremely efficiently, but
1009gracefully handles extremely large sets without loss of efficiency. The
1010drawback is that the interface is quite small: it supports insertion, queries
1011and erasing, but does not support iteration.
1012
1013.. _dss_smallptrset:
1014
1015llvm/ADT/SmallPtrSet.h
1016^^^^^^^^^^^^^^^^^^^^^^
1017
1018SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1019pointers is transparently implemented with a ``SmallPtrSet``), but also supports
1020iterators. If more than 'N' insertions are performed, a single quadratically
1021probed hash table is allocated and grows as needed, providing extremely
1022efficient access (constant time insertion/deleting/queries with low constant
1023factors) and is very stingy with malloc traffic.
1024
1025Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated
1026whenever an insertion occurs. Also, the values visited by the iterators are not
1027visited in sorted order.
1028
1029.. _dss_denseset:
1030
1031llvm/ADT/DenseSet.h
1032^^^^^^^^^^^^^^^^^^^
1033
1034DenseSet is a simple quadratically probed hash table. It excels at supporting
1035small values: it uses a single allocation to hold all of the pairs that are
1036currently inserted in the set. DenseSet is a great way to unique small values
1037that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1038pointers). Note that DenseSet has the same requirements for the value type that
1039:ref:`DenseMap <dss_densemap>` has.
1040
1041.. _dss_sparseset:
1042
1043llvm/ADT/SparseSet.h
1044^^^^^^^^^^^^^^^^^^^^
1045
1046SparseSet holds a small number of objects identified by unsigned keys of
1047moderate size. It uses a lot of memory, but provides operations that are almost
1048as fast as a vector. Typical keys are physical registers, virtual registers, or
1049numbered basic blocks.
1050
1051SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1052and fast iteration over small sets. It is not intended for building composite
1053data structures.
1054
1055.. _dss_FoldingSet:
1056
1057llvm/ADT/FoldingSet.h
1058^^^^^^^^^^^^^^^^^^^^^
1059
1060FoldingSet is an aggregate class that is really good at uniquing
1061expensive-to-create or polymorphic objects. It is a combination of a chained
1062hash table with intrusive links (uniqued objects are required to inherit from
1063FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1064process.
1065
1066Consider a case where you want to implement a "getOrCreateFoo" method for a
1067complex object (for example, a node in the code generator). The client has a
1068description of **what** it wants to generate (it knows the opcode and all the
1069operands), but we don't want to 'new' a node, then try inserting it into a set
1070only to find out it already exists, at which point we would have to delete it
1071and return the node that already exists.
1072
1073To support this style of client, FoldingSet perform a query with a
1074FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1075element that we want to query for. The query either returns the element
1076matching the ID or it returns an opaque ID that indicates where insertion should
1077take place. Construction of the ID usually does not require heap traffic.
1078
1079Because FoldingSet uses intrusive links, it can support polymorphic objects in
1080the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1081Because the elements are individually allocated, pointers to the elements are
1082stable: inserting or removing elements does not invalidate any pointers to other
1083elements.
1084
1085.. _dss_set:
1086
1087<set>
1088^^^^^
1089
1090``std::set`` is a reasonable all-around set class, which is decent at many
1091things but great at nothing. std::set allocates memory for each element
1092inserted (thus it is very malloc intensive) and typically stores three pointers
1093per element in the set (thus adding a large amount of per-element space
1094overhead). It offers guaranteed log(n) performance, which is not particularly
1095fast from a complexity standpoint (particularly if the elements of the set are
1096expensive to compare, like strings), and has extremely high constant factors for
1097lookup, insertion and removal.
1098
1099The advantages of std::set are that its iterators are stable (deleting or
1100inserting an element from the set does not affect iterators or pointers to other
1101elements) and that iteration over the set is guaranteed to be in sorted order.
1102If the elements in the set are large, then the relative overhead of the pointers
1103and malloc traffic is not a big deal, but if the elements of the set are small,
1104std::set is almost never a good choice.
1105
1106.. _dss_setvector:
1107
1108llvm/ADT/SetVector.h
1109^^^^^^^^^^^^^^^^^^^^
1110
1111LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1112set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1113important property that this provides is efficient insertion with uniquing
1114(duplicate elements are ignored) with iteration support. It implements this by
1115inserting elements into both a set-like container and the sequential container,
1116using the set-like container for uniquing and the sequential container for
1117iteration.
1118
1119The difference between SetVector and other sets is that the order of iteration
1120is guaranteed to match the order of insertion into the SetVector. This property
1121is really important for things like sets of pointers. Because pointer values
1122are non-deterministic (e.g. vary across runs of the program on different
1123machines), iterating over the pointers in the set will not be in a well-defined
1124order.
1125
1126The drawback of SetVector is that it requires twice as much space as a normal
1127set and has the sum of constant factors from the set-like container and the
1128sequential container that it uses. Use it **only** if you need to iterate over
1129the elements in a deterministic order. SetVector is also expensive to delete
1130elements out of (linear time), unless you use it's "pop_back" method, which is
1131faster.
1132
1133``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1134size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1135However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1136which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1137If you use this, and if your sets are dynamically smaller than ``N``, you will
1138save a lot of heap traffic.
1139
1140.. _dss_uniquevector:
1141
1142llvm/ADT/UniqueVector.h
1143^^^^^^^^^^^^^^^^^^^^^^^
1144
1145UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1146unique ID for each element inserted into the set. It internally contains a map
1147and a vector, and it assigns a unique ID for each value inserted into the set.
1148
1149UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1150both the map and vector, it has high complexity, high constant factors, and
1151produces a lot of malloc traffic. It should be avoided.
1152
1153.. _dss_immutableset:
1154
1155llvm/ADT/ImmutableSet.h
1156^^^^^^^^^^^^^^^^^^^^^^^
1157
1158ImmutableSet is an immutable (functional) set implementation based on an AVL
1159tree. Adding or removing elements is done through a Factory object and results
1160in the creation of a new ImmutableSet object. If an ImmutableSet already exists
1161with the given contents, then the existing one is returned; equality is compared
1162with a FoldingSetNodeID. The time and space complexity of add or remove
1163operations is logarithmic in the size of the original set.
1164
1165There is no method for returning an element of the set, you can only check for
1166membership.
1167
1168.. _dss_otherset:
1169
1170Other Set-Like Container Options
1171^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1172
1173The STL provides several other options, such as std::multiset and the various
1174"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1175never use hash_set and unordered_set because they are generally very expensive
1176(each insertion requires a malloc) and very non-portable.
1177
1178std::multiset is useful if you're not interested in elimination of duplicates,
1179but has all the drawbacks of std::set. A sorted vector (where you don't delete
1180duplicate entries) or some other approach is almost always better.
1181
1182.. _ds_map:
1183
1184Map-Like Containers (std::map, DenseMap, etc)
1185---------------------------------------------
1186
1187Map-like containers are useful when you want to associate data to a key. As
1188usual, there are a lot of different ways to do this. :)
1189
1190.. _dss_sortedvectormap:
1191
1192A sorted 'vector'
1193^^^^^^^^^^^^^^^^^
1194
1195If your usage pattern follows a strict insert-then-query approach, you can
1196trivially use the same approach as :ref:`sorted vectors for set-like containers
1197<dss_sortedvectorset>`. The only difference is that your query function (which
1198uses std::lower_bound to get efficient log(n) lookup) should only compare the
1199key, not both the key and value. This yields the same advantages as sorted
1200vectors for sets.
1201
1202.. _dss_stringmap:
1203
1204llvm/ADT/StringMap.h
1205^^^^^^^^^^^^^^^^^^^^
1206
1207Strings are commonly used as keys in maps, and they are difficult to support
1208efficiently: they are variable length, inefficient to hash and compare when
1209long, expensive to copy, etc. StringMap is a specialized container designed to
1210cope with these issues. It supports mapping an arbitrary range of bytes to an
1211arbitrary other object.
1212
1213The StringMap implementation uses a quadratically-probed hash table, where the
1214buckets store a pointer to the heap allocated entries (and some other stuff).
1215The entries in the map must be heap allocated because the strings are variable
1216length. The string data (key) and the element object (value) are stored in the
1217same allocation with the string data immediately after the element object.
1218This container guarantees the "``(char*)(&Value+1)``" points to the key string
1219for a value.
1220
1221The StringMap is very fast for several reasons: quadratic probing is very cache
1222efficient for lookups, the hash value of strings in buckets is not recomputed
1223when looking up an element, StringMap rarely has to touch the memory for
1224unrelated objects when looking up a value (even when hash collisions happen),
1225hash table growth does not recompute the hash values for strings already in the
1226table, and each pair in the map is store in a single allocation (the string data
1227is stored in the same allocation as the Value of a pair).
1228
1229StringMap also provides query methods that take byte ranges, so it only ever
1230copies a string if a value is inserted into the table.
1231
1232StringMap iteratation order, however, is not guaranteed to be deterministic, so
1233any uses which require that should instead use a std::map.
