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Jim Laskey0e5af192006-10-27 16:16:16 +00001//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file was developed by James M. Laskey and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a hash set that can be used to remove duplication of
11// nodes in a graph. This code was originally created by Chris Lattner for use
12// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13// set.
14//
15//===----------------------------------------------------------------------===//
16
17#include "llvm/ADT/FoldingSet.h"
Bill Wendling160db5d2006-10-27 18:47:29 +000018#include "llvm/Support/MathExtras.h"
Rafael Espindola39c6d3a2006-11-03 01:38:14 +000019#include <cassert>
Jim Laskey0e5af192006-10-27 16:16:16 +000020using namespace llvm;
21
22//===----------------------------------------------------------------------===//
23// FoldingSetImpl::NodeID Implementation
24
25/// Add* - Add various data types to Bit data.
26///
27void FoldingSetImpl::NodeID::AddPointer(const void *Ptr) {
28 // Note: this adds pointers to the hash using sizes and endianness that
29 // depend on the host. It doesn't matter however, because hashing on
30 // pointer values in inherently unstable. Nothing should depend on the
31 // ordering of nodes in the folding set.
32 intptr_t PtrI = (intptr_t)Ptr;
33 Bits.push_back(unsigned(PtrI));
34 if (sizeof(intptr_t) > sizeof(unsigned))
35 Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
36}
37void FoldingSetImpl::NodeID::AddInteger(signed I) {
38 Bits.push_back(I);
39}
40void FoldingSetImpl::NodeID::AddInteger(unsigned I) {
41 Bits.push_back(I);
42}
43void FoldingSetImpl::NodeID::AddInteger(uint64_t I) {
44 Bits.push_back(unsigned(I));
45 Bits.push_back(unsigned(I >> 32));
46}
47void FoldingSetImpl::NodeID::AddFloat(float F) {
48 Bits.push_back(FloatToBits(F));
49}
50void FoldingSetImpl::NodeID::AddDouble(double D) {
Jim Laskey18529f32006-10-27 18:05:12 +000051 AddInteger(DoubleToBits(D));
Jim Laskey0e5af192006-10-27 16:16:16 +000052}
53void FoldingSetImpl::NodeID::AddString(const std::string &String) {
Jim Laskey0e5af192006-10-27 16:16:16 +000054 unsigned Size = String.size();
Jim Laskeya97c67c2006-10-29 09:19:59 +000055 Bits.push_back(Size);
56 if (!Size) return;
57
Jim Laskey18529f32006-10-27 18:05:12 +000058 unsigned Units = Size / 4;
59 unsigned Pos = 0;
Jim Laskey0e5af192006-10-27 16:16:16 +000060 const unsigned *Base = (const unsigned *)String.data();
Jim Laskey18529f32006-10-27 18:05:12 +000061
62 // If the string is aligned do a bulk transfer.
63 if (!((intptr_t)Base & 3)) {
Jim Laskey2ac33c42006-10-27 19:38:32 +000064 Bits.append(Base, Base + Units);
Jim Laskeya97c67c2006-10-29 09:19:59 +000065 Pos = (Units + 1) * 4;
Jim Laskey18529f32006-10-27 18:05:12 +000066 } else {
67 // Otherwise do it the hard way.
Jim Laskeyd8cb4462006-10-29 08:27:07 +000068 for ( Pos += 4; Pos <= Size; Pos += 4) {
Jim Laskey18529f32006-10-27 18:05:12 +000069 unsigned V = ((unsigned char)String[Pos - 4] << 24) |
70 ((unsigned char)String[Pos - 3] << 16) |
71 ((unsigned char)String[Pos - 2] << 8) |
72 (unsigned char)String[Pos - 1];
73 Bits.push_back(V);
74 }
Jim Laskey0e5af192006-10-27 16:16:16 +000075 }
Jim Laskey18529f32006-10-27 18:05:12 +000076
77 // With the leftover bits.
78 unsigned V = 0;
79 // Pos will have overshot size by 4 - #bytes left over.
80 switch (Pos - Size) {
81 case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
82 case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
83 case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
Jim Laskeyd8cb4462006-10-29 08:27:07 +000084 default: return; // Nothing left.
