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Bill Wendling2c8293d2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
17This document intentionally does not prescribe fixed standards for religious
18issues such as brace placement and space usage. For issues like this, follow
19the golden rule:
20
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
46Mechanical Source Issues
47========================
48
49Source Code Formatting
50----------------------
51
52Commenting
53^^^^^^^^^^
54
55Comments are one critical part of readability and maintainability. Everyone
56knows they should comment their code, and so should you. When writing comments,
57write them as English prose, which means they should use proper capitalization,
58punctuation, etc. Aim to describe what the code is trying to do and why, not
59*how* it does it at a micro level. Here are a few critical things to document:
60
61.. _header file comment:
62
63File Headers
64""""""""""""
65
66Every source file should have a header on it that describes the basic purpose of
67the file. If a file does not have a header, it should not be checked into the
68tree. The standard header looks like this:
69
70.. code-block:: c++
71
72 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
73 //
74 // The LLVM Compiler Infrastructure
75 //
76 // This file is distributed under the University of Illinois Open Source
77 // License. See LICENSE.TXT for details.
78 //
79 //===----------------------------------------------------------------------===//
Michael J. Spencer06d99812012-10-01 19:59:21 +000080 ///
81 /// \file
82 /// \brief This file contains the declaration of the Instruction class, which is
83 /// the base class for all of the VM instructions.
84 ///
Bill Wendling2c8293d2012-06-20 02:57:56 +000085 //===----------------------------------------------------------------------===//
86
87A few things to note about this particular format: The "``-*- C++ -*-``" string
88on the first line is there to tell Emacs that the source file is a C++ file, not
89a C file (Emacs assumes ``.h`` files are C files by default).
90
91.. note::
92
93 This tag is not necessary in ``.cpp`` files. The name of the file is also
94 on the first line, along with a very short description of the purpose of the
95 file. This is important when printing out code and flipping though lots of
96 pages.
97
98The next section in the file is a concise note that defines the license that the
99file is released under. This makes it perfectly clear what terms the source
100code can be distributed under and should not be modified in any way.
101
Michael J. Spencer06d99812012-10-01 19:59:21 +0000102The main body is a ``doxygen`` comment describing the purpose of the file. It
103should have a ``\brief`` command that describes the file in one or two
104sentences. Any additional information should be separated by a blank line. If
105an algorithm is being implemented or something tricky is going on, a reference
106to the paper where it is published should be included, as well as any notes or
107*gotchas* in the code to watch out for.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000108
109Class overviews
110"""""""""""""""
111
112Classes are one fundamental part of a good object oriented design. As such, a
113class definition should have a comment block that explains what the class is
114used for and how it works. Every non-trivial class is expected to have a
115``doxygen`` comment block.
116
117Method information
118""""""""""""""""""
119
120Methods defined in a class (as well as any global functions) should also be
121documented properly. A quick note about what it does and a description of the
122borderline behaviour is all that is necessary here (unless something
123particularly tricky or insidious is going on). The hope is that people can
124figure out how to use your interfaces without reading the code itself.
125
126Good things to talk about here are what happens when something unexpected
127happens: does the method return null? Abort? Format your hard disk?
128
129Comment Formatting
130^^^^^^^^^^^^^^^^^^
131
132In general, prefer C++ style (``//``) comments. They take less space, require
133less typing, don't have nesting problems, etc. There are a few cases when it is
134useful to use C style (``/* */``) comments however:
135
136#. When writing C code: Obviously if you are writing C code, use C style
137 comments.
138
139#. When writing a header file that may be ``#include``\d by a C source file.
140
141#. When writing a source file that is used by a tool that only accepts C style
142 comments.
143
144To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
145properly and are better behaved in general than C style comments.
146
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000147Doxygen Use in Documentation Comments
148^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
149
150Use the ``\file`` command to turn the standard file header into a file-level
151comment.
152
153Include descriptive ``\brief`` paragraphs for all public interfaces (public
154classes, member and non-member functions). Explain API use and purpose in
155``\brief`` paragraphs, don't just restate the information that can be inferred
156from the API name. Put detailed discussion into separate paragraphs.
157
158To refer to parameter names inside a paragraph, use the ``\p name`` command.
159Don't use the ``\arg name`` command since it starts a new paragraph that
160contains documentation for the parameter.
161
162Wrap non-inline code examples in ``\code ... \endcode``.
163
164To document a function parameter, start a new paragraph with the
165``\param name`` command. If the parameter is used as an out or an in/out
166parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
167respectively.
168
169To describe function return value, start a new paragraph with the ``\returns``
170command.
171
172A minimal documentation comment:
173
174.. code-block:: c++
175
176 /// \brief Does foo and bar.
177 void fooBar(bool Baz);
178
179A documentation comment that uses all Doxygen features in a preferred way:
180
181.. code-block:: c++
182
183 /// \brief Does foo and bar.
184 ///
185 /// Does not do foo the usual way if \p Baz is true.
186 ///
187 /// Typical usage:
188 /// \code
189 /// fooBar(false, "quux", Res);
190 /// \endcode
191 ///
192 /// \param Quux kind of foo to do.
193 /// \param [out] Result filled with bar sequence on foo success.
194 ///
195 /// \returns true on success.
196 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
197
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000198Don't duplicate function or class name at the beginning of the comment.
199For humans it is obvious which function or class is being documented;
200automatic documentation processing tools are smart enough to bind the comment
201to the correct declaration.
202
203Wrong:
204
205.. code-block:: c++
206
207 // In Something.h:
208
209 /// Something - An abstraction for some complicated thing.
210 class Something {
211 public:
212 /// fooBar - Does foo and bar.
213 void fooBar();
214 };
215
216 // In Something.cpp:
217
218 /// fooBar - Does foo and bar.
