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Bill Wendling2c8293d2012-06-20 02:57:56 +00001.. _coding_standards:
2
3=====================
4LLVM Coding Standards
5=====================
6
7.. contents::
8 :local:
9
10Introduction
11============
12
13This document attempts to describe a few coding standards that are being used in
14the LLVM source tree. Although no coding standards should be regarded as
15absolute requirements to be followed in all instances, coding standards are
16particularly important for large-scale code bases that follow a library-based
17design (like LLVM).
18
19This document intentionally does not prescribe fixed standards for religious
20issues such as brace placement and space usage. For issues like this, follow
21the golden rule:
22
23.. _Golden Rule:
24
25 **If you are extending, enhancing, or bug fixing already implemented code,
26 use the style that is already being used so that the source is uniform and
27 easy to follow.**
28
29Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
30from the coding standards. In the case of ``libc++``, this is because the
31naming and other conventions are dictated by the C++ standard. If you think
32there is a specific good reason to deviate from the standards here, please bring
33it up on the LLVMdev mailing list.
34
35There are some conventions that are not uniformly followed in the code base
36(e.g. the naming convention). This is because they are relatively new, and a
37lot of code was written before they were put in place. Our long term goal is
38for the entire codebase to follow the convention, but we explicitly *do not*
39want patches that do large-scale reformating of existing code. On the other
40hand, it is reasonable to rename the methods of a class if you're about to
41change it in some other way. Just do the reformating as a separate commit from
42the functionality change.
43
44The ultimate goal of these guidelines is the increase readability and
45maintainability of our common source base. If you have suggestions for topics to
46be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
47
48Mechanical Source Issues
49========================
50
51Source Code Formatting
52----------------------
53
54Commenting
55^^^^^^^^^^
56
57Comments are one critical part of readability and maintainability. Everyone
58knows they should comment their code, and so should you. When writing comments,
59write them as English prose, which means they should use proper capitalization,
60punctuation, etc. Aim to describe what the code is trying to do and why, not
61*how* it does it at a micro level. Here are a few critical things to document:
62
63.. _header file comment:
64
65File Headers
66""""""""""""
67
68Every source file should have a header on it that describes the basic purpose of
69the file. If a file does not have a header, it should not be checked into the
70tree. The standard header looks like this:
71
72.. code-block:: c++
73
74 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
75 //
76 // The LLVM Compiler Infrastructure
77 //
78 // This file is distributed under the University of Illinois Open Source
79 // License. See LICENSE.TXT for details.
80 //
81 //===----------------------------------------------------------------------===//
Michael J. Spencer06d99812012-10-01 19:59:21 +000082 ///
83 /// \file
84 /// \brief This file contains the declaration of the Instruction class, which is
85 /// the base class for all of the VM instructions.
86 ///
Bill Wendling2c8293d2012-06-20 02:57:56 +000087 //===----------------------------------------------------------------------===//
88
89A few things to note about this particular format: The "``-*- C++ -*-``" string
90on the first line is there to tell Emacs that the source file is a C++ file, not
91a C file (Emacs assumes ``.h`` files are C files by default).
92
93.. note::
94
95 This tag is not necessary in ``.cpp`` files. The name of the file is also
96 on the first line, along with a very short description of the purpose of the
97 file. This is important when printing out code and flipping though lots of
98 pages.
99
100The next section in the file is a concise note that defines the license that the
101file is released under. This makes it perfectly clear what terms the source
102code can be distributed under and should not be modified in any way.
103
Michael J. Spencer06d99812012-10-01 19:59:21 +0000104The main body is a ``doxygen`` comment describing the purpose of the file. It
105should have a ``\brief`` command that describes the file in one or two
106sentences. Any additional information should be separated by a blank line. If
107an algorithm is being implemented or something tricky is going on, a reference
108to the paper where it is published should be included, as well as any notes or
109*gotchas* in the code to watch out for.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000110
111Class overviews
112"""""""""""""""
113
114Classes are one fundamental part of a good object oriented design. As such, a
115class definition should have a comment block that explains what the class is
116used for and how it works. Every non-trivial class is expected to have a
117``doxygen`` comment block.
118
119Method information
120""""""""""""""""""
121
122Methods defined in a class (as well as any global functions) should also be
123documented properly. A quick note about what it does and a description of the
124borderline behaviour is all that is necessary here (unless something
125particularly tricky or insidious is going on). The hope is that people can
126figure out how to use your interfaces without reading the code itself.
127
128Good things to talk about here are what happens when something unexpected
129happens: does the method return null? Abort? Format your hard disk?
130
131Comment Formatting
132^^^^^^^^^^^^^^^^^^
133
134In general, prefer C++ style (``//``) comments. They take less space, require
135less typing, don't have nesting problems, etc. There are a few cases when it is
136useful to use C style (``/* */``) comments however:
137
138#. When writing C code: Obviously if you are writing C code, use C style
139 comments.
140
141#. When writing a header file that may be ``#include``\d by a C source file.
142
143#. When writing a source file that is used by a tool that only accepts C style
144 comments.
145
146To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
147properly and are better behaved in general than C style comments.
148
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000149Doxygen Use in Documentation Comments
150^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
151
152Use the ``\file`` command to turn the standard file header into a file-level
153comment.
154
155Include descriptive ``\brief`` paragraphs for all public interfaces (public
156classes, member and non-member functions). Explain API use and purpose in
157``\brief`` paragraphs, don't just restate the information that can be inferred
158from the API name. Put detailed discussion into separate paragraphs.
159
160To refer to parameter names inside a paragraph, use the ``\p name`` command.
161Don't use the ``\arg name`` command since it starts a new paragraph that
162contains documentation for the parameter.
163
164Wrap non-inline code examples in ``\code ... \endcode``.
165
166To document a function parameter, start a new paragraph with the
167``\param name`` command. If the parameter is used as an out or an in/out
168parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
169respectively.
