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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Renderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080047#include "Snapshot.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040048#include "StatefulBaseRenderer.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
John Reck52244ff2014-05-01 21:27:37 -070052#include "CanvasProperty.h"
Romain Guybb9524b2010-06-22 18:56:38 -070053
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040054class SkShader;
55
Romain Guye4d01122010-06-16 18:44:05 -070056namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070057namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058
Chris Craikb4589422013-12-26 15:13:13 -080059class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070060class RenderState;
John Recke18264b2014-03-12 13:56:30 -070061class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080062class TextSetupFunctor;
63class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080064
Chris Craikc3566d02013-02-04 16:16:33 -080065struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070066 DrawModifiers() {
67 reset();
68 }
69
70 void reset() {
71 memset(this, 0, sizeof(DrawModifiers));
72 }
73
Chris Craik16ecda52013-03-29 10:59:59 -070074 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080075
Chris Craikc3566d02013-02-04 16:16:33 -080076 // Draw filters
77 bool mHasDrawFilter;
78 int mPaintFilterClearBits;
79 int mPaintFilterSetBits;
80};
81
Chris Craikff785832013-03-08 13:12:16 -080082enum StateDeferFlags {
83 kStateDeferFlag_Draw = 0x1,
84 kStateDeferFlag_Clip = 0x2
85};
86
Chris Craik28ce94a2013-05-31 11:38:03 -070087enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070088 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070089 kClipSide_Left = 0x1,
90 kClipSide_Top = 0x2,
91 kClipSide_Right = 0x4,
92 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070093 kClipSide_Full = 0xF,
94 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070095};
96
Chris Craikbf759452014-08-11 16:00:44 -070097enum VertexBufferDisplayFlags {
98 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070099 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -0700100};
101
Chris Craik4063a0e2013-11-15 16:06:56 -0800102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107 /**
108 * Used when the model view should simply translate geometry passed to the shader. The resulting
109 * matrix will be a simple translation.
110 */
111 kModelViewMode_Translate = 0,
112
113 /**
114 * Used when the model view should translate and scale geometry. The resulting matrix will be a
115 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116 */
117 kModelViewMode_TranslateAndScale = 1,
118};
119
Romain Guyf6a11b82010-06-23 17:47:49 -0700120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Renderer
122///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700123/**
Chris Craik14e51302013-12-30 15:32:54 -0800124 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700125 */
Chris Craik14e51302013-12-30 15:32:54 -0800126class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700127public:
John Reck3b202512014-06-23 13:13:08 -0700128 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700129 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700130
John Reck3b202512014-06-23 13:13:08 -0700131 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700132 void initLight(const Vector3& lightCenter, float lightRadius,
133 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f752012-09-24 11:37:12 -0700134
Chris Craik797b95b2014-05-20 18:10:25 -0700135 virtual void onViewportInitialized();
Romain Guy7c25aab2012-10-18 15:05:02 -0700136 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700137 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700138
John Reck3b202512014-06-23 13:13:08 -0700139 void setCountOverdrawEnabled(bool enabled) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700140 mCountOverdraw = enabled;
141 }
142
John Reck3b202512014-06-23 13:13:08 -0700143 float getOverdraw() {
Romain Guy78dd96d2013-05-03 14:24:16 -0700144 return mCountOverdraw ? mOverdraw : 0.0f;
145 }
146
Romain Guy8f3b8e32012-03-27 16:33:45 -0700147 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700148
John Reck3b202512014-06-23 13:13:08 -0700149 void pushLayerUpdate(Layer* layer);
150 void cancelLayerUpdate(Layer* layer);
151 void clearLayerUpdates();
152 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700153 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700154
John Reck3b202512014-06-23 13:13:08 -0700155 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f085422014-04-15 16:18:08 -0700156 const SkPaint* paint, int flags) {
157 return saveLayer(left, top, right, bottom, paint, flags, NULL);
158 }
159
160 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
161 // created, which will in turn clip to that mask when drawn back/restored.