219 void Something::fooBar() { ... }
220
221Correct:
222
223.. code-block:: c++
224
225 // In Something.h:
226
227 /// \brief An abstraction for some complicated thing.
228 class Something {
229 public:
230 /// \brief Does foo and bar.
231 void fooBar();
232 };
233
234 // In Something.cpp:
235
236 // Builds a B-tree in order to do foo. See paper by...
237 void Something::fooBar() { ... }
238
239It is not required to use additional Doxygen features, but sometimes it might
240be a good idea to do so.
241
242Consider:
243
244* adding comments to any narrow namespace containing a collection of
245 related functions or types;
246
247* using top-level groups to organize a collection of related functions at
248 namespace scope where the grouping is smaller than the namespace;
249
250* using member groups and additional comments attached to member
251 groups to organize within a class.
252
253For example:
254
255.. code-block:: c++
256
257 class Something {
258 /// \name Functions that do Foo.
259 /// @{
260 void fooBar();
261 void fooBaz();
262 /// @}
263 ...
264 };
265
Bill Wendling2c8293d2012-06-20 02:57:56 +0000266``#include`` Style
267^^^^^^^^^^^^^^^^^^
268
269Immediately after the `header file comment`_ (and include guards if working on a
270header file), the `minimal list of #includes`_ required by the file should be
271listed. We prefer these ``#include``\s to be listed in this order:
272
273.. _Main Module Header:
274.. _Local/Private Headers:
275
276#. Main Module Header
277#. Local/Private Headers
Chandler Carruthafcc3742012-12-02 11:53:27 +0000278#. ``llvm/...``
Bill Wendling2c8293d2012-06-20 02:57:56 +0000279#. System ``#include``\s
280
Chandler Carruthafcc3742012-12-02 11:53:27 +0000281and each category should be sorted lexicographically by the full path.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000282
283The `Main Module Header`_ file applies to ``.cpp`` files which implement an
284interface defined by a ``.h`` file. This ``#include`` should always be included
285**first** regardless of where it lives on the file system. By including a
286header file first in the ``.cpp`` files that implement the interfaces, we ensure
287that the header does not have any hidden dependencies which are not explicitly
288``#include``\d in the header, but should be. It is also a form of documentation
289in the ``.cpp`` file to indicate where the interfaces it implements are defined.
290
291.. _fit into 80 columns:
292
293Source Code Width
294^^^^^^^^^^^^^^^^^
295
296Write your code to fit within 80 columns of text. This helps those of us who
297like to print out code and look at your code in an ``xterm`` without resizing
298it.
299
300The longer answer is that there must be some limit to the width of the code in
301order to reasonably allow developers to have multiple files side-by-side in
302windows on a modest display. If you are going to pick a width limit, it is
303somewhat arbitrary but you might as well pick something standard. Going with 90
304columns (for example) instead of 80 columns wouldn't add any significant value
305and would be detrimental to printing out code. Also many other projects have
306standardized on 80 columns, so some people have already configured their editors
307for it (vs something else, like 90 columns).
308
309This is one of many contentious issues in coding standards, but it is not up for
310debate.
311
312Use Spaces Instead of Tabs
313^^^^^^^^^^^^^^^^^^^^^^^^^^
314
315In all cases, prefer spaces to tabs in source files. People have different
316preferred indentation levels, and different styles of indentation that they
317like; this is fine. What isn't fine is that different editors/viewers expand
318tabs out to different tab stops. This can cause your code to look completely
319unreadable, and it is not worth dealing with.
320
321As always, follow the `Golden Rule`_ above: follow the style of
322existing code if you are modifying and extending it. If you like four spaces of
323indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
324of indentation. Also, do not reindent a whole source file: it makes for
325incredible diffs that are absolutely worthless.
326
327Indent Code Consistently
328^^^^^^^^^^^^^^^^^^^^^^^^
329
330Okay, in your first year of programming you were told that indentation is
331important. If you didn't believe and internalize this then, now is the time.
332Just do it.
333
334Compiler Issues
335---------------
336
337Treat Compiler Warnings Like Errors
338^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
339
340If your code has compiler warnings in it, something is wrong --- you aren't
341casting values correctly, you have "questionable" constructs in your code, or
342you are doing something legitimately wrong. Compiler warnings can cover up
343legitimate errors in output and make dealing with a translation unit difficult.
344
345It is not possible to prevent all warnings from all compilers, nor is it
346desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
347good thorough set of warnings, and stick to it. At least in the case of
348``gcc``, it is possible to work around any spurious errors by changing the
349syntax of the code slightly. For example, a warning that annoys me occurs when
350I write code like this:
351
352.. code-block:: c++
353
354 if (V = getValue()) {
355 ...
356 }
357
358``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
359probably mistyped it. In most cases, I haven't, and I really don't want the
360spurious errors. To fix this particular problem, I rewrite the code like
361this:
362
363.. code-block:: c++
364
365 if ((V = getValue())) {
366 ...
367 }
368
369which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
370massaging the code appropriately.
371
372Write Portable Code
373^^^^^^^^^^^^^^^^^^^
374
375In almost all cases, it is possible and within reason to write completely
376portable code. If there are cases where it isn't possible to write portable
377code, isolate it behind a well defined (and well documented) interface.
378
379In practice, this means that you shouldn't assume much about the host compiler
380(and Visual Studio tends to be the lowest common denominator). If advanced
381features are used, they should only be an implementation detail of a library
382which has a simple exposed API, and preferably be buried in ``libSystem``.
383
384Do not use RTTI or Exceptions
385^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
386
387In an effort to reduce code and executable size, LLVM does not use RTTI
388(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
389the general C++ principle of *"you only pay for what you use"*, causing
390executable bloat even if exceptions are never used in the code base, or if RTTI
391is never used for a class. Because of this, we turn them off globally in the
392code.
