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Steve Blocka7e24c12009-10-30 11:49:00 +00001// Copyright 2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6// * Redistributions of source code must retain the above copyright
7// notice, this list of conditions and the following disclaimer.
8// * Redistributions in binary form must reproduce the above
9// copyright notice, this list of conditions and the following
10// disclaimer in the documentation and/or other materials provided
11// with the distribution.
12// * Neither the name of Google Inc. nor the names of its
13// contributors may be used to endorse or promote products derived
14// from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#ifndef V8_V8_DEBUG_H_
29#define V8_V8_DEBUG_H_
30
31#include "v8.h"
32
33#ifdef _WIN32
34typedef int int32_t;
35typedef unsigned int uint32_t;
36typedef unsigned short uint16_t; // NOLINT
37typedef long long int64_t; // NOLINT
38
39// Setup for Windows DLL export/import. See v8.h in this directory for
40// information on how to build/use V8 as a DLL.
41#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
42#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
43 build configuration to ensure that at most one of these is set
44#endif
45
46#ifdef BUILDING_V8_SHARED
47#define EXPORT __declspec(dllexport)
48#elif USING_V8_SHARED
49#define EXPORT __declspec(dllimport)
50#else
51#define EXPORT
52#endif
53
54#else // _WIN32
55
56// Setup for Linux shared library export. See v8.h in this directory for
57// information on how to build/use V8 as shared library.
58#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
59#define EXPORT __attribute__ ((visibility("default")))
60#else // defined(__GNUC__) && (__GNUC__ >= 4)
61#define EXPORT
62#endif // defined(__GNUC__) && (__GNUC__ >= 4)
63
64#endif // _WIN32
65
66
67/**
68 * Debugger support for the V8 JavaScript engine.
69 */
70namespace v8 {
71
72// Debug events which can occur in the V8 JavaScript engine.
73enum DebugEvent {
74 Break = 1,
75 Exception = 2,
76 NewFunction = 3,
77 BeforeCompile = 4,
78 AfterCompile = 5,
79 ScriptCollected = 6
80};
81
82
83class EXPORT Debug {
84 public:
85 /**
86 * A client object passed to the v8 debugger whose ownership will be taken by
87 * it. v8 is always responsible for deleting the object.
88 */
89 class ClientData {
90 public:
91 virtual ~ClientData() {}
92 };
93
94
95 /**
96 * A message object passed to the debug message handler.
97 */
98 class Message {
99 public:
100 /**
101 * Check type of message.
102 */
103 virtual bool IsEvent() const = 0;
104 virtual bool IsResponse() const = 0;
105 virtual DebugEvent GetEvent() const = 0;
106
107 /**
108 * Indicate whether this is a response to a continue command which will
109 * start the VM running after this is processed.
110 */
111 virtual bool WillStartRunning() const = 0;
112
113 /**
114 * Access to execution state and event data. Don't store these cross
115 * callbacks as their content becomes invalid. These objects are from the
116 * debugger event that started the debug message loop.
117 */
118 virtual Handle<Object> GetExecutionState() const = 0;
119 virtual Handle<Object> GetEventData() const = 0;
120
121 /**
122 * Get the debugger protocol JSON.
123 */
124 virtual Handle<String> GetJSON() const = 0;
125
126 /**
127 * Get the context active when the debug event happened. Note this is not
128 * the current active context as the JavaScript part of the debugger is
129 * running in it's own context which is entered at this point.
130 */
131 virtual Handle<Context> GetEventContext() const = 0;
132
133 /**
134 * Client data passed with the corresponding request if any. This is the
135 * client_data data value passed into Debug::SendCommand along with the
136 * request that led to the message or NULL if the message is an event. The
137 * debugger takes ownership of the data and will delete it even if there is
138 * no message handler.
139 */
140 virtual ClientData* GetClientData() const = 0;
141
142 virtual ~Message() {}
143 };
144
145
146 /**
Leon Clarkef7060e22010-06-03 12:02:55 +0100147 * An event details object passed to the debug event listener.
148 */
149 class EventDetails {
150 public:
151 /**
152 * Event type.
153 */
154 virtual DebugEvent GetEvent() const = 0;
155
156 /**
157 * Access to execution state and event data of the debug event. Don't store
158 * these cross callbacks as their content becomes invalid.
