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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Renderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080047#include "Snapshot.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040048#include "StatefulBaseRenderer.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
John Reck52244ff2014-05-01 21:27:37 -070052#include "CanvasProperty.h"
Romain Guybb9524b2010-06-22 18:56:38 -070053
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040054class SkShader;
55
Romain Guye4d01122010-06-16 18:44:05 -070056namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070057namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058
Chris Craikb4589422013-12-26 15:13:13 -080059class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070060class RenderState;
John Recke18264b2014-03-12 13:56:30 -070061class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080062class TextSetupFunctor;
63class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080064
Chris Craikc3566d02013-02-04 16:16:33 -080065struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070066 DrawModifiers() {
67 reset();
68 }
69
70 void reset() {
71 memset(this, 0, sizeof(DrawModifiers));
72 }
73
Chris Craik16ecda52013-03-29 10:59:59 -070074 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080075
Chris Craikc3566d02013-02-04 16:16:33 -080076 // Draw filters
77 bool mHasDrawFilter;
78 int mPaintFilterClearBits;
79 int mPaintFilterSetBits;
80};
81
Chris Craikff785832013-03-08 13:12:16 -080082enum StateDeferFlags {
83 kStateDeferFlag_Draw = 0x1,
84 kStateDeferFlag_Clip = 0x2
85};
86
Chris Craik28ce94a2013-05-31 11:38:03 -070087enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070088 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070089 kClipSide_Left = 0x1,
90 kClipSide_Top = 0x2,
91 kClipSide_Right = 0x4,
92 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070093 kClipSide_Full = 0xF,
94 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070095};
96
Chris Craikbf759452014-08-11 16:00:44 -070097enum VertexBufferDisplayFlags {
98 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070099 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -0700100};
101
Chris Craik4063a0e2013-11-15 16:06:56 -0800102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107 /**
108 * Used when the model view should simply translate geometry passed to the shader. The resulting
109 * matrix will be a simple translation.
110 */
111 kModelViewMode_Translate = 0,
112
113 /**
114 * Used when the model view should translate and scale geometry. The resulting matrix will be a
115 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116 */
117 kModelViewMode_TranslateAndScale = 1,
118};
119
Romain Guyf6a11b82010-06-23 17:47:49 -0700120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Renderer
122///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700123/**
Chris Craik14e51302013-12-30 15:32:54 -0800124 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700125 */
Chris Craik14e51302013-12-30 15:32:54 -0800126class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700127public:
John Reck3b202512014-06-23 13:13:08 -0700128 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700129 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700130
John Reck3b202512014-06-23 13:13:08 -0700131 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700132 void initLight(const Vector3& lightCenter, float lightRadius,
133 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f752012-09-24 11:37:12 -0700134
Chris Craik797b95b2014-05-20 18:10:25 -0700135 virtual void onViewportInitialized();
Romain Guy7c25aab2012-10-18 15:05:02 -0700136 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700137 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700138
John Reck3b202512014-06-23 13:13:08 -0700139 void setCountOverdrawEnabled(bool enabled) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700140 mCountOverdraw = enabled;
141 }
142
John Reck3b202512014-06-23 13:13:08 -0700143 float getOverdraw() {
Romain Guy78dd96d2013-05-03 14:24:16 -0700144 return mCountOverdraw ? mOverdraw : 0.0f;
145 }
146
Romain Guy8f3b8e32012-03-27 16:33:45 -0700147 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700148
John Reck3b202512014-06-23 13:13:08 -0700149 void pushLayerUpdate(Layer* layer);
150 void cancelLayerUpdate(Layer* layer);
151 void clearLayerUpdates();
152 void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700153
John Reck3b202512014-06-23 13:13:08 -0700154 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f085422014-04-15 16:18:08 -0700155 const SkPaint* paint, int flags) {
156 return saveLayer(left, top, right, bottom, paint, flags, NULL);
157 }
158
159 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
160 // created, which will in turn clip to that mask when drawn back/restored.