393
394That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
395templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
Sean Silva107aa1c2012-11-17 21:01:44 +0000396This form of RTTI is opt-in and can be
397:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling2c8293d2012-06-20 02:57:56 +0000398substantially more efficient than ``dynamic_cast<>``.
399
400.. _static constructor:
401
402Do not use Static Constructors
403^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
404
405Static constructors and destructors (e.g. global variables whose types have a
406constructor or destructor) should not be added to the code base, and should be
407removed wherever possible. Besides `well known problems
408<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
409initialization is undefined between globals in different source files, the
410entire concept of static constructors is at odds with the common use case of
411LLVM as a library linked into a larger application.
412
413Consider the use of LLVM as a JIT linked into another application (perhaps for
414`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
415<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
416design of static constructors, they must be executed at startup time of the
417entire application, regardless of whether or how LLVM is used in that larger
418application. There are two problems with this:
419
420* The time to run the static constructors impacts startup time of applications
421 --- a critical time for GUI apps, among others.
422
423* The static constructors cause the app to pull many extra pages of memory off
424 the disk: both the code for the constructor in each ``.o`` file and the small
425 amount of data that gets touched. In addition, touched/dirty pages put more
426 pressure on the VM system on low-memory machines.
427
428We would really like for there to be zero cost for linking in an additional LLVM
429target or other library into an application, but static constructors violate
430this goal.
431
432That said, LLVM unfortunately does contain static constructors. It would be a
433`great project <http://llvm.org/PR11944>`_ for someone to purge all static
434constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
435flag (when building with Clang) to ensure we do not regress in the future.
436
437Use of ``class`` and ``struct`` Keywords
438^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
439
440In C++, the ``class`` and ``struct`` keywords can be used almost
441interchangeably. The only difference is when they are used to declare a class:
442``class`` makes all members private by default while ``struct`` makes all
443members public by default.
444
445Unfortunately, not all compilers follow the rules and some will generate
446different symbols based on whether ``class`` or ``struct`` was used to declare
447the symbol. This can lead to problems at link time.
448
449So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
450members are public and the type is a C++ `POD
451<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
452``struct`` is allowed.
453
454Style Issues
455============
456
457The High-Level Issues
458---------------------
459
460A Public Header File **is** a Module
461^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
462
463C++ doesn't do too well in the modularity department. There is no real
464encapsulation or data hiding (unless you use expensive protocol classes), but it
465is what we have to work with. When you write a public header file (in the LLVM
466source tree, they live in the top level "``include``" directory), you are
467defining a module of functionality.
468
469Ideally, modules should be completely independent of each other, and their
470header files should only ``#include`` the absolute minimum number of headers
471possible. A module is not just a class, a function, or a namespace: it's a
472collection of these that defines an interface. This interface may be several
473functions, classes, or data structures, but the important issue is how they work
474together.
475
476In general, a module should be implemented by one or more ``.cpp`` files. Each
477of these ``.cpp`` files should include the header that defines their interface
478first. This ensures that all of the dependences of the module header have been
479properly added to the module header itself, and are not implicit. System
480headers should be included after user headers for a translation unit.
481
482.. _minimal list of #includes:
483
484``#include`` as Little as Possible
485^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
486
487``#include`` hurts compile time performance. Don't do it unless you have to,
488especially in header files.
489
490But wait! Sometimes you need to have the definition of a class to use it, or to
491inherit from it. In these cases go ahead and ``#include`` that header file. Be
492aware however that there are many cases where you don't need to have the full
493definition of a class. If you are using a pointer or reference to a class, you
494don't need the header file. If you are simply returning a class instance from a
495prototyped function or method, you don't need it. In fact, for most cases, you
496simply don't need the definition of a class. And not ``#include``\ing speeds up
497compilation.
498
499It is easy to try to go too overboard on this recommendation, however. You
500**must** include all of the header files that you are using --- you can include
501them either directly or indirectly through another header file. To make sure
502that you don't accidentally forget to include a header file in your module
503header, make sure to include your module header **first** in the implementation
504file (as mentioned above). This way there won't be any hidden dependencies that
505you'll find out about later.
506
507Keep "Internal" Headers Private
508^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
509
510Many modules have a complex implementation that causes them to use more than one
511implementation (``.cpp``) file. It is often tempting to put the internal
512communication interface (helper classes, extra functions, etc) in the public
513module header file. Don't do this!
514
515If you really need to do something like this, put a private header file in the
516same directory as the source files, and include it locally. This ensures that
517your private interface remains private and undisturbed by outsiders.
518
519.. note::
520
521 It's okay to put extra implementation methods in a public class itself. Just
522 make them private (or protected) and all is well.
523
524.. _early exits:
525
526Use Early Exits and ``continue`` to Simplify Code
527^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
528
529When reading code, keep in mind how much state and how many previous decisions
530have to be remembered by the reader to understand a block of code. Aim to
531reduce indentation where possible when it doesn't make it more difficult to
532understand the code. One great way to do this is by making use of early exits
533and the ``continue`` keyword in long loops. As an example of using an early
534exit from a function, consider this "bad" code:
535
536.. code-block:: c++
537
Andrew Tricke9f59882012-09-20 17:02:04 +0000538 Value *doSomething(Instruction *I) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000539 if (!isa<TerminatorInst>(I) &&
Andrew Tricke9f59882012-09-20 17:02:04 +0000540 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000541 ... some long code ....
542 }
543
544 return 0;
545 }
546
547This code has several problems if the body of the ``'if'`` is large. When
548you're looking at the top of the function, it isn't immediately clear that this
549*only* does interesting things with non-terminator instructions, and only
550applies to things with the other predicates. Second, it is relatively difficult
551to describe (in comments) why these predicates are important because the ``if``
552statement makes it difficult to lay out the comments. Third, when you're deep
553within the body of the code, it is indented an extra level. Finally, when
554reading the top of the function, it isn't clear what the result is if the
555predicate isn't true; you have to read to the end of the function to know that
556it returns null.