162 int saveLayer(float left, float top, float right, float bottom,
163 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700164
Chris Craikd90144d2013-03-19 15:03:48 -0700165 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500166 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700167
Chris Craika7090e02014-06-20 16:01:00 -0700168 virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700169 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craik79647502014-08-06 13:42:24 -0700170 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800171 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
172 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800173 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700174 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800175 float dstRight, float dstBottom, const SkPaint* paint);
Chris Craik79647502014-08-06 13:42:24 -0700176 virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800177 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
178 const float* vertices, const int* colors, const SkPaint* paint);
179 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
180 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
181 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
182 float left, float top, float right, float bottom, const SkPaint* paint);
183 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
184 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700185 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800186 virtual status_t drawRect(float left, float top, float right, float bottom,
187 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700188 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800189 float rx, float ry, const SkPaint* paint);
190 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
191 virtual status_t drawOval(float left, float top, float right, float bottom,
192 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700193 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800194 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
195 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
196 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
197 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
198 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
199 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700200 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800201 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700202 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800203 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800204 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800205 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700206
Chris Craik05f3d6e2014-06-02 16:27:04 -0700207 status_t drawShadow(float casterAlpha,
208 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700209
Romain Guy5ff9df62012-01-23 17:09:05 -0800210 virtual void resetPaintFilter();
211 virtual void setupPaintFilter(int clearBits, int setBits);
212
Chris Craik16ecda52013-03-29 10:59:59 -0700213 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
214 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
215
Chris Craikd218a922014-01-02 17:13:34 -0800216 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800217
Chris Craik5e49b302013-07-30 19:05:20 -0700218 /**
219 * Store the current display state (most importantly, the current clip and transform), and
220 * additionally map the state's bounds from local to window coordinates.
221 *
222 * Returns true if quick-rejected
223 */
Chris Craikff785832013-03-08 13:12:16 -0800224 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800225 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700226 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800227
Chris Craikd90144d2013-03-19 15:03:48 -0700228 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
229 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
230
John Reck3b202512014-06-23 13:13:08 -0700231 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800232 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800233 }
234
Romain Guy0f667532013-03-01 14:31:04 -0800235 Caches& getCaches() {
236 return mCaches;
237 }
238
Chris Craikff785832013-03-08 13:12:16 -0800239 // simple rect clip
240 bool isCurrentClipSimple() {
241 return mSnapshot->clipRegion->isEmpty();
242 }
243
Chris Craika64a2be2014-05-14 14:17:01 -0700244 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
245 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700246
Romain Guy17112ad2012-08-07 11:24:39 -0700247 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700248 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700249 * with other alpha values when drawing primitives.
250 */
Chris Craika08f95c2013-03-15 17:24:33 -0700251 void scaleAlpha(float alpha) {
252 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700253 }
254
255 /**
Romain Guy0f667532013-03-01 14:31:04 -0800256 * Inserts a named event marker in the stream of GL commands.
257 */
258 void eventMark(const char* name) const;
259
260 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700261 * Inserts a formatted event marker in the stream of GL commands.
262 */
263 void eventMarkDEBUG(const char *fmt, ...) const;
264
265 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700266 * Inserts a named group marker in the stream of GL commands. This marker
267 * can be used by tools to group commands into logical groups. A call to
268 * this method must always be followed later on by a call to endMark().
269 */
Romain Guy13631f32012-01-30 17:41:55 -0800270 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700271
272 /**
273 * Closes the last group marker opened by startMark().