1234
1235.. _dss_indexmap:
1236
1237llvm/ADT/IndexedMap.h
1238^^^^^^^^^^^^^^^^^^^^^
1239
1240IndexedMap is a specialized container for mapping small dense integers (or
1241values that can be mapped to small dense integers) to some other type. It is
1242internally implemented as a vector with a mapping function that maps the keys
1243to the dense integer range.
1244
1245This is useful for cases like virtual registers in the LLVM code generator: they
1246have a dense mapping that is offset by a compile-time constant (the first
1247virtual register ID).
1248
1249.. _dss_densemap:
1250
1251llvm/ADT/DenseMap.h
1252^^^^^^^^^^^^^^^^^^^
1253
1254DenseMap is a simple quadratically probed hash table. It excels at supporting
1255small keys and values: it uses a single allocation to hold all of the pairs
1256that are currently inserted in the map. DenseMap is a great way to map
1257pointers to pointers, or map other small types to each other.
1258
1259There are several aspects of DenseMap that you should be aware of, however.
1260The iterators in a DenseMap are invalidated whenever an insertion occurs,
1261unlike map. Also, because DenseMap allocates space for a large number of
1262key/value pairs (it starts with 64 by default), it will waste a lot of space if
1263your keys or values are large. Finally, you must implement a partial
1264specialization of DenseMapInfo for the key that you want, if it isn't already
1265supported. This is required to tell DenseMap about two special marker values
1266(which can never be inserted into the map) that it needs internally.
1267
1268DenseMap's find_as() method supports lookup operations using an alternate key
1269type. This is useful in cases where the normal key type is expensive to
1270construct, but cheap to compare against. The DenseMapInfo is responsible for
1271defining the appropriate comparison and hashing methods for each alternate key
1272type used.
1273
1274.. _dss_valuemap:
1275
1276llvm/ADT/ValueMap.h
1277^^^^^^^^^^^^^^^^^^^
1278
1279ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1280``Value*``\ s (or subclasses) to another type. When a Value is deleted or
1281RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1282the same value, just as if the key were a WeakVH. You can configure exactly how
1283this happens, and what else happens on these two events, by passing a ``Config``
1284parameter to the ValueMap template.
1285
1286.. _dss_intervalmap:
1287
1288llvm/ADT/IntervalMap.h
1289^^^^^^^^^^^^^^^^^^^^^^
1290
1291IntervalMap is a compact map for small keys and values. It maps key intervals
1292instead of single keys, and it will automatically coalesce adjacent intervals.
1293When then map only contains a few intervals, they are stored in the map object
1294itself to avoid allocations.
1295
1296The IntervalMap iterators are quite big, so they should not be passed around as
1297STL iterators. The heavyweight iterators allow a smaller data structure.
1298
1299.. _dss_map:
1300
1301<map>
1302^^^^^
1303
1304std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1305single allocation per pair inserted into the map, it offers log(n) lookup with
1306an extremely large constant factor, imposes a space penalty of 3 pointers per
1307pair in the map, etc.
1308
1309std::map is most useful when your keys or values are very large, if you need to
1310iterate over the collection in sorted order, or if you need stable iterators
1311into the map (i.e. they don't get invalidated if an insertion or deletion of
1312another element takes place).
1313
1314.. _dss_mapvector:
1315
1316llvm/ADT/MapVector.h
1317^^^^^^^^^^^^^^^^^^^^
1318
1319``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
1320main difference is that the iteration order is guaranteed to be the insertion
1321order, making it an easy (but somewhat expensive) solution for non-deterministic
1322iteration over maps of pointers.
1323
1324It is implemented by mapping from key to an index in a vector of key,value
1325pairs. This provides fast lookup and iteration, but has two main drawbacks: The
1326key is stored twice and it doesn't support removing elements.
1327
1328.. _dss_inteqclasses:
1329
1330llvm/ADT/IntEqClasses.h
1331^^^^^^^^^^^^^^^^^^^^^^^
1332
1333IntEqClasses provides a compact representation of equivalence classes of small
1334integers. Initially, each integer in the range 0..n-1 has its own equivalence
1335class. Classes can be joined by passing two class representatives to the
1336join(a, b) method. Two integers are in the same class when findLeader() returns
1337the same representative.
1338
1339Once all equivalence classes are formed, the map can be compressed so each
1340integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1341is the total number of equivalence classes. The map must be uncompressed before
1342it can be edited again.
1343
1344.. _dss_immutablemap:
1345
1346llvm/ADT/ImmutableMap.h
1347^^^^^^^^^^^^^^^^^^^^^^^
1348
1349ImmutableMap is an immutable (functional) map implementation based on an AVL
1350tree. Adding or removing elements is done through a Factory object and results
1351in the creation of a new ImmutableMap object. If an ImmutableMap already exists
1352with the given key set, then the existing one is returned; equality is compared
1353with a FoldingSetNodeID. The time and space complexity of add or remove
1354operations is logarithmic in the size of the original map.
1355
1356.. _dss_othermap:
1357
1358Other Map-Like Container Options
1359^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1360
1361The STL provides several other options, such as std::multimap and the various
1362"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
1363never use hash_set and unordered_set because they are generally very expensive
1364(each insertion requires a malloc) and very non-portable.
1365
1366std::multimap is useful if you want to map a key to multiple values, but has all
1367the drawbacks of std::map. A sorted vector or some other approach is almost
1368always better.
1369
1370.. _ds_bit:
1371
1372Bit storage containers (BitVector, SparseBitVector)
1373---------------------------------------------------
1374
1375Unlike the other containers, there are only two bit storage containers, and
1376choosing when to use each is relatively straightforward.
1377
1378One additional option is ``std::vector<bool>``: we discourage its use for two
1379reasons 1) the implementation in many common compilers (e.g. commonly
1380available versions of GCC) is extremely inefficient and 2) the C++ standards
1381committee is likely to deprecate this container and/or change it significantly
1382somehow. In any case, please don't use it.
1383
1384.. _dss_bitvector:
1385
1386BitVector
1387^^^^^^^^^
1388
1389The BitVector container provides a dynamic size set of bits for manipulation.
1390It supports individual bit setting/testing, as well as set operations. The set
1391operations take time O(size of bitvector), but operations are performed one word
1392at a time, instead of one bit at a time. This makes the BitVector very fast for
1393set operations compared to other containers. Use the BitVector when you expect
1394the number of set bits to be high (i.e. a dense set).
1395
1396.. _dss_smallbitvector:
1397
1398SmallBitVector
1399^^^^^^^^^^^^^^
1400
1401The SmallBitVector container provides the same interface as BitVector, but it is
1402optimized for the case where only a small number of bits, less than 25 or so,
1403are needed. It also transparently supports larger bit counts, but slightly less
1404efficiently than a plain BitVector, so SmallBitVector should only be used when
1405larger counts are rare.
1406
1407At this time, SmallBitVector does not support set operations (and, or, xor), and
1408its operator[] does not provide an assignable lvalue.
1409
1410.. _dss_sparsebitvector:
1411
1412SparseBitVector
1413^^^^^^^^^^^^^^^
1414
1415The SparseBitVector container is much like BitVector, with one major difference:
1416Only the bits that are set, are stored. This makes the SparseBitVector much
1417more space efficient than BitVector when the set is sparse, as well as making
1418set operations O(number of set bits) instead of O(size of universe). The
1419downside to the SparseBitVector is that setting and testing of random bits is
1420O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
1421implementation, setting or testing bits in sorted order (either forwards or
1422reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
1423on size) of the current bit is also O(1). As a general statement,
1424testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1425
1426.. _common:
1427
1428Helpful Hints for Common Operations
1429===================================
1430
1431This section describes how to perform some very simple transformations of LLVM
1432code. This is meant to give examples of common idioms used, showing the
1433practical side of LLVM transformations.
1434
1435Because this is a "how-to" section, you should also read about the main classes
1436that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
1437<coreclasses>` contains details and descriptions of the main classes that you
1438should know about.
1439
1440.. _inspection:
1441
1442Basic Inspection and Traversal Routines
1443---------------------------------------
1444
1445The LLVM compiler infrastructure have many different data structures that may be
1446traversed. Following the example of the C++ standard template library, the
1447techniques used to traverse these various data structures are all basically the
1448same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
1449method) returns an iterator to the start of the sequence, the ``XXXend()``
1450function returns an iterator pointing to one past the last valid element of the
1451sequence, and there is some ``XXXiterator`` data type that is common between the
1452two operations.
1453
1454Because the pattern for iteration is common across many different aspects of the
1455program representation, the standard template library algorithms may be used on
1456them, and it is easier to remember how to iterate. First we show a few common
1457examples of the data structures that need to be traversed. Other data
1458structures are traversed in very similar ways.
1459
1460.. _iterate_function:
1461
1462Iterating over the ``BasicBlock`` in a ``Function``
1463^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1464
1465It's quite common to have a ``Function`` instance that you'd like to transform
1466in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
1467facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1468constitute the ``Function``. The following is an example that prints the name
1469of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1470
1471.. code-block:: c++
1472
1473 // func is a pointer to a Function instance
1474 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1475 // Print out the name of the basic block if it has one, and then the
1476 // number of instructions that it contains
1477 errs() << "Basic block (name=" << i->getName() << ") has "
1478 << i->size() << " instructions.\n";
1479
1480Note that i can be used as if it were a pointer for the purposes of invoking
1481member functions of the ``Instruction`` class. This is because the indirection
1482operator is overloaded for the iterator classes. In the above code, the
1483expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1484you'd expect.