161 int saveLayer(float left, float top, float right, float bottom,
162 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700163
Chris Craikd90144d2013-03-19 15:03:48 -0700164 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500165 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700166
Chris Craika7090e02014-06-20 16:01:00 -0700167 virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700168 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craik79647502014-08-06 13:42:24 -0700169 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800170 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
171 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800172 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700173 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800174 float dstRight, float dstBottom, const SkPaint* paint);
Chris Craik79647502014-08-06 13:42:24 -0700175 virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800176 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
177 const float* vertices, const int* colors, const SkPaint* paint);
178 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
179 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
180 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
181 float left, float top, float right, float bottom, const SkPaint* paint);
182 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
183 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700184 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800185 virtual status_t drawRect(float left, float top, float right, float bottom,
186 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700187 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800188 float rx, float ry, const SkPaint* paint);
189 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
190 virtual status_t drawOval(float left, float top, float right, float bottom,
191 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700192 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800193 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
194 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
195 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
196 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
197 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
198 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700199 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800200 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700201 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800202 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800203 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800204 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700205
Chris Craik05f3d6e2014-06-02 16:27:04 -0700206 status_t drawShadow(float casterAlpha,
207 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700208
Romain Guy5ff9df62012-01-23 17:09:05 -0800209 virtual void resetPaintFilter();
210 virtual void setupPaintFilter(int clearBits, int setBits);
211
Chris Craik16ecda52013-03-29 10:59:59 -0700212 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
213 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
214
Chris Craikd218a922014-01-02 17:13:34 -0800215 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800216
Chris Craik5e49b302013-07-30 19:05:20 -0700217 /**
218 * Store the current display state (most importantly, the current clip and transform), and
219 * additionally map the state's bounds from local to window coordinates.
220 *
221 * Returns true if quick-rejected
222 */
Chris Craikff785832013-03-08 13:12:16 -0800223 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800224 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700225 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800226
Chris Craikd90144d2013-03-19 15:03:48 -0700227 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
228 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
229
John Reck3b202512014-06-23 13:13:08 -0700230 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800231 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800232 }
233
Romain Guy0f667532013-03-01 14:31:04 -0800234 Caches& getCaches() {
235 return mCaches;
236 }
237
Chris Craikff785832013-03-08 13:12:16 -0800238 // simple rect clip
239 bool isCurrentClipSimple() {
240 return mSnapshot->clipRegion->isEmpty();
241 }
242
Chris Craika64a2be2014-05-14 14:17:01 -0700243 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
244 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700245
Romain Guy17112ad2012-08-07 11:24:39 -0700246 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700247 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700248 * with other alpha values when drawing primitives.
249 */
Chris Craika08f95c2013-03-15 17:24:33 -0700250 void scaleAlpha(float alpha) {
251 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700252 }
253
254 /**
Romain Guy0f667532013-03-01 14:31:04 -0800255 * Inserts a named event marker in the stream of GL commands.
256 */
257 void eventMark(const char* name) const;
258
259 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700260 * Inserts a formatted event marker in the stream of GL commands.
261 */
262 void eventMarkDEBUG(const char *fmt, ...) const;
263
264 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700265 * Inserts a named group marker in the stream of GL commands. This marker
266 * can be used by tools to group commands into logical groups. A call to
267 * this method must always be followed later on by a call to endMark().
268 */
Romain Guy13631f32012-01-30 17:41:55 -0800269 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700270
271 /**
272 * Closes the last group marker opened by startMark().