170
171To describe function return value, start a new paragraph with the ``\returns``
172command.
173
174A minimal documentation comment:
175
176.. code-block:: c++
177
178 /// \brief Does foo and bar.
179 void fooBar(bool Baz);
180
181A documentation comment that uses all Doxygen features in a preferred way:
182
183.. code-block:: c++
184
185 /// \brief Does foo and bar.
186 ///
187 /// Does not do foo the usual way if \p Baz is true.
188 ///
189 /// Typical usage:
190 /// \code
191 /// fooBar(false, "quux", Res);
192 /// \endcode
193 ///
194 /// \param Quux kind of foo to do.
195 /// \param [out] Result filled with bar sequence on foo success.
196 ///
197 /// \returns true on success.
198 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
199
200Don't duplicate the documentation comment in the header file and in the
201implementation file. Put the documentation comments for public APIs into the
202header file. Documentation comments for private APIs can go to the
203implementation file. In any case, implementation files can include additional
204comments (not necessarily in Doxygen markup) to explain implementation details
205as needed.
206
207Don't duplicate function or class name at the beginning of the comment.
208For humans it is obvious which function or class is being documented;
209automatic documentation processing tools are smart enough to bind the comment
210to the correct declaration.
211
212Wrong:
213
214.. code-block:: c++
215
216 // In Something.h:
217
218 /// Something - An abstraction for some complicated thing.
219 class Something {
220 public:
221 /// fooBar - Does foo and bar.
222 void fooBar();
223 };
224
225 // In Something.cpp:
226
227 /// fooBar - Does foo and bar.
228 void Something::fooBar() { ... }
229
230Correct:
231
232.. code-block:: c++
233
234 // In Something.h:
235
236 /// \brief An abstraction for some complicated thing.
237 class Something {
238 public:
239 /// \brief Does foo and bar.
240 void fooBar();
241 };
242
243 // In Something.cpp:
244
245 // Builds a B-tree in order to do foo. See paper by...
246 void Something::fooBar() { ... }
247
248It is not required to use additional Doxygen features, but sometimes it might
249be a good idea to do so.
250
251Consider:
252
253* adding comments to any narrow namespace containing a collection of
254 related functions or types;
255
256* using top-level groups to organize a collection of related functions at
257 namespace scope where the grouping is smaller than the namespace;
258
259* using member groups and additional comments attached to member
260 groups to organize within a class.
261
262For example:
263
264.. code-block:: c++
265
266 class Something {
267 /// \name Functions that do Foo.
268 /// @{
269 void fooBar();
270 void fooBaz();
271 /// @}
272 ...
273 };
274
Bill Wendling2c8293d2012-06-20 02:57:56 +0000275``#include`` Style
276^^^^^^^^^^^^^^^^^^
277
278Immediately after the `header file comment`_ (and include guards if working on a
279header file), the `minimal list of #includes`_ required by the file should be
280listed. We prefer these ``#include``\s to be listed in this order:
281
282.. _Main Module Header:
283.. _Local/Private Headers:
284
285#. Main Module Header
286#. Local/Private Headers
Chandler Carruthafcc3742012-12-02 11:53:27 +0000287#. ``llvm/...``
Bill Wendling2c8293d2012-06-20 02:57:56 +0000288#. System ``#include``\s
289
Chandler Carruthafcc3742012-12-02 11:53:27 +0000290and each category should be sorted lexicographically by the full path.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000291
292The `Main Module Header`_ file applies to ``.cpp`` files which implement an
293interface defined by a ``.h`` file. This ``#include`` should always be included
294**first** regardless of where it lives on the file system. By including a
295header file first in the ``.cpp`` files that implement the interfaces, we ensure
296that the header does not have any hidden dependencies which are not explicitly
297``#include``\d in the header, but should be. It is also a form of documentation
298in the ``.cpp`` file to indicate where the interfaces it implements are defined.
299
300.. _fit into 80 columns:
301
302Source Code Width
303^^^^^^^^^^^^^^^^^
304
305Write your code to fit within 80 columns of text. This helps those of us who
306like to print out code and look at your code in an ``xterm`` without resizing
307it.
308
309The longer answer is that there must be some limit to the width of the code in
310order to reasonably allow developers to have multiple files side-by-side in
311windows on a modest display. If you are going to pick a width limit, it is
312somewhat arbitrary but you might as well pick something standard. Going with 90
313columns (for example) instead of 80 columns wouldn't add any significant value
314and would be detrimental to printing out code. Also many other projects have
315standardized on 80 columns, so some people have already configured their editors
316for it (vs something else, like 90 columns).
317
318This is one of many contentious issues in coding standards, but it is not up for
319debate.
320
321Use Spaces Instead of Tabs
322^^^^^^^^^^^^^^^^^^^^^^^^^^
323
324In all cases, prefer spaces to tabs in source files. People have different
325preferred indentation levels, and different styles of indentation that they
326like; this is fine. What isn't fine is that different editors/viewers expand
327tabs out to different tab stops. This can cause your code to look completely
328unreadable, and it is not worth dealing with.
329
330As always, follow the `Golden Rule`_ above: follow the style of
331existing code if you are modifying and extending it. If you like four spaces of
332indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
333of indentation. Also, do not reindent a whole source file: it makes for
334incredible diffs that are absolutely worthless.
335
336Indent Code Consistently
337^^^^^^^^^^^^^^^^^^^^^^^^
338
339Okay, in your first year of programming you were told that indentation is
340important. If you didn't believe and internalize this then, now is the time.
341Just do it.
342
343Compiler Issues
344---------------
345
346Treat Compiler Warnings Like Errors
347^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
348
349If your code has compiler warnings in it, something is wrong --- you aren't
350casting values correctly, you have "questionable" constructs in your code, or
351you are doing something legitimately wrong. Compiler warnings can cover up
352legitimate errors in output and make dealing with a translation unit difficult.