274 */
Romain Guy13631f32012-01-30 17:41:55 -0800275 void endMark() const;
276
Chet Haased15ebf22012-09-05 11:40:29 -0700277 /**
278 * Gets the alpha and xfermode out of a paint object. If the paint is null
279 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700280 * not multiply the paint's alpha by the current snapshot's alpha, and does
281 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700282 *
283 * @param paint The paint to extract values from
284 * @param alpha Where to store the resulting alpha
285 * @param mode Where to store the resulting xfermode
286 */
Chris Craikd218a922014-01-02 17:13:34 -0800287 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800288 *mode = getXfermodeDirect(paint);
289 *alpha = getAlphaDirect(paint);
290 }
Chet Haased15ebf22012-09-05 11:40:29 -0700291
Chris Craikd218a922014-01-02 17:13:34 -0800292 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800293 if (!paint) return SkXfermode::kSrcOver_Mode;
294 return getXfermode(paint->getXfermode());
295 }
296
Chris Craikc1c5f082013-09-11 16:23:37 -0700297 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800298 if (!paint) return 255;
299 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700300 }
301
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400302 struct TextShadow {
303 SkScalar radius;
304 float dx;
305 float dy;
306 SkColor color;
307 };
308
309 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
310 SkDrawLooper::BlurShadowRec blur;
311 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
312 if (textShadow) {
313 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
314 textShadow->dx = blur.fOffset.fX;
315 textShadow->dy = blur.fOffset.fY;
316 textShadow->color = blur.fColor;
317 }
318 return true;
319 }
320 return false;
321 }
322
323 static inline bool hasTextShadow(const SkPaint* paint) {
324 return getTextShadow(paint, NULL);
325 }
326
Romain Guy624234f2013-03-05 16:43:31 -0800327 /**
Chris Craik59744b72014-07-01 17:56:52 -0700328 * Build the best transform to use to rasterize text given a full
329 * transform matrix, and whether filteration is needed.
330 *
331 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800332 */
Chris Craik59744b72014-07-01 17:56:52 -0700333 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800334
Chris Craik527a3aa2013-03-04 10:19:31 -0800335#if DEBUG_MERGE_BEHAVIOR
336 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
337 mCaches.setScissorEnabled(false);
338
339 // should only be called outside of other draw ops, so stencil can only be in test state
340 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
341 mCaches.stencil.disable();
342
343 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
344
345 if (stencilWasEnabled) mCaches.stencil.enableTest();
346 }
347#endif
348
Chris Craik69e5adf2014-08-14 13:34:01 -0700349 const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700350 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700351 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
352 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700353
Romain Guye2d345e2010-09-24 18:39:22 -0700354protected:
355 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700356 * Perform the setup specific to a frame. This method does not
357 * issue any OpenGL commands.
358 */
359 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
360
361 /**
362 * Indicates the start of rendering. This method will setup the
363 * initial OpenGL state (viewport, clearing the buffer, etc.)
364 */
365 status_t startFrame();
366
367 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700368 * Clears the underlying surface if needed.
369 */
370 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
371
372 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700373 * Call this method after updating a layer during a drawing pass.
374 */
375 void resumeAfterLayer();
376
377 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800378 * This method is called whenever a stencil buffer is required. Subclasses
379 * should override this method and call attachStencilBufferToLayer() on the
380 * appropriate layer(s).
381 */
382 virtual void ensureStencilBuffer();
383
384 /**
385 * Obtains a stencil render buffer (allocating it if necessary) and
386 * attaches it to the specified layer.
387 */
388 void attachStencilBufferToLayer(Layer* layer);
389
Chris Craikf0a59072013-11-19 18:00:46 -0800390 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800391 const SkPaint* paint = NULL);
392 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800393 return quickRejectSetupScissor(bounds.left, bounds.top,
394 bounds.right, bounds.bottom, paint);
395 }
396
Romain Guy8ce00302013-01-15 18:51:42 -0800397 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700398 * Compose the layer defined in the current snapshot with the layer
399 * defined by the previous snapshot.
400 *
401 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
402 *
403 * @param curent The current snapshot containing the layer to compose
404 * @param previous The previous snapshot to compose the current layer with
405 */
Chris Craik14e51302013-12-30 15:32:54 -0800406 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700407
Romain Guyada830f2011-01-13 12:13:20 -0800408 /**
Romain Guyf219da52011-01-16 12:54:25 -0800409 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800410 */
Romain Guyf219da52011-01-16 12:54:25 -0800411 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800412
Romain Guy42f3a4b2011-01-19 13:42:26 -0800413 /**
414 * Returns the region of the current layer.