273 */
Romain Guy13631f32012-01-30 17:41:55 -0800274 void endMark() const;
275
Chet Haased15ebf22012-09-05 11:40:29 -0700276 /**
277 * Gets the alpha and xfermode out of a paint object. If the paint is null
278 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700279 * not multiply the paint's alpha by the current snapshot's alpha, and does
280 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700281 *
282 * @param paint The paint to extract values from
283 * @param alpha Where to store the resulting alpha
284 * @param mode Where to store the resulting xfermode
285 */
Chris Craikd218a922014-01-02 17:13:34 -0800286 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800287 *mode = getXfermodeDirect(paint);
288 *alpha = getAlphaDirect(paint);
289 }
Chet Haased15ebf22012-09-05 11:40:29 -0700290
Chris Craikd218a922014-01-02 17:13:34 -0800291 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800292 if (!paint) return SkXfermode::kSrcOver_Mode;
293 return getXfermode(paint->getXfermode());
294 }
295
Chris Craikc1c5f082013-09-11 16:23:37 -0700296 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800297 if (!paint) return 255;
298 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700299 }
300
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400301 struct TextShadow {
302 SkScalar radius;
303 float dx;
304 float dy;
305 SkColor color;
306 };
307
308 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
309 SkDrawLooper::BlurShadowRec blur;
310 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
311 if (textShadow) {
312 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
313 textShadow->dx = blur.fOffset.fX;
314 textShadow->dy = blur.fOffset.fY;
315 textShadow->color = blur.fColor;
316 }
317 return true;
318 }
319 return false;
320 }
321
322 static inline bool hasTextShadow(const SkPaint* paint) {
323 return getTextShadow(paint, NULL);
324 }
325
Romain Guy624234f2013-03-05 16:43:31 -0800326 /**
Chris Craik59744b72014-07-01 17:56:52 -0700327 * Build the best transform to use to rasterize text given a full
328 * transform matrix, and whether filteration is needed.
329 *
330 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800331 */
Chris Craik59744b72014-07-01 17:56:52 -0700332 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800333
Chris Craik527a3aa2013-03-04 10:19:31 -0800334#if DEBUG_MERGE_BEHAVIOR
335 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
336 mCaches.setScissorEnabled(false);
337
338 // should only be called outside of other draw ops, so stencil can only be in test state
339 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
340 mCaches.stencil.disable();
341
342 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
343
344 if (stencilWasEnabled) mCaches.stencil.enableTest();
345 }
346#endif
347
Chris Craik69e5adf2014-08-14 13:34:01 -0700348 const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700349 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700350 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
351 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700352
Romain Guye2d345e2010-09-24 18:39:22 -0700353protected:
354 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700355 * Perform the setup specific to a frame. This method does not
356 * issue any OpenGL commands.
357 */
358 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
359
360 /**
361 * Indicates the start of rendering. This method will setup the
362 * initial OpenGL state (viewport, clearing the buffer, etc.)
363 */
364 status_t startFrame();
365
366 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700367 * Clears the underlying surface if needed.
368 */
369 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
370
371 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700372 * Call this method after updating a layer during a drawing pass.
373 */
374 void resumeAfterLayer();
375
376 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800377 * This method is called whenever a stencil buffer is required. Subclasses
378 * should override this method and call attachStencilBufferToLayer() on the
379 * appropriate layer(s).
380 */
381 virtual void ensureStencilBuffer();
382
383 /**
384 * Obtains a stencil render buffer (allocating it if necessary) and
385 * attaches it to the specified layer.
386 */
387 void attachStencilBufferToLayer(Layer* layer);
388
Chris Craikf0a59072013-11-19 18:00:46 -0800389 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800390 const SkPaint* paint = NULL);
391 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800392 return quickRejectSetupScissor(bounds.left, bounds.top,
393 bounds.right, bounds.bottom, paint);
394 }
395
Romain Guy8ce00302013-01-15 18:51:42 -0800396 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700397 * Compose the layer defined in the current snapshot with the layer
398 * defined by the previous snapshot.
399 *
400 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
401 *
402 * @param curent The current snapshot containing the layer to compose
403 * @param previous The previous snapshot to compose the current layer with
404 */
Chris Craik14e51302013-12-30 15:32:54 -0800405 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700406
Romain Guyada830f2011-01-13 12:13:20 -0800407 /**
Romain Guyf219da52011-01-16 12:54:25 -0800408 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800409 */
Romain Guyf219da52011-01-16 12:54:25 -0800410 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800411
Romain Guy42f3a4b2011-01-19 13:42:26 -0800412 /**
413 * Returns the region of the current layer.