1485
1486.. _iterate_basicblock:
1487
1488Iterating over the ``Instruction`` in a ``BasicBlock``
1489^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1490
1491Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1492iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
1493a code snippet that prints out each instruction in a ``BasicBlock``:
1494
1495.. code-block:: c++
1496
1497 // blk is a pointer to a BasicBlock instance
1498 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1499 // The next statement works since operator<<(ostream&,...)
1500 // is overloaded for Instruction&
1501 errs() << *i << "\n";
1502
1503
1504However, this isn't really the best way to print out the contents of a
1505``BasicBlock``! Since the ostream operators are overloaded for virtually
1506anything you'll care about, you could have just invoked the print routine on the
1507basic block itself: ``errs() << *blk << "\n";``.
1508
1509.. _iterate_insiter:
1510
1511Iterating over the ``Instruction`` in a ``Function``
1512^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1513
1514If you're finding that you commonly iterate over a ``Function``'s
1515``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1516``InstIterator`` should be used instead. You'll need to include
1517``llvm/Support/InstIterator.h`` (`doxygen
1518<http://llvm.org/doxygen/InstIterator_8h-source.html>`__) and then instantiate
1519``InstIterator``\ s explicitly in your code. Here's a small example that shows
1520how to dump all instructions in a function to the standard error stream:
1521
1522.. code-block:: c++
1523
1524 #include "llvm/Support/InstIterator.h"
1525
1526 // F is a pointer to a Function instance
1527 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1528 errs() << *I << "\n";
1529
1530Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
1531its initial contents. For example, if you wanted to initialize a work list to
1532contain all instructions in a ``Function`` F, all you would need to do is
1533something like:
1534
1535.. code-block:: c++
1536
1537 std::set<Instruction*> worklist;
1538 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1539
1540 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1541 worklist.insert(&*I);
1542
1543The STL set ``worklist`` would now contain all instructions in the ``Function``
1544pointed to by F.
1545
1546.. _iterate_convert:
1547
1548Turning an iterator into a class pointer (and vice-versa)
1549^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1550
1551Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1552when all you've got at hand is an iterator. Well, extracting a reference or a
1553pointer from an iterator is very straight-forward. Assuming that ``i`` is a
1554``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1555
1556.. code-block:: c++
1557
1558 Instruction& inst = *i; // Grab reference to instruction reference
1559 Instruction* pinst = &*i; // Grab pointer to instruction reference
1560 const Instruction& inst = *j;
1561
1562However, the iterators you'll be working with in the LLVM framework are special:
1563they will automatically convert to a ptr-to-instance type whenever they need to.
1564Instead of derferencing the iterator and then taking the address of the result,
1565you can simply assign the iterator to the proper pointer type and you get the
1566dereference and address-of operation as a result of the assignment (behind the
1567scenes, this is a result of overloading casting mechanisms). Thus the last line
1568of the last example,
1569
1570.. code-block:: c++
1571
1572 Instruction *pinst = &*i;
1573
1574is semantically equivalent to
1575
1576.. code-block:: c++
1577
1578 Instruction *pinst = i;
1579
1580It's also possible to turn a class pointer into the corresponding iterator, and
1581this is a constant time operation (very efficient). The following code snippet
1582illustrates use of the conversion constructors provided by LLVM iterators. By
1583using these, you can explicitly grab the iterator of something without actually
1584obtaining it via iteration over some structure:
1585
1586.. code-block:: c++
1587
1588 void printNextInstruction(Instruction* inst) {
1589 BasicBlock::iterator it(inst);
1590 ++it; // After this line, it refers to the instruction after *inst
1591 if (it != inst->getParent()->end()) errs() << *it << "\n";
1592 }
1593
1594Unfortunately, these implicit conversions come at a cost; they prevent these
1595iterators from conforming to standard iterator conventions, and thus from being
1596usable with standard algorithms and containers. For example, they prevent the
1597following code, where ``B`` is a ``BasicBlock``, from compiling:
1598
1599.. code-block:: c++
1600
1601 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1602
1603Because of this, these implicit conversions may be removed some day, and
1604``operator*`` changed to return a pointer instead of a reference.
1605
1606.. _iterate_complex:
1607
1608Finding call sites: a slightly more complex example
1609^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1610
1611Say that you're writing a FunctionPass and would like to count all the locations
1612in the entire module (that is, across every ``Function``) where a certain
1613function (i.e., some ``Function *``) is already in scope. As you'll learn
1614later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1615straight-forward manner, but this example will allow us to explore how you'd do
1616it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
1617want to do:
1618
1619.. code-block:: none
1620
1621 initialize callCounter to zero
1622 for each Function f in the Module
1623 for each BasicBlock b in f
1624 for each Instruction i in b
1625 if (i is a CallInst and calls the given function)
1626 increment callCounter
1627
1628And the actual code is (remember, because we're writing a ``FunctionPass``, our
1629``FunctionPass``-derived class simply has to override the ``runOnFunction``
1630method):
1631
1632.. code-block:: c++
1633
1634 Function* targetFunc = ...;
1635
1636 class OurFunctionPass : public FunctionPass {
1637 public:
1638 OurFunctionPass(): callCounter(0) { }
1639
1640 virtual runOnFunction(Function& F) {
1641 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1642 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1643 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1644 // We know we've encountered a call instruction, so we
1645 // need to determine if it's a call to the
1646 // function pointed to by m_func or not.
1647 if (callInst->getCalledFunction() == targetFunc)
1648 ++callCounter;
1649 }
1650 }
1651 }
1652 }
1653
1654 private:
1655 unsigned callCounter;
1656 };
1657
1658.. _calls_and_invokes:
1659
1660Treating calls and invokes the same way
1661^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1662
1663You may have noticed that the previous example was a bit oversimplified in that
1664it did not deal with call sites generated by 'invoke' instructions. In this,
1665and in other situations, you may find that you want to treat ``CallInst``\ s and
1666``InvokeInst``\ s the same way, even though their most-specific common base
1667class is ``Instruction``, which includes lots of less closely-related things.
1668For these cases, LLVM provides a handy wrapper class called ``CallSite``
1669(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1670essentially a wrapper around an ``Instruction`` pointer, with some methods that
1671provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1672
1673This class has "value semantics": it should be passed by value, not by reference
1674and it should not be dynamically allocated or deallocated using ``operator new``
1675or ``operator delete``. It is efficiently copyable, assignable and
1676constructable, with costs equivalents to that of a bare pointer. If you look at
1677its definition, it has only a single pointer member.
1678
1679.. _iterate_chains:
1680
1681Iterating over def-use & use-def chains
1682^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1683
1684Frequently, we might have an instance of the ``Value`` class (`doxygen
1685<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1686which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
1687``Value`` is called a *def-use* chain. For example, let's say we have a
1688``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
1689instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1690chain of ``F``:
1691
1692.. code-block:: c++
1693
1694 Function *F = ...;
1695
1696 for (Value::use_iterator i = F->use_begin(), e = F->use_end(); i != e; ++i)
1697 if (Instruction *Inst = dyn_cast<Instruction>(*i)) {
1698 errs() << "F is used in instruction:\n";
1699 errs() << *Inst << "\n";
1700 }
1701
1702Note that dereferencing a ``Value::use_iterator`` is not a very cheap operation.
1703Instead of performing ``*i`` above several times, consider doing it only once in
1704the loop body and reusing its result.
1705
1706Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
1707<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
1708``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
1709known as a *use-def* chain. Instances of class ``Instruction`` are common
1710``User`` s, so we might want to iterate over all of the values that a particular
1711instruction uses (that is, the operands of the particular ``Instruction``):
1712
1713.. code-block:: c++
1714
1715 Instruction *pi = ...;
1716
1717 for (User::op_iterator i = pi->op_begin(), e = pi->op_end(); i != e; ++i) {
1718 Value *v = *i;
1719 // ...
1720 }
1721
1722Declaring objects as ``const`` is an important tool of enforcing mutation free
1723algorithms (such as analyses, etc.). For this purpose above iterators come in
1724constant flavors as ``Value::const_use_iterator`` and
1725``Value::const_op_iterator``. They automatically arise when calling
1726``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
1727Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
1728remain unchanged.
1729
1730.. _iterate_preds:
1731
1732Iterating over predecessors & successors of blocks
1733^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1734
1735Iterating over the predecessors and successors of a block is quite easy with the
1736routines defined in ``"llvm/Support/CFG.h"``. Just use code like this to
1737iterate over all predecessors of BB:
1738
1739.. code-block:: c++
1740
1741 #include "llvm/Support/CFG.h"
1742 BasicBlock *BB = ...;
1743
1744 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
1745 BasicBlock *Pred = *PI;
1746 // ...
1747 }
1748
1749Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
1750
1751.. _simplechanges:
1752
1753Making simple changes
1754---------------------
1755
1756There are some primitive transformation operations present in the LLVM
1757infrastructure that are worth knowing about. When performing transformations,
1758it's fairly common to manipulate the contents of basic blocks. This section
1759describes some of the common methods for doing so and gives example code.