353
354It is not possible to prevent all warnings from all compilers, nor is it
355desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
356good thorough set of warnings, and stick to it. At least in the case of
357``gcc``, it is possible to work around any spurious errors by changing the
358syntax of the code slightly. For example, a warning that annoys me occurs when
359I write code like this:
360
361.. code-block:: c++
362
363 if (V = getValue()) {
364 ...
365 }
366
367``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
368probably mistyped it. In most cases, I haven't, and I really don't want the
369spurious errors. To fix this particular problem, I rewrite the code like
370this:
371
372.. code-block:: c++
373
374 if ((V = getValue())) {
375 ...
376 }
377
378which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
379massaging the code appropriately.
380
381Write Portable Code
382^^^^^^^^^^^^^^^^^^^
383
384In almost all cases, it is possible and within reason to write completely
385portable code. If there are cases where it isn't possible to write portable
386code, isolate it behind a well defined (and well documented) interface.
387
388In practice, this means that you shouldn't assume much about the host compiler
389(and Visual Studio tends to be the lowest common denominator). If advanced
390features are used, they should only be an implementation detail of a library
391which has a simple exposed API, and preferably be buried in ``libSystem``.
392
393Do not use RTTI or Exceptions
394^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
395
396In an effort to reduce code and executable size, LLVM does not use RTTI
397(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
398the general C++ principle of *"you only pay for what you use"*, causing
399executable bloat even if exceptions are never used in the code base, or if RTTI
400is never used for a class. Because of this, we turn them off globally in the
401code.
402
403That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
404templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
Sean Silva107aa1c2012-11-17 21:01:44 +0000405This form of RTTI is opt-in and can be
406:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling2c8293d2012-06-20 02:57:56 +0000407substantially more efficient than ``dynamic_cast<>``.
408
409.. _static constructor:
410
411Do not use Static Constructors
412^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
413
414Static constructors and destructors (e.g. global variables whose types have a
415constructor or destructor) should not be added to the code base, and should be
416removed wherever possible. Besides `well known problems
417<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
418initialization is undefined between globals in different source files, the
419entire concept of static constructors is at odds with the common use case of
420LLVM as a library linked into a larger application.
421
422Consider the use of LLVM as a JIT linked into another application (perhaps for
423`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
424<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
425design of static constructors, they must be executed at startup time of the
426entire application, regardless of whether or how LLVM is used in that larger
427application. There are two problems with this:
428
429* The time to run the static constructors impacts startup time of applications
430 --- a critical time for GUI apps, among others.
431
432* The static constructors cause the app to pull many extra pages of memory off
433 the disk: both the code for the constructor in each ``.o`` file and the small
434 amount of data that gets touched. In addition, touched/dirty pages put more
435 pressure on the VM system on low-memory machines.
436
437We would really like for there to be zero cost for linking in an additional LLVM
438target or other library into an application, but static constructors violate
439this goal.
440
441That said, LLVM unfortunately does contain static constructors. It would be a
442`great project <http://llvm.org/PR11944>`_ for someone to purge all static
443constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
444flag (when building with Clang) to ensure we do not regress in the future.
445
446Use of ``class`` and ``struct`` Keywords
447^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
448
449In C++, the ``class`` and ``struct`` keywords can be used almost
450interchangeably. The only difference is when they are used to declare a class:
451``class`` makes all members private by default while ``struct`` makes all
452members public by default.
453
454Unfortunately, not all compilers follow the rules and some will generate
455different symbols based on whether ``class`` or ``struct`` was used to declare
456the symbol. This can lead to problems at link time.
457
458So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
459members are public and the type is a C++ `POD
460<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
461``struct`` is allowed.
462
463Style Issues
464============
465
466The High-Level Issues
467---------------------
468
469A Public Header File **is** a Module
470^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
471
472C++ doesn't do too well in the modularity department. There is no real
473encapsulation or data hiding (unless you use expensive protocol classes), but it
474is what we have to work with. When you write a public header file (in the LLVM
475source tree, they live in the top level "``include``" directory), you are
476defining a module of functionality.
477
478Ideally, modules should be completely independent of each other, and their
479header files should only ``#include`` the absolute minimum number of headers
480possible. A module is not just a class, a function, or a namespace: it's a
481collection of these that defines an interface. This interface may be several
482functions, classes, or data structures, but the important issue is how they work
483together.
484
485In general, a module should be implemented by one or more ``.cpp`` files. Each
486of these ``.cpp`` files should include the header that defines their interface
487first. This ensures that all of the dependences of the module header have been
488properly added to the module header itself, and are not implicit. System
489headers should be included after user headers for a translation unit.
490
491.. _minimal list of #includes:
492
493``#include`` as Little as Possible
494^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
495
496``#include`` hurts compile time performance. Don't do it unless you have to,
497especially in header files.
498
499But wait! Sometimes you need to have the definition of a class to use it, or to
500inherit from it. In these cases go ahead and ``#include`` that header file. Be
501aware however that there are many cases where you don't need to have the full
502definition of a class. If you are using a pointer or reference to a class, you
503don't need the header file. If you are simply returning a class instance from a
504prototyped function or method, you don't need it. In fact, for most cases, you
505simply don't need the definition of a class. And not ``#include``\ing speeds up
506compilation.
507
508It is easy to try to go too overboard on this recommendation, however. You
509**must** include all of the header files that you are using --- you can include
510them either directly or indirectly through another header file. To make sure
511that you don't accidentally forget to include a header file in your module
512header, make sure to include your module header **first** in the implementation
513file (as mentioned above). This way there won't be any hidden dependencies that
514you'll find out about later.
515
516Keep "Internal" Headers Private
517^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
518
519Many modules have a complex implementation that causes them to use more than one
520implementation (``.cpp``) file. It is often tempting to put the internal
521communication interface (helper classes, extra functions, etc) in the public
522module header file. Don't do this!