557
558It is much preferred to format the code like this:
559
560.. code-block:: c++
561
Andrew Tricke9f59882012-09-20 17:02:04 +0000562 Value *doSomething(Instruction *I) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000563 // Terminators never need 'something' done to them because ...
564 if (isa<TerminatorInst>(I))
565 return 0;
566
567 // We conservatively avoid transforming instructions with multiple uses
568 // because goats like cheese.
569 if (!I->hasOneUse())
570 return 0;
571
572 // This is really just here for example.
Andrew Tricke9f59882012-09-20 17:02:04 +0000573 if (!doOtherThing(I))
Bill Wendling2c8293d2012-06-20 02:57:56 +0000574 return 0;
575
576 ... some long code ....
577 }
578
579This fixes these problems. A similar problem frequently happens in ``for``
580loops. A silly example is something like this:
581
582.. code-block:: c++
583
584 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
585 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
586 Value *LHS = BO->getOperand(0);
587 Value *RHS = BO->getOperand(1);
588 if (LHS != RHS) {
589 ...
590 }
591 }
592 }
593
594When you have very, very small loops, this sort of structure is fine. But if it
595exceeds more than 10-15 lines, it becomes difficult for people to read and
596understand at a glance. The problem with this sort of code is that it gets very
597nested very quickly. Meaning that the reader of the code has to keep a lot of
598context in their brain to remember what is going immediately on in the loop,
599because they don't know if/when the ``if`` conditions will have ``else``\s etc.
600It is strongly preferred to structure the loop like this:
601
602.. code-block:: c++
603
604 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
605 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
606 if (!BO) continue;
607
608 Value *LHS = BO->getOperand(0);
609 Value *RHS = BO->getOperand(1);
610 if (LHS == RHS) continue;
611
612 ...
613 }
614
615This has all the benefits of using early exits for functions: it reduces nesting
616of the loop, it makes it easier to describe why the conditions are true, and it
617makes it obvious to the reader that there is no ``else`` coming up that they
618have to push context into their brain for. If a loop is large, this can be a
619big understandability win.
620
621Don't use ``else`` after a ``return``
622^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
623
624For similar reasons above (reduction of indentation and easier reading), please
625do not use ``'else'`` or ``'else if'`` after something that interrupts control
626flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
627example, this is *bad*:
628
629.. code-block:: c++
630
631 case 'J': {
632 if (Signed) {
633 Type = Context.getsigjmp_bufType();
634 if (Type.isNull()) {
635 Error = ASTContext::GE_Missing_sigjmp_buf;
636 return QualType();
637 } else {
638 break;
639 }
640 } else {
641 Type = Context.getjmp_bufType();
642 if (Type.isNull()) {
643 Error = ASTContext::GE_Missing_jmp_buf;
644 return QualType();
Meador Inged65ebce2012-06-20 23:48:01 +0000645 } else {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000646 break;
Meador Inged65ebce2012-06-20 23:48:01 +0000647 }
Bill Wendling2c8293d2012-06-20 02:57:56 +0000648 }
649 }
Bill Wendling2c8293d2012-06-20 02:57:56 +0000650
651It is better to write it like this:
652
653.. code-block:: c++
654
655 case 'J':
656 if (Signed) {
657 Type = Context.getsigjmp_bufType();
658 if (Type.isNull()) {
659 Error = ASTContext::GE_Missing_sigjmp_buf;
660 return QualType();
661 }
662 } else {
663 Type = Context.getjmp_bufType();
664 if (Type.isNull()) {
665 Error = ASTContext::GE_Missing_jmp_buf;
666 return QualType();
667 }
668 }
669 break;
670
671Or better yet (in this case) as:
672
673.. code-block:: c++
674
675 case 'J':
676 if (Signed)
677 Type = Context.getsigjmp_bufType();
678 else
679 Type = Context.getjmp_bufType();
680
681 if (Type.isNull()) {
682 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
683 ASTContext::GE_Missing_jmp_buf;
684 return QualType();
685 }
686 break;
687
688The idea is to reduce indentation and the amount of code you have to keep track
689of when reading the code.
690
691Turn Predicate Loops into Predicate Functions
692^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
693
694It is very common to write small loops that just compute a boolean value. There
695are a number of ways that people commonly write these, but an example of this
696sort of thing is:
697
698.. code-block:: c++
699
700 bool FoundFoo = false;
Sean Silva5d6d8952012-11-17 23:25:33 +0000701 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
702 if (BarList[I]->isFoo()) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000703 FoundFoo = true;
704 break;
705 }
706
707 if (FoundFoo) {
708 ...
709 }
710
711This sort of code is awkward to write, and is almost always a bad sign. Instead
712of this sort of loop, we strongly prefer to use a predicate function (which may
713be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
714code to be structured like this:
715
716.. code-block:: c++
717
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000718 /// \returns true if the specified list has an element that is a foo.
Andrew Trick331e8fb2012-09-20 02:01:06 +0000719 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva5d6d8952012-11-17 23:25:33 +0000720 for (unsigned I = 0, E = List.size(); I != E; ++I)
721 if (List[I]->isFoo())
Bill Wendling2c8293d2012-06-20 02:57:56 +0000722 return true;
723 return false;
724 }
725 ...
726
Andrew Trick331e8fb2012-09-20 02:01:06 +0000727 if (containsFoo(BarList)) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000728 ...
729 }
730
731There are many reasons for doing this: it reduces indentation and factors out
732code which can often be shared by other code that checks for the same predicate.