415 */
Romain Guy624234f2013-03-05 16:43:31 -0800416 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800417 return mSnapshot->region;
418 }
419
Romain Guy42f3a4b2011-01-19 13:42:26 -0800420 /**
421 * Indicates whether rendering is currently targeted at a layer.
422 */
Romain Guy624234f2013-03-05 16:43:31 -0800423 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800424 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
425 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800426
Romain Guy42f3a4b2011-01-19 13:42:26 -0800427 /**
428 * Returns the name of the FBO this renderer is rendering into.
429 */
Chris Craik14e51302013-12-30 15:32:54 -0800430 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800431 return 0;
432 }
433
Romain Guy77a81162011-06-14 16:45:55 -0700434 /**
435 * Renders the specified layer as a textured quad.
436 *
437 * @param layer The layer to render
438 * @param rect The bounds of the layer
439 */
440 void drawTextureLayer(Layer* layer, const Rect& rect);
441
Romain Guybe6f9dc2012-07-16 12:41:17 -0700442 /**
443 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700444 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
445 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700446 *
447 * @param paint The paint to extract values from
448 * @param alpha Where to store the resulting alpha
449 * @param mode Where to store the resulting xfermode
450 */
Chris Craikd218a922014-01-02 17:13:34 -0800451 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700452
453 /**
454 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
455 *
456 * @param layer The layer from which the alpha is extracted
457 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500458 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700459
460 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500461 * Safely retrieves the ColorFilter from the given Paint. If the paint is
462 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700463 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500464 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
465 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700466 }
467
Romain Guy11cb6422012-09-21 00:39:43 -0700468 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400469 * Safely retrieves the Shader from the given Paint. If the paint is
470 * null then null is returned.
471 */
472 static inline const SkShader* getShader(const SkPaint* paint) {
473 return paint ? paint->getShader() : NULL;
474 }
475
476 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700477 * Set to true to suppress error checks at the end of a frame.
478 */
Romain Guy624234f2013-03-05 16:43:31 -0800479 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700480 return false;
481 }
482
John Reck3b202512014-06-23 13:13:08 -0700483 inline RenderState& renderState() { return mRenderState; }
484
Romain Guy85bf02f2010-06-22 13:11:24 -0700485private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700486 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800487 * Discards the content of the framebuffer if supported by the driver.
488 * This method should be called at the beginning of a frame to optimize
489 * rendering on some tiler architectures.
490 */
491 void discardFramebuffer(float left, float top, float right, float bottom);
492
493 /**
Romain Guyddf74372012-05-22 14:07:07 -0700494 * Ensures the state of the renderer is the same as the state of
495 * the GL context.
496 */
497 void syncState();
498
499 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700500 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800501 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700502 * This method needs to be invoked every time getTargetFbo() is
503 * bound again.
504 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800505 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700506
507 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800508 * Tells the GPU what part of the screen is about to be redrawn.
509 * This method needs to be invoked every time getTargetFbo() is
510 * bound again.
511 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800512 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800513
514 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700515 * Tells the GPU that we are done drawing the frame or that we
516 * are switching to another render target.
517 */
518 void endTiling();
519
Chris Craik14e51302013-12-30 15:32:54 -0800520 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700521
Romain Guy5cbbce52010-06-27 22:59:20 -0700522 /**
523 * Sets the clipping rectangle using glScissor. The clip is defined by
524 * the current snapshot's clipRect member.
525 */
Romain Guybb9524b2010-06-22 18:56:38 -0700526 void setScissorFromClip();
527
Romain Guy5cbbce52010-06-27 22:59:20 -0700528 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800529 * Sets the clipping region using the stencil buffer. The clip region
530 * is defined by the current snapshot's clipRegion member.
