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jtgafb833d1999-08-19 00:55:39 +00001/*
2 * 3-D gear wheels. This program is in the public domain.
3 *
Brian Paulac126091999-10-21 16:39:06 +00004 * Command line options:
5 * -info print GL implementation information
Brian Paul1e355902000-03-29 23:57:20 +00006 * -exit automatically exit after 30 seconds
Brian Paulac126091999-10-21 16:39:06 +00007 *
8 *
jtgafb833d1999-08-19 00:55:39 +00009 * Brian Paul
10 */
11
12/* Conversion to GLUT by Mark J. Kilgard */
13
jtgafb833d1999-08-19 00:55:39 +000014
15
16#include <math.h>
17#include <stdlib.h>
18#include <stdio.h>
Brian Paulac126091999-10-21 16:39:06 +000019#include <string.h>
jtgafb833d1999-08-19 00:55:39 +000020#include <GL/glut.h>
21
22#ifndef M_PI
23#define M_PI 3.14159265
24#endif
25
26static GLint T0 = 0;
27static GLint Frames = 0;
Brian Paul1e355902000-03-29 23:57:20 +000028static GLint autoexit = 0;
Brian Paula1a6fa22005-08-09 15:13:32 +000029static GLint win = 0;
jtgafb833d1999-08-19 00:55:39 +000030
Brian Paula00c5912005-01-09 17:50:27 +000031
jtgafb833d1999-08-19 00:55:39 +000032/**
33
34 Draw a gear wheel. You'll probably want to call this function when
35 building a display list since we do a lot of trig here.
36
37 Input: inner_radius - radius of hole at center
38 outer_radius - radius at center of teeth
39 width - width of gear
40 teeth - number of teeth
41 tooth_depth - depth of tooth
42
43 **/
44
45static void
46gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
47 GLint teeth, GLfloat tooth_depth)
48{
49 GLint i;
50 GLfloat r0, r1, r2;
51 GLfloat angle, da;
52 GLfloat u, v, len;
53
54 r0 = inner_radius;
55 r1 = outer_radius - tooth_depth / 2.0;
56 r2 = outer_radius + tooth_depth / 2.0;
57
58 da = 2.0 * M_PI / teeth / 4.0;
59
60 glShadeModel(GL_FLAT);
61
62 glNormal3f(0.0, 0.0, 1.0);
63
64 /* draw front face */
65 glBegin(GL_QUAD_STRIP);
66 for (i = 0; i <= teeth; i++) {
67 angle = i * 2.0 * M_PI / teeth;
68 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
69 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
70 if (i < teeth) {
71 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
72 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
73 }
74 }
75 glEnd();
76
77 /* draw front sides of teeth */
78 glBegin(GL_QUADS);
79 da = 2.0 * M_PI / teeth / 4.0;
80 for (i = 0; i < teeth; i++) {
81 angle = i * 2.0 * M_PI / teeth;
82
83 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
84 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
85 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
86 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
87 }
88 glEnd();
89
90 glNormal3f(0.0, 0.0, -1.0);
91
92 /* draw back face */
93 glBegin(GL_QUAD_STRIP);
94 for (i = 0; i <= teeth; i++) {
95 angle = i * 2.0 * M_PI / teeth;
96 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
97 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
98 if (i < teeth) {
99 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
100 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
101 }
102 }
103 glEnd();
104
105 /* draw back sides of teeth */
106 glBegin(GL_QUADS);
107 da = 2.0 * M_PI / teeth / 4.0;
108 for (i = 0; i < teeth; i++) {
109 angle = i * 2.0 * M_PI / teeth;
110
111 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
112 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
113 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
114 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
115 }
116 glEnd();
117
118 /* draw outward faces of teeth */
119 glBegin(GL_QUAD_STRIP);
120 for (i = 0; i < teeth; i++) {
121 angle = i * 2.0 * M_PI / teeth;
122
123 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
124 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