414 */
Romain Guy624234f2013-03-05 16:43:31 -0800415 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800416 return mSnapshot->region;
417 }
418
Romain Guy42f3a4b2011-01-19 13:42:26 -0800419 /**
420 * Indicates whether rendering is currently targeted at a layer.
421 */
Romain Guy624234f2013-03-05 16:43:31 -0800422 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800423 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
424 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800425
Romain Guy42f3a4b2011-01-19 13:42:26 -0800426 /**
427 * Returns the name of the FBO this renderer is rendering into.
428 */
Chris Craik14e51302013-12-30 15:32:54 -0800429 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800430 return 0;
431 }
432
Romain Guy77a81162011-06-14 16:45:55 -0700433 /**
434 * Renders the specified layer as a textured quad.
435 *
436 * @param layer The layer to render
437 * @param rect The bounds of the layer
438 */
439 void drawTextureLayer(Layer* layer, const Rect& rect);
440
Romain Guybe6f9dc2012-07-16 12:41:17 -0700441 /**
442 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700443 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
444 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700445 *
446 * @param paint The paint to extract values from
447 * @param alpha Where to store the resulting alpha
448 * @param mode Where to store the resulting xfermode
449 */
Chris Craikd218a922014-01-02 17:13:34 -0800450 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700451
452 /**
453 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
454 *
455 * @param layer The layer from which the alpha is extracted
456 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500457 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700458
459 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500460 * Safely retrieves the ColorFilter from the given Paint. If the paint is
461 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700462 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500463 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
464 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700465 }
466
Romain Guy11cb6422012-09-21 00:39:43 -0700467 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400468 * Safely retrieves the Shader from the given Paint. If the paint is
469 * null then null is returned.
470 */
471 static inline const SkShader* getShader(const SkPaint* paint) {
472 return paint ? paint->getShader() : NULL;
473 }
474
475 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700476 * Set to true to suppress error checks at the end of a frame.
477 */
Romain Guy624234f2013-03-05 16:43:31 -0800478 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700479 return false;
480 }
481
John Reck3b202512014-06-23 13:13:08 -0700482 inline RenderState& renderState() { return mRenderState; }
483
Romain Guy85bf02f2010-06-22 13:11:24 -0700484private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700485 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800486 * Discards the content of the framebuffer if supported by the driver.
487 * This method should be called at the beginning of a frame to optimize
488 * rendering on some tiler architectures.
489 */
490 void discardFramebuffer(float left, float top, float right, float bottom);
491
492 /**
Romain Guyddf74372012-05-22 14:07:07 -0700493 * Ensures the state of the renderer is the same as the state of
494 * the GL context.
495 */
496 void syncState();
497
498 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700499 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800500 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700501 * This method needs to be invoked every time getTargetFbo() is
502 * bound again.
503 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800504 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700505
506 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800507 * Tells the GPU what part of the screen is about to be redrawn.
508 * This method needs to be invoked every time getTargetFbo() is
509 * bound again.
510 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800511 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800512
513 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700514 * Tells the GPU that we are done drawing the frame or that we
515 * are switching to another render target.
516 */
517 void endTiling();
518
Chris Craik14e51302013-12-30 15:32:54 -0800519 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700520
Romain Guy5cbbce52010-06-27 22:59:20 -0700521 /**
522 * Sets the clipping rectangle using glScissor. The clip is defined by
523 * the current snapshot's clipRect member.
524 */
Romain Guybb9524b2010-06-22 18:56:38 -0700525 void setScissorFromClip();
526
Romain Guy5cbbce52010-06-27 22:59:20 -0700527 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800528 * Sets the clipping region using the stencil buffer. The clip region
529 * is defined by the current snapshot's clipRegion member.