531 */
532 void setStencilFromClip();
533
534 /**
Chris Craik408eb122013-03-26 18:55:15 -0700535 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700536 */
537 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
538
539 /**
Chris Craik408eb122013-03-26 18:55:15 -0700540 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
541 */
542 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
543 bool fboLayer, int alpha);
544
545 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700546 * Creates a new layer stored in the specified snapshot.
547 *
548 * @param snapshot The snapshot associated with the new layer
549 * @param left The left coordinate of the layer
550 * @param top The top coordinate of the layer
551 * @param right The right coordinate of the layer
552 * @param bottom The bottom coordinate of the layer
553 * @param alpha The translucency of the layer
554 * @param mode The blending mode of the layer
555 * @param flags The layer save flags
Chris Craik3f085422014-04-15 16:18:08 -0700556 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700557 *
558 * @return True if the layer was successfully created, false otherwise
559 */
Chet Haased48885a2012-08-28 17:43:28 -0700560 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f085422014-04-15 16:18:08 -0700561 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700562
563 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700564 * Creates a new layer stored in the specified snapshot as an FBO.
565 *
566 * @param layer The layer to store as an FBO
567 * @param snapshot The snapshot associated with the new layer
568 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700569 */
Chris Craike63f7c62013-10-17 10:30:55 -0700570 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700571
572 /**
573 * Compose the specified layer as a region.
574 *
575 * @param layer The layer to compose
576 * @param rect The layer's bounds
577 */
578 void composeLayerRegion(Layer* layer, const Rect& rect);
579
580 /**
581 * Compose the specified layer as a simple rectangle.
582 *
583 * @param layer The layer to compose
584 * @param rect The layer's bounds
585 * @param swap If true, the source and destination are swapped
586 */
587 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
588
Romain Guy54be1cd2011-06-13 19:04:27 -0700589 /**
590 * Clears all the regions corresponding to the current list of layers.
591 * This method MUST be invoked before any drawing operation.
592 */
593 void clearLayerRegions();
594
595 /**
Romain Guyf219da52011-01-16 12:54:25 -0800596 * Mark the layer as dirty at the specified coordinates. The coordinates
597 * are transformed with the supplied matrix.
598 */
599 void dirtyLayer(const float left, const float top,
600 const float right, const float bottom, const mat4 transform);
601
602 /**
603 * Mark the layer as dirty at the specified coordinates.
604 */
605 void dirtyLayer(const float left, const float top,
606 const float right, const float bottom);
607
608 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700609 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800610 * are transformed by the current snapshot's transform matrix unless specified
611 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700612 *
613 * @param left The left coordinate of the rectangle
614 * @param top The top coordinate of the rectangle
615 * @param right The right coordinate of the rectangle
616 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500617 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700618 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700619 */
Romain Guy026c5e12010-06-28 17:12:22 -0700620 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500621 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700622
Romain Guy54be1cd2011-06-13 19:04:27 -0700623 /**
Romain Guy735738c2012-12-03 12:34:51 -0800624 * Draws a series of colored rectangles with the specified color. The specified
625 * coordinates are transformed by the current snapshot's transform matrix unless
626 * specified otherwise.
627 *
628 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
629 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500630 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800631 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800632 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800633 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800634 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500635 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
636 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800637
638 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700639 * Draws the shape represented by the specified path texture.
640 * This method invokes drawPathTexture() but takes into account
641 * the extra left/top offset and the texture offset to correctly
642 * position the final shape.
643 *
644 * @param left The left coordinate of the shape to render
645 * @param top The top coordinate of the shape to render
646 * @param texture The texture reprsenting the shape
647 * @param paint The paint to draw the shape with
648 */
Chris Craikd218a922014-01-02 17:13:34 -0800649 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700650
651 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700652 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
653 * different compositing rules.