159 */
160 virtual Handle<Object> GetExecutionState() const = 0;
161 virtual Handle<Object> GetEventData() const = 0;
162
163 /**
164 * Get the context active when the debug event happened. Note this is not
165 * the current active context as the JavaScript part of the debugger is
166 * running in it's own context which is entered at this point.
167 */
168 virtual Handle<Context> GetEventContext() const = 0;
169
170 /**
171 * Client data passed with the corresponding callbak whet it was registered.
172 */
173 virtual Handle<Value> GetCallbackData() const = 0;
174
175 virtual ~EventDetails() {}
176 };
177
178
179 /**
Steve Blocka7e24c12009-10-30 11:49:00 +0000180 * Debug event callback function.
181 *
182 * \param event the type of the debug event that triggered the callback
183 * (enum DebugEvent)
184 * \param exec_state execution state (JavaScript object)
185 * \param event_data event specific data (JavaScript object)
186 * \param data value passed by the user to SetDebugEventListener
187 */
188 typedef void (*EventCallback)(DebugEvent event,
189 Handle<Object> exec_state,
190 Handle<Object> event_data,
191 Handle<Value> data);
192
Leon Clarkef7060e22010-06-03 12:02:55 +0100193 /**
194 * Debug event callback function.
195 *
196 * \param event_details object providing information about the debug event
197 *
198 * A EventCallback2 does not take possession of the event data,
199 * and must not rely on the data persisting after the handler returns.
200 */
201 typedef void (*EventCallback2)(const EventDetails& event_details);
Steve Blocka7e24c12009-10-30 11:49:00 +0000202
203 /**
204 * Debug message callback function.
205 *
206 * \param message the debug message handler message object
207 * \param length length of the message
208 * \param client_data the data value passed when registering the message handler
209
Leon Clarkef7060e22010-06-03 12:02:55 +0100210 * A MessageHandler does not take possession of the message string,
Steve Blocka7e24c12009-10-30 11:49:00 +0000211 * and must not rely on the data persisting after the handler returns.
212 *
213 * This message handler is deprecated. Use MessageHandler2 instead.
214 */
215 typedef void (*MessageHandler)(const uint16_t* message, int length,
216 ClientData* client_data);
217
218 /**
219 * Debug message callback function.
220 *
221 * \param message the debug message handler message object
222
Leon Clarkef7060e22010-06-03 12:02:55 +0100223 * A MessageHandler does not take possession of the message data,
Steve Blocka7e24c12009-10-30 11:49:00 +0000224 * and must not rely on the data persisting after the handler returns.
225 */
226 typedef void (*MessageHandler2)(const Message& message);
227
228 /**
229 * Debug host dispatch callback function.
230 */
231 typedef void (*HostDispatchHandler)();
232
Steve Blockd0582a62009-12-15 09:54:21 +0000233 /**
234 * Callback function for the host to ensure debug messages are processed.
235 */
236 typedef void (*DebugMessageDispatchHandler)();
237
Steve Blocka7e24c12009-10-30 11:49:00 +0000238 // Set a C debug event listener.
239 static bool SetDebugEventListener(EventCallback that,
240 Handle<Value> data = Handle<Value>());
Leon Clarkef7060e22010-06-03 12:02:55 +0100241 static bool SetDebugEventListener2(EventCallback2 that,
242 Handle<Value> data = Handle<Value>());
Steve Blocka7e24c12009-10-30 11:49:00 +0000243
244 // Set a JavaScript debug event listener.
245 static bool SetDebugEventListener(v8::Handle<v8::Object> that,
246 Handle<Value> data = Handle<Value>());
247
248 // Break execution of JavaScript.
249 static void DebugBreak();
250
251 // Message based interface. The message protocol is JSON. NOTE the message
252 // handler thread is not supported any more parameter must be false.
253 static void SetMessageHandler(MessageHandler handler,
254 bool message_handler_thread = false);
255 static void SetMessageHandler2(MessageHandler2 handler);
256 static void SendCommand(const uint16_t* command, int length,
257 ClientData* client_data = NULL);
258
259 // Dispatch interface.
260 static void SetHostDispatchHandler(HostDispatchHandler handler,
261 int period = 100);
262
Steve Blockd0582a62009-12-15 09:54:21 +0000263 /**
264 * Register a callback function to be called when a debug message has been
265 * received and is ready to be processed. For the debug messages to be
266 * processed V8 needs to be entered, and in certain embedding scenarios this
267 * callback can be used to make sure V8 is entered for the debug message to
268 * be processed. Note that debug messages will only be processed if there is
269 * a V8 break. This can happen automatically by using the option
270 * --debugger-auto-break.