1760
1761.. _schanges_creating:
1762
1763Creating and inserting new ``Instruction``\ s
1764^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1765
1766*Instantiating Instructions*
1767
1768Creation of ``Instruction``\ s is straight-forward: simply call the constructor
1769for the kind of instruction to instantiate and provide the necessary parameters.
1770For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
1771
1772.. code-block:: c++
1773
1774 AllocaInst* ai = new AllocaInst(Type::Int32Ty);
1775
1776will create an ``AllocaInst`` instance that represents the allocation of one
1777integer in the current stack frame, at run time. Each ``Instruction`` subclass
1778is likely to have varying default parameters which change the semantics of the
1779instruction, so refer to the `doxygen documentation for the subclass of
1780Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
1781you're interested in instantiating.
1782
1783*Naming values*
1784
1785It is very useful to name the values of instructions when you're able to, as
1786this facilitates the debugging of your transformations. If you end up looking
1787at generated LLVM machine code, you definitely want to have logical names
1788associated with the results of instructions! By supplying a value for the
1789``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
1790logical name with the result of the instruction's execution at run time. For
1791example, say that I'm writing a transformation that dynamically allocates space
1792for an integer on the stack, and that integer is going to be used as some kind
1793of index by some other code. To accomplish this, I place an ``AllocaInst`` at
1794the first point in the first ``BasicBlock`` of some ``Function``, and I'm
1795intending to use it within the same ``Function``. I might do:
1796
1797.. code-block:: c++
1798
1799 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
1800
1801where ``indexLoc`` is now the logical name of the instruction's execution value,
1802which is a pointer to an integer on the run time stack.
1803
1804*Inserting instructions*
1805
1806There are essentially two ways to insert an ``Instruction`` into an existing
1807sequence of instructions that form a ``BasicBlock``:
1808
1809* Insertion into an explicit instruction list
1810
1811 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
1812 and a newly-created instruction we wish to insert before ``*pi``, we do the
1813 following:
1814
1815 .. code-block:: c++
1816
1817 BasicBlock *pb = ...;
1818 Instruction *pi = ...;
1819 Instruction *newInst = new Instruction(...);
1820
1821 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
1822
1823 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
1824 class and ``Instruction``-derived classes provide constructors which take a
1825 pointer to a ``BasicBlock`` to be appended to. For example code that looked
1826 like:
1827
1828 .. code-block:: c++
1829
1830 BasicBlock *pb = ...;
1831 Instruction *newInst = new Instruction(...);
1832
1833 pb->getInstList().push_back(newInst); // Appends newInst to pb
1834
1835 becomes:
1836
1837 .. code-block:: c++
1838
1839 BasicBlock *pb = ...;
1840 Instruction *newInst = new Instruction(..., pb);
1841
1842 which is much cleaner, especially if you are creating long instruction
1843 streams.
1844
1845* Insertion into an implicit instruction list
1846
1847 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
1848 associated with an existing instruction list: the instruction list of the
1849 enclosing basic block. Thus, we could have accomplished the same thing as the
1850 above code without being given a ``BasicBlock`` by doing:
1851
1852 .. code-block:: c++
1853
1854 Instruction *pi = ...;
1855 Instruction *newInst = new Instruction(...);
1856
1857 pi->getParent()->getInstList().insert(pi, newInst);
1858
1859 In fact, this sequence of steps occurs so frequently that the ``Instruction``
1860 class and ``Instruction``-derived classes provide constructors which take (as
1861 a default parameter) a pointer to an ``Instruction`` which the newly-created
1862 ``Instruction`` should precede. That is, ``Instruction`` constructors are
1863 capable of inserting the newly-created instance into the ``BasicBlock`` of a
1864 provided instruction, immediately before that instruction. Using an
1865 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
1866 above code becomes:
1867
1868 .. code-block:: c++
1869
1870 Instruction* pi = ...;
1871 Instruction* newInst = new Instruction(..., pi);
1872
1873 which is much cleaner, especially if you're creating a lot of instructions and
1874 adding them to ``BasicBlock``\ s.
1875
1876.. _schanges_deleting:
1877
1878Deleting Instructions
1879^^^^^^^^^^^^^^^^^^^^^
1880
1881Deleting an instruction from an existing sequence of instructions that form a
1882BasicBlock_ is very straight-forward: just call the instruction's
1883``eraseFromParent()`` method. For example:
1884
1885.. code-block:: c++
1886
1887 Instruction *I = .. ;
1888 I->eraseFromParent();
1889
1890This unlinks the instruction from its containing basic block and deletes it. If
1891you'd just like to unlink the instruction from its containing basic block but
1892not delete it, you can use the ``removeFromParent()`` method.
1893
1894.. _schanges_replacing:
1895
1896Replacing an Instruction with another Value
1897^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1898
1899Replacing individual instructions
1900"""""""""""""""""""""""""""""""""
1901
1902Including "`llvm/Transforms/Utils/BasicBlockUtils.h
1903<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
1904very useful replace functions: ``ReplaceInstWithValue`` and
1905``ReplaceInstWithInst``.
1906
1907.. _schanges_deleting_sub:
1908
1909Deleting Instructions
1910"""""""""""""""""""""
1911
1912* ``ReplaceInstWithValue``
1913
1914 This function replaces all uses of a given instruction with a value, and then
1915 removes the original instruction. The following example illustrates the
1916 replacement of the result of a particular ``AllocaInst`` that allocates memory
1917 for a single integer with a null pointer to an integer.
1918
1919 .. code-block:: c++
1920
1921 AllocaInst* instToReplace = ...;
1922 BasicBlock::iterator ii(instToReplace);
1923
1924 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
1925 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
1926
1927* ``ReplaceInstWithInst``
1928
1929 This function replaces a particular instruction with another instruction,
1930 inserting the new instruction into the basic block at the location where the
1931 old instruction was, and replacing any uses of the old instruction with the
1932 new instruction. The following example illustrates the replacement of one
1933 ``AllocaInst`` with another.
1934
1935 .. code-block:: c++
1936
1937 AllocaInst* instToReplace = ...;
1938 BasicBlock::iterator ii(instToReplace);
1939
1940 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
1941 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
1942
1943
1944Replacing multiple uses of Users and Values
1945"""""""""""""""""""""""""""""""""""""""""""
1946
1947You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
1948change more than one use at a time. See the doxygen documentation for the
1949`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
1950<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
1951information.
1952
1953.. _schanges_deletingGV:
1954
1955Deleting GlobalVariables
1956^^^^^^^^^^^^^^^^^^^^^^^^
1957
1958Deleting a global variable from a module is just as easy as deleting an
1959Instruction. First, you must have a pointer to the global variable that you
1960wish to delete. You use this pointer to erase it from its parent, the module.
1961For example:
1962
1963.. code-block:: c++
1964
1965 GlobalVariable *GV = .. ;
1966
1967 GV->eraseFromParent();
1968
1969
1970.. _create_types:
1971
1972How to Create Types
1973-------------------
1974
1975In generating IR, you may need some complex types. If you know these types
1976statically, you can use ``TypeBuilder<...>::get()``, defined in
1977``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
1978depending on whether you're building types for cross-compilation or native
1979library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
1980host environment, meaning that it's built out of types from the ``llvm::types``
1981(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
1982and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
1983additionally allows native C types whose size may depend on the host compiler.
1984For example,
1985
1986.. code-block:: c++
1987
1988 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
1989
1990is easier to read and write than the equivalent
1991
1992.. code-block:: c++
1993
1994 std::vector<const Type*> params;
1995 params.push_back(PointerType::getUnqual(Type::Int32Ty));
1996 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
1997
1998See the `class comment
1999<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2000
2001.. _threading:
2002
2003Threads and LLVM
2004================
2005
2006This section describes the interaction of the LLVM APIs with multithreading,
2007both on the part of client applications, and in the JIT, in the hosted
2008application.
2009
2010Note that LLVM's support for multithreading is still relatively young. Up
2011through version 2.5, the execution of threaded hosted applications was
2012supported, but not threaded client access to the APIs. While this use case is
2013now supported, clients *must* adhere to the guidelines specified below to ensure
2014proper operation in multithreaded mode.
2015
2016Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2017intrinsics in order to support threaded operation. If you need a
2018multhreading-capable LLVM on a platform without a suitably modern system
2019compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2020using the resultant compiler to build a copy of LLVM with multithreading
2021support.
2022
2023.. _startmultithreaded:
2024
2025Entering and Exiting Multithreaded Mode
2026---------------------------------------
2027
2028In order to properly protect its internal data structures while avoiding
2029excessive locking overhead in the single-threaded case, the LLVM must intialize
2030certain data structures necessary to provide guards around its internals. To do
2031so, the client program must invoke ``llvm_start_multithreaded()`` before making
2032any concurrent LLVM API calls. To subsequently tear down these structures, use
2033the ``llvm_stop_multithreaded()`` call. You can also use the
2034``llvm_is_multithreaded()`` call to check the status of multithreaded mode.