654 *
655 * @param texture The texture to draw with
656 * @param left The x coordinate of the bitmap
657 * @param top The y coordinate of the bitmap
658 * @param paint The paint to render with
659 */
Chris Craikd218a922014-01-02 17:13:34 -0800660 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700661
Romain Guy54be1cd2011-06-13 19:04:27 -0700662 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800663 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
664 *
665 * @param vertexBuffer The VertexBuffer to be drawn
666 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700667 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800668 */
Chris Craik05f3d6e2014-06-02 16:27:04 -0700669 status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700670 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800671
672 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700673 * Convenience for translating method
674 */
675 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700676 const SkPaint* paint, int flags = 0) {
677 return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700678 }
679
680 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700681 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700682 *
Chris Craik710f46d2012-09-17 17:25:49 -0700683 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700684 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700685 */
Chris Craikd218a922014-01-02 17:13:34 -0800686 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700687
Romain Guy5cbbce52010-06-27 22:59:20 -0700688 /**
689 * Draws a textured rectangle with the specified texture. The specified coordinates
690 * are transformed by the current snapshot's transform matrix.
691 *
692 * @param left The left coordinate of the rectangle
693 * @param top The top coordinate of the rectangle
694 * @param right The right coordinate of the rectangle
695 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700696 * @param texture The texture to use
697 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700698 */
Romain Guya9794742010-07-13 11:37:54 -0700699 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800700 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700701
702 /**
Romain Guy03750a02010-10-18 14:06:08 -0700703 * Draws a textured mesh with the specified texture. If the indices are omitted,
704 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
705 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700706 *
707 * @param left The left coordinate of the rectangle
708 * @param top The top coordinate of the rectangle
709 * @param right The right coordinate of the rectangle
710 * @param bottom The bottom coordinate of the rectangle
711 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500712 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700713 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700714 * @param vertices The vertices that define the mesh
715 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700716 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700717 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
718 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700719 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800720 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700721 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700722 */
723 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500724 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700725 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700726 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800727 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700728
Romain Guy3b748a42013-04-17 18:54:38 -0700729 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500730 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700731 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
732 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800733 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700734
Romain Guy886b2752013-01-04 12:26:18 -0800735 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500736 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800737 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800738 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
739 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800740
Romain Guyf7f93552010-07-08 19:17:03 -0700741 /**
Romain Guy448455f2013-07-22 13:57:50 -0700742 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
743 * If the number of vertices to draw exceeds the number of indices we have
744 * pre-allocated, this method will generate several glDrawElements() calls.
745 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800746 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700747
748 /**
Romain Guy0a417492010-08-16 20:26:20 -0700749 * Draws text underline and strike-through if needed.
750 *
751 * @param text The text to decor
752 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700753 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700754 * @param x The x coordinate where the text will be drawn
755 * @param y The y coordinate where the text will be drawn
756 * @param paint The paint to draw the text with
757 */
Chris Craikd218a922014-01-02 17:13:34 -0800758 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700759
Raph Levien416a8472012-07-19 22:48:17 -0700760 /**
761 * Draws shadow layer on text (with optional positions).
762 *
763 * @param paint The paint to draw the shadow with
764 * @param text The text to draw
765 * @param bytesCount The number of bytes in the text
766 * @param count The number of glyphs in the text
767 * @param positions The x, y positions of individual glyphs (or NULL)
768 * @param fontRenderer The font renderer object
769 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700770 * @param x The x coordinate where the shadow will be drawn
771 * @param y The y coordinate where the shadow will be drawn
772 */
Chris Craikd218a922014-01-02 17:13:34 -0800773 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500774 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700775 float x, float y);
776
Romain Guy54be1cd2011-06-13 19:04:27 -0700777 /**
778 * Draws a path texture. Path textures are alpha8 bitmaps that need special
779 * compositing to apply colors/filters/etc.