125 u = r2 * cos(angle + da) - r1 * cos(angle);
126 v = r2 * sin(angle + da) - r1 * sin(angle);
127 len = sqrt(u * u + v * v);
128 u /= len;
129 v /= len;
130 glNormal3f(v, -u, 0.0);
131 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
132 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
133 glNormal3f(cos(angle), sin(angle), 0.0);
134 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
135 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
136 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
137 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
138 glNormal3f(v, -u, 0.0);
139 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
140 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
141 glNormal3f(cos(angle), sin(angle), 0.0);
142 }
143
144 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
145 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
146
147 glEnd();
148
149 glShadeModel(GL_SMOOTH);
150
151 /* draw inside radius cylinder */
152 glBegin(GL_QUAD_STRIP);
153 for (i = 0; i <= teeth; i++) {
154 angle = i * 2.0 * M_PI / teeth;
155 glNormal3f(-cos(angle), -sin(angle), 0.0);
156 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
157 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
158 }
159 glEnd();
160
161}
162
163static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
Brian Paul1e355902000-03-29 23:57:20 +0000164static GLint gear1, gear2, gear3;
jtgafb833d1999-08-19 00:55:39 +0000165static GLfloat angle = 0.0;
166
167static void
Brian Paula1a6fa22005-08-09 15:13:32 +0000168cleanup(void)
169{
170 glDeleteLists(gear1, 1);
171 glDeleteLists(gear2, 1);
172 glDeleteLists(gear3, 1);
173 glutDestroyWindow(win);
174}
175
176static void
jtgafb833d1999-08-19 00:55:39 +0000177draw(void)
178{
179 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
180
181 glPushMatrix();
Brian Paul1e355902000-03-29 23:57:20 +0000182 glRotatef(view_rotx, 1.0, 0.0, 0.0);
183 glRotatef(view_roty, 0.0, 1.0, 0.0);
184 glRotatef(view_rotz, 0.0, 0.0, 1.0);
jtgafb833d1999-08-19 00:55:39 +0000185
Brian Paul1e355902000-03-29 23:57:20 +0000186 glPushMatrix();
187 glTranslatef(-3.0, -2.0, 0.0);
188 glRotatef(angle, 0.0, 0.0, 1.0);
189 glCallList(gear1);
190 glPopMatrix();
jtgafb833d1999-08-19 00:55:39 +0000191
Brian Paul1e355902000-03-29 23:57:20 +0000192 glPushMatrix();
193 glTranslatef(3.1, -2.0, 0.0);
194 glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
195 glCallList(gear2);
196 glPopMatrix();
jtgafb833d1999-08-19 00:55:39 +0000197
Brian Paul1e355902000-03-29 23:57:20 +0000198 glPushMatrix();
199 glTranslatef(-3.1, 4.2, 0.0);
200 glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
201 glCallList(gear3);
202 glPopMatrix();
jtgafb833d1999-08-19 00:55:39 +0000203
204 glPopMatrix();
205
206 glutSwapBuffers();
207
208 Frames++;
Brian Paul1e355902000-03-29 23:57:20 +0000209
jtgafb833d1999-08-19 00:55:39 +0000210 {
Brian Paula1a6fa22005-08-09 15:13:32 +0000211 GLint t = glutGet(GLUT_ELAPSED_TIME);
212 if (t - T0 >= 5000) {
213 GLfloat seconds = (t - T0) / 1000.0;
214 GLfloat fps = Frames / seconds;
215 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
216 T0 = t;
217 Frames = 0;
218 if ((t >= 999.0 * autoexit) && (autoexit)) {
219 cleanup();
220 exit(0);
221 }
222 }
jtgafb833d1999-08-19 00:55:39 +0000223 }
224}
225
226
227static void
228idle(void)
229{
Brian Paula00c5912005-01-09 17:50:27 +0000230 static double t0 = -1.;
231 double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
232 if (t0 < 0.0)
233 t0 = t;
234 dt = t - t0;
235 t0 = t;
236
237 angle += 70.0 * dt; /* 90 degrees per second */
jtgafb833d1999-08-19 00:55:39 +0000238 glutPostRedisplay();
239}
240
241/* change view angle, exit upon ESC */
242/* ARGSUSED1 */
243static void
244key(unsigned char k, int x, int y)
245{
246 switch (k) {
