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jtgafb833d1999-08-19 00:55:39 +00001/*
2 * 3-D gear wheels. This program is in the public domain.
3 *
Brian Paulac126091999-10-21 16:39:06 +00004 * Command line options:
5 * -info print GL implementation information
Brian Paul1e355902000-03-29 23:57:20 +00006 * -exit automatically exit after 30 seconds
Brian Paulac126091999-10-21 16:39:06 +00007 *
8 *
jtgafb833d1999-08-19 00:55:39 +00009 * Brian Paul
10 */
11
12/* Conversion to GLUT by Mark J. Kilgard */
13
jtgafb833d1999-08-19 00:55:39 +000014
15
16#include <math.h>
17#include <stdlib.h>
18#include <stdio.h>
Brian Paulac126091999-10-21 16:39:06 +000019#include <string.h>
jtgafb833d1999-08-19 00:55:39 +000020#include <GL/glut.h>
21
22#ifndef M_PI
23#define M_PI 3.14159265
24#endif
25
26static GLint T0 = 0;
27static GLint Frames = 0;
Brian Paul1e355902000-03-29 23:57:20 +000028static GLint autoexit = 0;
jtgafb833d1999-08-19 00:55:39 +000029
Brian Paula00c5912005-01-09 17:50:27 +000030
jtgafb833d1999-08-19 00:55:39 +000031/**
32
33 Draw a gear wheel. You'll probably want to call this function when
34 building a display list since we do a lot of trig here.
35
36 Input: inner_radius - radius of hole at center
37 outer_radius - radius at center of teeth
38 width - width of gear
39 teeth - number of teeth
40 tooth_depth - depth of tooth
41
42 **/
43
44static void
45gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
46 GLint teeth, GLfloat tooth_depth)
47{
48 GLint i;
49 GLfloat r0, r1, r2;
50 GLfloat angle, da;
51 GLfloat u, v, len;
52
53 r0 = inner_radius;
54 r1 = outer_radius - tooth_depth / 2.0;
55 r2 = outer_radius + tooth_depth / 2.0;
56
57 da = 2.0 * M_PI / teeth / 4.0;
58
59 glShadeModel(GL_FLAT);
60
61 glNormal3f(0.0, 0.0, 1.0);
62
63 /* draw front face */
64 glBegin(GL_QUAD_STRIP);
65 for (i = 0; i <= teeth; i++) {
66 angle = i * 2.0 * M_PI / teeth;
67 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
68 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
69 if (i < teeth) {
70 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
71 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
72 }
73 }
74 glEnd();
75
76 /* draw front sides of teeth */
77 glBegin(GL_QUADS);
78 da = 2.0 * M_PI / teeth / 4.0;
79 for (i = 0; i < teeth; i++) {
80 angle = i * 2.0 * M_PI / teeth;
81
82 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
83 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
84 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
85 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
86 }
87 glEnd();
88
89 glNormal3f(0.0, 0.0, -1.0);
90
91 /* draw back face */
92 glBegin(GL_QUAD_STRIP);
93 for (i = 0; i <= teeth; i++) {
94 angle = i * 2.0 * M_PI / teeth;
95 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
96 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
97 if (i < teeth) {
98 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
99 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
100 }
101 }
102 glEnd();
103
104 /* draw back sides of teeth */
105 glBegin(GL_QUADS);
106 da = 2.0 * M_PI / teeth / 4.0;
107 for (i = 0; i < teeth; i++) {
108 angle = i * 2.0 * M_PI / teeth;
109
110 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
111 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
112 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
113 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
114 }
115 glEnd();
116
117 /* draw outward faces of teeth */
118 glBegin(GL_QUAD_STRIP);
119 for (i = 0; i < teeth; i++) {
120 angle = i * 2.0 * M_PI / teeth;
121
122 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
