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Andy McFaddenbf974ab2012-12-04 16:51:15 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
Jamie Gennis1df8c342012-12-20 14:05:45 -080018//#define LOG_NDEBUG 0
Andy McFaddenbf974ab2012-12-04 16:51:15 -080019
20#include "SurfaceFlingerConsumer.h"
21
Mathias Agopianca088332013-03-28 17:44:13 -070022#include <private/gui/SyncFeatures.h>
23
Andy McFaddenbf974ab2012-12-04 16:51:15 -080024#include <utils/Trace.h>
25#include <utils/Errors.h>
26
Andy McFaddenbf974ab2012-12-04 16:51:15 -080027namespace android {
28
29// ---------------------------------------------------------------------------
30
31status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter)
32{
33 ATRACE_CALL();
34 ALOGV("updateTexImage");
35 Mutex::Autolock lock(mMutex);
36
37 if (mAbandoned) {
Andy McFadden2adaf042012-12-18 09:49:45 -080038 ALOGE("updateTexImage: GLConsumer is abandoned!");
Andy McFaddenbf974ab2012-12-04 16:51:15 -080039 return NO_INIT;
40 }
41
42 // Make sure the EGL state is the same as in previous calls.
43 status_t err = checkAndUpdateEglStateLocked();
44 if (err != NO_ERROR) {
45 return err;
46 }
47
48 BufferQueue::BufferItem item;
49
50 // Acquire the next buffer.
51 // In asynchronous mode the list is guaranteed to be one buffer
52 // deep, while in synchronous mode we use the oldest buffer.
Andy McFadden1585c4d2013-06-28 13:52:40 -070053 err = acquireBufferLocked(&item, computeExpectedPresent());
Andy McFaddenbf974ab2012-12-04 16:51:15 -080054 if (err != NO_ERROR) {
55 if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
56 // This variant of updateTexImage does not guarantee that the
57 // texture is bound, so no need to call glBindTexture.
58 err = NO_ERROR;
Andy McFadden1585c4d2013-06-28 13:52:40 -070059 } else if (err == BufferQueue::PRESENT_LATER) {
60 // return the error, without logging
Andy McFaddenbf974ab2012-12-04 16:51:15 -080061 } else {
62 ALOGE("updateTexImage: acquire failed: %s (%d)",
63 strerror(-err), err);
64 }
65 return err;
66 }
67
68
69 // We call the rejecter here, in case the caller has a reason to
70 // not accept this buffer. This is used by SurfaceFlinger to
71 // reject buffers which have the wrong size
72 int buf = item.mBuf;
73 if (rejecter && rejecter->reject(mSlots[buf].mGraphicBuffer, item)) {
Lajos Molnar98d3d6e2013-06-27 11:51:25 -070074 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, EGL_NO_SYNC_KHR);
Andy McFaddenbf974ab2012-12-04 16:51:15 -080075 return NO_ERROR;
76 }
77
78 // Release the previous buffer.
Mathias Agopianad678e12013-07-23 17:28:53 -070079 err = updateAndReleaseLocked(item);
Andy McFaddenbf974ab2012-12-04 16:51:15 -080080 if (err != NO_ERROR) {
81 return err;
82 }
83
Mathias Agopianca088332013-03-28 17:44:13 -070084 if (!SyncFeatures::getInstance().useNativeFenceSync()) {
Andy McFadden97eba892012-12-11 15:21:45 -080085 // Bind the new buffer to the GL texture.
86 //
87 // Older devices require the "implicit" synchronization provided
88 // by glEGLImageTargetTexture2DOES, which this method calls. Newer
89 // devices will either call this in Layer::onDraw, or (if it's not
90 // a GL-composited layer) not at all.
91 err = bindTextureImageLocked();
92 }
93
94 return err;
95}
96
97status_t SurfaceFlingerConsumer::bindTextureImage()
98{
99 Mutex::Autolock lock(mMutex);
100
101 return bindTextureImageLocked();
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800102}
103
Andy McFadden1585c4d2013-06-28 13:52:40 -0700104// We need to determine the time when a buffer acquired now will be
105// displayed. This can be calculated:
106// time when previous buffer's actual-present fence was signaled
107// + current display refresh rate * HWC latency
108// + a little extra padding
109//
110// Buffer producers are expected to set their desired presentation time
111// based on choreographer time stamps, which (coming from vsync events)
112// will be slightly later then the actual-present timing. If we get a
113// desired-present time that is unintentionally a hair after the next
114// vsync, we'll hold the frame when we really want to display it. We
115// want to use an expected-presentation time that is slightly late to
116// avoid this sort of edge case.
117nsecs_t SurfaceFlingerConsumer::computeExpectedPresent()
118{
119 // Don't yet have an easy way to get actual buffer flip time for
120 // the specific display, so use the current time. This is typically
121 // 1.3ms past the vsync event time.
122 const nsecs_t prevVsync = systemTime(CLOCK_MONOTONIC);
123
124 // Given a SurfaceFlinger reference, and information about what display
125 // we're destined for, we could query the HWC for the refresh rate. This
126 // could change over time, e.g. we could switch to 24fps for a movie.
127 // For now, assume 60fps.
128 //const nsecs_t vsyncPeriod =
129 // getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
130 const nsecs_t vsyncPeriod = 16700000;
131
132 // The HWC doesn't currently have a way to report additional latency.
133 // Assume that whatever we submit now will appear on the next flip,
134 // i.e. 1 frame of latency w.r.t. the previous flip.
135 const uint32_t hwcLatency = 1;
136
137 // A little extra padding to compensate for slack between actual vsync
138 // time and vsync event receipt. Currently not needed since we're
139 // using "now" instead of a vsync time.
140 const nsecs_t extraPadding = 0;
141
142 // Total it up.
143 return prevVsync + hwcLatency * vsyncPeriod + extraPadding;
144}
145
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800146// ---------------------------------------------------------------------------
147}; // namespace android
148