523
524If you really need to do something like this, put a private header file in the
525same directory as the source files, and include it locally. This ensures that
526your private interface remains private and undisturbed by outsiders.
527
528.. note::
529
530 It's okay to put extra implementation methods in a public class itself. Just
531 make them private (or protected) and all is well.
532
533.. _early exits:
534
535Use Early Exits and ``continue`` to Simplify Code
536^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
537
538When reading code, keep in mind how much state and how many previous decisions
539have to be remembered by the reader to understand a block of code. Aim to
540reduce indentation where possible when it doesn't make it more difficult to
541understand the code. One great way to do this is by making use of early exits
542and the ``continue`` keyword in long loops. As an example of using an early
543exit from a function, consider this "bad" code:
544
545.. code-block:: c++
546
Andrew Tricke9f59882012-09-20 17:02:04 +0000547 Value *doSomething(Instruction *I) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000548 if (!isa<TerminatorInst>(I) &&
Andrew Tricke9f59882012-09-20 17:02:04 +0000549 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000550 ... some long code ....
551 }
552
553 return 0;
554 }
555
556This code has several problems if the body of the ``'if'`` is large. When
557you're looking at the top of the function, it isn't immediately clear that this
558*only* does interesting things with non-terminator instructions, and only
559applies to things with the other predicates. Second, it is relatively difficult
560to describe (in comments) why these predicates are important because the ``if``
561statement makes it difficult to lay out the comments. Third, when you're deep
562within the body of the code, it is indented an extra level. Finally, when
563reading the top of the function, it isn't clear what the result is if the
564predicate isn't true; you have to read to the end of the function to know that
565it returns null.
566
567It is much preferred to format the code like this:
568
569.. code-block:: c++
570
Andrew Tricke9f59882012-09-20 17:02:04 +0000571 Value *doSomething(Instruction *I) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000572 // Terminators never need 'something' done to them because ...
573 if (isa<TerminatorInst>(I))
574 return 0;
575
576 // We conservatively avoid transforming instructions with multiple uses
577 // because goats like cheese.
578 if (!I->hasOneUse())
579 return 0;
580
581 // This is really just here for example.
Andrew Tricke9f59882012-09-20 17:02:04 +0000582 if (!doOtherThing(I))
Bill Wendling2c8293d2012-06-20 02:57:56 +0000583 return 0;
584
585 ... some long code ....
586 }
587
588This fixes these problems. A similar problem frequently happens in ``for``
589loops. A silly example is something like this:
590
591.. code-block:: c++
592
593 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
594 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
595 Value *LHS = BO->getOperand(0);
596 Value *RHS = BO->getOperand(1);
597 if (LHS != RHS) {
598 ...
599 }
600 }
601 }
602
603When you have very, very small loops, this sort of structure is fine. But if it
604exceeds more than 10-15 lines, it becomes difficult for people to read and
605understand at a glance. The problem with this sort of code is that it gets very
606nested very quickly. Meaning that the reader of the code has to keep a lot of
607context in their brain to remember what is going immediately on in the loop,
608because they don't know if/when the ``if`` conditions will have ``else``\s etc.
609It is strongly preferred to structure the loop like this:
610
611.. code-block:: c++
612
613 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
614 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
615 if (!BO) continue;
616
617 Value *LHS = BO->getOperand(0);
618 Value *RHS = BO->getOperand(1);
619 if (LHS == RHS) continue;
620
621 ...
622 }
623
624This has all the benefits of using early exits for functions: it reduces nesting
625of the loop, it makes it easier to describe why the conditions are true, and it
626makes it obvious to the reader that there is no ``else`` coming up that they
627have to push context into their brain for. If a loop is large, this can be a
628big understandability win.
629
630Don't use ``else`` after a ``return``
631^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
632
633For similar reasons above (reduction of indentation and easier reading), please
634do not use ``'else'`` or ``'else if'`` after something that interrupts control
635flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
636example, this is *bad*:
637
638.. code-block:: c++
639
640 case 'J': {
641 if (Signed) {
642 Type = Context.getsigjmp_bufType();
643 if (Type.isNull()) {
644 Error = ASTContext::GE_Missing_sigjmp_buf;
645 return QualType();
646 } else {
647 break;
648 }
649 } else {
650 Type = Context.getjmp_bufType();
651 if (Type.isNull()) {
652 Error = ASTContext::GE_Missing_jmp_buf;
653 return QualType();
Meador Inged65ebce2012-06-20 23:48:01 +0000654 } else {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000655 break;
Meador Inged65ebce2012-06-20 23:48:01 +0000656 }
Bill Wendling2c8293d2012-06-20 02:57:56 +0000657 }
658 }
Bill Wendling2c8293d2012-06-20 02:57:56 +0000659
660It is better to write it like this:
661
662.. code-block:: c++
663
664 case 'J':
665 if (Signed) {
666 Type = Context.getsigjmp_bufType();
667 if (Type.isNull()) {
668 Error = ASTContext::GE_Missing_sigjmp_buf;
669 return QualType();
670 }
671 } else {
672 Type = Context.getjmp_bufType();
673 if (Type.isNull()) {
674 Error = ASTContext::GE_Missing_jmp_buf;
675 return QualType();
676 }
677 }
678 break;
679
680Or better yet (in this case) as:
681
682.. code-block:: c++
683
684 case 'J':
685 if (Signed)
686 Type = Context.getsigjmp_bufType();
687 else
688 Type = Context.getjmp_bufType();
689
690 if (Type.isNull()) {
691 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
692 ASTContext::GE_Missing_jmp_buf;
693 return QualType();
694 }
695 break;
696
697The idea is to reduce indentation and the amount of code you have to keep track
698of when reading the code.