733More importantly, it *forces you to pick a name* for the function, and forces
734you to write a comment for it. In this silly example, this doesn't add much
735value. However, if the condition is complex, this can make it a lot easier for
736the reader to understand the code that queries for this predicate. Instead of
737being faced with the in-line details of how we check to see if the BarList
738contains a foo, we can trust the function name and continue reading with better
739locality.
740
741The Low-Level Issues
742--------------------
743
744Name Types, Functions, Variables, and Enumerators Properly
745^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
746
747Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
748enough how important it is to use *descriptive* names. Pick names that match
749the semantics and role of the underlying entities, within reason. Avoid
750abbreviations unless they are well known. After picking a good name, make sure
751to use consistent capitalization for the name, as inconsistency requires clients
752to either memorize the APIs or to look it up to find the exact spelling.
753
754In general, names should be in camel case (e.g. ``TextFileReader`` and
755``isLValue()``). Different kinds of declarations have different rules:
756
757* **Type names** (including classes, structs, enums, typedefs, etc) should be
758 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
759
760* **Variable names** should be nouns (as they represent state). The name should
761 be camel case, and start with an upper case letter (e.g. ``Leader`` or
762 ``Boats``).
763
764* **Function names** should be verb phrases (as they represent actions), and
765 command-like function should be imperative. The name should be camel case,
766 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
767
768* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
769 follow the naming conventions for types. A common use for enums is as a
770 discriminator for a union, or an indicator of a subclass. When an enum is
771 used for something like this, it should have a ``Kind`` suffix
772 (e.g. ``ValueKind``).
773
774* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
775 should start with an upper-case letter, just like types. Unless the
776 enumerators are defined in their own small namespace or inside a class,
777 enumerators should have a prefix corresponding to the enum declaration name.
778 For example, ``enum ValueKind { ... };`` may contain enumerators like
779 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
780 convenience constants are exempt from the requirement for a prefix. For
781 instance:
782
783 .. code-block:: c++
784
785 enum {
786 MaxSize = 42,
787 Density = 12
788 };
789
790As an exception, classes that mimic STL classes can have member names in STL's
791style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolaf4c21042013-08-07 19:34:37 +0000792``push_back()``, and ``empty()``). Classes that provide multiple
793iterators should add a singular prefix to ``begin()`` and ``end()``
794(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling2c8293d2012-06-20 02:57:56 +0000795
796Here are some examples of good and bad names:
797
Meador Ingee3c9ccd2012-06-20 23:57:00 +0000798.. code-block:: c++
Bill Wendling2c8293d2012-06-20 02:57:56 +0000799
800 class VehicleMaker {
801 ...
802 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
803 Factory<Tire> Factory; // Better.
804 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
805 // kind of factories.
806 };
807
808 Vehicle MakeVehicle(VehicleType Type) {
809 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva5d6d8952012-11-17 23:25:33 +0000810 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
811 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000812 ...
813 }
814
815Assert Liberally
816^^^^^^^^^^^^^^^^
817
818Use the "``assert``" macro to its fullest. Check all of your preconditions and
819assumptions, you never know when a bug (not necessarily even yours) might be
820caught early by an assertion, which reduces debugging time dramatically. The
821"``<cassert>``" header file is probably already included by the header files you
822are using, so it doesn't cost anything to use it.
823
824To further assist with debugging, make sure to put some kind of error message in
825the assertion statement, which is printed if the assertion is tripped. This
826helps the poor debugger make sense of why an assertion is being made and
827enforced, and hopefully what to do about it. Here is one complete example:
828
829.. code-block:: c++
830
Sean Silva5d6d8952012-11-17 23:25:33 +0000831 inline Value *getOperand(unsigned I) {
832 assert(I < Operands.size() && "getOperand() out of range!");
833 return Operands[I];
Bill Wendling2c8293d2012-06-20 02:57:56 +0000834 }
835
836Here are more examples:
837
838.. code-block:: c++
839
840 assert(Ty->isPointerType() && "Can't allocate a non pointer type!");
841
842 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
843
844 assert(idx < getNumSuccessors() && "Successor # out of range!");
845
846 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
847
848 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
849
850You get the idea.
851
Jordan Rose715672c2012-10-26 22:08:46 +0000852In the past, asserts were used to indicate a piece of code that should not be
853reached. These were typically of the form:
Bill Wendling2c8293d2012-06-20 02:57:56 +0000854
855.. code-block:: c++
856
Jordan Rose715672c2012-10-26 22:08:46 +0000857 assert(0 && "Invalid radix for integer literal");
Bill Wendling2c8293d2012-06-20 02:57:56 +0000858
Jordan Rose715672c2012-10-26 22:08:46 +0000859This has a few issues, the main one being that some compilers might not
860understand the assertion, or warn about a missing return in builds where
861assertions are compiled out.
862
863Today, we have something much better: ``llvm_unreachable``:
Bill Wendling2c8293d2012-06-20 02:57:56 +0000864
865.. code-block:: c++
866
Jordan Rose715672c2012-10-26 22:08:46 +0000867 llvm_unreachable("Invalid radix for integer literal");
868
869When assertions are enabled, this will print the message if it's ever reached
870and then exit the program. When assertions are disabled (i.e. in release
871builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
872code for this branch. If the compiler does not support this, it will fall back
873to the "abort" implementation.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000874
875Another issue is that values used only by assertions will produce an "unused
876value" warning when assertions are disabled. For example, this code will warn:
877
878.. code-block:: c++
879
880 unsigned Size = V.size();
881 assert(Size > 42 && "Vector smaller than it should be");
882
883 bool NewToSet = Myset.insert(Value);
884 assert(NewToSet && "The value shouldn't be in the set yet");
885
886These are two interesting different cases. In the first case, the call to
887``V.size()`` is only useful for the assert, and we don't want it executed when
888assertions are disabled. Code like this should move the call into the assert
889itself. In the second case, the side effects of the call must happen whether
890the assert is enabled or not. In this case, the value should be cast to void to
891disable the warning. To be specific, it is preferred to write the code like
892this:
893
894.. code-block:: c++
895
896 assert(V.size() > 42 && "Vector smaller than it should be");
897
898 bool NewToSet = Myset.insert(Value); (void)NewToSet;
899 assert(NewToSet && "The value shouldn't be in the set yet");
900
901Do Not Use ``using namespace std``
902^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
903
904In LLVM, we prefer to explicitly prefix all identifiers from the standard
905namespace with an "``std::``" prefix, rather than rely on "``using namespace
906std;``".