Jim Laskey18529f32006-10-27 18:05:12 +000085 }
86
87 Bits.push_back(V);
Jim Laskey0e5af192006-10-27 16:16:16 +000088}
89
90/// ComputeHash - Compute a strong hash value for this NodeID, used to
91/// lookup the node in the FoldingSetImpl.
92unsigned FoldingSetImpl::NodeID::ComputeHash() const {
93 // This is adapted from SuperFastHash by Paul Hsieh.
94 unsigned Hash = Bits.size();
95 for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
96 unsigned Data = *BP;
97 Hash += Data & 0xFFFF;
98 unsigned Tmp = ((Data >> 16) << 11) ^ Hash;
99 Hash = (Hash << 16) ^ Tmp;
100 Hash += Hash >> 11;
101 }
102
103 // Force "avalanching" of final 127 bits.
104 Hash ^= Hash << 3;
105 Hash += Hash >> 5;
106 Hash ^= Hash << 4;
107 Hash += Hash >> 17;
108 Hash ^= Hash << 25;
109 Hash += Hash >> 6;
110 return Hash;
111}
112
113/// operator== - Used to compare two nodes to each other.
114///
115bool FoldingSetImpl::NodeID::operator==(const FoldingSetImpl::NodeID &RHS)const{
116 if (Bits.size() != RHS.Bits.size()) return false;
117 return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
118}
119
120
121//===----------------------------------------------------------------------===//
Jim Laskey18529f32006-10-27 18:05:12 +0000122/// Helper functions for FoldingSetImpl.
123
124/// GetNextPtr - In order to save space, each bucket is a
125/// singly-linked-list. In order to make deletion more efficient, we make
126/// the list circular, so we can delete a node without computing its hash.
127/// The problem with this is that the start of the hash buckets are not
Chris Lattner3cab0712007-01-30 23:16:22 +0000128/// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
129/// use GetBucketPtr when this happens.
Jim Laskey18529f32006-10-27 18:05:12 +0000130static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr,
131 void **Buckets, unsigned NumBuckets) {
132 if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets + NumBuckets)
133 return 0;
134 return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
135}
136
137/// GetBucketPtr - Provides a casting of a bucket pointer for isNode
138/// testing.
139static void **GetBucketPtr(void *NextInBucketPtr) {
140 return static_cast<void**>(NextInBucketPtr);
141}
142
143/// GetBucketFor - Hash the specified node ID and return the hash bucket for
144/// the specified ID.
145static void **GetBucketFor(const FoldingSetImpl::NodeID &ID,
146 void **Buckets, unsigned NumBuckets) {
147 // NumBuckets is always a power of 2.
148 unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
149 return Buckets + BucketNum;
150}
151
152//===----------------------------------------------------------------------===//
Jim Laskey0e5af192006-10-27 16:16:16 +0000153// FoldingSetImpl Implementation
154
Jim Laskey1f67a992006-11-02 14:21:26 +0000155FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) : NumNodes(0) {
156 assert(5 < Log2InitSize && Log2InitSize < 32 &&
157 "Initial hash table size out of range");
158 NumBuckets = 1 << Log2InitSize;
Jim Laskey0e5af192006-10-27 16:16:16 +0000159 Buckets = new void*[NumBuckets];
160 memset(Buckets, 0, NumBuckets*sizeof(void*));
161}
162FoldingSetImpl::~FoldingSetImpl() {
163 delete [] Buckets;
164}
165
Jim Laskey0e5af192006-10-27 16:16:16 +0000166/// GrowHashTable - Double the size of the hash table and rehash everything.
167///
168void FoldingSetImpl::GrowHashTable() {
169 void **OldBuckets = Buckets;
170 unsigned OldNumBuckets = NumBuckets;
171 NumBuckets <<= 1;
172
173 // Reset the node count to zero: we're going to reinsert everything.
174 NumNodes = 0;
175
176 // Clear out new buckets.
177 Buckets = new void*[NumBuckets];
178 memset(Buckets, 0, NumBuckets*sizeof(void*));
179
180 // Walk the old buckets, rehashing nodes into their new place.
181 for (unsigned i = 0; i != OldNumBuckets; ++i) {
182 void *Probe = OldBuckets[i];
183 if (!Probe) continue;
184 while (Node *NodeInBucket = GetNextPtr(Probe, OldBuckets, OldNumBuckets)){
185 // Figure out the next link, remove NodeInBucket from the old link.