530 */
531 void setStencilFromClip();
532
533 /**
Chris Craik408eb122013-03-26 18:55:15 -0700534 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700535 */
536 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
537
538 /**
Chris Craik408eb122013-03-26 18:55:15 -0700539 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
540 */
541 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
542 bool fboLayer, int alpha);
543
544 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700545 * Creates a new layer stored in the specified snapshot.
546 *
547 * @param snapshot The snapshot associated with the new layer
548 * @param left The left coordinate of the layer
549 * @param top The top coordinate of the layer
550 * @param right The right coordinate of the layer
551 * @param bottom The bottom coordinate of the layer
552 * @param alpha The translucency of the layer
553 * @param mode The blending mode of the layer
554 * @param flags The layer save flags
Chris Craik3f085422014-04-15 16:18:08 -0700555 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700556 *
557 * @return True if the layer was successfully created, false otherwise
558 */
Chet Haased48885a2012-08-28 17:43:28 -0700559 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f085422014-04-15 16:18:08 -0700560 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700561
562 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700563 * Creates a new layer stored in the specified snapshot as an FBO.
564 *
565 * @param layer The layer to store as an FBO
566 * @param snapshot The snapshot associated with the new layer
567 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700568 */
Chris Craike63f7c62013-10-17 10:30:55 -0700569 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700570
571 /**
572 * Compose the specified layer as a region.
573 *
574 * @param layer The layer to compose
575 * @param rect The layer's bounds
576 */
577 void composeLayerRegion(Layer* layer, const Rect& rect);
578
579 /**
580 * Compose the specified layer as a simple rectangle.
581 *
582 * @param layer The layer to compose
583 * @param rect The layer's bounds
584 * @param swap If true, the source and destination are swapped
585 */
586 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
587
Romain Guy54be1cd2011-06-13 19:04:27 -0700588 /**
589 * Clears all the regions corresponding to the current list of layers.
590 * This method MUST be invoked before any drawing operation.
591 */
592 void clearLayerRegions();
593
594 /**
Romain Guyf219da52011-01-16 12:54:25 -0800595 * Mark the layer as dirty at the specified coordinates. The coordinates
596 * are transformed with the supplied matrix.
597 */
598 void dirtyLayer(const float left, const float top,
599 const float right, const float bottom, const mat4 transform);
600
601 /**
602 * Mark the layer as dirty at the specified coordinates.
603 */
604 void dirtyLayer(const float left, const float top,
605 const float right, const float bottom);
606
607 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700608 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800609 * are transformed by the current snapshot's transform matrix unless specified
610 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700611 *
612 * @param left The left coordinate of the rectangle
613 * @param top The top coordinate of the rectangle
614 * @param right The right coordinate of the rectangle
615 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500616 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700617 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700618 */
Romain Guy026c5e12010-06-28 17:12:22 -0700619 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500620 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700621
Romain Guy54be1cd2011-06-13 19:04:27 -0700622 /**
Romain Guy735738c2012-12-03 12:34:51 -0800623 * Draws a series of colored rectangles with the specified color. The specified
624 * coordinates are transformed by the current snapshot's transform matrix unless
625 * specified otherwise.
626 *
627 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
628 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500629 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800630 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800631 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800632 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800633 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500634 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
635 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800636
637 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700638 * Draws the shape represented by the specified path texture.
639 * This method invokes drawPathTexture() but takes into account
640 * the extra left/top offset and the texture offset to correctly
641 * position the final shape.
642 *
643 * @param left The left coordinate of the shape to render
644 * @param top The top coordinate of the shape to render
645 * @param texture The texture reprsenting the shape
646 * @param paint The paint to draw the shape with
647 */
Chris Craikd218a922014-01-02 17:13:34 -0800648 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700649
650 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700651 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
652 * different compositing rules.