907
908In header files, adding a ``'using namespace XXX'`` directive pollutes the
909namespace of any source file that ``#include``\s the header. This is clearly a
910bad thing.
911
912In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
913rule, but is still important. Basically, using explicit namespace prefixes
914makes the code **clearer**, because it is immediately obvious what facilities
915are being used and where they are coming from. And **more portable**, because
916namespace clashes cannot occur between LLVM code and other namespaces. The
917portability rule is important because different standard library implementations
918expose different symbols (potentially ones they shouldn't), and future revisions
919to the C++ standard will add more symbols to the ``std`` namespace. As such, we
920never use ``'using namespace std;'`` in LLVM.
921
922The exception to the general rule (i.e. it's not an exception for the ``std``
923namespace) is for implementation files. For example, all of the code in the
924LLVM project implements code that lives in the 'llvm' namespace. As such, it is
925ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
926llvm;'`` directive at the top, after the ``#include``\s. This reduces
927indentation in the body of the file for source editors that indent based on
928braces, and keeps the conceptual context cleaner. The general form of this rule
929is that any ``.cpp`` file that implements code in any namespace may use that
930namespace (and its parents'), but should not use any others.
931
932Provide a Virtual Method Anchor for Classes in Headers
933^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
934
935If a class is defined in a header file and has a vtable (either it has virtual
936methods or it derives from classes with virtual methods), it must always have at
937least one out-of-line virtual method in the class. Without this, the compiler
938will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
939header, bloating ``.o`` file sizes and increasing link times.
940
David Blaikie67bf4292012-09-21 17:47:36 +0000941Don't use default labels in fully covered switches over enumerations
942^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
943
944``-Wswitch`` warns if a switch, without a default label, over an enumeration
945does not cover every enumeration value. If you write a default label on a fully
946covered switch over an enumeration then the ``-Wswitch`` warning won't fire
947when new elements are added to that enumeration. To help avoid adding these
948kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
949off by default but turned on when building LLVM with a version of Clang that
950supports the warning.
951
952A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikieb890e9f2012-09-21 18:03:02 +0000953GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie67bf4292012-09-21 17:47:36 +0000954if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikieb890e9f2012-09-21 18:03:02 +0000955that the enum expression may take any representable value, not just those of
956individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
957the switch.
David Blaikie67bf4292012-09-21 17:47:36 +0000958
Craig Topper88b5a2b2012-09-18 04:43:40 +0000959Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
960^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
961
962Prior to C++11, a common pattern to make a class uncopyable was to declare an
963unimplemented copy constructor and copy assignment operator and make them
964private. This would give a compiler error for accessing a private method or a
965linker error because it wasn't implemented.
966
Dmitri Gribenkoe3f14592012-09-18 14:00:58 +0000967With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper88b5a2b2012-09-18 04:43:40 +0000968This will trigger a much better error message and tell the compiler that the
969method will never be implemented. This enables other checks like
970``-Wunused-private-field`` to run correctly on classes that contain these
971methods.
972
973To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkoe3f14592012-09-18 14:00:58 +0000974which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper88b5a2b2012-09-18 04:43:40 +0000975should still be declared private. Example of the uncopyable pattern:
976
977.. code-block:: c++
978
979 class DontCopy {
980 private:
981 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
982 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
983 public:
984 ...
985 };
986
Bill Wendling2c8293d2012-06-20 02:57:56 +0000987Don't evaluate ``end()`` every time through a loop
988^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
989
990Because C++ doesn't have a standard "``foreach``" loop (though it can be
991emulated with macros and may be coming in C++'0x) we end up writing a lot of
992loops that manually iterate from begin to end on a variety of containers or
993through other data structures. One common mistake is to write a loop in this
994style:
995
996.. code-block:: c++
997
998 BasicBlock *BB = ...
999 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1000 ... use I ...
1001
1002The problem with this construct is that it evaluates "``BB->end()``" every time
1003through the loop. Instead of writing the loop like this, we strongly prefer
1004loops to be written so that they evaluate it once before the loop starts. A
1005convenient way to do this is like so:
1006
1007.. code-block:: c++
1008
1009 BasicBlock *BB = ...
1010 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1011 ... use I ...
1012
1013The observant may quickly point out that these two loops may have different
1014semantics: if the container (a basic block in this case) is being mutated, then
1015"``BB->end()``" may change its value every time through the loop and the second
1016loop may not in fact be correct. If you actually do depend on this behavior,
1017please write the loop in the first form and add a comment indicating that you
1018did it intentionally.
1019
1020Why do we prefer the second form (when correct)? Writing the loop in the first
1021form has two problems. First it may be less efficient than evaluating it at the
1022start of the loop. In this case, the cost is probably minor --- a few extra
1023loads every time through the loop. However, if the base expression is more
1024complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva5d6d8952012-11-17 23:25:33 +00001025expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling2c8293d2012-06-20 02:57:56 +00001026really aren't cheap. By writing it in the second form consistently, you
1027eliminate the issue entirely and don't even have to think about it.
1028
1029The second (even bigger) issue is that writing the loop in the first form hints
1030to the reader that the loop is mutating the container (a fact that a comment
1031would handily confirm!). If you write the loop in the second form, it is
1032immediately obvious without even looking at the body of the loop that the
1033container isn't being modified, which makes it easier to read the code and
1034understand what it does.