780 *
781 * @param texture The texture to render
782 * @param x The x coordinate where the texture will be drawn
783 * @param y The y coordinate where the texture will be drawn
784 * @param paint The paint to draw the texture with
785 */
Chris Craikd218a922014-01-02 17:13:34 -0800786 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800787
Romain Guy1e45aae2010-08-13 19:39:53 -0700788 /**
Romain Guyac670c02010-07-27 17:39:27 -0700789 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e12010-06-28 17:12:22 -0700790 * back to default is achieved by calling:
791 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700792 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e12010-06-28 17:12:22 -0700793 *
794 * @param u1 The left coordinate of the texture
795 * @param v1 The bottom coordinate of the texture
796 * @param u2 The right coordinate of the texture
797 * @param v2 The top coordinate of the texture
798 */
799 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
800
Romain Guy8ba548f2010-06-30 19:21:21 -0700801 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800802 * Returns true if the specified paint will draw invisible text.
803 */
804 bool canSkipText(const SkPaint* paint) const;
805
806 /**
Romain Guy746b7402010-10-26 16:27:31 -0700807 * Binds the specified texture. The texture unit must have been selected
808 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700809 */
Romain Guy746b7402010-10-26 16:27:31 -0700810 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700811 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700812 }
813
814 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700815 * Binds the specified EGLImage texture. The texture unit must have been selected
816 * prior to calling this method.
817 */
818 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700819 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700820 }
821
822 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700823 * Enable or disable blending as necessary. This function sets the appropriate
824 * blend function based on the specified xfermode.
825 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700826 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
827 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700828
Romain Guyf607bdc2010-09-10 19:20:06 -0700829 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700830 * Use the specified program with the current GL context. If the program is already
831 * in use, it will not be bound again. If it is not in use, the current program is
832 * marked unused and the specified program becomes used and becomes the new
833 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700834 *
Romain Guyd27977d2010-07-14 19:18:51 -0700835 * @param program The program to use
836 *
837 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700838 */
Romain Guy889f8d12010-07-29 14:37:42 -0700839 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700840
Romain Guy746b7402010-10-26 16:27:31 -0700841 /**
842 * Invoked before any drawing operation. This sets required state.
843 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700844 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700845
Romain Guy70ca14e2010-12-13 18:24:33 -0800846 /**
847 * Various methods to setup OpenGL rendering.
848 */
849 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800850 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700851 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800852 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700853 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800854 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800855 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800856 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700857 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400858 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500859 void setupDrawColorFilter(const SkColorFilter* filter);
860 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
861 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800862 void setupDrawProgram();
863 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800864
865 /**
866 * Setup the current program matrices based upon the nature of the geometry.
867 *
868 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
869 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
870 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
871 * transformations are stored in the modelView matrix and uploaded to the shader.
872 *
873 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800874 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800875 *
876 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
877 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
878 * or when simple translation has been extracted)
879 */
880 void setupDrawModelView(ModelViewMode mode, bool offset,
881 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400882 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800883 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400884
885 /**
886 * Setup uniforms for the current shader.
887 *
888 * @param shader SkShader on the current paint.
889 *
890 * @param ignoreTransform Set to true to ignore the transform in shader.
891 */
892 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500893 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800894 void setupDrawSimpleMesh();
895 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700896 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700897 void setupDrawTextureTransform();
898 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700899 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800900 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
901 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
902 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700903 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700904 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700905
Romain Guy11cb6422012-09-21 00:39:43 -0700906 bool updateLayer(Layer* layer, bool inFrame);
907 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700908 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700909
Chris Craike63f7c62013-10-17 10:30:55 -0700910#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700911 /**
912 * Renders the specified region as a series of rectangles. This method
913 * is used for debugging only.
914 */
Chris Craike63f7c62013-10-17 10:30:55 -0700915 void drawRegionRectsDebug(const Region& region);
916#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800917
Romain Guy8ce00302013-01-15 18:51:42 -0800918 /**
919 * Renders the specified region as a series of rectangles. The region
920 * must be in screen-space coordinates.
921 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500922 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800923
924 /**
925 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
926 * is turned on.
927 */
928 void debugClip();
929
Romain Guy7c450aa2012-09-21 19:15:00 -0700930 void debugOverdraw(bool enable, bool clear);
931 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700932 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700933
Romain Guy746b7402010-10-26 16:27:31 -0700934 /**
935 * Should be invoked every time the glScissor is modified.