699
700Turn Predicate Loops into Predicate Functions
701^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
702
703It is very common to write small loops that just compute a boolean value. There
704are a number of ways that people commonly write these, but an example of this
705sort of thing is:
706
707.. code-block:: c++
708
709 bool FoundFoo = false;
Sean Silva5d6d8952012-11-17 23:25:33 +0000710 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
711 if (BarList[I]->isFoo()) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000712 FoundFoo = true;
713 break;
714 }
715
716 if (FoundFoo) {
717 ...
718 }
719
720This sort of code is awkward to write, and is almost always a bad sign. Instead
721of this sort of loop, we strongly prefer to use a predicate function (which may
722be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
723code to be structured like this:
724
725.. code-block:: c++
726
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000727 /// \returns true if the specified list has an element that is a foo.
Andrew Trick331e8fb2012-09-20 02:01:06 +0000728 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva5d6d8952012-11-17 23:25:33 +0000729 for (unsigned I = 0, E = List.size(); I != E; ++I)
730 if (List[I]->isFoo())
Bill Wendling2c8293d2012-06-20 02:57:56 +0000731 return true;
732 return false;
733 }
734 ...
735
Andrew Trick331e8fb2012-09-20 02:01:06 +0000736 if (containsFoo(BarList)) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000737 ...
738 }
739
740There are many reasons for doing this: it reduces indentation and factors out
741code which can often be shared by other code that checks for the same predicate.
742More importantly, it *forces you to pick a name* for the function, and forces
743you to write a comment for it. In this silly example, this doesn't add much
744value. However, if the condition is complex, this can make it a lot easier for
745the reader to understand the code that queries for this predicate. Instead of
746being faced with the in-line details of how we check to see if the BarList
747contains a foo, we can trust the function name and continue reading with better
748locality.
749
750The Low-Level Issues
751--------------------
752
753Name Types, Functions, Variables, and Enumerators Properly
754^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
755
756Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
757enough how important it is to use *descriptive* names. Pick names that match
758the semantics and role of the underlying entities, within reason. Avoid
759abbreviations unless they are well known. After picking a good name, make sure
760to use consistent capitalization for the name, as inconsistency requires clients
761to either memorize the APIs or to look it up to find the exact spelling.
762
763In general, names should be in camel case (e.g. ``TextFileReader`` and
764``isLValue()``). Different kinds of declarations have different rules:
765
766* **Type names** (including classes, structs, enums, typedefs, etc) should be
767 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
768
769* **Variable names** should be nouns (as they represent state). The name should
770 be camel case, and start with an upper case letter (e.g. ``Leader`` or
771 ``Boats``).
772
773* **Function names** should be verb phrases (as they represent actions), and
774 command-like function should be imperative. The name should be camel case,
775 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
776
777* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
778 follow the naming conventions for types. A common use for enums is as a
779 discriminator for a union, or an indicator of a subclass. When an enum is
780 used for something like this, it should have a ``Kind`` suffix
781 (e.g. ``ValueKind``).
782
783* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
784 should start with an upper-case letter, just like types. Unless the
785 enumerators are defined in their own small namespace or inside a class,
786 enumerators should have a prefix corresponding to the enum declaration name.
787 For example, ``enum ValueKind { ... };`` may contain enumerators like
788 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
789 convenience constants are exempt from the requirement for a prefix. For
790 instance:
791
792 .. code-block:: c++
793
794 enum {
795 MaxSize = 42,
796 Density = 12
797 };
798
799As an exception, classes that mimic STL classes can have member names in STL's
800style of lower-case words separated by underscores (e.g. ``begin()``,
801``push_back()``, and ``empty()``).
802
803Here are some examples of good and bad names:
804
Meador Ingee3c9ccd2012-06-20 23:57:00 +0000805.. code-block:: c++
Bill Wendling2c8293d2012-06-20 02:57:56 +0000806
807 class VehicleMaker {
808 ...
809 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
810 Factory<Tire> Factory; // Better.
811 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
812 // kind of factories.
813 };
814
815 Vehicle MakeVehicle(VehicleType Type) {
816 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva5d6d8952012-11-17 23:25:33 +0000817 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
818 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000819 ...
820 }
821
822Assert Liberally
823^^^^^^^^^^^^^^^^
824
825Use the "``assert``" macro to its fullest. Check all of your preconditions and
826assumptions, you never know when a bug (not necessarily even yours) might be
827caught early by an assertion, which reduces debugging time dramatically. The
828"``<cassert>``" header file is probably already included by the header files you
829are using, so it doesn't cost anything to use it.
830
831To further assist with debugging, make sure to put some kind of error message in
832the assertion statement, which is printed if the assertion is tripped. This
833helps the poor debugger make sense of why an assertion is being made and
834enforced, and hopefully what to do about it. Here is one complete example:
835
836.. code-block:: c++
837
Sean Silva5d6d8952012-11-17 23:25:33 +0000838 inline Value *getOperand(unsigned I) {
839 assert(I < Operands.size() && "getOperand() out of range!");
840 return Operands[I];
Bill Wendling2c8293d2012-06-20 02:57:56 +0000841 }
842
843Here are more examples:
844
845.. code-block:: c++
846
847 assert(Ty->isPointerType() && "Can't allocate a non pointer type!");
848
849 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
850
851 assert(idx < getNumSuccessors() && "Successor # out of range!");
852
853 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
854
855 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
856
857You get the idea.
858
Jordan Rose715672c2012-10-26 22:08:46 +0000859In the past, asserts were used to indicate a piece of code that should not be
860reached. These were typically of the form:
Bill Wendling2c8293d2012-06-20 02:57:56 +0000861
862.. code-block:: c++
863
Jordan Rose715672c2012-10-26 22:08:46 +0000864 assert(0 && "Invalid radix for integer literal");
Bill Wendling2c8293d2012-06-20 02:57:56 +0000865
Jordan Rose715672c2012-10-26 22:08:46 +0000866This has a few issues, the main one being that some compilers might not
867understand the assertion, or warn about a missing return in builds where
868assertions are compiled out.