653 *
654 * @param texture The texture to draw with
655 * @param left The x coordinate of the bitmap
656 * @param top The y coordinate of the bitmap
657 * @param paint The paint to render with
658 */
Chris Craikd218a922014-01-02 17:13:34 -0800659 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700660
Romain Guy54be1cd2011-06-13 19:04:27 -0700661 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800662 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
663 *
664 * @param vertexBuffer The VertexBuffer to be drawn
665 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700666 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800667 */
Chris Craik05f3d6e2014-06-02 16:27:04 -0700668 status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700669 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800670
671 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700672 * Convenience for translating method
673 */
674 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700675 const SkPaint* paint, int flags = 0) {
676 return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700677 }
678
679 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700680 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700681 *
Chris Craik710f46d2012-09-17 17:25:49 -0700682 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700683 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700684 */
Chris Craikd218a922014-01-02 17:13:34 -0800685 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700686
Romain Guy5cbbce52010-06-27 22:59:20 -0700687 /**
688 * Draws a textured rectangle with the specified texture. The specified coordinates
689 * are transformed by the current snapshot's transform matrix.
690 *
691 * @param left The left coordinate of the rectangle
692 * @param top The top coordinate of the rectangle
693 * @param right The right coordinate of the rectangle
694 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700695 * @param texture The texture to use
696 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700697 */
Romain Guya9794742010-07-13 11:37:54 -0700698 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800699 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700700
701 /**
Romain Guy03750a02010-10-18 14:06:08 -0700702 * Draws a textured mesh with the specified texture. If the indices are omitted,
703 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
704 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700705 *
706 * @param left The left coordinate of the rectangle
707 * @param top The top coordinate of the rectangle
708 * @param right The right coordinate of the rectangle
709 * @param bottom The bottom coordinate of the rectangle
710 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500711 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700712 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700713 * @param vertices The vertices that define the mesh
714 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700715 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700716 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
717 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700718 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800719 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700720 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700721 */
722 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500723 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700724 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700725 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800726 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700727
Romain Guy3b748a42013-04-17 18:54:38 -0700728 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500729 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700730 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
731 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800732 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700733
Romain Guy886b2752013-01-04 12:26:18 -0800734 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500735 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800736 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800737 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
738 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800739
Romain Guyf7f93552010-07-08 19:17:03 -0700740 /**
Romain Guy448455f2013-07-22 13:57:50 -0700741 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
742 * If the number of vertices to draw exceeds the number of indices we have
743 * pre-allocated, this method will generate several glDrawElements() calls.
744 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800745 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700746
747 /**
Romain Guy0a417492010-08-16 20:26:20 -0700748 * Draws text underline and strike-through if needed.
749 *
750 * @param text The text to decor
751 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700752 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700753 * @param x The x coordinate where the text will be drawn
754 * @param y The y coordinate where the text will be drawn
755 * @param paint The paint to draw the text with
756 */
Chris Craikd218a922014-01-02 17:13:34 -0800757 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700758
Raph Levien416a8472012-07-19 22:48:17 -0700759 /**
760 * Draws shadow layer on text (with optional positions).
761 *
762 * @param paint The paint to draw the shadow with
763 * @param text The text to draw
764 * @param bytesCount The number of bytes in the text
765 * @param count The number of glyphs in the text
766 * @param positions The x, y positions of individual glyphs (or NULL)
767 * @param fontRenderer The font renderer object
768 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700769 * @param x The x coordinate where the shadow will be drawn
770 * @param y The y coordinate where the shadow will be drawn
771 */
Chris Craikd218a922014-01-02 17:13:34 -0800772 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500773 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700774 float x, float y);
775
Romain Guy54be1cd2011-06-13 19:04:27 -0700776 /**
777 * Draws a path texture. Path textures are alpha8 bitmaps that need special
778 * compositing to apply colors/filters/etc.