936 */
937 inline void dirtyClip() {
938 mDirtyClip = true;
939 }
940
Romain Guy3b748a42013-04-17 18:54:38 -0700941 inline const UvMapper& getMapper(const Texture* texture) {
942 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
943 }
944
945 /**
946 * Returns a texture object for the specified bitmap. The texture can
947 * come from the texture cache or an atlas. If this method returns
948 * NULL, the texture could not be found and/or allocated.
949 */
Chris Craikd218a922014-01-02 17:13:34 -0800950 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700951
Chris Craik4063a0e2013-11-15 16:06:56 -0800952 /**
953 * Model-view matrix used to position/size objects
954 *
955 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
956 * currentTransform().
957 *
Chris Craike10e8272014-05-08 14:28:26 -0700958 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800959 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700960 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
961 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
962 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800963 *
964 * Used as input to SkiaShader transformation.
965 */
Chris Craike10e8272014-05-08 14:28:26 -0700966 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700967
Romain Guy2b7028e2012-09-19 17:25:38 -0700968 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700969 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700970 // Is the target render surface opaque
971 bool mOpaque;
972 // Is a frame currently being rendered
973 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700974
Romain Guy026c5e12010-06-28 17:12:22 -0700975 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700976 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700977
Romain Guy3b748a42013-04-17 18:54:38 -0700978 // Default UV mapper
979 const UvMapper mUvMapper;
980
Chris Craikc3566d02013-02-04 16:16:33 -0800981 // shader, filters, and shadow
982 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800983 SkPaint mFilteredPaint;
984
Romain Guy82ba8142010-07-09 13:25:56 -0700985 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700986 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800987 Extensions& mExtensions;
John Reck3b202512014-06-23 13:13:08 -0700988 RenderState& mRenderState;
Romain Guy86942302010-09-12 13:02:16 -0700989
Romain Guy8f3b8e32012-03-27 16:33:45 -0700990 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700991 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700992 // List of layers to update at the beginning of a frame
993 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700994
Romain Guy70ca14e2010-12-13 18:24:33 -0800995 // The following fields are used to setup drawing
996 // Used to describe the shaders to generate
997 ProgramDescription mDescription;
998 // Color description
999 bool mColorSet;
1000 float mColorA, mColorR, mColorG, mColorB;
1001 // Indicates that the shader should get a color
1002 bool mSetShaderColor;
1003 // Current texture unit
1004 GLuint mTextureUnit;
1005 // Track dirty regions, true by default
1006 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001007 // Indicate whether we are drawing an opaque frame
1008 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001009
Romain Guy87e2f752012-09-24 11:37:12 -07001010 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1011 // Properties.h
1012 bool mScissorOptimizationDisabled;
1013
Romain Guy54c1a642012-09-27 17:55:46 -07001014 // No-ops start/endTiling when set
1015 bool mSuppressTiling;
1016
Romain Guy78dd96d2013-05-03 14:24:16 -07001017 // If true, this renderer will setup drawing to emulate
1018 // an increment stencil buffer in the color buffer
1019 bool mCountOverdraw;
1020 float mOverdraw;
1021
Chris Craikdeeda3d2014-05-05 19:09:33 -07001022 bool mSkipOutlineClip;
1023
Chris Craik058fc642014-07-23 18:19:28 -07001024 // Lighting + shadows
1025 Vector3 mLightCenter;
1026 float mLightRadius;
1027 uint8_t mAmbientShadowAlpha;
1028 uint8_t mSpotShadowAlpha;
1029
Romain Guy96885eb2013-03-26 15:05:58 -07001030 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001031 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001032 friend class DrawBitmapOp;
1033 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001034
Romain Guybb9524b2010-06-22 18:56:38 -07001035}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001036
Romain Guy9d5316e2010-06-24 19:30:36 -07001037}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001038}; // namespace android
1039
Romain Guy5b3b3522010-10-27 18:57:51 -07001040#endif // ANDROID_HWUI_OPENGL_RENDERER_H