1035
1036While the second form of the loop is a few extra keystrokes, we do strongly
1037prefer it.
1038
1039``#include <iostream>`` is Forbidden
1040^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1041
1042The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1043because many common implementations transparently inject a `static constructor`_
1044into every translation unit that includes it.
1045
1046Note that using the other stream headers (``<sstream>`` for example) is not
1047problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1048provides various APIs that are better performing for almost every use than
1049``std::ostream`` style APIs.
1050
1051.. note::
1052
1053 New code should always use `raw_ostream`_ for writing, or the
1054 ``llvm::MemoryBuffer`` API for reading files.
1055
1056.. _raw_ostream:
1057
1058Use ``raw_ostream``
1059^^^^^^^^^^^^^^^^^^^
1060
1061LLVM includes a lightweight, simple, and efficient stream implementation in
1062``llvm/Support/raw_ostream.h``, which provides all of the common features of
1063``std::ostream``. All new code should use ``raw_ostream`` instead of
1064``ostream``.
1065
1066Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1067declared as ``class raw_ostream``. Public headers should generally not include
1068the ``raw_ostream`` header, but use forward declarations and constant references
1069to ``raw_ostream`` instances.
1070
1071Avoid ``std::endl``
1072^^^^^^^^^^^^^^^^^^^
1073
1074The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1075the output stream specified. In addition to doing this, however, it also
1076flushes the output stream. In other words, these are equivalent:
1077
1078.. code-block:: c++
1079
1080 std::cout << std::endl;
1081 std::cout << '\n' << std::flush;
1082
1083Most of the time, you probably have no reason to flush the output stream, so
1084it's better to use a literal ``'\n'``.
1085
Dmitri Gribenkob7978cf2013-02-04 10:24:58 +00001086Don't use ``inline`` when defining a function in a class definition
1087^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1088
1089A member function defined in a class definition is implicitly inline, so don't
1090put the ``inline`` keyword in this case.
1091
1092Don't:
1093
1094.. code-block:: c++
1095
1096 class Foo {
1097 public:
1098 inline void bar() {
1099 // ...
1100 }
1101 };
1102
1103Do:
1104
1105.. code-block:: c++
1106
1107 class Foo {
1108 public:
1109 void bar() {
1110 // ...
1111 }
1112 };
1113
Bill Wendling2c8293d2012-06-20 02:57:56 +00001114Microscopic Details
1115-------------------
1116
1117This section describes preferred low-level formatting guidelines along with
1118reasoning on why we prefer them.
1119
1120Spaces Before Parentheses
1121^^^^^^^^^^^^^^^^^^^^^^^^^
1122
1123We prefer to put a space before an open parenthesis only in control flow
1124statements, but not in normal function call expressions and function-like
1125macros. For example, this is good:
1126
1127.. code-block:: c++
1128
Sean Silva5d6d8952012-11-17 23:25:33 +00001129 if (X) ...
1130 for (I = 0; I != 100; ++I) ...
1131 while (LLVMRocks) ...
Bill Wendling2c8293d2012-06-20 02:57:56 +00001132
1133 somefunc(42);
1134 assert(3 != 4 && "laws of math are failing me");
1135
Sean Silva5d6d8952012-11-17 23:25:33 +00001136 A = foo(42, 92) + bar(X);
Bill Wendling2c8293d2012-06-20 02:57:56 +00001137
1138and this is bad:
1139
1140.. code-block:: c++
1141
Sean Silva5d6d8952012-11-17 23:25:33 +00001142 if(X) ...
1143 for(I = 0; I != 100; ++I) ...
1144 while(LLVMRocks) ...
Bill Wendling2c8293d2012-06-20 02:57:56 +00001145
1146 somefunc (42);
1147 assert (3 != 4 && "laws of math are failing me");
1148
Sean Silva5d6d8952012-11-17 23:25:33 +00001149 A = foo (42, 92) + bar (X);
Bill Wendling2c8293d2012-06-20 02:57:56 +00001150
1151The reason for doing this is not completely arbitrary. This style makes control
1152flow operators stand out more, and makes expressions flow better. The function
1153call operator binds very tightly as a postfix operator. Putting a space after a
1154function name (as in the last example) makes it appear that the code might bind
1155the arguments of the left-hand-side of a binary operator with the argument list
1156of a function and the name of the right side. More specifically, it is easy to
Sean Silva5d6d8952012-11-17 23:25:33 +00001157misread the "``A``" example as:
Bill Wendling2c8293d2012-06-20 02:57:56 +00001158
1159.. code-block:: c++
1160
Sean Silva5d6d8952012-11-17 23:25:33 +00001161 A = foo ((42, 92) + bar) (X);
Bill Wendling2c8293d2012-06-20 02:57:56 +00001162
1163when skimming through the code. By avoiding a space in a function, we avoid
1164this misinterpretation.
1165
1166Prefer Preincrement
1167^^^^^^^^^^^^^^^^^^^
1168
1169Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1170(``X++``) and could very well be a lot faster than it. Use preincrementation
1171whenever possible.
1172
1173The semantics of postincrement include making a copy of the value being
1174incremented, returning it, and then preincrementing the "work value". For
1175primitive types, this isn't a big deal. But for iterators, it can be a huge
1176issue (for example, some iterators contains stack and set objects in them...
1177copying an iterator could invoke the copy ctor's of these as well). In general,
1178get in the habit of always using preincrement, and you won't have a problem.