779 *
780 * @param texture The texture to render
781 * @param x The x coordinate where the texture will be drawn
782 * @param y The y coordinate where the texture will be drawn
783 * @param paint The paint to draw the texture with
784 */
Chris Craikd218a922014-01-02 17:13:34 -0800785 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800786
Romain Guy1e45aae2010-08-13 19:39:53 -0700787 /**
Romain Guyac670c02010-07-27 17:39:27 -0700788 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e12010-06-28 17:12:22 -0700789 * back to default is achieved by calling:
790 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700791 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e12010-06-28 17:12:22 -0700792 *
793 * @param u1 The left coordinate of the texture
794 * @param v1 The bottom coordinate of the texture
795 * @param u2 The right coordinate of the texture
796 * @param v2 The top coordinate of the texture
797 */
798 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
799
Romain Guy8ba548f2010-06-30 19:21:21 -0700800 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800801 * Returns true if the specified paint will draw invisible text.
802 */
803 bool canSkipText(const SkPaint* paint) const;
804
805 /**
Romain Guy746b7402010-10-26 16:27:31 -0700806 * Binds the specified texture. The texture unit must have been selected
807 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700808 */
Romain Guy746b7402010-10-26 16:27:31 -0700809 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700810 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700811 }
812
813 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700814 * Binds the specified EGLImage texture. The texture unit must have been selected
815 * prior to calling this method.
816 */
817 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700818 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700819 }
820
821 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700822 * Enable or disable blending as necessary. This function sets the appropriate
823 * blend function based on the specified xfermode.
824 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700825 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
826 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700827
Romain Guyf607bdc2010-09-10 19:20:06 -0700828 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700829 * Use the specified program with the current GL context. If the program is already
830 * in use, it will not be bound again. If it is not in use, the current program is
831 * marked unused and the specified program becomes used and becomes the new
832 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700833 *
Romain Guyd27977d2010-07-14 19:18:51 -0700834 * @param program The program to use
835 *
836 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700837 */
Romain Guy889f8d12010-07-29 14:37:42 -0700838 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700839
Romain Guy746b7402010-10-26 16:27:31 -0700840 /**
841 * Invoked before any drawing operation. This sets required state.
842 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700843 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700844
Romain Guy70ca14e2010-12-13 18:24:33 -0800845 /**
846 * Various methods to setup OpenGL rendering.
847 */
848 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800849 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700850 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800851 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700852 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800853 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800854 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800855 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700856 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400857 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500858 void setupDrawColorFilter(const SkColorFilter* filter);
859 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
860 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800861 void setupDrawProgram();
862 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800863
864 /**
865 * Setup the current program matrices based upon the nature of the geometry.
866 *
867 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
868 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
869 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
870 * transformations are stored in the modelView matrix and uploaded to the shader.
871 *
872 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800873 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800874 *
875 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
876 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
877 * or when simple translation has been extracted)
878 */
879 void setupDrawModelView(ModelViewMode mode, bool offset,
880 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400881 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800882 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400883
884 /**
885 * Setup uniforms for the current shader.
886 *
887 * @param shader SkShader on the current paint.
888 *
889 * @param ignoreTransform Set to true to ignore the transform in shader.
890 */
891 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500892 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800893 void setupDrawSimpleMesh();
894 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700895 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700896 void setupDrawTextureTransform();
897 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700898 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800899 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
900 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
901 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700902 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700903 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700904
Romain Guy11cb6422012-09-21 00:39:43 -0700905 bool updateLayer(Layer* layer, bool inFrame);
906 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700907 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700908
Chris Craike63f7c62013-10-17 10:30:55 -0700909#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700910 /**
911 * Renders the specified region as a series of rectangles. This method
912 * is used for debugging only.
913 */
Chris Craike63f7c62013-10-17 10:30:55 -0700914 void drawRegionRectsDebug(const Region& region);
915#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800916
Romain Guy8ce00302013-01-15 18:51:42 -0800917 /**
918 * Renders the specified region as a series of rectangles. The region
919 * must be in screen-space coordinates.
920 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500921 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800922
923 /**
924 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
925 * is turned on.
926 */
927 void debugClip();
928
Romain Guy7c450aa2012-09-21 19:15:00 -0700929 void debugOverdraw(bool enable, bool clear);
930 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700931 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700932
Romain Guy746b7402010-10-26 16:27:31 -0700933 /**
934 * Should be invoked every time the glScissor is modified.