2035
2036Note that both of these calls must be made *in isolation*. That is to say that
2037no other LLVM API calls may be executing at any time during the execution of
2038``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``. It's is the
2039client's responsibility to enforce this isolation.
2040
2041The return value of ``llvm_start_multithreaded()`` indicates the success or
2042failure of the initialization. Failure typically indicates that your copy of
2043LLVM was built without multithreading support, typically because GCC atomic
2044intrinsics were not found in your system compiler. In this case, the LLVM API
2045will not be safe for concurrent calls. However, it *will* be safe for hosting
2046threaded applications in the JIT, though :ref:`care must be taken
2047<jitthreading>` to ensure that side exits and the like do not accidentally
2048result in concurrent LLVM API calls.
2049
2050.. _shutdown:
2051
2052Ending Execution with ``llvm_shutdown()``
2053-----------------------------------------
2054
2055When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
2056deallocate memory used for internal structures. This will also invoke
2057``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode. As
2058such, ``llvm_shutdown()`` requires the same isolation guarantees as
2059``llvm_stop_multithreaded()``.
2060
2061Note that, if you use scope-based shutdown, you can use the
2062``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor.
2063
2064.. _managedstatic:
2065
2066Lazy Initialization with ``ManagedStatic``
2067------------------------------------------
2068
2069``ManagedStatic`` is a utility class in LLVM used to implement static
2070initialization of static resources, such as the global type tables. Before the
2071invocation of ``llvm_shutdown()``, it implements a simple lazy initialization
2072scheme. Once ``llvm_start_multithreaded()`` returns, however, it uses
2073double-checked locking to implement thread-safe lazy initialization.
2074
2075Note that, because no other threads are allowed to issue LLVM API calls before
2076``llvm_start_multithreaded()`` returns, it is possible to have
2077``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s.
2078
2079The ``llvm_acquire_global_lock()`` and ``llvm_release_global_lock`` APIs provide
2080access to the global lock used to implement the double-checked locking for lazy
2081initialization. These should only be used internally to LLVM, and only if you
2082know what you're doing!
2083
2084.. _llvmcontext:
2085
2086Achieving Isolation with ``LLVMContext``
2087----------------------------------------
2088
2089``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2090operate multiple, isolated instances of LLVM concurrently within the same
2091address space. For instance, in a hypothetical compile-server, the compilation
2092of an individual translation unit is conceptually independent from all the
2093others, and it would be desirable to be able to compile incoming translation
2094units concurrently on independent server threads. Fortunately, ``LLVMContext``
2095exists to enable just this kind of scenario!
2096
2097Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2098(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2099in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2100*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2101linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2102contexts, etc. What this means is that is is safe to compile on multiple
2103threads simultaneously, as long as no two threads operate on entities within the
2104same context.
2105
2106In practice, very few places in the API require the explicit specification of a
2107``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2108``Type`` carries a reference to its owning context, most other entities can
2109determine what context they belong to by looking at their own ``Type``. If you
2110are adding new entities to LLVM IR, please try to maintain this interface
2111design.
2112
2113For clients that do *not* require the benefits of isolation, LLVM provides a
2114convenience API ``getGlobalContext()``. This returns a global, lazily
2115initialized ``LLVMContext`` that may be used in situations where isolation is
2116not a concern.
2117
2118.. _jitthreading:
2119
2120Threads and the JIT
2121-------------------
2122
2123LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2124threads can call ``ExecutionEngine::getPointerToFunction()`` or
2125``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2126code output by the JIT concurrently. The user must still ensure that only one
2127thread accesses IR in a given ``LLVMContext`` while another thread might be
2128modifying it. One way to do that is to always hold the JIT lock while accessing
2129IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2130Another way is to only call ``getPointerToFunction()`` from the
2131``LLVMContext``'s thread.
2132
2133When the JIT is configured to compile lazily (using
2134``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2135condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2136after a function is lazily-jitted. It's still possible to use the lazy JIT in a
2137threaded program if you ensure that only one thread at a time can call any
2138particular lazy stub and that the JIT lock guards any IR access, but we suggest
2139using only the eager JIT in threaded programs.
2140
2141.. _advanced:
2142
2143Advanced Topics
2144===============
2145
2146This section describes some of the advanced or obscure API's that most clients
2147do not need to be aware of. These API's tend manage the inner workings of the
2148LLVM system, and only need to be accessed in unusual circumstances.
2149
2150.. _SymbolTable:
2151
2152The ``ValueSymbolTable`` class
2153------------------------------
2154
2155The ``ValueSymbolTable`` (`doxygen
2156<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2157a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2158naming value definitions. The symbol table can provide a name for any Value_.
2159
2160Note that the ``SymbolTable`` class should not be directly accessed by most
2161clients. It should only be used when iteration over the symbol table names
2162themselves are required, which is very special purpose. Note that not all LLVM
2163Value_\ s have names, and those without names (i.e. they have an empty name) do
2164not exist in the symbol table.
2165
2166Symbol tables support iteration over the values in the symbol table with
2167``begin/end/iterator`` and supports querying to see if a specific name is in the
2168symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
2169public mutator methods, instead, simply call ``setName`` on a value, which will
2170autoinsert it into the appropriate symbol table.
2171
2172.. _UserLayout:
2173
2174The ``User`` and owned ``Use`` classes' memory layout
2175-----------------------------------------------------
2176
2177The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2178class provides a basis for expressing the ownership of ``User`` towards other
2179`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
2180``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2181class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2182removal.
2183
2184.. _Use2User:
2185
2186Interaction and relationship between ``User`` and ``Use`` objects
2187^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2188
2189A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2190refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
2191s inline others hung off) is impractical and breaks the invariant that the
2192``Use`` objects belonging to the same ``User`` form a contiguous array.
2193
2194We have 2 different layouts in the ``User`` (sub)classes:
2195
2196* Layout a)
2197
2198 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2199 object and there are a fixed number of them.
2200
2201* Layout b)
2202
2203 The ``Use`` object(s) are referenced by a pointer to an array from the
2204 ``User`` object and there may be a variable number of them.
2205
2206As of v2.4 each layout still possesses a direct pointer to the start of the
2207array of ``Use``\ s. Though not mandatory for layout a), we stick to this
2208redundancy for the sake of simplicity. The ``User`` object also stores the
2209number of ``Use`` objects it has. (Theoretically this information can also be
2210calculated given the scheme presented below.)
2211
2212Special forms of allocation operators (``operator new``) enforce the following
2213memory layouts:
2214
2215* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2216 array.
2217
2218 .. code-block:: none
2219
2220 ...---.---.---.---.-------...
2221 | P | P | P | P | User
2222 '''---'---'---'---'-------'''
2223
2224* Layout b) is modelled by pointing at the ``Use[]`` array.
2225
2226 .. code-block:: none
2227
2228 .-------...
2229 | User
2230 '-------'''
2231 |
2232 v
2233 .---.---.---.---...
2234 | P | P | P | P |
2235 '---'---'---'---'''
2236
2237*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2238each* ``Use`` *object in the member* ``Use::Prev`` *)*
2239
2240.. _Waymarking:
2241
2242The waymarking algorithm
2243^^^^^^^^^^^^^^^^^^^^^^^^
2244
2245Since the ``Use`` objects are deprived of the direct (back)pointer to their
2246``User`` objects, there must be a fast and exact method to recover it. This is
2247accomplished by the following scheme:
2248
2249A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2250allows to find the start of the ``User`` object:
2251
2252* ``00`` –> binary digit 0
2253
2254* ``01`` –> binary digit 1
2255
2256* ``10`` –> stop and calculate (``s``)
2257
2258* ``11`` –> full stop (``S``)
2259
2260Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2261have a ``User`` immediately behind or we have to walk to the next stop picking
2262up digits and calculating the offset:
2263
2264.. code-block:: none
2265
2266 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2267 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2268 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2269 |+15 |+10 |+6 |+3 |+1
2270 | | | | | __>
2271 | | | | __________>
2272 | | | ______________________>
2273 | | ______________________________________>
2274 | __________________________________________________________>
2275
2276Only the significant number of bits need to be stored between the stops, so that
2277the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2278associated with a ``User``.
2279
2280.. _ReferenceImpl:
2281
2282Reference implementation
2283^^^^^^^^^^^^^^^^^^^^^^^^
2284
2285The following literate Haskell fragment demonstrates the concept:
2286
2287.. code-block:: haskell
2288
2289 > import Test.QuickCheck
2290 >
2291 > digits :: Int -> [Char] -> [Char]
2292 > digits 0 acc = '0' : acc
2293 > digits 1 acc = '1' : acc
2294 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2295 >
2296 > dist :: Int -> [Char] -> [Char]
2297 > dist 0 [] = ['S']
2298 > dist 0 acc = acc
2299 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2300 > dist n acc = dist (n - 1) $ dist 1 acc
2301 >
2302 > takeLast n ss = reverse $ take n $ reverse ss
2303 >
2304 > test = takeLast 40 $ dist 20 []
2305 >
2306
2307Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2308
2309The reverse algorithm computes the length of the string just by examining a
2310certain prefix:
2311
2312.. code-block:: haskell
2313
2314 > pref :: [Char] -> Int
2315 > pref "S" = 1
2316 > pref ('s':'1':rest) = decode 2 1 rest
2317 > pref (_:rest) = 1 + pref rest
2318 >
2319 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2320 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2321 > decode walk acc _ = walk + acc
2322 >
2323
2324Now, as expected, printing <pref test> gives ``40``.