123 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
124 u = r2 * cos(angle + da) - r1 * cos(angle);
125 v = r2 * sin(angle + da) - r1 * sin(angle);
126 len = sqrt(u * u + v * v);
127 u /= len;
128 v /= len;
129 glNormal3f(v, -u, 0.0);
130 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
131 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
132 glNormal3f(cos(angle), sin(angle), 0.0);
133 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
134 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
135 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
136 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
137 glNormal3f(v, -u, 0.0);
138 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
139 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
140 glNormal3f(cos(angle), sin(angle), 0.0);
141 }
142
143 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
144 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
145
146 glEnd();
147
148 glShadeModel(GL_SMOOTH);
149
150 /* draw inside radius cylinder */
151 glBegin(GL_QUAD_STRIP);
152 for (i = 0; i <= teeth; i++) {
153 angle = i * 2.0 * M_PI / teeth;
154 glNormal3f(-cos(angle), -sin(angle), 0.0);
155 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
156 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
157 }
158 glEnd();
159
160}
161
162static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
Brian Paul1e355902000-03-29 23:57:20 +0000163static GLint gear1, gear2, gear3;
jtgafb833d1999-08-19 00:55:39 +0000164static GLfloat angle = 0.0;
165
166static void
167draw(void)
168{
169 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
170
171 glPushMatrix();
Brian Paul1e355902000-03-29 23:57:20 +0000172 glRotatef(view_rotx, 1.0, 0.0, 0.0);
173 glRotatef(view_roty, 0.0, 1.0, 0.0);
174 glRotatef(view_rotz, 0.0, 0.0, 1.0);
jtgafb833d1999-08-19 00:55:39 +0000175
Brian Paul1e355902000-03-29 23:57:20 +0000176 glPushMatrix();
177 glTranslatef(-3.0, -2.0, 0.0);
178 glRotatef(angle, 0.0, 0.0, 1.0);
179 glCallList(gear1);
180 glPopMatrix();
jtgafb833d1999-08-19 00:55:39 +0000181
Brian Paul1e355902000-03-29 23:57:20 +0000182 glPushMatrix();
183 glTranslatef(3.1, -2.0, 0.0);
184 glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
185 glCallList(gear2);
186 glPopMatrix();
jtgafb833d1999-08-19 00:55:39 +0000187
Brian Paul1e355902000-03-29 23:57:20 +0000188 glPushMatrix();
189 glTranslatef(-3.1, 4.2, 0.0);
190 glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
191 glCallList(gear3);
192 glPopMatrix();
jtgafb833d1999-08-19 00:55:39 +0000193
194 glPopMatrix();
195
196 glutSwapBuffers();
197
198 Frames++;
Brian Paul1e355902000-03-29 23:57:20 +0000199
jtgafb833d1999-08-19 00:55:39 +0000200 {
201 GLint t = glutGet(GLUT_ELAPSED_TIME);
202 if (t - T0 >= 5000) {
203 GLfloat seconds = (t - T0) / 1000.0;
204 GLfloat fps = Frames / seconds;
Brian Paul1e355902000-03-29 23:57:20 +0000205 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
jtgafb833d1999-08-19 00:55:39 +0000206 T0 = t;
207 Frames = 0;
Brian Paul1e355902000-03-29 23:57:20 +0000208 if ((t >= 999.0 * autoexit) && (autoexit))
209 exit(0);
jtgafb833d1999-08-19 00:55:39 +0000210 }
211 }
212}
213
214
215static void
216idle(void)
217{
Brian Paula00c5912005-01-09 17:50:27 +0000218 static double t0 = -1.;
219 double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
220 if (t0 < 0.0)
221 t0 = t;
222 dt = t - t0;
223 t0 = t;
224
225 angle += 70.0 * dt; /* 90 degrees per second */
jtgafb833d1999-08-19 00:55:39 +0000226 glutPostRedisplay();
227}
228
229/* change view angle, exit upon ESC */
230/* ARGSUSED1 */
231static void
232key(unsigned char k, int x, int y)
233{