247 case 'z':
248 view_rotz += 5.0;
249 break;
250 case 'Z':
251 view_rotz -= 5.0;
252 break;
253 case 27: /* Escape */
Brian Paula1a6fa22005-08-09 15:13:32 +0000254 cleanup();
jtgafb833d1999-08-19 00:55:39 +0000255 exit(0);
256 break;
257 default:
258 return;
259 }
260 glutPostRedisplay();
261}
262
263/* change view angle */
264/* ARGSUSED1 */
265static void
266special(int k, int x, int y)
267{
268 switch (k) {
269 case GLUT_KEY_UP:
270 view_rotx += 5.0;
271 break;
272 case GLUT_KEY_DOWN:
273 view_rotx -= 5.0;
274 break;
275 case GLUT_KEY_LEFT:
276 view_roty += 5.0;
277 break;
278 case GLUT_KEY_RIGHT:
279 view_roty -= 5.0;
280 break;
281 default:
282 return;
283 }
284 glutPostRedisplay();
285}
286
287/* new window size or exposure */
288static void
289reshape(int width, int height)
290{
291 GLfloat h = (GLfloat) height / (GLfloat) width;
292
293 glViewport(0, 0, (GLint) width, (GLint) height);
294 glMatrixMode(GL_PROJECTION);
295 glLoadIdentity();
296 glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
297 glMatrixMode(GL_MODELVIEW);
298 glLoadIdentity();
299 glTranslatef(0.0, 0.0, -40.0);
300}
301
302static void
Brian Paulac126091999-10-21 16:39:06 +0000303init(int argc, char *argv[])
jtgafb833d1999-08-19 00:55:39 +0000304{
Brian Paul1e355902000-03-29 23:57:20 +0000305 static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
306 static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
307 static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
308 static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
309 GLint i;
jtgafb833d1999-08-19 00:55:39 +0000310
311 glLightfv(GL_LIGHT0, GL_POSITION, pos);
312 glEnable(GL_CULL_FACE);
313 glEnable(GL_LIGHTING);
314 glEnable(GL_LIGHT0);
315 glEnable(GL_DEPTH_TEST);
316
317 /* make the gears */
318 gear1 = glGenLists(1);
319 glNewList(gear1, GL_COMPILE);
320 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
321 gear(1.0, 4.0, 1.0, 20, 0.7);
322 glEndList();
323
324 gear2 = glGenLists(1);
325 glNewList(gear2, GL_COMPILE);
326 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
327 gear(0.5, 2.0, 2.0, 10, 0.7);
328 glEndList();
329
330 gear3 = glGenLists(1);
331 glNewList(gear3, GL_COMPILE);
332 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
333 gear(1.3, 2.0, 0.5, 10, 0.7);
334 glEndList();
335
336 glEnable(GL_NORMALIZE);
Brian Paulac126091999-10-21 16:39:06 +0000337
Brian Paul1e355902000-03-29 23:57:20 +0000338 for ( i=1; i<argc; i++ ) {
339 if (strcmp(argv[i], "-info")==0) {
340 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
341 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
342 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
343 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
344 }
345 else if ( strcmp(argv[i], "-exit")==0) {
346 autoexit = 30;
347 printf("Auto Exit after %i seconds.\n", autoexit );
348 }
Brian Paulac126091999-10-21 16:39:06 +0000349 }
jtgafb833d1999-08-19 00:55:39 +0000350}
351
Brian Paul3cd77382000-04-06 02:22:59 +0000352static void
jtgafb833d1999-08-19 00:55:39 +0000353visible(int vis)
354{
355 if (vis == GLUT_VISIBLE)
356 glutIdleFunc(idle);
357 else
358 glutIdleFunc(NULL);
359}
360
361int main(int argc, char *argv[])
362{
363 glutInit(&argc, argv);
364 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
365
366 glutInitWindowPosition(0, 0);
367 glutInitWindowSize(300, 300);
Brian Paula1a6fa22005-08-09 15:13:32 +0000368 win = glutCreateWindow("Gears");
Brian Paulac126091999-10-21 16:39:06 +0000369 init(argc, argv);
jtgafb833d1999-08-19 00:55:39 +0000370
371 glutDisplayFunc(draw);
372 glutReshapeFunc(reshape);
373 glutKeyboardFunc(key);
374 glutSpecialFunc(special);
375 glutVisibilityFunc(visible);
376
377 glutMainLoop();
378 return 0; /* ANSI C requires main to return int. */
379}