2325
2326We can *quickCheck* this with following property:
2327
2328.. code-block:: haskell
2329
2330 > testcase = dist 2000 []
2331 > testcaseLength = length testcase
2332 >
2333 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2334 > where arr = takeLast n testcase
2335 >
2336
2337As expected <quickCheck identityProp> gives:
2338
2339::
2340
2341 *Main> quickCheck identityProp
2342 OK, passed 100 tests.
2343
2344Let's be a bit more exhaustive:
2345
2346.. code-block:: haskell
2347
2348 >
2349 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2350 >
2351
2352And here is the result of <deepCheck identityProp>:
2353
2354::
2355
2356 *Main> deepCheck identityProp
2357 OK, passed 500 tests.
2358
2359.. _Tagging:
2360
2361Tagging considerations
2362^^^^^^^^^^^^^^^^^^^^^^
2363
2364To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2365change after being set up, setters of ``Use::Prev`` must re-tag the new
2366``Use**`` on every modification. Accordingly getters must strip the tag bits.
2367
2368For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2369set). Following this pointer brings us to the ``User``. A portable trick
2370ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2371the LSBit set. (Portability is relying on the fact that all known compilers
2372place the ``vptr`` in the first word of the instances.)
2373
2374.. _coreclasses:
2375
2376The Core LLVM Class Hierarchy Reference
2377=======================================
2378
2379``#include "llvm/Type.h"``
2380
2381header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2382
2383doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2384
2385The Core LLVM classes are the primary means of representing the program being
2386inspected or transformed. The core LLVM classes are defined in header files in
2387the ``include/llvm/`` directory, and implemented in the ``lib/VMCore``
2388directory.
2389
2390.. _Type:
2391
2392The Type class and Derived Types
2393--------------------------------
2394
2395``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
2396``Type`` cannot be instantiated directly but only through its subclasses.
2397Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2398``DoubleType``) have hidden subclasses. They are hidden because they offer no
2399useful functionality beyond what the ``Type`` class offers except to distinguish
2400themselves from other subclasses of ``Type``.
2401
2402All other types are subclasses of ``DerivedType``. Types can be named, but this
2403is not a requirement. There exists exactly one instance of a given shape at any
2404one time. This allows type equality to be performed with address equality of
2405the Type Instance. That is, given two ``Type*`` values, the types are identical
2406if the pointers are identical.
2407
2408.. _m_Type:
2409
2410Important Public Methods
2411^^^^^^^^^^^^^^^^^^^^^^^^
2412
2413* ``bool isIntegerTy() const``: Returns true for any integer type.
2414
2415* ``bool isFloatingPointTy()``: Return true if this is one of the five
2416 floating point types.
2417
2418* ``bool isSized()``: Return true if the type has known size. Things
2419 that don't have a size are abstract types, labels and void.
2420
2421.. _derivedtypes:
2422
2423Important Derived Types
2424^^^^^^^^^^^^^^^^^^^^^^^
2425
2426``IntegerType``
2427 Subclass of DerivedType that represents integer types of any bit width. Any
2428 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2429 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2430
2431 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2432 type of a specific bit width.
2433
2434 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2435
2436``SequentialType``
2437 This is subclassed by ArrayType, PointerType and VectorType.
2438
2439 * ``const Type * getElementType() const``: Returns the type of each
2440 of the elements in the sequential type.
2441
2442``ArrayType``
2443 This is a subclass of SequentialType and defines the interface for array
2444 types.
2445
2446 * ``unsigned getNumElements() const``: Returns the number of elements
2447 in the array.
2448
2449``PointerType``
2450 Subclass of SequentialType for pointer types.
2451
2452``VectorType``
2453 Subclass of SequentialType for vector types. A vector type is similar to an
2454 ArrayType but is distinguished because it is a first class type whereas
2455 ArrayType is not. Vector types are used for vector operations and are usually
2456 small vectors of of an integer or floating point type.
2457
2458``StructType``
2459 Subclass of DerivedTypes for struct types.
2460
2461.. _FunctionType:
2462
2463``FunctionType``
2464 Subclass of DerivedTypes for function types.
2465
2466 * ``bool isVarArg() const``: Returns true if it's a vararg function.
2467
2468 * ``const Type * getReturnType() const``: Returns the return type of the
2469 function.
2470
2471 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2472 parameter.
2473
2474 * ``const unsigned getNumParams() const``: Returns the number of formal
2475 parameters.
2476
2477.. _Module:
2478
2479The ``Module`` class
2480--------------------
2481
2482``#include "llvm/Module.h"``
2483
2484header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2485
2486doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2487
2488The ``Module`` class represents the top level structure present in LLVM
2489programs. An LLVM module is effectively either a translation unit of the
2490original program or a combination of several translation units merged by the
2491linker. The ``Module`` class keeps track of a list of :ref:`Function
2492<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2493Additionally, it contains a few helpful member functions that try to make common
2494operations easy.
2495
2496.. _m_Module:
2497
2498Important Public Members of the ``Module`` class
2499^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2500
2501* ``Module::Module(std::string name = "")``
2502
2503 Constructing a Module_ is easy. You can optionally provide a name for it
2504 (probably based on the name of the translation unit).
2505
2506* | ``Module::iterator`` - Typedef for function list iterator
2507 | ``Module::const_iterator`` - Typedef for const_iterator.
2508 | ``begin()``, ``end()``, ``size()``, ``empty()``
2509
2510 These are forwarding methods that make it easy to access the contents of a
2511 ``Module`` object's :ref:`Function <c_Function>` list.
2512
2513* ``Module::FunctionListType &getFunctionList()``
2514
2515 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
2516 when you need to update the list or perform a complex action that doesn't have
2517 a forwarding method.
2518
2519----------------
2520
2521* | ``Module::global_iterator`` - Typedef for global variable list iterator
2522 | ``Module::const_global_iterator`` - Typedef for const_iterator.
2523 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2524
2525 These are forwarding methods that make it easy to access the contents of a
2526 ``Module`` object's GlobalVariable_ list.
2527
2528* ``Module::GlobalListType &getGlobalList()``
2529
2530 Returns the list of GlobalVariable_\ s. This is necessary to use when you
2531 need to update the list or perform a complex action that doesn't have a
2532 forwarding method.
2533
2534----------------
2535
2536* ``SymbolTable *getSymbolTable()``
2537
2538 Return a reference to the SymbolTable_ for this ``Module``.
2539
2540----------------
2541
2542* ``Function *getFunction(StringRef Name) const``
2543
2544 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2545 exist, return ``null``.
2546
2547* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2548 *T)``
2549
2550 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2551 exist, add an external declaration for the function and return it.
2552
2553* ``std::string getTypeName(const Type *Ty)``
2554
2555 If there is at least one entry in the SymbolTable_ for the specified Type_,
2556 return it. Otherwise return the empty string.
2557
2558* ``bool addTypeName(const std::string &Name, const Type *Ty)``
2559
2560 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
2561 already an entry for this name, true is returned and the SymbolTable_ is not
2562 modified.
2563
2564.. _Value:
2565
2566The ``Value`` class
2567-------------------
2568
2569``#include "llvm/Value.h"``
2570
2571header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2572
2573doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2574
2575The ``Value`` class is the most important class in the LLVM Source base. It
2576represents a typed value that may be used (among other things) as an operand to
2577an instruction. There are many different types of ``Value``\ s, such as
2578Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
2579<c_Function>`\ s are ``Value``\ s.
2580
2581A particular ``Value`` may be used many times in the LLVM representation for a
2582program. For example, an incoming argument to a function (represented with an
2583instance of the Argument_ class) is "used" by every instruction in the function
2584that references the argument. To keep track of this relationship, the ``Value``
2585class keeps a list of all of the ``User``\ s that is using it (the User_ class
2586is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2587This use list is how LLVM represents def-use information in the program, and is
2588accessible through the ``use_*`` methods, shown below.
2589
2590Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2591Type_ is available through the ``getType()`` method. In addition, all LLVM
2592values can be named. The "name" of the ``Value`` is a symbolic string printed
2593in the LLVM code:
2594
2595.. code-block:: llvm
2596
2597 %foo = add i32 1, 2
2598
2599.. _nameWarning:
2600
2601The name of this instruction is "foo". **NOTE** that the name of any value may
2602be missing (an empty string), so names should **ONLY** be used for debugging
2603(making the source code easier to read, debugging printouts), they should not be
2604used to keep track of values or map between them. For this purpose, use a
2605``std::map`` of pointers to the ``Value`` itself instead.
2606
2607One important aspect of LLVM is that there is no distinction between an SSA
2608variable and the operation that produces it. Because of this, any reference to
2609the value produced by an instruction (or the value available as an incoming
2610argument, for example) is represented as a direct pointer to the instance of the
2611class that represents this value. Although this may take some getting used to,
2612it simplifies the representation and makes it easier to manipulate.