Leon Clarkee46be812010-01-19 14:06:41 +0000271 * \param provide_locker requires that V8 acquires v8::Locker for you before
272 * calling handler
Steve Blockd0582a62009-12-15 09:54:21 +0000273 */
274 static void SetDebugMessageDispatchHandler(
Leon Clarkee46be812010-01-19 14:06:41 +0000275 DebugMessageDispatchHandler handler, bool provide_locker = false);
Steve Blockd0582a62009-12-15 09:54:21 +0000276
Steve Blocka7e24c12009-10-30 11:49:00 +0000277 /**
278 * Run a JavaScript function in the debugger.
279 * \param fun the function to call
280 * \param data passed as second argument to the function
281 * With this call the debugger is entered and the function specified is called
282 * with the execution state as the first argument. This makes it possible to
283 * get access to information otherwise not available during normal JavaScript
Steve Block6ded16b2010-05-10 14:33:55 +0100284 * execution e.g. details on stack frames. Receiver of the function call will
285 * be the debugger context global object, however this is a subject to change.
286 * The following example show a JavaScript function which when passed to
287 * v8::Debug::Call will return the current line of JavaScript execution.
Steve Blocka7e24c12009-10-30 11:49:00 +0000288 *
289 * \code
290 * function frame_source_line(exec_state) {
291 * return exec_state.frame(0).sourceLine();
292 * }
293 * \endcode
294 */
295 static Local<Value> Call(v8::Handle<v8::Function> fun,
296 Handle<Value> data = Handle<Value>());
297
298 /**
299 * Returns a mirror object for the given object.
300 */
301 static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
302
303 /**
304 * Enable the V8 builtin debug agent. The debugger agent will listen on the
305 * supplied TCP/IP port for remote debugger connection.
306 * \param name the name of the embedding application
307 * \param port the TCP/IP port to listen on
Leon Clarkee46be812010-01-19 14:06:41 +0000308 * \param wait_for_connection whether V8 should pause on a first statement
309 * allowing remote debugger to connect before anything interesting happened
Steve Blocka7e24c12009-10-30 11:49:00 +0000310 */
Leon Clarkee46be812010-01-19 14:06:41 +0000311 static bool EnableAgent(const char* name, int port,
312 bool wait_for_connection = false);
313
314 /**
315 * Makes V8 process all pending debug messages.
316 *
317 * From V8 point of view all debug messages come asynchronously (e.g. from
318 * remote debugger) but they all must be handled synchronously: V8 cannot
319 * do 2 things at one time so normal script execution must be interrupted
320 * for a while.
321 *
322 * Generally when message arrives V8 may be in one of 3 states:
323 * 1. V8 is running script; V8 will automatically interrupt and process all
324 * pending messages (however auto_break flag should be enabled);
325 * 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
326 * to reading and processing debug messages;
327 * 3. V8 is not running at all or has called some long-working C++ function;
328 * by default it means that processing of all debug message will be deferred
329 * until V8 gets control again; however, embedding application may improve
330 * this by manually calling this method.
331 *
332 * It makes sense to call this method whenever a new debug message arrived and
333 * V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler
334 * should help with the former condition.
335 *
336 * Technically this method in many senses is equivalent to executing empty
337 * script:
338 * 1. It does nothing except for processing all pending debug messages.
339 * 2. It should be invoked with the same precautions and from the same context
340 * as V8 script would be invoked from, because:
341 * a. with "evaluate" command it can do whatever normal script can do,
342 * including all native calls;
343 * b. no other thread should call V8 while this method is running
344 * (v8::Locker may be used here).
345 *
346 * "Evaluate" debug command behavior currently is not specified in scope
347 * of this method.
348 */
349 static void ProcessDebugMessages();
Steve Block6ded16b2010-05-10 14:33:55 +0100350
351 /**
352 * Debugger is running in it's own context which is entered while debugger
353 * messages are being dispatched. This is an explicit getter for this
354 * debugger context. Note that the content of the debugger context is subject
355 * to change.
356 */
357 static Local<Context> GetDebugContext();
Steve Blocka7e24c12009-10-30 11:49:00 +0000358};
359
360
361} // namespace v8
362
363
364#undef EXPORT
365
366
367#endif // V8_V8_DEBUG_H_