234 switch (k) {
235 case 'z':
236 view_rotz += 5.0;
237 break;
238 case 'Z':
239 view_rotz -= 5.0;
240 break;
241 case 27: /* Escape */
242 exit(0);
243 break;
244 default:
245 return;
246 }
247 glutPostRedisplay();
248}
249
250/* change view angle */
251/* ARGSUSED1 */
252static void
253special(int k, int x, int y)
254{
255 switch (k) {
256 case GLUT_KEY_UP:
257 view_rotx += 5.0;
258 break;
259 case GLUT_KEY_DOWN:
260 view_rotx -= 5.0;
261 break;
262 case GLUT_KEY_LEFT:
263 view_roty += 5.0;
264 break;
265 case GLUT_KEY_RIGHT:
266 view_roty -= 5.0;
267 break;
268 default:
269 return;
270 }
271 glutPostRedisplay();
272}
273
274/* new window size or exposure */
275static void
276reshape(int width, int height)
277{
278 GLfloat h = (GLfloat) height / (GLfloat) width;
279
280 glViewport(0, 0, (GLint) width, (GLint) height);
281 glMatrixMode(GL_PROJECTION);
282 glLoadIdentity();
283 glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
284 glMatrixMode(GL_MODELVIEW);
285 glLoadIdentity();
286 glTranslatef(0.0, 0.0, -40.0);
287}
288
289static void
Brian Paulac126091999-10-21 16:39:06 +0000290init(int argc, char *argv[])
jtgafb833d1999-08-19 00:55:39 +0000291{
Brian Paul1e355902000-03-29 23:57:20 +0000292 static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
293 static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
294 static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
295 static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
296 GLint i;
jtgafb833d1999-08-19 00:55:39 +0000297
298 glLightfv(GL_LIGHT0, GL_POSITION, pos);
299 glEnable(GL_CULL_FACE);
300 glEnable(GL_LIGHTING);
301 glEnable(GL_LIGHT0);
302 glEnable(GL_DEPTH_TEST);
303
304 /* make the gears */
305 gear1 = glGenLists(1);
306 glNewList(gear1, GL_COMPILE);
307 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
308 gear(1.0, 4.0, 1.0, 20, 0.7);
309 glEndList();
310
311 gear2 = glGenLists(1);
312 glNewList(gear2, GL_COMPILE);
313 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
314 gear(0.5, 2.0, 2.0, 10, 0.7);
315 glEndList();
316
317 gear3 = glGenLists(1);
318 glNewList(gear3, GL_COMPILE);
319 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
320 gear(1.3, 2.0, 0.5, 10, 0.7);
321 glEndList();
322
323 glEnable(GL_NORMALIZE);
Brian Paulac126091999-10-21 16:39:06 +0000324
Brian Paul1e355902000-03-29 23:57:20 +0000325 for ( i=1; i<argc; i++ ) {
326 if (strcmp(argv[i], "-info")==0) {
327 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
328 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
329 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
330 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
331 }
332 else if ( strcmp(argv[i], "-exit")==0) {
333 autoexit = 30;
334 printf("Auto Exit after %i seconds.\n", autoexit );
335 }
Brian Paulac126091999-10-21 16:39:06 +0000336 }
jtgafb833d1999-08-19 00:55:39 +0000337}
338
Brian Paul3cd77382000-04-06 02:22:59 +0000339static void
jtgafb833d1999-08-19 00:55:39 +0000340visible(int vis)
341{
342 if (vis == GLUT_VISIBLE)
343 glutIdleFunc(idle);
344 else
345 glutIdleFunc(NULL);
346}
347
348int main(int argc, char *argv[])
349{
350 glutInit(&argc, argv);
351 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
352
353 glutInitWindowPosition(0, 0);
354 glutInitWindowSize(300, 300);
355 glutCreateWindow("Gears");
Brian Paulac126091999-10-21 16:39:06 +0000356 init(argc, argv);
jtgafb833d1999-08-19 00:55:39 +0000357
358 glutDisplayFunc(draw);
359 glutReshapeFunc(reshape);
360 glutKeyboardFunc(key);
361 glutSpecialFunc(special);
362 glutVisibilityFunc(visible);
363
364 glutMainLoop();
365 return 0; /* ANSI C requires main to return int. */
366}