869
870Today, we have something much better: ``llvm_unreachable``:
Bill Wendling2c8293d2012-06-20 02:57:56 +0000871
872.. code-block:: c++
873
Jordan Rose715672c2012-10-26 22:08:46 +0000874 llvm_unreachable("Invalid radix for integer literal");
875
876When assertions are enabled, this will print the message if it's ever reached
877and then exit the program. When assertions are disabled (i.e. in release
878builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
879code for this branch. If the compiler does not support this, it will fall back
880to the "abort" implementation.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000881
882Another issue is that values used only by assertions will produce an "unused
883value" warning when assertions are disabled. For example, this code will warn:
884
885.. code-block:: c++
886
887 unsigned Size = V.size();
888 assert(Size > 42 && "Vector smaller than it should be");
889
890 bool NewToSet = Myset.insert(Value);
891 assert(NewToSet && "The value shouldn't be in the set yet");
892
893These are two interesting different cases. In the first case, the call to
894``V.size()`` is only useful for the assert, and we don't want it executed when
895assertions are disabled. Code like this should move the call into the assert
896itself. In the second case, the side effects of the call must happen whether
897the assert is enabled or not. In this case, the value should be cast to void to
898disable the warning. To be specific, it is preferred to write the code like
899this:
900
901.. code-block:: c++
902
903 assert(V.size() > 42 && "Vector smaller than it should be");
904
905 bool NewToSet = Myset.insert(Value); (void)NewToSet;
906 assert(NewToSet && "The value shouldn't be in the set yet");
907
908Do Not Use ``using namespace std``
909^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
910
911In LLVM, we prefer to explicitly prefix all identifiers from the standard
912namespace with an "``std::``" prefix, rather than rely on "``using namespace
913std;``".
914
915In header files, adding a ``'using namespace XXX'`` directive pollutes the
916namespace of any source file that ``#include``\s the header. This is clearly a
917bad thing.
918
919In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
920rule, but is still important. Basically, using explicit namespace prefixes
921makes the code **clearer**, because it is immediately obvious what facilities
922are being used and where they are coming from. And **more portable**, because
923namespace clashes cannot occur between LLVM code and other namespaces. The
924portability rule is important because different standard library implementations
925expose different symbols (potentially ones they shouldn't), and future revisions
926to the C++ standard will add more symbols to the ``std`` namespace. As such, we
927never use ``'using namespace std;'`` in LLVM.
928
929The exception to the general rule (i.e. it's not an exception for the ``std``
930namespace) is for implementation files. For example, all of the code in the
931LLVM project implements code that lives in the 'llvm' namespace. As such, it is
932ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
933llvm;'`` directive at the top, after the ``#include``\s. This reduces
934indentation in the body of the file for source editors that indent based on
935braces, and keeps the conceptual context cleaner. The general form of this rule
936is that any ``.cpp`` file that implements code in any namespace may use that
937namespace (and its parents'), but should not use any others.
938
939Provide a Virtual Method Anchor for Classes in Headers
940^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
941
942If a class is defined in a header file and has a vtable (either it has virtual
943methods or it derives from classes with virtual methods), it must always have at
944least one out-of-line virtual method in the class. Without this, the compiler
945will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
946header, bloating ``.o`` file sizes and increasing link times.
947
David Blaikie67bf4292012-09-21 17:47:36 +0000948Don't use default labels in fully covered switches over enumerations
949^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
950
951``-Wswitch`` warns if a switch, without a default label, over an enumeration
952does not cover every enumeration value. If you write a default label on a fully
953covered switch over an enumeration then the ``-Wswitch`` warning won't fire
954when new elements are added to that enumeration. To help avoid adding these
955kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
956off by default but turned on when building LLVM with a version of Clang that
957supports the warning.
958
959A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikieb890e9f2012-09-21 18:03:02 +0000960GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie67bf4292012-09-21 17:47:36 +0000961if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikieb890e9f2012-09-21 18:03:02 +0000962that the enum expression may take any representable value, not just those of
963individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
964the switch.
David Blaikie67bf4292012-09-21 17:47:36 +0000965
Craig Topper88b5a2b2012-09-18 04:43:40 +0000966Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
967^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
968
969Prior to C++11, a common pattern to make a class uncopyable was to declare an
970unimplemented copy constructor and copy assignment operator and make them
971private. This would give a compiler error for accessing a private method or a
972linker error because it wasn't implemented.
973
Dmitri Gribenkoe3f14592012-09-18 14:00:58 +0000974With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper88b5a2b2012-09-18 04:43:40 +0000975This will trigger a much better error message and tell the compiler that the
976method will never be implemented. This enables other checks like
977``-Wunused-private-field`` to run correctly on classes that contain these
978methods.
979
980To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkoe3f14592012-09-18 14:00:58 +0000981which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper88b5a2b2012-09-18 04:43:40 +0000982should still be declared private. Example of the uncopyable pattern:
983
984.. code-block:: c++
985
986 class DontCopy {
987 private:
988 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
989 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
990 public:
991 ...
992 };
993
Bill Wendling2c8293d2012-06-20 02:57:56 +0000994Don't evaluate ``end()`` every time through a loop
995^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
996
997Because C++ doesn't have a standard "``foreach``" loop (though it can be
998emulated with macros and may be coming in C++'0x) we end up writing a lot of
999loops that manually iterate from begin to end on a variety of containers or
1000through other data structures. One common mistake is to write a loop in this
1001style:
1002
1003.. code-block:: c++
1004
1005 BasicBlock *BB = ...
1006 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1007 ... use I ...
1008
1009The problem with this construct is that it evaluates "``BB->end()``" every time
1010through the loop. Instead of writing the loop like this, we strongly prefer
1011loops to be written so that they evaluate it once before the loop starts. A
1012convenient way to do this is like so:
1013
1014.. code-block:: c++
1015
1016 BasicBlock *BB = ...
1017 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1018 ... use I ...