186 Probe = NodeInBucket->getNextInBucket();
187 NodeInBucket->SetNextInBucket(0);
188
189 // Insert the node into the new bucket, after recomputing the hash.
190 NodeID ID;
191 GetNodeProfile(ID, NodeInBucket);
Jim Laskey18529f32006-10-27 18:05:12 +0000192 InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
Jim Laskey0e5af192006-10-27 16:16:16 +0000193 }
194 }
195
196 delete[] OldBuckets;
197}
198
199/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
200/// return it. If not, return the insertion token that will make insertion
201/// faster.
202FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const NodeID &ID,
203 void *&InsertPos) {
Jim Laskey18529f32006-10-27 18:05:12 +0000204 void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
Jim Laskey0e5af192006-10-27 16:16:16 +0000205 void *Probe = *Bucket;
206
207 InsertPos = 0;
208
Jim Laskey18529f32006-10-27 18:05:12 +0000209 while (Node *NodeInBucket = GetNextPtr(Probe, Buckets, NumBuckets)) {
Jim Laskey0e5af192006-10-27 16:16:16 +0000210 NodeID OtherID;
211 GetNodeProfile(OtherID, NodeInBucket);
212 if (OtherID == ID)
213 return NodeInBucket;
214
215 Probe = NodeInBucket->getNextInBucket();
216 }
217
218 // Didn't find the node, return null with the bucket as the InsertPos.
219 InsertPos = Bucket;
220 return 0;
221}
222
223/// InsertNode - Insert the specified node into the folding set, knowing that it
224/// is not already in the map. InsertPos must be obtained from
225/// FindNodeOrInsertPos.
226void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
227 ++NumNodes;
228 // Do we need to grow the hashtable?
229 if (NumNodes > NumBuckets*2) {
230 GrowHashTable();
231 NodeID ID;
232 GetNodeProfile(ID, N);
Jim Laskey18529f32006-10-27 18:05:12 +0000233 InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
Jim Laskey0e5af192006-10-27 16:16:16 +0000234 }
235
236 /// The insert position is actually a bucket pointer.
237 void **Bucket = static_cast<void**>(InsertPos);
238
239 void *Next = *Bucket;
240
241 // If this is the first insertion into this bucket, its next pointer will be
242 // null. Pretend as if it pointed to itself.
243 if (Next == 0)
244 Next = Bucket;
245
246 // Set the nodes next pointer, and make the bucket point to the node.
247 N->SetNextInBucket(Next);
248 *Bucket = N;
249}
250
251/// RemoveNode - Remove a node from the folding set, returning true if one was
252/// removed or false if the node was not in the folding set.
253bool FoldingSetImpl::RemoveNode(Node *N) {
254 // Because each bucket is a circular list, we don't need to compute N's hash
255 // to remove it. Chase around the list until we find the node (or bucket)
256 // which points to N.
257 void *Ptr = N->getNextInBucket();
258 if (Ptr == 0) return false; // Not in folding set.
259
260 --NumNodes;
261
262 void *NodeNextPtr = Ptr;
263 N->SetNextInBucket(0);
264 while (true) {
Jim Laskey18529f32006-10-27 18:05:12 +0000265 if (Node *NodeInBucket = GetNextPtr(Ptr, Buckets, NumBuckets)) {
Jim Laskey0e5af192006-10-27 16:16:16 +0000266 // Advance pointer.
267 Ptr = NodeInBucket->getNextInBucket();
268
269 // We found a node that points to N, change it to point to N's next node,
270 // removing N from the list.
271 if (Ptr == N) {
272 NodeInBucket->SetNextInBucket(NodeNextPtr);
273 return true;
274 }
275 } else {
276 void **Bucket = GetBucketPtr(Ptr);
277 Ptr = *Bucket;
278
279 // If we found that the bucket points to N, update the bucket to point to
280 // whatever is next.
281 if (Ptr == N) {
282 *Bucket = NodeNextPtr;
283 return true;
284 }
285 }
286 }
287}
288
289/// GetOrInsertNode - If there is an existing simple Node exactly
290/// equal to the specified node, return it. Otherwise, insert 'N' and it
291/// instead.
292FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
293 NodeID ID;
294 GetNodeProfile(ID, N);
295 void *IP;
296 if (Node *E = FindNodeOrInsertPos(ID, IP))
297 return E;
298 InsertNode(N, IP);
299 return N;
300}