935 */
936 inline void dirtyClip() {
937 mDirtyClip = true;
938 }
939
Romain Guy3b748a42013-04-17 18:54:38 -0700940 inline const UvMapper& getMapper(const Texture* texture) {
941 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
942 }
943
944 /**
945 * Returns a texture object for the specified bitmap. The texture can
946 * come from the texture cache or an atlas. If this method returns
947 * NULL, the texture could not be found and/or allocated.
948 */
Chris Craikd218a922014-01-02 17:13:34 -0800949 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700950
Chris Craik4063a0e2013-11-15 16:06:56 -0800951 /**
952 * Model-view matrix used to position/size objects
953 *
954 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
955 * currentTransform().
956 *
Chris Craike10e8272014-05-08 14:28:26 -0700957 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800958 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700959 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
960 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
961 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800962 *
963 * Used as input to SkiaShader transformation.
964 */
Chris Craike10e8272014-05-08 14:28:26 -0700965 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700966
Romain Guy2b7028e2012-09-19 17:25:38 -0700967 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700968 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700969 // Is the target render surface opaque
970 bool mOpaque;
971 // Is a frame currently being rendered
972 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700973
Romain Guy026c5e12010-06-28 17:12:22 -0700974 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700975 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700976
Romain Guy3b748a42013-04-17 18:54:38 -0700977 // Default UV mapper
978 const UvMapper mUvMapper;
979
Chris Craikc3566d02013-02-04 16:16:33 -0800980 // shader, filters, and shadow
981 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800982 SkPaint mFilteredPaint;
983
Romain Guy82ba8142010-07-09 13:25:56 -0700984 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700985 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800986 Extensions& mExtensions;
John Reck3b202512014-06-23 13:13:08 -0700987 RenderState& mRenderState;
Romain Guy86942302010-09-12 13:02:16 -0700988
Romain Guy8f3b8e32012-03-27 16:33:45 -0700989 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700990 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700991 // List of layers to update at the beginning of a frame
992 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700993
Romain Guy70ca14e2010-12-13 18:24:33 -0800994 // The following fields are used to setup drawing
995 // Used to describe the shaders to generate
996 ProgramDescription mDescription;
997 // Color description
998 bool mColorSet;
999 float mColorA, mColorR, mColorG, mColorB;
1000 // Indicates that the shader should get a color
1001 bool mSetShaderColor;
1002 // Current texture unit
1003 GLuint mTextureUnit;
1004 // Track dirty regions, true by default
1005 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001006 // Indicate whether we are drawing an opaque frame
1007 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001008
Romain Guy87e2f752012-09-24 11:37:12 -07001009 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1010 // Properties.h
1011 bool mScissorOptimizationDisabled;
1012
Romain Guy54c1a642012-09-27 17:55:46 -07001013 // No-ops start/endTiling when set
1014 bool mSuppressTiling;
1015
Romain Guy78dd96d2013-05-03 14:24:16 -07001016 // If true, this renderer will setup drawing to emulate
1017 // an increment stencil buffer in the color buffer
1018 bool mCountOverdraw;
1019 float mOverdraw;
1020
Chris Craikdeeda3d2014-05-05 19:09:33 -07001021 bool mSkipOutlineClip;
1022
Chris Craik058fc642014-07-23 18:19:28 -07001023 // Lighting + shadows
1024 Vector3 mLightCenter;
1025 float mLightRadius;
1026 uint8_t mAmbientShadowAlpha;
1027 uint8_t mSpotShadowAlpha;
1028
Romain Guy96885eb2013-03-26 15:05:58 -07001029 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001030 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001031 friend class DrawBitmapOp;
1032 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001033
Romain Guybb9524b2010-06-22 18:56:38 -07001034}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001035
Romain Guy9d5316e2010-06-24 19:30:36 -07001036}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001037}; // namespace android
1038
Romain Guy5b3b3522010-10-27 18:57:51 -07001039#endif // ANDROID_HWUI_OPENGL_RENDERER_H