2613
2614.. _m_Value:
2615
2616Important Public Members of the ``Value`` class
2617^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2618
2619* | ``Value::use_iterator`` - Typedef for iterator over the use-list
2620 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
2621 use-list
2622 | ``unsigned use_size()`` - Returns the number of users of the value.
2623 | ``bool use_empty()`` - Returns true if there are no users.
2624 | ``use_iterator use_begin()`` - Get an iterator to the start of the
2625 use-list.
2626 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
2627 | ``User *use_back()`` - Returns the last element in the list.
2628
2629 These methods are the interface to access the def-use information in LLVM.
2630 As with all other iterators in LLVM, the naming conventions follow the
2631 conventions defined by the STL_.
2632
2633* ``Type *getType() const``
2634 This method returns the Type of the Value.
2635
2636* | ``bool hasName() const``
2637 | ``std::string getName() const``
2638 | ``void setName(const std::string &Name)``
2639
2640 This family of methods is used to access and assign a name to a ``Value``, be
2641 aware of the :ref:`precaution above <nameWarning>`.
2642
2643* ``void replaceAllUsesWith(Value *V)``
2644
2645 This method traverses the use list of a ``Value`` changing all User_\ s of the
2646 current value to refer to "``V``" instead. For example, if you detect that an
2647 instruction always produces a constant value (for example through constant
2648 folding), you can replace all uses of the instruction with the constant like
2649 this:
2650
2651 .. code-block:: c++
2652
2653 Inst->replaceAllUsesWith(ConstVal);
2654
2655.. _User:
2656
2657The ``User`` class
2658------------------
2659
2660``#include "llvm/User.h"``
2661
2662header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
2663
2664doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
2665
2666Superclass: Value_
2667
2668The ``User`` class is the common base class of all LLVM nodes that may refer to
2669``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
2670that the User is referring to. The ``User`` class itself is a subclass of
2671``Value``.
2672
2673The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
2674to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
2675one definition referred to, allowing this direct connection. This connection
2676provides the use-def information in LLVM.
2677
2678.. _m_User:
2679
2680Important Public Members of the ``User`` class
2681^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2682
2683The ``User`` class exposes the operand list in two ways: through an index access
2684interface and through an iterator based interface.
2685
2686* | ``Value *getOperand(unsigned i)``
2687 | ``unsigned getNumOperands()``
2688
2689 These two methods expose the operands of the ``User`` in a convenient form for
2690 direct access.
2691
2692* | ``User::op_iterator`` - Typedef for iterator over the operand list
2693 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
2694 list.
2695 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
2696
2697 Together, these methods make up the iterator based interface to the operands
2698 of a ``User``.
2699
2700
2701.. _Instruction:
2702
2703The ``Instruction`` class
2704-------------------------
2705
2706``#include "llvm/Instruction.h"``
2707
2708header source: `Instruction.h
2709<http://llvm.org/doxygen/Instruction_8h-source.html>`_
2710
2711doxygen info: `Instruction Class
2712<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
2713
2714Superclasses: User_, Value_
2715
2716The ``Instruction`` class is the common base class for all LLVM instructions.
2717It provides only a few methods, but is a very commonly used class. The primary
2718data tracked by the ``Instruction`` class itself is the opcode (instruction
2719type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
2720represent a specific type of instruction, one of many subclasses of
2721``Instruction`` are used.
2722
2723Because the ``Instruction`` class subclasses the User_ class, its operands can
2724be accessed in the same way as for other ``User``\ s (with the
2725``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
2726An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
2727file. This file contains some meta-data about the various different types of
2728instructions in LLVM. It describes the enum values that are used as opcodes
2729(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
2730concrete sub-classes of ``Instruction`` that implement the instruction (for
2731example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
2732file confuses doxygen, so these enum values don't show up correctly in the
2733`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
2734
2735.. _s_Instruction:
2736
2737Important Subclasses of the ``Instruction`` class
2738^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2739
2740.. _BinaryOperator:
2741
2742* ``BinaryOperator``
2743
2744 This subclasses represents all two operand instructions whose operands must be
2745 the same type, except for the comparison instructions.
2746
2747.. _CastInst:
2748
2749* ``CastInst``
2750 This subclass is the parent of the 12 casting instructions. It provides
2751 common operations on cast instructions.
2752
2753.. _CmpInst:
2754
2755* ``CmpInst``
2756
2757 This subclass respresents the two comparison instructions,
2758 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
2759 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
2760
2761.. _TerminatorInst:
2762
2763* ``TerminatorInst``
2764
2765 This subclass is the parent of all terminator instructions (those which can
2766 terminate a block).
2767
2768.. _m_Instruction:
2769
2770Important Public Members of the ``Instruction`` class
2771^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2772
2773* ``BasicBlock *getParent()``
2774
2775 Returns the BasicBlock_ that this
2776 ``Instruction`` is embedded into.
2777
2778* ``bool mayWriteToMemory()``
2779
2780 Returns true if the instruction writes to memory, i.e. it is a ``call``,
2781 ``free``, ``invoke``, or ``store``.
2782
2783* ``unsigned getOpcode()``
2784
2785 Returns the opcode for the ``Instruction``.
2786
2787* ``Instruction *clone() const``
2788
2789 Returns another instance of the specified instruction, identical in all ways
2790 to the original except that the instruction has no parent (i.e. it's not
2791 embedded into a BasicBlock_), and it has no name.
2792
2793.. _Constant:
2794
2795The ``Constant`` class and subclasses
2796-------------------------------------
2797
2798Constant represents a base class for different types of constants. It is
2799subclassed by ConstantInt, ConstantArray, etc. for representing the various
2800types of Constants. GlobalValue_ is also a subclass, which represents the
2801address of a global variable or function.
2802
2803.. _s_Constant:
2804
2805Important Subclasses of Constant
2806^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2807
2808* ConstantInt : This subclass of Constant represents an integer constant of
2809 any width.
2810
2811 * ``const APInt& getValue() const``: Returns the underlying
2812 value of this constant, an APInt value.
2813
2814 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
2815 int64_t via sign extension. If the value (not the bit width) of the APInt
2816 is too large to fit in an int64_t, an assertion will result. For this
2817 reason, use of this method is discouraged.
2818
2819 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
2820 to a uint64_t via zero extension. IF the value (not the bit width) of the
2821 APInt is too large to fit in a uint64_t, an assertion will result. For this
2822 reason, use of this method is discouraged.
2823
2824 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
2825 object that represents the value provided by ``Val``. The type is implied
2826 as the IntegerType that corresponds to the bit width of ``Val``.
2827
2828 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
2829 ConstantInt object that represents the value provided by ``Val`` for integer
2830 type ``Ty``.
2831
2832* ConstantFP : This class represents a floating point constant.
2833
2834 * ``double getValue() const``: Returns the underlying value of this constant.
2835
2836* ConstantArray : This represents a constant array.
2837
2838 * ``const std::vector<Use> &getValues() const``: Returns a vector of
2839 component constants that makeup this array.
2840
2841* ConstantStruct : This represents a constant struct.
2842
2843 * ``const std::vector<Use> &getValues() const``: Returns a vector of
2844 component constants that makeup this array.
2845
2846* GlobalValue : This represents either a global variable or a function. In
2847 either case, the value is a constant fixed address (after linking).
2848
2849.. _GlobalValue:
2850
2851The ``GlobalValue`` class
2852-------------------------
2853
2854``#include "llvm/GlobalValue.h"``
2855
2856header source: `GlobalValue.h
2857<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
2858
2859doxygen info: `GlobalValue Class
2860<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
2861
2862Superclasses: Constant_, User_, Value_
2863
2864Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
2865only LLVM values that are visible in the bodies of all :ref:`Function
2866<c_Function>`\ s. Because they are visible at global scope, they are also
2867subject to linking with other globals defined in different translation units.
2868To control the linking process, ``GlobalValue``\ s know their linkage rules.
2869Specifically, ``GlobalValue``\ s know whether they have internal or external
2870linkage, as defined by the ``LinkageTypes`` enumeration.
2871
2872If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
2873it is not visible to code outside the current translation unit, and does not
2874participate in linking. If it has external linkage, it is visible to external
2875code, and does participate in linking. In addition to linkage information,
2876``GlobalValue``\ s keep track of which Module_ they are currently part of.
2877
2878Because ``GlobalValue``\ s are memory objects, they are always referred to by
2879their **address**. As such, the Type_ of a global is always a pointer to its
2880contents. It is important to remember this when using the ``GetElementPtrInst``
2881instruction because this pointer must be dereferenced first. For example, if
2882you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
2883of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
2884that array. Although the address of the first element of this array and the
2885value of the ``GlobalVariable`` are the same, they have different types. The
2886``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
2887``i32.`` Because of this, accessing a global value requires you to dereference
2888the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
2889This is explained in the `LLVM Language Reference Manual
2890<LangRef.html#globalvars>`_.