1019
1020The observant may quickly point out that these two loops may have different
1021semantics: if the container (a basic block in this case) is being mutated, then
1022"``BB->end()``" may change its value every time through the loop and the second
1023loop may not in fact be correct. If you actually do depend on this behavior,
1024please write the loop in the first form and add a comment indicating that you
1025did it intentionally.
1026
1027Why do we prefer the second form (when correct)? Writing the loop in the first
1028form has two problems. First it may be less efficient than evaluating it at the
1029start of the loop. In this case, the cost is probably minor --- a few extra
1030loads every time through the loop. However, if the base expression is more
1031complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva5d6d8952012-11-17 23:25:33 +00001032expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling2c8293d2012-06-20 02:57:56 +00001033really aren't cheap. By writing it in the second form consistently, you
1034eliminate the issue entirely and don't even have to think about it.
1035
1036The second (even bigger) issue is that writing the loop in the first form hints
1037to the reader that the loop is mutating the container (a fact that a comment
1038would handily confirm!). If you write the loop in the second form, it is
1039immediately obvious without even looking at the body of the loop that the
1040container isn't being modified, which makes it easier to read the code and
1041understand what it does.
1042
1043While the second form of the loop is a few extra keystrokes, we do strongly
1044prefer it.
1045
1046``#include <iostream>`` is Forbidden
1047^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1048
1049The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1050because many common implementations transparently inject a `static constructor`_
1051into every translation unit that includes it.
1052
1053Note that using the other stream headers (``<sstream>`` for example) is not
1054problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1055provides various APIs that are better performing for almost every use than
1056``std::ostream`` style APIs.
1057
1058.. note::
1059
1060 New code should always use `raw_ostream`_ for writing, or the
1061 ``llvm::MemoryBuffer`` API for reading files.
1062
1063.. _raw_ostream:
1064
1065Use ``raw_ostream``
1066^^^^^^^^^^^^^^^^^^^
1067
1068LLVM includes a lightweight, simple, and efficient stream implementation in
1069``llvm/Support/raw_ostream.h``, which provides all of the common features of
1070``std::ostream``. All new code should use ``raw_ostream`` instead of
1071``ostream``.
1072
1073Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1074declared as ``class raw_ostream``. Public headers should generally not include
1075the ``raw_ostream`` header, but use forward declarations and constant references
1076to ``raw_ostream`` instances.
1077
1078Avoid ``std::endl``
1079^^^^^^^^^^^^^^^^^^^
1080
1081The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1082the output stream specified. In addition to doing this, however, it also
1083flushes the output stream. In other words, these are equivalent:
1084
1085.. code-block:: c++
1086
1087 std::cout << std::endl;
1088 std::cout << '\n' << std::flush;
1089
1090Most of the time, you probably have no reason to flush the output stream, so
1091it's better to use a literal ``'\n'``.
1092
1093Microscopic Details
1094-------------------
1095
1096This section describes preferred low-level formatting guidelines along with
1097reasoning on why we prefer them.
1098
1099Spaces Before Parentheses
1100^^^^^^^^^^^^^^^^^^^^^^^^^
1101
1102We prefer to put a space before an open parenthesis only in control flow
1103statements, but not in normal function call expressions and function-like
1104macros. For example, this is good:
1105
1106.. code-block:: c++
1107
Sean Silva5d6d8952012-11-17 23:25:33 +00001108 if (X) ...
1109 for (I = 0; I != 100; ++I) ...
1110 while (LLVMRocks) ...
Bill Wendling2c8293d2012-06-20 02:57:56 +00001111
1112 somefunc(42);
1113 assert(3 != 4 && "laws of math are failing me");
1114
Sean Silva5d6d8952012-11-17 23:25:33 +00001115 A = foo(42, 92) + bar(X);
Bill Wendling2c8293d2012-06-20 02:57:56 +00001116
1117and this is bad:
1118
1119.. code-block:: c++
1120
Sean Silva5d6d8952012-11-17 23:25:33 +00001121 if(X) ...
1122 for(I = 0; I != 100; ++I) ...
1123 while(LLVMRocks) ...
Bill Wendling2c8293d2012-06-20 02:57:56 +00001124
1125 somefunc (42);
1126 assert (3 != 4 && "laws of math are failing me");
1127
Sean Silva5d6d8952012-11-17 23:25:33 +00001128 A = foo (42, 92) + bar (X);
Bill Wendling2c8293d2012-06-20 02:57:56 +00001129
1130The reason for doing this is not completely arbitrary. This style makes control
1131flow operators stand out more, and makes expressions flow better. The function
1132call operator binds very tightly as a postfix operator. Putting a space after a
1133function name (as in the last example) makes it appear that the code might bind
1134the arguments of the left-hand-side of a binary operator with the argument list
1135of a function and the name of the right side. More specifically, it is easy to
Sean Silva5d6d8952012-11-17 23:25:33 +00001136misread the "``A``" example as:
Bill Wendling2c8293d2012-06-20 02:57:56 +00001137
1138.. code-block:: c++
1139
Sean Silva5d6d8952012-11-17 23:25:33 +00001140 A = foo ((42, 92) + bar) (X);
Bill Wendling2c8293d2012-06-20 02:57:56 +00001141
1142when skimming through the code. By avoiding a space in a function, we avoid
1143this misinterpretation.
1144
1145Prefer Preincrement
1146^^^^^^^^^^^^^^^^^^^
1147
1148Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1149(``X++``) and could very well be a lot faster than it. Use preincrementation
1150whenever possible.
1151
1152The semantics of postincrement include making a copy of the value being
1153incremented, returning it, and then preincrementing the "work value". For
1154primitive types, this isn't a big deal. But for iterators, it can be a huge
1155issue (for example, some iterators contains stack and set objects in them...
1156copying an iterator could invoke the copy ctor's of these as well). In general,
1157get in the habit of always using preincrement, and you won't have a problem.