1179
1180
1181Namespace Indentation
1182^^^^^^^^^^^^^^^^^^^^^
1183
1184In general, we strive to reduce indentation wherever possible. This is useful
1185because we want code to `fit into 80 columns`_ without wrapping horribly, but
1186also because it makes it easier to understand the code. Namespaces are a funny
1187thing: they are often large, and we often desire to put lots of stuff into them
1188(so they can be large). Other times they are tiny, because they just hold an
1189enum or something similar. In order to balance this, we use different
1190approaches for small versus large namespaces.
1191
1192If a namespace definition is small and *easily* fits on a screen (say, less than
119335 lines of code), then you should indent its body. Here's an example:
1194
1195.. code-block:: c++
1196
1197 namespace llvm {
1198 namespace X86 {
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001199 /// \brief An enum for the x86 relocation codes. Note that
Bill Wendling2c8293d2012-06-20 02:57:56 +00001200 /// the terminology here doesn't follow x86 convention - word means
1201 /// 32-bit and dword means 64-bit.
1202 enum RelocationType {
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001203 /// \brief PC relative relocation, add the relocated value to
Bill Wendling2c8293d2012-06-20 02:57:56 +00001204 /// the value already in memory, after we adjust it for where the PC is.
1205 reloc_pcrel_word = 0,
1206
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001207 /// \brief PIC base relative relocation, add the relocated value to
1208 /// the value already in memory, after we adjust it for where the
Bill Wendling2c8293d2012-06-20 02:57:56 +00001209 /// PIC base is.
1210 reloc_picrel_word = 1,
1211
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001212 /// \brief Absolute relocation, just add the relocated value to the
1213 /// value already in memory.
Bill Wendling2c8293d2012-06-20 02:57:56 +00001214 reloc_absolute_word = 2,
1215 reloc_absolute_dword = 3
1216 };
1217 }
1218 }
1219
1220Since the body is small, indenting adds value because it makes it very clear
1221where the namespace starts and ends, and it is easy to take the whole thing in
1222in one "gulp" when reading the code. If the blob of code in the namespace is
1223larger (as it typically is in a header in the ``llvm`` or ``clang`` namespaces),
1224do not indent the code, and add a comment indicating what namespace is being
1225closed. For example:
1226
1227.. code-block:: c++
1228
1229 namespace llvm {
1230 namespace knowledge {
1231
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001232 /// This class represents things that Smith can have an intimate
Bill Wendling2c8293d2012-06-20 02:57:56 +00001233 /// understanding of and contains the data associated with it.
1234 class Grokable {
1235 ...
1236 public:
1237 explicit Grokable() { ... }
1238 virtual ~Grokable() = 0;
1239
1240 ...
1241
1242 };
1243
1244 } // end namespace knowledge
1245 } // end namespace llvm
1246
1247Because the class is large, we don't expect that the reader can easily
1248understand the entire concept in a glance, and the end of the file (where the
1249namespaces end) may be a long ways away from the place they open. As such,
1250indenting the contents of the namespace doesn't add any value, and detracts from
1251the readability of the class. In these cases it is best to *not* indent the
1252contents of the namespace.
1253
1254.. _static:
1255
1256Anonymous Namespaces
1257^^^^^^^^^^^^^^^^^^^^
1258
1259After talking about namespaces in general, you may be wondering about anonymous
1260namespaces in particular. Anonymous namespaces are a great language feature
1261that tells the C++ compiler that the contents of the namespace are only visible
1262within the current translation unit, allowing more aggressive optimization and
1263eliminating the possibility of symbol name collisions. Anonymous namespaces are
1264to C++ as "static" is to C functions and global variables. While "``static``"
1265is available in C++, anonymous namespaces are more general: they can make entire
1266classes private to a file.
1267
1268The problem with anonymous namespaces is that they naturally want to encourage
1269indentation of their body, and they reduce locality of reference: if you see a
1270random function definition in a C++ file, it is easy to see if it is marked
1271static, but seeing if it is in an anonymous namespace requires scanning a big
1272chunk of the file.
1273
1274Because of this, we have a simple guideline: make anonymous namespaces as small
1275as possible, and only use them for class declarations. For example, this is
1276good:
1277
1278.. code-block:: c++
1279
1280 namespace {
1281 class StringSort {
1282 ...
1283 public:
1284 StringSort(...)
1285 bool operator<(const char *RHS) const;
1286 };
1287 } // end anonymous namespace
1288
Andrew Trick331e8fb2012-09-20 02:01:06 +00001289 static void runHelper() {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001290 ...
1291 }
1292
1293 bool StringSort::operator<(const char *RHS) const {
1294 ...
1295 }
1296
1297This is bad:
1298
1299.. code-block:: c++
1300
1301 namespace {
1302 class StringSort {
1303 ...
1304 public:
1305 StringSort(...)
1306 bool operator<(const char *RHS) const;
1307 };
1308
Andrew Trick331e8fb2012-09-20 02:01:06 +00001309 void runHelper() {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001310 ...
1311 }
1312
1313 bool StringSort::operator<(const char *RHS) const {
1314 ...
1315 }
1316
1317 } // end anonymous namespace
1318
Andrew Trick331e8fb2012-09-20 02:01:06 +00001319This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling2c8293d2012-06-20 02:57:56 +00001320of a large C++ file, that you have no immediate way to tell if it is local to
1321the file. When it is marked static explicitly, this is immediately obvious.
1322Also, there is no reason to enclose the definition of "``operator<``" in the
1323namespace just because it was declared there.
1324
1325See Also
1326========
1327
Joel Jones1d108982013-01-21 23:20:47 +00001328A lot of these comments and recommendations have been culled from other sources.
Bill Wendling2c8293d2012-06-20 02:57:56 +00001329Two particularly important books for our work are:
1330
1331#. `Effective C++
1332 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1333 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1334 "Effective STL" by the same author.
1335
1336#. `Large-Scale C++ Software Design
1337 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1338 by John Lakos
1339
1340If you get some free time, and you haven't read them: do so, you might learn
1341something.