2891
2892.. _m_GlobalValue:
2893
2894Important Public Members of the ``GlobalValue`` class
2895^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2896
2897* | ``bool hasInternalLinkage() const``
2898 | ``bool hasExternalLinkage() const``
2899 | ``void setInternalLinkage(bool HasInternalLinkage)``
2900
2901 These methods manipulate the linkage characteristics of the ``GlobalValue``.
2902
2903* ``Module *getParent()``
2904
2905 This returns the Module_ that the
2906 GlobalValue is currently embedded into.
2907
2908.. _c_Function:
2909
2910The ``Function`` class
2911----------------------
2912
2913``#include "llvm/Function.h"``
2914
2915header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
2916
2917doxygen info: `Function Class
2918<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
2919
2920Superclasses: GlobalValue_, Constant_, User_, Value_
2921
2922The ``Function`` class represents a single procedure in LLVM. It is actually
2923one of the more complex classes in the LLVM hierarchy because it must keep track
2924of a large amount of data. The ``Function`` class keeps track of a list of
2925BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
2926
2927The list of BasicBlock_\ s is the most commonly used part of ``Function``
2928objects. The list imposes an implicit ordering of the blocks in the function,
2929which indicate how the code will be laid out by the backend. Additionally, the
2930first BasicBlock_ is the implicit entry node for the ``Function``. It is not
2931legal in LLVM to explicitly branch to this initial block. There are no implicit
2932exit nodes, and in fact there may be multiple exit nodes from a single
2933``Function``. If the BasicBlock_ list is empty, this indicates that the
2934``Function`` is actually a function declaration: the actual body of the function
2935hasn't been linked in yet.
2936
2937In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
2938of the list of formal Argument_\ s that the function receives. This container
2939manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
2940for the BasicBlock_\ s.
2941
2942The SymbolTable_ is a very rarely used LLVM feature that is only used when you
2943have to look up a value by name. Aside from that, the SymbolTable_ is used
2944internally to make sure that there are not conflicts between the names of
2945Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
2946
2947Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
2948value of the function is its address (after linking) which is guaranteed to be
2949constant.
2950
2951.. _m_Function:
2952
2953Important Public Members of the ``Function``
2954^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2955
2956* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
2957 const std::string &N = "", Module* Parent = 0)``
2958
2959 Constructor used when you need to create new ``Function``\ s to add the
2960 program. The constructor must specify the type of the function to create and
2961 what type of linkage the function should have. The FunctionType_ argument
2962 specifies the formal arguments and return value for the function. The same
2963 FunctionType_ value can be used to create multiple functions. The ``Parent``
2964 argument specifies the Module in which the function is defined. If this
2965 argument is provided, the function will automatically be inserted into that
2966 module's list of functions.
2967
2968* ``bool isDeclaration()``
2969
2970 Return whether or not the ``Function`` has a body defined. If the function is
2971 "external", it does not have a body, and thus must be resolved by linking with
2972 a function defined in a different translation unit.
2973
2974* | ``Function::iterator`` - Typedef for basic block list iterator
2975 | ``Function::const_iterator`` - Typedef for const_iterator.
2976 | ``begin()``, ``end()``, ``size()``, ``empty()``
2977
2978 These are forwarding methods that make it easy to access the contents of a
2979 ``Function`` object's BasicBlock_ list.
2980
2981* ``Function::BasicBlockListType &getBasicBlockList()``
2982
2983 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
2984 update the list or perform a complex action that doesn't have a forwarding
2985 method.
2986
2987* | ``Function::arg_iterator`` - Typedef for the argument list iterator
2988 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
2989 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
2990
2991 These are forwarding methods that make it easy to access the contents of a
2992 ``Function`` object's Argument_ list.
2993
2994* ``Function::ArgumentListType &getArgumentList()``
2995
2996 Returns the list of Argument_. This is necessary to use when you need to
2997 update the list or perform a complex action that doesn't have a forwarding
2998 method.
2999
3000* ``BasicBlock &getEntryBlock()``
3001
3002 Returns the entry ``BasicBlock`` for the function. Because the entry block
3003 for the function is always the first block, this returns the first block of
3004 the ``Function``.
3005
3006* | ``Type *getReturnType()``
3007 | ``FunctionType *getFunctionType()``
3008
3009 This traverses the Type_ of the ``Function`` and returns the return type of
3010 the function, or the FunctionType_ of the actual function.
3011
3012* ``SymbolTable *getSymbolTable()``
3013
3014 Return a pointer to the SymbolTable_ for this ``Function``.
3015
3016.. _GlobalVariable:
3017
3018The ``GlobalVariable`` class
3019----------------------------
3020
3021``#include "llvm/GlobalVariable.h"``
3022
3023header source: `GlobalVariable.h
3024<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3025
3026doxygen info: `GlobalVariable Class
3027<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3028
3029Superclasses: GlobalValue_, Constant_, User_, Value_
3030
3031Global variables are represented with the (surprise surprise) ``GlobalVariable``
3032class. Like functions, ``GlobalVariable``\ s are also subclasses of
3033GlobalValue_, and as such are always referenced by their address (global values
3034must live in memory, so their "name" refers to their constant address). See
3035GlobalValue_ for more on this. Global variables may have an initial value
3036(which must be a Constant_), and if they have an initializer, they may be marked
3037as "constant" themselves (indicating that their contents never change at
3038runtime).
3039
3040.. _m_GlobalVariable:
3041
3042Important Public Members of the ``GlobalVariable`` class
3043^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3044
3045* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3046 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3047
3048 Create a new global variable of the specified type. If ``isConstant`` is true
3049 then the global variable will be marked as unchanging for the program. The
3050 Linkage parameter specifies the type of linkage (internal, external, weak,
3051 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3052 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3053 the resultant global variable will have internal linkage. AppendingLinkage
3054 concatenates together all instances (in different translation units) of the
3055 variable into a single variable but is only applicable to arrays. See the
3056 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3057 on linkage types. Optionally an initializer, a name, and the module to put
3058 the variable into may be specified for the global variable as well.
3059
3060* ``bool isConstant() const``
3061
3062 Returns true if this is a global variable that is known not to be modified at
3063 runtime.
3064
3065* ``bool hasInitializer()``
3066
3067 Returns true if this ``GlobalVariable`` has an intializer.
3068
3069* ``Constant *getInitializer()``
3070
3071 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3072 this method if there is no initializer.
3073
3074.. _BasicBlock:
3075
3076The ``BasicBlock`` class
3077------------------------
3078
3079``#include "llvm/BasicBlock.h"``
3080
3081header source: `BasicBlock.h
3082<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3083
3084doxygen info: `BasicBlock Class
3085<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3086
3087Superclass: Value_
3088
3089This class represents a single entry single exit section of the code, commonly
3090known as a basic block by the compiler community. The ``BasicBlock`` class
3091maintains a list of Instruction_\ s, which form the body of the block. Matching
3092the language definition, the last element of this list of instructions is always
3093a terminator instruction (a subclass of the TerminatorInst_ class).
3094
3095In addition to tracking the list of instructions that make up the block, the
3096``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3097it is embedded into.
3098
3099Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3100referenced by instructions like branches and can go in the switch tables.
3101``BasicBlock``\ s have type ``label``.
3102
3103.. _m_BasicBlock:
3104
3105Important Public Members of the ``BasicBlock`` class
3106^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3107
3108* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3109
3110 The ``BasicBlock`` constructor is used to create new basic blocks for
3111 insertion into a function. The constructor optionally takes a name for the
3112 new block, and a :ref:`Function <c_Function>` to insert it into. If the
3113 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3114 inserted at the end of the specified :ref:`Function <c_Function>`, if not
3115 specified, the BasicBlock must be manually inserted into the :ref:`Function
3116 <c_Function>`.
3117
3118* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3119 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3120 | ``begin()``, ``end()``, ``front()``, ``back()``,
3121 ``size()``, ``empty()``
3122 STL-style functions for accessing the instruction list.
3123
3124 These methods and typedefs are forwarding functions that have the same
3125 semantics as the standard library methods of the same names. These methods
3126 expose the underlying instruction list of a basic block in a way that is easy
3127 to manipulate. To get the full complement of container operations (including
3128 operations to update the list), you must use the ``getInstList()`` method.
3129
3130* ``BasicBlock::InstListType &getInstList()``
3131
3132 This method is used to get access to the underlying container that actually
3133 holds the Instructions. This method must be used when there isn't a
3134 forwarding function in the ``BasicBlock`` class for the operation that you
3135 would like to perform. Because there are no forwarding functions for
3136 "updating" operations, you need to use this if you want to update the contents
3137 of a ``BasicBlock``.
3138
3139* ``Function *getParent()``
3140
3141 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3142 or a null pointer if it is homeless.
3143
3144* ``TerminatorInst *getTerminator()``
3145
3146 Returns a pointer to the terminator instruction that appears at the end of the
3147 ``BasicBlock``. If there is no terminator instruction, or if the last
3148 instruction in the block is not a terminator, then a null pointer is returned.
3149
3150.. _Argument:
3151
3152The ``Argument`` class
3153----------------------
3154
3155This subclass of Value defines the interface for incoming formal arguments to a
3156function. A Function maintains a list of its formal arguments. An argument has
3157a pointer to the parent Function.
3158
3159