1158
1159
1160Namespace Indentation
1161^^^^^^^^^^^^^^^^^^^^^
1162
1163In general, we strive to reduce indentation wherever possible. This is useful
1164because we want code to `fit into 80 columns`_ without wrapping horribly, but
1165also because it makes it easier to understand the code. Namespaces are a funny
1166thing: they are often large, and we often desire to put lots of stuff into them
1167(so they can be large). Other times they are tiny, because they just hold an
1168enum or something similar. In order to balance this, we use different
1169approaches for small versus large namespaces.
1170
1171If a namespace definition is small and *easily* fits on a screen (say, less than
117235 lines of code), then you should indent its body. Here's an example:
1173
1174.. code-block:: c++
1175
1176 namespace llvm {
1177 namespace X86 {
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001178 /// \brief An enum for the x86 relocation codes. Note that
Bill Wendling2c8293d2012-06-20 02:57:56 +00001179 /// the terminology here doesn't follow x86 convention - word means
1180 /// 32-bit and dword means 64-bit.
1181 enum RelocationType {
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001182 /// \brief PC relative relocation, add the relocated value to
Bill Wendling2c8293d2012-06-20 02:57:56 +00001183 /// the value already in memory, after we adjust it for where the PC is.
1184 reloc_pcrel_word = 0,
1185
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001186 /// \brief PIC base relative relocation, add the relocated value to
1187 /// the value already in memory, after we adjust it for where the
Bill Wendling2c8293d2012-06-20 02:57:56 +00001188 /// PIC base is.
1189 reloc_picrel_word = 1,
1190
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001191 /// \brief Absolute relocation, just add the relocated value to the
1192 /// value already in memory.
Bill Wendling2c8293d2012-06-20 02:57:56 +00001193 reloc_absolute_word = 2,
1194 reloc_absolute_dword = 3
1195 };
1196 }
1197 }
1198
1199Since the body is small, indenting adds value because it makes it very clear
1200where the namespace starts and ends, and it is easy to take the whole thing in
1201in one "gulp" when reading the code. If the blob of code in the namespace is
1202larger (as it typically is in a header in the ``llvm`` or ``clang`` namespaces),
1203do not indent the code, and add a comment indicating what namespace is being
1204closed. For example:
1205
1206.. code-block:: c++
1207
1208 namespace llvm {
1209 namespace knowledge {
1210
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001211 /// This class represents things that Smith can have an intimate
Bill Wendling2c8293d2012-06-20 02:57:56 +00001212 /// understanding of and contains the data associated with it.
1213 class Grokable {
1214 ...
1215 public:
1216 explicit Grokable() { ... }
1217 virtual ~Grokable() = 0;
1218
1219 ...
1220
1221 };
1222
1223 } // end namespace knowledge
1224 } // end namespace llvm
1225
1226Because the class is large, we don't expect that the reader can easily
1227understand the entire concept in a glance, and the end of the file (where the
1228namespaces end) may be a long ways away from the place they open. As such,
1229indenting the contents of the namespace doesn't add any value, and detracts from
1230the readability of the class. In these cases it is best to *not* indent the
1231contents of the namespace.
1232
1233.. _static:
1234
1235Anonymous Namespaces
1236^^^^^^^^^^^^^^^^^^^^
1237
1238After talking about namespaces in general, you may be wondering about anonymous
1239namespaces in particular. Anonymous namespaces are a great language feature
1240that tells the C++ compiler that the contents of the namespace are only visible
1241within the current translation unit, allowing more aggressive optimization and
1242eliminating the possibility of symbol name collisions. Anonymous namespaces are
1243to C++ as "static" is to C functions and global variables. While "``static``"
1244is available in C++, anonymous namespaces are more general: they can make entire
1245classes private to a file.
1246
1247The problem with anonymous namespaces is that they naturally want to encourage
1248indentation of their body, and they reduce locality of reference: if you see a
1249random function definition in a C++ file, it is easy to see if it is marked
1250static, but seeing if it is in an anonymous namespace requires scanning a big
1251chunk of the file.
1252
1253Because of this, we have a simple guideline: make anonymous namespaces as small
1254as possible, and only use them for class declarations. For example, this is
1255good:
1256
1257.. code-block:: c++
1258
1259 namespace {
1260 class StringSort {
1261 ...
1262 public:
1263 StringSort(...)
1264 bool operator<(const char *RHS) const;
1265 };
1266 } // end anonymous namespace
1267
Andrew Trick331e8fb2012-09-20 02:01:06 +00001268 static void runHelper() {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001269 ...
1270 }
1271
1272 bool StringSort::operator<(const char *RHS) const {
1273 ...
1274 }
1275
1276This is bad:
1277
1278.. code-block:: c++
1279
1280 namespace {
1281 class StringSort {
1282 ...
1283 public:
1284 StringSort(...)
1285 bool operator<(const char *RHS) const;
1286 };
1287
Andrew Trick331e8fb2012-09-20 02:01:06 +00001288 void runHelper() {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001289 ...
1290 }
1291
1292 bool StringSort::operator<(const char *RHS) const {
1293 ...
1294 }
1295
1296 } // end anonymous namespace
1297
Andrew Trick331e8fb2012-09-20 02:01:06 +00001298This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling2c8293d2012-06-20 02:57:56 +00001299of a large C++ file, that you have no immediate way to tell if it is local to
1300the file. When it is marked static explicitly, this is immediately obvious.
1301Also, there is no reason to enclose the definition of "``operator<``" in the
1302namespace just because it was declared there.
1303
1304See Also
1305========
1306
1307A lot of these comments and recommendations have been culled for other sources.
1308Two particularly important books for our work are:
1309
1310#. `Effective C++
1311 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1312 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1313 "Effective STL" by the same author.
1314
1315#. `Large-Scale C++ Software Design
1316 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1317 by John Lakos
1318
1319If you get some free time, and you haven't read them: do so, you might learn
1320something.